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  1. - Top - End - #31
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Yup-Tik - Kobold Cleric

    One of the bug's bites gets through to pierce Yup-Tik's skin, but before the second one can gain purchase, Yup-Tik's protective ward triggers. A shimmering patch of giant silvery scales appears covering Yup-Tik's own smaller scaled hide. The beetle's attack is powerful enough to just barely break through the scales, but strength it uses to get past the magic leaves no force to actually hurt him.

    Spoiler
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    Using Shield Block reaction to block one of the hits. The other one brings Yup-Tik's HP to 8 out of 14.

  2. - Top - End - #32
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    Default Re: Little Trouble in Big Absalom; Game Thread

    The two beetles bearing down on Yup-Tik buzz their wings loudly, possibly in an attempt to look more threatening.
    Last edited by sandmote; 2021-12-14 at 12:28 AM.

  3. - Top - End - #33
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Smoke

    Grumbling, smoke attempts to shoot one of the beetles that hadn't flashed them. then ducks back behind cover to reload

    Spoiler
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    dazzle (1d20)[7]
    Strike! (1d20+9)[19] - Should be with whatever this editon has from striking out of hidden status
    Damage (1d8)[4] +4 if dex is added, I forget if it is in Pf2

    (1d20+7)[10] Stealth and reload

    Dunno what to do with my third action though. So we'll just leave it there


    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  4. - Top - End - #34
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    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Wugga the Dog

    Wugga loaded his sling again, tossing the stone at the same beetle, then he made sure he had cover, in case the creature tried to attack him.

    So load, attack and find cover

    Attack - (1d20+7)[8], Damage - (1d6+4)[10]+Sneak attack - (1d6)[1] if applicable
    EDIT: Damn, another Nat 1 in a game. Damage is screwed up, but doesn’t really matter

    Spoiler: Status
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    AC 18 HP 16 Class DC 17 Move 25'
    Abilities Str 12 Dex 18 Con 12 Int 14 Wis 10 Cha 12
    Saves Fort +4 Ref +9 Will +5 Per +5
    Skills Athletics +4, Acrobatics +7, Arcana +5, Crafting +5, Deception +4, Lore (Underworld) +5, Medicine +3, Nature +3, Occultism +5, Religion +3, Stealth +7, Survival +3, Thievery +7
    Class/Ancestral Mage Hand (1st lvl, at will), Snare Crafting, Trick Magic Item, Rogues Racket (dex to damage), Trap Finder (+1 Perception/AC/Saves vs traps), Detect magic (1st lvl, at will), Sneak attack (1d6)
    Languages Common, Draconic, Undercommon
    Weapons Shortsword (+7 / 1d6P+4); sling (+7 / 1d6B+1)
    Effects: Darkvision
    Last edited by Starbin; 2021-12-19 at 08:50 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  5. - Top - End - #35
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    Default Re: Little Trouble in Big Absalom; Game Thread

    Yup-Tik seems frozen, as if keeping watch against the beetles around him.

    Smoke's Bolt flies true, hitting the remaining glowing beetle squarely in the thorax. It half whirls around in surprise, before deciding to make a hasty retreat. Wugga is less lucky, his stone bouncing harmlessly off the wall behind the beds.

    The beetle hit by smoke decides to join its fellow back under the sheets, having given up on repelling the intruders. The light in the room dimsa a bit, as the only beetles still fighting have

    The beetle by Jzarko doesn't seem to like the heat. It strikes at him again missing both times, before attempting to move back away.
    Spoiler: OOC
    Show
    One beetle strides twice and hides. It does not take the +4 from Smoke's Dex modifer, because the system does not add dex to damage rolls using ranged weaons.

    Other beetle's attacks: (1d20+8)[9] for (1d4+1)[2] and (1d20+4)[7] for (1d4+1)[4], before stepping back.


    Spoiler: Initiative
    Show
    I'll allow Skya to roll for Jzarko's last turn if its up before I write the results of Yup-Tik's actions.
    Otherwise:
    • Yup-Tik is up again.
    • In the Next block, beetle 3 is hidden and beetle 4 is by Yup-Tik.
    • The last PC was Jzarko, Smoke, and Wugga. It will go again after the next NPC block. Jzarko and Smoke are still dazzled.
    • In the Last block to go, beetle 1 is hidden and beetle 2 has just stepped away from Jzarko.
    Last edited by sandmote; 2021-12-20 at 12:44 PM.

  6. - Top - End - #36
    Bugbear in the Playground
     
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    Default Re: Little Trouble in Big Absalom; Game Thread

    Jzarko

    Jzarko, still having difficulty to see, try to bite again in self-defense, then take a step back again.

    Spoiler
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    Action1: Bite
    Attack roll: (1d20+9)[10]
    The beetle is concealed, flat check dc 5: (1d20)[8]
    dmg: (1d6+1)[7]

    Action2: Bite
    Attack roll: (1d20+4)[5]
    The beetle is concealed, flat check dc 5: (1d20)[13]
    dmg: (1d6+1)[2]

    Action3: Step back

  7. - Top - End - #37
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Yup-Tik - Kobold Cleric

    Yup-Tik is definitely beginning to feel the pain from the bites he's endured. Deciding it is time to get serious, he draws his dagger. The staff always felt an unwieldy weapon in his hands, while a dagger seemed more manageable. He thrust it toward the bug that was still pushing its attack on him. Before stepping back, giving the bug a chance to rethink it's attack.

    Spoiler
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    Action 1: Draw dagger.
    Action 2: Attack w/ dagger. (1d20+5)[24], if it hits it does piercing damage - (1d4+2)[5].
    Action 3: Step back.

  8. - Top - End - #38
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    Default Re: Little Trouble in Big Absalom; Game Thread

    The last beetle fighting dodges both of Jzarko's attempts to bite it.

    The Yup-Tik's dagger strikes the beetle hard, even if it fails to fine a gap in the creature's shell. On its turn, the creature decides to flee into the covers with its fellows.

    Spoiler: Initiative
    Show
    • Current block is Smoke, Wugga, and Jzarko (Skya's last post is rolled into the previous turn).
    • Next block is the last beetle still fighting.
    • Unless Smoke or Wugga go searching the bedsheets to find the remaining beetles, I will move all PCs to a single block afterward.


  9. - Top - End - #39
    Ettin in the Playground
     
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    Default Re: Little Trouble in Big Absalom; Game Thread

    Smoke

    Smoke from her hiding place fires another bolt at the last beetle before ducking back into cover to stealth and reload.

    Spoiler
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    Concelment (1d20)[12]
    Attack (1d20+9)[28]
    (1d8)[1]

    Then action to hide and reload

    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  10. - Top - End - #40
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    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Wugga the Dog

    Wugga kept his sling handy, but seeing the beetles run to hide, he shrugged to himself and began to look around the room for other potential loot-worthy items. Perhaps if they left the beetles alone, they could train them after a bit.

    Wugga is not really into combat anymore and will only attack if the beetles emerge to attack them again. Otherwise, he wants to use the distraction to search for more goodies on the other side of the room.
    Spoiler: Status
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    AC 18 HP 16 Class DC 17 Move 25'
    Abilities Str 12 Dex 18 Con 12 Int 14 Wis 10 Cha 12
    Saves Fort +4 Ref +9 Will +5 Per +5
    Skills Athletics +4, Acrobatics +7, Arcana +5, Crafting +5, Deception +4, Lore (Underworld) +5, Medicine +3, Nature +3, Occultism +5, Religion +3, Stealth +7, Survival +3, Thievery +7
    Class/Ancestral Mage Hand (1st lvl, at will), Snare Crafting, Trick Magic Item, Rogues Racket (dex to damage), Trap Finder (+1 Perception/AC/Saves vs traps), Detect magic (1st lvl, at will), Sneak attack (1d6)
    Languages Common, Draconic, Undercommon
    Weapons Shortsword (+7 / 1d6P+4); sling (+7 / 1d6B+1)
    Effects: Darkvision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  11. - Top - End - #41
    Bugbear in the Playground
     
    Skya's Avatar

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Jzarko

    Rubbing his eyes with one hand, Jzarko move to the nearest cover, then raise his bow.

    " Stupid beetles! Everything's still blurry."

    Spoiler
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    Action:
    Move to get behind something
    take cover

  12. - Top - End - #42
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    Default Re: Little Trouble in Big Absalom; Game Thread

    Smoke scores a critical hit with the bow, shattering one of the beetles legs. Probably could have killed the beetle if it has struck something more crucial. Nonetheless the beetle decides to flee back under the covers after taking the beating.

    Spoiler: Image
    Show


    After a short while, Smoke and Jzarko's vision clears and the group can continue exploring the room. With the rubble cleared and the beetles pacified they can pass to the west side of the room. This area is smaller and more bare than the section you entered. The are three doors to other rooms. One leads south, one leads west, and one leads north.

    A thick line of mold reaches between the western and northern passages, seeming to pass through the cracks at the bottom of each door. The crack under the door facing south is dark. Otherwise, there isn't much else here.

  13. - Top - End - #43
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    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Wugga the Dog

    With the battle seemingly ended, Wugga put away his sling and approached the stack of crates with the others. He glanced up, eyes narrowing as he assessed what kinds of things could be in there. After a moment, he finally spoke, his voice soft and low. "Didja check dem allz? Iz dere more lootz?" Wugga will certainly help go through as many crates as they want/can. However, as soon as it seems there is little left of value in the stack, he will turn his attention to the mold and doors.

    Not sure what you need, but Perception - (1d20+5)[22] (+1 to find traps), Lore Underworld - (1d20+5)[23], Thievery - (1d20+7)[16]
    Spoiler: Status
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    AC 18 HP 16 Class DC 17 Move 25'
    Abilities Str 12 Dex 18 Con 12 Int 14 Wis 10 Cha 12
    Saves Fort +4 Ref +9 Will +5 Per +5
    Skills Athletics +4, Acrobatics +7, Arcana +5, Crafting +5, Deception +4, Lore (Underworld) +5, Medicine +3, Nature +3, Occultism +5, Religion +3, Stealth +7, Survival +3, Thievery +7
    Class/Ancestral Mage Hand (1st lvl, at will), Snare Crafting, Trick Magic Item, Rogues Racket (dex to damage), Trap Finder (+1 Perception/AC/Saves vs traps), Detect magic (1st lvl, at will), Sneak attack (1d6)
    Languages Common, Draconic, Undercommon
    Weapons Shortsword (+7 / 1d6P+4); sling (+7 / 1d6B+1)
    Effects: Darkvision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  14. - Top - End - #44
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    Default Re: Little Trouble in Big Absalom; Game Thread

    Wugga finds (4d12+10)[48] in copper coins and some wooden figures. They look like stylized versions of various creatures, one of which is a white dragon. There's also a bronze rod with a snake wrapped around it and a box of potions. There's two healing potions and a gecko potion in the box, as well as a liquid on the bottom of the box that non one recognizes. It isn't clear if the liquid is multiple potions mixed together or just one that no one among the hookclaws knows how to make.

  15. - Top - End - #45
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Yup-Tik, Kobold Cleric

    Yup-Tik says a quiet prayer to Apsu, thanking him for delivering him safely from the threat of the bugs, and requesting further intercession in the form of healing. The kobold's form glows briefly with a silvery light, when the light dies away, the scrapes on Yup-Tik's arms are gone.

    After helping the others go through the crates, Yup-Tik's curiousity returns to the beds. Standing several feet away to avoid reawakening the bugs, he leans his head down to the ground, relying on his keen darkvision to see if any good stuffs may have been left under the beds. When he stands up, he happens to glance behind him, noticing again the doors behind the pile of crates. "Doors back here, lots of mold. Anybody know about that stuff?"

    Spoiler
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    Cast a heal spell, the 2 pip version will automatically bring me to full, so I don't see much reason to roll.

  16. - Top - End - #46
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    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Wugga the Dog

    Wugga pocketed the coins and reached out to grab the wooden figures, then stopped. Concentrating for a moment, his eyes took on an otherworldly glow as he checked all the items for magical auras. Once that was done, he put anything mundane into the cart the group had brought, but kept the magic separate. After a pause and a glance at his companions, he spoke quietly again. "Found deez. Heal juice ... wood toys ... coppas ... stick ..."

    Casting detect magic (at will) and checkin the rod, figures and potions. Will let the others know what he found.
    Spoiler: Status
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    AC 18 HP 16 Class DC 17 Move 25'
    Abilities Str 12 Dex 18 Con 12 Int 14 Wis 10 Cha 12
    Saves Fort +4 Ref +9 Will +5 Per +5
    Skills Athletics +4, Acrobatics +7, Arcana +5, Crafting +5, Deception +4, Lore (Underworld) +5, Medicine +3, Nature +3, Occultism +5, Religion +3, Stealth +7, Survival +3, Thievery +7
    Class/Ancestral Mage Hand (1st lvl, at will), Snare Crafting, Trick Magic Item, Rogues Racket (dex to damage), Trap Finder (+1 Perception/AC/Saves vs traps), Detect magic (1st lvl, at will), Sneak attack (1d6)
    Languages Common, Draconic, Undercommon
    Weapons Shortsword (+7 / 1d6P+4); sling (+7 / 1d6B+1)
    Effects: Darkvision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  17. - Top - End - #47
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    Default Re: Little Trouble in Big Absalom; Game Thread

    Yup-Tik can see a lot of dust under the beds as well as some large piles of beetle droppings. There doesn't appear to be anything of value underneath.

    The potions appear to be magical, as is the liquid at the bottom of the box. Once intentionally ignoring all of these, Wugga still picks up something magical on the west side of the giant pile, but nothing on the east side.

    Spoiler: OOC
    Show
    I think this is about as much information as I can reasonably provide before anyone picks a door to check out.

  18. - Top - End - #48
    Ettin in the Playground
     
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    Default Re: Little Trouble in Big Absalom; Game Thread

    Smokes

    "Doorz Zey are valls zat open." Smoke replies sharing her knowledge of "that stuff" before scampering over to the nearest one to the pile she was at and checking it for traps, locks, and similar.


    Spoiler
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    (1d20+6)[22] percpetion


    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  19. - Top - End - #49
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    Default Re: Little Trouble in Big Absalom; Game Thread

    As Smoke approaches the north-facing door, she can see there's a round hole about three and a half feet off the ground and a round, rusty knob lying in the fungus below it. The sheer quantity of large mushrooms around the door might still make it a bit difficult to open but there's no lock or other security on it.

  20. - Top - End - #50
    Bugbear in the Playground
     
    Skya's Avatar

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Jzarko

    Finally able to see correctly, Jzarko slowly walk up to Smoke. He whisper to the others.

    " S-Sorry, took me a while to shake out the lights out of my eyes."

    He then stand beside the door covered in mushroom. If Smoke give him the ok, Jzarko try to open it.

    Spoiler
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    Athletics roll if needed
    (1d20+1)[19]

  21. - Top - End - #51
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    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Wugga the Dog

    Wugga looked at Smokes askance, then shook his head. With the coins and potions collected in his pack, he joined the others on the other side of the room. He nodded towards the room and murmured, "Sumtin' magik in dere. But not trustin' dem 'shrooms ..." He gave anyone trying to open the door a wide berth and he moved to the door to the south, avoiding the fungus as he did. Once at the other door, Wugga listened carefully and tried to peer underneath it.

    Perception - (1d20+5)[13]
    Spoiler: Status
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    AC 18 HP 16 Class DC 17 Move 25'
    Abilities Str 12 Dex 18 Con 12 Int 14 Wis 10 Cha 12
    Saves Fort +4 Ref +9 Will +5 Per +5
    Skills Athletics +4, Acrobatics +7, Arcana +5, Crafting +5, Deception +4, Lore (Underworld) +5, Medicine +3, Nature +3, Occultism +5, Religion +3, Stealth +7, Survival +3, Thievery +7
    Class/Ancestral Mage Hand (1st lvl, at will), Snare Crafting, Trick Magic Item, Rogues Racket (dex to damage), Trap Finder (+1 Perception/AC/Saves vs traps), Detect magic (1st lvl, at will), Sneak attack (1d6)
    Languages Common, Draconic, Undercommon
    Weapons Shortsword (+7 / 1d6P+4); sling (+7 / 1d6B+1)
    Effects: Darkvision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  22. - Top - End - #52
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Yup-Tik - Kobold Cleric

    Yup-Tik nods as Wugga adds a few odds and ends to the wheelbarrow. He then parks it near the crates and follows the others to the door. He stands about 10 feet back from where Smokes and Jzarko are messing with the door clutching his staff in both hands. He looks over their shoulders into the room that they reveal, but doesn't want to get too close to that fungus until he has to.

  23. - Top - End - #53
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    Default Re: Little Trouble in Big Absalom; Game Thread

    Jzarko opens the door without much trouble, and there doesn't appear to be anything threatening around. The carpet of fungi peters out a few feet through the doorway, which appears to lead to a workroom of some sort. There's a large and sturdy table in the center of the room piled in tools and stacks of supplies laying around. The room doesn't have any other exits or entrances and has clearly been unused since before the mushrooms grew.

    Spoiler: OOC
    Show
    Perception, Crafting, or an appropriate Lore check to search the room for supplies.


    Edit: Wugga doesn't hear anything initially, but the silence is broken by a light sob in a very high pitched voice.
    Last edited by sandmote; 2022-01-15 at 05:09 PM.

  24. - Top - End - #54
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    Default Re: Little Trouble in Big Absalom; Game Thread

    Smoke

    Smoke covers up her snout as Jzarko opens the door with the fungi. "Careful of zee shrooms. Zey haz spores." She didn't know if these kind where the dangerous ones. but at the very least she didn't want o breath them in while they went into room.
    Animated Spellcards from the Deck of Many Things
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  25. - Top - End - #55
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    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Yup-Tik - Kobold Cleric

    Yup-Tik left his wheelbarrow parked just outside of the room, and took a deep breath on Smoke's advice. He carefully advanced into the room, trying to disturb the fungus as little as possible. Once past the worst of the fungus, Yup-Tik releases his breath and begins to look around, first examining the contents of the workbench, but then broadening his search from there.

    Spoiler
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    Perception - (1d20+7)[16]

  26. - Top - End - #56
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    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Wugga the Dog

    Wugga watched as the Yup-Tik entered the room with the mushrooms. As he listened at the door to his side, he heard a faint sob, something higher pitched. Was it a kobold? Or a youngling? Or a female? Or all three? He motioned towards the door to the others and whispered, "Sumone's cryin' in dere ... not sure who or why."

    Waiting for results from Shroom Room before checking the Crying Room
    Spoiler: Status
    Show
    AC 18 HP 16 Class DC 17 Move 25'
    Abilities Str 12 Dex 18 Con 12 Int 14 Wis 10 Cha 12
    Saves Fort +4 Ref +9 Will +5 Per +5
    Skills Athletics +4, Acrobatics +7, Arcana +5, Crafting +5, Deception +4, Lore (Underworld) +5, Medicine +3, Nature +3, Occultism +5, Religion +3, Stealth +7, Survival +3, Thievery +7
    Class/Ancestral Mage Hand (1st lvl, at will), Snare Crafting, Trick Magic Item, Rogues Racket (dex to damage), Trap Finder (+1 Perception/AC/Saves vs traps), Detect magic (1st lvl, at will), Sneak attack (1d6)
    Languages Common, Draconic, Undercommon
    Weapons Shortsword (+7 / 1d6P+4); sling (+7 / 1d6B+1)
    Effects: Darkvision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  27. - Top - End - #57
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    Default Re: Little Trouble in Big Absalom; Game Thread

    The workbench has a light hammer, a set of artisan's tools (for woodworking), and a repair kit on it. Before Yup-Tik and Smoke can start searching the rest of the room though, there's a noise from the area between the three doors.

    Spoiler: OOC
    Show
    Attack roll: [roll]1d20+10/[roll] 19 for (1d6+2)[7]. If Wugga takes damage, he must make a DC 16 fortitude roll. To save time: (1d20+4)[9].

    Wugga takes 1 persistent poison damage and cannot see further than 20 feet as long as he's taking this damage.


    A blast of fungal spores hits Wugga from behind as he turns from the door. The spores sting his eyes, hurting him further and clouding his vision. Something about the patch of fungi running between the doors looks different though, as if some of them have moved from one spot to another.

    Spoiler: Initiative
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    technically I rolled it on the rolling thread, but for practical purposes as PCs go together, ie. everyone is up.
    Last edited by sandmote; 2022-01-20 at 01:42 PM.

  28. - Top - End - #58
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    ClericGuy

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    Default Re: Little Trouble in Big Absalom; Game Thread

    Wugga the Dog

    Wugga's concerns and efforts to avoid the fungus were for naught as he turned and was hit with a puff of spores that burned his eyes. He emitted a yelp of pain, stumbling away from the growing (?) mass of fungus. "It burns! It burns!"

    OOC - moving away from the area back to the 'safe zone' while trying to rinse his eyes. Can he make a medicine check to help? He's trained ... Medicine - (1d20+7)[12]
    Spoiler: Status
    Show
    AC 18 HP 9/16 Class DC 17 Move 25'
    Abilities Str 12 Dex 18 Con 12 Int 14 Wis 10 Cha 12
    Saves Fort +4 Ref +9 Will +5 Per +5
    Skills Athletics +4, Acrobatics +7, Arcana +5, Crafting +5, Deception +4, Lore (Underworld) +5, Medicine +3, Nature +3, Occultism +5, Religion +3, Stealth +7, Survival +3, Thievery +7
    Class/Ancestral Mage Hand (1st lvl, at will), Snare Crafting, Trick Magic Item, Rogues Racket (dex to damage), Trap Finder (+1 Perception/AC/Saves vs traps), Detect magic (1st lvl, at will), Sneak attack (1d6)
    Languages Common, Draconic, Undercommon
    Weapons Shortsword (+7 / 1d6P+4); sling (+7 / 1d6B+1)
    Effects: poisoned (1 persistent dam; cannot see further than 20'); Darkvision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  29. - Top - End - #59
    Ogre in the Playground
     
    ClericGuy

    Join Date
    Aug 2005
    Location
    USA

    Default Re: Little Trouble in Big Absalom; Game Thread

    Yup-Tik - Kobold Cleric

    Yup-Tik spins around to see Wugga hit by the spray of spores. He reacts immediately, throwing out a small clawed finger from which a pair of small electric jolts fly toward the fungus. Then he uses his long sleeves to help wipe some of the spores from Wugga's face.

    Spoiler
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    Casting Electric Arc with 2 actions. This can target up to 2 creatures, and has a basic reflex save (DC 16) to avoid electric damage - (1d4+3)[5].
    Then use the third action to either attempt another medicine check or assist with Wugga's (whichever you will allow).

    Yup-Tik is also prepared to cast Protector's Sacrifice as a reaction if it hit's Wugga again.

    Edit: Realized I forgot to actually roll the medicine check, so I did it in the rolling thread if you want to go look. Got a nat 20, for 27 total.
    Last edited by dariathalon; 2022-01-27 at 05:24 PM.

  30. - Top - End - #60
    Ettin in the Playground
     
    Triskavanski's Avatar

    Join Date
    Jan 2011

    Default Re: Little Trouble in Big Absalom; Game Thread

    Smoke

    Smoke quickly scampers up the wall using her feet and tail to grip at the ledges as she moves up and away from the spore nest, but taking point to shoot whatever she sees.

    Spoiler
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    (1d20+3)[4] climb check, if success, is crit success
    (1d20+3)[4] second check
    Draw crossbow.


    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

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