New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 12 of 30 FirstFirst ... 2345678910111213141516171819202122 ... LastLast
Results 331 to 360 of 884
  1. - Top - End - #331
    Ogre in the Playground
     
    Daemon

    Join Date
    Nov 2010
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    “Mmhurgh unhurg mmurn!” Taz continues to draw energy and launches a jet of water at the choker’s belly, hoping to connect this time.

    Spoiler: Taz, Round 2
    Show
    Free: maintain one point of burn - +1/+2 to att/dam of blast, also +5 cold resist.
    Move: channel 1
    Standard: pushing infusion water blast on the choker
    Attack: (1d20+3)[14] (Choker should have dex -4)
    Damage: (2d6+9)[16]
    Bull rush: (1d20+9)[23]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 3, Init 2, HP 22/33 (NL 3), DR Cold/pressure - 6 (1), Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 2, CMB +3, Base Attack Bonus 2
    PBS Water Blast +6 (2d6+9, x2)
    Dagger +3 (+4 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +3 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Burn 1
    Bless
    Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  2. - Top - End - #332
    Troll in the Playground
     
    DaOldeWolf's Avatar

    Join Date
    Nov 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Lightburn is breathing heavily with the continuous assault quickly wearing him down especially combined with the extra weight from the chokers. "Lightburn could really use the help." Hewitt replies as he slowly approaches his team still keeping sight from behind.

    Spoiler: OOC
    Show
    Hewitt will move to Q27.
    Lightburn will bite again the same chocker. Lightburn´s HP is now 9.
    (1d20+6)[10]
    (1d6+2)[7]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  3. - Top - End - #333
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Spoiler: Henri's Status, Round 3
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 3, Init -1, HP 28/30, Speed 20 ft
    AC 16, Touch 9, Flat-footed 16, CMD 16, Fort 7, Ref 4, Will 5, CMB +7, Base Attack Bonus 3
    Dagger +5 (1d4+4, 19-20/x2)
    Breastplate (+6 Armor, -1 Dex, +1 Deflect)
    Abilities Str 18, Dex 8, Con 15, Int 10, Wis 14, Cha 7
    Condition Grappled

    Henri continues to flail and slash with his dagger, trying to find the right angle to stab at the choking-choker...

    Spoiler: Mechanics
    Show
    Attack (includes -2 penalty from being grappled) with the dagger: Dagger (1d20+5)[6] to hit, (1d20+5)[10] (19-20/x2), (1d4+4)[6] slashing or piercing damage, (1d4+4)[7] critical strike damage.

  4. - Top - End - #334
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Laurelata tries to stab a choker, Tazmara tries to blast a choker, Lightburn tries to bite a choker kid, Henri tries to stab a choker again... no one has any success whatsoever. Jessica blesses everyone, but so far that does not help either the attacks or your holding up against the emerging fear, which is, alas, completely natural...

    The choker kids are mostly unable to handle Lightburn - the eidolon is much larger than them, strong, nimble, and only gets hit by one attack for 2 damage as he shakes around the tiny chokers hanging off him. The adult chokers have mixed success. The one holding Henri finally manages to wrest Henri's hand away and gets a solid grab on the underlying neck, crushing it for 9 damage. The one holding Tazmara is too busy evading the deadly water blast to do any real neck-crushing, but still prevents the proper airflow.

    Spoiler
    Show

    Choker kid vs Lightburn: (1d20+5)[12] for (1d3+1)[2] grab (1d20+4)[22]
    Choker kid vs Lightburn: (1d20+5)[6] for (1d3+1)[4] grab (1d20+4)[6]
    Choker kid vs Lightburn: (1d20+4)[8] for (2d3+2)[7]
    Choker kid vs Lightburn: (1d20+4)[9] for (2d3+2)[6]

    Choker vs Henri: (1d20+8)[27] for (2d4+6)[9]
    Choker vs Tazmara: (1d20+8)[10] for (2d4+6)[12]

    => Party (everyone, any order)
    Last edited by u-b; 2022-07-11 at 12:32 PM.

  5. - Top - End - #335
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
    Location
    Belgium
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    With the choker occupied, Laurelata grabbed the opportunity and squeezing past, she moved to a flanking position so it had to divide its attention and she could do some damage in vital areas.

    Spoiler: OOC round 3
    Show

    move: to N29 via 028
    attack: (1d20+5)[15] for damage: (1d6+3)[8] ((2d6)[8] because of flanking) (choker has -2 AC from grappling and -2 from flanking)

    Laurelata
    F CG Elf Rogue (unchained), Level 3, Init 9, HP 18/18, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 15, Fort 1, Ref 6, Will 2, CMB +2, Base Attack Bonus 2
    Rapier +5 (1d6+3, 18-20/x2)
    holy, reliquary, Str+1 composite longbow +1 (20 arrows) +5 (1d8+1 (+2d6), x3)
    dagger +5 (1d4, 19-20/x2)
    masterwork, magical chainshirt +1 (+5 Armor, +3 Dex)
    Abilities Str 11, Dex 16, Con 10, Int 16, Wis 12, Cha 14
    Condition None
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  6. - Top - End - #336
    Troll in the Playground
     
    DaOldeWolf's Avatar

    Join Date
    Nov 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Lightburn tries another instance of biting the same choker for the time being.

    Spoiler: OOC
    Show

    (1d20+6)[22]
    (1d6+2)[5]

    Also, out of curiosity? Why couldnt Hewitt move last turn?
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  7. - Top - End - #337
    Ogre in the Playground
     
    Daemon

    Join Date
    Nov 2010
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Taz grasps at the claw around her neck with one hand and the furious misting about her calms to reflect her change in mental state. This isn’t working. The creature was too squiggly. Fortunately, she can hold her breath for a very long time. Aiming for the body has failed, so she shifts tactics. The fury of the mist resumes as she fires a blast above the choker’s shoulder, hoping to remove its head.

    Spoiler: Taz, Round 3
    Show
    Free: maintain one point of burn - +1/+2 to att/dam of blast, also +5 cold resist.
    Move: channel 1
    Standard: pushing infusion water blast on the choker

    Attack: (1d20+3)[4] (Choker should have dex -4)
    Damage: (2d6+9)[13]
    Bull rush: (1d20+9)[16]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 3, Init 2, HP 22/33 (NL 3), DR Cold/pressure - 6 (1), Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 2, CMB +3, Base Attack Bonus 2
    PBS Water Blast +6 (2d6+9, x2)
    Dagger +3 (+4 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +3 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Burn 1
    Bless
    Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  8. - Top - End - #338
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Spoiler: Henri's Status, Round 4
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 3, Init 1, HP 18/30, Speed 20 ft
    AC 18, Touch 11, Flat-footed 17, CMD 18, Fort 7, Ref 6, Will 5, CMB +7, Base Attack Bonus 3
    Dagger +6 Melee, +4 Thrown (1d4+4, 19-20/x2)
    Breastplate (+6 Armor, +1 Dex, +1 Deflect)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition None

    With a grunt of thanks Henri pushes over the downed choker. Then he lashes out with his dagger at the next closest, favoring targets he can flank...

    Spoiler: Mechanics
    Show
    Attack (please add +2, as I screwed this post up the first time and Henri is no longer grappled; if he can flank, please add another +2) with the dagger: Dagger (1d20+5)[10] to hit, (1d20+5)[23] (19-20/x2), (1d4+4)[8] slashing or piercing damage, (1d4+4)[7] critical strike damage.

  9. - Top - End - #339
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    As the melee begins to break down, Jessica channels another pulse of warm energy. Then she approaches the choker younglings, preparing to strike them down as they scatter.

    Spoiler: Jessica, round 3
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 3, Init 2, HP 20/20, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 15, Fort 4, Ref 2, Will 5, CMB +4, Base Attack Bonus 2
    Glaive +4 (1d10+3, x3)
    Dagger +4/+3 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 7/9, 2d6
    Caravan Bond: (5/5) active on all allies
    Touch of good: 5/5
    Bit of Luck: 5/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    See sheet for spells: https://www.myth-weavers.com/sheet.html#id=1453959

    channel energy to heal- avoiding up to 3 injured chokers (prioritize not healing adults if necessary) (2d6)[3]
    Move as needed to threaten at least two littles

    prepared to AOO if it triggers one:
    (1d20+5)[9]glaive
    (1d20+5)[13] CC (x3)
    (1d10+3)[11] damage
    (2d10+6)[23] crit bonus
    Bless for +1 to-hit and saves vs fear

  10. - Top - End - #340
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Laurelata circles the choker holding Henri and stabs him in the back and quite a way through. He collapses on the ground. Lightburn and Henry do away with a choker kid next to him. Tazmara finds herself unable to aim correctly as she is shaken violently by the neck. Some 3 healing comes in, but that feels almost like nothing compared with one's own only and actual neck crushed for 14 damage. The choker strangling Tazmara also shouts at the kids. They regroup. The only badly wounded previously re-joins the fight, cautiously grabbing Laurelata by a leg for 3 damage. One choker kid lets go of Lightburn and tries to grab Henri instead. It manages to achieve a contact for 3 damage, but not a solid hold. The other still continues strangling Lightburn, causing 7 damage to the eidolon's neck and nearly causing him to pass out.

    Spoiler
    Show

    Choker kid vs Laurelata: (1d20+1)[21] for (1d3+1)[3] confirm (1d20+1)[2] for (1d3+1)[3] grab (1d20+0)[20] grappled
    Choker kid vs Henri: (1d20+7)[15] for (1d3+1)[3] grab (1d20+4)[21]
    Choker kid vs Henri: (1d20+7)[18] for (1d3+1)[3] grab (1d20+4)[15]
    Choker kid vs Lightburn: (1d20+4)[24] for (2d3+2)[7]
    Choker vs Tazmara: (1d20+8)[20] for (2d4+6)[14]

    Lightburn is at 3 hp by my count.

    => Party (everyone, any order)

  11. - Top - End - #341
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
    Location
    Belgium
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Laurelate was surprised the little one manage to get hold of her leg. Using her experience in getting out of ropes and manacles, she tried to get out of its hold, before moving slightly so it had to divide its attention between her and Henri. It worked with the previous one, so it might work here as well.

    Spoiler: OOC round 4
    Show

    standard action: escape using escape artist: (1d20+9)[24] vs grappler's CMD
    5ft step to M28

    Laurelata
    F CG Elf Rogue (unchained), Level 3, Init 9, HP 15/18, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 15, Fort 1, Ref 6, Will 2, CMB +2, Base Attack Bonus 2
    Rapier +5 (1d6+3, 18-20/x2)
    holy, reliquary, Str+1 composite longbow +1 (20 arrows) +5 (1d8+1 (+2d6), x3)
    dagger +5 (1d4, 19-20/x2)
    masterwork, magical chainshirt +1 (+5 Armor, +3 Dex)
    Abilities Str 11, Dex 16, Con 10, Int 16, Wis 12, Cha 14
    Condition None
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  12. - Top - End - #342
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Spoiler: Henri's Status, Round 5
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 3, Init 1, HP 18/30, Speed 20 ft
    AC 18, Touch 11, Flat-footed 17, CMD 18, Fort 7, Ref 6, Will 5, CMB +7, Base Attack Bonus 3
    Greataxe +6 (1d12+9, 20/x3)
    Breastplate (+6 Armor, +1 Dex, +1 Deflect)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition None

    Henri reaches down and snatches his axe from where it fell on the ground and turns to attack the young-choker beside Jessica. "Move away from them - we need your magic to heal!" he directs her, his voice barely audible over the sounds of battle.

    Spoiler: Mechanics
    Show
    Move action to pick up his axe. This will incur AoOs, I'm afraid, but I think it's worth it.

    Quote Originally Posted by SRD, FAQ
    Can you pick up or manipulate an object in a square within your reach? Does this provoke an AoO? Does it provoke even if the foe can reach the object, but not your space?

    The rules are a little hazy here, but to put it simply, you can affect objects and creatures within your reach. When picking up or manipulating objects, you generally provoke an attack of opportunity, but only against foes that can reach your space.
    5-ft step to M30.
    Activate Power Attack and strike at the enemy in M29: Greataxe (1d20+6)[18] to hit, (1d20+6)[24] (20/x3), (1d12+9)[13] slashing damage, (2d12+18)[37] critical strike damage.

    If any enemies incur AoOs: Greataxe (1d20+6)[22] to hit, (1d20+6)[26] (20/x3), (1d12+9)[18] slashing damage, (2d12+18)[36] critical strike damage.

  13. - Top - End - #343
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Laurelata breaks away from the hold and steps to the north-west to have all the scene before her and not all around. The choker kid now has it all around instead. Henri bends down to pick up his axe and gets some deep 3-hit-point scratches on his right leg, but continues on, letting no hold attempt stop him from brutally executing another choker kid, who was wounded to begin with and now falls on the floor with the guts spewn out.

    Spoiler
    Show

    Choker kid AoO vs Henri: (1d20+7)[26] for (1d3+1)[3] grab (1d20+4)[7]

    => Rest of the party

  14. - Top - End - #344
    Ogre in the Playground
     
    Daemon

    Join Date
    Nov 2010
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Darkness creeps from the edge of Taz’s vision as do long struggling without fresh blood to her brain takes its toll. She gathers what strength and focus she has left and fires again at the choker, not even sure where she is aiming.

    Spoiler: Taz, Round 4
    Show
    Free: maintain one point of burn - +1/+2 to att/dam of blast, also +5 cold resist.
    Move: channel 1
    Standard: pushing infusion water blast on the choker

    Attack: (1d20+3)[8] (Choker should have dex -4)
    Damage: (2d6+9)[18]
    Bull rush: (1d20+9)[26]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 3, Init 2, HP 11/33 (NL 3), DR Cold/pressure - 6 (1), Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 2, CMB +3, Base Attack Bonus 2
    PBS Water Blast +6 (2d6+9, x2)
    Dagger +3 (+4 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +3 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Burn 1
    Bless
    Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  15. - Top - End - #345
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    "Hang on, Taz!" Jessica calls, summoning more energy from the heavens

    Spoiler: Jessica, round 4
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 3, Init 2, HP 20/20, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 15, Fort 4, Ref 2, Will 5, CMB +4, Base Attack Bonus 2
    Glaive +4 (1d10+3, x3)
    Dagger +4/+3 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 6/9, 2d6
    Caravan Bond: (5/5) active on all allies
    Touch of good: 5/5
    Bit of Luck: 5/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    See sheet for spells: https://www.myth-weavers.com/sheet.html#id=1453959

    channel energy to heal- avoiding up to 3 injured chokers (prioritize not healing adults if necessary) (2d6)[11]

    prepared to AOO if it triggers one:
    (1d20+7)[10] glaive flanking?
    (1d20+7)[10] CC (x3)
    (1d10+3)[5] damage
    (2d10+6)[13] crit bonus
    Bless for +1 to-hit and saves vs fear

  16. - Top - End - #346
    Troll in the Playground
     
    DaOldeWolf's Avatar

    Join Date
    Nov 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Hewitt takes out his dagger and prepares to join the fight. He slowly tries to move forward while trying to still keep in check his back from possible attackers. Lightburn tries biting again the chocker kids.

    Spoiler: OOC
    Show

    Hewitt will move to Q27.

    Lightburn bites: (1d20+6)[20]
    Damage: (1d6+2)[7]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  17. - Top - End - #347
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    The water blast misses again and Tazmara is in some serious fear for her life until the healing comes, delaying the problem. Lightburn bites the coker kid grappling him for solid 7 damage. The chokers start to visibly fear for their lives, which affects their attacks. One manages to hit Henri for 2 damage, but not to establish a hold. Two others continue to strangle their targets, but don't put forth sufficient effort, mainly looking at the way out, which is now blocked by Hewitt.

    Spoiler
    Show

    Choker kid vs Henri: (1d20+7)[10] for (1d3+1)[4] grab (1d20+4)[11]
    Choker kid vs Henri: (1d20+7)[24] for (1d3+1)[2] grab (1d20+4)[12]
    Choker kid vs Lightburn: (1d20+4)[12] for (2d3+2)[7]
    Choker vs Tazmara: (1d20+8)[12] for (2d4+6)[12]

    => Party (everyone (any order)

  18. - Top - End - #348
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Without spending effort on speech, Jessica lashes out with the blade of her goddess, looking to put an early end to the combat.

    Spoiler: Jessica, round 5
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 3, Init 2, HP 20/20, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 15, Fort 4, Ref 2, Will 5, CMB +4, Base Attack Bonus 2
    Glaive +4 (1d10+3, x3)
    Dagger +4/+3 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 6/9, 2d6
    Caravan Bond: (5/5) active on all allies
    Touch of good: 5/5
    Bit of Luck: 5/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    See sheet for spells: https://www.myth-weavers.com/sheet.html#id=1453959

    (1d20+7)[27] glaive, flanking
    (1d20+7)[25] CC (x3)
    (1d10+3)[8] damage
    (2d10+6)[23] crit bonus

    prepared to AOO if it triggers one:
    (1d20+5)[7] glaive still flanking? (rolls do not include that +2)
    (1d20+5)[6] CC (x3)
    (1d10+3)[6] damage
    (2d10+6)[19] crit bonus
    Bless for +1 to-hit and saves vs fear

  19. - Top - End - #349
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
    Location
    Belgium
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    "Good one," she said as she saw Jessica carve the last of the big ones up.
    With the two big ones dead, Laurelata will try to finish things up as quickly as possible. She moves in and slashes at the choker engaged with Lightburn.

    Spoiler: OOC round 5
    Show

    move: to O30
    attack: (1d20+5)[12] for damage: (1d6+3)[7]

    Laurelata
    F CG Elf Rogue (unchained), Level 3, Init 9, HP 15/18, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 15, Fort 1, Ref 6, Will 2, CMB +2, Base Attack Bonus 2
    Rapier +5 (1d6+3, 18-20/x2)
    holy, reliquary, Str+1 composite longbow +1 (20 arrows) +5 (1d8+1 (+2d6), x3)
    dagger +5 (1d4, 19-20/x2)
    masterwork, magical chainshirt +1 (+5 Armor, +3 Dex)
    Abilities Str 11, Dex 16, Con 10, Int 16, Wis 12, Cha 14
    Condition None
    Last edited by farothel; 2022-07-20 at 11:52 AM.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  20. - Top - End - #350
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Spoiler: Henri's Status, Round 6
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 3, Init 1, HP 18/30, Speed 20 ft
    AC 18, Touch 11, Flat-footed 17, CMD 18, Fort 7, Ref 6, Will 5, CMB +7, Base Attack Bonus 3
    Greataxe +6 (1d12+9, 20/x3)
    Breastplate (+6 Armor, +1 Dex, +1 Deflect)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition None

    With a calm, singlemindedness born of too many times killing for the whims of some faceless leader (from his time in the continental armies) Henri continues his assault on the choker children. If he's saddened by this violence his craggy, stoic face doesn't show it very well.
    Spoiler: Mechanics
    Show
    Activate Power Attack and strike at the enemy in N31: Greataxe (1d20+6)[8] to hit, (1d20+6)[20] (20/x3), (1d12+9)[10] slashing damage, (2d12+18)[26] critical strike damage.

    If any enemies incur AoOs: Greataxe (1d20+6)[16] to hit, (1d20+6)[8] (20/x3), (1d12+9)[14] slashing damage, (2d12+18)[39] critical strike damage.

  21. - Top - End - #351
    Troll in the Playground
     
    DaOldeWolf's Avatar

    Join Date
    Nov 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Lightburn keeps fighting with the last bit of his strength encouraged by Laurelata´s own actions to help him. Hewitt stays in place and just takes out his weapon.

    Spoiler: OOC
    Show

    Bite: (1d20+6)[8]
    Damage: (1d6+2)[7]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  22. - Top - End - #352
    Ogre in the Playground
     
    Daemon

    Join Date
    Nov 2010
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    With Jessica's fortuitous strike, the fingers clasped around Taz's throat slacken, and she gasps in breaths of precious air. Stumbling back as she does so, she lines up a shot on the young and fires.

    Spoiler: Taz, Round 5
    Show
    Free: maintain one point of burn - +1/+2 to att/dam of blast, also +5 cold resist.
    Move: step back to R31
    Standard: water blast on the choker

    Attack: (1d20+7)[21]
    Damage: (2d6+9)[14]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 3, Init 2, HP 22/33 (NL 3), DR Cold/pressure - 6 (1), Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 2, CMB +3, Base Attack Bonus 2
    PBS Water Blast +6 (2d6+9, x2)
    Dagger +3 (+4 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +3 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Burn 1
    Bless
    Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  23. - Top - End - #353
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    With a swing of the glaive, Jessica cuts the last adult choker in half, and has some surprise at her success compared to the others. She is not sure if the killed choker was surprised as well. The kids visibly panic, but the lack of success by Laurelata, Henri and Lightburn continues. And then Tazmara, now free of the hold, blasts one kiddo out of existence. The last one turns to run. Past Lightburn, onto the wall above Hewitt and...

    Spoiler
    Show
    The movement provokes from Lightburn and Hewitt. If he survives AoOs, the choker kid is on the wall 5 feet up.


    => Two AoOs and then Party (everyone, any order)

  24. - Top - End - #354
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
    Location
    Belgium
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Laurelata rushed after the little critter and tried to stab it before it could get away. She'd rather not do this again in a year or so, best to finish it right now. And stabbing someone in the back didn't bother her all too much.

    Spoiler: OOC round 6
    Show

    move from O30 to P26
    attack: (1d20+5)[18] for damage: (1d6+3)[4]

    I think that from O30 where I moved to last round, I also get an attack of opportunity when it moves away.
    In case this is true: attack of opportunity: (1d20+5)[13] for damage: (1d6+3)[7]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  25. - Top - End - #355
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Spoiler: Henri's Status, Round 7
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 3, Init 1, HP 18/30, Speed 20 ft
    AC 18, Touch 11, Flat-footed 17, CMD 18, Fort 7, Ref 6, Will 5, CMB +7, Base Attack Bonus 3
    Breastplate (+6 Armor, +1 Dex, +1 Deflect)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition None

    Henri realizes that he can't catch the fleeing choker child and again drops his axe, this time withdrawing his longbow and an arrow. "Hewitt - down!" he calls as he tries to get a clean shot...

    Spoiler: Mechanics
    Show
    Move to Activate Q29, drawing his bow while moving, and shoot at the last enemy, preferably after Hewitt gets out of melee with the choker child: Longbow (1d20+4)[5] to hit, (1d20+4)[23] (20/x3), (1d8)[7] slashing damage, (1d8)[3] critical strike damage.

  26. - Top - End - #356
    Ogre in the Playground
     
    Daemon

    Join Date
    Nov 2010
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Taz fires a shot at the fleeing youngster.

    Spoiler: Taz, Round 5
    Show
    Free: maintain one point of burn - +1/+2 to att/dam of blast, also +5 cold resist.
    Standard: water blast on the choker kid

    Attack: (1d20+7)[19]
    Damage: (2d6+9)[13]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 3, Init 2, HP 22/33 (NL 3), DR Cold/pressure - 6 (1), Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 2, CMB +3, Base Attack Bonus 2
    PBS Water Blast +6 (2d6+9, x2)
    Dagger +3 (+4 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +3 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Burn 1
    Bless
    Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  27. - Top - End - #357
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Tazmara gets the running choker kit and its remains fly off the wall, including on Hewitt. The scene is messy, but then it's all calm as the massacre is finished.

  28. - Top - End - #358
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
    Location
    Belgium
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    "That was heavy," Laurelata said, "everybody okay?"
    She will start to look around for interesting things in these caves. Maybe they could connect them to the town via another way and use them as cellars to keep food fresh. Of course, after checking it all out and clearing out the gems they had found. And if there were more of those, they could start some mining, although that would be tricky this close to the sea.

    Spoiler: OOC rolls
    Show

    perception to look around: (1d20+9)[12]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  29. - Top - End - #359
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    "We're all still alive," Jessica comments between haggard breaths. "Gather round and I can heal us." She raises her symbol high as she calls upon Shelyn's grace. "May the Eternal Rose restore our strength in unending service to her Grace and the beauty in all things!"

    Spoiler: OOC
    Show
    I can channel as many times as we need. I'll start with twice: (2d6)[4] [roll]2d6[/roll 7 more HP, all around!

    (4/9 remaining)


    "At least our livestock will be safer," she adds, as her companions rapidly recover from the fight. "While we're down here, lets make sure there aren't any other obvious threats. That ore in the previous chamber is quite the find!"

    True to her words, Jessica immediately begins looking around the room where the chokers apparently laired, not precisely sure what she's looking for, but eager to be thorough.

  30. - Top - End - #360
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Ruins of Azlant IC 2

    Henri takes a deliberate moment to check each choker for life - snuffing out any he finds - before bowing his head respectfully and receiving the healing power from Jessica's prayers. The stoic half-orc looks at the choker children for several long breaths, though it's impossible to tell if he sees them or is simply looking past them into his mind's eye. With a deep, weary sigh he turns and trudges back the way they came, looking around intently and trying to find any threats before the others do...

    Spoiler: Mechanics
    Show
    Perception (1d20+9)[23]. Henri won't go out of sight of the others in the party.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •