Results 391 to 420 of 846
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2023-01-03, 10:37 PM (ISO 8601)
- Join Date
- May 2017
Re: (IC) New Bedford by Night: WtF III
Joanna shrugs, 'There's bound to be more Pure then just the ones we've seen. But maybe if there's one place they can't try to kill us its in the middle of a house party full of witnesses.'
After telling Chaz that she'd found the lead she'd been looking for she will text Bear. The roommate didn't pan out, but I may have their address. Do you want to come take a look?
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2023-01-08, 08:25 PM (ISO 8601)
- Join Date
- Jul 2014
Re: (IC) New Bedford by Night: WtF III
Bear responds after a little while, "Yep, I'll be there."
"No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
Guides, tables, and other useful tools for 5E D&D
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2023-01-11, 11:12 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (IC) New Bedford by Night: WtF III
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2023-01-11, 01:28 PM (ISO 8601)
- Join Date
- May 2017
Re: (IC) New Bedford by Night: WtF III
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2023-01-14, 04:08 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (IC) New Bedford by Night: WtF III
Joanna, Jeremy and Bear regroup, deciding to drive off campus to the area where the house party is supposed to be and the house where Cory Allen had been seen. Parking on the block between the two areas, the trio can already taste the smell of the Pure. It wasn't just Cory that was here, the musk of the other two Pure Uratha also hung heavy in the air, detectable even with the windows up. But if the Anchor Wolves could smell the Pure, the inverse might also be possible.
As they pull into a parking spot, they get a text from Kara, sent to a group chat that involves all Uratha pack members, including Blaze. The text reads, "Thinking of going out with the Deep Sea Spirits ASAP. Gotta get it done by tomorrow morning or they are bouncing. You got time now?"Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2023-01-14, 08:36 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (IC) New Bedford by Night: WtF III
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2023-01-14, 09:57 PM (ISO 8601)
- Join Date
- May 2017
Re: (IC) New Bedford by Night: WtF III
Joanna is thankful that she can't smell any members of the Pure that they didn't already know about. To the more experienced Uratha, 'I had some thought of waiting till they were away before I tried breaking in. I don't suppose you guys know how to stop someone like us knowing we're here by the smell?'
She'll pause to text. To Kara, 'I suppose we did promise. How dangerous do you think this is going to be? Like, the type of dangerous that needs all of us together just in case?'
To Blaze, 'We found out our friends address. Not sure what we can do about it yet though.' On Oakheart, 'She's alone? Then what the hell is she looking at? '
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2023-01-15, 09:22 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (IC) New Bedford by Night: WtF III
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2023-01-15, 03:26 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (IC) New Bedford by Night: WtF III
Kara's reply (again visible to the entire group) simply reads, "I mean, checking out the Idigam's lair? If we are lucky, nothing happens.. but if we are not..."
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2023-01-15, 10:58 PM (ISO 8601)
- Join Date
- Nov 2018
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2023-01-16, 10:17 AM (ISO 8601)
- Join Date
- May 2017
Re: (IC) New Bedford by Night: WtF III
'Maybe it's different if you know what to look for. Apparently Oakheart's even more of a wizard then Blaze is.'
After Jeremy had added his text. 'Fair. No point in pissing them off. I suppose we'll come find you guys.'
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2023-01-18, 06:52 PM (ISO 8601)
- Join Date
- Jul 2014
Re: (IC) New Bedford by Night: WtF III
Bear nods at those with him, "Agreed, as much as I want to end this incursion this doesn't seem the time. Lets get back."
"No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
Guides, tables, and other useful tools for 5E D&D
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2023-01-21, 03:06 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (IC) New Bedford by Night: WtF III
It takes a little under forty five minutes for Bear and the pups to get back to warehouse, crossing over at the dockside monolith. On the other side of the Gauntlet they meet Kara and Blaze. The howling wind and rain have abated by then, dying to little more than foggy mist that hangs over The Shadow. Most of the lesser spirits that usually flock to the Loci have given the area a wide berth, thanks to the present of the awaiting Uratha. The waters have even calmed slightly, fingers of waves gently coming to kiss the shore.
When the rest of the pack arrives, Kara steps forward to greet them. "Sorry to call you guys out here so quick," she says with a smile, "we just figured it was better to get this over with, and the Deep Sea Spirits put up a whole stink about getting it done ASAP or they were outtie."Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2023-01-22, 08:08 PM (ISO 8601)
- Join Date
- May 2017
Re: (IC) New Bedford by Night: WtF III
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2023-01-25, 03:18 PM (ISO 8601)
- Join Date
- Nov 2018
Re: (IC) New Bedford by Night: WtF III
Feeling a surge of energy as he re-enters the Shadow as his link to the Reveler asserts itself, Jeremy kneels down at the water's edge and runs his fingers slowly through it's semi-real substance. "If this takes too long, we'll see if we can resurrect the party again, if needed. That ersatz professor needs to be leashed but it doesn't have to happen immediately. Let's help our allies however we need to."
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2023-01-25, 07:55 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (IC) New Bedford by Night: WtF III
Kara nods her head at Joanna's question and replies, "That's a good question. We were kind of discussing how we might... navigate the bay... as we don't really have a boat. Blaze, we had mentioned calling Pequod?"
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2023-01-25, 08:27 PM (ISO 8601)
- Join Date
- May 2017
Re: (IC) New Bedford by Night: WtF III
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2023-01-26, 09:27 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (IC) New Bedford by Night: WtF III
Kara shrugs and says, "Well, we freed him at least... so that's something," though she doesn't sound too confident in the suggestion. Again, she turns to Blaze awaiting the Ithauer's input.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2023-01-26, 05:36 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (IC) New Bedford by Night: WtF III
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2023-01-26, 10:49 PM (ISO 8601)
- Join Date
- May 2017
Re: (IC) New Bedford by Night: WtF III
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2023-01-27, 12:51 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (IC) New Bedford by Night: WtF III
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2023-01-27, 12:42 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (IC) New Bedford by Night: WtF III
Kara shrugs, and asks earnestly, "Anyone have a better idea? I suppose we could try to like swim with or ride the Deep Sea Spirits... if they'd even let us... I just kinda feel like that's a good way for us to get drowned."
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2023-01-27, 04:32 PM (ISO 8601)
- Join Date
- May 2017
Re: (IC) New Bedford by Night: WtF III
'That's what I'm thinking.' Joanna replied looking out into the occean. 'Unless no one actually drowns over here, but that seems a little too Disney to be believable. On the other hand, the Deep Sea Spirits can survive up here, so maybe it works the same way in reverse. Anyone want to try swimming to see what it's like?'
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2023-01-28, 08:24 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (IC) New Bedford by Night: WtF III
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2023-01-31, 03:08 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (IC) New Bedford by Night: WtF III
Kara looks to Bear, and then to the others before say, "Well then... unless anyone has any objections, let's do it. Blaze, what do we need?"
(OOC: So Shadow Call is technically a contested extended action with a goal of 20 successes. However, I don't think anything will be gained by making everyone wait around to roll over and over again. TC please describe how Blaze would perform this rite, and make a roll associated with the action. Your number of successes will determine how long it takes to summon Pequad)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2023-02-03, 10:44 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (IC) New Bedford by Night: WtF III
Blaze
“Alright, Pequod’s an old whaling ship spirit, so we’re gonna summon him with callbacks to what he does best. We’re gonna need some old whaling instruments, harpoons and sail and stuff, and then we’re gonna play, and incorporate the instruments as actual instruments, but we gotta make it sound, like.. whaley, with the guitars and distortion and stuff. We also should think about what we’re gonna give him. Supplication ritual might help…”
Spoilerrolling now to save time: (9d10)[4][4][4][5][1][3][8][9][1](39)
9 again: (9d10)[4][7][4][10][10][8][10][3][2](58)TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2023-02-04, 05:34 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (IC) New Bedford by Night: WtF III
Spoiler: OOCOkay, so I'm seeing this then as a Presence + Performance roll, so with Blaze's specialty, that would be 8d10 yielding 2 successes from TC's roll.
The group heads back across the gauntlet to gather their instruments, before returning to the Shadow. In the Hisil, the once solid objects seem to shimmer and glow with their own strange internal light. Fortunately, the Shadow reflection of the old Cannary is that of an ancient and massive shipyard, where Pequod was once "kept". There they are able to gather old sails and oars and harpoons for their ritual. The entire act takes a little over thirty minutes, and by the time the band is playing, the red glowing eyeball of the sun is on its way to finish setting.
The band plays, following Blaze's lead. The rhythmic pulse of his drums sets the pace like that on some ancient Roman warship, the band improvising fills like the crashing of waves and the gusts of an angry storm.
As the band plays, Pequod begins shimmer into existence; a massive 19th century whaling ship, now moored on the rocky beach. The wooden planks of Pequod's hull are marred with skeletal yellowed barnacles and chitinous protrusions that seem to grow on the spirit like some unreal cancer. At the bow of the ship looms the figurehead of whaler, like Captain Ahab carved of wood. In one hand the figurehead clutches a spiked harpoon, and its bearded face is twisted in an ugly scowl.
"What? No! How did I get hear?" The voice seems to come from the figurehead, though its mouth never moves. Somehow though, each of the Uratha can feel the sculpture's eyes glaring down at them. Then the whaler's head swivels, the wood suddenly pliable like clay. "Uratha," Pequod hisses, "what have you done? Why have you brought me back? I will no longer be your watchdog, I swear it!"Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
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2023-02-04, 05:50 PM (ISO 8601)
- Join Date
- Jul 2014
Re: (IC) New Bedford by Night: WtF III
Bear raises a hand to call the angry one's attention to himself, "Calm yourself sea hunter. We have no intention of binding you. We wished first to be certain of your wellbeing, and second to see if you were willing to barter favors. There is a task to which you in particular are very well suited."
"No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
Guides, tables, and other useful tools for 5E D&D
-
2023-02-05, 04:10 PM (ISO 8601)
- Join Date
- May 2017
Re: (IC) New Bedford by Night: WtF III
Joanna is entertained by the sight of her bass in the Hisil and will wonder aloud at whether she could bring it back like this. She isn't entirely sure how to make her playing sound 'whaley' but will do her best to follow Blaze's direction.
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2023-02-05, 05:23 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (IC) New Bedford by Night: WtF III
Pequod sneers at Bear's remarks, the face of the wooden figurehead taking on a ghoulish expression. "Be certain of my wellbeing? How very kind of you Uratha," the spirit replies. The hull of the ship groans and whines with the movement of the figurehead's gestures. It beats its harpoon against its chest and adds, "Well I assure you... Bear, isn't it, that I am well. In fact, since you released me I have never been better." When the spirit pauses, it casts its gaze over the assembled Werewolves, raising an eyebrow with curiosity. It extends its harpoon out in a sweeping gesture towards the pack, "Well, am I wrong, or has the ranks of your packs shifted since you freed me?"
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)