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  1. - Top - End - #241
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Knowledge check on the large undead we are about to attack: (1d20+20)[29] what is it, what are its capabilities / weaknesses?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #242
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Knowledge (Religion) on Large Undead: (1d20+3)[17]

  3. - Top - End - #243
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Quote Originally Posted by Aegis013 View Post
    Since the group clearly wants to kill it, feel free to take a surprise round (standard action) against it prior to the initiative roll.
    Do I need to reroll for using my breath weapon, or are you going to use the roll mentioned in my last IC post?
    My posting may be slowed due to new job.

  4. - Top - End - #244
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    We can keep the breath weapon already rolled.

    Heal check:
    It seems some kind of vermin are crawling underneath its partially rotted flesh, as if it's infested with hundreds of the creatures.

    The group identifies it as a Plague Spewer. A big, lumbering (low Reflex), mindless undead that can afflict plague and spew out swarms of rats. It has strong resistance against bludgeoning and piercing attacks. It's dangerous, but you've faced worse and come out ahead.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  5. - Top - End - #245
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Well, in case anything happens it's good to know I got immunity to disease and poison.
    My posting may be slowed due to new job.

  6. - Top - End - #246
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Maneuver rolls, got all except one (1d5)[3]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  7. - Top - End - #247
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    What is that damage?

  8. - Top - End - #248
    Ettin in the Playground
     
    Planetar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Liselle's? Slashing (from her Greatsword). Abigale warned her not to use bludgeoning or piercing, so when she went to actually do damage, she switched to the sword.

  9. - Top - End - #249
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    That helm reminds me I keep forgetting to get a Pearl of Speech for my zombie. Unlike most undead, they are not mindless with Int - and thus might have some quite useful things to tell us about the Dungeon. Would the helm here allow us to do the same thing? I think by a literal reading Comprehend Languages only enables you to understand a language, not to speak it yourself.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  10. - Top - End - #250
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    That's correct, it wouldn't give you the ability to speak the language, just to understand them if spoken/written near you.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  11. - Top - End - #251
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Despair is a Fear effect, so with mind-affecting immunity I'm good.

    Being a madman does have its perks.

    Maneuver rolls (1d5)[5] (1d4)[4] (1d3)[2]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  12. - Top - End - #252
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Buying that immunity to paralysis is already paying off I see.
    My posting may be slowed due to new job.

  13. - Top - End - #253
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    Thundercracker's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    knowledge religion for mummy weaknesses: (1d20+20)[23]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #254
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Quote Originally Posted by TheFallenOne View Post
    Despair is a Fear effect, so with mind-affecting immunity I'm good.

    Being a madman does have its perks.

    Maneuver rolls [roll0] [roll1] [roll2]
    Looking at my Monster Manual it doesn't seem to have the [Fear] or [Mind-Affecting] tags, though the descriptive text says "paralyzed with fear". I do see the SRD entry links fear to the fear effects page. I'd guess it was intended as a [Fear] effect, so that's fine.

    Quote Originally Posted by QuadraticGish View Post
    Buying that immunity to paralysis is already paying off I see.
    Did you need to roll for the fireball scroll? UMD and/or damage? Actually scratch that, might as well save the scroll since Alistair's Turn Undead and Solstafir's attacks ended the encounter anyway.

    Quote Originally Posted by Thundercracker View Post
    knowledge religion for mummy weaknesses: [roll0]
    Mummies are weak to fire so that fireball scroll would probably have done a number on them. Your Turn Check also affected three of them, so most of their forces would be running away from you for a full minute. Fortunately for you, the fastest way to get as far away from the group as possible is going to be to jump into the bottomless pit in the center of the room, so they're effectively destroyed.
    Last edited by Aegis013; 2022-05-16 at 07:33 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  15. - Top - End - #255
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Quote Originally Posted by Aegis013 View Post

    Did you need to roll for the fireball scroll? UMD and/or damage? Actually scratch that, might as well save the scroll since Alistair's Turn Undead and Solstafir's attacks ended the encounter anyway.
    Yeah, they were in the OOC spoiler. I think UMD auto fails on a 1 anyway, so I'd be rolling that regardless.

    Quote Originally Posted by Aegis013 View Post
    Mummies are weak to fire so that fireball scroll would probably have done a number on them. Your Turn Check also affected three of them, so most of their forces would be running away from you for a full minute. Fortunately for you, the fastest way to get as far away from the group as possible is going to be to jump into the bottomless pit in the center of the room, so they're effectively destroyed.
    Nothing like fall damage: Yes.
    Last edited by QuadraticGish; 2022-05-16 at 08:00 PM.
    My posting may be slowed due to new job.

  16. - Top - End - #256
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    I'll post soon, just working a lot as of late so haven't been able to give as much as I normally do post wise.

  17. - Top - End - #257
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    If that didn't kill the owlbears I should be able to next round with little chance of them harming me due to high AC plus their -4 to hits against me giving you all a free chance to take on the naga while I fight the enemy my character is allowed to fight lol

  18. - Top - End - #258
    Ettin in the Playground
     
    Planetar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Can we get a confirmation on whether that did kill them or not? If one of them is large enough to block the other from getting through the door, Liselle can't move past them, either.

  19. - Top - End - #259
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    If that didn't kill them a breath weapon should finish the job. I may be shy a few hp

  20. - Top - End - #260
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    They survived with 1 HP each. It should be pretty easy for the group to clean this up.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  21. - Top - End - #261
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Considering it looks like we're dealing with nagas, I wonder if Orchid's status as a scaled one will come into play now since she counts as one due to her replacement tail graft.
    My posting may be slowed due to new job.

  22. - Top - End - #262
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    I forgot that Levi has detect magic. I would like to add it to the list of automatic things he will do in his scouting in the future.

  23. - Top - End - #263
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    So with the way clear, how far away are we from the Naga?

    If it wouldn't put me prone I'd be tempted to go for a Fastball Special with my zombie using the throw maneuver on Solstafir...

    Maneuver rolls (1d5)[4] (1d4)[2] (1d3)[3]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  24. - Top - End - #264
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    Thundercracker's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Knowledge on the Naga to id weaknesses, special attacks, etc: (1d20+20)[36]
    Edit: +5/+5 hit/damage
    Last edited by Thundercracker; 2022-05-27 at 03:32 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  25. - Top - End - #265
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Quote Originally Posted by QuadraticGish View Post
    Considering it looks like we're dealing with nagas, I wonder if Orchid's status as a scaled one will come into play now since she counts as one due to her replacement tail graft.
    It could.

    Quote Originally Posted by Yas392 View Post
    I forgot that Levi has detect magic. I would like to add it to the list of automatic things he will do in his scouting in the future.
    Sure.

    Quote Originally Posted by TheFallenOne View Post
    So with the way clear, how far away are we from the Naga?

    If it wouldn't put me prone I'd be tempted to go for a Fastball Special with my zombie using the throw maneuver on Solstafir...

    Maneuver rolls [roll0] [roll1] [roll2]
    You can move into melee with a single move action.

    Quote Originally Posted by Thundercracker View Post
    Knowledge on the Naga to id weaknesses, special attacks, etc: [roll0]
    You identify the target as a Spirit Naga. Aberrations which have innate spellcasting, a venomous bite, and no glaring weaknesses.
    The biggest thing to concern yourself with is the spellcasting capability of the foe - most spirit Naga can call upon up to third level spells, though this one utilized a fourth level spell, so it is likely more powerful than the typical specimen.
    Last edited by Aegis013; 2022-05-25 at 07:33 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  26. - Top - End - #266
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Is talking still a free action? Or should I wait to continue the conversation when Orchid has her next turn?
    My posting may be slowed due to new job.

  27. - Top - End - #267
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    I don't mind if you want to banter with the enemy.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  28. - Top - End - #268
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Whew, really threading the needle here with avoiding lies and having to make bluff checks.
    My posting may be slowed due to new job.

  29. - Top - End - #269
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    I'm gonna be out of town for the weekend so I'll post when I can. It has been 24 hours since Aegis' last post and I haven't done anything go ahead and let someone else handle her actions. I doubt it will come up, but just in case.
    Last edited by QuadraticGish; 2022-05-27 at 11:27 PM.
    My posting may be slowed due to new job.

  30. - Top - End - #270
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Looks like we all have even scores in dexterity, so that tome should go to whoever decides to put their level 8 attribute bonus to dex so we actually get a modifier increase out of it. I'm already at the max dex of my armor, so I'm out.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


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