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  1. - Top - End - #211
    Ogre in the Playground
     
    Izzarra's Avatar

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    Apr 2014
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    Washington, USA
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    Default Re: Ghosts of Saltmarsh OOC

    Any of the other players still with us?
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  2. - Top - End - #212
    Troll in the Playground
     
    RedWizardGuy

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    Nov 2013
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    Australia
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    Default Re: Ghosts of Saltmarsh OOC

    Still here, just been unfortunately inactive lately. I have a sleep disorder, and when I haven't been at work I have been asleep. Catching up now and will post IC.

  3. - Top - End - #213
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Sorry all, I've been busy the last few days as well. Happy to keep pushing forward and we'll see where we're at once you've cleared the basement/house.
    Avatar by AstralSeal

  4. - Top - End - #214
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2015

    Default Re: Ghosts of Saltmarsh OOC

    Alright, lets keep rolling :)

  5. - Top - End - #215
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Gonna wait for confirmation from a second player before going through any of the doors, so one character doesn't get themselves in over their heads.
    Avatar by AstralSeal

  6. - Top - End - #216
    Ogre in the Playground
     
    Izzarra's Avatar

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    Apr 2014
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    Washington, USA
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    Default Re: Ghosts of Saltmarsh OOC

    Approximately how long does it look like the corpse been dead for? Hours, Days, Weeks.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  7. - Top - End - #217
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    A few weeks dead.
    Avatar by AstralSeal

  8. - Top - End - #218
    Ogre in the Playground
     
    Izzarra's Avatar

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    Apr 2014
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    Default Re: Ghosts of Saltmarsh OOC

    Wasn't there a cavern that we walked past and didn't properly check before we got into the basement?
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  9. - Top - End - #219
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2015

    Default Re: Ghosts of Saltmarsh OOC

    Yes, but it didn't sound very interesting to me. There's also a barred door marked "Danger" right next to the room we're currently in, which I think we should check next.

  10. - Top - End - #220
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2015

    Default Re: Ghosts of Saltmarsh OOC

    Just wondering if we should reopen recruitment?

    Seems like Izzarra and I are the only players still around?

  11. - Top - End - #221
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Yeah, if any other players are watching/reading the thread, chime in here. I can re-open recruitment and fill us up to 4-6 players. Should have that up in the next Day or two.
    Avatar by AstralSeal

  12. - Top - End - #222
    Ogre in the Playground
     
    Izzarra's Avatar

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    Apr 2014
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    Default Re: Ghosts of Saltmarsh OOC

    Sure, if it is just us we could use some more players.

    How would we phase out the others and bring in new characters, go back to town?
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  13. - Top - End - #223
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Yeah, you'd meet people in town. Lioslath said they were still interested, I pinged the other players as well. Before doing a new thread for recruitment I'd probably ask the people who signed up for the original recruitment thread to see if they were interested still.
    Avatar by AstralSeal

  14. - Top - End - #224
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Alright, it looks like we may be OK to go forward with the current party. Going to post IC again in a moment, forgot about Darkvision...
    Avatar by AstralSeal

  15. - Top - End - #225
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Was away for the weekend, but yes, skeletons. Your group has enough time to organize in whatever way you'd like, just describe the situation you want to set up. Roll initiatives when you can.
    Avatar by AstralSeal

  16. - Top - End - #226
    Ogre in the Playground
     
    Izzarra's Avatar

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    Apr 2014
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    Default Re: Ghosts of Saltmarsh OOC

    Sorry for the delay, just flew half way around the planet and I have some terrible jet lag.

    Initiative: (1d20+3)[22]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  17. - Top - End - #227
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2015

    Default Re: Ghosts of Saltmarsh OOC

    Initiative for Byrok: (1d20+0)[10]

  18. - Top - End - #228
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Byrok, you can make your opportunity attack now along with anyone else who would have prepared for the slow moving skeletons.
    Yue, feel free to take your turn as well, since you're at the top of initiative.
    Avatar by AstralSeal

  19. - Top - End - #229
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Poking the thread here for Eldryn, Caspian, Tulvi. I'll check back a few hours now and go for the skeletons, but enough damage might be able to save us an attack on Byrok.


    Unless y'all say otherwise, I'm assuming you're bottlenecking them at the door and Byrok is there to take the damage (while raging). Also, I'll assume y'all are attacking the closest one/most damaged one and if they're all equal, just the one at the top of the order.
    Avatar by AstralSeal

  20. - Top - End - #230
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    It's the group's turn, looks like the skeleton missed.
    Avatar by AstralSeal

  21. - Top - End - #231
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Poking the thread - it's Byrok's turn, if there's no attack in a few hours I'll just move on and Byrok and can get that turn whenever.
    Avatar by AstralSeal

  22. - Top - End - #232
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh OOC

    Is it possible for Yue to move up and get the Skeletal Alchemist and some of the others with Burning Hands without hitting allies?
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  23. - Top - End - #233
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Quote Originally Posted by Izzarra View Post
    Is it possible for Yue to move up and get the Skeletal Alchemist and some of the others with Burning Hands without hitting allies?
    Yeah, that should be fine. You can angle yourself right to get the skeleton in the door and the alchemist, and then step back to let Byrok block the way.
    Avatar by AstralSeal

  24. - Top - End - #234
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh OOC

    Just a heads up. I am going to be out of town for a week starting in a couple of days. I will try to post, but not certain if it will be possible.

  25. - Top - End - #235
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh OOC

    I am holding off posting IC for Yue until Eldryn reports back as it probably took a little while to pack the bag.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  26. - Top - End - #236
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Some more info on the upstairs. I let Eldryn find the traps partially because of his proficiency in arcana and the fact that I don't wanna just pull a gotcha at this point. The effects are unlikely to really matter anyway, since you've explored the basement area already.
    Avatar by AstralSeal

  27. - Top - End - #237
    Ogre in the Playground
     
    Izzarra's Avatar

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    Apr 2014
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    Default Re: Ghosts of Saltmarsh OOC

    Without a map to look at I am not sure if we have checked every room underground yet, aside of the large empty looking cavern a while back. Did we get all of the rooms?
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  28. - Top - End - #238
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh OOC

    Yeah, you got all of the rooms downstairs.

    I'll try to figure out a way to do maps - the problem with the ones provided in the book are that they show secret rooms and there isn't a great way to hide those without being obvious something is there.
    Avatar by AstralSeal

  29. - Top - End - #239
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh OOC

    Quote Originally Posted by CaoimhinTheCape View Post
    I'll try to figure out a way to do maps.
    I have been using https://new.tableplop.com/ for the games I am running. It has reasonable fog of war functionality that lets you cover up parts that the players shouldn't see yet.

    Some GMs I have been playing with have been drawing up the maps in google spreadsheets.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  30. - Top - End - #240
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh OOC

    Quote Originally Posted by CaoimhinTheCape View Post
    It takes a moment but you also find a set of footprints on the ground, which look like they are headed toward the staircase you just came up.
    Do the footprints look recent?
    Survival: (1d20+3)[20]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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