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  1. - Top - End - #1
    Barbarian in the Playground
     
    PaladinGuy

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    Default The ideal party to invade the Abyss and slay Demogorgon

    So me and my friends are deciding to do a campaign of new characters to go on a quest to traverse the abyss to slay the Demon Prince himself.

    We are currently trying to brainstorm ideas before session zero on which classes will have the best party synergy in mind since we will be literally fighting in the lower planes, there will be 5 of us in the party.

    Since the DM said we are going to start off at level 15, we are am assuming he is going to have us go up against the worst that the lower planes has to offer… so right now we, the party are expecting a lot of overpowered BS up against us… as such we want to come up with an even more broken party comp.

    Any ideas? My current idea was just all Cleric party, but the rest of the party shot it down for “not being creative enough”.
    Last edited by paladinofshojo; 2022-01-20 at 05:48 AM.

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    Ogre in the Playground
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    You’ve posted in general, we need to know what edition you’re playing!
    If all rules are suggestions what happens when I pass the save?

  3. - Top - End - #3
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by paladinofshojo View Post
    Any ideas? My current idea was just all Cleric party, but the rest of the party shot it down for “not being creative enough”.
    It seems to be a long standing D&D trope that a paladin will sometimes go into hell to fight demons (That pic is AD&D 1e vintage)

    I'd recommend at least on Paladin regardless of the edition you are playing. If you are playing in D&D 5e I'll double down and say that you need at least one paladin. For example, in order to break up mobs, a paladin of the Watcher Oath can turn a lot of fiends/demons if he keeps his charisma pretty high. (Once per short rest).

    (If you are playing a different edition then my advice on The Watcher isn't as useful)
    Last edited by KorvinStarmast; 2022-01-20 at 08:40 AM.
    Avatar by linklele. How Teleport Works
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  4. - Top - End - #4
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Xervous View Post
    You’ve posted in general, we need to know what edition you’re playing!
    Whoops, sorry, 3.5, my group hates 4th edition with a passion and is slow to warm up to 5 e


    Quote Originally Posted by KorvinStarmast View Post
    It seems to be a long standing D&D trope that a paladin will sometimes go into hell to fight demons (That pic is AD&D 1e vintage)

    I'd recommend at least on Paladin regardless of the edition you are playing. If you are playing in D&D 5e I'll double down and say that you need at least one paladin. For example, in order to break up mobs, a paladin of the Watcher Oath can turn a lot of fiends/demons if he keeps his charisma pretty high. (Once per short rest).

    (If you are playing a different edition then my advice on The Watcher isn't as useful)
    Yeah, I thought of that too, but since we’re playing 3.5, mechanically, the paladin is somewhat limited in terms of utility…. I am thinking of using the crusader or the pathfinder variant since they do have a bit more flexibility and fill the role of melee fighter with holy magic better than the vanilla one.

    There’s also the fact that the quest is to slay demogorgon in the Abyss… which means that being a LG class who cannot associate with evil beings at all or else he’ll lose class abilities will be a liability.

    Since the party is assuming that we can at least expect some kind of partial aid from the other demon princes in the Abyss like Orcus or Grazz’t in this quest.
    Last edited by paladinofshojo; 2022-01-20 at 09:47 AM.

  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Oh boy it’s Savage Tides.

    Without dropping any spoilers I will broadly detail that the Abyss has all manner of nasties at the high end. You’re going to want everyone to be capable of threatening flying enemies. Immunities and other capabilities can be sourced intelligently through gear, though having at least one cleric offers the party high efficiency on the long duration buffs and the important resurrection service. Optimization can squeeze performance out of most any concept, so you could easily bring a saintly monk like I slaughtered Tippy’s Terrible Trial with. Talk with the GM and other players to be very certain of what OP level you’re operating on. IMO it wouldn’t be a terrible idea to all play gishes.

    The party should have skill specialists. There might be sneaky segments, there might be talky segments. That wart on the giant demon’s nose might be shaped like the late king’s face and mean something to those who roll high on knowledge.

    Combat wise you can be a little cheeky on gearing. Holy Bane(Demon) Magebane Silver weapons are 50k gp and will chew up pretty much everything you run into down there. +7 to hit, +7+6d6 damage and bypassing DR should provide a good starting point for combat competency without going crazy on optimization.

    I’ll circle back around to emphasize your defenses are the most important bit. Protect yourself from statuses and nasty keywords like death effects. Fire and to a lesser extent acid are fairly common. Again, ranged capabilities or at the very least 3D movement are a necessity. Means of preventing teleportation may be critical as one demon teleporting off may bring in dozens more. Anticipate teleportation is an amazing spell to have up as it will give you a bit of breathing room on incoming reinforcements.

    Casters, one cleric and one wizard highly preferred. Beyond that I’d lean on Dex Martials / gishes (or zen archers) because Dex builds have an easier time switch hitting, don’t need to jump through as many hoops to gish in their preferred armor, stealth better, and will be packing better reflex saves. Short of layering on optimization, STR builds won’t have extreme consistency on producing full attacks in various environments.
    If all rules are suggestions what happens when I pass the save?

  6. - Top - End - #6
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    Default The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by paladinofshojo View Post
    Whoops, sorry, 3.5, my group hates 4th edition with a passion and is slow to warm up to 5e
    Good to know the edition, (this might make a great post in the 3.5e sub forum).

    ...since we’re playing 3.5, mechanically, the paladin is somewhat limited in terms of utility…. I am thinking of using the crusader or the pathfinder variant since they do have a bit more flexibility and fill the role of melee fighter with holy magic better than the vanilla one.

    There’s also the fact that the quest is to slay demogorgon in the Abyss… which means that being a LG class who cannot associate with evil beings at all or else he’ll lose class abilities will be a liability.
    Great point on how alignment gets in the way here.
    Since the party is assuming that we can at least expect some kind of partial aid from the other demon princes in the Abyss like Orcus or Grazz’t in this quest.
    But of course. Make new friends, or at least allies ...
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    Gosh, 2D8HP, you are so very correct!
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  7. - Top - End - #7
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Xervous View Post
    Oh boy it’s Savage Tides.

    Without dropping any spoilers I will broadly detail that the Abyss has all manner of nasties at the high end. You’re going to want everyone to be capable of threatening flying enemies. Immunities and other capabilities can be sourced intelligently through gear, though having at least one cleric offers the party high efficiency on the long duration buffs and the important resurrection service. Optimization can squeeze performance out of most any concept, so you could easily bring a saintly monk like I slaughtered Tippy’s Terrible Trial with. Talk with the GM and other players to be very certain of what OP level you’re operating on. IMO it wouldn’t be a terrible idea to all play gishes.

    The party should have skill specialists. There might be sneaky segments, there might be talky segments. That wart on the giant demon’s nose might be shaped like the late king’s face and mean something to those who roll high on knowledge.

    Combat wise you can be a little cheeky on gearing. Holy Bane(Demon) Magebane Silver weapons are 50k gp and will chew up pretty much everything you run into down there. +7 to hit, +7+6d6 damage and bypassing DR should provide a good starting point for combat competency without going crazy on optimization.

    I’ll circle back around to emphasize your defenses are the most important bit. Protect yourself from statuses and nasty keywords like death effects. Fire and to a lesser extent acid are fairly common. Again, ranged capabilities or at the very least 3D movement are a necessity. Means of preventing teleportation may be critical as one demon teleporting off may bring in dozens more. Anticipate teleportation is an amazing spell to have up as it will give you a bit of breathing room on incoming reinforcements.

    Casters, one cleric and one wizard highly preferred. Beyond that I’d lean on Dex Martials / gishes (or zen archers) because Dex builds have an easier time switch hitting, don’t need to jump through as many hoops to gish in their preferred armor, stealth better, and will be packing better reflex saves. Short of layering on optimization, STR builds won’t have extreme consistency on producing full attacks in various environments.

    Yeah, the GM and is have an understanding about this being a “no quarter’s given… no quarter’s asked” game….

    We each get to make a level 15 character, and he will essentially have us start off in the material plane, so we are going to have to go through the first layer of Baator, Gehenna, and the River Styx, to reach the Abyss.

    I am pretty sure he’s going to have us face off against Zariel and her legions and the Yugoloths and Night Hags too… so it’s going to be a pain.

    As such, we are expected to create the most OP story breaking party we can make with 5 level 15s.

    Which is kinda why I am of the idea of just making the entire party either wizards/clerics/erudite/artificers and just decimate the legions of the lower planes.

  8. - Top - End - #8
    Ogre in the Playground
     
    Elves's Avatar

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    If you're starting at 15 you can just plane shift to the Abyss directly. But can't plane shift to a specific layer without a tuning fork keyed to it IIRC. "Savage Tide" says you can buy the forks for like 10-50k in some places on the first layer of the Abyss.

  9. - Top - End - #9
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Elves View Post
    If you're starting at 15 you can just plane shift to the Abyss directly. But can't plane shift to a specific layer without a tuning fork keyed to it IIRC. "Savage Tide" says you can buy the forks for like 10-50k in some places on the first layer of the Abyss.
    Yeah, we thought about that, but given the unpredictable nature of the Abyss and the fact that we aren’t going to be given any quarter for a screwup we decided that plane shifting straight in would be a death sentence seeing as the DM could port us in the middle of an entire horde of demons.

  10. - Top - End - #10
    Ogre in the Playground
     
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by paladinofshojo View Post
    Yeah, we thought about that, but given the unpredictable nature of the Abyss and the fact that we aren’t going to be given any quarter for a screwup we decided that plane shifting straight in would be a death sentence seeing as the DM could port us in the middle of an entire horde of demons.
    If plane shifting in doesn't give you a surprise round, put up contingent celerity (PHB 2) and use it to teleport to safety.

    The real problem with Abyss invasions which gets glossed over in every published module is that demons' greater teleport at wills mean an infinite horde can always just descend on the PCs and gib them in the surprise round. Even dimensional lock/AMF only give you a uselessly small radius of safety. You can cast anticipate teleportation and kill them but you'll run out of resources at some point and there are infinite demons. This is why giving monsters at will greater teleportation is kind of dumb and 4e's giving them short range teleportation only is better. As written there's little practical way to succeed unless you can get in completely undetected, then gib him and scram in the same round.

    Savage tide just ignores this entirely for some reason but if you want to run this kind of scenario you need to either houserule away demons' teleport or else get realllll high op.

  11. - Top - End - #11
    Ogre in the Playground
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Infinite demons theoretically being able to teleport in does not mean they are even aware of your incursion and would bother to do so. I don't remeber demons having any at will communication ability with infinite range and infinite listeners. There will always only be a very limited number of demons who are aware of you until you have moved away again. Most will never know you have ever been there.

  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    I’m sorry what? Zariel in 3.5e? What kind of nonsense is this?
    If all rules are suggestions what happens when I pass the save?

  13. - Top - End - #13
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Xervous View Post
    I’m sorry what? Zariel in 3.5e? What kind of nonsense is this?
    Wait, who’s the leader of the first layer of Baator in 3.5 again? Tiamat? Bel?

  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by paladinofshojo View Post
    Wait, who’s the leader of the first layer of Baator in 3.5 again? Tiamat? Bel?
    Tiamat has her gilded love shack/soul food buffet while Bel is marshaling his forces against the hordes of the abyss
    If all rules are suggestions what happens when I pass the save?

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    The Mod on the Silver Mountain: Moved to 3.5
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Knight of the Chalice (CW) and Hellbreaker/Hellreaver (FC2) might be worth a look.

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    Bugbear in the Playground
     
    Griffon

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Without going into too much detail I would probably want something like this:

    1 Gish Cleric
    1 Battlefield Control/ Summoning Wizard
    1 Archer (Fighter or Ranger)
    1 Crusader/ Paladin (paladins come in all alignments)

    EDIT2:If that’s not cheesy enough maybe add mailman sorcerer… or possibly an inspire courage optimized bard. The right build should be able to get close to +15 morale bonus to attack and damage!

    It’s more about the jobs the have to do than the actual classes tho.

    EDIT1: Also I wanted to comment that if and when doing a campaign like this you should really use Dicefreaks’ write-ups instead of the official ones. They are a lot more interesting and challenging and super well done. At least you should check it out! I believe dicefreaks have made write-ups of all major demon/devil npcs in the game!
    Last edited by Max Caysey; 2022-01-26 at 10:08 AM.

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Simple Demogorgon strat, no crazy BS

    1. Access wish by any of various means and wish for a weirdstone (PGtF). Barring this, take a bunch of your starting WBL in cash and have everyone pitch in to buy one (it's 250k).
    2. Make some high Knowledge planes and arcana checks and cast a bunch of divinations. Learn D-dog's whereabouts.
    3. Plane shift to plain of infinite portals. Teleport to Broken Reach and buy a tuning fork keyed to Demogorgon's layer.
    4. Put up greater spell immunity (blasphemy) at the highest possible CL and any other buffs.
    5. Plane shift to Demogorgon's layer. Teleport to his palace or wherever he is currently, as close as you can get.
    6. Activate the weirdstone. It turns off teleportation in a 6-mile radius so Demogorgon's armies can't teleport in to help. Its effect projects through solid surfaces, so just put it in a solid container to block LOS/LOE so that it can't be dispelled or disjoined (perhaps an obdurium box with a lid).
    7. Kill D-dog's minions, then him. One ubercharge should do it.
    8. Deactivate weirdstone and plane shift out.

    1.5 (optional). Greater planar ally/bind as many planetars as you can afford.


    Edit: Rereading weirdstone, the big problem here is it doesn't stop people from teleporting out of the 6 mile radius, so you need some way to stop Demogorgon from just fleeing.


    As for why the angels haven't already done this, it's because it's pointless. Some new head honcho will just arise. You can't really fight a force by killing individuals.
    Last edited by Elves; 2022-01-26 at 02:41 PM.

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    Ogre in the Playground
     
    Devil

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Much more important is the question: why haven't the other would-be head honchos of the Abyss not done so already? Orcus, Graz'zt and Obox-ob all want to see Demogorgon dead and wish to replace him.

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    Orc in the Playground
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Elves View Post
    Simple Demogorgon strat, no crazy BS

    1. Access wish by any of various means and wish for a weirdstone (PGtF). Barring this, take a bunch of your starting WBL in cash and have everyone pitch in to buy one (it's 250k).

    It also shuts off SLAs and Su abilities which makes demons easy to defeat and stops them from dispelling it.


    For this strat you want to avoid people who use su and sla abilities because the weirdstone shuts them off.

    M.
    It only stops Su/SLAs that do teleport/divination/etc effects, not all of them.

  21. - Top - End - #21
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    TotallyNotEvil's Avatar

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Max Caysey View Post
    Without going into too much detail I would probably want something like this:

    1 Gish Cleric
    1 Battlefield Control/ Summoning Wizard
    1 Archer (Fighter or Ranger)
    1 Crusader/ Paladin (paladins come in all alignments)

    It’s more about the jobs the have to do than the actual classes tho.

    EDIT: Also I wanted to comment that if and when doing a campaign like this you should really use Dicefreaks’ write-ups instead of the official ones. They are a lot more interesting and challenging and super well done. At least you should check it out! I believe dicefreaks have made write-ups of all major demon/devil npcs in the game!
    Which write ups?
    Last edited by TotallyNotEvil; 2022-01-26 at 09:20 AM.

  22. - Top - End - #22
    Troll in the Playground
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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    What sources are available? Dragon Magazine? Settings? Core-only?

    For a high power L15 party, I'd make each character a spellcaster with some way to make spells immune to dispelling and persist spells. Once you get caster level up to level 30 or so, you only need to care about disjunction making spells about as robust as magic items, and much more comprehensive/cheap.

  23. - Top - End - #23
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    OldWizardGuy

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by TotallyNotEvil View Post
    Which write ups?
    These were done a long time ago, they vastly increased their CRs. The archdevils were mostly between CR 56 and CR 66, with Asmodeus at CR 81; they were intended for use with a high-epic world (the Dicefreaks 3E campaign setting allowed for characters up to 50th level). I agree with Max Caysey that they're better done than the official ones, but obviously they're only suitable for a high-epic campaign unless you're optimising to the nth degree.

    I've got a copy of the pdf they did on archdevils which I'm happy to let anyone have if it doesn't break forum rules (it was given away for free on their website). If anyone has a copy of the demon lords one (or any of their other 3E stuff) I'd be very grateful if they could send it to me (again if it's allowed obviously).

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    Griffon

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by TotallyNotEvil View Post
    Which write ups?
    Dicefreaks! Search Google for dicefreaks gates of hell… there you will find write ups of so many demons and devils, which are more lore accurate than the official!

    I weren’t aware they were the old forum stuff published… yeah they are high level tho, but if the lords of hell were only mid 20cr mid level adventurers would kick them around!!
    Last edited by Max Caysey; 2022-01-26 at 09:54 AM.

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    OldWizardGuy

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Max Caysey View Post
    Dicefreaks! Search Google for dicefreaks gates of hell… there you will find write ups of so many demons and devils, which are more lore accurate than the official!
    I did that and there's only stuff about devils there, no demons.

  26. - Top - End - #26
    Bugbear in the Playground
     
    Griffon

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Biggus View Post
    I did that and there's only stuff about devils there, no demons.
    Ahh… Sorry! I could have sworn there was both!

    My bad!

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by GeoffWatson View Post
    It only stops Su/SLAs that do teleport/divination/etc effects, not all of them.
    Still achieves the main goal -- stop Demogorgon's army from teleporting in on you. Put up a CL-pumped greater spell immunity (blasphemy) and you're good to go.

    The only threat is the weirdstone being dispelled. But the unique benefit of a weirdstone is that it explicitly projects through solid surfaces. So just put it in an adamantine cube to block LOS and LOE so that it can't be dispelled or disjoined. Great.


    The problem is, now that I reread, the stone doesn't stop creatures from teleporting out of the six-mile radius. So you need to find some way of stopping Demogorgon from fleeing. That becomes the tricky part.

    Quote Originally Posted by Max Caysey View Post
    Ahh… Sorry! I could have sworn there was both!

    My bad!
    I'm assuming we're using the epic level Demogorgon stats from Dragon Mag.

  28. - Top - End - #28
    Bugbear in the Playground
     
    Griffon

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Elves View Post
    I'm assuming we're using the epic level Demogorgon stats from Dragon Mag.
    I wasa unaware that existed. What issue? Gotta check that bad boy out!

  29. - Top - End - #29
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    Devil

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    # 357. One of the last issues of 3.5.

  30. - Top - End - #30
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    OldWizardGuy

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    Default Re: The ideal party to invade the Abyss and slay Demogorgon

    Quote Originally Posted by Max Caysey View Post
    I wasa unaware that existed. What issue? Gotta check that bad boy out!
    They did a fair few of the demon lords in Dragon, generally with higher challenge ratings than the previously published versions. There's a list here: https://forgottenrealms.fandom.com/w...gwilv_(column)
    Last edited by Biggus; 2022-01-26 at 08:16 PM.

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