Results 61 to 70 of 70
Thread: Generic classes
-
2021-11-29, 11:38 PM (ISO 8601)
- Join Date
- Jan 2018
-
2021-11-30, 12:16 AM (ISO 8601)
- Join Date
- Oct 2019
Re: Generic classes
-
2021-11-30, 07:25 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Atlanta, Georgia
- Gender
Re: Generic classes
Yes and it’s pretty popular apparently. The elephant in the room, feat taxes in pathfinder. Sorry can’t link on buggy phone, but easily found by search. I judge its popularity by the number of unrelated online games that apparently use it. (Not very scientific but seems indicative)
Last edited by Gnaeus; 2021-11-30 at 07:26 AM.
-
2021-11-30, 09:57 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Generic classes
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
-
2021-11-30, 11:31 AM (ISO 8601)
- Join Date
- Jan 2018
Re: Generic classes
The closest things to "generic" classes in 5e are the "sidekick" classes from UA and Tasha's. And honestly they are not that generic; they're more the core classes (fighter, rogue, sorcerer/wizard/cleric/druid) with pre-selected options instead of subclasses and class features. They aren't "bad" (I'd gladly play a Warrior instead of a Champion fighter), but they're not generic. There are no features converted to feats; feats in general are a lot less plentiful (and more costly); and spellcasters Have to choose a spell list.
5e as a system is much harder to hack with a lot more "unintended consequences", mostly due to "bounded accuracy." I suggested a simple weapon focus feat on the 5e forum once and was read the riot act. "No!!!! A +1 to hit is going to destroy the game!!!"
-
2021-11-30, 02:46 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Generic classes
Noone has homebrewed one? With how long 5E has been out, I'd have suspected that someone would've homebrewed some good generic classes by now. Or at least some passable ones that only break the balance sometimes.
Last edited by zlefin; 2021-11-30 at 02:47 PM.
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
-
2021-11-30, 03:29 PM (ISO 8601)
- Join Date
- Oct 2019
Re: Generic classes
I don't play 5e so this is coming from an outsider listening in, but I'm pretty sure that 5e has tightened the balancing to such a degree that extra freedom in choice in a fashion similar to generic classes would be infeasible. As I personally don't know a whole lot from my few hours playing BG3, to me it seems like you would basically just be choosing a class instead of picking out features because of how intrinsic those features are to the playability of a character.
-
2021-11-30, 05:28 PM (ISO 8601)
- Join Date
- Jan 2018
-
2021-12-01, 07:33 AM (ISO 8601)
- Join Date
- Oct 2011
-
2021-12-01, 12:26 PM (ISO 8601)
- Join Date
- Oct 2019