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  1. - Top - End - #31
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "I think I turned those off," Laurelata said as she brought her bow up and bending around Henri she shot at the second of the fishmen.

    Spoiler: OOC Laurelata round 1
    Show

    attack: (1d20+6)[26] (including bonus for flat-footed).
    damage (1d8+1)[3] ((2d6)[5] extra if evil and (1d6)[2] sneak attack as they are flat-footed and within 30ft).

    initiative: (1d20+9)[17] (my minimum is 10, so I'll always in front of the fishmen)

    Laurelata
    F CG Elf Rogue (unchained), Level 2, Init 9, HP 13/13, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 14, Fort 0, Ref 6, Will 1, CMB +1, Base Attack Bonus 1
    Rapier +4 (1d6, 18-20/x2)
    holy, reliquary, Str+1 composite longbow +1 (20 arrows) +4 (1d8+1 (+2d6), x3)
    dagger +4 (1d4, 19-20/x2)
    masterwork, magical chainshirt +1 (+5 Armor, +3 Dex)
    Abilities Str 11, Dex 16, Con 10, Int 16, Wis 12, Cha 14
    Condition None
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  2. - Top - End - #32
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    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Spoiler: Round 1, Henri's Status
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 2, Init 1, HP 20/22, Speed 20 ft
    AC 17, Touch 11, Flat-footed 16, CMD 17, Fort 7, Ref 6, Will 4, CMB +6, Base Attack Bonus 2
    Greataxe +5 (1d12+9, 20/x3)
    Breastplate (+6 Armor, +1 Dex)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition Power Attack

    "Turned them off? What does an 'on' crossbow look like?" asks Henri. Then he steps forward and brings his axe down at the fishman with an overhead swing!

    Spoiler: Mechanics
    Show
    Activate Power attack, take a 5-ft step to AV9, and then attack: Greataxe (1d20+5)[20] to hit, (1d20+5)[21] (20/x3), (1d12+9)[11] slashing damage, (2d12+18)[33] critical strike damage.

    AoO if applicable: Greataxe (1d20+5)[23] to hit, (1d20+5)[17] (20/x3), (1d12+9)[18] slashing damage, (2d12+18)[25] critical strike damage.

  3. - Top - End - #33
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    Farmerbink's Avatar

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    Default Re: Ruins of Azlant IC 2

    Jessica's eyes widen as she takes in the mounted crossbow-launchers. "I sure hope so!" she exclaims, at Laurelata's comment. "Still, let's not be reckless," she adds, as she steps behind a wall, close to Lightburn. She reaches out to the eidolon's flank, "Get 'em!"

    Lightburn has bit of luck- roll twice and take best on all d20s this round.
    Spoiler: Jessica, round 1
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 2, Init 2, HP 0/14, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 4, Ref 1, Will 5, CMB +2, Base Attack Bonus 1
    Glaive +3 (1d10+3, x3)
    Dagger +3/+2 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 6/8, 1d6
    Touch of good: 5/5
    Bit of Luck: 3/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    Bless: 1/1
    Protection from Evil: 1/1
    Unprepared slots: 1

    Move to AX/10
    give Lightburn bit of luck

  4. - Top - End - #34
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    Daemon

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    Default Re: Ruins of Azlant IC 2

    Taz eyes the bow suspiciously as she dashes into the room. "Let's hope you did!" she says as she passes Laurelata. Halfway into the room, she fires blast of water across her chest at the far fishman.

    Spoiler: Taz, Round 1
    Show
    Init: 13 (ooc)

    Move: to AW7
    Standard: water blast at AU7
    Attack: (1d20+4)[16] (+1 if vs abberations)
    Damage: (1d6+6)[7]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 2, Init 2, HP 23/23, DR Cold/pressure - 1, Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 1, CMB +2 (5), Base Attack Bonus 1
    PBS Water Blast +4 (1d6+6, x2)
    Dagger +2 (+3 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +2 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  5. - Top - End - #35
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    DaOldeWolf's Avatar

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    Default Re: Ruins of Azlant IC 2

    Quote Originally Posted by Farmerbink View Post
    Jessica's eyes widen as she takes in the mounted crossbow-launchers. "I sure hope so!" she exclaims, at Laurelata's comment. "Still, let's not be reckless," she adds, as she steps behind a wall, close to Lightburn. She reaches out to the eidolon's flank, "Get 'em!"
    Lightburn roars feeling extra confident after hearing Laurelata´s kind words. He then immediately leap into action to maul the fisherman closer to them. Hewitt remains on the back as he waits for the battle to conclude trying to keep his attention on the room they currently reside on and any possible changes in the magic auras.

    Spoiler: OOC
    Show

    Lightburn will attack the fishman on AU 8 with a bite.
    Bite : (1d20+4)[19] (1d20+4)[12]
    Damage: (1d6+2)[5]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  6. - Top - End - #36
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Ruins of Azlant IC 2

    Laurelata shots one fishman in the chest for 10 damage. Henri hits another one for only 11 as the mighty swing of the axe passes clean through the muscle of the front of the other fishman's right leg without breaking the bone. Jessica brings some divine luck into the picture. Tazmara moves in and, notably, is not targeted by crossbows as she blasts the northern fishman for 7 more damage. The fishman looks quite terrified, but counterattacks, stepping into melee range, clawing and biting, but only manages to land one blow for 4 damage. Another one counterattacks against Henri. This one has better success, langing a claw and a bite, for a total of 8 damage.], but then is bitten by Lightburn for 5 damage and also starts to look decidedly unwell. Hewitt can sense quite a lot of magic auras that he was unable to sense while the doors were closed. It will take time to make sense of them all.

    Spoiler
    Show

    UPD: Jessica is in AX10 instead, I wont re-make the picture.

    Claw (1d20+4)[5] for (1d4+2)[4]
    Claw (1d20+4)[18] for (1d4+2)[4]
    Bite (1d20+4)[14] for (1d6+2)[3]

    Claw (1d20+4)[9] for (1d4+2)[6]
    Claw (1d20+4)[18] for (1d4+2)[3]
    Bite (1d20+4)[23] for (1d6+2)[5]

    => Party (except Lightburn and Hewitt)
    Last edited by u-b; 2022-01-06 at 12:54 PM.

  7. - Top - End - #37
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    Daemon

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    Default Re: Ruins of Azlant IC 2

    Taz takes the claw in stride. Water droplets condense in the surrounding air as she connects to the source of her power. She then leaps back from the fishman and sends a powerful stream of water back in its direction, attempting to push it back to where it was a moment before

    Spoiler: Taz, Round 1
    Show
    5 ft step to AX7
    Move: gather power 1
    Standard: pushing water blast at AV7
    Attack: (1d20+4)[22] (+1 if vs abberations)
    Damage: (1d6+6)[10]
    Bull Rush: (1d20+6)[20] (+1 if vs abberations)

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 2, Init 2, HP 19/23, DR Cold/pressure - 1, Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 1, CMB +2 (5), Base Attack Bonus 1
    PBS Water Blast +4 (1d6+6, x2)
    Dagger +2 (+3 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +2 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  8. - Top - End - #38
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Spoiler: Round 2, Henri's Status
    Show
    Henri (no last name)
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 2, Init 1, HP 12/22, Speed 20 ft
    AC 17, Touch 11, Flat-footed 16, CMD 17, Fort 7, Ref 6, Will 4, CMB +6, Base Attack Bonus 2
    Greataxe +5 (1d12+9, 20/x3)
    Breastplate (+6 Armor, +1 Dex)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition Power Attack

    Henri grunts in pain as he takes the pointy end of a trident in his armored side. Then he silently swings his axe back again, hoping to finish off the fish-man!

    Spoiler: Mechanics
    Show
    Activate Power attack and then attack: Greataxe (1d20+5)[13] to hit, (1d20+5)[17] (20/x3), (1d12+9)[19] slashing damage, (2d12+18)[34] critical strike damage.

    AoO if applicable: Greataxe (1d20+5)[8] to hit, (1d20+5)[10] (20/x3), (1d12+9)[16] slashing damage, (2d12+18)[36] critical strike damage.

  9. - Top - End - #39
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    Farmerbink's Avatar

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    Default Re: Ruins of Azlant IC 2

    Jessica follows her allies into the suddenly crowded chamber. Relieved to not be under fire from some automated crossbow system, she brings her glaive around on one of the fishmen.

    Spoiler: Jessica, round 2
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 2, Init 2, HP 0/14, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 4, Ref 1, Will 5, CMB +2, Base Attack Bonus 1
    Glaive +3 (1d10+3, x3)
    Dagger +3/+2 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 6/8, 1d6
    Touch of good: 5/5
    Bit of Luck: 3/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    Bless: 1/1
    Protection from Evil: 1/1
    Unprepared slots: 1

    Move to AW/9
    Attack AC/7:
    (1d20+3)[12] glaive
    (1d20+3)[8] CC (x3)
    (1d10+3)[4] damage
    (2d10+6)[23] crit bonus

  10. - Top - End - #40
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    With everybody (or almost) in melee, it became too dangerous to shoot further. So Laurelate drew her rapier and moved next to Henri, trying to stab the fishman.

    Spoiler: Laurelate round 2
    Show

    free: draw rapier
    move action: move to AU9
    attack: see OOC topic
    Last edited by farothel; 2022-01-07 at 11:01 AM.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  11. - Top - End - #41
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    u-b's Avatar

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    Default Re: Ruins of Azlant IC 2

    Tazmara splatters one fishman and Henri cuts the left arm off another, thus taking both opponents well out of fight. The crossbows on the ceiling still seem to do nothing. Hewitt eventually notices they both shine moderate divination and nothing else, so the operation seems mostly mechanical. You now have some time to look at the curving ramp along the northern wall ascending to the floor above, closed door leading east with some quiet activity behind it, not fully closed door leading west with no activity behind it and at murals all over tha place. The murals are depicting kind-looking human adult figures smiling benevolently at children. The children, for their part, are smiling and appear healthy and happy. The figures, both adults and children, have tiny jewels orbiting around their heads in shining rings that resemble halos. Bold words are painted above the door in Azlanti: "Ours is the Great Work to see humanity achieve its greatest potential".

  12. - Top - End - #42
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Henri wipes his blade clean after ensuring neither of the fishmen will rise again. Looking around he gets Jessica's attention and points to the words in the foreign script. "What's the deal here? Happy kids with magic rocks...?"

    He listens to her answer and then moves towards the nearest door (West). There he listens for sounds of movement or speaking before pushing it open with his axe as he tries to look inside...

  13. - Top - End - #43
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "Nice place," Laurelata said, "let me first check that for traps, before you open it."
    The last was to Henri. If she could get there in time, she would check the door for traps and disable any found. Then she would have a closer look at the crossbows to try and figure out how they operated.

    Spoiler: OOC rolls
    Show

    check for traps: (1d20+9)[25]
    if there is one: disable device: (1d20+8)[27]

    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  14. - Top - End - #44
    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    Laurelata checks for traps. There seem to be none on the door itself, though there is a keyhole (the lock is not engaged). The crossbows rather seem completely clockwork, even though Hewitt points out their divination auras. On each crossbow, there seems to be a box with maybe ten bolts, judging from its size, some swiveling mechanisms suggesting no dead zones in this rooms if they work like they seem they should, a big round basement connecting the thing to the ceiling and connected to every part of the crossbow, including te swivels and the string-pulling hook. Laurelata can only guess there should be a spring somewhere in there as divination magic is unlikely to provide the force.

    The room remains silent during Henri's inspection and so he opens the door and looks in. The illumination of the ceiling turns on. The room appears to be a workshop, as evidenced by a table along the western wall laden with tools and mechanical parts. Beneath the table is a metallic chest of drawers. There is a closed door leading north.

  15. - Top - End - #45
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    "Don't give them our backs - it's quiet here, and I head something there," says Henri as he points with his axe at the opposite door. "Someone else check this new room while I stay between us and that noise..."

    Henri breaths a bit heavily, moving with pain as his wounds show their impact. He could use some healing.

    Spoiler: Mechanics
    Show
    Move to AX8 and wait for someone else to explore the quiet room.

    Henri needs to heal about ten HPs. A CLW or Channel Positive Energy with decent rolls will cover it, if Jessica can spare it.

  16. - Top - End - #46
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "I'll have a look around," Laurelata said, moving into the room. First she checked out the chest of drawers for traps and after she had found none or disabled them she opened them to see what was inside.

    Spoiler: OOC rolls
    Show

    perception to check for traps: (1d20+11)[23]
    disable device for traps: (1d20+10)[20]
    disable device to open locks if it's locked: (1d20+8)[10]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  17. - Top - End - #47
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    Farmerbink's Avatar

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    Default Re: Ruins of Azlant IC 2

    In the sudden wake of violence, Jessica breathes heavily in relief. It's broken briefly when Henri puts down the defeated enemies, and she grimaces slightly at the gruesome display. Still, a few moments later, when he asks about the language, she is stirred from her daze.

    The priestess sheathes her glaive as she approaches, eyes glued to the fresco. "Uh... it seems like... propaganda, honestly," she mutters. After translating, she gestures in vague annoyance and editorializes briefly: "Usually you don't have to paint that you're doing the good work on the wall, if... you're.. you know. Actually doing the good work."

    Only then does the young woman look back to her friend and realize Henri's injuries. "Oh, gods! I'm sorry! Here I am waxing poetic and you're bleeding on the floor!" She raises her symbol high in the middle of the room, and feels the similar wave of energy pour forth- only... harder. "Oh! Shelyn has blessed us, indeed!"

    Spoiler: Jessica, after combat
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 2, Init 2, HP 0/14, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 4, Ref 1, Will 5, CMB +2, Base Attack Bonus 1
    Glaive +3 (1d10+3, x3)
    Dagger +3/+2 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 5/8, 2d6
    Touch of good: 5/5
    Bit of Luck: 3/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    Bless: 1/1
    Protection from Evil: 1/1
    Unprepared slots: 1

    (2d6)[6] HP If that's less than 5, we'll do it again: (2d6)[7]

  18. - Top - End - #48
    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    From his position next to the eastern door Henri hears what seems to be someone doing something there. Something not particularly loud or energetic.

    The table in the western room does not seem to contain any traps. Neither does the metallic chest of drawers beneath the table. Instead, they contain countless gears, cogs, springs, and other parts and pieces to any number of clockwork contraptions. They also contain some tooling, presumably to be used on such. The only thing that is not necessarily a piece of some clockwork or a tool is a single gemstone nestled among the parts on the table.

  19. - Top - End - #49
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    "Company over here - wrap it up and get ready for more fighting!" warns Henri from where he stands, listening to whatever is on the other side of the door.

  20. - Top - End - #50
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    Default Re: Ruins of Azlant IC 2

    "More fish people? " Hewitt asks Henri. "Let me check for any magic auras around first. We better be careful about this." He explains trying to check for magic from outside the western room.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  21. - Top - End - #51
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    Laurelata takes the gem and shows it to the others as she puts it away and moves to the other door.
    "There's a lot of gears and stuff there as well," she adds, "and one more door to check out. Let me first check this one on traps, just in case."

    Spoiler: OOC rolls
    Show

    perception to check on traps: (1d20+11)[15]
    if there are any: disable device to remove: (1d20+10)[16]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  22. - Top - End - #52
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    Default Re: Ruins of Azlant IC 2

    The whole western room shines magical just like the rest of the building. By now, though, that is not of interest. The only other thing that shines magical is the gemstone Laurelata has collected.

    Quote Originally Posted by DaOldeWolf View Post
    "More fish people?"
    Despite not being asked, Lightburn responds that no, not the fish people behind the eastern door. Just more clockworks and... well, Lightburn is not sure, but some rather strange smell, not biological.

    Laurelata examines the door. It does not seem to be trapped in an obvious way. There is a keyhole, but the lock does not seem to be engaged.

    Spoiler
    Show
    Roll knowledge/spellcraft if you study the gem.

  23. - Top - End - #53
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    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Henri grunts. "Can you smell if they're hostile?" he asks Lightburn, his tone not quite joking, though it's possible he intends it that way. "Say when," he requests, looking to everyone for a cue as he gets ready to shoulder the door open roughly.

  24. - Top - End - #54
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    Daemon

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    Default Re: Ruins of Azlant IC 2

    Taz clenches her fists, nods, and says softly, "let's go!"

  25. - Top - End - #55
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "Interesting," Laurelata said when the gem turned out to be magical, "let's clear this out first and then we can take the time to investigate this and other stuff further, ok?"
    She nodded to Henri to indicate she was ready.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  26. - Top - End - #56
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    Default Re: Ruins of Azlant IC 2

    You open the door. A long marble workbench runs the entire length of the southern wall of the room beyond, and a rusting metal shelf stands on the opposite wall. Squat stools line up along the bench, which is littered with a variety of small, precise hammers and chisels as well as fragments of crystalline stone that looks like quartz. There is a single closed door in the eastern part of the north wall. Two clockwork humanoids man two of four stools, working on some pieces of crystal. They seem to notice you, but refuse to be interrupted.

    Last edited by u-b; 2022-01-17 at 02:01 PM.

  27. - Top - End - #57
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Henri looks at the two figures for a moment, then back to the party. He shrugs, clearly expressing his cluelessness on how to proceed...

  28. - Top - End - #58
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Ruins of Azlant IC 2

    Hewitt is reminded of the past when they had just arrived. "All these contraptions remind me of that eye like machination we encountered on our first day. Does anyone else think there might be a connection between the two?"
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  29. - Top - End - #59
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "Greetings," Laurelata said in the ancient Aztlanti that seemed to be the language here. She had been studying it and while her accent was probably terrible, she was sure she could be understood.
    "What are you making?"

    She looked at the stuff they were working on, trying to figure out what it was.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  30. - Top - End - #60
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Ruins of Azlant IC 2

    The clockwork humanoid closer to you takes pause with its work, turns to you and responds in Azlanti. "You are trespassing. You are not authorized to receive information. You are required to leave immediately. The security has been alerted. If you don't leave now, you will be removed by force." It does not immediately resume its work, but instead seems to await your reaction.

    Lookin at the things the humanoids were working on, Laurelata mostly sees pieces of... quartz? No raw quartz like it comes from prospectors, but various bits and pieces it seems.

    Spoiler
    Show
    Roll some skill having to do with the stuff (gems, minerals or suchlike) vs DC 15 or just appraise vs DC 20 (at +5 if you spend time handling the stuff, if they let you).
    Last edited by u-b; 2022-01-19 at 12:47 PM.

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