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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 219 Synads. ten characters
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A219 Synads, complete psionics

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 219

    Synads, found in Cpsi p.139
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Thanks for the help, guys.

    Q 220

    A character use the temporal acceleration psionic power. It clearly says "While your temporal acceleration is in effect, other creatures are invulnerable to your attacks and powers. This means you cannot target a creature with any attack or power." Fair enough, they're frozen in time compared to the user.

    What if the psionic character, during the round of apparent time granted by the power, use his move action to position himself nicely behind an opponent, and then use his standard action... to ready an action, that is to strike the foe right as the normal time frame reset?

    Is there anything in RAW preventing this to happen?
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 220 No. 10 characters
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q221 Does an item we are attending get the benefit of steadfast determination if it has to make a fortitude saving throw? Specifically the "natural 1 isn't an automatic fail"
    Last edited by ciopo; 2022-06-22 at 09:11 AM.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by ciopo View Post
    Q221 Does an item we are attending get the benefit of steadfast determination if it has to make a fortitude saving throw? Specifically the "natural 1 isn't an automatic fail"
    A 221
    No. Items have their own saving throws modifiers, which are unaffected by the feats of the character attending them (unless the feat description specifically says so).

    Reposting this one, just in case it was merely missed:

    Q 211
    Assuming that the psionics-magic transparency rule is in effect, can a ring of spell storing also store a manifested psionic power of the appropriate level directed at it?

    Q 222
    Does the Inquisitor feat work against feinting in combat?

    Quote Originally Posted by Inquisitor
    To use this feat, you must expend your psionic focus.

    You gain a +10 bonus on a Sense Motive check to oppose a Bluff check.

    You must decide whether or not to use this feat prior to making a Sense Motive check. If your check fails, or if the opponent isn’t lying, you still expend your psionic focus.
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    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 221 (additional) Items use their wielders' saves when attended, not their own. You are right about them not getting the benefits of the wielder's feats though.

    A 222 Transparency applies so yes.

    A 223 There is no such restriction in inquisitor, so you can use it against feints if you want to.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 223

    Does the Investiture spell descriptor (used only in FCII, so far as I can tell) apply any trait or quality to a spell other than what's stated in the individual spell writeups?
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    Question Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 224

    I recall a feat, or prestige class feature, that allows a Lycanthrope in hybrid form (and possibly animal form) to cast spells with verbal components normally. It was specific to Lycanthropes, and definitely not the Surrogate Spellcasting or Silent Spell feats. I'm also about 90% sure it was in a Forgotten Realms source-book. Can't find it now, does anyone know what I'm referring to?

    [edit] Found the answer, I'll leave it here for posterity [/edit]

    A 224

    I believe what I was thinking of is the Black Blood Hunter PrC (PGtF p.177); at 1st level they get the Lycanthropic Spell (Ex) ability, which does exactly this (can cast in animal and hybrid form as though they were a Druid using Natural Spell).

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A224 addendum

    Moon guardian from complete divine has lycanthropy as one of it's prerequisites, and grants natural spell as a bonus feat at first level. RAW it doens't work but the intent of it seems toindicate they mean for natural spell to work with lycanthropy. I do not know if this is a reprint of an earlier, similar class

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A224 Addendum correction

    There is no such class in Complete Divine.

    Edit: Oh, it's in the web enhancement.
    Last edited by H_H_F_F; 2022-06-26 at 02:59 AM.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 225

    If Negative Energy heals Undead - then can Undead with Energy Drain slap themselves to health?

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 225 While undead will gain 5hp per negative level if they acquire them by being zapped with enervation or similar, you need to check the specific text of the energy drain ability depending on the monster. Vampire, for example, specifies that only living creatures hit by the vampire's slam gains 2 negative levels, specifically preventing you from being able to do this.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 226 Can remove disease cure things like cancer or genetic disorders?
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by Dimers View Post
    Q 223

    Does the Investiture spell descriptor (used only in FCII, so far as I can tell) apply any trait or quality to a spell other than what's stated in the individual spell writeups?
    Per FC2 99:
    1. They always stack with other investiture spells, and
    2. after the duration ends, the target is fatigued for 1 minute.

    Quote Originally Posted by Jervis View Post
    Q 226 Can remove disease cure things like cancer or genetic disorders?
    Only if they are diseases.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 227

    The WotC Website included expanded class options for psionic characters, among which this ACF:

    Quote Originally Posted by Change Shape
    You gain the minor change shape ability, like that of a changeling.
    Class: Egoist.
    Level: 1st.
    Replaces: The bonus feat at 1st level.
    Benefit: You gain the minor change shape ability that is possessed by changelings.
    Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect, but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action.
    A) Would this ACF alone be enough to qualify for the Warshaper prestige class?

    B) Can a character with this ACF take the Racial Emulation feat?
    Last edited by St Fan; 2022-06-27 at 05:17 AM.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q228

    Is there any way to learn skill tricks on a chassis that for one reason or another only gets 1 skill point per level up? Example fighter level and Intelligence less than 10

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by St Fan View Post
    Q 227

    The WotC Website included expanded class options for psionic characters, among which this ACF:



    A) Would this ACF alone be enough to qualify for the Warshaper prestige class?

    B) Can a character with this ACF take the Racial Emulation feat?
    A. No
    B. No (unless the character is also a changeling)

    Quote Originally Posted by ciopo View Post
    Q228

    Is there any way to learn skill tricks on a chassis that for one reason or another only gets 1 skill point per level up? Example fighter level and Intelligence less than 10
    Retraining the skill points on level-up (PH2 194) should work. You could also multiclass (either to a class that grants skill tricks or to a class that simply has more skill points), or take one of several feats that grant extra skill tricks/skill points.

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    Question Re: Simple RAW Thread for 3.5 #37: 3d12+1

    This might be a bit broad, but...

    Q 229

    Are there any feats, PrC features, ACFs or similar that let a caster swap out existing spells or spell slots to cast Summon Monster spells on the fly? I'm aware of the Robe of Mysterious Conjuration, but is there any non-item way to do this? Also aware of the Spontaneous Summoner feat, but that only works for SNA, not SM.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 230 Knight of the Thorn from DLCS has the diviner feature at level 1. I have a couple questions about this wording.

    Quote Originally Posted by Diviner
    A Knight of the Thorn casts all divination spells as if his caster level were one level higher then it actually is. If he is a wizard or sorcerer, the Knight of the Thorn gains additional benefits of a specialist diviner—one additional divination spell or spell known at each level per day
    a Does a sorcerer count as a divination specialist for other purposes?

    b Do sorcerers get extra spell slots per day or just an additional spell known of each level?

    c Assuming a specialist wizard takes levels in this class, since KotT advances spellcasting in reference to spells known and thus probably lets you get new spells for your book, do you know gain 2 spells and 1 extra spell for your book for both divination and your original specialization?

    d Can a wizard who adds Augury or one of the other cleric spells this class gives to their spell book copy said spells into another spellbook? What i'm asking is are these actually wizard spells for them or just a weird case of adding a spell that they can't copy to another other spellbook?

    e This last one is a broad but are their any strange implications of being a double school specialist wizard or a specialist wizard who happens to be a sorcerer? That anyone would like to mention at least.

    f This last one is a long shot but does this wording give sorcerers a divination spell from levels 0-9 known at the first level in this class even if they can't cast spells of that level?
    Last edited by Jervis; 2022-06-28 at 02:32 AM.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 229 Take the summoning domain and the spontaneous domain casting cleric act from phb2. It lets you convert prepared spells to spells from a domain of your choice instead of cure. Gets you sm 1-3, 5, and 7, with the planar ally line and gate filing the other slots.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 230
    a) "If he is already a specialist in another school, he retains that specialization in addition to gaining a new specialization in divination." This means that the specialization is supposed to be the same as a wizard specialization. Yes, if you find an effect requiring you to be specialized that doesn't require you to be a wizard, you can qualify as a sorcerer.

    b) "the Knight of the Thorn gains additional benefits of a specialist diviner—one additional divination spell or spell known at each level per day, and a +2 bonus on Spellcraft checks to learn Divination spells—" The benefits are between em-dashes, they are just reminding what the benefits are, not defining them. The sorcerer gains a new spell slot useable only with divination, not a new spell known (the wording "spell known" most probably was meant to be explicit that the sorcerer couldn't cast any divination spell, only those known, hence the "each day" in the end).

    c) You do gain 2 new spells, but being specialized doesn't net you an additional spell known each level.

    d) He can copy it in another spellbook. This doesn't mean the owner of the other spellbook can cast the spell if they don't have the ability to do so given by the Read Omens feature.

    e) Master Specialist may apply to both schools, and certain ACF let you choose between both. Focused specialist becomes extremely good and allows you to cast 3 more spells per day. This is the same problem as changeling wizards. More interesting is the interaction with Domain Wizard. "A domain wizard cannot also be a specialist". Can you lose an ACF that way? Do you retain the domain spells in your spellbook? Obviously there's no RAW on this.

    f) The opposite, actually. It gives them a slot for casting divination of levels 0-9 but no spell known to put in it.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q231: A little curiosity to put my party's power into perspective by number-crunching the encounter levels.
    In one adventuring day, my level 19 party faced the following encounters:
    - 4 aeon pleroma (a CL 20 pathfinder monster)
    - 5 augmented nightwings (augmented to 22 hd)
    - 4 tzitzimitl (a CL 19 pathfinder monster)
    - 2 aeon pleroma (same as before) + 2 solars
    - 2 clockwork reliquiaries (a CR 21 pathfinder monster)
    - a mantis god (CR 30 pathfinder monster)
    - a homebrew diamond golem that's difficult to place but it probably worth a cr between 30 and 35

    all this while going on for one hour being subjected to magic storms every 1d6 minutes, dealing either 20d6 elemental damage, or a targeted greater dispel magic (CL 20) on each party member.

    how would you rate the encounter level of all that stuff? what level should the party theoretically be expected to be to tackle that kind of adventure?

    As I said, it's just a curiosity so I can tell my players "you defeated challenges that should have been appropriate for a level 30something party"
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 232 what methods exist for overcoming the reach restriction of not being able to attack a creature 5 feet from you other than using a spiked chain or similar weapon that just doesn’t have it? Specifically i’m interested in methods that allow for attacks of opportunity but don’t rely on shield bashing. I know some feats exist for attacking i’m that range but the ones i’m aware of make you give up the reach property. Alternatively any traditional polearm, think glaive or pike, that lets you attack adjacent squares would also be appreciated.

    For context this is for a character that has to use a polearm for thematic reasons and is built as a mage slayer AOOer. I know spiked chain would be better but, eh, sacrifices for theme.

    Also Thanks to Beni-Kujaku by the way
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A232

    Have Improved unarmed strike or a natural attack, there is also a feat called "short haft" in player's handbook 2, but it uses your swift action, so it's usability isn't great

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by Jervis View Post
    Q 232 what methods exist for overcoming the reach restriction of not being able to attack a creature 5 feet from you other than using a spiked chain or similar weapon that just doesn’t have it? Specifically i’m interested in methods that allow for attacks of opportunity but don’t rely on shield bashing. I know some feats exist for attacking i’m that range but the ones i’m aware of make you give up the reach property. Alternatively any traditional polearm, think glaive or pike, that lets you attack adjacent squares would also be appreciated.

    For context this is for a character that has to use a polearm for thematic reasons and is built as a mage slayer AOOer. I know spiked chain would be better but, eh, sacrifices for theme.

    Also Thanks to Beni-Kujaku by the way
    A 232 This isn't eally a "simple" question as there are quite a few ways so it's not a case of just giving an answer.

    My starter answer for you is the feat improved unarmed strike.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 232

    Armor spikes are also often put up as an option for this kind of thing.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by Jervis View Post
    Q 232 what methods exist for overcoming the reach restriction of not being able to attack a creature 5 feet from you other than using a spiked chain or similar weapon that just doesn’t have it? Specifically i’m interested in methods that allow for attacks of opportunity but don’t rely on shield bashing. I know some feats exist for attacking i’m that range but the ones i’m aware of make you give up the reach property. Alternatively any traditional polearm, think glaive or pike, that lets you attack adjacent squares would also be appreciated.

    For context this is for a character that has to use a polearm for thematic reasons and is built as a mage slayer AOOer. I know spiked chain would be better but, eh, sacrifices for theme.

    Also Thanks to Beni-Kujaku by the way
    The traditional solution is to use an additional weapon that does not have reach and can be used at the same time. Shield bashes are no good unless you have three hands, but you can also use unarmed strikes, spiked gauntlets, armor spikes, natural weapons, and—on some builds—foot spikes.

    For your build, though, I think you're looking for the Shorten Grip feat from Dragon Compendium (originally printed in Dragon #331). Alternatively, the same issue also includes a polearm called the duom, which has reach and can still strike adjacent foes.
    Last edited by Troacctid; 2022-07-01 at 03:45 AM.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 233

    Armored kilt. I could swear I have seen it somewhere within 3.5e, but any googling I do comes up with 'pathfinder'. Any dragon magazines or WOTC books or online articles contain armored kilt?

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