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  1. - Top - End - #211
    Titan in the Playground
     
    BlueWizardGirl

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    Edmonton, Canada

    Default Re: Good Strikes Back (IC)

    Otrera and Hillock

    Hillock seems to recover when Sora blasts away the Sargentum. She embraces him - a very strange sight, and then the pair recover.

    *We'll start down ahead, and will get out of the way and send up to the rest of you if we meet anything in the shaft. Although, by their very nature, such places are normally kept clear.*

    Otrera and Hillock pass down through the floor next to the lift, and then out into the shaft below it.

    Spoiler: OOC
    Show
    Descending at about 140' per round. Watching not only for surprises via lifesense, but also observing the machinery of the lift mechanism, to try to spot any unpleasantness that might be set up there.

    Otrera Spot: (1d20+41)[56]
    Hillock Spot: (1d20+21)[37]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  2. - Top - End - #212
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Good Strikes Back (IC)

    Raodan found himself marveling at his companions, and was again impressed by them.

    He nodded his thanks, and stepped onto the platform, signalling to them that he was ready in case they could not see him.

    "I am ready"

    Spoiler
    Show

    Raodan
    HP's: 117/101
    AC: 37
    T: 29 FF: 29
    Saves- F: +12 R: +24 W: +20
    Effects: Heroe's Feast (16 temp HP, immunity to poison/fear for 12 hours & +1 morale to attack and will saves), Extended Superior Invisibility (34 minutes), True Seeing (160 minutes), Telepathic Bond (160 minutes), Mass Resist Energy, Fire and Cold 30 (~170 minutes), Foresight (170 minutes?), Ghost Mind (caster level check DC 38 vs scrying), Ghost Sight (see invisible and ethereal), trapfinding, -5 to hit
    Last edited by BelGareth; 2022-02-18 at 11:25 AM.
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  3. - Top - End - #213
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: Good Strikes Back (IC)

    Otrera and Hillock descend what they guess to be 100 feet before coming out the top of the cavern and continuing the last 25 feet to the floor. The room is empty and has two tunnels leading from it.
    (Listen check please)
    #GoreMutualarejerks

  4. - Top - End - #214
    Titan in the Playground
     
    BlueWizardGirl

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    Sep 2005
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    Edmonton, Canada

    Default Re: Good Strikes Back (IC)

    Otrera and Hillock

    Ortera and Hillock float silently down the shaft and emerge in the cavern. She immediately sends up to her colleagues.

    *The shaft is about a hundred feet deep, and ends in a high-ceilinged cavern with two tunnels branching off from it. No living things in the cavern, as far as I can tell, but there's the sound of hammers down one of the passages. If you have a way to silence the motion of the lift as you descend, that would be useful.*

    Her examination of the cavern complete, Otrera gestures for Hillock to join her in the floor of the cavern, to await the arrival of the others.

    Spoiler: OOC
    Show
    Ironically, the elephant has a terrible listen bonus.

    Otrera listen: (1d20+21)[31]
    Hillock listen: (1d20+3)[8]

    Otrera is interested in which of the tunnels is getting more foot traffic, and how big the feet are.

    Otrera Spot: (1d20+41)[46] and Survival (1d20+15)[33]
    Last edited by Toliudar; 2022-02-18 at 01:01 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  5. - Top - End - #215
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: Good Strikes Back (IC)

    The sound of hammers ringing off stone can be heard from the left hand passage, and it has the most foot traffic on it.
    #GoreMutualarejerks

  6. - Top - End - #216
    Firbolg in the Playground
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    Default Re: Good Strikes Back (IC)

    "Alright, coming down." Sora looks to see if anyone is taking the lift. Once everyone using the lift is aboard she directs an elemental to operate the lift and the others to meet them at the bottom.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  7. - Top - End - #217
    Bugbear in the Playground
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    Default Re: Good Strikes Back (IC)

    Tessa has perfect maneuverability, so she'll wait at the top and keep watch until the lift reaches the bottom and people have spread out. Then she'll drop down and join them.

    Just in case there's something going on up top and an ambush to be sprung...
    Spot check: (1d20+4)[12]
    Listen check: (1d20+1)[5]

    She has darkvision 60 ft and a permanent See Invisibility spell for special senses.
    Last edited by Aracor; 2022-02-18 at 02:32 PM.

  8. - Top - End - #218
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Good Strikes Back (IC)

    Otrera and Hillock

    The ghostly pair poke their heads up out of the floor as the lift arrives.

    *Based on what the dwarves are singing, there might only be seven miners down the tunnel.*

    Otrera's arm appears as she points towards the tunnel that singing is coming from.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  9. - Top - End - #219
    Firbolg in the Playground
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    Default Re: Good Strikes Back (IC)

    The lift reaches the bottom. Sora steps off. "No signs of the other voices right? Otrera and Raodan, care to each take a tunnel to scout?"
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  10. - Top - End - #220
    Troll in the Playground
     
    Debatra's Avatar

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    Default Re: Good Strikes Back (IC)

    Mulcri will float down the shaft a few feet above the rest of the group. When they reach the bottom, she will land beside them and send a Prying Eye down the right-hand tunnel with instructions to stay hidden and return when it sees anything of note. While it's gone, she will attempt to use her Third Eye to observe the workers who are presumably the source of the hammering and singing.
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

    My Homebrewer's Extended Signature
    Spoiler: Quotes
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    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  11. - Top - End - #221
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: Good Strikes Back (IC)

    (Let me be clear, there is NO singing. I made a joke to Toliudar on his Listen check, pulling the 7 dwarfs working song, but I said, she does NOT hear this, but it was misinterpreted that she DID hear it)

    The prying eye floats down the tunnel and comes back very quickly to report a pit fiend, an ice devil and a very large cloud giant. Using the Third Eye, Mulcri sees the tunnel divide several feet in and it is not clear if the hammering is coming from one or the other, or both.
    #GoreMutualarejerks

  12. - Top - End - #222
    Troll in the Playground
     
    Debatra's Avatar

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    Default Re: Good Strikes Back (IC)

    (With 30' movement, presumably double-moving but at half-speed to remain hidden, about how long was "very quickly"? Also, while the Eye would have come back as soon as it saw them, did it happen to get a glance at what they were doing? Mainly, did they appear to be coming this way?)

    "The left tunnel forks again partway down, but we have more pressing issues. The fiends and giant are down the right tunnel, and they're close." She uses her Third Eye again, this time to observe the three of them.
    Last edited by Debatra; 2022-02-19 at 01:16 PM.
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

    My Homebrewer's Extended Signature
    Spoiler: Quotes
    Show
    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  13. - Top - End - #223
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: Good Strikes Back (IC)

    The tunnel to the pit fiend would be about 30 feet long based on the eye travel. They are not heading towards you, they appear to be discussing mine business.
    #GoreMutualarejerks

  14. - Top - End - #224
    Titan in the Playground
     
    BlueWizardGirl

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    Edmonton, Canada

    Default Re: Good Strikes Back (IC)

    Otrera and Hillock

    On hearing that the devils are close, Otrera and Hillock rise up out of the floor. Otrera looks at Hillock and makes a circle over her head. Hillock nods.

    He gradually solidifies and shifts from grey to silver-white, while feathered wings sprout from his back. The morninstar in his hands seems to gleam with silvery light.

    Otrera, meanwhile, also becomes solid again. She transforms into a slightly less robust version of Hillock's form. She swishes her glaive, getting a feel for it in this new form.

    *Shall we go kill some devils?*

    Spoiler: OOC
    Show
    Hillock becomes a Solar. Otrera becomes a Planetar.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  15. - Top - End - #225
    Firbolg in the Playground
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    Default Re: Good Strikes Back (IC)

    Sora

    "They're close and not aware of us? Excellent. We have the advantage, let's use it. Time for final spells. We need to hit them with Dimensional Anchor so they don't escape and their spells could be a problem where dispelling would help."

    The warmage casts Shield on herself. "Nicer choice, Otrera. Let's finish this. Everyone ready?" She isn't taking lead in the charge, but will quickly follow, casting as soon as she sees the pit fiend.

    Spoiler: OOC
    Show
    Might as well get ahead on doing the roll.
    Initiative (1d20+7)[23]
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  16. - Top - End - #226
    Ogre in the Playground
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    Default Re: Good Strikes Back (IC)

    Tinac nods affirmatively at Otrera and is ready to unleash his magic at the first opportunity.


    Spoiler: OOC
    Show
    Tinac readies a Recitation to cast as soon as he is within range of the fiends

  17. - Top - End - #227
    Bugbear in the Playground
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    Default Re: Good Strikes Back (IC)

    I'm ready!

    Tessa will pause momentarily to see anyone has a last-minute spell that they'd like to cast before charging in.

    Initiative roll from OOC post: 39
    Last edited by Aracor; 2022-02-20 at 11:24 AM.

  18. - Top - End - #228
    Troll in the Playground
     
    Debatra's Avatar

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    Default Re: Good Strikes Back (IC)

    "Let me go first so I can scan them with my Greater Arcane Sight. They are close enough that you can rush in if any of them happen to spot me with True Seeing without having to get closer first. Raodan, you may as well come too, but stay behind me until I can get the information." She will order her remaining Eyes to stay here and stay hidden, except for one that she will send down the left tunnel with instructions to hide at the fork and return to her if anything not part of their group comes along. Mulcri will then silently fly down the right tunnel until she can see the three enemies in question, stopping short to peek around any corner there might be.

    Spoiler
    Show
    Hide if Needed: (1d20+16)[21]
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

    My Homebrewer's Extended Signature
    Spoiler: Quotes
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    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  19. - Top - End - #229
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Good Strikes Back (IC)

    Otrera and Hillock

    Otrera and Hillock beat their wings and lift up about 10', so as to be able to rush in without getting in the way of the pedestrians.

    *Sora, is there any chance that you might be able to augment us with that hastening magic? It's immensely helpful in battle.*

    Spoiler: OOC
    Show
    Initiative: (1d20+6)[19]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  20. - Top - End - #230
    Firbolg in the Playground
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    Default Re: Good Strikes Back (IC)

    Sora

    "Tessa prefers to handle that. Should be coming shortly. No mercy for the enemy!"

    Sora follows the others in, far enough to see the enemy. The injured elemental and one other stick to her side. The other three original elementals and the newer larger one zip through the ground to the enemy, two to the left, 2 to the right.

    The warmage makes a quick clenching movement and a green ray streaks at the pit fiend.
    She then points two fingers from her non sword hand and while twisting that wrist with an quick incantation, a black ray from each of the extended fingers shoots out at the pit fiend.

    Spoiler: OOC
    Show
    Sora has 40' speed and the elementals have 20' speed. With Haste that becomes 70' and 50'. The elementals move in and pop up on the sides of the enemy so they won't interfere with party members moving to melee. If they don't have haste their full move is to get into position. With haste they get an attack. I don't know the enemy formation but hoping each elemental will be on a different target with the huge elemental (Hugo1) on the pit fiend.

    Sora: If the pit fiend isn't there, then target the ice devil. If neither are there then skip the anchor and target the enervations on the giant.

    Quickened Dimensional Anchor (SL8)
    Touch attack: (1d20+16)[33] (extra +1 if hasted)
    No save
    SR yes (1d20+26)[36]

    Split Ray / Empowered Enervation (SL7)
    Touch attack #1: (1d20+16)[29] (extra +1 if hasted)
    Damage: (1d4)[3] negative levels, *1.5
    No save
    SR yes (1d20+26)[46]

    Touch attack #2: roll]1d20+16[/roll] (extra +1 if hasted) --> from OOC: 35
    Damage: (1d4)[2] negative levels, *1.5
    No save
    SR yes (1d20+26)[30]

    Spoiler: Elemental attacks
    Show
    Assuming they get to attack and the enemy is such that attacking from our left and right won't give flanking. L1 and L2 are guarding Sora.

    L3 Attack: (1d20+13)[18] (with +1 Earth Mastery) (extra +1 if Hasted)
    Damage: (2d8+8)[13] (with +1 Earth Mastery)

    L4 Attack: (1d20+13)[23] (with +1 Earth Mastery) (extra +1 if Hasted)
    Damage: (2d8+8)[23] (with +1 Earth Mastery)

    L5 Attack: (1d20+13)[31] (with +1 Earth Mastery) (extra +1 if Hasted)
    Damage: (2d8+8)[17] (with +1 Earth Mastery)

    H1 Attack:Attack: (1d20+20)[30] (with +1 Earth Mastery) (extra +1 if Hasted)
    Damage: (2d10+10)[27] (with +1 Earth Mastery)


    Status (with Haste):
    Sora: AC 35, 180/182hp, 16 temp hp
    L elementals: AC 19, 112hp max (L1 injured)
    H elemental: AC 19, 240hp max

    Spoiler: Sora's effects
    Show

    Retributive Spell - Split ray Disintegrate (SL9)
    Banner of the Storm's Eye (MIC151) 20' suppress fear, immune to stun/confused
    Heroes Feast: 16 temp hp, +1 morale to attack and will saves, immune to poison and fear.
    Greater Anticipate Teleport CL21, 105' radius. 3 rounds delayed.
    Greater Magic Weapon +4: Long Sword
    Protection from Arrows
    Moment of Prescience
    Mass Darkvision
    Telepathic Bond
    Absorption - (DM rolls for # of spell levels secretly)
    Mass Resist Energy, Fire 30
    Mass Resist Energy Cold 30
    Chained Keen Edge
    See Invisibility
    Mass Bear's Endurance
    Shield

    Last edited by Cavir; 2022-02-21 at 12:56 AM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  21. - Top - End - #231
    Titan in the Playground
     
    BlueWizardGirl

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    Edmonton, Canada

    Default Re: Good Strikes Back (IC)

    Otrera and Hillock

    Once Tessa weaves her hastening magic, Otrera and Hillock dash forward. They hope to engage with the ice devil first, perhaps to knock it out of the fight quickly.

    As soon as both complete their strikes, they shift in tandem, becoming hazy and insubstantial again.

    Spoiler: OOC
    Show
    This proceeds with or without Haste. If Haste doesn't happen, reduce the attack rolls by 1.

    Full Round action: charging attack. Preferring to target the ice devil together, but if it's not in range, going after the pit fiend or the giant instead.

    Otrera Attack: (1d20+36)[44]
    Damage: (2d8+20)[26], counts as slashing, magic, good and lawful.

    Hillock Full power attack using shock trooper.
    Attack: (1d20+37)[47] His attack ignores magical miss chances.
    Damage: (3d6+45)[56] Attack counts as piercing, bludgeoning, magic, good, lawful and epic

    With Hillock's Mage Slayer feat, the target and any other opponent within 10' reach cannot cast defensively.

    Free action: after they complete their charge, both Otrera and Hillock shapechange into Dread Wraiths. Incorporeal. At the end of their turn, Otrera's AC is 39, and Hillock's is 2.

    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  22. - Top - End - #232
    Troll in the Playground
     
    Debatra's Avatar

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    Default Re: Good Strikes Back (IC)

    Realizing that the enemy have become alert, Mulcri calls out a mental warning for the rest of their group. "Get in here now!" After a Nerveskitter for herself, she will ascend to the ceiling of the tunnel in order to stay out of the line of fire and lob out a Greater Dispel Magic. "And be careful. They have True Seeing and a summoned Hellcat."

    Spoiler
    Show
    Area Dispel, also including the Hellcat if possible, and using her Mastery of Shaping to avoid dispelling herself or her allies if needed.

    SoH: (1d20+35)[46]

    Dispel Check for Hellcat: (1d20+18)[35]
    Ice Devil: (1d20+18)[36]
    Giant: (1d20+18)[26]
    Pit Fiend: (1d20+18)[30]

    Of course, if Mulcri manages to knock out anyone's True Seeing or the Hellcat summon, she will be more specific in her latter line.

    180/154 HP
    AC 42, T 32, FF 34 TFF 24 (The "Misc" section is both the +5 for Amazon Grace and +4 for my Defending rapier with GMW on it.)
    180' Darkvision, 120' GAS+True Seeing, 90' Blindsense
    DR 10/adamantine (Stoneskin), Mind Blank, Contingent Break Enchantment
    Ten spell levels of Spell Turning

    Potential Immediate Actions: Stay the Hand (two prepped), Greater Mirror Image (pointless because only things with True Seeing can see me anyway, but maybe my Invis will be dispelled or something), Ring of Spell-Battle (auto-detect spellcasting within 60', 1/day redirect a spell someone casts or attempt to counter it as if with Greater Dispel Magic)
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

    My Homebrewer's Extended Signature
    Spoiler: Quotes
    Show
    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  23. - Top - End - #233
    Firbolg in the Playground
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    Default Re: Good Strikes Back (IC)

    Atalanta

    The wildrunner sniffs the air when they reach the bottom of the shaft, getting a scent of what is and what has been around.

    She dashes forward with the others. She sees the enemy they've been searching for. Atalanta let's out a blood-chilling scream at the fiends as she frenzies. Her jaw elongates. Her teeth sharpen. She becomes one with the battle. Quickly and accurately she fires five force arrows into the enemy ranks.

    Spoiler: OOC
    Show
    Scent: fiends, dwarves, giant... anything else? Direction towards each?

    Swift: Chronocharm of the Horizon Walker (1/2 move as swift). Move to be within sight of the enemy, within 20' of Sora and 30' of enemies. Movement is base 50', 80' with Haste.

    Free action: Primal Scream. Enemies within 30' Will DC 27 to negate. Enemies <19HD shakened for 10 rounds. Enemies <9HD are cowered for 10 rounds.

    Full attack with rapid shot. Order of preference: Ice Devil, Hellcat, Pit Fiend, any other evil outsiders, giant. Rolls are assumed to be at Evil Outsider. Woodland Archer (shots after a miss are at +4 to hit) vs favored enemy)

    Attack: (1d20+37)[57] (+18 BAB, +11 DEX, +4 GMW, +1 Heroes Feast, +1 Enemy Spirit Pouch, +1 PBS, +1 Haste)
    Damage: (5d6+21)[40] (2d6 arrows, 1d6 crystal, 2d6 bane, +4 GMW, +6 FE, +3 Imp FE, +4 Hunting, +3 STR, +1 PBS) Force + Good (from crystal)

    Attack: (1d20+37)[50] (+18 BAB, +11 DEX, +4 GMW, +1 Heroes Feast, +1 Enemy Spirit Pouch, +1 PBS, +1 Haste)
    Damage: (5d6+21)[39] (2d6 arrows, 1d6 crystal, 2d6 bane, +4 GMW, +6 FE, +3 Imp FE, +4 Hunting, +3 STR, +1 PBS) Force + Good (from crystal)

    Attack: (1d20+32)[42] (+18 BAB, +11 DEX, +4 GMW, +1 Heroes Feast, +1 Enemy Spirit Pouch, +1 PBS, +1 Haste)
    Damage: (5d6+21)[40] (2d6 arrows, 1d6 crystal, 2d6 bane, +4 GMW, +6 FE, +3 Imp FE, +4 Hunting, +3 STR, +1 PBS) Force + Good (from crystal)

    Attack: (1d20+27)[46] (+18 BAB, +11 DEX, +4 GMW, +1 Heroes Feast, +1 Enemy Spirit Pouch, +1 PBS, +1 Haste)
    Damage: (5d6+21)[44] (2d6 arrows, 1d6 crystal, 2d6 bane, +4 GMW, +6 FE, +3 Imp FE, +4 Hunting, +3 STR, +1 PBS) Force + Good (from crystal)

    Attack: (1d20+22)[35] (+18 BAB, +11 DEX, +4 GMW, +1 Heroes Feast, +1 Enemy Spirit Pouch, +1 PBS, +1 Haste)
    Damage: (5d6+21)[40] (2d6 arrows, 1d6 crystal, 2d6 bane, +4 GMW, +6 FE, +3 Imp FE, +4 Hunting, +3 STR, +1 PBS) Force + Good (from crystal)

    Spoiler: Primal Scream
    Show
    Lasts 11 rounds
    +2 STR (on top of items)
    +6 DEX (on top of items)
    bite 1d8 (can be secondary attack)
    Enemies Shake- enemies within 30' Will save (10+CL+CHA=27) or shaken for CL rounds. Creatures with more HD than you unaffected.
    Pounce: in round that you activate scream
    Enemies Cower: As with Shaken above, but opps < my HD are cowered
    Fast Heal 5 as long as you have at least 1hp

    Spoiler: Ongoing effects
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    Improved Precise Shot (ignore cover/miss chance less than total)
    Primal Scream
    Sora's Banner of the Storm's Eye (MIC151) 20' suppress fear, immune to stun/confused
    Heroes Feast: 16 temp hp, +1 morale to attack and will saves, immune to poison and fear.
    Greater Magic Weapon +4: Bow
    Mass Darkvision
    Telepathic Bond
    Mass Resist Energy, Fire 30
    Mass Resist Energy Cold 30
    Chained Keen Edge
    Mass Bear's Endurance

    AC 31 (with Haste)
    DR 2/Cold Iron
    256/267hp (including this round's fast heal 5)
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  24. - Top - End - #234
    Bugbear in the Playground
    Join Date
    Oct 2009
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    Male

    Default Re: Good Strikes Back (IC)

    As soon as Mulcri gives the word, Tessa rushes in.

    Spoiler: Actions
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    Swift action: Cast Haste, hitting everyone.
    Full-round action: Rush into the room. She has 90 feet, so she should be able to get to a place where she can engage the giant with her Bounding Assault feat, skittering in, striking twice, and then darting back out of reach. She'll use the second target to help her avoid any attacks of opportunity from another creature if she ends up within reach of them. Her movement goal is to end up further than 10' away from any enemy so they'd have difficulty pinning her down with a full attack.
    Attack 1: [roll]1d20+36[roll]
    Critical confirmation if necessary: (1d20+36)[55]
    Damage: (2d6)[6] + 12 + (1d6)[5] Swift Surge + (1d6)[3] Cold

    Attack 2: [roll]1d20+31[roll]
    Critical confirmation if necessary: (1d20+31)[35]
    Damage: (2d6)[8] + 12 + (1d6)[3] Swift Surge + (1d6)[5] Cold

    If either of these attacks hit, Tessa will trigger her Bloodstone weapon to also hit the giant with an empowered vampiric touch spell.
    That will inflict (9d6)[22] * 1.5 damage and give her the same amount of temporary hit points.

    Standard action due to Perpetual Options: Tessa will hit the Balor with a targeted Greater Dispel Magic spell, trying to disrupt any buff spells that it has up. Her caster level is considered 19 for this.


    ...edit: Attack rolls from OOC: Attack #1: 50 / Attack #2: 36
    Damage: 23 + 3 cold from attack #1 / 23 + 5 cold from attack #2.

    Assuming that either of those hits, the giant takes an additional 33 damage from the Vampiric Touch spell and Tessa gains an extra 33 temporary hit points.
    Last edited by Aracor; 2022-02-21 at 07:07 PM.

  25. - Top - End - #235
    Titan in the Playground
     
    MikelaC1's Avatar

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    Female

    Default Re: Good Strikes Back (IC)

    Action explodes as the group attacks. Tessa bounds into battle, pounding the giant twice and jumping back. Mulcri manages to knock out the true seeing of the hellcat and the cloud giant while Atalanta rips through the ice devil, almost finishing him off but not quite. Tinac's spell buffs the group while Sora's spell severely weakens the pit fiend, unfortunately her elementals do nothing to the cloud giant. The devil retaliation is swift as Atalanta is stabbed by ice devil spear for 50 points, and the hellcat claws Otrera for 20. The cloud giant bashes the elemental in return, dealing 100 points of damage in 3 attacks. The pit fiend casts, and 4 meteor swarms roar out. The targets are Tessa for 34 points, Mulcri for 32 points, Atalanta for 29 points and Sora for 30 points (Since the balls scored touch attack hits, there is no save vs. fire damage) Otrera finishes off the ice devil, and Raodan guards the rear.

    ROUND TWO
    Tactical: Pit fiend weakened by multiple enervations. Ice devil dead. Cloud giant hit several times but not showing much damage. Hellcat untouched.

    Mulcri's eyes suddenly return to report a hellcat, a cloud giant, and a warrior dwarf coming from the other tunnel, they will arrive at the end of the next round.
    #GoreMutualarejerks

  26. - Top - End - #236
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Good Strikes Back (IC)

    Atalanta

    The ice devil's riposte stung some but her primal connection already started healing that wound. The pit fiend's fire spell was absorbed by the protections given by Sora. With Otrera finishing off that prey, Atalanta changed targets. "I've got the hellcat."

    Spoiler: OOC
    Show
    DR 2/Cold Iron, so 48 damage taken from spear. Fire Resist 30 protects from the meteor swarm.

    AC 33 (with Haste and Recitation)
    DR 2/Cold Iron
    217/267hp (including this round's fast heal 5)
    Primal Scream: round 2 of 11

    Full attack with rapid shot. Order of preference: Hellcat, Pit Fiend, Giant. Rolls are assumed to be at Evil Outsider.
    Woodland Archer (shots after a miss are at +4 to hit). Crit on 19+.

    Attack1: [roll]1d20+39/roll] (+18 BAB, +11 DEX, +4 GMW, +1 Heroes Feast, +1 Enemy Spirit Pouch, +1 PBS, +1 Haste +2 Recitation)
    Damage: (5d6+21)[40] (2d6 arrows, 1d6 crystal, 2d6 bane, +4 GMW, +6 FE, +3 Imp FE, +4 Hunting, +3 STR, +1 PBS) Force + Good (from crystal)

    Attack2: [roll]1d20+39/roll]
    Damage: (5d6+21)[37]

    Attack3: [roll]1d20+34/roll]
    Damage: (5d6+21)[39]

    Attack4: [roll]1d20+29/roll]
    Damage: (5d6+21)[35]

    Attack5: [roll]1d20+24/roll]
    Damage: (5d6+21)[39]

    From OOC:
    Attack1: (1d20+39)[52]
    Attack2: (1d20+39)[54]
    Attack3: (1d20+34)[44]
    Attack4: (1d20+29)[33]
    Attack5: (1d20+24)[43]

    Attack5 is a crit threat: (1d20+24)[26]
    Damage: (6d6+63)[78]
    Last edited by Cavir; 2022-02-23 at 10:17 PM. Reason: Damage absorbed by DR updated by DM
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  27. - Top - End - #237
    Troll in the Playground
     
    Debatra's Avatar

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    Mar 2010
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    Kaeda
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    Default Re: Good Strikes Back (IC)

    Mulcri calls out again through the mental link, "More coming from behind! Watch yourselves!" A translucent gray cone erupts from where she hovers before the Elf moves laterally so the two that just lost their True Seeing can't get a lucky swing at the space she recently occupied.

    Spoiler
    Show
    Assay Spell Resistance for the Pit Fiend, followed by Cone of Dimness (SpC 50). Using Mastery of Shaping so the cone leaves allies untouched (to save time, just assume I'm always doing this unless noted). Will 26 to avoid believing they are blinded (it's a phantasm, all in their heads, so True Seeing is useless against it) for 36 rounds. Those who fail may attempt a new save each round, but will only partly recover their vision and suffer a 20% miss chance to all attacks for the duration.

    Once a Fool/Creeping Vulnerability gives them a -2 to saves vs Enchantments we cast for 18 rounds, or 36 if they fail their saves.

    Spell Resistance Check for Pit Fiend: (1d20+28)[29]
    For the Hellcat: (1d20+18)[29]

    178/154 HP
    AC 45, T 35, FF 36 TFF 26 ("Misc" section is both +5 for Amazon Grace and +4 for Defending rapier with GMW on it. The bonuses for Recitation and Haste are not listed on the sheet but are here.)
    180' Darkvision, 120' GAS+True Seeing, 90' Blindsense
    DR 10/adamantine (Stoneskin), Mind Blank, Contingent Break Enchantment
    Ten spell levels of Spell Turning
    Resist Fire and Cold 30 from Sora (which I totally forgot about for last round's buff list)
    Ring of Greater Counterspells keyed to Greater Dispel Magic (likewise)

    Potential Immediate Actions: Stay the Hand (two prepped), Greater Mirror Image, Ring of Spell-Battle
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

    My Homebrewer's Extended Signature
    Spoiler: Quotes
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    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  28. - Top - End - #238
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Good Strikes Back (IC)

    Otrera and Hillock

    With two opponents down and two more in the room with them, Otrera opts to split focus with Hillock, even if they stay close together.

    She transforms out of her shadowy form, resuming the bluish dozen-headed brute form of a hydra that she took on for the first battle, outside the mine. This time, she angles her heads upward in order to help incapacitate the sturdy cloud giant.

    Meanwhile, she also bids Hillock resume the angelic form that was in just seconds ago. Swinging his morning star again and again, Hillock savages the pit fiend.


    Spoiler: OOC
    Show
    Otrera becomes a 12-headed cryohydra. Hillock becomes a solar.

    Otrera blasts the cloud giant with all 12 heads, arcing the blasts upward so as to avoid anyone engaging the giant in melee. All of these are Reflex DC 24 for half damage.
    (3d6)[7]
    (3d6)[9]
    (3d6)[14]
    (3d6)[4]
    (3d6)[8]
    (3d6)[16]
    (3d6)[10]
    (3d6)[14]
    (3d6)[8]
    (3d6)[10]
    (3d6)[6]
    (3d6)[10]

    Hillock in Solar form gets close enough to the pit fiend that his Mage Slayer and Pierce Magical Concealment feats may come into play. He full attacks. His attacks count as good, epic, magic, piercing and bludgeoning.
    Attack 1: (1d20+34)[52]
    Damage 1: (3d6+22)[32]
    Attack 2: (1d20+29)[38]
    Damage 2: (3d6+22)[37]
    Attack 3: (1d20+24)[41]
    Damage 3: (3d6+22)[32]
    Attack 4: (1d20+19)[20]
    Damage 4: (3d6+22)[29]
    Last edited by Toliudar; 2022-02-22 at 01:03 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  29. - Top - End - #239
    Titan in the Playground
     
    MikelaC1's Avatar

    Join Date
    Nov 2009
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    Default Re: Good Strikes Back (IC)

    The moment Mulcri tries to use the mental link, the voices start screaming contradictory orders at the top of their "lungs" which is amplified by an almost echo from everyone repeating itself

    Kill the pit fiend
    No, concentrate on the giant
    The hellcat is the key
    How do they get the caramel inside the Caramilk bar
    The ice devil isnt really dead
    Theres too many of them, flee while you can
    Harveys makes your hamburger a beautiful thing

    No will save required, however everyone must roll a D2, 1=you able make out Mulcri's warning and act on it, 2=no idea of something coming
    #GoreMutualarejerks

  30. - Top - End - #240
    Bugbear in the Playground
    Join Date
    Oct 2009
    Gender
    Male

    Default Re: Good Strikes Back (IC)

    Tessa slips back in and decides that the time has come to rip down the giant.

    Let's see how tough you really are!

    Spoiler: Actions
    Show
    Move action: Move 10 feet so that she's back within reach of the giant.
    Free action: Sacrifice a 6th level spell to Arcane Strike. This gives her a +6 bonus to all attacks this round, and an extra 6d4 damage.
    Full-round action due to perpetual options: Full attack.

    Attack #1: (1d20+42)[55] (57 or higher is a threat)
    Critical confirmation: (1d20+42)[58]
    Damage: (2d6)[7] + 12 + (1d6)[5] Swift Surge + (6d4)[14] + (1d6)[2] cold
    Critical damage: (2d6)[6] + 12

    Attack #2: (1d20+42)[59] (57 or higher is a threat)
    Critical confirmation: (1d20+42)[60]
    Damage: (2d6)[3] + 12 + (1d6)[4] Swift Surge + (6d4)[13] + (1d6)[1] cold
    Critical damage: (2d6)[10] + 12

    Attack #3: (1d20+37)[40] (52 or higher is a threat)
    Critical confirmation: (1d20+37)[50]
    Damage: (2d6)[7] + 12 + (1d6)[3] Swift Surge + (6d4)[13] + (1d6)[6] cold
    Critical damage: (2d6)[7] + 12

    Attack #4: (1d20+32)[35] (47 or higher is a threat)
    Critical confirmation: (1d20+32)[51]
    Damage: (2d6)[12] + 12 + (1d6)[5] Swift Surge + (6d4)[15] + (1d6)[1] cold
    Critical damage: (2d6)[7] + 12

    If this isn't enough to finish the giant off, Tessa will use her swift action to activate her Belt of Battle to take another full-attack.

    Attack #1: (1d20+42)[46] (57 or higher is a threat)
    Critical confirmation: (1d20+42)[60]
    Damage: (2d6)[7] + 12 + (1d6)[4] Swift Surge + (6d4)[12] + (1d6)[5] cold
    Critical damage: (2d6)[7] + 12

    Attack #2: (1d20+42)[57] (57 or higher is a threat)
    Critical confirmation: (1d20+42)[55]
    Damage: (2d6)[8] + 12 + (1d6)[4] Swift Surge + (6d4)[17] + (1d6)[3] cold
    Critical damage: (2d6)[8] + 12

    Attack #3: (1d20+37)[45] (52 or higher is a threat)
    Critical confirmation: (1d20+37)[49]
    Damage: (2d6)[9] + 12 + (1d6)[3] Swift Surge + (6d4)[22] + (1d6)[1] cold
    Critical damage: (2d6)[9] + 12

    Attack #4: (1d20+32)[52] (47 or higher is a threat)
    Critical confirmation: (1d20+32)[49]
    Damage: (2d6)[8] + 12 + (1d6)[3] Swift Surge + (6d4)[16] + (1d6)[3] cold
    Critical damage: (2d6)[8] + 12


    If the first full attack drops the giant, then she'll use her swift action to cast Bladeweave for future attacks.


    edit for cliffnotes version:

    Attack 1 hits 58: 40 + 2 cold
    Attack 2 hits 59 (60 to confirm): 32 + 1 cold - extra 22 if the giant is vulnerable to critical hits
    Attack 3 hits 40: 35 + 6 cold
    Attack 4 hits 35: 44 + 1 cold

    If that doesn't finish the giant off after damage reduction and whatever, the second set of attacks is:

    Attack 1 hits 46: 35 + 5 cold
    Attack 2 hits 57 (55 to confirm): 41 + 3 cold - extra 20 if the giant is vulnerable to critical hits
    Attack 3 hits 45: 46 + 1 cold
    Attack 4 hits 52 (49 to confirm): 39 + 3 cold - extra 20 if the giant is vulnerable to critical hits
    Last edited by Aracor; 2022-02-22 at 12:33 PM.

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