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Thread: Reverse Gravity Help
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2022-01-20, 03:23 PM (ISO 8601)
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Reverse Gravity Help
The reverse gravity spell confuses me some, so I'm looking to the playgrounders for help.
(full quote since it's in the basic rules)
This spell reverses gravity in a 50-foot-radius, 100- foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.
At the end of the duration, affected objects and creatures fall back down.
If they make the initial dex save and have a fixed object they are completely unaffected by the spell, correct? Or do they need to keep a free hand to hold onto the object to avoid falling into the sky in future rounds? Can they walk around unaffected by the spell after the first round?
Also, I assume it is poor wording, but it says "At the end of the duration, affected objects and creatures fall back down." So if I drop concentration do they stay in the air or fall? Logic would say fall, but RAW doesn't appear to..
What happens when you cast it on water or a liquid like lava? Can you have it go below the surface and pull the liquid into the air possibly having someone end up inside lava for the duration of the spell?
If someone shoots an arrow into a space where gravity is reversed, does the arrow change trajectory and fly in the opposite direction?Last edited by nickl_2000; 2022-01-20 at 03:43 PM.
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2022-01-20, 03:31 PM (ISO 8601)
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Re: Reverse Gravity Help
what is the point of living if you can't deadlift?
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2022-01-20, 03:39 PM (ISO 8601)
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Re: Reverse Gravity Help
They either hold onto to something the whole duration, or fall upwards. It is a concentration spell, therefore continuous while concentrating up to 1 minute. If they can't continue to hold on, slippery grasp, etc, they slip off and fall, like normal (except for falling upwards).
No, no concentration, no spell, they fall down.
I would say no. The description doesn't say it takes a chunk out of the ground; it seems to be a surface effect.
It changes direction only in that during its transit through the AOE, gravity is reversed so it will probably be thrown off course. It will rise instead of drop through the AOE. DM call for hitting things in the AOE. Disadvantage, maybe?
Maybe we could say "fall in gravity normal" or "fall in gravity reversed" directions, but up and down are easy enough.
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2022-01-20, 03:43 PM (ISO 8601)
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Re: Reverse Gravity Help
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
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● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2022-01-20, 03:50 PM (ISO 8601)
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Re: Reverse Gravity Help
No they manage to grab onto something, if there are other things on the ground they could possibly climb there way out of the area.
No they fall back down, the duration is concentration up to 1 minute. If you stop concentration the duration is over.
You could dive beneath to avoid the effects, probably a bad idea with lava.
Usually one would restrict spells to being cast on a surface or the ground see black tentacles for an example. Reverse Gravity has no such restriction so yes you could use it to create a massive pillar of water or lava. I wouldn't allow that but only so I wouldn't have to figure out what happens when a massive pillar of water falls down.
Arrows are propelled foward by the snapping string of the bow not gravity. Gravity pulls the arrow down over time, so instead of arrow drop you'd get a lift in a reverse gravity area.Nale is no more, he has ceased to be, his hit points have dropped to negative ten, all he was is now dust in the wind, he is not Daniel Jackson dead, he is not Kenny dead, he is final dead, he will not pass through death's revolving door, his fate will not be undone because the executives renewed his show for another season. His time had run out, his string of fate has been cut, the blood on the knife has been wiped. He is an Ex-Nale! Now can we please resume watching the Order save the world.
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2022-01-20, 04:31 PM (ISO 8601)
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Re: Reverse Gravity Help
The rules don't say anything about shooting through a Reverse Gravity area, but since arrows would be reacting differently than normal, it'd probably be reasonable to impose disadvantage.
And you could potentially trap someone in a column of liquid, but that would depend on their initial positioning: They'd have to have already been in, on, or above the liquid. If they were in or on lava, or in water, they were presumably already suffering the negative consequences of that, and if they were above, that probably means they're flying, so they could leave the reverse-gravity area. It'd only be a significant problem for someone swimming or in a boat on the surface of water.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2022-01-20, 04:34 PM (ISO 8601)
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2022-01-20, 05:27 PM (ISO 8601)
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Re: Reverse Gravity Help
The point within range doesn't need to be on a ground. However, "To target something, you must have a clear path to it, so it can’t be behind total cover. If you place an area of effect at a point that you can’t see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction."
Considering lava has about the same density as rock, it should propably provide total cover and thus prevent you from both putting the point of origin inside its volume and the effect from spreading outside the point of origin.It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2022-01-20, 06:05 PM (ISO 8601)
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Re: Reverse Gravity Help
Nale is no more, he has ceased to be, his hit points have dropped to negative ten, all he was is now dust in the wind, he is not Daniel Jackson dead, he is not Kenny dead, he is final dead, he will not pass through death's revolving door, his fate will not be undone because the executives renewed his show for another season. His time had run out, his string of fate has been cut, the blood on the knife has been wiped. He is an Ex-Nale! Now can we please resume watching the Order save the world.
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2022-01-20, 06:53 PM (ISO 8601)
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Re: Reverse Gravity Help
No they are correct. Lava tends to have quite high density being only slightly lower than the surrounding rocks. You could walk on lava if you can survive the heat assuming it's stationary or if it's flowing it could pull you in much like a rip tide/fast river would but you can't sink.
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2022-01-20, 11:56 PM (ISO 8601)
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Re: Reverse Gravity Help
And what does that have to do with line of sight? The spell has to be targeted at point you can see and lava even if you somehow removed the glow wouldn’t be transparent. It’d be the color of the rock it was made from.
Something denser the rock would sink in lava because it’s viscous. I said “something” not someone.
Though an iron golem would sink.
Its density is irrelevant, only it’s transparency. If the water was dark or murky you couldn’t beneath the surface either.
If you had an invisible wall of iron you could target reverse gravity past the wall.Last edited by Lord Vukodlak; 2022-01-21 at 12:01 AM.
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2022-01-21, 05:44 AM (ISO 8601)
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Re: Reverse Gravity Help
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2022-01-21, 07:15 AM (ISO 8601)
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Re: Reverse Gravity Help
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2022-01-21, 10:02 AM (ISO 8601)
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Re: Reverse Gravity Help
Per RAW:
A Clear Path to the Target
To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction.
I would rule you can't target a point inside the lava (thus causing the lava to fall).
As far as water, it's really up to the DM how far into the water you can see so you can create the "point of origin" inside the water. Also RAW:
Cylinder
A cylinder's point of origin is the center of a circle of a particular radius, as given in the spell description. The circle must either be on the ground or at the height of the spell effect. The energy in a cylinder expands in straight lines from the point of origin to the perimeter of the circle, forming the base of the cylinder. The spell's effect then shoots up from the base or down from the top, to a distance equal to the height of the cylinder.
A cylinder's point of origin is included in the cylinder's area of effect.
Now, I'm not 100% convinced based on the targeting language, cylinder language, and reverse gravity language, the effect HAS to be targeted at the bottom of the cylinder only. If you target a ceiling, does the effect go up or down?
If you target a ceiling above water or lava, the effect could extend greatly into the liquid and cause some very interesting effects for the DM to fully decide.
I agree, once again, the description could have been written much better to clarify some of this stuff.
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2022-01-22, 02:54 AM (ISO 8601)
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Re: Reverse Gravity Help
I took it as the only 7th level spell on a sorcerer I was playing a couple years ago. It was super underwhelming for the tier of play you get it.
It's useless against flying enemies, of course.
It's also of dubious use if the enemies have better ranged attack options than the party does, even if they don't fly. Congratulations all the enemies are now floating in the air where the party fighter and barbarian and rogue can't hit them with their magic swords. Sure you could always drop concentration next round and let them fall for the 10d6 damage (assuming it isn't a room with a low ceiling, in which case it will be a lot less damage than that), but that low of damage with a save for nothing is a pretty **** use of a 7th level spell slot, I think.
It was also hard to target properly without wrecking just as much havoc on the party as it potentially could to enemies. Most times I deduced it would be wrecking more havoc on the party than it did to our opponents.
In theory there are great situations to use Reverse Gravity. If your character wins initiative and can act first before monsters and party members get tangled up in melee with each other, and those enemies don't fly, and they don't have good ranged options. But as a 13th+ level party I never encountered such a situation. Eventually I switched it out for something else (Mass Suggestion I think, yes a lower level spell) after going months never finding a good time to cast it.
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2022-01-22, 03:13 AM (ISO 8601)
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Re: Reverse Gravity Help
Sight is irrelevant to the clear path rule. The question is if water is an obstruction that causes total cover.
Now, I'm not 100% convinced based on the targeting language, cylinder language, and reverse gravity language, the effect HAS to be targeted at the bottom of the cylinder only. If you target a ceiling, does the effect go up or down?
If you target a ceiling above water or lava, the effect could extend greatly into the liquid and cause some very interesting effects for the DM to fully decide.
(Edit: To be clear, it does matter if you target a solid ceiling, since it can't go up due to the clear path rule. But targeting the floor and going up vs the ceiling and going down doesn't matter for purposes of the lava/water question, again due to the clear path rule.)Last edited by Tanarii; 2022-01-22 at 03:16 AM.
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2022-01-22, 07:36 AM (ISO 8601)
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Re: Reverse Gravity Help
If your origin point is the top of the cylinder and it goes down into lava, the clear path rule might mean it only affects the very topmost layer of the lava... at first. And then that topmost layer falls away, exposing more below it, and so on until you get the full height of the spell.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2022-01-22, 08:01 AM (ISO 8601)
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Re: Reverse Gravity Help
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2022-01-22, 10:11 AM (ISO 8601)
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Re: Reverse Gravity Help
Well, not entirely useless. Mounted fliers might be toast since they will get yanked UP out of their saddles. Others might need to spend the whole round re-orienting themselves - just because you're flying doesn't mean you are ignoring gravity, something else is providing lift. Even someone using levitate or fly might have an (admittedly minor) effect, like your pockets emptying out, you robes falling over your head, etc. OK, it's not 10d8 damage, but it's something. The DM should (yes, interpretation here) have flying creatures have to make some kind of check, or just spend their round re-acclimating to the new normal.
Did your DM forget they when they fall they land prone? Unless you're fighting tabaxi. Should get to wallop them at advantage for a round. One of the better uses is to smack people against the ceiling then drop the spell, although yes that works best when you're in a room with a 40' + ceiling.
Well, if your party runs right in and doesn't wait for you to use the spell, or you lose initiative and the enemies move away, that's not much different than for any other offensive spell (fireball for ex). If you let them know what you plan, maybe they'll wait so they can attack with advantage.
Also useful for capsizing ships, breaching castle defenses, and lifting tons of cargo. I get these may not be "ordinary" situations, but still.
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2022-01-23, 08:15 AM (ISO 8601)
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Re: Reverse Gravity Help
Quoth Tanarii:
Depends if the clear path rule allows it to affect the blocking cover or not.
And for the "fall twice" use, surely you don't want a ceiling more than 40' high. The ideal case would be a ceiling exactly as high as the Reverse Gravity.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2022-01-23, 10:23 AM (ISO 8601)
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Re: Reverse Gravity Help
That's how I'd handle it. So long as the clear path exists at the start, I'd just have magical inertia keep it going once it became blocked. Tower of water or lava sounds fun.
Dirt doesn't flow, though. At best, you'd get a small layer. Unless my players really wanted that layer, I'd ignore it.Cuthalion's art is the prettiest art of all the art. Like my avatar.
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2022-01-24, 07:40 AM (ISO 8601)
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Re: Reverse Gravity Help
Loose dirt does flow, if it's tilted enough. And I'd have to think that 180º would be tilted enough. It wouldn't affect the soil with a bottom-up casting, which I expect casters would usually default to, but it seems like it could with a top-down casting.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2022-01-24, 03:52 PM (ISO 8601)
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Re: Reverse Gravity Help
What is the "clear path rule"? I only see clear path explained for targeting, not effects of a spell. That's doesn't make sense.
Last edited by deljzc; 2022-01-24 at 03:54 PM.
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2022-01-24, 04:08 PM (ISO 8601)
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Re: Reverse Gravity Help
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2022-01-24, 05:11 PM (ISO 8601)
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Re: Reverse Gravity Help
I think sand would qualify as "loose dirt," for the purposes of this argument.
If I scoop a cup of water out the ocean, more water wil immediately and completely fill the area so there is no indentation.
If I scoop a cup of sand off the beach, a minute amount of sand in the sides will very slightly fall into the area maker by the scoop-shaped indentation. It does not flow as water does (or other liquids do, viscosity allowing).
I say again, unless my players really wanted that layer, I'd ignore it.Last edited by Peelee; 2022-01-24 at 05:12 PM.
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2022-01-24, 07:30 PM (ISO 8601)
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Re: Reverse Gravity Help
My thinking was if the top layer comes loose, and the next layer is in the AOE, there's now a clear path to it. And then it comes loose. Etc.
OTOH if your point is the spell is instantaneous ... good point.Since the duration is concentration, that should apply, shouldn't it?
PHB 204, Areas of Effect
A spell's effect expands in straight lines from the point of origin. If no unblocked straight line extends from the point of origin to a location within the area of effect, that location isn't included in the spell's area. To block one of these imaginary lines, an obstruction must provide total cover, as explained in chapter 9.
It's not actually called the clear path rule, it just works in effectively the same way. Also some AoEs explicitly override this rule by going around corners, Like Fireball and Darkness. They'd still be blocked if there wasn't a way to draw a line at all though, they don't go through solid objects.Last edited by Tanarii; 2022-01-25 at 08:56 AM.
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2022-01-25, 08:13 AM (ISO 8601)
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Re: Reverse Gravity Help
I'm curious how deep in water someone has to be before they are in "total cover"? Have you guys ever had to rule on that?
I mean, if the water is murky or clear, does that make a difference when you decide if a spell can target someone underwater by someone above the water's surface? I guess it does according to RAW.