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  1. - Top - End - #1021
    Troll in the Playground
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    adelard tramples the norscan up front, but the axe clips adelards withers, causing her to shimmy to the left. you hear a "stop him" as you tear like a maniac through the streets.

    Spoiler: wighard
    Show
    can i get a perception check?


    bruno and bertelis: bruno swings open the first door on your 12 o'clock, and a volley of darts shoot out.
    Last edited by bramblefoot; 2022-06-29 at 04:50 PM.

  2. - Top - End - #1022
    Ettin in the Playground
     
    Devil

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Bertelis, stumbling back into impatient rhythm with Bruno, hunkers behind his shield as the darts fly!

    Spoiler: OOC!
    Show
    Guess we're gonna tank those traps! If Bertelis can, he'll take the hits for Bruno, who is already having a bad enough day.

  3. - Top - End - #1023
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    OrcBarbarianGuy

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    Nov 2012

    Default Re: tomboys and troublemakers: a wfrp 2e game

    Jasmine comes to, groggily, before realizing where she is. "Morr's Balls!" she shouts as she shifts position to try and kick her way out of the enclosing box.

    Spoiler
    Show
    Does she still have her gear with her?

  4. - Top - End - #1024
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    you kick your way outta the box. you have everything but your blunderbuss, which is prolly still on that roof. You're in a small warehouse, on the top of a bunch of boxes with water lapping at a small dock to your six o'clock, you hear the sounds of moving boxes from below you and 3-4 voices speaking the dark tongue, which cuts off when the crash of wood is heard on the floor. wdyd?

    bertelis and bruno: can i get agility rolls to see how many projectiles you dodge? bertelis feel free to take up to your DoS number of hits on the dodge roll for bruno

  5. - Top - End - #1025
    Bugbear in the Playground
     
    Goblin

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    Jul 2016

    Default Re: tomboys and troublemakers: a wfrp 2e game

    Before he can act, Glod sees the figure hit Jasmine over the head and drag her away. Deciding quickly on a course of action, Glod grips his axe tightly in one hand and follows the figure at a distance, doing his best to avoid being seen.

    Spoiler: OOC:
    Show
    I'm guessing this will require a roll of some sort so...: (1d100)[13]

  6. - Top - End - #1026
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Wighard will head away from the club for a block or so before turning down a sidestreet and heading back to see if there is anything he can do at the front

    Spoiler: OOC
    Show

    (1d100)[61] Perception 61 , 71 if Visual

  7. - Top - End - #1027
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    ElfRangerGuy

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    Belgium
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Bruno had seen strange stuff before and he made sure he was behind his shield when he opened the door. And a good thing he was, as he managed to dodge some projectiles but felt some others thud on his shield. Well, it was a way of collecting evidence should there be a later need.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  8. - Top - End - #1028
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    OrcBarbarianGuy

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Jasmine scowls. The ol' Nermal gambit, trying to ship her off to Araby, eh? If she ever finds out who knocked her out, he's getting sent to Cathay... in pieces. She draws her pistol and with her other hand starts trying to open some of the other boxes to see if any other prisoners are held inside.

  9. - Top - End - #1029
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    jasmine: you drop down to the ground cat-like, narrowly avoiding a hulking mutant walk by with a pair of crates in its hands. with your night vision, you see the crates contain sleeping altdorfians. you can hear a "hurry it up" from your 12 o'clock as the mutant double-times it out toward the dock with the crates

    glod: there is a caravel outside the dockside warehouse. It's a sleek ship with black sails and a shallow draft. men climb up and down its double masts, and there is a flick of glass from the crows nest. a hulking mutant leaves another two crates near the gangplank, and burly men with hard eyes carry it down to the hold

    wighard: the man with the missing sleeve isnt following. neither is the ogress. can i get a perception check tho?

    bertelis and bruno: you see a room full of shrunken heads and other cult paraphernalia. there is a door to your 12 o'clock. can i get a fear test at -10 pls

  10. - Top - End - #1030
    Ogre in the Playground
     
    BardGuy

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    Feb 2007

    Default Re: tomboys and troublemakers: a wfrp 2e game

    Gimgroth Wounds 17/17 Fortune 2/2
    Quote Originally Posted by bramblefoot View Post
    Spoiler: grimgoth
    Show
    you have lost sight of wighard being escorted around back by a burly norscan man with a hand on his axe. wdyd?
    Gimgroth moves quickly to maintain eyesight on Wighard and the Norscan man.
    Quote Originally Posted by bramblefoot View Post
    Spoiler: the remainder of the party
    Show
    you hear sir bertelis battle cry followed by a crash of wood
    At Bertelis's warcry pierces the otherwise quiet night Gimgroth sees the Norscan strike out at Wighard. Gimgroth takes aim lining up his shot and fires his crossbow at the man.
    Not waiting to see it's impact Gimgroth quickly readies his axe and shield and runs to engage with the Norscans, the Ogress and the one-armed man at the front of the building.
    Spoiler: OOC Catchup
    Show

    Round 1 double move to keep Wighard and Norscan in sight.
    Round 2 1/2 Action Aim 1/2 Action Standard attack BSvs56 - (1d100)[9] Damage - (1d10+4)[6] if successful
    Round 3 Quick Draw Axe 1/2 action ready shield 1/2 action move towards the building.
    initiative - (1d10+3)[10]

  11. - Top - End - #1031
    Ettin in the Playground
     
    Devil

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    The fusillade of darts hammer into the Bretonnian's recently repaired shield; four spiking into its surface and holding there, one skipping off the rim and banging into his helm with an unpleasant sound like teeth cracking against metal. He spits a fine spray of blood to one side, slaps away the darts from his shield in a downward sweep of his mace and forges on.

    "They will have placed their soldiers at the stairs up to the main hall, by now - be prepared to fight in close confines. Overhead strikes, and backsteps to -"

    His impromptu, unsolicited tutelage is cut off as he pushes into the next room, and stumbles to a halt; turning slowly on the spot at the gallery of eyeless, shrunken heads - lost in the profane mystery of how such things came to be. Where had he heard such things...? Which of his father's friends...? Sir Gandry, who travelled to Sudenberg, or... No, it was Sir Anton de Viere. The one who had travelled all the way to the Hinterlands of Khuresh - but he had not found the grail there. The things he had found, the evil he claimed to have witnessed, was of a kind that a young Bertelis and his brothers had felt fortunate to know only in unsettling dreams. Snakes with arms, my boys; tall and strong as a man, though still legless, as they slither; and with such an appetite for blood that might not be believed. I saw one latch its jaws on to a man, and heave its chest as if drawing a monsterous breath, and in two heartbeats the fellow was wrinkled and drained like an old raisin - still on his feet, still reckoning his death! And these Snake-men carry talismans of men's heads - small as children's but rather hewn from grown men and made small with dark medicine. Who can say why?

    Any effort to charge on through the next door is paused for the knight; who revisits this old, ominous chill in unresponsive silence.

  12. - Top - End - #1032
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Quote Originally Posted by bramblefoot View Post

    wighard: the man with the missing sleeve isnt following. neither is the ogress. can i get a perception check tho?
    Spoiler: OOC
    Show

    Did so in 1026

  13. - Top - End - #1033
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    OrcBarbarianGuy

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Selling Altdorfians into slavery? The blood boils in Jasmine's veins as she realizes what the ship's cargo is. She stealthily follows the mutant out to the docks and carefully appraises the smuggler's ship. With many years of shipboard service under her belt, she carefully appraises the best way to disable the ship by making it inoperable.

    Spoiler
    Show
    (1d100)[54] v. 64 to shadow the mutant

  14. - Top - End - #1034
    Bugbear in the Playground
     
    Goblin

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    As Glod sees Jasmine stealthily make her way over the side of the ship, he breaths a sigh of relief. Evidently she hadn't needed rescuing after all.

    "Praise Grungni"

    Seeing the mutants moving cargo onto the ship, Glod tries to get a closer look.

    Spoiler: OOC:
    Show
    Let's see if Glod's natural stealthiness continues...(1d100)[17]

  15. - Top - End - #1035
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    wighard: you see a hooded figure on a roof across the street aiming a long rifle in your general direction. the figure has a carrier pidgeon on his shoulder in a cage

    jasmine: tell me how you plan to sabotage the ship and gimme a stealth roll at +10 to sneak onboard without detection

    bruno and bertelis: can i get a flat agility test to move through the room without touching anything?

    grimgoth: the ogress moves to interpose between you and mr missing sleeve, club out and ready. she thwomps you good for 13 wounds

    (1d100)[23]
    (1d10+6)[12]
    (1d10+6)[13]

    glod: clearly your ancestors smile down upon you, as you manage to find a small nook near the dock to watch from. you cannot tell what the cargo is, but these guys seem to be in a rush
    Last edited by bramblefoot; 2022-07-01 at 05:50 PM.

  16. - Top - End - #1036
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    ElfRangerGuy

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Sir Bruno is unnerved by what he sees. Why would people want to do such a thing. He manages to keep his breakfast inside at the moment, but would rather go somewhere else.
    "Let's check the other doors first before we move on," he suggests, as if it's entirely reasonable to check for stairs behind the other doors first.

    A bit more careful, now he has seen the darts, he goes back to the main chamber and opens the next door, making sure neither he nor Bertelis is in sight of the door, so any darts flying out will only fly harmlessly through the room.

    Spoiler: OOC
    Show

    a nice way to play out fear. Just do as if there are other doors to investigate (which there are) and those have priority. No fear at all, just logic, right?

    Also I think I can stand to the side and then have the door swing open so any darts or other things will go past us, correct?
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  17. - Top - End - #1037
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    R2 Wighard W 12/13 FP 1/2


    Wighard decides he'd rather take the blow than have him aim at Adelard or Gimgroth, once he has enough distance from the Norscans he drops to a fast trot and casts - and a glow surrounds him

    Spoiler: OOC
    Show
    Shimmering Cloak
    Casting Number: 8
    Casting Time: Half action
    Ingredient: A candle (+1)
    Description: You surround yourself with a field of light that protects you from ranged attacks. All non-magical missile attacks have their Damage rating reduced to 0 (in other words, damage is simply 1d10). Shimmering cloak lasts a number of minutes equal to your Magic Characteristic. You automatically fail any Concealment Tests you attempt while shimmering cloak is in effect. ROS

    (2d10)[3][9](12) -2+1 TN 8
    Last edited by wilphe; 2022-07-02 at 07:31 AM.

  18. - Top - End - #1038
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    wighard: you hear a guttural chanting coming from down the street. the figure fires at the lantern behind you. the lantern explodes, and causes a line of fire to spread behind you

    (1d100)[3]

    bruno and bertelis: the next door leads into the dungeon. the smell of blood, death, and unwashed bodies assaults your nostrils, as you see emaciated people in chains. can i get a wp test at -10 to not upchuck?

    grimgoth: the man with the missing sleeve finishes his chanting behind the ogre and three magic missiles fire towards grimgoth
    (3d10)[5][7][8](20)
    Last edited by bramblefoot; 2022-07-02 at 08:51 AM.

  19. - Top - End - #1039
    Ettin in the Playground
     
    Devil

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    As the tormented knights retreat from the room of profane paraphernalia, they wander into a side room to find more grotesqueries still. These are writ on the bodies of the suffering and damned, slack and sleeping in their bonds; perhaps the only relief they have had from misery for quite some time. The intestinal alchemy of the gut-freezing reaction to the shruken heads hits this shock, and accomplishes what the presence of daemons could not. It's all Bertelis can do to drop his mace, and rip off his helmet before loosing a mouthful of breakfast to splat against the ground beside the doorframe. Spitting to clear the acid from his mouth, it's all he can do to vaguely wave with his hand in dismissal - the people in that room, they can only help by killing their captors. With the right door leading to this dungeon, and the straight-on door leading to the fearsome talismans, they have only the leftmost door to check as an alternative to passing through the cursed hall of heads.

  20. - Top - End - #1040
    Ogre in the Playground
     
    BardGuy

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Round 2- Gimgroth Initiative 10 Wounds 16/17 Fortune 2/2
    The ogress charges at Gimgroth placing herself between the one-armed fellow and the dwarf. Gimgroth easily catches the bulk of her giant club's blow harmlessly on his shield but that left him open for a magical assault from the one-armed man. Three magic missiles careened at him from around the Ogress. Catching him in both arms. The dwarf shrugged off the burning pain and sprinted away from the Ogress charging at the one-armed man who had just used foul magic upon him. Breaking cleanly away from the towering Ogress Gimgroth closed the ground between him and the caster raising his axe as he charged. Timed perfectly the dwarf brought the weapon down with considerable force on the man's remaining arm. Not sure if you're him but in case you are I'll claim you piece by piece if I must. He shouts as his blow lands with a loud crunch.
    Spoiler: OOC
    Show

    Full Action Charge - Gimgroth will move away from the ogress provoking a free attack. He will attempt to parry it if it hits. ParryVs72 - (1d100)[69] Even if that is successful I'll need a roll to see if he still has his parry this round.
    After charging Gimgroth would get to make a single attack on Mono-Sleeve with a +10 taking a -20 to attack the fellow's arm.
    WSvs57 - (1d100)[6] FP if needed WSvs57 - (1d100)[24]
    Impact - (2d10)[7][7](14) highest + 6 13 damage to remaining arm.

  21. - Top - End - #1041
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    The man with the missing sleeve will attempt to dodge, pulling an athame from his inner sleeve while four large meaty tentacles boil out from the right sleeve
    (1d100)[46] success

    The ogress will wheel around and go for an attack
    (1d100)[91] fail
    (1d10+6)[15]
    (1d10+6)[12]
    Last edited by bramblefoot; 2022-07-03 at 12:33 PM.

  22. - Top - End - #1042
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    OrcBarbarianGuy

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Jasmine sneaks aboard the ship. She spots a few halyards that control the sails; with them cut the ship will be unable to maneuver well enough to make it downriver without running aground. With her sword she slices through a few of them and the sails quickly go slack and start flying loose. As the crew onboard realize what's happening, she quickly steals away to a spot to watch the chaos unfold aboard the ship.

  23. - Top - End - #1043
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    the ogress will attempt to bash grimgoth away from the man with the four tentacles and then drop an attack on him

    maneuver bare minimum success
    (1d100)[56]

    attack
    (1d100)[72]

    (1d10+6)[13]
    (1d10+6)[8]

    wighard: the fire is licking across your area of escape, and you have two very unhappy norscans closing the gap. also the hooded figure has vanished behind the rooftops, probably to cause trouble later

    jasmine: the sailors are already starting to splice the ropes back together. apparently this is a crack crew of sailors, as they have the first rope together in about ten minutes with the other two well on the way to being spliced

    (1d100)[8]
    Last edited by bramblefoot; 2022-07-04 at 02:39 AM.

  24. - Top - End - #1044
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    ElfRangerGuy

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    After losing his breakfast, Sir Bruno let this door open, if only to provide some fresh air to the people inside. They would have to come back when they destroyed the cultists. With that Bruno moved to the next door and repeated the process to avoid traps as he had done before.

    Spoiler: ooc round 3
    Show

    Perception: (1d100)[67] vs 44
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  25. - Top - End - #1045
    Bugbear in the Playground
     
    Goblin

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    Jul 2016

    Default Re: tomboys and troublemakers: a wfrp 2e game

    Glod fights the urge to smile as he sees Jasmine hack through the sails and make a quick escape over the side of the ship. With the sailors distracted, he attempts to get Jasmine's attention through a series of hand gestures and hurried whispers.

  26. - Top - End - #1046
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    R3 Wighard W 12/13 FP 1/2

    Wighard reins up and sends out a healing burst of Hysh on Adelard

    Spoiler: OOC
    Show


    (2d10)[3][9](12) +1-2 TN10



    Healing of Hysh
    Casting Number: 10
    Casting Time: Full action
    Ingredient: A clear glass bead (+2)
    Description: Your touch heals an injured character a number of Wounds equal to your Magic Characteristic. You can also heal yourself. This is a touch spell.

    Last edited by wilphe; 2022-07-04 at 09:48 AM.

  27. - Top - End - #1047
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    OrcBarbarianGuy

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Jasmine spots Glod, but doesn't want to call attention to herself by making noise. She points at the sailors repairing the ropes and waves at them, and then points towards the stern of the ship and makes a sawing motion with her hand. Then she wraps her pistols and powder in her jacket and stows them carefully under the pile of sailcloth she's been hiding behind, and drops over the side of the pier into the water...

    Spoiler
    Show
    Going to swim over to the ship's rudder, climb up the stern of the ship and try and cut the ropes controlling the rudder, making the ship inoperable for quite some time. What she suggests Glod do is up to him...

  28. - Top - End - #1048
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    glod, the lookout has spotted something in the water close to jasmine and several sailors are peering over the side towards the rudder

    jasmine, can i get a stealth and swim roll at -10 each? a big failure will be bad here

    bruno and bertelis: this door has curlicue stairs that lead upwards. swordplay will be hard here for you righthanders

  29. - Top - End - #1049
    Ogre in the Playground
     
    BardGuy

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    Default Re: tomboys and troublemakers: a wfrp 2e game

    Round 3 Gimgroth Wounds 16/17 FP 2/2
    The Ogress's club is blocked by Gimgroth's axe handle but the force of the blow pushes the dwarf away from his desired target the 4 tentacled and 1 arm man before him. Out of frustration Gimgroth decides the Ogress must be dealt with first and unleashing a frenzied assault on the Ogress but the creature was able to avoid every slash of his axe.
    Spoiler: OOC
    Show

    Full Action - Swift attacks
    WSvs67 - (1d100)[86]
    Impact - (2d10)[2][8](10) highest + 6.
    WSvs67 - (1d100)[70]
    Impact - (2d10)[4][4](8) highest + 6.
    Big Whiff!

  30. - Top - End - #1050
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    Default Re: tomboys and troublemakers: a wfrp 2e game

    the ogress will follow through with a massive overhead blow, holding nothing back. the man scales the wall effortlessly with the help of his tentacles

    (1d100)[90]
    (1d10+6)[10]
    (1d10+6)[7]

    jesus fugging christ dice gods
    Last edited by bramblefoot; 2022-07-04 at 09:09 PM.

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