A Monster for Every Season: Summer 2
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  1. - Top - End - #151
    Dwarf in the Playground
     
    PirateGirl

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    Jan 2019
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    Default Re: [IC] LoC: From Blood Divine

    The Spirit World

    This was a failure, she decided.

    Baghsandesh stopped her pace along the edge of the vast desert, looking out towards the horizon. Just a short distance beyond her, she could see the bright violet grasses wither and grey out, giving way to pure white sand - not unlike the sand left behind by her first attempted gift to the First World. The sands stretched on for as far as one could see - perfectly still, perfectly flat, no winds to stir them into dunes. The only disturbances in the fast, empty flatness were the occasional small..objects. Bone-white like the sand, but in larger chunks, twisted yet smooth and flowing, like pieces of slag worn down by a million-year wind. Even she did not know exactly what they were. Pieces of broken divinity? The flash-frozen last thoughts and emotions of those perished, made into something unrecognizable? Void-soaked artifacts of her Dreamer's own power? She was not sure. But they were all that was left, now, after...that.

    She could still remember every detail; it was the sort of thing that was difficult to forget. The sensation of disturbance in the plane she had come to call her dwelling. The great hound, leading a vast and roaring army across a bridge of light and color. The long march through the forests of dream; their purpose, she did not know either. Had they sought her? The lost master of stars? Had they divined the existence of the Dreamer herself? It did not matter now. Something had stirred, something had sundered, and...

    Perhaps the one known as Alpha had deliberately sought to awaken her. Perhaps they had simply found a thin spot in the many layers of existence surrounding her form. Perhaps the presence of so many mortal souls in her resting-place, with all their dreams and lives and existences, had brought her closer to wakefulness, enough so that the grand army marching upon her domain was simply the final straw. Perhaps it was all of these things, or none of them. But whatever the reason, for a brief few moments, Nidramut, her creator, the Dreamer, awoke, for the first time since the dawn of creation.

    She was like an engulfing shadow, like a great storm, like a consuming flame, like a cold vacuum, like absolutely nothing at all. Thousands upon thousands evaporated in an instant; no more substantial than wind, in the end. A few, the ones closest to the rear, managed to fled, shielded for a few moments by their god's divine power as he stepped back, tried to resist, withstand, protect. And so, Alpha himself...

    It did not seem possible; she had been certain it was not. But even gods, it seemed, could be caught off-guard. Could be pushed beyond a threshold from which there was no return. There was a flash, a roaring whose like has never been heard before and will never be heard again, and then there was nothing at all. Nothing but the sand, and the flawless empty sky.

    Baghsandesh considered the new-made scar upon this realm; the vast white tomb of a god, and the lair of his murderer. This was good, she reasoned, was it not? One of her brethren had been returned to the rest he, and all of them, richly deserved. He would wander this world agonized and unsatisfied no more. This was good. But this was not what she had wanted. This was, in fact, exactly what she had been created to prevent.

    Want. She considered that word again. The root of all evil and suffering in this world. The core of the great calamity called creation. The contradiction at the center of her being. This was, in the strictest sense, what she was working towards. Absence. Nothingness. Peace. And yet, in another sense, it was not; she didn't, she was realizing, desire absence for the sake of absence; she desired the absence of fear, of pain, of hunger, of all the myriad sufferings that orbited the horror of existence.

    They were at peace now, perhaps. But she had seen the faces of the Jaxi, the moment before they were consumed, and knew that they had held anything but. Unnecessary pain. Unnecessary terror. All because she had not yet carried out the task for which she was dreamt; had failed to soothe the nightmare that tormented her creator; had failed to contain the primal, *dangerous* thing that she was. The thing that held no desire at all, but absence for the sake of absence.

    Baghsandesh had always thought herself little more than an extension of the one called Nidramut. The Dream to the Dreamer; simply the desires that she herself could not express. She was not quite so certain, now.

    The Gleaming State

    It was, in the end, really almost too easy. The Gleaming State made its preparations, but the second strike never truly came. Whatever organization and unity among these bandit-people had allowed them to attack the heart of their empire was never recaptured; they almost seemed to be in the process of falling apart from within. Many of their tribes joined the Gleaming State willingly; others succumbed to pressure quite quickly. The unity of strange magics that had assailed them was scattered, now, and the individual priests of their orders stood little chance against the full, glorious, unified might of their Crusade.

    It was not a total victory, of course; many of them yet remained, the pressure of oncoming invasion uniting them beneath new masters. The threat remained, and would need to be dealt with eventually. But the State, for now, was ascendant, stretching across much of the continent. And new arrivals brought with them new knowledge, surprisingly enough.

    Much of the lore and practices of the old Orainsite traditions could be folded relatively neatly into the orthodoxy of the Temple of the Evening Star. Though some secrets and old ways are kept, they carried with them knowledge of the Dream, and of the ways of spirits; and they carried with them, too, more grounded and immediate knowledge: the art of beekeeping and wax-making, which worked well with the great, shining sunset-poppy fields of the Gleaming State.

    As their knowledge of the world of dreams and spirits grew, so too did their leaders' desire to use it - to control it, to bring it into order, as was their duty and destiny. With guidance from the Evening Star, the sages of the Temple discovered what the Fellowship of Dream a world away once had: the ability to create a shared dream, imposed and made permanent through force of will. The first foothold of what was to be an empire of dreams to mirror their empire of earth.

    The Crusade, meanwhile, made its own advances. Still shaken by the attack upon Polaris, on the speed that they had been unable to match, they began to search for their own answer to it.

    It was known that the some of the emotion-altering incenses of the Temple did work on animals, to a limited degree. It was known that the sacred Star-Scarabs of the desert were of great size, durability, and speed, and were capable of limited flight even while burdened. It took much, much trial and error to bring these things together; but at last, they were able to create an incense that made the insects amenable enough to training. Once acclimated, they were ideal mounts and even companions, intelligent enough to take a variety of rather complex commands, blessed by Antares with a natural disposition for orderly cooperation and organization.

    Their translucent chitin, sadly, was not truly able to be shaped into weapons or armor, but pieces of certain size and shape did make excellent shields, or could be embedded into walls and buildings. In addition to being exceptionally strong, they were also quite striking, sparkling in the starlight in a variety of gem-like colors. The art of star-chitin mosaic spread quickly among the Gleaming State's artisans, filling plazas and lining ceilings with intricate, geometric patterns.

    Spoiler: AP Actions
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    AP: 20/20

    Alter Land (The Scar) [2AP]
    A section of the Spirit World that was entirely annihilated by the temporary awakening of Nidramut. The area is a stretch of perfectly still white sand beneath a perfectly still sky, its surface broken only occasionally by strange, white, misshapen artifacts.

    Like all things in the Spirit World, its relation to other places shifts constantly, though it is never very far from the Rainbow Bridge. However, unlike every other part of the Spirit World, it is internally entirely stagnant. No other ideas or visions can find purchase hear for more than a moment before collapsing back into perfectly smooth sand; dead souls who pass into this place begin to decay and lose themselves even faster than normal, and inexperienced dreamers may lose their grip on the world as well.

    The scar "cuts through", in a sort of sense, all the way to the heart of the Spirit World, where Nidramut still rests. None are known to have ever encountered her, though. It is said, by those few who know of her existence, that those who dream of Nidramut will never wake again.


    Destruction [Void] 2/10

    Curse (The Pale Stones)

    The Pale Stones are strange artifacts that can be found within The Scar in the Spirit World. They range in size from the size of a thumbnail to the size of a horse; they are all composed of a pure white, stone-like substance, and are all strange, twisted and somewhat melted in appearance, with complex, twisting, sinous shapes and plenty of oddly-shaped holes. On close inspection, they are not entirely sensible and euclidean in form; the rock twists and joins back to itself in ways that shouldn't be possible, creating negative spaces that shouldn't be there.

    On casual viewing, the stones are not (usually) dangerous. However, if one observes a Stone too closely, becoming too engrossed in following its impossible whorls, or if one views it from just the wrong angle, part of the viewer's mind will be erased. What part, and how much, depends partly on the individual, on the stone, and on the angle of view. It may erase a handful of dissociated memories, or a whole block of time, or a particular fact, or a particular ability, or it may wipe the person entirely, leaving them functionally brain-dead.

    It is the shape itself that gives the stones this quality; if they are broken, they are little more than mundane rock.

    Destruction [Void] 3/10

    Alter Land (The White City)

    A shared dream created by the Temple of the Evening Star, maintained constantly similarly to how the Fellowship of Dream maintains the Golden Lands. It acts as a place for Gleaming State citizens to go in their sleep, and a foothold for a planned expansion into broader control of the Spirit World. It resembles, for the moment, a mirrored version of Polaris, but made of pure white stone and adobe, and stacked higher than the materials could bear in reality. Like any other part of the Spirit World, though it maintains an overall theme and ideal, the specifics of its geography and streets are constantly in flux; however, the sages of the Temple have attempted to at least fix a few major landmarks in consistent relation to each other.

    Emotion (Calm) 6/10

    Create Advanced Concept (Star-Scarab Husbandry) [2AP] The Gleaming State's inhabitants have learned how to capture, train and farm the massive crystalline Star-Scarabs of the Cynuxian desert. The scarabs themselves are intelligent and capable mounts capable of flight over short distances, and the chitin plates of dead scarabs can be broken into shields, structural reinforcements, or sparkling decorative tiles.

    Emotion (Calm) 8/10

    Create Organization (The Diamond Wings) [1AP]

    A subset of the Antarean Crusade: a group of elite mounted cavalry who have trained extensively with their star-scarabs, learning to fight from beetle-back and taking advantage of their companions' uncanny intelligence to issue complex commands.

    Emotion (Calm) 9/10

    Teach Mundane Concept (Apiculture) [The Gleaming State] [1AP]

    Sustenance (Nourishment) 4/10

    Teach Mundane Concept (Wax-Making) [The Gleaming State] [1AP]

    Sustenance (Nourishment) 5/10

    20-2-1-2-2-1-1-1 = 10AP remaining



    Spoiler: TL;DR
    Show
    Nidramut temporarily awoke from her slumber, destroying Alpha and much of the army that marched into the Spirit World. The aftermath of this left a zone of dead sand and odd, mind-erasing artifacts. Baghsandesh is having existential thoughts.

    The Gleaming State absorbed several of the tribes of the Jaxi and have temporarily suspended the war that never truly started. The Temple creates a permanent dream-foothold in the spirit world, and the Crusade trains giant gem scarabs into being mount animals for a new elite cavalry unit. Additionally, they have gained apiculture and wax-making from the absorbed Jaxi tribes.

  2. - Top - End - #152
    Bugbear in the Playground
     
    ezekielraiden's Avatar

    Join Date
    Jul 2018

    Default Re: [IC] LoC: From Blood Divine

    O come High Father, Lord of Hope
    Send down to us a challenge great
    Lend now to us the strength to cope
    That we may break the wheel of fate.

    O come Good Father, Sage of Truth
    Give shelter to our humble hearts
    Sieve out our excess from our ruth
    Embolden us to play our parts.

    O come Bright Father, Hero-King
    Shed here the light of gentleness
    Spread now good cheer as chanters sing
    Of he that rose to god's noblesse.


    Call to the Ascended One, Hymnal of Arkhos


    The Accession

    Only a comparatively short time after the Great Fault and its darkness fell upon the land, Aristos gathered to him all the chiefs of Thyssia. Some were enthusiastic about following his lead, receiving weapons, soldiers, training, and guaranteed economic and political influence when they had been small, isolated, struggling, or hungry for greater things. Some were reluctant, resistant to the encroachment of external authority but too fearful of the Takers and the Strangers, when core alliance Aristos led had the greatest advisors, smiths, and warriors, and the plurality of teachers and talents in all three major magic orders. But either way—willing or no, in daylight or by secret oath—they had bent the knee.

    He, in his heart, felt that that was all that mattered. But he also knew that symbols were powerful, and that clasping those symbols with your own hands had power and danger in equal measure. Thus, the pomp and circumstance with false pretenses. A full, very public gathering of the assembly of chieftains? There was no military need for such a thing. Indeed, he had listened well as Callista voiced her reasonable and accurate objections, and had promised her that if the purpose were military, he would never have called it this way. As usual, she hated the politics, ever complicating her already great duties, but trusted her chief that the political need was real.

    He stood up from his seat at the head of the open-air assembly table, raised up on the dais. Calling out in the loudest voice he could manage, he said, "People of Thyssia, I welcome you here to—"

    And then, all pomp and circumstance was swept away as something Aristos had never considered manifested before him, in glory that dwarfed the flags and festivities. Arkhos himself, shining and resplendent, the light-form now even more clearly defined, almost having distinct facial features. He faced the assembled crowd, standing upon the open air, larger than life, arms stretched wide.

    "My children!" his voice rang out, rich and redolent. "You have done well, uniting against a common threat, casting aside your petty squabbles for the good of all. Though I yet await you in Lyonesse, your ascent has summoned me unto you this day. This day, you are the Oath, the call, and I can do naught but listen, and respond."

    Turning, he verily beamed, in literal and figurative terms upon Aristos. "This day, Aristos of the Aetoi, I declare thee Basileus of Thyssia, and I bestow upon thee the Mantle of Heaven. The Mandate is thine. May thy reign be long; may thine issue outnumber the sand of the sea; may thy legacy outlast the mountains. The blessing is upon thee, and upon thy house."

    The awestruck crowd said nothing for a long moment, and then erupted into cheers. But then their shock deepened and their silence returned, for Arkhos said, "But..."

    Aristos found his voice after a few breaths. "Yes, Great Father? I will do whatever You ask!"

    "Thy line cannot rise unless tested. Thou hast writ large thy deeds, but what of thy heirs? Thy daughter Arete is known to me, but yet a blade unshaped and unquenched."

    The newly-minted Basileus steeled himself. "Arete is the jewel of my heart, my Lord. What would you have her do?"

    "She shall walk the land of Thyssia, to see with her own eyes its people, its struggles. Unto her, a guardian shall be appointed. She shall know the Appointed One when time is ripe. And this, I promise you, First Basileus: so long as she remain worthy, she shall live. Build ye roads, roads leading on to Adventure, and back to Home and the sea, and ever shall my love be with you and your children, to hearten you in darkness and warm you in the cold."

    Fear warred with faith in Aristos' eyes, but eventually he relaxed. "Your will be done, Great Father. The Oath Lives."

    "It lives indeed!" Again the crowd roared in celebration. "But there is more for you to do, my children," he said, turning back to face the crowd. It took a moment for them to return to silence. "For now you have the Promise made, the burden lies upon you. You must labor for a day you shall not see; you must plant and tend the seed, knowing that you shall not taste the fruit, yet gladly do the Tomorrow-Work that shall give your children, and your children's children, the joy of that fruit. For what is built endures, and what is loved endures. So long as you, or any children of this world, struggle ever toward new heights, your days shall be long, for they shall be filled with your labors, but they shall be labors of love. The blessing is upon you."

    They stood in silence, but Arkhos did not need to hear their voices to know that this day would be written on their hearts until the final twilight, perhaps beyond. "Again, your Oaths honor me. The Oath lives!" The message had been heard, and the near-deafening united reply warmed the deep recesses of his being: "IT LIVES INDEED!"

    "Forget not my promise to thee and thine: I, and my Servants, await you in Lyonesse." With that, the divinity was gone as quickly as he had appeared.

    That performance rather stole the show, but cemented Aristos as the Basileus in a way his own words could never have done. He summoned to him Arete, and clouse counselors of both himself and his daughter, who had not yet quit the bright bloom of youth but had tasted some sip of the wine of age. It pained him, to prepare her for a journey into the unknown. But that journey was necessary. Even he could see it now; to trust such power to one that had not connected to the people was folly, and doomed to failure, if not in this generation, then some generation hence.

    But who would her guardian be? And could he trust this guardian? Only the Father knew, and he had chosen not to tell...

    ---

    The early days of rule under the Basileus were ones of hardship, but also momentous discovery, some credited to Arkhos without his effort, but some rightfully recognized as his handiwork. With preternatural speed, the Basileus and his council began the slow, arduous, and (worst of all) dull work of building a true leadership apparatus: those who counted, and registered, and organized, but did not themselves give orders. Through this accounting of the ways and means, much work was done. Maps gathered, that the great roads called for by the Father could be built swift, sure, and strong. Money and goods flowed, and even the begrudging tribes began to see true value in their working together, building that which they could not build alone.

    Two other occurrences of note, however, emboldened these early efforts. The first were the strange, four-winged beasts, who came to be called "amaro." None quite knew from whence the name came, which was perhaps the strongest evidence of Arkhos' intervention. But regardless of their origin, none could question the sheer utility of these new beasts. They did not have the flexibility of the tarandoi, but their other traits were more than match to this loss, for they were crafty, sharp-eyed...and could fly. With sufficient training, they could even carry riders, though a tarandos was always preferable for hauling if the roads were available. Messengers and archers on the grey-feathered backs of amaro quickly spread the word and might of the Basileus, cementing his leadership and ensuring even greater protection for the Thyssian League.

    The other was far less dramatic in its utility, but useful all the same. Shortly following the divinely-ordained accession, scouts for the Basileus began encountering strange, beautiful little creatures, insects with wings like crystal and fuzzed in black, red, and gold. "Songbees," they came to be called. Their wings produced something like, but not quite the same, as music rather than the dull droning of other insects, and their honey, and wax, were of great utility. More important, however, the songbees welcomed the assistance of the haphai; they had a tendency to overproduce honey and wax, leading to overgrown colonies they might struggle to maintain. By partnering with them, rather than submitting to them, the songbees acquired safe hives protected from predation, and fields of delicious elpis flowers on which to dine, while the haphai received ample honey, and wax with a multitude of uses.

    ---

    It took nearly a year for Aristos, or rather Arete, to find her guardian, and she found them in a place nearer to her heart than ever she had expected.

    For her early formative years, her father had made sure to push Arete to greatness in all areas of study. She learned from the students of Sophia (for the shelled master was far, and even in her twilight travelled much), from the wisest of her mother's tribe, from the craftiest of her father's tribe. But of all the places where she had learned, she found the closest friend among the Chalkoi, those who forged the bright, fiery metal into tools of color and sharpness.

    The Chalkoi themselves had had something of a different tongue than the other tribes, but spoke it most often amongst themselves. To others, they adopted the shared tongue of their greatest allies, the tribes of her mother and father, Spheke and Aetoi. Thus, although she knew he had other names, she came to know her good friend as Auteleimon, though often did she call him Telem.

    Telem was the eldest son of the current High Smith of the Chalkoi, who had followed her mother's footsteps, indeed, had surpassed her in almost all ways. Penelope's daughters carried on the tradition, learning the trade and groomed for leadership positions in the tribe. Meanwhile her only son, Auteleimon, was traned as many Chalkoi trained their sons: to wield the blades forged by his sisters, wielding them with as much mastery as his sisters wielded the pick and the hammer. He would be the extension of the blade, a tool in the hands of his mother, his sisters, or perhaps someday his wife.

    Arete learned rather quickly, however, that Telem had a quiet soul. He still attended to his duties, however, because they were his duties. That was, if anything, an extension of that quiet soul, for honor meant much to him. He had told her, once, when she asked why he not only put up with but threw himself into duties that meant he would be good at killing others: "You have to know how much evil a blade can do to learn to wield it right." That was the moment she knew that Telem would be a voice to listen to; he did not speak often, but he never spoke wastefully.

    But after her apprenticeship had ended—with the forging of her first sword approved by Penelope herself, and besting a blademaster despite her young age—she left the Chalkoi behind, and did not see Telem for a time. By the time they met again, he was nearly a man, just as she was nearly a woman. He had grown; the Telem she remembered was shorter than her, and this one was taller, broader. He had earned scars, apparently an altercation with a water-tiger some time ago, but they were across his chest, and thus not visible in most times, leaving his charcoal-colored scales largely untouched. His eyes still had the color of deep summer sky in them, but there was a steel there that had not been before. And in that steel, she saw her guardian. "It is Auteleimon, father. It cannot be anyone else."

    Aristos took time to persuade. To send his daughter with an even younger guardian—and a boy, no less!—was not a welcome thought. But a sooth-sayer in private council, one allegedly hearing the voice of Arkhos on the wind and seeing the Father's words in sunlight and shadow, promised him that this was the right choice, that the lad had a path before him and it did not lead as Aristos feared. This he did not tell his daughter, but eventually he relented.

    Thus did the journey of Arete and Auteleimon begin.

    Spoiler: AP Actions
    Show
    Current AP: 12 + 5 (rollover 4/9) = 17 AP

    Bless (free via Prime Radiant): The Mantle of Heaven. Aristos has genuinely claimed the Mantle of Heaven, and become unequivocal Basileus of Thyssia; Arkhos gives him a clear sign that this has occurred, to ensure political stability. So long as the line of Aristos rules and rules well, Thyssia will flourish. Should his line falter and err, however, the Mantle WILL pass to another, more deserving of the responsibility.

    Monstrous life (free via Living Word): Songbees. Instead of droning, their wings produce a soft, wandering sound almost but not quite like actual music--it doesn't have a real onset or cadence, but like a bee in flight, meanders from melody to melody until the wings stop and it fades to silence. Songbees produce prodigious amounts of honey and wax, much more than they actually need or can use, and have no problem allowing beekeepers to take the excess. They will abandon keepers that mistreat them, however, so it behooves the keeper to attend to them well. Their honey can pick up magical properties from the plants they visit.

    Mundane concept (free via Learning Word): Accounting. In order to administer the budding Thyssian League and its needs for construction and maintenance, the haphai need to learn the subtle art of ledgers and management. It's unlikely they will be proud of this...but it is a necessary part of running a functioning empire.

    -----

    Some of my previous actions lacked assignments for their AP expenditure. I will correct those forthwith. Just so it's already posted here: Meritocracy and the Agathaeons were Nobility (Leadership), the Clarifying Word was Strength (Self-Realization), and the Alluvial Word was Life (Prosperity). If that last one steps on anyone's toes, let me know and we'll fix it.

    Advanced Concept (1 AP, reduced by Clarifying Word): Tomorrow-Work. The Thyssians have built their League into a true, continental culture. It is now time for them to think about the future, and what their children and their grandchildren will need. [Strength (Self-Realization) 8/10]

    Raise Hero (2 AP): Arkhos has secretly raised Auteleimon, the manservant and guardian of Arete, to hero status. He has not revealed this to the young man, intending for it to be discovered independently. [Strength (Self-Realization) 10/10; domain acquired]

    Bless (1 AP): Struggle, and Long Life. Those who struggle and strive toward something with unrelenting effort will live longer. This does not last forever, but the stronger a person's motivation toward it, the longer their life will last. This benefit is retroactive, though the slowing of aging only begins as of the moment the bless occurs. Those who do not actually struggle against anything--who are unchallenged in their domain--lose the effect. This is to encourage mortals to keep striving for greatness, whatever their goal might be. [Nobility (Leadership) 10/10; domain acquired]

    Counter-bless: The Road Home (2 AP) + Counter-bless: The Road to Adventure (3 AP), countering Unfriendly Wilderness and Calming Land, respectively. These are two separate blessings, but it's just easier to report their effects together. The protection offered by the sea against both of these curses spreads inland along rivers of at least moderately large size (no little trickling creeks, but it doesn't have to be one of the biggest rivers in the world, either), and along any artifically-constructed road (built from stone, asphalt, concrete, metal, etc. and maintained by active effort) so long as that river/road maintains an unbroken connection to the sea/coastline. If the connection is broken, the protection is lost until a new connection is restored. For rivers, if they become too placid or shallow, upstream areas may still be protected but local protection will weaken or even disappear. [Life (Prosperity) 9/10]

    Create Monstrous Life: Amaro (1 AP). These unusual, four-winged beasts have certain characteristics in common with dragons, but are clearly more bird-like, with feathers. Those which live on a diet of elpis flowers and other trans-mundane foods can develop psychic/soul-sense abilities similar to, but distinct from those of cloud dogs. Though omnivores, they generally prefer vegetable feed. Amaro tend to be very sweet-natured, but become shy and defensive if abused or badly neglected. Healthy adults, usually male but some females as well, can be trained to fly with a rider; they tend to form close bonds with only one or two riders, and a well-cared-for amaro may outlive its master. Those whose masters die tend to seek isolation thereafter. [Life (Prosperity) 10/10; domain acquired.]

    Remaining AP: 17-10 = 7/20 AP

    Domain Progress:
    (n/a at present)

    Acquired Domains:
    Luck (Hope) (initial)
    Law (Oaths) (initial)
    Magic (Runes) (acquired 2/12)
    Travel (Adventure) (acquired 2/19)
    Sun (Revelation) (acquired 2/25)
    Strength (Self-Realization) (acquired 4/16)
    Nobility (Leadership) (acquired 4/16)
    Life (Prosperity) (acquired 4/16)

    Having 8 of the needed 7 domains, Arkhos is now an Intermediate deity, so that's actually 7/24 AP, rising to 14/24 AP from rollover 4/16.
    Last edited by ezekielraiden; 2022-04-23 at 07:45 AM.

  3. - Top - End - #153
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: [IC] LoC: From Blood Divine

    VOVYV and BIBOB were the least of the larvae of their clutch, three-color and clashing. They stuck together as they swam the Dream, becoming adult enough to live in a solid world. They decided they would settle together, in Aorkay, but the dreams of larvae often change, even if five fifths of their minds are set one day, they might be all the other the next..

    For they were the first to find the White City, so it seemed. But maybe they were not the first. Only a three-fold Violet might have had the empathy to understand the strange creatures that imposed their reality on their City. Only a three-fold Blue might speak with the strange vibrations they called speech. And so others might not have known the strange creatures were people, like unto themselves, if vastly alien.

    "We/I greet(s) you/all? What be you(discreet)? We/all the Myriad. We/all offer this gift to you(collective)." BIBOB communed with the strangers and VOVYV tried to interpret. As a gift, they offered a satchel of sweet kelp sent by the adults to their clutch. The primaries of their clutch would miss the theft, but this was important.

    Elsewhere

    A Starspawn that never saw the sea wakes, forgetting their dreams. They always remember the White City. And they had no idea why a basket of strange, wet weeds was cradled in their arms.
    GNU Terry Pratchett

  4. - Top - End - #154
    Ogre in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: [IC] LoC: From Blood Divine

    Quote Originally Posted by thethird View Post
    ...Then she saw it a figure cloaked in darkness that seemed to be made of it and engulf it. And she approached a tiny mote of light casting her own shadow.

    WHATDOYOUMEAN... OH SORRY WAIT. Is this better I am so sorry I have always alone
    Haven't really spoken. What do you mean I am alone. Aren't you here?
    The Stranger pivoted to face this new interlocuter. Or -... Pivoted wasn't the correct term. Within the void of the cloak, the clicking, shuffling swarm of glossy black crawling things did not rotate their collective structure, but merely bulged and swam so that the forward facing elements of the visage was now facing the speaker from the Underdark, and the draping cloak was shuffled accomodatingly to account for this new orientation. It takes a moment for the hood to line up with the face; but there are no real eyes, just more scorpions, so from a pragmatic sense it doesn't matter.

    "I am - yes. But it is not my place to remain. I go back and forth across the face of creation, seeking there my interests. There is another here, however, who is accustomed to allies - and he is alone."

    A pause. The shuffle of millions of tiny legs scraping over each other within the cloth.

    "Perhaps you could befriend him; then neither of you would be alone. He shares your care for knowledge. Permit me, a stranger, to honor you."

    With a loose gesture of one hand he releases a shimmering packet of nothing; a quiver in the air that corresponds to the ineffable truth of divine power, offered forth, intuitively understood and malleable by divine hands.

    "Take this gift; and with it, make a gift for the sun-god. For he knows only the truths of light; and you, and I, understand darkness. Perhaps, with such a gesture, neither of you will be lonely."

    Spoiler: OOC Action - Bargain Opportunity for Doeluk!
    Show
    I've made a couple of assumptions, I hope that's okay. I've made the assumption that the Stranger knows something about Doeluk just because that serves his narrative function as an accuser and antagonist in the world; but if you want to play it that Doeluk has been isolated and completely unknown from all sources, even prying divine eyes, I can honor that and retcon.

    The Stranger is trying to trick Doeluk into defacing Lyonesse. He expects that anything this chaotic dweller in darkness has to offer Arkhos in such a difficult state will be interpreted as an affront at best and an attack at worst; and he is hoping that Doeluk proves to be naive enough to follow along.

    OOC, I am offering you three AP to be used for Alter Land actions in Lyoness (presuming Arkhos OOC finds this whole thing a fun direction), for Doeluk to express themself upon the land and sky. For the purpose of the Stranger, he'll be the one officially taking these Alter Land actions (since they're only 1AP, we can't split the cost directly); but Doeluk can determine the outcome of the actions.

    Action: 3*Alter Land. 3AP; points going towards Progress (Envy) (in this case, because of the Stranger's own envy!).


    Elsewhere, in the sky above Cynux, a new enterprising demon is making itself known in the world, as the contest of sin carries on. What begins as a conspicuous gathering of insects becomes a sky-darkening cloud of hand-sized locusts, each with an articulated stinger like that belonging to a scorpion.
    And amidst that swarm, faintly discernible at moments of certain shadow and movement, a pair of jaundiced yellow glows correspond to eyes in the swarm, driving it forth; lashing out spars of the creatures like a hungry whip, when challenged by man, or beast. It does not take the opportunity to communicate to those it encounters; but in time, it will be remembered as the Famisher.

    Spoiler: OOC Actions!
    Show
    1 AP - Create Monstrous Life - Land Strippers, and Stripper-Swarms: Not to be mistaken for a mothballed project of more lascivious demons, They range from tan to jet black, and occasionally can be found anywhere there is plant life; but their true threat comes in massive, forest-stripping swarms of overgrown insects, a mixture of ravenous locusts with stinging scorpion tails, and tearing scorpion claws. The stings are individually painful, but not deadly; but most living creatures caught in a swarm will quickly be debilitated by paroxysms of pain, as the creatures strip flesh from bone in short minutes.

    2 AP - Create Hero - The Famisher: A demon manifesting a portion of the Stranger's true malice in the world for the first time, the Famisher is an agent of gluttony, and starvation. As a demon, he has no strict physical form; but his principal interaction with the world comes in the form of directing Stripper-Swarms, and so a successful defense against those creatures constitutes a successful repulsion of the Famisher, who can be deflected towards softer targets more easily than completely defeated.

    2 AP - Create Minor Combat Artifact - The Silver Swarm: A particularly hostile and violent horde of Land-Strippers that the Famisher wields in direct combat. They sting and bite in unholy concert, slashing enemies like a living whip of claws and venom.

    5 AP towards Desire (Gluttony)!

    12/16 after Rollover!~
    Last edited by MrAbdiel; 2022-04-16 at 09:20 PM.

  5. - Top - End - #155
    Dwarf in the Playground
     
    DruidGuy

    Join Date
    Aug 2021

    Default Re: [IC] LoC: From Blood Divine

    Within Terragon:
    As the grand machine that was realm came into order as streets were swept, unruly participants in the machine were corralled away from the more delicate portions of machine, and rusted components stripped and cleansed with haste. The sustaining motion of the plane were surely if slowly coming to a halt. Thinking quickly a grand chain and weight were affixed to the central drum of the machine and lowered providing further motion. Descending further into an unabating parched maelstrom beneath the realm born from the absence of extraplanar coolant.

    Spoiler: Actions
    Show
    Create Land 2AP: Creating the Great Weight - The weight is a large weight the size of a large mountain chained to the rest of Terragon by a large metal chain. The weight is large enough to house inhabitants and contain its own ecosystem. New chain links are made regularly in constantly burning forges to keep the weight attached to the machine that is Terragon. - Going towards Change (Improvisation)
    Create Land 2AP: Creating the Heated Maelstrom - After losing access to a plane of water the plane now expends its heat into the space around the machine. This heat has coalesced into a dry windstorm with debris flying through the air in regular motions. The largest pieces create floating islands which provide shelter from the flying debris within the storm. Only the adventurous or the exiled would live here. - Going towards Change (Improvisation)


    Remaining AP: 15
    Concepts: AP remaining: 5AP
    Domains: Domains: Domains: Light (Beauty), Order (Permanence), Light (Cleansing 10/10), Law (Imprisonment 7/10), Knowledge (Teaching 10/10), Nature (Terraforming 10/10), Change (Improvisation 4/10)
    Last edited by Plaids; 2022-04-18 at 01:39 AM.

  6. - Top - End - #156
    Troll in the Playground
    Join Date
    Jul 2015

    Default Re: [IC] LoC: From Blood Divine

    Memoirs of Synessa, the Cloudfisher

    Expungement
    The Melanier dithered. They desired to stay in their catacombs as they were and rejected change. Such constancy suited beings of earth, but Nelongfay was a being of water. If melding was not to be, she would not endure such vacillating. They could have their stagnancy, but not within her being. She reached within herself, grasped the expanse of catacombs, and tore it free. A strange sensation, this separation of self, but not painful. Nor was it the glorious birthing of new being. Instead, it was a strangely mundane feeling, shedding of tarnished scales perhaps, something resonant to the dragon seed within her.

    She took the catacombs and cast them into the void, to be their own existence. The Melanier could make of it what they would. She cast a beacon of divine blood upon this new formation, that their distant patron might know where their creations had gone. This done, she put it from her mind and set to the maintenance of her domain instead. The sea flowed into the lost catacombs, a subterranean reservoir to supply the waterfalls with new strength.

    Itinay, the Auroral Sea
    Twelfth of the children of Nathces and Ordaeus was Itinay, the Auroral Sea. Frigid and distant from all light, Itinay was a frozen realm comprised primarily of ice. Yet a seed of fire remained at her core, and where it leaked out ice melted to form pockets of ocean. Water wound its way through cracks in the primordial glaciers to connect these spherical basins beneath. Nearly lightless, Itinay was illuminated only by the pale and shifting glow of the aurora, filtered down through the refraction of the endless ice. Cold and perilous, it seemed a motionless place.

    Despite such difficulties the pocket seas of Itinay were far from lifeless, though that which lived here was strange indeed. Bizarre shapes clustered around sources of warmth and food, directed by gradients of heat rather than pressure or illumination. Fearful symmetry to scourge the eyes abounded. Size was rare, but some creatures achieved it where the soup of nutrients congealed thickly. Life moved even through the terrible squeezing cracks, for the seas of Itinay were ephemeral, lost back to the ice when the heat of her core shifted across the eons, and all things fled for new bubbles of liquid in the locked depths.

    Spoiler: AP Actions
    Show

    Weave Plane (3AP)Lost Catacombs – [The Planes (Fragments) 3/10] Nathces’ avatar Nelongfay extracts the catacomb regions of the Harvested Peak where the Melanier live and forms it into a new plane in the Void.
    Weave Plane (2AP+Artifact Bonus)Itinay, the Auroal Sea – [Life (Extremophile) 2/10] An Ymirian world made primarily of hundreds of kilometers thick ice. Heat from a molten core melts some regions, leading to pockets of frigid ocean within. Life here relies on chemosynthesis to survive. Itinay hangs in the void above the First World and can be seen using telescopes.
    Starting AP: 0 Rollover Gain: 7 Spent: 5 Remaining: 2
    Resvier: a P6 homebrew setting

  7. - Top - End - #157
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: [IC] LoC: From Blood Divine

    Civil War


    The Lord of The Low Cliffs and her mate had a problem. The strange beasts that flew like a lord but ate plants and had scorpion tails. Rather, to speak, a swarm of problems. The creatures were raiding the border between her county and the county of The Lord of The High Spires, her bitter rival. Perhaps a compromise could be made. What would it take, she wondered, to get the locusts to attack High Spires alone?

    After a few false starts, an accord was reached between her and the forces of Famine. The War of the Shattered Rainbow had begun.

    Elsewhere
    The seven strains had been the bedrock of the Jan Xi Republic. To be bonded to a hellhound was the highest honor, and the parentage of the hound was your destiny. But the old ways were past. Actions were being contemplated and strictures set aside.
    The living symbol, though she did not know it, was "Sweetie." Something that, officially never existed, and unofficially was drown at birth. But, when the companion of was old and failing, she had him sire a dozen litters by fourteen dams, two of each tribe. The two purebred puppies were weak and did not live, as fewer do each generation. But a full dozen mongrels did, each stronger in their way than any pure son or daughter of Zikuros.

    Of those dozen, one grew mooncalf and polymath like his father, but prescient and perspicacious like his tiny mother. And he was called "Sweetie," The second companion of the Emperor.

    Spoiler: Actions
    Show


    AP 5

    Artifact use- create Mundane concept- bribery
    Sometimes it takes something to get something

    Artifact use- Blessing- Mongrel strength.
    Hybrid Hellhounds can often possess qualities of each of their ancestral lineages instead of no special powers beyond those universal to familiars.
    GNU Terry Pratchett

  8. - Top - End - #158
    Troll in the Playground
    Join Date
    Jul 2015

    Default Re: [IC] LoC: From Blood Divine

    Replacement and Alteration
    The passage of the Croctopus civilization across the boundaries of the seas was acceptable to the Daughters. The continual blending of their essence with the strange ectoplasmic region where life and spirit were joined together was not. Such discordant bleeding threatened the continuity of the Seas, eroded their minds. So it was stopped.

    Waters condensed and pressurized may cut, even on the scale of worlds. This was done, and Aorkay and Neay were restored as bounded beings once more. However, this was not intended as an act of cruelty. Great rivers were fashioned, flowing through the Void, to allow access between worlds. At first this linked the two daughters together, but more would come in time. Strange things, blended of a varied mix of salts, lived within this passage, drinking in nourishment from the surrounding void itself.

    Spoiler: AP Actions
    Show

    Sever Bridge (3AP)The Mourning Veil – [The Planes (Fragments) 6/10] Nathces destroys the bridge between The Spirit World and Neay
    Sever Bridge (3AP)The Remembering – [The Planes (Fragments) 9/10] Nathces destroys the bridge between The Spirit World and Aorkay.
    Create Portal (2AP)Halocline River – [Life (Extremophile 4/10] A portal is opened that links Neay and Aorkay together. It is very salty.
    Starting AP: 2 Rollover Gain: 7 Spent: 8 Remaining: 1
    Resvier: a P6 homebrew setting

  9. - Top - End - #159
    Ogre in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: [IC] LoC: From Blood Divine

    A bargain was struck; a pact between minds as distant in kind as the sea from the sky. The Famisher spoke to the Lord of The Low cliffs, murmuring in dreams in a voice like the sound of dry, rustling gravel: I will strike those you loath, and you will take what you deserve; and for this I will give you a grand weapon.

    The Famisher, an ageny of Gluttony, was not so cunning as his kind; but he yielded to the negotiations of a silent partner - a fiend called Envy. One fiend whispering to another, that other whispering to an ambitious Lord of the Skies, the Stranger's malevolent and impure children filled the world with more of their twisted schemes.

    Spoiler: OOC Actions!
    Show
    Curse: A Narrowing Hunger
    The Stripper-Swarms can be 'directed' to particular appetites. A skilled director of these wicked hungers performs this narrowing through a meditative engagement with a series of spoken words that, meaningless in any language spoken in the First World, designate upon targets profane and hateful properties that are undetectable to all palates except those of the Land Strippers. With such a power, such a director can imbue certain peoples, properties and places with the power to satisfy the swarm's hungers, and deny that property to others. In this way they can be deviated from their normal habits to consume not just organic matter, but masonry, soft metals, and other typically indigestible substances; while ignoring select targets better left for looting or settlement. This Narrowing Hunger can only be directed by by the bearer of the Wicker Crown, described below.

    Blessing: The Wicker Crown
    This crown on woven dry twigs seems fragile to the touch, and constantly sheds dry, brittle elements of itself; but never seems to deplete completely. The wearer of this crown is able to designate the targets of the above Curse, A Narrowing Hunger, making targets more and less appetising to Stripper-Swarms. The Wicker Crown will continue to serve its wearer as long as that wearer engages in an escalating series of indulgence of jealousies, and envy: seizing from others what they desire for themselves, and spitefully destroying those things they cannot take, or do not need, but which their competitors value. If the wearer of the crown begins to exhibit determined defiance of this indulgence, it ceases to function and dissolves, reassembling in the possession of its maker; instantly freeing the swarms from their designations... possibly resulting in a terrible end for the would-be penitent.

    Blessing: Perverse Nourishment
    Stripper-Swarms are able to eat and digest otherwise indigestible substances safely, as long as they are under the direction of the Wicker Crown.

    Blessing: Terrible Proliferation
    Stripper-Swarms under the direction of the Wicker Crown proliferate with supernatural fruitfulness, easily replacing war losses except under catastrophic levels of crafty, targeted defiance.

    4 AP to Progress (Envy)! 16/16 after Rollover!

  10. - Top - End - #160
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: [IC] LoC: From Blood Divine

    The Great Severing

    The Croctopus never knew Aorkay and Neay were alive, and they certainly never expected they would object to being linked to the calm, nuturing mists of The Spirit World.

    But that fail of imagination had dire circumstances. VVVVV of Neay was the only seer sensitive to predict the closing of the bridges before it happened. Pure-colors were pitied and not taken seriously but B'GY, the matriarch of that part of the Myriad took pity on her grandspawn and listened... and she sounded the alarm!

    With hours, the bridge already closing, over three-quarters of their larvae, most of those those strong enough to live on solids and persist in the firm realities of the colonies, had evacuated.

    Their youngest Orphans and those far from the gates in the heights of the White City, were left on their own. The most powerful Violets could watch them, keeping vigil for their abandoned children with the Matriarchs joining.

    In a misguided act of mercy, a new bridge opened after the first pair closed. The Myriad could persist as one society. But without access to the shoals of the Dream- how could they?

    In the Spirit World, between the Tomb of a Living God and the Cenotaph of a dead one, the Wild One dreamed his hands were cut off, and all his children were alone.


    VOVYV and BIBOB were the eldest left in the Spirit World, they had been mounting another expedition to The City. They sensed they needed help, and none was forthcoming.

    The Shattered Rainbow

    Lords did not make war on other Lords. They respected boundaries, and the peace was maintained. But that was before...

    She of the Low Cliffs long envied She of the High Spires. Her perch, her people, her goods. And then, a sudden change overtook the Thunderbird. She felt the power over the winds flow into the Locusts, like fledglings in her slipstream or the flexing of her wings.

    Rain, and wash away my rival, take what you want, but leave her people and that high spire! Let all bow to me if they wish to eat!

    The Jaxi, starving, dragged the hobbled, blinkered ruins of their erstwhile lord and her mate before her not a month later. "Please, spare us, great one!" They whined and begged, and she was happy to accept their sacrifice.

    Lightning struck!

    As the pact was sealed, a change overcame the Lord of Cliffs and Spires. She and her mate were linmned by witchlights.

    And, from the death of a lord and her mate, green spread from their ashes...

    Spoiler: AP actions
    Show


    10 AP

    4 AP- Legendary Society- The Dream Orphans
    Those Croctopus who were caught in inconvenient locations or were too young to travel when the portals were severed, these Croctopus must try to interact with the First World to survive
    Dream (visitation) 4/10

    2 AP- Raise Hero- The Green Phoenix
    Formerly the Lord of Low Cliffs, this Thunderbird sealed a pact with eldritch powers by murdering her rivals and gained new powers.
    War (Civil War) 2/10

    Artifact use- Blessing- Blood of Kings
    The death of a Thunderbird creates a flush of sudden vitality in the land.

    Artifact use- Mundane concept- seige warfare
    The War of the Shattered Rainbow had few battles and was mostly resolved by surrounding strong points until one side or the other gave up.

    10 AP 6 spent, 4 remains
    Domains-

    Travel (metaphorical)
    Legend (folklore)
    Race (Starfish)
    Community (rebuilding)
    Legend (origins)
    Dream (visitation) 4/10
    War (Civil War) 2/10
    GNU Terry Pratchett

  11. - Top - End - #161
    Bugbear in the Playground
     
    ezekielraiden's Avatar

    Join Date
    Jul 2018

    Default Re: [IC] LoC: From Blood Divine

    Building the Bridge

    Early in her journeys, Arete came upon a steep ravine carved in the mountains of southern Thyssia, a divide which was much more than merely physical. Across that gap lay a gap of generations, as well.

    "Wait, can you tell me again why you have this fight?"

    "We have fought the blood feud for generations. My father's father's father was killed by members of the Kyanoi."

    "Yes, but...why? People do not kill simply because they can! To kill another is no easy thing. And if this was so long ago, they must have been present when Arkhos sent out the haphai!"

    The girl stared at Arete, deeply confused. "It...it's just how the Kyanoi are. W-we Kokkinoi...we have slain them for all the blood they have taken...we..."

    It wasn't hard to see that the hate between the two tribes had stood on a foundation of sand and fear, but Arete dug deeper. With Telem's help, she labored for almost a season in secret, felling trees, digging foundations, all while keeping the two tribes in the dark. Eventually, all that remained was to string the planks across, a bridge of her own making.

    But the rains had been fierce the night before, and the ground at the ravine's edge was treacherous. Arete moved with caution, practiced from her training with the mages and her mother's tribe, always observing the ground long before her foot touched it. Telem, unfortunately, was not quite so cautious, and in a single, screaming moment, he slipped over the edge.

    "Telem, no!" She scrambled toward the edge, keeping herself low to the ground so as to not follow him immediately after, her hands moving to the pitch-treated vine rope.

    "...I am...still here, Areh," he said. It was clear he'd hurt himself a little, but that he was still alive at all was practically a miracle. "It's a good thing we made all those extra ropes, I grabbed one and swung down here instead of falling all the way down."

    "Can you see? Is there another way up?"

    "It's," he gasped a little, probably wincing from his motions. "It's pretty dark. But there's...some things down here...?" He was silent for a long moment. He said something she couldn't quite hear--it sounded like calling on Arkhos--and then louder, "Arete...I think....there's a cave entrance a little ways north. Probably overgrown, maybe full of rocks. I'll make my way there."

    There were rocks, when she got there, but they had begun to erode from a trickle of water--the rubble was no longer tight-packed, and with her tools and Telem working from the other side, it could be broken free. They worked for a time, until eventually they were face to face again. Auteleimon had at least one broken rib and had sprained his ankle on impact, but was otherwise no worse for wear. "Telem, you nearly frightened me to death. Be more careful!"

    "I think," he said, again wincing, "I think Arkhos wanted me to fall there, Arete. Come and see."

    She followed, and he showed her the sight that had made him gasp. As her eyes adjusted, she saw that this place had been something of a secret meeting-place, though animals had come and taken much of what was here...except two very particular things.

    "Oh, Father preserve, it's..."

    "The 'killed' Kyanos and Kokkinos." He nodded grimly. "No one killed anyone. They died here. I can't tell if they got stuck here and somehow no one heard them, or if they died some other way. But they died in each other's arms."

    Not too long thereafter, bristling at one another, the leaders of the two tribes were brought to the scene, and Arete showed them the error of their ways. There was much weeping between them, weeping for the blood that was shed in the name of those who had had died in love, not hate. But the two wanderers worked together, to forge a new path instead. "Only forgiveness can fix the errors made," Auteleimon said.

    Arete nodded. "Give death to each other no more. Give life. That is how you will honor Kynaios and Tyro in life. And we, together, will give them honor in death."

    The Separation

    Later that same season, as they travelled through a more northerly and arid part of Thyssia, a sudden flood--for they had unwisely walked the length of an arroyo, thinking it forever dead and not simply awaiting the rainstorm--the two of them became totally separated.

    Telem cursed himself for his foolishness; he was Arete's protector. How could he be Appointed if he did not think before he acted? He stood up from where the water had deposited him and looked around--scrub and brush, but nothing that stuck out to him. He called for her repeatedly, but found no sign of her; so he followed the arroyo bank further on, hoping to find her, or at least rule out that she had gone that way.

    ---

    Unfortunately, Arete had been packed much lighter--no weapon, less armor--and had thus been carried much further downstream, near to the sea. When she came to, she quickly realized she must have been moved by someone, but Telem was nowhere to be seen. She shouted his name, but heard nothing. As she became more aware of her surroundings, she noticed three things. First, the tracks of whoever had saved her were not made by haphai--indeed, they seemed to be at least two distinct types of creature, both resembling cloud dogs. Second, they had laid her in safety, among the reeds, a good place to hide from water tigers--and away from both the river delta and the tide edge. Third, they had left a small parcel of food with her. It was prepared oddly, but clearly made from local ingredients, and tasted good enough. This bespoke of unexpected kindness from strangers...or, perhaps, the Strangers.

    ---

    Telem, meanwhile, made his way closer to the ocean, having found Arete's cloak caught in the reeds, undamaged other than having been torn from her back. Clearly she had been carried much farther, but he was on the right track. However, he soon realized he was not the only one on the hunt; a water tiger prowled nearby. It seemed to know not to hunt him--perhaps his scars were more than just a memento?--but it had other prey nonetheless.

    He came upon them. Clearly Strangers, the so-called "violent ones," who had met peace with poison and delight with death. But these...these were young. Soldiers, at least some of them, but younger even than him--and he was hardly old enough himself. Their movements spoke both things without words. The water-tiger stalked them, ready to taste foreign flesh. Even if they were the enemy, they were in danger. To ignore the plight of those one might save is not wisdom, it is indolence. A lesson learned from his father, whose strength was great, but which he only used in gentleness, who had insisted on Auteleimon's name. In honor of that name, he could not let these Strangers fall.

    He approached as quietly as the water-tiger approached its own prey, and just as it began to prepare for its pounce, he surged forth, a scream on his lips and a fire in his eyes. His bronze flashed once, twice, three times, coming away splashed in the deep green blood of the tiger. The Strangers had looked most frightened, and one raised a weapon, but another held out his hand and pointed to the tiger, that now lay dead; killed so swiftly, it had had no time to dissolve back into the waters that were its home.

    Telem bowed low, holding his weapon parallel to the ground and out to the side, hoping a gesture of peace would be met in kind. The Strangers were wary, but so was he; slowly, he drew his hands together to clean the blade on the tiger's fur, then smoothly stood and returned it to its sheath.

    Then, they said something. He could not understand it, but....there was something to this. It was meant to be understood. And it was not the speech the others had muttered between them--it was like it, but not the same. A deeper speech, a speech closer to the ear and the tongue.

    «I do not understand...yet,» he said, in his native tongue, not the tongue of the Spheke and the Aetoi that had become the standard among Thyssians.

    The one who spoke first seemed to recognize the difference in tongues, and was intrigued, but the same one who had urged caution before again urged it now, keeping a separation. Sensing an opportunity, Auteleimon plucked a reed from the sand of the bank, one much longer tha his arm, and circled out until the slain tiger was closer to the Strangers than to him. Then, reaching as far as he could, he drew a line in the sand. «I will not cross.»

    ---

    Arete found the tracks of her unknown helpers. They had made a valiant effort to hide their spoor, but her Spheke training was the greater. She followed them to a camp--where she found far fewer than expected from the tracks. In specific, she found...an injured creature, and a Stranger guarding it, more fierce than a desperate cloud dog mother over her pups.

    The Stranger said something, which she did not understand, but in her disheveled state, it seemed even the Stranger's aggression was minimal--more to frighten off than to truly threaten. And she could see that the creature was laid out, breathing shallow. She raised and separated her hands. "I come in peace, Stranger. Your hound is injured, perhaps--"

    The Stranger growled sharply and held the spearpoint out, again barking something--which Arete could almost understand, perhaps? It followed a pattern from before. She had learned many tongues in her early education, even though that spoken by her parents' tribes was the common tongue under their rule. The words had something in them.

    The Stranger said something again, and Arete repeated the words, not knowing their meaning, but hoping that the imitation would spark something. The Stranger looked deeply confused, and said another thing. Arete gestured, and the two began a dialogue of sorts.

    "[You live here?]"

    "[No. You,]" she said, gesturing to the creature. "[Need help?]"

    The spear flashed again. "[NO! Hurt. NO touch.]"

    This continued on for a time. Arete learned the Stranger's name was Calas. After some more exchange, however, Arete managed to say: "[I know life-magic. I can help.]"

    The Jan Xi (for that is what they truly called themselves) was deeply torn. The creature's breathing was labored, but clearly Calas cared greatly about it. "[My brother is hurt. Strange beast struck, but driven off. You can fix?]" Arete could feel that the words were being kept simple for her sake, and tried not to take it as a mark of insult, but rather as an effort, even if subconscious, to ensure they could speak.

    "[Yes. I am weak, but weak help is still help, yes?]"

    Calas seemd to find a grim humor in those words, and the spear pulled away--but only until Arete had approached the creature. Then it was near to her throat. "[Hurt my brother, and die.]"

    She hoped against hope that the fumbling efforts of one who had only mastered the basics of the art would still help...especially as none had ever healed one of the Jan Xi, and especially not one that did not walk on two feet!

    ---

    The Reunion and Reconciliation

    "[Your tongue has magic in it. Was it given to you?]" Auteleimon asked of his newfound 'friends,' the hunters. He had learned they were in search of any useful herbs or materials, for a wounded member of their party, who was back in their camp. They had come upon Arete some hours before and put her in a safe place, deciding to wait until she awoke.

    "[Yes. It was a gift. One of the last. That is why we came. It was given for reasons. We had to learn why.]" Neres scratched his neck, seeming almost sheepish. "[Already you surprise us.]"

    "[I think more will come,]" Auteleimon said, smiling. They spoke, in relatively simple terms, as they approached the camp--and the Jan Xi (literally) bristled as they saw that there must be someone else present in the camp.

    "[Wait. We must see.]"

    The other Jan Xi drew closer, and Auteleimon heard two voices. One was clearly Arete, the other sounded like another Jan Xi. There was a strange yipping sound, and what he could clearly tell was Arete laughing. Neres relazed, as did his fellows. "[Come. Let us sit, and talk more.]"

    "[Indeed. This is a new chance.]"

    They entered the camp, and he saw Arete, another Jan Xi, and what appeared to be a resting creature. Given how tired Arete looked, he guessed this was the wounded member of the party, which raised many questions. These and others were answered, as they broke bread and ate simple fare together.

    "Telem! Arkhos smiles on us today. The Strangers...are strange, I suppose, but not as much a threat as we thought. We have hope of peace."

    He nodded, but something ate at him. If this had been Arkhos' will, why was the war allowed to happen in the first place?

    The Journey Under

    With their Jan Xi allies, they journeyed to a cave entrance that Arete had heard of from nearby villagers. "[The cave is dangerous,]" she said to them, "[but I am told the path 'under' can lead to any place in the world. The work of other gods and of] Arkhos."

    "[We will stay in this place and try to meet others, if the caves are dangerous. But if you would go, we will give you this. Perhaps you will find other Jan Xi. This sign will tell the story.]"

    Thus began a journey much further afar than either Arete or Auteleimon had ever expected.

    ---

    The Heroes' Call


    Meanwhile, Arkhos looked on. His servants were oft at rest, now, that more of Lyonesse was shaped aright. Such idleness did not suit. Instead, he pulled the threads of life and time and fate. The agathaeons--and any other beings that came to dwell in Lyonesse, and beyond--could do much good, if they could but touch the mortal plane. Not dwell upon it, but do good works and then depart.

    "By your works, be known. By your names, be called. By your voices, reply. And by your deeds, be recognized. So let it be."

    Spoiler: AP Actions
    Show
    Total AP: 14+7 = 21/24 AP (rollover 4/23)

    Artifact use: Bless, The Healer's Gift. Any who go offering healing to all, without thought to enmity or allegiance, can be recognized as such by everyone even if language is not shared. Of course, they may still ask for recompense for their services, but so long as those costs are not given with bias, the blessing remains. Of course, when you are in the business of solving problems, creating problems creates business... (Free)

    Artifact use: Mundane Concept, Manners. Exactly what it says on the tin. Shared to both the Thyssians and the Jan Xi at creation, but intended to spread to anyone they communicate with. (Free)

    Artifact use: Monstrous life, wyrdwood vines. Somewhere between tree and vine, but extremely sturdy. Living barricades of wyrdwood are quite effective barriers, resistant to fire, water, frost, and mold. Wyrdwood vine fibers make sturdy rope, of a texture similar to hemp but dramatically stronger. (Free)

    Artifact use: Advanced Concept, Diplomacy. Again, exactly what it says on the tin. Shared to both the Thyssians and the Jan Xi at creation, but intended to spread to anyone they communicate with. [1 AP: Good (Compassion) 1/10]

    Mythic Concept: Summoning. By knowing a sufficiently accurate name (the more accurate, the more effective) and performing a ritual, beings from the planes can be temporarily summoned from other planes to assist somewhere else. Their time on the mortal plane is always limited, and repeat summonings are likely to weaken the creature in question unless it is naturally able to dwell on the mortal plane. [5 AP: Knowledge (Wisdom) 5/10]

    Mundane concept: Spelunking. Navigating through the caves of the surface and the underdark is difficult, but a trained spelunker can use subtle clues to find their way. Many spelunkers leave markers with crude signs indicating safe or dangerous areas. [1 AP: Growth (Horizons) 1/10]

    Remaining AP: 21-1-5-1 = 14, + 7 (rollover 4/30) = 21/24 AP

    Domain Progress:
    Growth (Horizons) 1/10
    Good (Compassion) 1/10
    Knowledge (Wisdom) 5/10

    Acquired Domains:
    Luck (Hope) (initial)
    Law (Oaths) (initial)
    Magic (Runes) (acquired 2/12)
    Travel (Adventure) (acquired 2/19)
    Sun (Revelation) (acquired 2/25)
    Strength (Self-Realization) (acquired 4/16)
    Nobility (Leadership) (acquired 4/16)
    Life (Prosperity) (acquired 4/16)
    Last edited by ezekielraiden; 2022-05-16 at 06:04 AM.

  12. - Top - End - #162
    Bugbear in the Playground
     
    ezekielraiden's Avatar

    Join Date
    Jul 2018

    Default Re: [IC] LoC: From Blood Divine

    What Scars Remain

    Arkhos, the Woven Oath, was troubled. He had seen an event that had not, until this point, come to pass. Many among his kind, of blood divine, had lapsed back into the folds of Existence, their power dispersed. Perhaps to hibernate for but a season in the calendar of divinity, perhaps to rest forever, their will whispered only on silent winds. These, he could accept. Almost all of the Progenitors' blood had coalesced into the First World, its walls and foundations, with no spark of something more. Those sparks that had lain to rest were merely those who no longer felt the call to rise higher--the call that drove him from the moment his light flared. To struggle against such impulses was the nature of existence, and even gods might feel its pull.

    This new event was different entire.

    A divinity lay dead. No, more than dead. Alpha was no more, and had left a wound, a place that was, in some strange way, simultaneously something and less than nothing, as his grave. It did not touch the First World, so it did not require containment. But its yawning emptiness could not be totally ignored.

    Thus Arkhos walked—not his avatar, Within Every Sunrise A World Of Struggle, but the Words-that-Soar themselves—across the many-vaulted circles of the world, until he came to the final resting place of Alpha, the God of Dogs. The Rainbow Bridge touched the Spirit World, and there, The Scar that was a place, and an absence, and a presence, and the antithesis of a knot, something so untied it could untie other things purely by association.

    The lone and level sands stretched, sprawled, extended nigh unto the ends of the world—or, at least, they seemed to, when one was inside it. The nature of this place ineffectually gnawed at the edges of Arkhos' essence. It could do no harm to him—no more than he could do to the Walls themselves—but he felt their corrosive, erasive, evasive nature, redolent with somnolence, but one forced, like a person suffocated by a pillow, unable to breathe enough to scream. An ignominious end.

    Perhaps it was the nature of the place that turned his thoughts so. Perhaps thinking that was just an excuse to allow himself the thoughts he had avoided before. Perhaps it was both. But whatever it was, as he went invisibly amongst the twisted stones and flat, unmoving sand of The Scar, Arkhos reflected on he whose grave they marked.

    "Thou wert my brother, Alpha, even if ne'er crossed thy path and mine." Emotions no mortal had ever heard flowed in his voice. Confusion. Frustration. Regret. So deep within The Scar, no mortal could have heard them either. "Thou didst walk in circles not unlike mine own, instilling respect, candor, service. And what gift did I give thee, nigh unto the hour of thy death? Darkened thought among my children, and in their daze, hate, and war. I have used thy children, and mine, to build 'pon ground fair soaked in blood."

    He turned to look up, into the dead, flat, empty sky. "I let even our twisted sibling, The Stranger, bestow 'gifts' grim and bleak upon them, that they might be hardened."

    Arkhos was silent for a long time. Perhaps days; time in this place was even more fluid than the rest of the Spirit World. Finally, he asked of no one, perhaps not even himself, "Have I erred?"

    He looked down again, surveying the many twisted Stones. They, too, clawed at his essence in their own way, their forms strange and ghastly, and yet sometimes almost beautiful. Would this be all of Alpha's legacy? His own children had begun trying to make peace with Alpha's, on their own. War beset them, and they chose to walk a different path, unbidden.

    No. He would not let this be Alpha's end. Surely there could be restitution, even in death? Surely the oath lived, even if the oath had never been spoken to its recipient, even if its speaker was no more. Light could only shine against darkness. That was why he had permitted, even encouraged the war. It had unified both peoples. It had brought order and stability, and while some had died, many would now be born who never could have been. Progress had been served. It had been. The Woven Oath was still upheld.

    It must have been. Or he would not be.

    "May thy rest grant thee peace, Alpha. Thy love for thy children shall not be forgot, so long as these Words still Soar. This, I Swear."

    ------

    For many nights, as they began their descent into the under-earth, Telem slept fitfully, often rising at odd hours to stare into the darkness. Arete could tell something disturbed him, but he did not speak of it. No, that was not quite right. He couldn't speak of it. Whatever malaise struck him, it dwelt so far beneath, it could only be felt in the tremors at the surface.

    She prayed to Arkhos for his wellbeing. It was all she could do, besides giving him the quiet strength of her presence that he had for so long given to her. And she found that, somehow, it did help. Auteleimon was still not entirely himself, but merely the fact of having someone on whom to rely...it was enough to make a difference.

    Spoiler: AP Actions
    Show
    HOLY CRAP I ACTUALLY GOT A POST OUT EARLY, IT'S A CHRISTMAS MIRACLE.

    Ahem. Current AP: 21/24 AP (I have already applied rollover 4/30.)

    Bless (free via artifact): The Oath of Love. Arkhos has honored what he believes were the last wishes of Alpha before his death. The effects of this blessing are very subtle most of the time, hardly even observable in most instances, because most people just don't love anyone else enough to trigger it. For those that do, however, this Oath gives them increased speed, strength, endurance, even skill; for an overwhelmingly strong love, it may let the beneficiary shrug off lethal blows for a time. The nature of this love is not particularly important (e.g. it affects a parent's desire to protect their children as much as a stalker's desire to defend the object of their obsession): so long as the love is purely directed at the object of affection, without concern for self, it can trigger this oath. It cannot be consciously depended upon, as that taints the love with a concern for self-preservation.

    Bless (1 AP): You Are Not Alone. Some of the gods' creations were made to be self-sufficient, but many, including those of the late Alpha, were not. Any creature that exhibits sociality, even eusocial insects, benefits from simply having others of like mind, whom one trusts, to spend time with. The creature or creatures do not need to be of the same species, e.g. a beekeeper can benefit from caring for his bees and vice versa. Despair and anguish are lessened by such care. These issues will never be erased by such company (unless their only cause is a need for such company), but it is easier to weather the concerns of the world with a trusted compaanion or companions. [Good (Compassion) 2/10]

    Domain Progress:
    Growth (Horizons) 1/10
    Good (Compassion) 2/10

    Acquired Domains:
    Luck (Hope) (initial)
    Law (Oaths) (initial)
    Magic (Runes) (acquired 2/12)
    Travel (Adventure) (acquired 2/19)
    Sun (Revelation) (acquired 2/25)
    Strength (Self-Realization) (acquired 4/16)
    Nobility (Leadership) (acquired 4/16)
    Life (Prosperity) (acquired 4/16)

    Remaining AP: 21-1 = 20/24 AP
    Last edited by ezekielraiden; 2022-05-16 at 05:29 AM.

  13. - Top - End - #163
    Ogre in the Playground
     
    Gnomes2169's Avatar

    Join Date
    Jan 2013
    Location
    Derp
    Gender
    Male

    Default Re: [IC] LoC: From Blood Divine

    From an Oath; Birth
    Within the realm of spirit, Arkhos' oath echoed long after the god had departed. The bleeding wound of Alpha's death twisted and attempted to devour what parts of that proclamation remained, but the creation of a god was not so easily unmade. From that conflict, between the battle of dissolution and devotion, love and loss, duty and destruction, was a spark born. Perhaps, as well, something from Alpha had remained. Perhaps Arkhos had shed a fragment of himself within the wound. Perhaps there had simply been more of Creation and Destruction's blood left behind than anyone had known. Regardless of the source, the spark found some shred of divinity itself and spun it around itself like a cloak.

    A promise had been made.

    Rising, pulling itself from the wound, this spark fused with the divinity and began to gather about it thoughts, desires and emotions. A mind was born, one that whirled and buzzed with thought and comprehension, a mind who's will took hold of the gnawing absence lapping at its essence and pushed it away like a child brushing dirt from their shoulder. Divine. The spark was divine. It understood what that meant, that this divinity gave it choices, any choice, all that it could ever dream of given enough time... so it chose to make a body. With a flash of viridian light, Dolus was created, opening his eyes as he stood upon the Rainbow Road. Looking at the place of his birth, he frowned and shook his head. No. This would not do. There was not much for him to do here. And so he left.

    Still, the promise hung in the air, clinging to the newborn god.

    Standing upon the shore of the First World, now able to feel wind on his face and moisture in the air, the jade-skinned god let out a slow sigh and then grinned. "There. That's more like it." More opportunities here to shape and change this world with... less interference. And here he would create.

    Sculpting his new power, Dolus held out his hand and conjured a long cylinder of platinum-etched jade. This new artifact hummed with divine power, the metal on its surface shifting and changing in shape constantly while Dolus considered just how to aspect his creation. Tamping it twice on the ground, each pat sending ripples of power throughout the world, the platinum settled into the names of each legendary beast and hero who currently lived, each in the tongue of their society or the tongues of the peoples they had impacted. With this aspect settled, a blessing took hold of the world. As they had now found an anchor of divinity to hold onto, the names and deeds of legendary beings, good and evil, beast and man, would now be immune to the ravages of time and the dark forces within this world that tried to devour history. Further blessings would one day be created by this staff, though for now its power settled and became passive.

    And still, a promise rippled at the back of the newborn god's mind. The promise had been made by another divinity, it was a choice that had no power over him. He did not need to honor it, even if the promise might have had a hand in his creation he still was under no obligation. But still...

    Raising his open hand, Dolus whispered two names and he waited. From the realms of spirit and the skies above, twin howls answered his call. Two beasts, a Hellhound of Illusion and a Cloud Dog, came to his side. Each had been long left to wander alone, each was a bestial champion in their own rights, and now each would be his companion. Giving them a chance to learn his scent he touched their brows with a delicate brush of his hands, marking them with his divinity as well. Then he turned to walk towards the walls of the world, with Fein and Zarie following beside him.

    The Walls of the First World
    Upon arriving, standing upon a shallow peninsula that jutted out of the wall, the God of Choices stopped and tilted his head, studying the barrier before him. Standing at the coastline as he was, he studies how the waves lapped against the great barrier and the shore alike, and how the sands were ever so slightly eroded while the wall was utterly untouched and unchanging. No mortal artifice could harm this barrier, and from what he could sense there was no divine action he could take to move past it. That... penned him in. That removed his choices. Dolus did not like that.

    So he took two steps closer, wound back his fist, and he punched the cursed thing.

    Having thrown his might into it, the demigod's blow sent a rippling shudder through the world and with the grinding of mountains shifting from the greatest of earthquakes and the shifting of the great seas, the Wall was pushed back. Spiraling outwards, expanding in all directions, new lands and seas were left in the wake of the Great Wall's retreat. Phasing through it as if the barrier were ethereal, life and beings that had been apparently living behind the wall was revealed to the First World, this life new and, for the most part, completely mundane. One particular set of life, though, were strange, mostly hairless apes who knew how to build tools, the basics of architecture, and how to build huts and rafts upon the ocean's coasts.

    A tribe of these 'humans' had been only meters away from Dolus when he struck the Wall, so they were witness to the god as he stood there, arm still extended, and the Wall retreated from his blow. In years to come, when explorers traveled to the Wall once more, they would find that no harm had come to the barrier from the blow, that the wall still stood unblemished and unharmed despite Dolus' attempt to even dent the surface. It was simply unable to be damaged or destroyed.

    The same did not hold true for the demigod's poor hand or arm, both of which were clearly shattered from the impact of that punch.

    Standing there for a few seconds, completely still and silent despite the hubbub coming from the revealed village as they reacted to their new world and existence, the god took in a deep, uneven breath, and looked up with a carefully controlled expression of stoicism at the trio of children who were staring at him with dropped jaws. Grinding his staff into the sands of the beach deep enough that it could stand up on its own, Dolus turned around, took his shattered limb into his now-freed hand, fell to his knees, and had himself a good old, rabble rousing scream of unending divine agony and regret.

    His dogs sat back and just watched him.

    Spoiler: AP actions
    Show
    Starting AP: 16 from New birth!

    -5 AP - Create Greater Utility Artifact; Staff of Legends (Blessing): The Staff of Legends is a quarterstaff made of jade laced with platinum, the metal carving the name of every legend and hero born to the world. This staff is said to have the power to craft blessings that anoint champions and villains alike.
    Domain progress: Mortals (Legends) 5/10

    -1 AP and Artifact charge - Counter Blessing to Scholar's Bane; Legends Eternal: Stories of heroes, legendary beasts and their accomplishments never fully fade, and in fact are kept almost completely accurate despite the passage of time. Note, the tales of the societies or lands that were around them are still impacted by Scholar's Bane, to the point where they may well be fully made up, but the actual accomplishments and names of legendary individuals will persist even millennia after they are gone.
    Domain progress: Mortals (Legends) 6/10

    -2 AP - Raise Hero; Fein, the Unseen Hound: Fein is a hellhound of illusion, but nearly twice the size of a human and with enough passive (read: mostly instinctive) mastery of illusion magic that she rivals the greatest of racial and legendary species practitioners. She's also immortal, and seems to slowly be becoming more and more sapient as time goes on.
    Domain progress: Mortals (Legends) 8/10

    -2 AP - Raise hero; Zarie, the Reborn Herald: Zarie is a Cloud Dog who is larger, stronger and much more resilient to magic than other members of his species. Despite these advantages, Zarie is not immortal, and he is still afflicted by the ravages of time, so he dies like any other Cloud Dog. However his soul always returns, inhabiting a new body. Not all of his memories are reborn with him, and how he's raised can change his personality, but he knows that he is one of Dolus' chosen and that the god has tasks for him.
    Domain progress: Mortals (Legends) 10/10 (Domain get!)

    -2 AP - Create land; The Lands Revealed: Large swathes of land and water revealed by Dolus punching the great walls at the edges of the First World, expanding the total land and water of the planet by ~33%. At the very edges of this new world there's a slightly noticeable curvature to the land and sea, though for some reason water and other parts of the world are not funneled into this curvature. Most of the land that was revealed were islands and archipelagos, but two continents that were not fully revealed, one in the north and the other in the south, collectively dominate about 1/3 of the newly revealed area. These two land masses seem mirrored to one another, and have the shape of fangs curling in on themselves when viewed from orbit.

    Despite having been behind the walls, somehow the lands that were revealed already had life on them. Most of this starting life were humans, mundane beasts and plant life. In the oceans, a few of the monstrous beings already existed, though mostly the oceans, lakes and seas are filled with normal fish, coral and aquatic reptiles (yes, like alligators and crocodiles. Yes, we've created Big Florida... and it's completely surrounding the rest of the former First World.)
    Domain progress: Civilization (Expansion) 2/10

    -2 AP - Form Racial Society; The People Revealed: Oh look, hoominz. They're monkeys that have been ruined by anxiety, but somehow they formed a loose society from the other side of the wall. The People Revealed are currently separate tribes that inhabit the northern continent and islands of the Lands Revealed. Sometimes their tribal leaders come together and collaborate on land and hunting rights, and currently the majority of those leaders are the elders of each tribe.

    As time goes on, this society will change. New concepts and events can and will shape this society's government and structure. For example, the creation of the Cult of the Fated One has caused some tribes to begin converting to a theocracy, though not all of the tribes venerate priests of Dolus, and some of them in fact are ruled by minor religions based around Hellhounds that have bonded the tribal shaman instead of a true god.
    Domain progress: Civilization (Expansion) 4/10

    -1 AP - Create Organization; Cult of the Fated One: A cult that serves as the first branch of Dolus' faith. This cult is spread throughout the various species of the First World and is more of an informal agreement that some manner of divine power was surely responsible for such a massive change in the world's bounty. This faith is strongest among the human tribes, who were brought into the world due to Dolus' casual application of Fist, and it's these tribes who give the organization the devotion to the god that they do.

    This particular cult believes that Dolus is an architect of Fate, that he can see the strands of chance and pluck the ones that he desires to make manifest. Thus they hold that their faith in him can bring them good fortune, or can twist the fates of their rivals to something ill, and some make sacrifices of possessions or blood to try and secure this blessing.
    Domain progress: Civilization (Expansion) 5/10

    Total AP expended: 15

    Ending AP: 16-15=1 AP remaining. Blessing Artifact charge expended.

    Spoiler: Domain progress
    Show

    Mortals (Legends) 10/10 (Staff of Legends, Legend Eternal, Fein the Unseen Hound, Zarie the Reborn Herald) Domain obtained!

    Civilization (Expansion) 5/10 (The Lands Revealed, The People Revealed, Cult of the Fated One)

  14. - Top - End - #164
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Mar 2014

    Default Re: [IC] LoC: From Blood Divine

    Fading does not prompt ceremony. Whatever the family bonds, it is not often tradition to honour the infrequent presence of another. This is true of gods and mortals. Death, however, death prompts ritual. The cessation of existence is something to be honoured. The death of Alpha, the void left as a marker of what once was.

    Dogs were not particularly ritualistic, in whatever form they took. But the oaths and blessings given in that dead name and the smoke from that snuffed out deific light, the collected pile of the essence of prayer, all of it produced...something.

    And that something, as was only proper, decided it would honour its birth for its life. A focus on the rituals, the ceremonies, and the observances. And getting there from flame. Yes, the burning and the procedures, that would be it. Those were worthy causes. They were important, integral causes. Worth existing for. Smoke and ritual, and a being made of both.

    ===

    Kemara, as the something would come to call itself, began existence believing in the power of ritual. It - they - saw those who adhered, and those who did not. But Kemara was not rageful, did not plan a crusade. Kemara knew that the beneficence from the adherences would be reinforcement enough.

    The place mostly referred to as Thyssia came first. Variety would promote an interesting evolution of ceremonies, and the Haphai, though not particularly close to flame, were close to heat, and so would perhaps understand Kemara quicker than others. Spread and encouragement would come later. For now, simple facilitation.
    The Lands Revealed would also be a good home for these creations. Dolus (were Dolus and Kemara siblings? Were those familial ties born from a somewhat shared origin included in a devotion to ceremony and observance? Kemara resolved to tackle this at a future point) had produced not just humans, not just a fresh faith, but promoted legends. Legends would be perfect for Kemara's purposes, for they were not to be worshipped like gods, just appreciated in perpetual story, ritualistically.

    Trees and wood were the first port of call when it came to combustible materials, and it was here Kemara also looked first. Typical trees often leeched foul substances from the soils they grew in, and this would not do for pleasant smoke. The trees would purify, cleanse, convert the waste into fragrant materials. Perhaps also a visually pleasant flame - it did not do to accidentally exclude the species with differing senses from the glory of ceremony. Kemara also imbued in them a little more life than typical, so the mortals could maintain supply, and so that growth would not be a hindrance to the holy.

    A good start. It would do to see what arose and developed in the near future, and to find ways to introduce oneself to the mortals. Ordered worship was delightful, but ordered worship of Kemara would be lifeblood. Soon.

    Spoiler: AP Actions
    Show

    AP: 16/16
    Create Monstrous Life [1AP]: Arushina Trees: Tall, thick trees with a large mass of branches and elaborate root systems, these trees grow quickly, and with less strain on the soil than might be expected. Their wood is notably fragrant, and becomes so through magical conversion of toxic materials in the soil. Consumption of Arushina leaves has a notable effect on one's morals, beliefs, and alignment, making them more inclined towards regular, often ritualistic devotion to religion or concepts.
    If ignited while alive (as opposed to cut, dead wood), Arushina trees will release what is practically an explosion of fragrant smoke, and will increase massively in biomass. If controlled, this may be useful. If not, this may mean that Arushina trees caught in, say, forest fires can overcome whole forests.

    Arushina wood is impressively conducive to Somnomancy, Thermomancy, and Shamanistic magics.
    Arushina trees grow and renew quickly, magically quickly, and there is potential for Kudzu-type worries in the future.
    Life (Renewal) +1/10
    Reminaing AP: 15
    Last edited by Omoikane13; 2022-05-12 at 04:33 AM.

  15. - Top - End - #165
    Troll in the Playground
    Join Date
    Jul 2015

    Default Re: [IC] LoC: From Blood Divine

    Memoirs of Synessa, the Cloudfisher

    Reconnection
    There was great turbulence in the Void in those days. Long quiet, movement had begun among the Twelve Daughters, and as new life traveled from one realm to another there were many disruptions, some of great violence upon the scale of worlds. Tragedies resulted from this alongside preservation, and many boundaries were tested. Many, it seemed, struggled to understand that while the First World was a dead thing born of dried blood, other, newer worlds yet lived and breathed and possessed desires defenses. From this were many conflicts born and much confusion spread.

    Correction did, eventually, follow. Bridges severed between the strange dreaming land of mists and fog were replaced by newly formed tunnels through the Void, passageways that channeled and compressed, allowing measured travel rather than universal joining. In this way was a new network forged. The blended climates of these passages themselves served as nurseries for new and strange forms of life, mostly tiny things, touched of sea, spirit, and void alike, eerie beings translucent and incorporeal, droplet-merged and alien.

    Tears of the Mother
    The great blast of water used to part Neay and Aorkay from the realm of spirits lingered in the Void after it had cooled and spread, legacy of a brutal surgery. Other fragments, scars left behind from the earlier sundering of Terragon's ill-fated joining, were added to this. Ordaeus took these up and reshaped them within the vastness of her extended webbing. Though not enough to form a true world, they were not something willingly discarded. There were formed instead into a series of countless tiny crystals of ice, wrapped around cores of solid matter from the boundaries lost. Locked in endless circuits, these were strung about the bounds of great Animray, forming a suite of necklaces to adorn her visage. Cold and icy though they were, the biomancers found life even in such crevices as where there, tiny things of strange form, with crystalline radiance and symmetry.

    Spoiler: AP Actions
    Show

    Create Portal (x2) (4AP) - Osmotic Dream Tunnels - [Life (Extremophile) 8/10] Portals are opened between the Spirit World and Neay and Aorkay. These tunnels in the Void gradually compress ectoplasm into liquid until it blends with sea water in a seamless suspension. Living beings can pass through these portals, but spirits cannot. Beings formed within these portals exist in a state between life, death, and spirit, so far unique in the cosmos.
    Alter Land (1AP) - Necklace of Animray - [The Planes (Fragments) 10/10] - The gas giant Animray now has a ring system.
    Domain Acquired: The Planes (Fragments)
    Starting AP: 1 Rollover Gain: 7 Spent: 5 Remaining: 3
    Resvier: a P6 homebrew setting

  16. - Top - End - #166
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: [IC] LoC: From Blood Divine

    The Myriad


    The adults of the Myriad mourned and watched their children, unable to act. But, in time, they moved on. Their most powerful Violets saw a new thing in the Cosmos, and their most powerful Oranges, in conjuction with the Matriarchs, tunneled to a new world, one they hoped, without reason, might be their salvation.

    Animray was a harsh realm. Only powerful Reds could make food at first. Powerful Oranges were needed for Shelter, Powerful Yellows to make tools from the Ice and misty cloud seas. And Greens bent the distant light into heat to keep the new colonists from freezing.

    This created a new social order, one inverting the favoring of Indigo, Violet and Blue, the powers of the mind, over the powers of matter and energy.

    But it was the Necklace that inspired them the most. If a world can spread itself, so can we. It was a dangerous experiment, but the dying race were willing to do anything to extend their legacy. And so the Ultimate Prism was willed into being by advisors of all seven colors and the Matriarchs.

    And a new calendar was divised, not based on the lost First World that none of them had ever seen, even the Matriarchs, but before and after GRORY the pioneer was refracted into G4. 1R3, 2O2, 3R1, and 4Y. Five new Croctopus, made of white light and one segment of elderly flesh. The new, cloven beings shared each only fractions of the old gestalt mind, but they would grow. And, after decades, they could be refracted once more, diluting the old mortality further and further, delaying the inevitable forever, as all life does.


    Peace between us

    Dark Sister herself traveled to Thyssia to oversee the formal treaty ending what the Haphai called "The Fault." She traveled with two of her concubines and three of her advisors, and an elderly Ffioletite priestess. 7 was a holy number, and so seven there would be.

    The entire bloody war had been a mistake. The Jaxi had no way of gauging the effect of liquor on Haphai, and the Haphai, paranoid already, were provoked. Neither side behaved admirably since, but neither side really wanted the war or had any clear objectives.

    Had their God not died and the central deserts been conquered by outsiders, the old Jan Xi Republic might have found a quicker route to diplomacy. But the new Rainbow Empire had different priorities.

    All of it was over now. The ink was dry and peace would reign. It was then, at the banquet, flanked by two of her many lovers, that things started to go wrong for Dark Sister.

    The Ffioletite screamed, "The Green Fire rises!! The Phoenix Comes! All is waste!" And she convulsed into a seizure...

    Lunch Money

    The little creature popped out of the Other Side here, every 24 hours or so. It was a unit they called a "Day" that seemed relevant on The Other Side. As an experiment VOVYV gave the little creature a creation she had been idly imagining made of light, that had windows that saw twelve hours into the past.

    The effects this had on the partner of the Hellhound were unrecorded, but the creature came back earlier that expected, with unclear desires.

    VOVYV gave the little creature a dream. we hunger...


    Spoiler: AP actions
    Show

    Starting AP 4 +5

    4 AP Create Mythic Concept- Identity Refraction.
    By this method, one Croctopus can become many, refreshing their population with renewal through reproduction.

    Dream (visitation) 8/10

    2 AP Create Portal- the Tunnels to the Sky

    This joins Aorkay and Animray, allowing colonization by The Myriad.
    Dream (visitation) 10/10

    Artifact use- create Mundane concept- trade
    The Rainbow Empire is now a trade partner instead of an enemy of the Haphai

    Artifact Use- Blessing- Trade winds
    The use of ships for international trade is safer and faster than before, and untormented by giant Nautili.

    6 AP spent, 3 AP remains

    Domains-

    Travel (metaphorical)
    Legend (folklore)
    Race (Starfish)
    Community (rebuilding)
    Legend (origins)
    Dream (visitation) (acheived)
    War (Civil War) 2/10
    GNU Terry Pratchett

  17. - Top - End - #167
    Ettin in the Playground
     
    Gunhaven's Avatar

    Join Date
    Mar 2014
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    Ozarks, Missouri
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    Male

    Default Re: [IC] LoC: From Blood Divine

    Deep within the Mangrove Swamp
    No one really knows when, how, or why the first mud giant was formed within the center of the land first blessed by Scamall. The first few were far too lazy to be anything more than mounds of mud that would slowly drain away the plant life to satisfy their own temporary needs as a small little island was claimed, right in the middle of the great Mangrove Swamps. Eventually, though, the pride that all giants feel worked its way into the mind of the first and it took upon itself to form something grander than just a little bit of mud. They were the first to construct a spire for other mud giants to live in and, through their work, the first to take on an almost human-like form (albeit one that was nearly 15ft tall). The first chief of the first Lera soon inspired others as they drained the trees to make sturdy enough mud that would last within their swampy home.

    Eventually others began to explore Cynux, or at least the southeast corner that was filled with swamps. And, either through their own actions or as a result of runoff from a sudden increase in mudslides for the area, slowly islands began to form stretching from it to another land. Other Lera spread to such lands in a vague attempt to maintain distance from the smaller races that might interrupt their long periods of rest even as the more ambitious ones seemed keen to interact with the smaller races and in a misguided attempt to pawn off their own work.

    Underneath Aria
    Llysnafedd continued It's casual exploration of the Underdark, always spawning slimes that seemed to almost universally get cursed with sentience. Perhaps that's why when new slimes were born with a pair of pseudopods always extended It thought nothing of them. It was only when these new slimes started to speak in reverence to the Awakened that Llysnafedd realized something was terribly wrong with the newest addition to Uisge's collection of normally mindless creatures. It didn't stop these new creatures, though, and watched on with some amusement (if that was the proper word, emotions were still an alien concept to It) as these newest slimes started to train the otherwise mindless brethren that was formed by their passage.

    Spoiler: AP Expenditure
    Show
    Starting: 23 AP (2+7*3 Rollover), 2 Artifact Charges

    3AP - Create Mythic Subrace - Mud Giants - A ground-based version of their cousins the Cloud Giants, the Mud Giants have seemingly embraced Sloth as opposed to Pride. Most of their ranks are composed of barely humanoid piles of mud that only show they’re alive when they decide to lurch forward. The leaders of the various Lera retain some pride and are composed of sturdier stuff than just mud and it’s fairly obvious when their rule is threatened by an upcoming Giant when they start to become better defined.

    4AP - Create Legendary Society - Lera - Little more than semi-nomadic tribes, the Lera are led by the most prideful Mud Giant. Their will not only defines their form but also draws other, lazier, Mud Giants to surround them. Their mastery over their home is such that they can quickly construct a singular high rising adobe to house the entire tribe for a season before it collapses back into the ground and they move on to some other region of the swamp.

    1AP - Curse - Mudslides - Land desolated by Defiling Magic, the Sigh, or other terrain-draining effects is especially susceptible to mudslides. Oftentimes these mudslides spread to areas not directly drained in much the same way an avalanche starts as a triggering event before spreading down the side of a mountain.

    2AP - Create Advanced Concept - Architecture - The creation of structurally sound buildings using various materials. While it starts with Mud Giants creating buildings using sunbaked clay it eventually spreads until the Cloud Giants are better molding their aerial homes.

    0AP - Alter Land - The Muta - The Muta is a string of barren islands spreading from the Southeast portion of Cynux to Aria. Each island is big enough for a smallish Lera to claim and close enough that there’s always a couple visible as one goes from one continent to the other.

    Earth (Mud) Acquired!

    2AP - Create Race - Mwcws - Better known as Oozelings, Mwcws are multihued, barely humanoid, slimes roughly three feet in diameter at the biggest. Most tend to have two pseudopods that serve as arms, with the ends able to act like clumsy hands, and they otherwise roll around the ground. Unlike most slimes the Mwcws are universally intelligent and are able to reason and, given some effort, communicate. They otherwise are much like any other slime: they slowly grow as they eat, they split when they get too big, and they’ll sometimes have special features if they manage to be one particular material.

    2AP - Create Racial Society - Diferu - Those Mwcws who live within the Underdark and view Llysnafedd as their chief deity call themselves the Diferu. They don’t view their sentience as a curse and instead view it as an opportunity to care for those slimes that are born from The Awakened’s passage and do as It desires. The bulk of the society follows behind Llysnafedd but there are the occasional outposts that get created when there’s an area ripe for slimes to grow in.

    2AP - Create Advanced Concept - Slime Harvesting - The art of taming, raising, and eventually extracting the materials from slimes. Almost like an organic form of mining the Giants and Mwcws are able to encourage slimes to grow in certain areas. They then kill the slimes and gather the material they had devoured, where they work it into a finished product.

    4AP - Create Mythic Concept - Defiling Magic - Draining the land to produce magical type effects. The more vibrant the land once was (and the deader it’s left) determines the power of the effects. In addition, multiple practitioners can gather together to drain more of the land, with an individual practitioner able to drain at most a block’s worth of land at a time. Given time life will eventually return to the land unless someone defiles it repeatably or the rains wash away the land before it can grow back.

    0AP - Create Monstrous Race - Pelydriad - Neon Yellow Slimes composed of radioactive material, their rarity is almost entirely due to the fact that their component material is rare. Much like with any other radioactive material, being too close to a Pelydriad for too long will eventually cause growths that act much like the pustules that already plague the world.

    Earth (Corruption) Acquired!

    Ending: 3 AP
    Back on a schedule. Updates will happen when I can finangle them at work or on my nights off on Tuesday, Wednesday, and/or Saturday (unless I get caught up doing something else).

    Your understanding is appreciated.

  18. - Top - End - #168
    Bugbear in the Playground
     
    ezekielraiden's Avatar

    Join Date
    Jul 2018

    Default Re: [IC] LoC: From Blood Divine

    Arrivals and Changes

    The arrival of Kemara was...unexpected. Though the Thyssians knew that their world was populated by more than one deity, but by and large, the touch of others had not been felt much in their lands. Now, however, one moved among them. It was not, strictly speaking, disruptive. Indeed, disruption was if anything counter to her interests. But she was a catalyst for change, and her presence marked something different.

    The possibility of paying attention to someone other than the Father.

    Of course, faiths do not change lightly, particularly when the source of change is one that does not wish to make many changes, and indeed, one that nurtures existing rituals. But her presence nonetheless led some haphai to wonder: was Arkhos' promise truly what mattered? He had done much for them, he had created them, all of this was true. But Kemara was unlike the Stranger's wicked ways or the strangeness of some of the other gods, about whom they had heard little. She was, it seemed, close kin to Arkhos and his rule of law.

    But there were other concerns. The incense-trees, the arushina, which were (most assumed) the product of Kemara's hands--for they were woven well into her rituals already. Unfortunately, they also grew at astounding rates, in some places, whole stands of no-longer-just-saplings grew in mere days, threatening to choke out the land around them. This was, in truth, the first real internal danger faced by the League, and the Basileus approached it with a calm and rational hand. He called up the leaders of all the tribes, as well as their advisors, and formed a Grand Council to investigate. One of the minor tribes spoke up, and the group could feel in the woman's words the golden shine of Arkhos' light: "We must care for the land, lest the land be taken from us."

    Quickly, then, Basileus Aristos ordered action. First, to collect together the experts on the growing things, the things of the earth, from all the lands under his domain, condensed, written, and preserved. This basal knowledge would form the cornerstone of their efforts. Second, he arranged for schools, paid for initially from the royal coffers, but intended to support themselves through their cultivation and farming; they would teach both the gardeners and the new warriors against the unhealthy wilds. Third, these warriors themselves, armed not with sword and shield, but axe and spade: the Treekeepers. These, in conjunction with whatever tools and learning they could muster, would be Thyssia's first line of defense against the dangers posed by drought and flood, fire and unseasonable frost, poor soil and poor harvest alike. To them were charged all the wild places, to enrich and defend from threats internal and external, including the League itself. Aristos knew that Arkhos would not give the gift of such land expecting it to be despoiled and laid waste.

    [more to come]

    Spoiler: AP Actions
    Show
    Total AP: 20/24

    Create Mundane Concept (free): Horticulture. The Thyssians have become experts at domesticating and cultivating various plants.

    Create Advanced Concept (1 AP, reduced): Forestry. Where horticulture is for "tame" plants, forestry is for the wider environment. [Domain: Growth (Horizons) 2/10]

    Create Monstrous Life (free): Lizardmoles! They're funny little wrinkly underground lizards that eat various things (mostly insects), but they can be trained to eat the roots of certain kinds of plants to control their growth.

    Alter Land (free): The Bounty of the Land. Thyssian topsoil is now much thicker in several good farming locales, particularly near the coast, but somewhat thinner in places that would be valuable for mining minerals, especially metal ores.

    Create Minor Combat Artifact (3 AP): The Sword of Damokleia. A sword forged from meteoric metal, and given Arkhos' blessing. However, the Sword may only be wielded by one who truly has the best interests of Thyssia at heart. Should the wielder be more interested in personal power than their opponent, it will fight against its wielder, and may even fling itself out of their hands. Thyssian script [Growth (Horizons) 6/10]

    Create Organization (1 AP): The Treekeepers. An order specialized in forestry and horticulture, in particular caring for the wyrwood vines and preventing the arushina trees from growing explosively. They learn a small amount of thermomancy for its applications to their work. [Growth (Horizons) 3/10]

    Create Mythical Concept (5 AP): Mindwalking. Those who have been trained in the art can see into the memories and experiences of others. These memories are not totally objective, but cannot be consciously manipulated by the holder, though the holder may try to resist having their memories examined, ending or weakening the experience for the mindwalker. A mindwalker is pretty much totally incapacitated while they experience the memories, more-or-less in real time. Mindwalking does nothing more than observe...for now. [Knowledge (Wisdom) 10/10]

    Net AP: 20-1-3-1-5 = 10/24

    Domain Progress:
    Growth (Horizons) 3/10
    Good (Compassion) 2/10
    Knowledge (Wisdom) 10/10 - Acquired!

    Acquired Domains:
    Luck (Hope) (initial)
    Law (Oaths) (initial)
    Magic (Runes) (acquired 2/12)
    Travel (Adventure) (acquired 2/19)
    Sun (Revelation) (acquired 2/25)
    Strength (Self-Realization) (acquired 4/16)
    Nobility (Leadership) (acquired 4/16)
    Life (Prosperity) (acquired 4/16)
    Knowledge (Wisdom) (acquired 5/16)

    Due to rollover weirdness and delays, I will not apply the deity rank up until today, 5/16. As a result, Arkhos is now a Greater Deity, and only gained 14 AP over the past two rollovers. This leaves me with 10 +7 (rollover 5/7) +7 (rollover 5/16) = 24 AP, out of my new maximum of 28

    24/28 AP current, as of 5/16
    Last edited by ezekielraiden; 2022-05-16 at 06:49 AM.

  19. - Top - End - #169
    Ogre in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
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    Male

    Default Re: [IC] LoC: From Blood Divine

    In one of the bland, far-reaching deserts of Cynux...

    The Fadiri could barely be called a tribe of humans; merely a travelling bloated family, a tangled web of familial ties and personal vices, with a pronounced disinterest in the actions of the gods. What the did care about was wealth, as best they could acquire it; and for generations that had poked around in the deserts, shifting sands to find this or that rare stone or fossil that one of the Nations would have interest in.

    This was nothing like that.

    Young Matuo had uncovered the tip of the structure; a five-sided pyramid shape which they had mistaken at first for some kind of obelisk's top. But delving lower, the dull white stone flared out, and it began to seem more like the roof of some kind of house.

    Or temple.

    Or palace.

    Or... what? Monument? Who had made this? Who had made this below the sand where excavation would be impossible? How far down did it go? The Fadiri had dug twelve meters down, and the work had become exponentially too much. Did it go for another fifty? One hundred? Was this the top of the spike on which the world's great flat bulk spun in the dark of the universe? None could say. But there was a weakness on the stone on one side; and now Matuo was given the honor of being lowered slowly into the dark within it as his brothers, and cousins, and brother-cousins held the rope. As he went further, they had to haul him up and extend the rope; get more guys to hold it. Get better rope. Matuo had said it was dark as death, and the torch he dropped had flipped end over and and spun atleast a hundred meters below. By the time the rabble of Fadiri had enough coordination to lower him all the way to solid ground, there were nine cousins and brothers and brother cousins, with even little Agiri at the back, holding onto the waistband of Fat Kaguo, who had the rope around his waist like an anchoring belt. But with their combined efforts, Matuo indeed touched his sandals down on the cold interior stone floor of the massive hollow chamber.

    "What do you see?" What do you see? Do you see? You see? See? The words echoed and spiralled and seemed to fade into grating white noise in the huge vault. He picked up the guttering torch from the ground, and raised it up - and choked.

    He was surrounded. By monsters! No... statues of monstrosities. Huge things, ten feet tall with slabby scales like armor, pronounced faces like that of a beaked wolf with the up pointed ears of jackals. They carried khopeshes, and adzes, and mauls, and had the bearing of soldiers... and there were hundreds of them. Matuo walked between a few for the moment, finding them cramped but equidistant like warriors on parade; each a sandstone replica of some hell-faced killer that had never existed. Gods, he hoped they never existed.

    ...Was he praying now? Ridiculous.

    Far away, he heard one of his brother-cousins repeating the call; but he was too lost in his discovery to reply. What would he tell them, anyway? He had no words for these things, their fearsome likenesses or the skill with which they'd been made... and not for the pedestal directly below that point at the top of the structure, loomed over by a titanic example of the silent guardians twice as tall as the others. A khopesh was there, a tiny fraction of its point embedded in the stone top of the pedestal; a small side armament to the colossal thing, but perhaps a grand sword of two hands for a man. It was gold metal, and ivory handled, and so fine was its make that Matuo paid no though to the etching on the pedestal itself; and the grievous warnings struck there for delvers such as he.

    -----

    Fat Kaguo grunted. The rope suddenly went taut. He stumbled forward two steps, and the seven others infront of him snapped to attention, grabbed the line, and desperately pulled against whatever was opposing them. And a moment later, with an addled bray of alarm, all of them were wrenched forward off their feet forward into the sand. It was their love that killed them, in the most part; Kaguo was not a likable sort, but as his bulk skidded across the sand, frantically pawing at the knot he had tied to secure himself to this doom, his cousins and brothers and brother cousins could not help but grab onto him and try to arrest his hauling. And eight boys, afraid and confused, tumbled into the gap in the stone; crying out in muddied echoes that sang up through the darkness before ceasing with a distant patter. Only little Agiri, who had not been tied and was too small and weak to stand in the middle of the line, who had been winded when Kaguo was wrenched forward and he flopped onto the sand chest first, remained to run home and tearfully report the disaster.

    The Fadiri were not fool enough to disturb that place again. But that, of course, does not mean that no one was.

    Spoiler: OOC Actions and AP Spends!
    Show
    Create Legendary Race: Drakkushabti [5AP - Endings (Apocalypse), 5/10]

    Drakkushabti are legendary monstrosities made by The Stranger as an experiment in blasphemy, and a long-term investment. There are elements of other gods in their design - most notably, the dragon-like features parodying the sky-serpents of lost Zhang-Shu. But these beings contain no wisdom; only obedience, and malice, and and instinctive understanding of those actions which are most insulting to gods whose interests they interfere in.

    Drakkushabti have three forms; two which are like one another, and a third which is greater. Ten feet tall, plated in stony scales that vary slightly in hue from one another, with a head whose shape resembles a fanged jackal with draconic influence, their Ushabti form is the one they typically adopt to operate in the world and make war. They are only able to operate so freely directed by their primogen, Orok-Nubis; who is both their worshipped king and absolute autocrat of their behaviours, and even lives: when he demands, they adopt a neutral stance and shift to their Idle form, which is a sandstone rendition of their Ushabti form, disanimate and silent, awaiting a new command to awaken. The third form - the Drakken form - is accessible only while they are riding the exultation of spectacular blasphemy; a transmogrification available only in the throws of desecration of the works of the gods. That form his much greater: up to twenty meters long, with great leathery wings, rending claws, and a classically draconic silhouette that means desolation for all falling under such a terrible shadow. Fortunately, the Drakkushabti have only one 'society', and it is well contained.

    Create Legendary Society: The Apollyani [4AP - Endings (Apocalypse), 9/10]

    The Apollyani are the legion of thousands of Drakkushabti sleeping silently under the sands of Cynux, awaiting the summoning to slake their cold thirst for desecration. They are an uncomplicated, and terrible people; their culture, such that it is, revolved around the understanding that at the end of the world, they will be the blade driven into the heart of Creation - a murder that constitutes the last action taken by any conscious being. Until they, they are beholden to the will of Orok-Nubis; who is, in turn, beholden to the Prophet.

    Raise Hero: Orok-Nubis [2AP - Violence (Wrath), 8/10]

    The greatest and first of the Apollyani, Orok-Nubis is massive, vicious, and unquestioned in his supremacy among is malign kin. He understands his maker, Wrath, and the demon's ultimate desires for the world; and creator and creation exist in a subtle, unseen contest of demand and concession, hate and need - precisely the kind of thing the Stranger desires in his agents. Orok-Nubis is bound to the Divisor, a massive golden khopesh whose smaller twin is key to commanding the Apollyani for anything less than the end of the world.

    Create Minor Combat Artifact: The Divisor [3AP - Passion (Lust), 8/10]

    The Divisor is Lust's contribution to the mad Apollyani project; a blade of such beauty and precision that it may just be capable of shearing in half the world... under the right circumstances. In Orok-Nubis's grip, it floods the warmonger with passion and seeking desire - which, in a non-sexual being, is maddeningly fruitless, promoting a spiraling sense of desperation sublimated into destructive focus. The Divisor has a secondary power - the Companion Blade.

    Bless: The Companion Blade [1AP - Passion (Lust), 9/10]

    The Companion Blade is a khopesh sized for typical morals. It is a sharp and excellent blade to be sure; but its true power is its relation to the Divisor. The holder of the Divisor - now and likely forever, Orok-Nubis - is compelled to recognize the holder of the Companion Blade as the object of their unfulfillable desires; and obedience to the Companion Blade's wielder is the closest thing available to some kind of psychological relief. In short, working in tandem with the Companion Blade's wielder is the only thing Orok-Nubis wants as much as he desires the end of the world; and the latter is slow in coming.

    The Companion Blade has desires of its own, however. Like almost everything made by the Stranger's minions, it will at first tolerate a 'good' wielder, but very quickly the demon within - The Companion - will begin subtly, secretly, eroding moral frontiers and barriers for the wielder, providing unbidden, sourceless assistance in rationalizing compromise and assassinating feelings of guild that would normally accompany such actions. It prefers lustful depravity, but will take almost any; but a staunch and righteous heart will soon find that the blade is rejecting them, seeking a wielder more pliable to its wishes. And in such a moment, it may suddenly become much less safe to presume any kind of command over Orok-Nubis and the Apollyani at all...

    15AP Spend.

    After Rollover, back to 5/16AP.
    Last edited by MrAbdiel; 2022-05-07 at 09:35 PM.

  20. - Top - End - #170
    Bugbear in the Playground
     
    ezekielraiden's Avatar

    Join Date
    Jul 2018

    Default Re: [IC] LoC: From Blood Divine

    Wherefore the Trees?

    Sunrise flowed, sinuously, from his valley home toward other spaces of Thyssia. While such forays were not his habit, they were not so unknown as to be cause for alarm or investigation. Such things were, after all, appropriate for a "dragon" who collected knowledge.

    But as he went, he came upon something unusual. Something clearly of divine birth. These new trees, of preternatural growth and minimal impact upon the world around them. Certainly not one of his own works, nor of Arkhos, yet there was something pleasant in them. A solidity, even if their growth had raised the need for maintenance. (That the Thyssians had self-established such works was a point of great pride for Arkhos.)

    What immortal hand or eye had framed their winsome symmetry? He did not know. But he could sense some echo of their passing. It was a sibling unknown to him, and that was worthy of investigation. Their works bespoke of perhaps over-eager participation, but eagerness of itself should be no error. He followed the divine spoor, something like a thread of incense smoke. No doubt, like Zhang Shi before, this new sibling would see through his ruse, but he could ensure their interactions were not heard by ears that should not, nor seen by errant eyes.

  21. - Top - End - #171
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Mar 2014

    Default Re: [IC] LoC: From Blood Divine

    The sapients seemed rather concerned about Kemara's first creation, as had their divine patron, to the point where they had created specialised jobs to control them. This fascinated Kemara - ceremony was best, but regularity was pleasant as well. Kemara hoped that this wouldn't mean they'd forgo using the trees, but noted in whatever passed for a divine mind to keep an eye on them. For now, subversion and forked purposes would suffice.

    Like ash to the ground, Kemara granted a randomly chosen selection of sapients enlightenment. Some of them would be dedicated, some would simply gain...predilections. All, however, would gain the capacity to create a tiny, relatively unimpactful flame, not much more than a spark. This would not just serve as a secret greeting, a shibboleth, but would be rather useful for ceremonial purposes. Kemara decided that this hidden cult would be left to their own devices bar one thing: worship and ritual. Kemara would require only that they provide offering and ceremony, no matter how tiny. Everything else, well, that was what produced fascinating results, as it had with the tree.

    ===

    Small examples were interesting, but something larger would be divinely healthy to maintain. It would not do to fade into the background unintentionally. It would also do to have a tool for larger influence than simple sleeper agents.
    There was a rather destructive example that interested Kemara, one that had produced ash and smoke aplenty. It even was born of flame, in a sense. It would do for inspiration.

    Avian, for the basics, and large. Though that would make certain things difficult, so Kemara gave them manipulators at the tips, clawed but relatively dextrous. Large lower claws as well. Most importantly, Kemara gave them flame and gave them immortality. Much like the arushina, if one of these beings became immolated and would die, it would instead be rejuvenated, youthful, and rem-empowered, if not stronger. To facilitate this, Kemara gave them control over fire that was somewhere between the Sintel Aimaz's spark and Kemara's own deific flexibility. Some sensible intelligence would help as well - better to worship and develop ceremony with. Perhaps they would even ritualise their rebirths. Kemara shivered at the thought.

    Just to see what would happen, Kemara also imbued in them a predilection for roosting and living in arushina trees. If they wished for more room, they would need only to immolate the tree and themselves, rejuvenating to a multiplied bough. That would cause notable friction though, and so Kemara gave them one more ability: their flame could permanently burn arushina wood without
    replication. Specific, yes, but without it Kemara could see horticulture be replaced by phoenix hunts.

    ===

    One last expenditure, and investment for the future; it would be sensible to produce a collation of divine power that would help with later adjustments. Experiments were small, mostly simple nudges, so it would make the most sense to have this collation assist with that.

    This could of course be simply an orb, but where was the flair in that? An artefact of this caliber would be the kind of thing to crop up in ceremonies, holy books, depictions everywhere. It should be ostentatious, able to be worshipped. It would be the image that united the sapient agents of Kemara, and something for them to join around. True to form, Kemara shaped a censer, a tool with a purpose that was everything Kemara stood for. It would be a good symbol, and its smoke would make for a good medium for beneficences or banes.

    ===

    Experimentation was growing to become a rather pleasant pastime for Kemara. But it would have to pause, as a mask approached. Metaphorically, of course. Something that seemed to be more than mortal but less than divine was approaching the location that Kemara had been using as a current zero-point. It was not a special location, but it was where Kemara had been working from, drinking in some of the essences of smoke and ceremony from the Thyssian peoples below. A comfortable place for a deity, that was now being approached by something that Kemara did not hate. It seemed ordered, proper, linked to ideas of promises and written oaths - rituals of a kind, in certain scenarios. It would not do to dither.

    Kemara's wooden mask burned into existence first, followed by the elegant robes that bound the god's smoke, appearing in the being's - the avatar's? - shadow. It was a rather pleasant thing, not too far from Kemara's predilections, and seemingly tied to Arkhos, one of the deities Kemara felt some kinship to. A potential friend, if one wished to take the words of the mortals.

    "Greetings, salutations, and most delighted welcomes!" Kemara began, the overly ceremonial greeting prompting an indistinct feeling of "rightness". "I am Kemara, Hierophant of Rituals"

    Spoiler: AP Actions
    Show

    Current AP: 15/16
    ==
    Create Organization: The Sintel Aimaz [1 AP] + Bless [1 AP]: A very small amount of people in most existing societies (if you think it's silly or too much or nonlogical to have "sleeper agents" in a society, they're probably not there. Legendary societies are generally exempt too, unless later specified by not-me) have been granted a measure of desire to worship Kemara. This varies in strength, but doesn't occlude the worship of any other deity. All that have been "enlightened" gain the ability to create a small spark or flame, as well as a small capacity to recognise each other. The small flame able to be produced by all "members" increases in strength as they collect together and unify, although this is not automatically known to members.

    The Sintel Aimaz wishes, for now, simply to worship Kemara. This may manifest differently depending on the originating society, but will typically lean towards either excessive ceremony, or simply flame/sacrifice/burning.

    Create Legend: Phoenix [5 AP]: Avian and large, the phoenix are partly inspired by the Green Phoenix, also their namesake. They resemble typical examples of a phoenix, with some differences being clawed manipulators at the end of their wings, notably raptor-esque clawed feet, and sapient-or-higher intelligence. In addition, phoenix will naturally roost in arushina trees, and have the capacity to burn them to such a degree that they do not spread like kudzu.

    Greater Utility Artifact: The Godbronze Censer (Bless/Curse) [5AP]: A censer, carried by Kemara, that seems to constantly leak smoke. Its image is the symbol that unites Sintel Aimaz members, and it can be used to quite subtly adjust the mortal world. Its smoke both influences and conceals - it does not befit a god to be too brazen.

    ==
    New Current AP: 11/16 as of the 14/05 rollover
    Life (Renewal) 6/10
    Knowledge (Secrets) +7/10
    Last edited by Omoikane13; 2022-05-14 at 09:41 AM.

  22. - Top - End - #172
    Ogre in the Playground
     
    Gnomes2169's Avatar

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    Default Re: [IC] LoC: From Blood Divine

    A New God, and some foolish mortals
    It was amusing to Dolus how all of the peoples he met that were in the Lands Revealed reacted when he approached. After he’d finished screaming and healed the damage to his arm, he recovered his staff from the beach and then the young divinity had taken to touring the world which he’d helped expand. The various tribes of the northern continent and its coastal islands were where he spent most of his time, and his experience with them was… fascinating.

    The peoples of each tribe reacted differently, some of them with suspicion and fear, some with open arms and curiosity, but all of them warmed up to him eventually… mostly because they were mortals and there wasn’t much they could do to get rid of the persistent god or his hounds. But diverse as they were, there was one thing all of the humans of this land shared: Not a single one of them remembered anything of their time beyond the wall. They all knew who they were, who belonged to their families, but none could remember the birth of those younger than them, and none remembered anyone of generations before the current elders. Similarly, the adults knew their trades, languages and how to teach them, but never could recall who had taught them these skills, or when they had learned them. They knew the coasts and rivers of the Northern continent and its nearby islands, but could recall nothing beyond the walls and had never explored most of those lands themselves.

    It was fascinating. Dolus theorized that he had accidentally created these people with his act of divine artifice, though from what he could feel they did not possess any trace of his divine signature. Maybe they had been created from the cast off potential of some other divine artifice instead? Whatever the case, these 'discovered' humans were quite an interesting people to study, and they still ultimately functioned like the other humans within the world.

    As he walked among them, Dolus figured he would spread knowledge of helpful tips, techniques and material crafting that could help these new beings spread out into the bountiful land that they had been created with. Metallurgy, ship crafting, cartography, agriculture and domestication covered the most directly relevant concepts that could be learned easily and help with expansion.

    Dolus didn’t teach the mortals this knowledge out of any sense of ownership or obligation, he just wanted to see what they would do with it. In the process, the tribes that he taught grew far more quickly than their neighbors, and the Cult of the Fated One gained more influence and power within those tribes as well… but they did not unify with one another, and these Great Tribes and Shamanic Pacts acted as rivals, attempting to claim more of the divinely blessed land of the northern continent for themselves.

    And the lands were indeed blessed. Perhaps from an innate trait from being unscarred by most of the devastation that marred the First World, or perhaps from energies that had been leached from the Staff of Legends when it was implanted within the northern continent, but the Lands Revealed had an unexpected bounty of resources and life. Plants, animals and humans from these lands seemed to be exceptionally fecund, though they lost this fertility if brought to the original lands of the First World, and even the plentiful stone and metals of the isles and continents seemed to replenish slowly over time.

    So the Great Tribes, who claimed to be Dolus’s Chosen, raced with one another to be the ones to claim these lands and all of their bounty.

    Spoiler: AP actions
    Show
    Starting AP: 1+4 and artifact charge (rollover]= 5

    -1 AP; Teach Mundane Concept - Metallurgy: Taught to The People Revealed
    Domain Progression: Civilization (Expansion) 6/10

    -1 AP; Teach Advanced Concept - Cartography: Taught to The People Revealed
    Domain Progression: Civilization (Expansion) 7/10

    -1 AP; Teach Mundane Concept - Shipbuilding: Taught to The People Revealed
    Domain Progression: Civilization (Expansion) 8/10

    -1 AP; Teach Advanced Concept - Domestication: Taught to The People Revealed
    Domain Progression: Civilization (Expansion) 9/10

    -1 AP; Teach Mundane Concept - Agriculture: Taught to The People Revealed
    Domain Progression: Civilization (Expansion) 10/10 (Domain get!)

    -Artifact Charge; Blessing - The Untouched Land: Much of the First World has been blasted and scarred by the various actions of the Gods, but the Lands Revealed are untouched. While some curses that inflict the entire First World are still present, the resources of the continents and isles that once hid behind the Wall are bountiful, and both organic and inorganic resources seem to slowly replenish.

    This appears to apply to mundane life and the People Revealed, and members of that society that reside within their ancestral homeland benefit from greatly increased birth rates.

    Total AP expended: -5, artifact charge

    Ending AP: 0

    Spoiler: Domain Progress:
    Show

    Civilization (Expansion) 10/10 (The Lands Revealed, The People Revealed, Cult of the Fated One, Teach: Metallurgy, Cartography, Ship Building, Agriculture, Domestication) Domain obtained!

  23. - Top - End - #173
    Troll in the Playground
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    Jul 2015

    Default Re: [IC] LoC: From Blood Divine

    Memoirs of Synessa, the Cloudfisher

    Those who Traveled On
    Watched over by Nelongfay on her mountain and oceans, with the guidance of dragon and sphinx alike, the League of Worms prospered and the people, Ceseza and Jiaomer alike, were content. Aided by Biomancy, they defeated many of the troubles of the world. Secured by the dragon queen, the malign influence of other deities was kept at bay. Life softened, and the harsh eras of beginning were slowly forgotten. I drifted, slowly, apart from many of my brethren and descendants, a being out of time with them.

    Yet there were still explorers among us, those far dreaming few who sought out the challenges of the sphinxes and the inscrutable philosophy of the dragons and traveled the hidden paths through the void to glimpse other worlds. Nathces looked up these, the endless wanderers, and passed a blessing unto them, a biomantic transformation for those willing to truly embrace endlessness. Hardened and sealed, they lost their breath but came to feed upon light and heat itself, and soared endlessly through the void itself, no longer requiring paths, but able to swim the endless black in the manner of dragons, propelled on mental winds. These were the Merum, those who sailed the dark.

    My kin forever in spirit, if not in flesh.

    Spoiler: AP Actions
    Show

    Create Race (2AP) - Merum - [Life (Extremophile) 10/10] Merum are androgynous humanoids created by a specialized biomantic ritual. Their bodies are enclosed in a hardened synthetic shell that photosynthesizes and moves about via gas propulsion from tiny hidden vents in the feet and shoulders. They are completely capable of surviving in vacuum, effectively immortal, and require no additional input. They appear smooth and simplistic in shape, with all facial features besides their enlarged eyes vastly reduced.
    Domain Acquired: Life (Extremophile)
    Starting AP: 3 Rollover Gain: 7 Spent: 2 Remaining: 8
    Resvier: a P6 homebrew setting

  24. - Top - End - #174
    Ettin in the Playground
     
    Gunhaven's Avatar

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    Default Re: [IC] LoC: From Blood Divine

    The Birth of Famhair and the Joining of Giantkind

    Slowly the Lera expanded towards Aria among the Muta and slowly they drew closer to the Bogha above. When they did land on the new continent they almost immediately began to drain it of life and, in the process, birthed a new race who was in between the Cloud and Mud giants. These dust giants embodied both materials that birthed them and, in doing so, formed their own society. The Duslach were a bridge between Air and Land, rising and falling like a dry rain upon Aria. And first of their kind, who took the name Famhair, became the closest thing to an emperor for all of giantkind.

    Spoiler: AP Expenditure
    Show
    [b]Starting: [/b10 AP (3+7*1 Rollover), 2 Artifact Charges

    3AP Create Avatar – Famhair – First Dust Giant and Avatar of Uisge, his word is law when it comes to giantkind (in much the same way Llysnafedd is the leader of slimes). He is 24 feet tall and appears as a humanoid mass of swirling dust. His mastery of air is such that he generally hovers off the ground and will ascend to deal with the Tìrean before descending to deal with the Duslach and Lera.

    3AP Create Legendary Subrace – Dust Giants – Much like the cloud and mud giants, Dust giants are composed of dust and tend to be vaguely humanoid in shape. The lower rank ones are mostly mounds of dust given sentience, the mid ranks are closer to giants made of dried mud, and the higher ranks are swirling clouds of dust that have a hazy outline.

    4AP Legendary Society – Duslach – A society of all three kinds of giants with the same general breakdown one expects from the Tìrean (the avatar’s the leader, those who look like 15ft tall humanoids are below that, and it continues down until you have barely formed blobs of air, dust, or mud ruling over those captured). Most of the lower ranked giants are mud, the middle ranks are dust, and the higher ranks are cloud.

    0AP Alter Land – Llwch – Where the Lera touch down on Aria, with the Tìrean of Bogha above it, the Duslach have claimed and begun a slow push deep within Aria. With their movement comes a return of a lesser version of the SIgh, where the land is left desiccated (if not also bringing about an eternal slumber like before).

    Domain Life (Giants) got!

    Elder Deity Get!

    Ending: 0 AP

    Back on a schedule. Updates will happen when I can finangle them at work or on my nights off on Tuesday, Wednesday, and/or Saturday (unless I get caught up doing something else).

    Your understanding is appreciated.

  25. - Top - End - #175
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: [IC] LoC: From Blood Divine

    The undreaming yellow
    Of all the treasures the Jaxi took home from their travels, the greatest was the secret of bronze. They had worked copper and meteor iron, and beaten gold.

    Never had a Jaxi, by mundane means, found a tool to manipulate the rocks into pure metal, and lacking the knowledge, they could not ask a Hellhound to replicate it.

    But the travels abroad had furthered their horizons in more than the literal sense.

    Spoiler: actions
    Show

    Artifact use- teach Mundane concept- basic metal working

    Artifact use- blessing- Workplace Safety- smiths are immune to poisoning and resistant to burns.
    GNU Terry Pratchett

  26. - Top - End - #176
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: [IC] LoC: From Blood Divine

    The Orphans

    They were alone. Cut off from their parents, the weakest and youngest of their race. Of those beings they could interact with, all were dumb animals or unabme to recall their interactions after waking.

    All save Leaf-Upon-The-Wind, a dragon who took pity on the forsaken children of the vanished race. He could not properly communicate with most of them with words, but, in the dream, that was less of a problem.

    He taught the Orphans to meditate. What he intended, even he could not say, but it worked.

    Slowy, they managed to stabilize parts of The Dream, to bind areas in time, so fire could burn and crops could grow. So they could brew tea and bake bread. It was not the oneiroplankton that sustained larvae, but it was better fare for the maturing adults.

    And thus they begin their steps to enlightenment. And slowly, the being once known as The Wild One began to stir from his fitful rest

    Spoiler: Actions
    Show


    3 AP Create Mythic sub-race- Dream Orphans
    Seemingly identical to the original Croctopus strain, these are the descendents of Croctopus stranded when travel between the colonies and the breeding grounds was temporarily severed. In the intervening time, the adults largely moved on and also were mutated by the lengths they went to to survive as a species, creating a new culture utterly divorced from the First World

    Madness (therapy) 3/10


    2 AP- Raise Hero- Leaf Upon the Wind- a counselor and interpretor representing wisdom and clarity for The Dream Orphans.
    Madness (Therapy) 5/10

    2 AP Create Land- Islands In Time
    Areas of The Spirit World where time and physics closely match the first world, such that Mundane tasks such as farming can be acheived.

    Madness (Therapy) 7/10

    3AP raise avatar- The Wild One Reborn
    The Dude abides!
    Madness (Therapy) 10/10


    Starting 13, 10 spent, 3 remains
    Ascension!


    Travel (metaphorical)
    Legend (folklore)
    Race (Starfish)
    Community (rebuilding)
    Legend (origins)
    Dream (visitation)
    Madness (Therapy) (Acheived)
    War (Civil war) 2/10
    Last edited by Feathersnow; 2022-05-19 at 09:26 PM.
    GNU Terry Pratchett

  27. - Top - End - #177
    Troll in the Playground
    Join Date
    Jul 2015

    Default Re: [IC] LoC: From Blood Divine

    Memoirs of Synessa, the Cloudfisher

    Noirilay, the Void Sea
    The final child of Nathces and Ordaeus was Noirilay, the Void Sea. A vast and strange world formed in the true depths of darkness of the void, far from sun or stars, she was cloaked in clouds thick as a world themselves, with a hidden sea wrapped about the warmth of her molten core, charged and magnetic in the extreme. This lightless ocean expressed great depth and incredible volcanic dynamism. Strange things, blind but ferocious, dwelled in this place, clinging to warmth. They grew spiky and weird, constantly changed by the strange emanations that cloaked their hidden world. Winged things probed the cold sky, subsisting upon the detritus flung up from the waves and strange filaments that drew life from the ripple of the dense clouds themselves.
    Covered in violet clouds against the sunless backdrop of the void, Noirilay was not easily observed from beyond, no matter how advanced the instruments. The world streaked ever further into the depths of the void at great speed, leaving the First World far behind.

    Nelongfay’s Concordat
    By the will of the Dragon Queen, the sphinxes and dragons of the Harvested Peak were brought into the council of the League of Worms and given voice to its operations. In this way the great one’s interference became unnecessary, and the people were allowed to stand on their own. Nelongfay retreated from mortal affairs thereafter, allowing the emperor’s, guided by a council of immortals, to govern matters accordingly. In the largely changeless environment of the Harvested Peak, all who dwelled there were content. Nathces felt satisfaction at this, and its gaze withdrew from the reclaimed space.

    The Gift of Eternity
    As time passed the knowledge of the Biomancers increased exponentially, and their transformations grew more and more advanced. Nathces chose, in the end, to advance their knowledge by imparting a final secret to them – the power to defray death, long known to it and graced to many of its creations, myself included. This power did not pass easily into the hands of mortals, and the requirements to conduct such a transformation were immense and formidable, but this secret allowed the bridging of the gap between mortal and legend.

    The Wanderer’s Weave
    The Merum ventured ever in all directions, scattered. Yet they were united by purpose even in their lonesomeness. They developed an accord amongst themselves, messages inscribed upon the stony remnants of the void, made nigh eternal by careful preservation enzymes. This curious code, more tactile than visual for there was little light in such extreme places, served to unite them. Across gulfs of time and space imposing beyond the imagination of most mortals they corresponded and preserved their unity. It was even possible for they to respond to threats and challenges, slowly but certainly, with the patience of the immortal.

    Spoiler: AP Actions
    Show

    Weave Plane (2AP+Artifact Bonus)Noirilay, the Void Sea – [The Void (Exodus) 2/10] A rogue planet, cast into the void, Noirilay is heated by internal radiation and sustains an ocean between obscuring violet clouds Venus-thick.
    Upgrade Society to Legendary (2AP)League of Worms – [The Void (Exodus) 4/10] The League of Worms in the Harvested Peak now includes dragons and sphinxes in an advisory council that serves the emperor. Active management by a divine avatar is no longer conducted.
    Create Mythical Concept (4AP)Immortality – [The Void (Exodus) 8/10] Nathces bestows the knowledge of the pursuit of immortality upon mortals. Immortals created in this way can still be killed, but do not age of die. Any mystic art can find a path to unlock this secret, but it always stands at the pinnacle of achievements.
    Create Racial Society (2AP)Wanderer’s Weave – [The Void (Exodus 10/10] The Merum have developed a society wrapped around the presentation of inscriptions that record where they have been, what they have encountered, and what responded they recommend. Though extremely loose, this sustains societal bonds among them.
    Domain Acquired: The Void (Exodus)
    Nathces ascends to Elder God. Title changes to Nathces, the Instantiate.
    Starting AP: 8 Rollover Gain: 7 Spent: 10 Remaining: 5
    Resvier: a P6 homebrew setting

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