Results 211 to 240 of 566
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2022-08-01, 03:20 PM (ISO 8601)
- Join Date
- Dec 2009
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- England
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
I guesss my artefact was a bit too vague, so a rewrite with decided mechanics rather than general thoughts on the subject:
Spoiler: The Head of Arthan
In the stories of the journeys of Arthan, the founder of the Flowing Way, there has always been a missing piece. The years between him travelling Cyph-Arel and learning the stories of the Cyphiri, and returning with the truth of the Way, have always been a mystery, and so some followers of the Way have always searched for Arthan's Rest, as the place he must have stayed in during those years has become known. Now, they appear to have succeeded. In the northeast of Cyph-Arel, close to the point where toxicity makes it impossible to go further, a Cyphiri scout has found a cave. Carved into the rock, covering every surface, were the stories of the Cyphiri of the time, along with some of their biological storage mediums, but the real prize was what has now become known as the Head of Arthan (few people believe it's actually his head, of course, but the name given to it by that scout has been intriguing and evocative enough to stick).
While the Head does somewhat resemble a Cyphiri head, it is notable larger, with a particularly enlarged cranium, and it has a system of organs similar to roots to draw nutrients from a substrate instead of a neck - it appeared to have gone into a dormant state over the years as the substrate in the cave ran dry, but a new supply of nutrients has been sufficient to wake it up again. The most notable thing about it, however, is that it speaks. Constantly. An endless stream of information and analysis, but one that is scrambled and random - perhaps a side effect of its time in the cave, perhaps just a limitation of what it is and what it knows. It does listen, and with experimentation the Cyphiri studying it have discovered that feeding it a stream of information about a particular location in the right way (the Cyphiri do it by telling the stories gathered from or about the area, but a more direct set of information would likely work) seems to focus its babbling into talking about that particular region, with the nature of the information put in influencing the information recieved. While much of it is still of little use, there are plenty of useful nuggets of information in there one can use in the field, including many deductions and predictions that an experienced follower of the Way may make when given the same information - something that has cemented the idea in the minds of most Cyphiri that this was a creation of Arthan, and as such a being with an understanding of his teachings deeper than any living Cyphiri. And a useful tool, of course.
Mechanics
As an action (that can be associated with any stat), the owner of Arthan's Head can select a region for the Head to focus on. Until focused elsewhere with another action, this provides a +1 bonus to all actions targeting that region that use the same stat as the action used to focus the Head.
As before, not sure if this is too strong or too weak, but I figure it's better having something specific to critique rather than asking for general feedback.
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2022-08-01, 08:14 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Mechanics: Mammos has been born into the world from the polar depths, at the heart of the Eternal Spring. Upon creation, Artifacts and Miracles may be Intensified. An Intensified effect is diminished from its usual power, but has an additional bonus while in the presence of Mammos.
(Already created Miracles, Artifacts, or whatever else may be Intensified, entirely at GM discretion.)
Spoiler: Alternative, more boring mechanical implementation possibilities
These I'm really mostly considering for future miracles, but I definitely like the creepy fluff factor of the Intensify mechanics the most:
Once per turn, the Eternal Spring may duplicate the effect of or double the numerical benefit of one Artifact.
TPs owned by the Eternal Spring count towards Holy Sites for the faith they are a part of (to a maximum of half the actually owned Holy Sites of said faith) (not doubled by Merchantile *or* Clerical support within the region).
... hm. If I'm going to have Mammos being around being a conditional I should probably specify what that means. I'm imagining it can't be Incite Betrayaled or killed by typical, mundane means. But it also doesn't really militarily fight.
I don't wanna develop a whole subsystem, so I'm liable to say that (at least in this interpretation) it can be messed with via GM clownery, or by effects specifically targeting it (like if somebody or some org makes an artifact or miracle hex or field or nuke or whatnot). That it can't be clowned with through mundane means, but can be clowned with via spiritual ones.Last edited by Epinephrine_Syn; 2022-08-01 at 08:15 PM.
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2022-08-02, 09:11 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Approved! Thank you for your patience!
Approved!
Approved!
We deliberated on balance and 4, 7, 10 are the consensus for adjustment, to start at 4 and every 3 points thereafter gets the extra bonusNo bubbles no troubles
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2022-08-02, 09:12 PM (ISO 8601)
- Join Date
- Sep 2017
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2022-08-02, 11:26 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Technology idea-
-Wizard Academy-
Requires- aristocratic support and/or clerical support in targeted region,
Requires- permission of holder of mercantile support and all holders of TPs
Requires- access to magic users OR sharing a border, trade route, religion, or cultural exchange with a culture with access to magic users
Requires- graduated symbiosis
Users can convert a region to produce magic users instead of their original resource as a project Requiring 2 Econ actions plus 1 Mil action for every TP converted, instead of as an Economy 5 special actionGNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2022-08-04, 03:13 PM (ISO 8601)
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- Jun 2018
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- Belgium
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Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
I'll be away from the 6th of August until the 23rd. While I normally should have internet at my destinations, I will be slower in replying, especially the last 5 days when I'm at the Discworld Con.
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2022-08-05, 06:48 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
I'm probably going to try to make this artifact right now, so proposing it a little early is for the best.
Rabbit's Foot
Artifact
Fluff: What once was a violent venus has now become a boon to the entirety of the frozen wastes. The religious stars have aligned quite hard to get a rabbit underwater, and it would be a crime to waste such a bounty. Chopping off the foot guarantees it will bring good luck and fortune, making sure any treasure and bounty utilized is efficiently guided along the entire currents that flow within the region.
Mechanics: At the end of each turn, randomly select one Player in the Polar region. That player's Empire gains 1 Treasure.
IRepeat this text once for every Treasure the owner of this artifact has spent this turn.Last edited by Epinephrine_Syn; 2022-08-06 at 05:16 PM.
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2022-08-06, 06:34 AM (ISO 8601)
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- Jul 2011
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- Avatar by Kasanip
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Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Question regarding Artifacts and Holy Orders. Holy Orders say the following:
Originally Posted by Holy Orders
Originally Posted by Holy OrdersOriginally Posted by Artifacts
To use myself as an example, let's say that I create a Holy Order in 179. I then place an artifact in it that provides a bonus to conversions in regions where I have a Holy Order. As written, I would not get a bonus to conversion attempts in 179, but would in 141, assuming that I had a second Holy Order there.
As a further question, how would this apply to an artifact with a passive effect? For instance, an Artifact which counts as a Holy Site or Trading Post?
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2022-08-06, 11:30 AM (ISO 8601)
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- Aug 2016
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- Behind you
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Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
I think the resolution is in the Clerical Support rules:
Originally Posted by Clerical Support
I will say this is a bit confusing organizationally, and the Special Action descriptions might be due for a clarity revision.
As a further question, how would this apply to an artifact with a passive effect? For instance, an Artifact which counts as a Holy Site or Trading Post?Last edited by Minescratcher; 2022-08-06 at 11:32 AM.
Ceci n'est pas une signature.
Ti Linnad in Empire! 4
Commonwealth of Zara in Empire! 5
The Bel-Dan-Ub in Empire! 6
The Ironkelp Order in Empire! 7
Currently Running Empire! 8
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2022-08-06, 07:58 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
So sorry for the delay! GM suggestion:
As an action (that can be associated with any stat), the owner of Arthan's Head can select a region for the Head to focus on in the next round. This provides a +1 bonus to all actions targeting that region that use the same stat as the action used to focus the Head in the round before.
This feels a bit odd as a tech but interesting idea! It's not out of the question but will need some more discussion
Since rabbits are land animals and to IC knowledge, there is both no livable land and no such thing as rabbits (whatever those are), rabbit feet really aren't a thing in the world. There may be lucky rabbitfish or rabbitbirds! But land rabbits, you have no idea.
The effect itself is a bit odd but not an issue if that's what you really want, however I would remove the "people in Polar" since Polar isn't a mechanical area, it's just a descriptor. If you want to have a regional factor, here's a GM text suggestion:
For every treasure you spend in a single round, a randomly selected Player that you have diplomatic contact with gains one treasure at the end of the round.No bubbles no troubles
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2022-08-06, 08:03 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
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2022-08-06, 08:03 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Reminder since we have some new folks that Round Nine ends at 10 pm EDT (UTC-4) tomorrow. Round 10 will open as soon as we finish the opener
No bubbles no troubles
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2022-08-06, 09:41 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Knowledge of such is related in part to the alien eldritch like nature of the religious fluff I've been implementing (which can also be discussed separately and/or vetoed, but I deliberately left it incredibly vague). It would probably be good to know whether issues relating to the unknowable nature of Sky and Soil wouldn't be a good potential fluff aspect to what I've written up, because I may need to change some things rather significantly if they are.
The effect itself is a bit odd but not an issue if that's what you really want, however I would remove the "people in Polar" since Polar isn't a mechanical area, it's just a descriptor. If you want to have a regional factor, here's a GM text suggestion:
For every treasure you spend in a single round, a randomly selected Player that you have diplomatic contact with gains one treasure at the end of the round.
Mechanics: At the end of each round, a randomly selected player that you have Diplomatic Contact (an explored path that doesn't go through wastes between your capital and theirs) with (including yourself) gains 1 Treasure.
The above effect occurs one additional time for every treasure you have spent since the end of the last round.
Some minor wording tweaks, but I think this'll work out well enough for me. Captures enough of the flavor, in any case. Even if the flavor changes due to the above reckoning, this artifact mechanic may still see use.Last edited by Epinephrine_Syn; 2022-08-06 at 09:46 PM.
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2022-08-07, 03:00 AM (ISO 8601)
- Join Date
- Jan 2008
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- Finland
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
So, here you go: writeup for Region 65... and my new tech, since II do think I need to get it vetted here still.
Spoiler: Technology: Mitochondrial RegulationMitochondrial Regulation
Required technology: Graduated Symbiosis
Required resource: Food
Permits actions and troop movements over Glacial (black) borders.
Region 65
Pelegar
Spoiler: GeographyA region once thriving, Pelegar is a land still recovering from destruction of ages past. Situated at the very edge of truly frigid waters much like Glacier Crag, it hosts plethora of ruins of older civilization...now half buried underneath sands, broken cliffs and occasional blocks of ice that seem to have been truck amidst the broken terrain after some grand calamity. The passage of time has returned measure of hardy vegetation to the area, however, and especially thickets of kelp seem to survive well in the local soil.
As apparent descendants of the ancient civilization once inhabiting the place, the locals still tend to form cities around the half-broken coral and crystal spires of their storied ancestors, creating a curious mix of ancient grandeur and repairs of colorful banners and simple building materials. This patchwork quality mostly affects the central structures, and the homes of the common folk clustering around them to form towns tend to be simpler affairs, at times more resembling tents than fixed dwellings. The region's most important town is Panatia, as it boasts the most intact of the ancient structures and houses the local ruling body, the Triumvirate.
Spoiler: PeopleWhile small concentrations of other races common in Polar waters wander about this region as well, the majority population is held by the native Lacertis, a race of lizards sporting a number of amphibian traits...and, crucially for living permanently under the waves, gills. While adapted to underwater life quite well, they still sport bulkier forms than many races about the place, and their wide jaws and powerful tails can be a boon on the battlefield.
Spoiler: Resource & RequirementResource: Untalented Crabs
The cuisine of choice originating from Pelegar, Untalented Crabs can be found in fair numbers in the local waters, making herding them into large "farms" for trade purposes a simple enough matter. It is not a remarkable trading good, but there is always need for food and grafting material for those who are in need of a new carapace.
Requirement: Dyes
Still fixated on restoring their gloried past, the locals have developed plenty of techniques to create colorful fabrics and ceramics, all of which need a fair amount of different dyes.
Spoiler: FaithThe local faith of Pelegar is Yearnmourn, a collection of beliefs venerating the ancestors who had built the artful structures the ruins of which they now hold in such high regard. There are relatively little rituals that are considered indisputably sacred, with majority of them centering around burial and reconstruction of ancient relics left behind by their venerated ancestors. This worship of their precursors has elevated the grand figures from that ancient society (the ones they have knowledge of anyhow) into minor deities that people call upon for various tasks in their day to day life.
The sites of religious importance in the region are the Ancient Graveyard (HS 1) and Coral Spire (HS 2).Last edited by Grim ranger; 2022-08-09 at 02:10 AM.
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2022-08-07, 12:19 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
"Way of the Cathar"
Doctrine of Clös
+2 free impress Clergy action
+2 free convert holy site action
+4 to battle roll
-2 reduce enemy casualties by 20%
-3 increase own causalities by 30%
-1 +4 to leader loss
I've never done this before, I suspect this is wonky, but would appreciate feedback.GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2022-08-09, 12:41 AM (ISO 8601)
- Join Date
- Sep 2020
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Ty, I'll be attending the Second Exquisite Gala with the Goldfin in tow. Had completely forgotten about the new Aristocrat mechanics.
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2022-08-09, 01:08 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Mt. Ebott
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Amazing. Good show, sir!
“I’m a Terrorist not an idiot.” - Me
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2022-08-09, 05:03 AM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Czechia, Europe
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Tropical political map, including last round's map for completeness:
Spoiler: Round 9
Eel depicted incorrectly.
Spoiler: Round 10
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2022-08-09, 01:15 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
This was actually apparently noticed and addressed by the GM team before the game started, but we never got around to actually changing the text in the rules.
The intended rule was/is that if you have Clerical Support in a region with a Holy Order that has an artifact, you can use the Artifact in regions owned by the region owner, and anywhere else you have Clerical Support.
Artifacts which count as Holy Sites are unlikely to be approved - that's what Holy Orders are for. Artifacts that count as Trading Posts would count for whoever owns the Clerical Support in the region, but this would probably be specified as part of the artifact if it came up.
To clarify, I removed the 1 free treasure on purpose. The "randomly selected player that you have Diplomatic contact with gets 1 treasure at the end of the round for each treasure you have spent that round" is fine.
"A randomly selected player that you have Diplomatic Contact with gets 1 treasure at the end of the round and this action repeats for every treasure you have spent that round" is not.
Tech and write-up both approved! Add the write-up to the Waters of the World thread whenever you have time
The only issue we spotted was that the two separate free action attempts should cost +1 point for stacking. I don't think that stacking cost is in the rules yet though since stacking free actions hasn't come up yet.No bubbles no troubles
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2022-08-09, 01:32 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Region for review
The Everswamp of Qzzry'ya
Spoiler: people (physical)
Most of the people of this brackish region are of a vertebrate clade previously unencountered. It has long been hypothesized, based on studies of Mer and It-That-Comes-From-Beyond-the-Sky that vertebrates are far more dominant above the sky. Some heretics suspect the Nacres may even be vertebrate-derived, based on the increased durability and metabolic hyperactivity needed to live in the toxic vacuum that exists beyond the water.
This clade is believed to be more basal than the Merish or, to use the word the Nacres called It-That-Comes-From-Beyond-the-Sky, "Avian" forms of terrestrial vertebrates that have re-colonized the sea. It has many traits in common with fish, but limbs of the same array as a Nacre or Otterian, with many traits in common with a mer. Biologians studying them now feel confident Mer ancestors once had four limbs and closely resembled Otterians based on this study of a basal vertebrate.
These creatures resemble Otterians in more than their gross physical features. They also have an uncanny ability to live in aether, actually nesting in it. Unlike Otterians or Mer, their reproductive properties are much like that of the Precursors- abandoning eggs and accepting any larva to make it to an adult phase in the wild to society. Thus, unlike Mer, who are repelled by the ways of Sakurado's cultivating infants deliberately, to the people of Qzzry'ya, this represents a more humane and logical way to safeguard future generations.
Of great shock to everyone, there was found a living colony of Precursors in Qzzry'ya. On the standing request of the Nacres to not wantonly and violently exterminate sentient bloodlines and out of an indulgence to anthropologists, they are going to be permitted to live naturally, though any are free to convert.
Spoiler: people (culture)
The dominant culture of this area called themselves the Levt. This word is both the name for their society and the dominant species. They revere the Great Mangrove. Study of this being confirm their legend that it is a single clonal colony actually introduced by the semi-apocryphal Saint Tomos in Precursor Times.
According to legend, there was once a forest of similar trees that were devastated in The Cataclysm. St. Tomo created this replacement to stabilize the ruined ecosystem and prevent the extinction of the Levt. In thanks they have practiced a corrupt form of primitive Sakurado, but are eager to adopt themselves to our new orthodoxy.
Spoiler: Geography
This area was once much like Dashasham, a series of mountains piercing the sky, but the Great Mangrove absorbed much of the salt and filled in much of the available space. It is more wood than water, and less mountain than either.
The waters here very light in mineral content, to the point it can cause kidney distress in fish designed for other regions.
Spoiler: Resource
Cuttings of the Mother Mangrove can live almost anywhere and provide fodder for animals due to their fast growth.
The hormonal system of Mother Mangrove is actually a Precursor relic used replicate industrial chemicals by careful application of stimuli. These Fruiting Mangrove are living chemical factories! That said, they cannot produce extremely complex biologicals.
Since Mother Mangrove has consumed most of the region, Fertilizer is needed to continue production effectively.
Spoiler: faith
The Levt practice a primitive version of Sakura-Do that will require instruction to become orthodox. They do revere our saints and understand the need to care fir the World Garden. It us a good first step!GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2022-08-09, 02:26 PM (ISO 8601)
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- Jul 2011
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- Avatar by Kasanip
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Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Proposed TacDoc - Voice of the Black Tide: +2 to battle, -20% enemy casualties, +10% own casualties, automatically recruit one unit. If at unit cap, instead replace +10% own casualties and recruiting a unit with -20% own casualties.
By my understanding that'd break down like this:
Base budget: 2
Free action (+3 due to specific action)
+2 to battle (+2)
-20% enemy casualties (-2)
+10% own casualties (-1)
And then a special rider because this action is a lot more likely than most to run into circumstances where it's not a legal action, which removes Free Action and +10% own casualties and replaces them with -20% own casualties for no net change in cost.
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2022-08-10, 05:21 PM (ISO 8601)
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- Apr 2010
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Regarding the artifact to freely give out treasure, I understand and if I take it I will keep it that version that doesn't generate the plus one treasure. I would, however, push for the "12 regions within capital" thing because I was okay with the Diplomatic contact part on the presumption it would keep it distributed locally. Which as I understand things it definitely does not do right now.
Also, to be inserted later, but potentially considering Artifact Boat, and updates for later.
More important than the above, which member of the gm team should I dm in regards to this lore stuff? Or should said discussion happen in the ooc thread? I do want to ideally sort this out both so I can sort out my own fluff, and while I have more time to think about things because I might (might) be fairly busy irl September. Not enough to stop me from posting actions though, so no need for special accommodations.Last edited by Epinephrine_Syn; 2022-08-10 at 10:38 PM.
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2022-08-11, 09:21 AM (ISO 8601)
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- Mar 2012
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
I'm considering long term plans. Would this work as a Miracle? It's pretty out there, but it works with my fluff, immortalized leaders have precedent in Empire, and I truly have no idea how to gauge its power level.
That said, it is months out, and a lot could change. I am locked into finally letting Marcion die no later than round 16, and they have a successor, who i can't let retire until they have their own suite of special 10 actions. It will take that long for the RP leading to this to even start because it involves Eusebia/MRK finding Deep Blue using only Free actions.
My idea is have Petrix succeeded by Eusebia/MRK after she convinces the Ecclesiarchs that it was hubris to assume only their kind of life has souls. Part of this is contingent on RP and the trajectory of the game, though
Project Ezra
By studying Deep Blue and with the help of The Divine Nacres and a fair amount of prayer, Project Eusebia has been rebuilt as The Chronicler!
On the next turn, my leader changes as per standard dynastic succession.
Eusebia/MRK no longer functions as a spy, is immortal and can use special ten actions at will, provided she actually has 10 in the required stat. She gains no more uses of special 5 actions, but can still use special 10 actions as 5's as normal. She is now known as Project Ezra: The Chronicler, but still answers to MRK.
Whenever she uses a special 10 action, she depletes reserves and has that stat reset as 1d4+2. If the World Garden would benefit from any additional bonuses for dynastic succession besides the +2 already calculated for high stats, the roll is recalculated at a capped 1d4+3.GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2022-08-11, 08:55 PM (ISO 8601)
- Join Date
- Dec 2012
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- Limbo, I guess
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Hello! TacDoc proposal for this round, if you don't mind:
First to Kill
Tulticius is said to be utterly fearless in battle, and proves this every chance he gets. It's said he offers a handsome reward to any Beak or levy who kills a foe before he does.
Effects: +4 to battles, -4 Allied Leader Loss, -2 Enemy Leader Loss, +10% Enemy Casualties, +10% Allied Casualties, can only be used if enemy commander is a Leader or General
I don't know if the limitation is enough to qualify for the -1 on the budget, but I hope so! I'm of course happy to modify as needed (Battle Bonus down to +3, drop the restriction, eg) - I just want an absolute meatgrinder of a TacDoc.
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2022-08-12, 12:36 PM (ISO 8601)
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- Jun 2018
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- Belgium
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Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Proposed TacDoc for my General
Combined arms
Training makes that the infantry can hold the line to make the cavalry attack in the flank of the enemy army to break them. While this can quickly win a battle, the infantry has to hold, no matter the casualties.
effect:
+4 to battle roll (4 points)
+10 to own casualties (-1 point)
can only be used if at least three units are present, 2 to hold the line and 1 to flankLast edited by farothel; 2022-08-16 at 04:28 PM.
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2022-08-12, 03:52 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Alternative TacDoc
"Witness of the Great Commision"
Doctrine of Clös
+2 free convert holy site action
+4 to battle roll
-3 reduce enemy casualties by 40%
-1 increase own causalities by 10%GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2022-08-13, 03:41 AM (ISO 8601)
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- Jul 2011
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- Avatar by Kasanip
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Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
So, there's not really a good way to track different types of units at the moment. This is intentional because even two types was a massive headache. As such, might I suggest instead that you do "Must use a Mounts and Warbeasts tech and a Scouts and Subterfuge tech" for Combined Arms?
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2022-08-13, 06:23 AM (ISO 8601)
- Join Date
- Jun 2018
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- Belgium
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Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2022-08-14, 04:10 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
I think you fundamentally misunderstand what kind of headache I meant. Having multiple types of units has been tried before, and it turned out they were a massive pain in the ass to track, to the point that the tables were at best three to five rounds out of date on unit counts and had numerous inconsistencies even when people had just done a pass to try and fix that.
Given that history, I find it extremely unlikely you're going to get any kind of approval for reintroducing distinctions between unit types. And if you did, it certainly wouldn't be from a TacDoc; it would probably require either a miracle or at least one tech.
Alternatively, if it's entirely a fluff matter, then the restriction is absurdly hard to track for an entirely different reason and exceedingly easy to trigger. Especially if you do not fluff, or are vague with the fluff of, your Raise Unit actions. And even if you approach it entirely in good faith and clearly state exactly what kind of unit you're raising, it makes tracking exactly what specific units died in each battle matter Which is another reason it was a headache.
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2022-08-16, 04:28 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Changed it so that I need at least 3 units, no matter the type.
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."