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  1. - Top - End - #211
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Quote Originally Posted by Aegis013 View Post
    Always nice to see player-characters theorizing about the plot.

    Getting to hear what players think is coming is a wonderful way to refine games as sometimes they have the best ideas.
    I feel like I should be concerned.
    My posting may be slowed due to new job.

  2. - Top - End - #212
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Quote Originally Posted by QuadraticGish View Post
    I feel like I should be concerned.
    Your not the only one lol. But all good DMs listen to what their players characters are thinking and if it works do tend to add/adjust it. Easier if it's more game that is more sandboxy as the more ideas the better in a sandbox. Home games are just easier to hide ur getting the ideas from what they said lol

  3. - Top - End - #213
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Seems like the dinner discussion is dwindling. Let me know when you're ready to move to the next delve.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  4. - Top - End - #214
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Since it was never elaborated on, I'm gonna throw a percentile to see how closely tied Orchid's former employer was to the crown considering they were a high ranked adventurer. (1d100)[76] EDIT: That's pretty close.
    Last edited by QuadraticGish; 2022-04-07 at 02:50 PM.
    My posting may be slowed due to new job.

  5. - Top - End - #215
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    I would say one more chance for everyone to go around before closing it seems fair so we can get back to the delve.

  6. - Top - End - #216
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    Thundercracker's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Crap I really have to get around to making those purchases…. Will throw it all on a spreadsheet and finalize asap.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  7. - Top - End - #217
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Ready to go. I feel that getting to know each other before the delve even off-screen is a good close to this chapter.

  8. - Top - End - #218
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    Thundercracker's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Okay here's what I'm getting:

    Add resistance (+2?) to existing vest of protection from evil costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
    Headband of intellect +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
    Gloves of dexterity +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
    Belt of giant strength +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
    Anklet of translocation costs 551.25gp in material plus the commission fee of 210gp for a total of 761.25gp.
    Upgrade rop to +2 costs 2,362.5gp in material plus the commission fee of 900gp for a total of 3,262.5gp.

    Total 12,723. I had to drop the amulet upgrade for lack of funds.

    Wand of Keen edge (37 charges): 8775.

    XP:
    Daring Outlaw: 0 (level 7)
    Shadow blade 2k
    weapon focus 500
    power critical 1000
    lightning reflexes / iron will / great fortitude: 1500
    improved two weapon fighting: 2000.

    That leaves me with 1922.25 gold, and I'll drop 1000 off with the family to tide them over until after the next delve, when I'll upgrade weapons armor and whatnot.

    How's that sound?
    Last edited by Thundercracker; 2022-04-08 at 08:09 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #219
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Seems fine. I'm also ready for the next delve if everyone else is.
    My posting may be slowed due to new job.

  10. - Top - End - #220
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Quote Originally Posted by QuadraticGish View Post
    Seems fine. I'm also ready for the next delve if everyone else is.
    I'm ready to explore this mystery more, and "not kill" things lol

  11. - Top - End - #221
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    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Those are not rolls befitting for a scout.

  12. - Top - End - #222
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    I can cast a fly like spell on myself, but my low are score won't let me really carry anyone across. I'll have a post up tonight though.

  13. - Top - End - #223
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    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    2 natural 1s on listen. As if the dice wants him to be near-deaf.

  14. - Top - End - #224
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    Thundercracker's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    knowledge on the undead for weaknesses / capabilities: (1d20+20)[23]

    DOes it look like they have any easy way out of the water?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  15. - Top - End - #225
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    I'm halfway tempted to go in and just tear them apart considering Orchid now gains Freedom of Movement while underwater on top of her swim speed.
    My posting may be slowed due to new job.

  16. - Top - End - #226
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    I'll post when I get home from work, using my greater turning from sun domain to try and destroy them before we go down there.

  17. - Top - End - #227
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    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Quote Originally Posted by Thundercracker View Post
    knowledge on the undead for weaknesses / capabilities: [roll0]

    DOes it look like they have any easy way out of the water?
    You recognize these undead as Lesser Drowned (MM3 pg 46, except weaker than that entry in several ways). They have a swim speed, so they'll be able to exit the water and reach the group in a single move action. Once they're turn rolls around the group won't be able to breathe, and scaling Fort saves will be needed each round or pass out from suffocation.

    They have all the normal undead traits.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  18. - Top - End - #228
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Turning check (1d20+7)[13]
    Turning damage (2d6+9)[20]

    Posted from a phone so sorry for the shorter post
    Last edited by dantiesilva; 2022-04-24 at 04:43 PM.

  19. - Top - End - #229
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Should we try to take them out from outside their aura? I can hit them with entangling breath, half movement again with harpoons, and drop my zombie down there to tie them up. Obviously it doesn't need to breathe either, and with its ridiculous AC of 30 it can probably tank them for a bit.

    Or our melees just drink the water breathing potions we have left from last time, that works too.
    Last edited by TheFallenOne; 2022-04-26 at 12:16 PM.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  20. - Top - End - #230
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Quote Originally Posted by TheFallenOne View Post
    Should we try to take them out from outside their aura? I can hit them with entangling breath, half movement again with harpoons, and drop my zombie down there to tie them up. Obviously it doesn't need to breathe either, and with its ridiculous AC of 30 it can probably tank them for a bit.

    Or our melees just drink the water breathing potions we have left from last time, that works too.
    Is the drowning aura that bad? If so, maybe Orchid's breath weapon can freeze the surface of the water to buy another round of time before we engage.
    Last edited by QuadraticGish; 2022-04-26 at 12:50 PM.
    My posting may be slowed due to new job.

  21. - Top - End - #231
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    It can certainly spell trouble, depending on how the lesser variant works here. Though I guess I should roll a knowledge check first, without a good roll or someone calling out a warning Solstafir wouldn't keep his distance.

    Religion - (1d20+11)[26]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  22. - Top - End - #232
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    The way this lesser variant works is the same as the real deal but substitute "Constitution check" with "Fortitude Save". Unless the group is extremely unlucky with several natural 1's on those Fort Saves, it's not likely to bring you down that much faster than just having to hold your breath. Each character only needs to pass one save, even if both Lesser Drowned are near you.

    For those of you who don't have MMIII, the aura prevents you from breathing and you have to roll a DC 10+x Fort Save or go unconscious from suffocation each round where x is the number of rounds you've been in the aura. So round 1 will require DC 10, round 2 a DC 11... etc.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  23. - Top - End - #233
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    If only I was a few levels higher and didn't need to breath lol. Oh well no one shooting undead just yet, but soon. Just need a few more levels lol.

  24. - Top - End - #234
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    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Knowledge (Religion): (1d20+3)[21]

    Levi is immune due to his necklace of adaptation. Lucky him.

  25. - Top - End - #235
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler OOC II

    Yeah, I was planning on putting off that water breathing graft till next level. Anyway, Orchid has a +10 to fort so I favor my chances here.
    My posting may be slowed due to new job.

  26. - Top - End - #236
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Alright, let's go for it then and engage. Though better let them get out of the water first to avoid penalties. I'll use readied actions on Solstafir and the zombie.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  27. - Top - End - #237
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    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Sorry it took me a bit to get the IC post up. Work has been running me a bit ragged but I'll do my best to bring the pace up a bit from here.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  28. - Top - End - #238
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    I'll have a post up tonight when I get home.

  29. - Top - End - #239
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler OOC II

    Since the group clearly wants to kill it, feel free to take a surprise round (standard action) against it prior to the initiative roll.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  30. - Top - End - #240
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler OOC II

    Abigale is going to use her surprise round to inspect the pulsating on the undead, this way she can warn the others, as well as trying to identify it.

    Heal check (1d20+18)[34] to identify the pulsating
    Religion check to try to ID the undead from the little we can see (1d20+13)[20]
    % check to see if she is able to act on round 1, 3 or higher she can act (1d100)[26]

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