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Thread: "Minor [class]" feats
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2022-01-21, 03:13 PM (ISO 8601)
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"Minor [class]" feats
I was looking for some equivalent for the C&C "class-plus" concept for 5e. On dandwiki, I found a few feats labeled "Minor" class feats that impart a few limited class features from the class in question. One in particular, "Minor Paladin", reads thusly:
Minor Paladin
Prerequisites: 13 Wisdom and 13 Charisma, does not already have the Divine Smite class feature.
You have practiced devotion to a god you worship and swear to use your mind, body, and soul to break down evil at its core. Although you may not bear the full divine power and training of a true paladin, you do gain similar abilities. They are as follows:
- You may cast the spell detect evil and good once without using a spell slot. You may do so again after finishing a long rest. Charisma is your spellcasting ability for this spell.
- You may restore 5 hit points to a creature that you touch. Once you do, you must finish a long rest before using it again.
- When you hit a creature with an attack, you may choose to deal an additional 1d6 radiant damage to that creature, in addition to the weapon's damage. If the creature is undead or a fiend, the additional damage increases to 2d6. Once you have used this feature, you must finish a long rest to use it again.
I like this a Lot! I've always wanted to have a "paladin" build that was still very much a fighter above all. I think a fighter subclass (not sure which) with this "feat" would come close to the feel of the original OD&D paladin.
There are also options for Minor Cleric, Rogue and Barbarian. I'm wondering what other options would/could be possible.
A lot of 5e subclasses are all about incorporating class features from other classes. With this model, you don't even need a full subclass!
Thoughts? What other "Minor" feats would be cool/possible/playable?
Edit: There is also a "Minor Druid" option out there. Limited wildshape, or course! I'm wondering what abilities "Minor Ranger" might impartLast edited by paladinn; 2022-01-21 at 03:59 PM.
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2022-01-21, 03:48 PM (ISO 8601)
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Re: "Minor [class]" feats
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2022-01-21, 03:54 PM (ISO 8601)
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2022-01-21, 04:07 PM (ISO 8601)
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Re: "Minor [class]" feats
They picked that up in AD&D 1e, IIRC.
Originally Posted by Greyhawk p. 8
Originally Posted by Greyhawk p. 8Originally Posted by Greyhawk p. 46
But for this edition, sure, the addition of the smite - a signature paladin feature - is a good choice.
Just out of curiosity, was your idea for this related to how in Tasha's they begin to pillage Warlock and Sorcerer class features (some invocations, meta magic) as feats for anyone?Last edited by KorvinStarmast; 2022-01-21 at 04:09 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2022-01-21, 05:19 PM (ISO 8601)
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Re: "Minor [class]" feats
Seems like it.
Minor in Barbarian: Rage X per LR (minus one aspect of it), reckless attack X per LR, +10' speed
Minor in Bard: Inspiration X per LR, expertise in performance or an instrument, when taking a short rest heal an extra d4
Minor in Cleric: Turn Undead X per LR, domain spell once per LR, Cleric cantrip
And so onRoll for it 5e Houserules and Homebrew
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Awesome avatar by Ceika
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2022-01-21, 08:53 PM (ISO 8601)
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Re: "Minor [class]" feats
First of all, this wasn't "my" idea.. Others have posted these on Dandwiki.
I am a fan of Castles & Crusades as well as 5e; and I especially enjoy Troll Lord's Amazing Adventures 5e. One of the optional C&C rules expansions was the "Class-Plus" idea, where at the cost of a small XP requirement increase, one can grab some of the class features of another class. I wondered if something like that had been done for 5e, and I stumbled upon the "Minor" class feats.
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2022-01-21, 09:00 PM (ISO 8601)
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Re: "Minor [class]" feats
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2022-01-21, 10:44 PM (ISO 8601)
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Re: "Minor [class]" feats
Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
Now with a comprehensive guide for 3.5 Paladin players porting to Pathfinder. Also available for 5th Edition
On Lawful Good:
T.G. Oskar profile by Specter.
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2022-01-22, 02:32 AM (ISO 8601)
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Re: "Minor [class]" feats
Sorta. Not only Lawful fighters who chose "Paladin" rather than "Knight," but also Chaotic fighters who chose "Avenger" rather than "Knight" got cleric spells exactly as you describe, if you happened to have a Wisdom of 13 or better...which you had generated using 3d6-in-order, and then chosen to make that character a class that, as far as anything before the Companion set so much as hinted, had no use for Wisdom.
Orth Plays: Currently Baldur's Gate II
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2022-01-22, 09:15 AM (ISO 8601)
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Re: "Minor [class]" feats
Pillars of Eternity (both parts) used to have feats like these.
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2022-01-22, 10:55 AM (ISO 8601)
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Re: "Minor [class]" feats
That was BECMI. OD&D introduced the paladin in the Greyhawk supplement. It was a fighter subclass that didn't cast spells, but had the detect evil, protection from evil, lay-on-hands and, at the time, dispel evil. By 1e, they got spells and lost dispel evil. 3e gave smite evil.
I like the "minor paladin" feat because it allows a fighter to function more like the original paladin, and not be a junior cleric.
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2022-01-23, 03:48 AM (ISO 8601)
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Re: "Minor [class]" feats
As an idea, I do like this, but in the way it's flavored, there's one fundamental flaw:
5th edition Paladins don't get their abilities from devotion to gods. They uphold certain ideals and a code, and through conviction they get powerful abilities, that classify as divine. Paladins in 5th (and oddly enough, 3rd) edition are not required to worship a deity, that requirement is external depending on the setting (for example Forgotten Realms).
Plus, the required minimum scores feel strange, considering paladin's multiclassing requirement is "minimum 13 str & cha", not "minimum 13 wis & cha".Last edited by Arkhios; 2022-01-23 at 03:49 AM.
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2022-01-23, 07:37 AM (ISO 8601)
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Re: "Minor [class]" feats
I agree; and as I said, I think this speaks to that concept more than paladins casting spells. They should be fighters first and foremost, even if they are fighters-of-faith.
I'm sure I'll be messing with the minimums. I'm just now digging into the "minor" class concept from Dandwiki.
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2022-02-01, 09:22 PM (ISO 8601)
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Re: "Minor [class]" feats
I made a “minor Druid” feat before which gave one use of Wildshape per long rest. When you took the feat you chose a number of Beast stat blocks equal to your proficiency mod, complying with all Druid level restrictions for the shapes (No flying at low levels) which were you “locked in” when you took the feat. Using wildshape was an action and you faced the same restrictions with equipment, spellcasting, racial traits and speech as a Druid while transformed. You gain one use of Wildshape total per long rest, not once for every form you know.
At higher levels (when your prof. bonus increases) you could add more beast shapes, but it was still only one every four levels.
I suppose a true Minor Druid feat would include some spellcasting, perhaps Protection from Poison too. Or Plant Growth.
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2022-02-02, 12:47 PM (ISO 8601)
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Re: "Minor [class]" feats
This sounds very much like the Minor Druid feat from Dandwiki. Great minds!
I've been delving into Troll Lord's Amazing Adventures game. It's based on and works seemlessly with Castles & Crusades. They have a number of "generic class abilities" which one can swap in place of an unwanted class feature. There are also suggestions for actually swapping class features for Other class' features. Potentially it provides a Lot of flexibility and customization.
TL has also published a version of AA for 5e. If they develop the generic/swapped class feature concept, it would be totally cool!