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Thread: Keen rapier
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2022-01-14, 05:47 PM (ISO 8601)
- Join Date
- Mar 2021
Re: Keen rapier
Scanning through I was wondering if it was going to end up some special material that ends up being fairly cheap but giving you the same net effect.
I'll echo the other reply, in that the groups I've played with have all allowed for enhancements without the prerequisite +1 (though you still have to have masterwork). I never knew it was a house rule thing until much later.
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2022-01-15, 03:19 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Keen rapier
With an extensive experience of 5e (and 3.5/PF1e for that matter), I have to say that I wouldn't mind ditching the entirety of permanent armor and weapon enhancement bonuses altogether, and let people apply the more interesting special abilities straight away with only the masterwork requirement. I might increase the cost for masterwork a bit (by maybe adding a zero at the end), but that's about it. It would make relying on friendly spellcaster's aid more relevant, but I think it would be alright. (Besides, I think that the PF1e's take on letting certain permanent weapon enhancement bonuses bypass certain material DR's is beyond stupid)
That being said, I'd make it very clear that this is a houserule, and not rules as written. And make sure everyone is aware of this.Last edited by Arkhios; 2022-01-15 at 03:25 PM.
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2022-01-15, 10:35 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Emerald City, Oz
- Gender
Re: Keen rapier
"There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter."
~ Ernest Hemingway
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Dwarf Magus (Deep Marshal) spell list