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2022-01-25, 09:09 AM (ISO 8601)
- Join Date
- May 2015
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- Texas
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Re: What's with WotC avoiding Class bloat but not Race bloat?
For me 10k is sufficient given that they were purpose built for war and are trying to find their way, or how they fit in, during the 'before the next war' period. They would, it seems to me, be logically disproportionately represented as PCs (given their origins) as compared to all other races.
Last edited by KorvinStarmast; 2022-01-25 at 09:39 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2022-01-25, 09:33 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: What's with WotC avoiding Class bloat but not Race bloat?
Nothing, and it wouldn't be the first time a ribbon feature of a class or race is not used ever in a game. Several skills and tool proficiencies suffer the same fate.
Most tools arguably.
The artificer is plenty strong at level 10 without ever touching the DMG's or Xanathar's optional rules for crafting.Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2022-01-25, 09:50 AM (ISO 8601)
- Join Date
- Feb 2014
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2022-01-25, 10:37 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: What's with WotC avoiding Class bloat but not Race bloat?
Indeed.
There is no reason that Warforged in another setting have to be "Warforged." You can keep the mechanics but alter their origin and name, much like Ravenloft did with Caliban (RL half-orcs) or how Dragonlance eventually altered its Draconians to be Dragonborn. All it takes is a modicum of creativity and flexibility.
Just a reminder that you're talking about settings where myriad near-omnipotent entities take a vested interest in the continued existence of certain species, including tiny enclaves of them; where several of those species don't have anything approaching traditional human procreation or gestation; and where simply leaving your village to go to the next one over carries a high percentage of death by owlbear or displacer beast or gibbering mouther etc. In other words, typical population numbers (including minimum viable ones) kinda go out the window.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2022-01-25, 01:16 PM (ISO 8601)
- Join Date
- Aug 2013
Re: What's with WotC avoiding Class bloat but not Race bloat?
Absolutely. The mechanics of Warforged are very flexible, so their conceit in the setting need not be the same.
Indeed, two different Warforged or even colonies of warforged, in the same setting can have entirely different conceits without burdening it.
Quite. The idea that there is a “serious” set of demographics and a “silly” set in these settings is nonsensical: the demographics don’t demand a real world explanation when disease and hunger have magical remedies, life spans and life cycles are alien and there are mystical beings beyond mortal comprehension with agency in them.
To reject creationism in a magical setting as silly is to reject the game itself.
One might have a homebrew setting that rejects creationism, but that’s a pretty steep deviation from the norm.