Results 1 to 6 of 6
-
2021-12-01, 06:32 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
[3.5] Beguiler/Swashbuckler Build
So, assuming I'm locked into the following class levels Swashbuckler 3/Beguiler 4 (for reasons, more theorycraft than anything)...what is my best progression, assuming I don't want to lose any more caster levels.
At our table, Versatile Spellcaster will give me access to next level spells early, so if I hit CL 16, I can access and cast Beguiler 9 spells.
Some kind of skilful gish would be ideal.
Usual restrictions for my table: no PF, no 3rd party, no Kalamar, no Ravenloft (except EtCR), no Dragonlance (except campaign setting), ideall no Dragon (aside from compendium) or Dungeon; no psionics, no incarnum, no Artificers. No UA generic classes, prestige Bard/Paladin/Ranger etc.
No retraining, level drain shenanigans etc.
Assume 32 point buy, LA +0 race, standard WBL etc.
Cheers - TLast edited by Thurbane; 2021-12-01 at 07:02 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
-
2021-12-01, 07:26 PM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: [3.5] Beguiler/Swashbuckler Build
Maybe finish with something like Abjurant Champion 5/Unseen Seer 8? That leaves you at +16 to hit and 17 levels of Beguiler casting advancement. You'll need Combat Casting and Practiced Spellcaster.
For non-divination spells, your caster level is17-2 (divination spell power)16(Martial Arcanist)+4(Practiced Spellcaster)=20
For divination spells, your caster level is 17+3(Practiced Spellcaster)+2(Divination Spell power)=22.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2021-12-02, 06:48 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: [3.5] Beguiler/Swashbuckler Build
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
-
2021-12-02, 09:59 PM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: [3.5] Beguiler/Swashbuckler Build
Ah, I hadn't thought of that. If you can swap around your early levels just a bit, then you might do:
So, something like:
1. Combat Casting
3. Versatile Spellcaster
6. Practiced Spellcaster
9. Martial Study[Shadow Jaunt]
12. Martial Stance[Assassin's Stance]
15. ??
18. ??Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2021-12-02, 10:35 PM (ISO 8601)
- Join Date
- Jun 2020
Re: [3.5] Beguiler/Swashbuckler Build
Native Sha'ir enthusiast. NO GENIE WARLOCK DOESNT COUNT!
Rate my homebrew: https://forums.giantitp.com/showsing...&postcount=323
-
2021-12-03, 12:09 AM (ISO 8601)
- Join Date
- Dec 2021
- Gender
Re: [3.5] Beguiler/Swashbuckler Build
I don't suppose it would make things more fun to splash a bit of Factotum in there? I definitely feel like Abjurant Champion and Unseen Seer are very solid, and probably the way to go, I just particularly like Factotum, I suppose.