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  1. - Top - End - #61
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: Ghosts of Saltmarsh IC

    One of the Giant Weasels was suddenly hit by both fire and eldritch energy, killing it.


    Spoiler: Weasels
    Show

    Caspian's Weasel (undamaged)
    Byrok's Weasel (took 8 damage)
    Tulvi's Weasel (lost 4 health)
    Avatar by AstralSeal

  2. - Top - End - #62
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Caspian attacks his weasel, trying to end the fight quickly.

    Spoiler: Attacks and Damages
    Show

    (1d20+5)[7]
    [roll'1d8+3[/roll]

    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  3. - Top - End - #63
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Seeker Tulvi
    Arcana Cleric
    HP: 17/21, AC: 17
    Spell slots: 4/4, 2/2
    Conditions: None
    Concentration: None


    The teeth of the oversized creatures flashed, and a hot flush of pain began up Tulvi's arm. With narrowed eyes, she smacked it away with her shield.

    "Barely an injury,"
    she said, her voice betraying no pain but almost a sort of disappointment. "Witness a true strike!"


    She executed a picture-perfect slash, seeking the ferret's throat with the dragging motion of the cut. The embers once more seethe away from the targeted beast, looking for their own creature to scold.
    Spoiler: OOC
    Show
    Tulvi uses green-flame blade
    23 to hit
    9 damage on the hit weasel
    3 fire damage on a nearby weasel
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  4. - Top - End - #64
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Tulvi's attack obliterates the weasel in front of her and the extra damage leaps over to finish off Byrok's Weasel. The only one left is the weasel fighting missing Caspian.
    Avatar by AstralSeal

  5. - Top - End - #65
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    The last remaining weasel attempts to charge Caspian again. It finally hits, latching on to Caspian for 4 damage.

    Spoiler: Weasel attack!
    Show

    Caspian's Weasel (undamaged)
    (1d20+4)[23]
    (1d4+3)[4]
    Last edited by CaoimhinTheCape; 2022-02-03 at 12:46 PM.
    Avatar by AstralSeal

  6. - Top - End - #66
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 15/19, AC: 14, Resistance: Fire
    Conditions: None
    Yue flourishes her wand and shoots another bolt of fire.

    Spoiler: OOC
    Show
    Fire Bolt Attack (1d20+5)[9], Damage (1d10)[8]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  7. - Top - End - #67
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Gritting his teeth through the pain of the bite Caspian brings his trident to bear on the weasel.

    Spoiler: Retaliation!
    Show

    (1d20+5)[18]
    (1d8+3)[5]
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  8. - Top - End - #68
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    The smite is enough to defeat the final weasel. (Though, Byrok can still try his missed turn to see if he'll save you some damage/a spell slot).

    The front yard goes quiet again as the threat is gone.
    Avatar by AstralSeal

  9. - Top - End - #69
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh IC

    Eldryn stops, arms raised, ready to lash out with eldritch power once again. Suddenly, though, there are no targets any more. He hesitates, breathing heavily, as he surveys the area. He is ready for more enemies to arrive, but not expecting any, as if they are in the area, they would surely have already joined the fight. "Is anyone badly hurt?" he asks finally, checking on his companions' condition visually, in case they are unaware of an injury.

    He heads over to the well that the weasels came out of, and looks down into it, sending a firebolt down it to see if he can see anything down there.
    Last edited by paradox26; 2022-02-04 at 12:17 PM.

  10. - Top - End - #70
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Shaking his head, "N-n-nnn-no I am okay, th-th-thththth-thanks." Caspian gathers himself up and follows Eldryn protectively.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  11. - Top - End - #71
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 15/19, AC: 14, Resistance: Fire
    Conditions: None
    Yue returns to the ground and kneels next to the dead weasels "<I am sorry we invaded your home and killed you. May your spirits find peace.>"

    She takes a minute to clean the bite wound then asks if anyone else needs help.

    Then she cleans and mends her cloths where she was bitten.

    Spoiler: OOC
    Show
    Casting Prestidigitation to remove blood stains and Mending to patch any damage to the clothing.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  12. - Top - End - #72
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    As Yue finishes her prayer, she feels a warmth inside her. It is comforting, instilling a sense of appreciation.

    Eldryn peeks down the well and throws a firebolt, a normally overkill method of putting light into an area. He sees a few things as the firebolt travels down to the bottom of the well:

    - The bottom of the well holds a thin layer of water; the firebolt shines off of a lot of small objects under the shallow water, likely coins.
    - The sides of the well are rocky and cracked, and if one climbs carefully, a Medium or smaller creature could climb down without issue.
    - The earlier fighting seemed to have attracted the attention of two Giant Poisonous Snakes who have made their homes in the well. They peak their heads out just in time to be hit by the firebolt.


    OOC: There are two Giant Poisonous Snakes in the well. Rather than get us into combat again, I'm giving all of you a turn (including another round for Eldryn) as these snakes slither up to attack. I'm also letting the Firebolt auto-hit, since it was a per-emptive attack and to speed things up.
    Last edited by CaoimhinTheCape; 2022-02-07 at 11:48 AM.
    Avatar by AstralSeal

  13. - Top - End - #73
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Seeker Tulvi
    Arcana Cleric
    HP: 17/21, AC: 17
    Spell slots: 4/4, 2/2
    Conditions: None
    Concentration: None



    Tulvi inspected the bite on her arm with careful eyes.

    "A minor wound," she said. "Little enough concern."

    As more beasts emerged to attack, her brow quirked a little.
    "Even more wildlife?" the elf questioned. "Has something encharmed the beasts here against intruders?"
    She took a step backwards, paused, considering, then solemnly flicked a finger against the blade of her sword. The sound rang out, strangely deep and sonorous...


    Spoiler: OOC
    Show
    Tulvi uses Toll the Dead and moves back a bit.
    A snake must beat WIS DC13 or take (1d12)[1] necrotic damage (Assuming it's injured by the firebolt.)
    Last edited by Awful; 2022-02-07 at 06:08 PM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  14. - Top - End - #74
    Dwarf in the Playground
     
    DruidGuy

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    Default Re: Ghosts of Saltmarsh IC

    Concerned that his companions may yet sustain more injuries from suddenly appearing wildlife, Byrok moves near the well and readies to impale whatever emerges with his pike.

  15. - Top - End - #75
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Caspian tries to smack one with his trident.

    Spoiler: Att & Dam
    Show

    (1d20+5)[16]
    (1d8+3)[9]
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  16. - Top - End - #76
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 15/19, AC: 14, Resistance: Fire
    Conditions: None

    After the others point out the potential threat down the well Yue flies up over the well where she can see what is happening and drops a fire bolt down to the snakes.

    Spoiler: OOC
    Show
    15 ft in the air.
    Fire Bolt Attack (1d20+5)[22], Damage (1d10)[9]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  17. - Top - End - #77
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh IC

    Eldryn was throwing the firebolt just for a visual aid, and is highly startled to see two giant snakes come out of the well at him. He stumbles backwards, and throws another eldritch blast at the snakes as he moves away from the well.

    Spoiler: OOC
    Show

    (1d10+2)[11] firebolt damage
    (1d20+4)[10] eldritch blast attack roll
    (1d10+2)[12] eldritch blast damage
    Moves back 30' from the well.

  18. - Top - End - #78
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    The Giant Snakes immediately fall down into the well, dead.

    Again, there was something, likely coins, shining at the bottom of the well. As for the house, you can enter through the front door, the back door (as described by the hunter from earlier), or by breaking one of the windows.
    Avatar by AstralSeal

  19. - Top - End - #79
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Caspian not being all that interested in the things in the well decides to head back to the front porch and try the front door.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  20. - Top - End - #80
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 15/19, AC: 14, Resistance: Fire
    Conditions: None
    Having spent several years living on the streets with no idea when or where the next meal might come. Yue is not one to leave a coin behind.

    Pulling out her flute she begins to play a tune that causes a spectral hand to form. She sends the hand down the well to try to lift the shiny things.

    Spoiler: OOC
    Show
    Casting Mage Hand and sending it down the well to try to pick up what might be coins.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  21. - Top - End - #81
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue is able to fish 15 sp out of the well with her mage hand.




    The front door is unlocked, and opens onto a musty, dirty entrance hall. To your left, a corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.

    A staircase on the eastern wall climbs to the next story, reaching it at a balcony that overlooks the entrance hall along its north and west sides; the stairs appear safe to climb, though the balcony rail is broken in several places. Under the stairs at the north end of the hall, a third corridor leads east.
    Avatar by AstralSeal

  22. - Top - End - #82
    Dwarf in the Playground
     
    DruidGuy

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    Default Re: Ghosts of Saltmarsh IC

    "Hold up friend!", Byrok calls out before his companions can step through the now open door. "Let me have a look before we step inside."

    Byrok then moves to the open door and looks inside for any traces of more inhabitants.

  23. - Top - End - #83
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Caspian grunts in acknowledgement and nods, taking a step back from door, "Mmmmmh, be my guest."
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  24. - Top - End - #84
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 15/19, AC: 14, Resistance: Fire
    Conditions: None
    Yue goes to pocket the coins then pauses and looks to see if any of the others wanted a share.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  25. - Top - End - #85
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    The house is both dusty and dirty - no one has kept up the house in quite some time. But, as Byrok looks for tracks, he does find two sets of footprints in the entrance area: one leading from the door you are now entering and headed straight into the back wing of the house; another set leaving from the foot of the stairs to the second floor and going toward the left (west) wing of the house.
    Avatar by AstralSeal

  26. - Top - End - #86
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh IC

    "I suggest that, as the ghosts came from apparently ground level, we should investigate the upper floor first, just to make sure nothing comes down behind us. Of course, the same could be said about investigating the upper floor could leave the ground floor open to attacking us, if anything is down here. But we have to start somewhere, and upstairs seems like the best place to start. Though I still think checking that tunnel at the beach is the better place to start," aeldryn suggests. "We will be able to take whatever is here by surprise if we come at them from beneath."

  27. - Top - End - #87
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    "I like that p-p-pppp-plan of going into the tunnel first." Caspian says to Eldryn.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  28. - Top - End - #88
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 15/19, AC: 14, Resistance: Fire
    Conditions: None

    "<Before we all go down, I should probably check to see if there is a boat or something in the cave. We have no way of knowing if it actually connects to the house.>"
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  29. - Top - End - #89
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Seeker Tulvi
    Arcana Cleric
    HP: 17/21, AC: 17
    Spell slots: 4/4, 2/2
    Conditions: None
    Concentration: None

    The house was dirty and dusty, and no doubt it would make a woeful state of her robes; but such was a good reason for having magic.

    "A good idea to check it first. It would be poor usage of time if the cave was unconnected," she said. "While you do so, I shall bolster our - or mine, I suppose - sight into the arcane."

    She paused, and made a gesture. Her fingers seemed to leave trails in the air, somehow, and with each movement of her hand, a formation seemed to be taking shape.


    Spoiler: OOC
    Show
    Ritual casting Detect Magic to pick out anything magical.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  30. - Top - End - #90
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    As the group discusses their options, Tulvi casts detect magic to help the party avoid surprises. She senses nothing in the immediate area.

    OOC: I'll keep this in mind as we go forward.
    Avatar by AstralSeal

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