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  1. - Top - End - #1
    Ettin in the Playground
     
    u-b's Avatar

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    Default Ruins of Azlant IC 2

    Spoiler: Links to other threads
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    This is continuing Ruins of Azlant IC and still uses the same OOC

    Jessica bestows some luck on Henri while Laurelata tries to move past the fishmen to attack them from behind. The maneuver is not executed properly and Laurelata is stabbed by a trident getting two wounds in her side for 6 damage. She in turn inflicts only one wound with the rapier... which was, actually, the plan, but the attack could have been better aimed as it does not seem to hit anything vital and amounts for mere 4 damage. The fishmen seem to be rather worried by the growling glowing outsider. This divides their attention and Henri hits one for 14 damage. The creature, previously wounded by Laurelata, barely holds itself together until it gets water-blasted for 9 damage and into oblivion. The remaining one, scared as it is, seems to be willing to fight to the death and concentrates all of the attacks on Henri. This toes not do any good as the half orc fends off all the attacks - weapon, claw, bite and all.

    Spoiler
    Show
    Trident AoO: (1d20+5)[23] for (1d8+3)[6]
    Trident AoO: (1d20+5)[11] for (1d8+3)[10]

    Trident: (1d20+3)[6] for (1d8+3)[6]
    Claw: (1d20+0)[11] for (1d4+1)[3]
    Bite: (1d20+0)[2] for (1d6+1)[4]

    Quote Originally Posted by Farmerbink View Post
    HP 0/14
    Quote Originally Posted by DarkOne7141981 View Post
    HP 14/22
    People, you serious? I thought I've told you well enough. I might one day use this stuff for reference (or why it it there at all)...

    => Party
    Last edited by u-b; 2021-12-16 at 02:36 PM.

  2. - Top - End - #2
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "Ouch you annoying buggers," Laurelata shouted as she was hit. Clearly she had to practice this maneuver a bit more. But for now she was on the other side of the fishman and with a small step she could flank again.

    Spoiler: OOC Laurelate round 2
    Show

    free: 5 foot step to flank again if needed.

    attack: (1d20+6)[19] (incl flanking bonus)
    damage: (1d6)[6] (and (1d6)[3] sneak attack)

    Laurelata
    F CG Elf Rogue (unchained), Level 2, Init 9, HP 7/13, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 14, Fort 0, Ref 6, Will 1, CMB +1, Base Attack Bonus 1
    Rapier +4 (1d6, 18-20/x2)
    holy, reliquary, Str+1 composite longbow +1 (20 arrows) +4 (1d8+1 (+2d6), x3)
    dagger +4 (1d4, 19-20/x2)
    masterwork, magical chainshirt +1 (+5 Armor, +3 Dex)
    Abilities Str 11, Dex 16, Con 10, Int 16, Wis 12, Cha 14
    Condition None
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  3. - Top - End - #3
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    Daemon

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    Default Re: Ruins of Azlant IC 2

    Taz grins wildly as her blow knocks the fishman out of the fight. She then shifts her position to line up a clear shot on the other. When the opportunity comes, she fires a second powerful blast in the fishman's direction.

    Spoiler: Taz, Round 2
    Show
    Move: to most appropriate position (avoid AoOs, and cover if possible)
    Standard: water blast on the remaining
    Attack: (1d20+4)[9] (+1 if vs abberations)
    Damage: (1d6+6)[11]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 2, Init 2, HP 23/23, DR Cold/pressure - 1, Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 1, CMB +2 (5), Base Attack Bonus 1
    PBS Water Blast +4 (1d6+6, x2)
    Dagger +2 (+3 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +2 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  4. - Top - End - #4
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Spoiler: Round 2, Henri's Status
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 2, Init 1, HP 14/22, Speed 20 ft
    AC 17, Touch 11, Flat-footed 16, CMD 17, Fort 7, Ref 6, Will 4, CMB +6, Base Attack Bonus 2
    Greataxe +5 (1d12+9, 20/x3)
    Breastplate (+6 Armor, +1 Dex)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition Power Attack

    "Finish it, fast!" spits Henri as he slashes at the attacker again.

    Spoiler: Mechanics
    Show
    Activate Power attack, take a 5-ft step to flank (if possible), and then attack: Greataxe (1d20+5)[21] to hit, (1d20+5)[19] (20/x3), (1d12+9)[12] slashing damage, (2d12+18)[26] critical strike damage.

    AoO if applicable: Greataxe (1d20+5)[23] to hit, (1d20+5)[11] (20/x3), (1d12+9)[20] slashing damage, (2d12+18)[23] critical strike damage.

  5. - Top - End - #5
    Titan in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    Jessica stays in the back, gripping her glaive fruitlessly. "Smile upon us, mistress!" She raises her idol high, using it to channel the healing energy of her goddess.

    Spoiler: Jessica, round 2
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    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 2, Init 2, HP 0/14, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 4, Ref 1, Will 5, CMB +2, Base Attack Bonus 1
    Glaive +3 (1d10+3, x3)
    Dagger +3/+2 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 6/8, 1d6
    Touch of good: 5/5
    Bit of Luck: 4/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    Bless: 1/1
    Protection from Evil: 1/1
    Unprepared slots: 1

    (1d6)[6] HP to everyone but up to 3 enemies (I think there's only two?)

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    Default Re: Ruins of Azlant IC 2

    Hewitt decides to send Lightburn to help after its first plan didnt work. He casts a spell on Lightburn whom with a better defense might try to help fight back.

    Spoiler: OOC
    Show

    Casting Mage armor on Lightburn to increse its AC.
    Lightburn would try to attack even if he ends up eating an attack for it.
    Attack: (1d20+2)[17]
    Damage: (1d6+2)[5]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  7. - Top - End - #7
    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    It takes a coordinated effort, but you do manage to bring down the remaining fishman before he could attack again. No more opposition is incoming at the moment, though you do wonder if the sounds of shouting and fighting have alerted anyone behind the doors leading further in. Unless you spend some time to look at the magics again, the only notable thing that those of you seeing the initial charge can notice is that if you squint just like so, you can spot the empty space through the almost solid looking walls along the far sides to the right and the room you are in.

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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "Let's check for magic again before we move on," Laurelata said, "if anybody else has the spell, I'm all out for that one."
    She kept looking around just in case something or someone else was coming towards them.

    Spoiler: OOC rolls
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    I can only do detect magic 1/day, so someone else will have to do it.
    perception: (1d20+8)[25]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  9. - Top - End - #9
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    Default Re: Ruins of Azlant IC 2

    Jessica nods dutifully at Laurelata's request. "I'm not the best at identifying the auras, but I can see them if I try." She casts the spell and looks around carefully.

    Spoiler: OOC
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    It's +5 for both know (arcana) and spellcraft. If we're not interrupted, Jessica will attempt to identify anything and everything she sees to the best of her ability.

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    Default Re: Ruins of Azlant IC 2

    Hewitt also offers himself for the task. "I believe this is also a task I can help with. Allow me to offer a helping hand on the matter."

    Spoiler: OOC
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    Casting detect magic to help checking everything out
    Know. Arcana: (1d20+6)[7]
    Spellcraft: (1d20+6)[16]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  11. - Top - End - #11
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Henri rubs his mostly-healed wound, looking a bit unhappy at where the fishman stabbed him. "Surprised me there...thank you for healing us, Jessica." he says, quietly, as he puts pressure on the wound to slow its flow of blood.

    Spoiler: Mechanics
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    At 20/22 HPs, so good to go.

  12. - Top - End - #12
    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    Between Jess and Hewitt you manage to learn the following:
    1. There is, like, a dozen of spells and effects on this tower, some of them linked together and most of them well above your pay grade. Nothing seem to be immediately harmful given that you are still alive, but for example you cannot sense any auras behind the double doors leading north, even though you well expect there should be some. You check it with the front doors and yep, your divinations are blocked by these too, so there is apparently some protective magic at work (well, or some lead hidden inside the doors, you might try disassembling the doors to check the hypothesis).
    2. While a multitude of high-level auras like this is certainly not something you see every day, some stuff is quite recognizable, if noticiably permanent:
    2.1 Illumination on the ceiling, which is a version of Light.
    2.2 The illusory walls, which use the same version of Silent Image.
    3. Apart from the tower itself, there are some more localized auras:
    3.1 Two circles of silvery metal set into the floor in the corners of the rooms (or are they better considered parts of the same room) behind the illusory walls. These shine moderate Transmutation.
    3.2 Two tridents the fishmen were attacking you with. These are +1 tridents.

    Laurelata, meanwhile, both hears and later sees something interesting:
    4. She hears some faint activity behind the doors leading north. People moving and talking? She does not recognize anything said.
    5. Then she no longer hears this activity.
    6. Then she notices what seems to be a keyhole in the wall to the left of those double doors. Noticiably, it does not seem positioned like a door lock normally would be.

  13. - Top - End - #13
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Henri watches the efforts of the spellcasters to understand what is happening quietly. When one announces that the fishmen's tridents are magical he takes one and tests it carefully. "Could prove handy. If no one else minds, I'll take one of these," he says as he adjusts his gear to find a place for it.

    Spoiler: Mechanics
    Show
    Add one +1 Trident to Henri's inventory. It's a bit redundant with his +1 Spear from the grindylows, but as a one-handed weapon I figure it might be useful in other situations.

    If anyone wants it instead they can have either it or his +1 Spear instead.

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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    Laurelata put her hand up for silence but then the sound dropped.
    "I heard someone behind those back doors," she said, "but it's gone now. They know we're here, so be careful."

    She agreed with Henri taking one of the tridents. He could work with it and she couldn't and if it was better than his current stuff, why not.
    "That's weird," she said when she noticed the lock, "this shouldn't be here. Let me have a closer look at this, but keep your guard up."

    She took a closer look at the lock to see why it was there, or if it was even real.

    Spoiler: OOC rolls
    Show

    Have a close look at the lock to see if it's real and if it's trapped.
    perception: (1d20+8)[11] (extra +1 for searching for traps)
    or if it's a disable device check: (1d20+7)[19] (extra +1 for traps)
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

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    Farmerbink's Avatar

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    Default Re: Ruins of Azlant IC 2

    Jessica eagerly reports her findings, glad to be helpful, even if she doesn't learn as much as she'd like. When Laurelata calls for silence, she demurely obliges, taking a few precautionary steps backwards. She favors Henri with a nod and a smile, as she readies her glaive in silence.

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    Default Re: Ruins of Azlant IC 2

    Hewitt adds. "We should probably be careful about potentially some of the magical stuff in the room." Lightburn wonders. "How should we deal with all of this? There might be a trap in this room and potentially enemies in the next."
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  17. - Top - End - #17
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    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Henri gestures to everyone to stay close as he trails right behind Laurelata. "They know we're here - stay close," he says as he pulls out his polearm and tries to look everywhere at once...

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    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    Laurelata checks the strange keyhole. It seems quite real when she goes on to tinker with it, including what seems to be a locking mechanism in it. Eventually, Laurelata feels the pins settle and the core rotate. She is pretty sure whatever lock is there is now in a different state than it was before. She still has no idea what she has just locked or unlocked, but highly suspects it is not this door.

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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "I have it open," Laurelata said, looking at the others, "or closed something. I'm actually not really sure and whatever it was, it wasn't that door. Anybody seen anything change around here?"
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

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    Default Re: Ruins of Azlant IC 2

    "This could be potentially dangerous." Hewitt looks around searching for any changes in the magic of the area.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

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    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    Hewitt does his best looking for any change in the surrounding magics, but could not find any. So, either Laurelata has affected something non-magical, or something magical outside of the scanned area, or something magical that does not change its aura upon being affected.

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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "We can always knock and try diplomacy," Laurelata suggested, "they know we're here, I'm quite sure of it. So why not try to talk our way through? And if that doesn't work, they have opened the door for us."
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  23. - Top - End - #23
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    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    "Diplomacy? As long as we don't try and catch more prisoners - the colony can't afford more of those," mutters Henri, a bit irritably. "In the meantime, let's be ready to fight whatever comes out of that door. I'm ready - open it when ready."

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    Default Re: Ruins of Azlant IC 2

    Jessica lights up briefly at Laurelata's call for friendly resolution. Her excitement fades almost immediately at Henri's brusque response, instead leaving her almost embarrassed. "I would... be glad to try," she murmurs quietly. As no one else steps forward, Jessica does. She raises her voice, and calls out (first in Azlanti, then Common, Aquan, Celestial, and Dwarven- if there is no response), "Hello? We're not here to hurt you! We're just looking for our friends, and maybe some answers? Can we speak peaceably? I am a priestess of Shelyn and swear by her grace no harm will come to you if you don't attack us!"

    Spoiler: OOC
    Show
    We'll use her religious trait, to get a +4 on this diplomacy check.

    (1d20+12)[18] diplomacy to improve their attitude? // make a good impression.

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    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    Jessica tries to communicate. She does it in every language she knows, but the only outcome you get is some barely audible whispers behind the closed doors. Those do not seem to be addressed to you and are then followed by silence.

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    Default Re: Ruins of Azlant IC 2

    The lack of response leaves Jessica decidedly disappointed. "I don't think they care. It's possible they don't understand, but we had better be prepared for a fight if we want to see what's on the other side of this door..." She takes several cautious steps back, to be in a less exposed position when one of the more able combatants opens the doors.

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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "Well, we tried," Laurelata said, "now we just have to get this bloody door open... somehow."
    She had another look at the door and the vicinity around it.
    "If anybody has seen any illusion magic around here," she said.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  28. - Top - End - #28
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    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    With a glance at Jessica Henri sighs quietly as the idealistic cleric's efforts fail. When she moves out of the way he steps forward, prepared to be the first in melee...

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    Default Re: Ruins of Azlant IC 2

    Hewitt decides to leave Lightburn at the front too. There wasnt much else he could do at this point in time.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  30. - Top - End - #30
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    Default Re: Ruins of Azlant IC 2

    The doors at least do not seem to be illusory. Nor do they seem locked. Henri opens them and is greeted by two fishmen on your left looking at him, then looking expectantly at the ceiling where what appears to be two automatic fully-steerable clockwork crossbows are located. The crossbows are pointed at the entrance (which is to say, at you), but do not seem to do anything at the moment.

    Spoiler
    Show

    Fishmen init: (1d20+1)[7] (everyone roll your init, but you still get to act now, even if it is lower than 7)

    => Party

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