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  1. - Top - End - #391
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by ciopo View Post
    Q174

    can a wand be used to craft another wand? assuming the relevant feat.

    Specific examples: a sorcerer wanting to craft a wand of mage armor, while not having selected mage armor as one of his spell known. A wizard wanting to craft a wand of mage armor, while not having mage armor in his spellbook
    A 174

    Yes, the relevant line in the SRD being:

    Quote Originally Posted by Creating Magic Items
    These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed).
    Meaning, you can create magic items even if the prerequisite spell (or spells) comes from another magic item or another spellcaster than the one with the item creation feat (which is the one paying the XP cost).

    Addendum: However, using a wand certainly shouldn't allow to create another wand on the cheap; if the spell has a costly material component, or an XP cost, the creation process must still include 50 times this.
    Last edited by St Fan; 2022-05-24 at 05:34 PM.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 175

    A) A character with Improved Trip manages to trip an opponent under a blink spell despite the miss chance. Does the subsequent "free" attack granted by the feat has the same miss chance, or is considered part of the same attack and thus ignore the spell (the miss chance being rolled already)?

    B) A character manages to start a grapple against an opponent under a blink spell despite the miss chance. How long exactly is the grapple going to last?
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    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 175

    Trip can me made in place of an attack. So you roll the miss chance when you try to hit the trip attempt.
    Another free attack after that is its own attack and has its own miss chance.

    As for Grapple: That question is a classic by now.
    Its wonky to say the least. To make it easier I would say that you cant even get a hold of him to begin with. If he is grappled and then casts blink then the grappled condition ends immediately. You could rule that he gets shunned out of the other space and takes some dmg though.

    Q176: Sundering -
    "If you fail the sunder attempt, you don’t deal any damage. "
    Does that mean I have to deal the entire amount of item HP dmg to the weapon, shield and alike in a single attack or else its completely wasted?

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 176 No. It means you have to successfully complete steps 1 and 2 of sundering and beat the opponent's opposed roll. If all that happens, then you deal that much hp damage to the object you're trying to destroy (applying hardness normally). If that's enough to destroy the thing outright, great. If not, then it takes that much damage and you can keep hammering at it. You do not need to destroy the item in one stroke or else your damage vanishes.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q177

    Is the caster affected by his own antimagic field?

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 177

    Yes, it affects the entire area.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q178

    Can a sha'ir select as spell known or generally use spells marked as sorcerer? Such as wings of cover

    What about suel arcanamach or sublime chord or any other prestige class whose spell access is worded as sorcerer/wizard?

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by ciopo View Post
    Q178

    Can a sha'ir select as spell known or generally use spells marked as sorcerer? Such as wings of cover

    What about suel arcanamach or sublime chord or any other prestige class whose spell access is worded as sorcerer/wizard?
    No and no.

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    Question Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 179

    Can an SLA fill in for the reqs in item creation, in place of a spell?

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 180

    A) Apart from the Sun School tactical feat, is there a way to avoid the temporary disorientation (the "you can't take any other actions until your next turn" part) from using a dimension door spell or similar ability (such as the Blink Shirt soulmeld)?

    B) If you use said power as a readied action, the "beginning of the next turn", where you can take actions anew, is pushed back to the new initiative count, right?
    Last edited by St Fan; 2022-05-25 at 04:58 PM.
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    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A179

    Yes, per complete arcane , nonperfect quote "SLA fullfills the prerequisites of being able to cast a specific spell" It is meant for qualifying for PrC and feats, but magic item creation arre prerequisites just the same

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by St Fan View Post
    Q 180

    A) Apart from the Sun School tactical feat, is there a way to avoid the temporary disorientation (the "you can't take any other actions until your next turn" part) from using a dimension door spell or similar ability (such as the Blink Shirt soulmeld)?
    Cast time stop first.

    Quote Originally Posted by St Fan View Post
    B) If you use said power as a readied action, the "beginning of the next turn", where you can take actions anew, is pushed back to the new initiative count, right?
    Correct.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q181

    What's the max rank for a cross class skill at 2nd level for a human with able learner, 2 or 3 ?

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A181

    2 (technically 2.5) since able learner does not change the maximum rank of a skill.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A181 add.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by Thurbane View Post
    Q 179

    Can an SLA fill in for the reqs in item creation, in place of a spell?
    Quote Originally Posted by ciopo View Post
    A179

    Yes, per complete arcane , nonperfect quote "SLA fullfills the prerequisites of being able to cast a specific spell" It is meant for qualifying for PrC and feats, but magic item creation arre prerequisites just the same
    A 179 addedum
    Please note, though, that even if using a SLA to create a magic item, it is unlikely the DM will allow to wave an additional XP cost or expensive component cost if the normal spell requires them.
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    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q182

    Does the "Fell Frighten" metamagic feat make the spell it modifies into a Mind-Affecting spell?


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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A182 No, but a target must be susceptible to both fear and MA effects for a fell frighten spell to have any additional effect.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q183

    Are there minimum caster level to craft stat items such as headbands of intellect +4(+6), other than the default CL 8?

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by ciopo View Post
    Q183

    Are there minimum caster level to craft stat items such as headbands of intellect +4(+6), other than the default CL 8?
    Only the caster level of 3 that is required to use Craft Wondrous Item.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by ciopo View Post
    Q183

    Are there minimum caster level to craft stat items such as headbands of intellect +4(+6), other than the default CL 8?
    Quote Originally Posted by Troacctid View Post
    Only the caster level of 3 that is required to use Craft Wondrous Item.
    To clarify: The "caster level" section of a magic item is a measure of the power of the item. It is NOT a minimal level needed by the creator of the item.

    This minimum level depends on the needed item creation feat, as mentioned, and on the prerequisite spell (fox's cunning in the case of headband of intellect, thus 3rd level for a wizard or 4th level for a sorcerer).

    Some magic items do require a minimum caster level as prerequisite, but again this is independent of the finalized item's caster level. (For example, bracers of armors require a caster level equal to twice their armor bonus; thus the most powerful bracers [+8] would require a 16th level creator, but they're still a CL 7 magic item.)
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    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q184

    Where (in the DMG?) is said that putting class-restriction or race-restriction reduces the cost of creating a magic item? I'm looking about page 283 of the 3.5 DMG and I can't find mention of that in the section about crafting magic item

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by ciopo View Post
    Q184

    Where (in the DMG?) is said that putting class-restriction or race-restriction reduces the cost of creating a magic item? I'm looking about page 283 of the 3.5 DMG and I can't find mention of that in the section about crafting magic item
    It doesn't say that at all. The text is on page 282, but it's about inventing new magic items, not crafting existing ones. Any customized magic items are fully under the purview of the DM; by default, players do not have access to those rules, except as described in Magic Item Compendium.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 185

    Apologies in advance, I don't own the Rules Compendium so I can't check the wording regarding multiple attacks from a single spell.

    I cast snilloc's snowball at CL5. My base attack bonus is +11.
    Can I immediately make five ranged touch attacks as part of the same action (thereby exhausting the spell), or three with declining values based on my BAB, or does something limit me to one per round?
    When the spell is not yet exhausted, what determines how often I can make melee touch attacks with it?
    Let's say I spend a couple turns making melee touch attacks until I K.O. the enemy who was threatening me. Now that it's safe, I want to start throwing the snowballs. What determines the timing and rate-of-fire now that it's not the same turn in which I cast the spell?
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    A 185

    When you first cast the spell, you can immediately make one (melee or ranged) touch attack with it, no touching six (or five) opponents, only allies. The next round, you can either make one more touch attack (standard action), or make a ranged touch attack (standard action), or make a regular melee full attack with your natural weapons or unarmed strike (not targetting touch AC) which will discharge one charge per hit on top of regular damage. No ranged full attack.
    Last edited by Beni-Kujaku; 2022-05-31 at 07:22 AM.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Thanks. Follow-up question (and what I guess I should've asked in the first place):

    Q 186

    What's the phrasing that allows something like scalding touch to make all its attacks as part of the same action as casting the spell?
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by Beni-Kujaku View Post
    A 185

    When you first cast the spell, you can immediately make one (melee or ranged) touch attack with it, no touching six (or five) opponents, only allies. The next round, you can either make one more touch attack (standard action), or make a ranged touch attack (standard action), or make a regular melee full attack with your natural weapons or unarmed strike (not targetting touch AC) which will discharge one charge per hit on top of regular damage. No ranged full attack.
    For Snilloc's snowball, this is incorrect. The snowball is not a held charge and does not behave like one in regards to touching targets.

    Quote Originally Posted by Dimers View Post
    Thanks. Follow-up question (and what I guess I should've asked in the first place):

    Q 186

    What's the phrasing that allows something like scalding touch to make all its attacks as part of the same action as casting the spell?
    Here it is.
    Quote Originally Posted by RC 136
    Casting time takes precedence over normal rules for attacks, unless a spell’s description says otherwise. If a spell allows its caster to make multiple attacks and has a casting time of 1 standard action, all those attacks occur during that standard action. The caster uses the highest applicable attack bonus for each attack in such a case.
    Last edited by Troacctid; 2022-05-31 at 11:35 AM.

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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q 187

    What does ebon eyes even DO? It seems to contradict itself. And if "see normally in natural and magical darkness" means what it'd mean in natural language, the spell is stronger than the higher-level devil's eye (30' vision) and darkvision (60', black and white only). Is the only mechanical benefit ignoring miss chance in shadowy conditions?
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Q189
    Separate rebuke/turn pools, like from Cold domain. How do them work with Divine and Devotion feats? Have we some official RAW answer or only speculations?

    UPD: I maybe asked this already. Sorry if it's repeat.
    Last edited by loky1109; 2022-06-02 at 01:59 PM.
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    Default Re: Simple RAW Thread for 3.5 #37: 3d12+1

    Quote Originally Posted by Dimers View Post
    Q 187

    What does ebon eyes even DO? It seems to contradict itself. And if "see normally in natural and magical darkness" means what it'd mean in natural language, the spell is stronger than the higher-level devil's eye (30' vision) and darkvision (60', black and white only). Is the only mechanical benefit ignoring miss chance in shadowy conditions?
    It lets you see normally in natural and magical darkness. However, unlike more powerful effects, it does not allow you to ignore complete darkness—only shadowy illumination.

    Quote Originally Posted by Wonton64 View Post
    Q188

    Is there any official or semi-official answer as to whether a Psychodermist Occultist qualifies for panoplies if their trophies are integrated into the appropriate item?
    I think you want the PF thread.

    Quote Originally Posted by loky1109 View Post
    Q189
    Separate rebuke/turn pools, like from Cold domain. How do them work with Divine and Devotion feats? Have we some official RAW answer or only speculations?

    UPD: I maybe asked this already. Sorry if it's repeat.
    You can only expend turn or rebuke undead uses to power divine/domain feats unless otherwise noted.

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