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  1. - Top - End - #1
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Simultaneous combat arena (out of character)

    OOC thread for my simultaneous combat campaign

    In character thread
    https://forums.giantitp.com/showthread.php?655608-Simultaneous-combat-arena&p=25754643#post25754643
    Last edited by clash; 2023-04-25 at 11:33 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    Lord Ruby34's Avatar

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    Default Re: Simultaneous combat arena

    Checking in.

    I'll use Red for Onigar and Gold for Tsamari.

  3. - Top - End - #3
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: Simultaneous combat arena

    Fell will speak like this
    Kynos will speak like this

    Player Character Race Class
    J-H Seven Sticks Aasimar Druid (Dream) 12
    J-H Vape High Elf Wizard (Evocation) 6
    Pyrophilios Fell Shadar Kai Artificier 1/Wizard (Bladesinger) 11
    Pyrophilios Kynos Half Elf Paladin (Vengeance) 6
    Lord Ruby34 Onigar, Fate's Hammer V. Human Barbarian (Wild Magic) 6
    Lord Ruby34 Tsamari Aasimar Fighter (Rune Knight) 12
    Feathersnow Vai Aetherborn Artificier (Artillerist) 6
    Feathersnow Bon Aetherborn Monk (Way of Mercy)12

  4. - Top - End - #4
    Troll in the Playground
     
    NecromancerGirl

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    Default Re: Simultaneous combat arena

    Hi!
    Vai can speak like this
    Bon shall speak thusly
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  5. - Top - End - #5
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Simultaneous combat arena

    Subscribed!

  6. - Top - End - #6
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    I will post be posting daily and combat will proceed at that cadence. Please remember to roll all enemy saves as well. Their saves are posted on the main thread. I think we got a good group here. Should be fun.
    Last edited by clash; 2023-04-11 at 11:03 PM.

  7. - Top - End - #7
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    All 4 crocodiles are still standing at the end of the round. Please let me know if you want to focus on the same enemy as an ally.
    Last edited by clash; 2023-04-12 at 09:52 PM.

  8. - Top - End - #8
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Simultaneous combat arena

    We started with 4, not 3. How close together are they for AOE purposes, and how many did I tag with my initial Shatter?

  9. - Top - End - #9
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Yep that's my bad. There's 4 of them still. You got 2 with shatter. The two heading out pursuing you guys are pretty close together. One is pursuing the paladin and the last one is at the waters edge with the barbarian restrained.

  10. - Top - End - #10
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: Simultaneous combat arena

    First impressions:

    + for a forum rpg its pretty quick to resolve as you don't have to wait for others to post their action
    + there are less decisions for you to make beyond identifying your target and getting to it
    + mounted combat gains a boost as you can have your mount act just when you need it to - even during your own action

    - it's a lot harder to visualize the battle
    - a lot of initiative abilities are now obsolete and some mechanics like gloomstalkers first strike no longer trigger
    - there is no way to avoid damage by tactical movement - hit and run mechanics are out

  11. - Top - End - #11
    Troll in the Playground
     
    NecromancerGirl

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    Default Re: Simultaneous combat arena

    Hey, the crocodile has disadvantage on attack rolls to Vai. Because of Blur. Otherwise, I wouldn't have risked getting hit.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  12. - Top - End - #12
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Yep. Missed that.

    (1d20+8)[11] bite disadvantage
    (1d20+8)[19] tail disadvantage

  13. - Top - End - #13
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Bite still misses. Tail still hits. Thanks for calling it out though. I'll make sure to roll the disadvantage for any further rolls as well.

  14. - Top - End - #14
    Ogre in the Playground
     
    Lord Ruby34's Avatar

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    Default Re: Simultaneous combat arena

    Probably a reasonable time for a rules question. Great Weapon Master grants a bonus action attack on the same turn if you KO an enemy. When does that attack trigger with simultaneous initiative?

  15. - Top - End - #15
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Simultaneous combat arena

    Quote Originally Posted by Pyrophilios View Post
    First impressions:

    + for a forum rpg its pretty quick to resolve as you don't have to wait for others to post their action
    + there are less decisions for you to make beyond identifying your target and getting to it
    + mounted combat gains a boost as you can have your mount act just when you need it to - even during your own action

    - it's a lot harder to visualize the battle
    - a lot of initiative abilities are now obsolete and some mechanics like gloomstalkers first strike no longer trigger
    - there is no way to avoid damage by tactical movement - hit and run mechanics are out
    I really don't know where anyone is at this point, so AOEs are mostly out except for line effects where I can say "I move to hit 2 of them."
    I didn't open with Fireball due to the water.

  16. - Top - End - #16
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Quote Originally Posted by J-H View Post
    I really don't know where anyone is at this point, so AOEs are mostly out except for line effects where I can say "I move to hit 2 of them."
    I didn't open with Fireball due to the water.
    I'm going to get a map setup for the next combat I think. I feel like movement has been working good as far as targeting single attacks but ya aoe are difficult without the map.

  17. - Top - End - #17
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Simultaneous combat arena

    Vape's AC is 16 (Mage Armor cast in first IC post). I don't know how to get D&D Beyond to display the Mage Armor AC boost while active.

  18. - Top - End - #18
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Quote Originally Posted by J-H View Post
    Vape's AC is 16 (Mage Armor cast in first IC post). I don't know how to get D&D Beyond to display the Mage Armor AC boost while active.
    Oh, sorry about that. Adjust the damage, I'll keep it in mind for the future.

    Also the humunculus is fine given the disadvantage rolls.

  19. - Top - End - #19
    Troll in the Playground
     
    NecromancerGirl

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    Default Re: Simultaneous combat arena

    Sorry for posting ahead of you, i didn't realize you had morr to post. I don't think I accomplished much.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  20. - Top - End - #20
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Quote Originally Posted by Feathersnow View Post
    Sorry for posting ahead of you, i didn't realize you had morr to post. I don't think I accomplished much.
    No worries. Just summarizing the results for everyone. I post from my phone and the dice roller on here still messes me up once in a while
    Last edited by clash; 2023-04-14 at 01:29 PM.

  21. - Top - End - #21
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Quote Originally Posted by Lord Ruby34 View Post
    Probably a reasonable time for a rules question. Great Weapon Master grants a bonus action attack on the same turn if you KO an enemy. When does that attack trigger with simultaneous initiative?
    I would say it triggers on your next turn. Cause they technically no don't go down until the end of the turn.

  22. - Top - End - #22
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Simultaneous combat arena

    How injured does the croc next to Vape look?

  23. - Top - End - #23
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Quote Originally Posted by J-H View Post
    How injured does the croc next to Vape look?
    Not exceptionally injured. More than half his vitality remaining for sure.

  24. - Top - End - #24
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Post is coming tomorrow. I don't typically post over weekends and I have an audition today I need to prep for but once that's out of the way I'll be posting regular the rest of the week.

  25. - Top - End - #25
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Feel free to bring in your level 12 characters.

  26. - Top - End - #26
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    I'll get a map figured out over the weekend

  27. - Top - End - #27
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Let me know if this works https://docs.google.com/drawings/d/1...it?usp=sharing

    Squares are 5 ft, arena is 100 ft across. Each turn I will use a line to indicate movement path.

  28. - Top - End - #28
    Troll in the Playground
     
    NecromancerGirl

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    Default Re: Simultaneous combat arena

    Sorry, it is set to need permission I don't have
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  29. - Top - End - #29
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: Simultaneous combat arena

    May I suggest using something like an Excel sheet for this? It helps to have coordinates

    https://docs.google.com/spreadsheets...it?usp=sharing

  30. - Top - End - #30
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Simultaneous combat arena

    Quote Originally Posted by Pyrophilios View Post
    May I suggest using something like an Excel sheet for this? It helps to have coordinates

    https://docs.google.com/spreadsheets...it?usp=sharing
    Oh that works. Thanks

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