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  1. - Top - End - #151
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    The leader is barely standing after Byrok's hit.

    Eldryn still has a turn.

    Initiative
    17 - Yue
    14 - Sanbalet (-25 HP)
    11 - Human (-3 HP)
    09 - Eldryn
    06 - Byrok
    06 - Hobgoblin
    02 - Caspian
    Avatar by AstralSeal

  2. - Top - End - #152
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh IC

    Eldryn staggers, barely remaining on his feet. He then retaliates against Sanbalet by throwing another eldritch blast at him, hoping to do more damage this time rather than his last attempt, which had been poor.


    Spoiler: OOC actions
    Show

    Throws Eldritch Blast
    Attack roll (1d20+4)[23]
    Damage roll (1d10+2)[9]

  3. - Top - End - #153
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    When Sanbalet goes down, the human looks over with fear in his eyes. "This changes nothing," growls the Hobgoblin. "We've almost won."

    Spoiler: Hobgoblin Intimidate vs Human Cha Save
    Show

    Intimidate: (1d20-1)[12]
    Human Cha save vs Intimidate Roll or 9, whichever is higher.
    Cha Save: (1d20)[6]


    The Hobgoblin attacks Byrok.

    Spoiler: Attack
    Show

    Attack: (1d20+3)[17]
    Damage: (1d10+1)[6]


    Caspian and Yue get to go.

    Initiative
    17 - Yue
    11 - Human (-3 HP)
    09 - Eldryn
    06 - Byrok
    06 - Hobgoblin
    02 - Caspian
    Avatar by AstralSeal

  4. - Top - End - #154
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 14/19, AC: 14, Resistance: Fire
    Conditions: Prone
    Spell Slots: 1st 1/4, 2nd 1/2

    Seeing Eldryn struggling from wounds Yue reaches over and casts some healing magic.

    Spoiler: OOC
    Show
    Cure Wounds on Eldryn (1d8+3)[4]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  5. - Top - End - #155
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Caspian will attack the baddie in front of him.

    (1d20+5)[14]
    (1d8+3)[11]

    Spoiler: OOC
    Show
    Apologies, I could have sworn that I posted!
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  6. - Top - End - #156
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    The human gulps, clearly not wanting to be here anymore but tries to attack.

    Spoiler: Attack
    Show

    Attack: (1d20+4)[17]
    Damage: (1d6+2)[4]


    Eldryn and Byrok


    Initiative
    17 - Yue
    11 - Human (-14 HP)
    09 - Eldryn
    06 - Byrok
    06 - Hobgoblin
    02 - Caspian
    Avatar by AstralSeal

  7. - Top - End - #157
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh IC

    Eldryn shifts his attention to the human enemy, hoping to finish the fight quickly. He blasts away with another bolt of eldritch energy.


    Spoiler: OOC Actions
    Show

    Eldritch Blast
    (1d20+4)[14] Attack roll
    (1d10+2)[3] Damage roll

  8. - Top - End - #158
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    The human goes down! It's just the hobgoblin left. Byrok's turn.

    Initiative
    17 - Yue
    09 - Eldryn
    06 - Byrok
    06 - Hobgoblin
    02 - Caspian
    Avatar by AstralSeal

  9. - Top - End - #159
    Dwarf in the Playground
     
    DruidGuy

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    Default Re: Ghosts of Saltmarsh IC

    With his hooked spear still buried in the magic users corpse, Byrok turns towards the lone remaining opponent. "Almost?" he growls threateningly and then rips free the weapon, spraying blood in a wide arc across them both.

    Spoiler: OOC
    Show
    Byrok will try an intimidate check to get the hobgoblin to surrender, using his might to threaten him (to substitute his strength score for the check and using the bardic inspiration).

    Intimidate 1d20+6 (advantage) + 1d6 (bardic inspiration)

    (1d20+6)[15]
    (1d20+6)[7]
    (1d6)[2]

    Is a 17 intimidate enough?
    Last edited by Snarkhunter; 2022-04-11 at 09:49 AM.

  10. - Top - End - #160
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    OOC To counter that Intimidation check, I'm going to have the Hobgoblin roll a Charisma save. I figure resisting this isn't exactly Wisdom, more a comparison of his confidence/force of personality/whatever. I'll use your Intimidation roll as the DC. On a tie, he will surrender (so I guess it's DC 18 for him).

    Spoiler: Charisma Save
    Show

    (1d20-1)[2]


    OOC: Ha!




    The hobgoblin throws down his weapon in disgust. You hear his heavy breaths and see him seething, but he knows when he's beat. Judging by his earlier words, he's happy to convince subordinates to keep fighting but will not risk himself.
    Last edited by CaoimhinTheCape; 2022-04-11 at 01:12 PM.
    Avatar by AstralSeal

  11. - Top - End - #161
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Caspian will find a seat and sit down for a breather. "Is anyone hurt?"
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  12. - Top - End - #162
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 14/19, AC: 14, Resistance: Fire
    Conditions: None
    Spell Slots: 1st 1/4, 2nd 1/2
    Standing up after her near death experience Yue says :"<Too close to death I was. Much better now.>"

    Yue mutters a quick prayer to the spirits and tries to stabilize Sanbalet, the human that was shouting orders, or whoever looks like they might be saved.

    Spoiler: OOC
    Show
    Medicine (1d20+3)[16] + Guidance (1d4)[4]
    Last edited by Izzarra; 2022-04-11 at 09:49 PM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  13. - Top - End - #163
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    You're able to patch up their leader to make sure he doesn't bleed out. He can be conscious or unconscious, whichever you'd prefer.
    Avatar by AstralSeal

  14. - Top - End - #164
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 14/19, AC: 14, Resistance: Fire
    Conditions: None
    Spell Slots: 1st 2/4, 2nd 1/2
    Yue takes off her pack, collects the arrow that almost killed her and puts it away.
    She pulls out a roll of twine and cuts two lengths to securely tie up the leader and the hobgoblin.

    "<Gentlemen, could one of you search these men for weapons?>"

    While her companions take care of that she takes a few seconds to cast some cantrips, mending to repair her cloths and prestidigitation to remove the blood stains, to make herself presentable again.

    Finally once all that is taken care of she organizes her thoughts and does her best to addresses the hobgoblin without her normal thick accent:
    "<Sir, would you kindly explain what it is that all of you were doing here?>"

    Spoiler: OOC
    Show
    Unconscious, lets deal with one at a time.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  15. - Top - End - #165
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Caspian will cast cure wounds on himself before he starts gathering weapons from the fallen.

    Spoiler: Cure Wounds
    Show

    (1d8+2)[3]


    Sighing as the spell all but fizzles he groans and gets up to start.
    Last edited by Lioslaith; 2022-04-14 at 06:44 PM.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  16. - Top - End - #166
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    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh IC

    Eldryn considers staying silent, but he is hurt pretty badly still. "I can do with healing magic, if you have access to more of it. I took several magic missiles, and they hurt me a fair bit," he says, showing the burn marks from where the spells hit him.

  17. - Top - End - #167
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Quote Originally Posted by Izzarra View Post
    Finally once all that is taken care of she organizes her thoughts and does her best to addresses the hobgoblin without her normal thick accent:
    "<Sir, would you kindly explain what it is that all of you were doing here?>"
    "We were just doing our job," he growls. But as you all continue your work, he hates to admit that you all are in control of the situation. He sighs. "We're waiting for shipments. Receive them here."
    Avatar by AstralSeal

  18. - Top - End - #168
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    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    "MMMmhm." Caspian grunts as he asks "W-w-wwww-what sort of shipments?"
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  19. - Top - End - #169
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Quote Originally Posted by Lioslaith View Post
    "MMMmhm." Caspian grunts as he asks "W-w-wwww-what sort of shipments?"
    "Nothing too bad, just. Whatever we happen to find around. Spices, weapons. Anything else that... well, it isn't fair that we bring goods in to sell and then our profits go to paying taxes, now does it? We're doing the work and losing a cut? We've just found a way to... make sure we don't lost our profits."

    Assuming you would want to insight this, any decent roll would show he's telling the truth. The items he lists are mostly ones that are heavily taxed, though they wouldn't mind smuggling in banned spices for example.
    Avatar by AstralSeal

  20. - Top - End - #170
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    "S-s-ssss-so ye tried ta kill us fer s-s-ssss-some taxes?!?
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  21. - Top - End - #171
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 14/19, AC: 14, Resistance: Fire
    Conditions: None
    Spell Slots: 1st 2/4, 2nd 1/2
    "<And now they will be facing punishment for far more then tax evasion.>"

    Yue carefully searches the caster for anything that can be used to cast spells, ties up his fingers so they cannot make the gestures, and gages him so he cannot speak.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  22. - Top - End - #172
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Quote Originally Posted by Lioslaith View Post
    "S-s-ssss-so ye tried ta kill us fer s-s-ssss-some taxes?!?
    "We would also be able to sell your weapons and anything else of value on you, as well," the Hobgoblin says, not reading the room.

    Quote Originally Posted by Izzarra View Post
    Yue carefully searches the caster for anything that can be used to cast spells, ties up his fingers so they cannot make the gestures, and gages him so he cannot speak.
    You secure the caster in such a way that he can't cast any spells.
    Avatar by AstralSeal

  23. - Top - End - #173
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 14/19, AC: 14, Resistance: Fire
    Conditions: None
    Spell Slots: 1st 2/4, 2nd 1/2
    Yue takes a minute to search the room and examine the boat.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  24. - Top - End - #174
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    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh IC

    Eldryn starts to carefully search the bodies on the ground, as well as the prisoners, for anything valuable or of other interest, such as notes. He is particularly careful to search the spellcaster slowly, to make sure he finds anything the man might have hidden.

  25. - Top - End - #175
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    There are a few boxes in this room and under inspection they reveal the same type of items that the Hobgoblin said they smuggled. The boat is sturdy and seems to be used frequently enough. It could carry up to six people, plus have room for a couple boxes. If Caspian (or anyone familiar with boats) were to guess, this boat would be used to row out to a larger vessel and then bring the boxes in to the cave you fought in.

    There is a path leading north (toward where the house would be).
    Avatar by AstralSeal

  26. - Top - End - #176
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    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh IC

    Eldryn starts to carefully push onwards down the corridor leading to the house, exploring on his own at first. He allows the others to fall behind a little as he moves, so he is the only one at immediate risk. He is very careful, as he is wary of traps more than enemies being present. He moves about thirty feet along the corridor before returning to report to the others.

  27. - Top - End - #177
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    Default Re: Ghosts of Saltmarsh IC

    From the stock room where you fought, you continue toward another passage. The incline of the passage is perceptibly greater in this area. Coarse matting has been laid in places on the floor, negating some of the slope's slipperiness.

    To the right, Eldryn sees a storage cavern where boxes and other contraband are stacked. In particular, you see five bolts of silk that look expensive and eight casks of brandy. There are also chairs in this room, it looks like this is where some of the bandits may have been when the fight started. There are no other exits from this cavern.

    To the left, more caverns.
    Avatar by AstralSeal

  28. - Top - End - #178
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: Ghosts of Saltmarsh IC

    Yue
    Divine Soul Sorceress / Bard
    HP: 19/19, AC: 14, Resistance: Fire
    Conditions: None
    Spell Slots: 1st 2/4, 2nd 1/2
    Yue follows Eldryn and starts looking through the contraband.

    "<We will need a bigger boat.>"

    She looks over the silks holding them up contemplating which would make a nice dress.
    Last edited by Izzarra; 2022-05-10 at 10:37 PM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  29. - Top - End - #179
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Ghosts of Saltmarsh IC

    Eldryn studies the bolts of silk and the boxes, without actually touching any of them. He glances at the other caverns without traveling down them. Then he nods his agreement with Yue. "Yes, I suppose we could be considered the new owners of this contraband. Though the authorities may disagree, should they learn of its existence," he says. Then he returns to the others and fills them in on what they have discovered. "There is a storage room down the corridor. Some contraband there, and a seating area for the people we fought, I am guessing. There are more caverns beyond that one, but I haven't gone down them yet," he says to the rest of the party.

  30. - Top - End - #180
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Ghosts of Saltmarsh IC

    Caspian grunts and leads the way deeper into the caverns.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

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