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  1. - Top - End - #481
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

    Join Date
    Jan 2017

    Default Re: Ghosts of Saltmarsh IC

    Before you go into the cave, Yue examines the floor of the pool and sees that something is hiding among the seaweed. After a minute of watching, she is able to pick out the shapes - a few lizardfolk seem to be hidden among the seaweed, watching up through the water. They do not seem to have noticed you yet.
    Avatar by AstralSeal

  2. - Top - End - #482
    Ogre in the Playground
     
    Izzarra's Avatar

    Join Date
    Apr 2014
    Location
    Washington, USA
    Gender
    Male

    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 30/30, AC: 15, Resistance: Fire
    Conditions: None
    Spell Slots: 1st 4/4, 2nd 3/3, 3rd 2/2
    Yue pantomimes to the others that there is something in the water hiding in the seaweed.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  3. - Top - End - #483
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
    Male

    Default Re: Ghosts of Saltmarsh IC

    "We should try to circle around the lizardmen. Hopefully they stay ignorant of our presence here," ELdryn whispers to the others.

  4. - Top - End - #484
    Ettin in the Playground
     
    AssassinGuy

    Join Date
    Oct 2009
    Gender
    Male

    Default Re: Ghosts of Saltmarsh IC

    "I may 'ave sumtin fer dis."

    Caspian takes an action to produce, Marine Layer. As an action, you channel the sea to create a thick cloud of fog that surrounds you for 20 feet in all directions. The fog moves with you, remaining centered on you and making its area heavily obscured. You and each creature within 5 feet of you instead treat the area as lightly obscured. This fog lasts for 10 minutes, spreads around corners, and cannot be dispersed unless you choose to end this effect (no action required).

    I will try and make it appear like its rolling in from the sea naturally.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  5. - Top - End - #485
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

    Join Date
    Jan 2017

    Default Re: Ghosts of Saltmarsh IC

    Just as your boat enters the cave, a fog billows in from behind you, obscuring the boat and your party from those below. The guards get the boat to the shore and you can disembark.

    "We'll have to leave before the fog does," Oceanus whispers. "But just call out for us if you need to be picked up."

    The party can go up the stairs into the lair of the lizardfolk or walk along the stone ledge in these caves.
    Avatar by AstralSeal

  6. - Top - End - #486
    Ettin in the Playground
     
    AssassinGuy

    Join Date
    Oct 2009
    Gender
    Male

    Default Re: Ghosts of Saltmarsh IC

    Caspian lingers until the boat is hidden and out of the cove, then proceeds up the stairs to the caves.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  7. - Top - End - #487
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

    Join Date
    Jan 2017

    Default Re: Ghosts of Saltmarsh IC

    Walking up the stone steps, you enter a 15 by 15 room where four Lizardfolk stand, seemingly on guard. They do not notice you as the fog masks your movements.

    Two keep eyes on the entrance you all enter through, while the other two stand by a large wooden door to the west. Finally, there his a passage that continues north.

    You are free to move through this area for now, but the guards begin to speak to one another in Draconic and are on edge now that they are having trouble seeing.
    Avatar by AstralSeal

  8. - Top - End - #488
    Ogre in the Playground
     
    Izzarra's Avatar

    Join Date
    Apr 2014
    Location
    Washington, USA
    Gender
    Male

    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 30/30, AC: 15, Resistance: Fire
    Conditions: None
    Spell Slots: 1st 3/4, 2nd 3/3, 3rd 2/2
    Yue holds out her hands and unleashes a cone of flame on the guards.
    Spoiler: OOC
    Show
    Burning Hands (3d6)[4]
    DC 14 Dex Save
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  9. - Top - End - #489
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

    Join Date
    Jan 2017

    Default Re: Ghosts of Saltmarsh IC

    Fire bursts from Yue's hands and the Lizardfolk are singed by her fire (1, 2, & 4 take full damage).

    The Lizardfolk are immediately on alert, grabbing their weapons and look for who attacked them in the fog.



    OOC: You're still hidden, but if you want to stay in the area and fight, we'll go into initiative order. We'll say everyone in the party gets a surprise round if you want it (Yue used burning hands for hers) and after that the Lizardfolk will need to make perception checks to even see you and try to attack.
    Avatar by AstralSeal

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