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Thread: Aegis' Dungeoncrawler OOC II
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2022-08-01, 06:05 AM (ISO 8601)
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- Feb 2013
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- New Zealand
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2022-08-02, 02:16 AM (ISO 8601)
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- Jul 2017
Re: Aegis' Dungeoncrawler OOC II
I'll have a post up tomorrow.
My posting may be slowed due to new job.
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2022-08-02, 05:00 AM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Aegis' Dungeoncrawler OOC II
@Aegis013 Can Levi fabricate the blockage into a protective cover for Alistar to block the flame blast as he is going in?
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2022-08-02, 10:13 AM (ISO 8601)
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- Sep 2011
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- Texas
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Re: Aegis' Dungeoncrawler OOC II
Yes, you know the origin point of the Blast of the Flame, so you could Fabricate material using the new vestige to create something that provides cover from the Blast, just be aware it may get destroyed by the Blasts during the Search and Disarm process.
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2022-08-02, 11:02 AM (ISO 8601)
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- Dec 2005
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- Heidelberg, Germany
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Re: Aegis' Dungeoncrawler OOC II
Did we ever see how much damage the trap causes? I wonder how long I could facetank it to let the disarmers work.
edit: and if anyone is able to identify the exact spell of the teleport trap, it may be mind-affecting or size-restricted in which case we can deliberately trigger it by someone it can't affect.Last edited by TheFallenOne; 2022-08-02 at 12:41 PM.
Spoiler: PbP
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2022-08-02, 05:46 PM (ISO 8601)
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- Jul 2017
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2022-08-02, 09:13 PM (ISO 8601)
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- Sep 2011
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- Texas
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Re: Aegis' Dungeoncrawler OOC II
I didn't roll for the damage on the swarms, but since both traps exude a moderate aura (CL 6-11) for a magic item the Blast of Flame will do somewhere between 6d6 and 11d6 fire damage per round. If I'm not rolling, it means it's unlikely a successful Reflex save would keep the swarms alive, so it's on the higher end of that range.
And yes, the Teleporter trap will affect even mindless / immune to mind-affecting creatures. Swarms available from the Summon Swarm spell/invocation occupy 10x10ft so it can probably transport Large size at least. Hard to test anything larger.
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2022-08-02, 09:14 PM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Aegis' Dungeoncrawler OOC II
Last edited by Yas392; 2022-08-02 at 09:22 PM.
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2022-08-03, 07:18 PM (ISO 8601)
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- Sep 2011
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- Texas
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Re: Aegis' Dungeoncrawler OOC II
Blockades only exist for 3 rounds, as the Blockade spell, and you can only use it once per 5 rounds. Using Major Creation for something unlikely to be destroyed and that will have sufficient time and Fabricating it into something to provide cover is a solid way to go even if it requires the team to wait for over an hour during set up. With that and the Dimensional Anchor, whoever is searching and disarming should have impunity to search the protected area.
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2022-08-03, 08:49 PM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Aegis' Dungeoncrawler OOC II
Can Wraiths Aid Another?
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2022-08-03, 08:58 PM (ISO 8601)
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- Sep 2011
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- Texas
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2022-08-03, 09:15 PM (ISO 8601)
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- Feb 2013
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- New Zealand
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2022-08-06, 03:41 PM (ISO 8601)
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- Jul 2017
Re: Aegis' Dungeoncrawler OOC II
I am just not winning on these initiative rolls.
My posting may be slowed due to new job.
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2022-08-06, 07:36 PM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Aegis' Dungeoncrawler OOC II
Do we have surprise rounds?
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2022-08-06, 08:19 PM (ISO 8601)
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- Oct 2011
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- Singapore
Re: Aegis' Dungeoncrawler OOC II
Knowledge devotion, what does Alistair know about this creature’s strengths and weaknesses? (1d20+21)[27]
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2022-08-06, 09:20 PM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Aegis' Dungeoncrawler OOC II
Knowledge (Arcana) on Cryohydra: (1d20+15)[32]
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2022-08-07, 03:51 AM (ISO 8601)
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- Dec 2005
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- Heidelberg, Germany
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Re: Aegis' Dungeoncrawler OOC II
Should we try to take any of the heads? In my experience it is easier to overwhelm the main body with damage, as the hydra gets +8 from size on the opposed Sunder attack roll. Too high a chance to waste my attack. Liselle can do it though, with +4 from twohanded weapon plus her own enlargement. I can also debuff the hydra with Entangling Exhalation for a -2 on its roll, though if I do that someone else would need to provide the fire damage to seal the stumps.
Maneuver rolls (1d5)[3] (1d4)[1] (1d3)[1]
Spoiler: PbP
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2022-08-07, 07:06 AM (ISO 8601)
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- Apr 2012
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Re: Aegis' Dungeoncrawler OOC II
I planned on using obscuring mist up on its heads to give us concealment for a round or two. It's not perfect but the extra SA dice to our rogues damage output plus the very small chance they may miss I thought may be worth a turn. Followed up by me either casting healing spirit to get me a partner to help keep you all alive for this battle, or a mass clw depending on how much damage so many people took.
Round 3 I had open as I was planning on saving delay death for the death door.
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2022-08-07, 10:33 AM (ISO 8601)
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- Sep 2011
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Re: Aegis' Dungeoncrawler OOC II
No surprise round, it had become aware something was on the other side of the door prior to the door being opened just like the party. Nobody was caught totally unaware on either side.
Cryohydras have a number of strengths:
They have enormous bodies, and can stretch their necks out to try to rip apart prey with impressive coordination (able to make as many bite attacks as they have heads as a standard action against any enemies within range, including 10 attacks on one target).
They can exhale jets of freezing cold gas from all of their heads simultaneously, each head dealing 3d6 cold with its jet, with a Reflex save for each jet DC 20 to half the incoming damage. It takes some time for the Hydra to catch its breath before it can utilize this attack again, like most creatures that utilize breath weapons.
They recover from non-fatal wounds exceptionally quickly (Fast Healing 20). The healing process will stop if it dies.
They have excellent senses, Dark vision, Low-light vision, Scent, and fairly high perception.
Otherwise they're basically big bruisers.
Cryohyrdas have few weaknesses:
They're a bit slow with 20ft movement, though that's not much of an issue in an enclosed space such as this. They swim at the same speed, though there's no bodies of water around.
They're not very nimble, tending to rely on their thick hide, scaly armor and fast healing rather than avoiding attacks.
They're not very smart. It may have 10 brains, but they're all very small.
If you can cut off a head somehow (perhaps a vorpal weapon), the stump can be cauterized with fire damage to prevent the head from regrowing.
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2022-08-07, 10:38 AM (ISO 8601)
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- Jul 2017
Re: Aegis' Dungeoncrawler OOC II
We can just knock it unconscious by doing enough damage and then sunder the heads off right? Orchid has 3 fireball scrolls to use for this. If nothing else, she's carrying 9 stacks of firewood on her so maybe we could build a big bonfire and use that after we knock it unconscious.
My posting may be slowed due to new job.
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2022-08-07, 10:41 AM (ISO 8601)
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- Sep 2011
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- Texas
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2022-08-07, 10:52 AM (ISO 8601)
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- Jul 2017
Re: Aegis' Dungeoncrawler OOC II
Ah, so excessive violence can be an answer. In that case, Orchid could spam glitterdusts at it until it goes blind. That 50% concealment would help a lot provided it doesn't have blindfight. Save that, Orchid could also try to take the frontlines considering her cloak has concealment on it and Wraithstrike would probably let her cut right through it.
My posting may be slowed due to new job.
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2022-08-07, 11:37 AM (ISO 8601)
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Re: Aegis' Dungeoncrawler OOC II
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2022-08-07, 02:09 PM (ISO 8601)
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- Apr 2012
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Re: Aegis' Dungeoncrawler OOC II
@QuadraticGish if you have anything more useful the 50% isn't going to be much more useful than the 20% with it having blind fighting, otherwise I could just go for healing spirit turn 1 instead of the small chance concealment helps us. Up to you as Abigail goes after you.
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2022-08-07, 03:31 PM (ISO 8601)
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- Jul 2017
Re: Aegis' Dungeoncrawler OOC II
Can't go wrong with haste in that case.
My posting may be slowed due to new job.
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2022-08-07, 07:51 PM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Aegis' Dungeoncrawler OOC II
Can Levi command his wraith to enter its body and sap its vitality while inside?
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2022-08-07, 08:53 PM (ISO 8601)
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- Sep 2011
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Re: Aegis' Dungeoncrawler OOC II
Incorporeal traits allow an incorporeal creature to enter and remain inside a solid object, as long as the incorporeal creature is adjacent to the edge of the object. Incorporeal creatures can also pass through other creatures, however, nothing in their rules overrides the normal rules that two creatures can't share the same space. Therefore, no.
You could have the wraith fly through the hydra to the opposite side, provoking AoOs (though it should be safe to do so since the hydra's bites can't hurt an incorporeal creature) and position it to provide flanking for any melee combatants, but it can't remain inside of another creature.
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2022-08-07, 09:05 PM (ISO 8601)
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- Jul 2017
Re: Aegis' Dungeoncrawler OOC II
My posting may be slowed due to new job.
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2022-08-07, 10:09 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Aegis' Dungeoncrawler OOC II
Last edited by Yas392; 2022-08-08 at 04:20 AM.
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2022-08-08, 11:32 AM (ISO 8601)
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- Sep 2011
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Re: Aegis' Dungeoncrawler OOC II
It's three+ size categories (PHB pg 148) and its only for passing through, not occupying the same square/space. Though if I'm understanding Yas392's desired outcome, which is to have the Wraith hide inside of the Hydra's body and automatically drain con every round the answer is a definite no. The Wraiths are basically going to trivialize this encounter enough already without bending the rules to help them.