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  1. - Top - End - #151
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Ruins of Azlant IC 2

    Laurelata's attack almost gets the fishman, but he dodges enough for the rapier to just glance off his scales. With the fishman's back to the wall and his near side covered, Henri decides to cut the fishman's possible retreat and cover the other side. He catches a nasty blow by the glaive for 11 damage and, berely holds himself together while swinging the axe, which results in a wide enough miss. A jet of water speeds past the combatants and hits the bookshelf. This causes some damage, but not to anyone involved, which might be good or bad depending on how you look at it. The fishman, locked into close combat, drops the glaive and attacks Henri with both claws and teeth, landing only the bite, but for a solid chunk of Henri's cheek, causing 7 damage and prompting an urgent reevaluation of the situation at hand.

    Spoiler
    Show
    Fishman glaive AoO (1d20+11)[25] for (1d10+7)[11]
    Claw (1d20+7)[8] for (1d4+2)[5]
    Claw (1d20+7)[13] for (1d4+2)[3]
    Bite (1d20+7)[19] for (1d6+2)[7]

    Henri is at AT19. Laurelata is at AV19, the others don't really move.

    => Party

  2. - Top - End - #152
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    Trying to distract the critter from Henri, Laurelata attacked again.
    "Try to get to the other side," she shouted to the others, "so it has to split its attention."

    Spoiler: OOC round 2
    Show

    move action: speak
    attack (1d20+5)[19] for damage: (1d6+3)[8]

    Laurelata
    F CG Elf Rogue (unchained), Level 3, Init 9, HP 18/18, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 15, Fort 1, Ref 6, Will 2, CMB +2, Base Attack Bonus 2
    Rapier +5 (1d6+3, 18-20/x2)
    holy, reliquary, Str+1 composite longbow +1 (20 arrows) +5 (1d8+1 (+2d6), x3)
    dagger +5 (1d4, 19-20/x2)
    masterwork, magical chainshirt +1 (+5 Armor, +3 Dex)
    Abilities Str 11, Dex 16, Con 10, Int 16, Wis 12, Cha 14
    Condition None

    Last edited by farothel; 2022-03-30 at 01:21 PM.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  3. - Top - End - #153
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Spoiler: Round 3, Henri's Status
    Show
    Henri
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 3, Init 1 (+2 in Jungle), HP 1/30, Speed 20 ft
    AC 18, Touch 11, Flat-footed 17, CMD 18, Fort 7, Ref 6, Will 5, CMB +7, Base Attack Bonus 3
    Greataxe +5 (1d12+12, 20/x3)
    Breastplate (+6 Armor, +1 Dex, +1 Natural)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition Power Attack

    With gritted teeth Henri grunts, "Healing, please!" as he waits for a chance to strike at the enemy. Once any healing is delivered he swings his axe and then steps back, out of melee.

    Spoiler: Mechanics
    Show
    Delay turn until Jessica (hopefully) delivers some healing, somehow.

    Then he uses Power Attack with his Greataxe: (1d20+5)[16] to hit, (1d20+5)[23] (20/x3), (1d12+12)[13] slashing damage, (2d12+24)[43] critical strike damage.

    Finally, 5-ft step to AS20

  4. - Top - End - #154
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    Default Re: Ruins of Azlant IC 2

    Jessica dutifully calls upon shelyn once more to heal everyone but the nearby fishman.

    Spoiler: Jessica, round 2
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 3, Init 2, HP 20/20, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 15, Fort 4, Ref 2, Will 5, CMB +4, Base Attack Bonus 2
    Glaive +4 (1d10+3, x3)
    Dagger +4/+3 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 1/9, 2d6
    Caravan Bond: (5/5) All allies, currently not including Lightburn
    Touch of good: 3/5
    Bit of Luck: 3/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    Bless: 1/1
    Protection from Evil: 0/1
    Unprepared slots: 1

    (2d6)[6] HP

  5. - Top - End - #155
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    Daemon

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    Default Re: Ruins of Azlant IC 2

    With the fishman's polearm discarded, Taz moves forward toward the fray and launches another jet of water at the fishman from a better angle.

    Spoiler: Taz, Round 3
    Show
    Free: maintain point of burn - +1/+2 to att/dam of blast, also +5 cold resist.
    Move: to AV20
    Standard: water blast on the fishman
    Attack: (1d20+6)[7]
    Damage: (2d6+9)[16]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 23, Init 2, HP 33/33 (NL 3), DR Cold/pressure - 6 (1), Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 2, CMB +3, Base Attack Bonus 2
    PBS Water Blast +6 (2d6+9, x2)
    Dagger +3 (+4 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +3 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Burn 1
    Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  6. - Top - End - #156
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Ruins of Azlant IC 2

    Laurelata stabs the fishman in the chest for 8 damage. Henri also hits, but is too busy breaking the contact and so the wound caused by a mighty swing is long, but not too deep, for "only" 13 damage. Jessica channels in 6 healing, but if things go at current rate, that seems nowhere close to enough. Taz repositions herself and blasts another powerful jet of water straight at the bookshelf. The fishman picks up the glaive to swing it at Henri...

    Spoiler
    Show
    Laurelata can make an AoO, which normally would not be enough, and then...

    Fishman glaive: (1d20+10)[23] for (1d10+7)[16]

    Ouch. Henri out.


    => Party

  7. - Top - End - #157
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    Clearly her distraction hadn't worked, although she did try to take it out, by trying to stab it when it picked up its weapon and then again.

    Spoiler: OOC round 3
    Show

    AoO: (1d20+5)[9] for damge: (1d6+3)[5]
    attack (1d20+5)[9] for damge: (1d6+3)[5]

    Laurelata
    F CG Elf Rogue (unchained), Level 3, Init 9, HP 18/18, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 15, Fort 1, Ref 6, Will 2, CMB +2, Base Attack Bonus 2
    Rapier +5 (1d6+3, 18-20/x2)
    holy, reliquary, Str+1 composite longbow +1 (20 arrows) +5 (1d8+1 (+2d6), x3)
    dagger +5 (1d4, 19-20/x2)
    masterwork, magical chainshirt +1 (+5 Armor, +3 Dex)
    Abilities Str 11, Dex 16, Con 10, Int 16, Wis 12, Cha 14
    Condition None

    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  8. - Top - End - #158
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Spoiler: Round 4, Henri's Status
    Show
    Henri
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 3, Init 1 (+2 in Jungle), HP -10/30, Speed 20 ft
    AC 18, Touch 11, Flat-footed 17, CMD 18, Fort 7, Ref 6, Will 5, CMB +7, Base Attack Bonus 3
    Breastplate (+6 Armor, +1 Dex, +1 Natural)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition Prone and dying

    Henri collapses from his wounds, bleeding on the floor.

    Spoiler: Mechanics
    Show
    To stabilize (DC 10 Constitution Check with a penalty = to negative HPs): (1d20-7)[-2]

    Edit: failed, so he lost another HP and is at -10 HPs. Five rounds from death...

  9. - Top - End - #159
    Ogre in the Playground
     
    Daemon

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    Default Re: Ruins of Azlant IC 2

    After the fishman picks up the glaive and drops Henri, Taz clenches her teeth in anger. The creature branishes the glaive at her in an aggressive fashion. Not wanting to get hit, she considers jumping back, but instead dashes forward firing a shot when just inches from the fishman.

    Spoiler: Taz, Round 4
    Show
    Free: maintain point of burn - +1/+2 to att/dam of blast, also +5 cold resist.
    5 ft step to AU19
    Standard: water blast on the fishman
    Attack: (1d20+6)[24]
    Damage: (2d6+9)[13]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 23, Init 2, HP 33/33 (NL 3), DR Cold/pressure - 6 (1), Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 2, CMB +3, Base Attack Bonus 2
    PBS Water Blast +6 (2d6+9, x2)
    Dagger +3 (+4 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +3 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Burn 1
    Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  10. - Top - End - #160
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    Default Re: Ruins of Azlant IC 2

    Hewitt makes a new summon to assist his companions. Once again summons a celestial wolf and asks it to move forward and attack the fishman ahead.

    Spoiler: OOC
    Show

    Bite: (1d20+2)[16] Damage: (1d6+1)[6]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  11. - Top - End - #161
    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    Laurelata did not quite expect the fishman to pick up the glaive again just after he dropped it, so she was not prepared to seize the opportunity, and when that glaive is used for good effect, she finds herself even less prepared be the only melee person to face that opponent, waving her rapier somewhere his way, with the effect of achieving nothing... but then Tazmara joins in and blasts a hole in the fishman's side for 13 damage, the thinly dilluted blood and dispersed parts of intestines splattering everywhere... the fishman gets a bite of her, for 4 damage, dealing not nearly as much as he got. Then even more reinforcements appear - a wolf, and bithing solid chunk of fishman's leg, for 6 damage, and you start to see some shadow of doubt... not so much on your opponent's "face", but by his stance and such. He drops the glaive again, and goes all-in against Tazmara... he deals 6 and 10 and 3, clawing and biting the dwarf, like, all over... and then you are washed by a wave of healing energy, for 8 - not quite keeping with the rate of damage you are suffering, but clearly much better than nothing, and sort of giving you hope...

    Spoiler
    Show
    Bite AoO (1d20+7)[15] for (1d6+2)[4]
    Claw (1d20+7)[18] for (1d4+2)[6]
    Claw (1d20+7)[27] for (1d4+2)[4]
    Crit (1d20+7)[24] for (1d4+2)[6]
    Bite (1d20+7)[15] for (1d6+2)[3]

    Channel (2d6)[8] (I'm spending one for Jessica)


    => Party (but Henri is still out)
    Last edited by u-b; 2022-04-07 at 12:42 PM.

  12. - Top - End - #162
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    This was clearly not going well, but now it would be difficult to withdraw. Feeling the healing energy, Laurelata knew Henri would be okay, so she could concentrate on getting this enemy out of the way.

    Spoiler: OOC round 4
    Show

    attack (1d20+5)[20] for damge: (1d6+3)[8]

    Laurelata
    F CG Elf Rogue (unchained), Level 3, Init 9, HP 18/18, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 15, Fort 1, Ref 6, Will 2, CMB +2, Base Attack Bonus 2
    Rapier +5 (1d6+3, 18-20/x2)
    holy, reliquary, Str+1 composite longbow +1 (20 arrows) +5 (1d8+1 (+2d6), x3)
    dagger +5 (1d4, 19-20/x2)
    masterwork, magical chainshirt +1 (+5 Armor, +3 Dex)
    Abilities Str 11, Dex 16, Con 10, Int 16, Wis 12, Cha 14
    Condition None

    Last edited by farothel; 2022-04-07 at 12:38 PM.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  13. - Top - End - #163
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Ruins of Azlant IC 2

    "Finish him quickly!" Jessica calls urgently. For the first time in her adult life, she can feel that her connection with Shelyn has been tapped- she's simply not capable of drawing further upon the pure energy of her goddess' power. Instead, she considers the morning's meditation and abandons her last prepared spell. "Henri, we need you!!" she comments, almost frantically, as she converts a blessing into pure holy energy.

    Spoiler: Jessica, round 4
    Show
    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 3, Init 2, HP 20/20, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 15, Fort 4, Ref 2, Will 5, CMB +4, Base Attack Bonus 2
    Glaive +4 (1d10+3, x3)
    Dagger +4/+3 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 0/9, 2d6
    Caravan Bond: (5/5) All allies, currently not including Lightburn
    Touch of good: 3/5
    Bit of Luck: 3/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)
    Bless: 0/1
    Protection from Evil: 0/1
    Unprepared slots: 1

    converting bless to CLW: (1d8+3)[4]

  14. - Top - End - #164
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Spoiler: Round 5, Henri's Status
    Show
    Henri
    Male True Neutral Half-Orc Ranger (Wild Stalker), Level 3, Init 1 (+2 in Jungle), HP 2/30, Speed 20 ft
    AC 18, Touch 11, Flat-footed 17, CMD 18, Fort 7, Ref 6, Will 5, CMB +7, Base Attack Bonus 3
    Breastplate (+6 Armor, +1 Dex, +1 Natural)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 14, Cha 7
    Condition None

    With a grunt Henri's eyes open. He looks up from the floor, realizes the danger he's (still) in, and rolls away from the enemy before trying to get back to his feet!

    Spoiler: Mechanics
    Show
    Crawling away (which incurs an AoO...his AC will be at 14 while prone...) to AR21. If he makes it there without being dropped again he will stand.

    Quote Originally Posted by PRD
    Crawling
    You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

  15. - Top - End - #165
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    Daemon

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    Default Re: Ruins of Azlant IC 2

    Reeling from her nascent injuries, Taz jumps back and fires another powerful blast at the fishman.

    Spoiler: Taz, Round 5
    Show
    Free: maintain point of burn - +1/+2 to att/dam of blast, also +5 cold resist.
    5 ft step to AU20
    Standard: water blast on the fishman
    Attack: (1d20+6)[17]
    Damage: (2d6+9)[20]

    Spoiler: Taz stats
    Show
    Tazmara Stonesong
    F NG Dwarf Kineticist (Aquakineticist), Level 23, Init 2, HP 18/33 (NL 3), DR Cold/pressure - 6 (1), Speed 20 / 20 (swim)
    AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 2, CMB +3, Base Attack Bonus 2
    PBS Water Blast +6 (2d6+9, x2)
    Dagger +3 (+4 thrown) (1d4+2, 19-20/x2)
    Heavy Pick +3 (1d6+1, x4)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
    Condition Burn 1
    Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)

  16. - Top - End - #166
    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    Your coordinated efforts finally get the fishman - a nice little hole in the chest and then said chest is literally blown apart by a super-speed jet of water. Both Laurelata and the wolf are splattered with what came out of the fishman. The wolf, actually, does not seem to mind, making a few more bites and chews if not stopped. The question is, what you do next...

  17. - Top - End - #167
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Narrowly avoiding the gore splatter from where he stands, Henri gasps in obvious pain at his wounds. With a nod of thanks to Jessica he stows his axe and looks around. "Is there anything more here planning to gut us?" he asks quietly, the question partially rhetorical and partially serious, as he doesn't trust the unfamiliar magic/tech around them. "We need to find a safe place to rest and stop. I can't take any more..."

    Spoiler: Mechanics
    Show
    Perception: Take 20 for a 29 or (1d20+9)[27]

  18. - Top - End - #168
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    Farmerbink's Avatar

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    Default Re: Ruins of Azlant IC 2

    Jessica is visibly relieved when their foe falls. As she hurries to Henri's side, and helps him rise, she nods and finds her own voice- a more flustered display than any have yet seen from her, even when she nearly died herself. "I couldn't agree more. Really, I must insist we find a way to rest. If I have a few minutes, I can call upon Shelyn's power only one last time today- and not for anything extravagant. We'll be well protected from the elements in here, and at least as defensible as anywhere else we've slept in weeks."

  19. - Top - End - #169
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "Not a bad idea," Laurelata said, while checking if the fishman had anything interesting, "Let's finish our recon of this floor and then set-up camp to the side where we can't be taken from behind."

    She would head to the double doors and listen to hear if there was movement behind them. She would also check them for traps.

    Spoiler: OOC rolls
    Show

    perception on the door to hear: (1d20+9)[17]
    perception for traps: (1d20+11)[19]
    disable device if traps: (1d20+10)[25]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  20. - Top - End - #170
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    DaOldeWolf's Avatar

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    Default Re: Ruins of Azlant IC 2

    Hewitt finally reunites with the party. "Agreed. I am almost tapped out myself. And basic magic and a couple more summons aint going to make it far...." Hewitt actually complains outloud.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  21. - Top - End - #171
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    u-b's Avatar

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    Default Re: Ruins of Azlant IC 2

    Nothing animate seems to be active on this floor. Henri suspects the upper level is not empty, but cannot provide much in the way of details as the sounds are not very loud. The doors leading to the central room seem neither locked not trapped and even out of it there is a lot of stuff, including full shelves of books, but that would require time to sort out...

  22. - Top - End - #172
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Henri looks behind him, notes the lack of sound from that way, and walks around to check and find the dead end. He returns a moment later and gestures at the pair of doors. "I'll listen, but if it sounds bad someone else needs to open it...or block it," he says as he leans down to listen.

    Spoiler: Mechanics
    Show
    Perception (1d20+9)[18]

  23. - Top - End - #173
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    u-b's Avatar

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    Default Re: Ruins of Azlant IC 2

    There still seems to be no sound coming from behind the double doors.

  24. - Top - End - #174
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    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    "I'll go first," Laurelata said. As soon as everybody was ready, she opened the doors and looked in without going into the room.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  25. - Top - End - #175
    Ettin in the Playground
     
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    Default Re: Ruins of Azlant IC 2

    The sight beyond the doors is somewhat unexpected as things go, but Laurelata probably did not have precise expectations, so...

    Along the perimeterof this room is an octagonal walkway illuminated by a soft, pervasive light. The only major, and overwhelmingly dominant, feature is another chamber inside this area, which has transparent walls and appears to be filled with gently bubbling water. This cistern or tank appears to extend up into the next floor, although there is a stone ceiling 15 feet above this external walkway. Valves of various sizes cover the floor of the tank, leading to pipes and hoses that lead somewhere into the tower. The water inside seems surprisingly clean. On the east side of the tank is a transparent door, complete with an opaque handle. You are not sure you can make sense of a vertical door leading into a lower part of a large water-filled tank.

  26. - Top - End - #176
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Ruins of Azlant IC 2

    Henri looks into the room and mutters, "I'm so out. I'm going down the ramp to hole up in the room with the broken...people? We can lock that door, rest, and recover..." Then he begins to do just that, apparently expecting the others to join him.

  27. - Top - End - #177
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Ruins of Azlant IC 2

    Jessica nods soberly. "That's an interesting looking room," she murmurs, "but I'm in no position to help if anything goes wrong. I agree with Henri." She follows the ranger down the ramp, obviously eager to rest and recover.

  28. - Top - End - #178
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: Ruins of Azlant IC 2

    Laurelata wasn't sure what to make of that strange room. And with the others wounded as they were, she also understood that now wasn't the time to continue investigating. So she shut the doors again and followed the others to the small room and the lab. There she would spend the rest of the day looking at the automatons they had destroyed, making notes and starting to make headway on figuring them out, probably with Hewitt's help if he wanted.

    One of the things she would do is pile up some stuff on the inside of the door, so that if the door was opened, there would be a lot of noise and they would hopefully wake up.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  29. - Top - End - #179
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Ruins of Azlant IC 2

    You barricade in the eastern room on the first floor and spend the rest of the day and the night. You are not disturbed during that time. Laurelata has some fun with the clockworks. The one barely surviving torso seems to have a reprogramming circuity. The other likely had it too. Laurelata cannot make much sense of the thing, but seems it was not set to factory defaults, whatever that means.

    Spoiler
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    You rest and restore your magics. Everyone spend a day's worth of water and food. Anyone unable has to either ask for some or be fatigued for the rest of the day.

  30. - Top - End - #180
    Ogre in the Playground
     
    Daemon

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    Default Re: Ruins of Azlant IC 2

    Taz eyes the strange door. "I have creeping suspicion that opening that door would somehow not flood the room with water... but if it does, it would be too much for me to control. " She glances at her wounds, only partially healed, not actively bleeding any longer, but still pretty bad, "I could use the rest too."

    ---

    After a night of rest, Taz looks over her wounds with a grimace. Turning to Jessica, she says, "I think I might need some more healing. Maybe I shouldn't get near the fishmen in the future..."

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    Jessica has create water, so I will assume that covers water. Taz has some extra rations if anybody needs one.

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