Results 61 to 73 of 73
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2022-01-16, 08:11 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Richmond, VA
- Gender
Re: Everyone has every spell. Survive.
The real world doesn't have force damage but I assume magic missile still works. Heck, the real world doesn't have magic, but I assume magic missile still works.
Shoet version, if the spell says you can do a thing, I imagine you can do the thing. Gate or Plane Shift don't really do anything without other planes, so I assume that once everybody gets spells, all the ancillary effects of those spells existing also come to be. Like the astral plane.
Which almost immediately gets a bar placed in it.Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2022-01-17, 12:17 AM (ISO 8601)
- Join Date
- Jul 2004
- Location
- Abilene, TX
- Gender
Re: Everyone has every spell. Survive.
Alright, by "survive" do we mean "survive" or do we mean "be alive at the end of the challenge" because these are different things!
On a practical level, time stop alone should probably be enough to survive. Saving a huge portion of the population isn't necessary since we have access to True Resurrection, so anyone who I know I can just bring back with a safe Wish -> True Resurrection trick. Time Stop -> Mind Blank + Mansion -> Go into the mansion, message my friends the location and password and instructions -> Pull of the appropriate NI tricks -> Mansion + Mind Blank as necessary.
I think really, the main thing is if we have basically any Experience Points at all to pick up some gate-chain wish granting monstrosity, no serious harm can be done to us. We can build a paradise, us and all of our dead relatives too, there's no real limits here. "Wait it out on the Astral" is perfectly fine as a strategy, but since that's what everyone's thinking I might instead goose-step off an infinite series of simulacra of myself to handle the situation.Vincent Omnia Veritas
Bandwagon Leader of the Hinjo Fanclub
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2022-01-17, 01:05 AM (ISO 8601)
- Join Date
- Nov 2019
Re: Everyone has every spell. Survive.
If I can't escape to a different plane, I'd probably try to get as far away as possible within this one. If I'm a galaxy or two over, I should hopefully be pretty safe from the pandemonium on Earth. Of course, it depends on whether there are aliens and whether those aliens have also gotten magical powers. I might have to jump around for a while to find a good hiding place.
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2022-01-17, 01:56 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Perth, West Australia
- Gender
Re: Everyone has every spell. Survive.
Travellin' through galactic space ain't like dustin' crops, boy! Without precise calculations you could fly right through a star, bounce too close to a supernova and that'd end your trip real quick, wouldn't it?
Nope, I still recommend you Plane Shift, come down the Astral Winchester, have a cold pint, and wait for all this to blow over with Peelee and me. I'll even pay you back for your beer that I apparently drank.Last edited by Saintheart; 2022-01-17 at 01:56 AM.
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2022-01-17, 02:05 AM (ISO 8601)
- Join Date
- Nov 2019
Re: Everyone has every spell. Survive.
Even if I teleport completely blind (and it'd probably be a good idea to scry ahead), the chances of hitting a star by accident would be, well, astronomically small. Of course, teleporting to some random spot in space would be pretty unhealthy too, so I suppose I better either look for a proper place to land (I wonder what spell would work for finding hospitable planets in a different galaxy?) or ensure I can survive the vacuum.
But yeah, plane shift is the better option if available. The "get the hell out of the galaxy" plan is if there are no other planes.Last edited by Batcathat; 2022-01-17 at 02:16 AM.
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2022-01-17, 02:26 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
Re: Everyone has every spell. Survive.
A) So, “trust me?” That never precedes everything going haywire ;)
2) Really? ‘Cos this situation has “dystopian apocalypse” written all over it. I could still do with a cuppa, mind you, but I might be a little twitchy and contingency’d up, just in case.
iii) No offense, but I was talking about the loved ones I’d be evacing from Earth with me to hopefully join our new astral buddies, you lot, assuming the Winchester doesn’t wind up pear-shaped.
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2022-01-17, 02:15 PM (ISO 8601)
- Join Date
- Jan 2021
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2022-01-17, 05:41 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- 61.2° N, 149.9° W
- Gender
Re: Everyone has every spell. Survive.
An interesting note, we didn't get feats. Unless there's a form of the Contingency spell that allows multiples we only get one instance of it.
Barring using Limited Wish to duplicate Psychic Reformation, natch. Questionable if that works without also having XPH content on the table too, but it's just a Wish away...
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2022-01-17, 06:22 PM (ISO 8601)
- Join Date
- Jul 2004
- Location
- Abilene, TX
- Gender
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2022-01-17, 07:57 PM (ISO 8601)
- Join Date
- Jul 2015
Re: Everyone has every spell. Survive.
There's a couple of key considerations for this scenario that really shift the boundaries. One is material components, the other is XP. If you don't have material components a lot, and I mean a lot of spells are out of reach, including Magnificent Mansion and Plane shift. If there's no XP, Gate and Wish are also out of reach. Options available when only using spells without material components are significantly more limited.
Running is still the priority, simply because giving this power to everyone means that persons with extreme mental troubles - late stage schizophrenia, severe dementia, extreme psychopathy, etc. - will unleash chaos. This means the priority if getting away from population centers and other concentrations of people in order to survive the first couple of hours. This is even more important is XP gain suddenly becomes viable and the serial killer who unloads a couple of Meteor Swarms in his cell block in rounds 1-5 is able to cast Wish thereafter.
So, what options are available to flee without using material components? Teleport is one, especially if you happen to be 'very familiar' with some suitably isolated location deep in the wilderness. Etherealness is another option, since very few material effects can hurt you once you go ethereal (and you can improve this by sinking into the ground or flying up in the sky). Wind Walk also isn't bad, given it's lengthy duration, since you can fly up to 50,000 ft and sit over the Atlantic out of contact with everything (this also potentially gives the option to scout out a safe region to land and acquire components after things calm down a bit).
Getting components is tricky. A lot of the good components are jewelry, which means hitting up a jewelry store or thrift shop is ideal. You don't want to do this yourself, obviously. A summoned monster can act on your behalf. The bag+candle needed for Summon Monster are ubiquitous, and plausibly a divine focus for Summon Nature's Ally shouldn't be hard to come up with (a Pixie makes an ideal thief on your behalf). A quick proxy raid or two (you of course stay ethereal and/or within a prismatic sphere the whole time), should acquire the materials necessary to plane shift to the astral, cast magnificent mansion a few times, and some other goodies (the jade circlet needed to cast shapechange for instance). After that you're in business.Last edited by Mechalich; 2022-01-17 at 07:57 PM.
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2022-01-17, 08:02 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Richmond, VA
- Gender
Re: Everyone has every spell. Survive.
Last edited by Peelee; 2022-01-17 at 08:04 PM.
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2022-01-17, 10:02 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Everyone has every spell. Survive.
Using Miracle rather than Wish to duplicate 7th level spells has no XP cost, so that's probably a way around many of the material component issues, at least anything less than 100gp and with no XP cost.
Last edited by NichG; 2022-01-17 at 10:05 PM.
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2022-01-18, 08:28 AM (ISO 8601)
- Join Date
- May 2006
Re: Everyone has every spell. Survive.
Even if enforced, material / focus components are only an issue for particularly high level spells - Shapechange, for example - as lower level ones are (in this scenario) easy to duplicate (Miracle, Shades, et cetera). Focuses for MMM work out to 15 gp, well under Miracle's limit even if they were material components, and Shades doesn't care at all about the original spell's components.
If XP components are enforced, you're missing some sweet spells, but you're also not having to defend against nearly as much (at least, not as soon).Of course, by the time I finish this post, it will already be obsolete. C'est la vie.