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  1. - Top - End - #1
    Pixie in the Playground
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    Default Can spellthieves absorb spells that doesn't have saving throws?

    I think the titles says it all.

    "Absorb Spell (Su): Beginning at 7th level, if a spellthief makes a successful save against a spell that targets him, he can attempt to absorb the spell energy for later use. This ability affects only spells that have the spellthief asa target, not effect or area spells. A spellthief can't absorb a spell of a higher spell level than he could steal with his steal spell ability (see above)."

    I mean, I'd say it can't, but it doesn't feel right for some reason

  2. - Top - End - #2
    Ogre in the Playground
     
    Devil

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    Default Re: Can spellthieves absorb spells that doesn't have saving throws?

    Why doesn't it feel right? Absorbing a spell requires successfully resisting\evading\defeating it. A spell that can't be resisted in that way logically also can't be absorbed.

  3. - Top - End - #3
    Ettin in the Playground
     
    Planetar

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    Default Re: Can spellthieves absorb spells that doesn't have saving throws?

    So chalk up most anything that a Spellwarp Sniper can turn into a ray spell with as unable to be stopped by Absorb Spell. Interesting.

  4. - Top - End - #4
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: Can spellthieves absorb spells that doesn't have saving throws?

    It is the classic rock=paper=scissors of D&D.

    Wizard beats Fighter

    Wizard beats Rogue

    Wizard beats Spell Thief


    Light the lamp not the rat LIGHT THE LAMP NOT THE RAT!!!

  5. - Top - End - #5
    Pixie in the Playground
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    Default Re: Can spellthieves absorb spells that doesn't have saving throws?

    Quote Originally Posted by Saintheart View Post
    So chalk up most anything that a Spellwarp Sniper can turn into a ray spell with as unable to be stopped by Absorb Spell. Interesting.
    Depending on which Ray. There are some ray spell that stop at the first target, which can be considered a single target spell.

    Also, many tables let spellthieves use a homebrew feat that allow the class to absorb area spells.

  6. - Top - End - #6
    Ogre in the Playground
     
    Devil

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    Default Re: Can spellthieves absorb spells that doesn't have saving throws?

    Quote Originally Posted by Jonjonjon4 View Post
    Depending on which Ray. There are some ray spell that stop at the first target, which can be considered a single target spell.

    Also, many tables let spellthieves use a homebrew feat that allow the class to absorb area spells.
    A spell that hits multiple targets in a line isn't a ray, it's a line.

  7. - Top - End - #7
    Titan in the Playground
     
    Thurbane's Avatar

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    Default Re: Can spellthieves absorb spells that doesn't have saving throws?

    May be worth mentioning that the Divine Denial feat allows a Will save against divine spells that normally allow no save...

  8. - Top - End - #8
    Ettin in the Playground
     
    Eurus's Avatar

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    Default Re: Can spellthieves absorb spells that doesn't have saving throws?

    Absorb Spell is already a very limited ability since it can only absorb spells that directly target the spellthief, and not, say, a fireball. The fact that it also can't absorb rays, while disappointing, isn't really surprising.
    Avatar by araveugnitsuga.

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