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  1. - Top - End - #1
    Dwarf in the Playground
     
    DrowGuy

    Join Date
    Nov 2007
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    your face
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    Default Malicious, terrible, but it's so tempting...

    In one of my groups I'm playing a grey elf warmage 8, and am considering taking the leadership feat...and I have a 24 charisma...any thoughts?
    Last edited by kyuubigan; 2007-11-20 at 11:04 PM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    Aug 2007
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    Default Re: Malicious, terrible, but it's so tempting...

    ....nice charisma...

  3. - Top - End - #3
    Banned
     
    OldWizardGuy

    Join Date
    May 2007
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    Texas
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    Default Re: Malicious, terrible, but it's so tempting...

    Just don't.

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    May 2007

    Default Re: Malicious, terrible, but it's so tempting...

    Leadership ruins games. We are not exaggerating. Don't do it.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Jack Zander's Avatar

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    Dec 2006
    Location
    Oakdale, PA
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    Male

    Default Re: Malicious, terrible, but it's so tempting...

    It'd be nice for people to give an explanation every once in a while.

    It depends. Do you want an army to crush a kingdom? Do you have a base of operations that needs looked after? Have you ever overthrown a castle to realize you have no occupational force? Are you lacking a PC archetype in your party? Is it freakin' sweet to have 300 mooks follow you around?

    If any of these are yes then take it, but make sure it's okay with your DM first. Leadership isn't really and is especially not useful for combat and dungeon crawls. It's more of a utility or resource to draw from.

    If your playing a mercenary campaign, there is no reason not to get the feat.

  6. - Top - End - #6
    Dwarf in the Playground
     
    DrowGuy

    Join Date
    Nov 2007
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    your face
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    Default Re: Malicious, terrible, but it's so tempting...

    Our group was basically chosen to inherit the powers of demigods in order to fight a rising evil, and we are basically Montied with artifact level equipment. So I could try to write it off as raising an army to oppose the upcoming threat.
    Last edited by kyuubigan; 2007-11-20 at 11:43 PM.

  7. - Top - End - #7
    Titan in the Playground
     
    tyckspoon's Avatar

    Join Date
    Nov 2007
    Location
    Indianapolis
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    Default Re: Malicious, terrible, but it's so tempting...

    Leadership probably won't break that any more than the gear and potential godly powers you mention already have. Just be careful about the Cohort you select (or, if your DM is unsure about the prospect, tell him the concept you want the cohort to follow and let him build it.)

  8. - Top - End - #8
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground

    Default Re: Malicious, terrible, but it's so tempting...

    Sounds like one plan could be to set up a base of operations with your leadership army. Looks like it would make sense with the story.

  9. - Top - End - #9
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Sep 2007
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    the Realms
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    Default Re: Malicious, terrible, but it's so tempting...

    A non-PC reference is a succubus with her followers as hobgoblin chieftains and champions, giving her access to a decent-size army to protect her lair and carry out her wishes. She doesn't keep them (or, at least, most of them) nearby.

    Her cohort, however, is a paladin/blackguard death knight. She worked hard to get him, too.
    Why is it the best campaign ideas happen when you're sitting down to someone elses game?

    Pun-Pun is an example of the worst case scenario. Never, ever, push your DM that far.

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