Results 241 to 270 of 566
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2022-08-18, 04:51 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Write ups for regions 4 and 29
Spoiler: region 4
Name: Lupomata
Spoiler: GeographyThis region has a large number of valleys and hills and cliffs, mostly topped with smoking stacks belching toxic chemicals into the water. A few small drop-offs are found to the north and North west where the smoking hills make room for a desolate wasteland. In the hills there are a lot of caves and tunnels, mostly old smokers that are dormant. The valleys have mostly a rocky bottom, but there are some patches of sand where the eye weed grows.
Very little grows here, mostly hardy plants and corals that can stand the chemicals (or actually need them). The one plant that makes life easier in the region is the Eye Weed plant, which filters the toxic chemicals out of the water. So all settlements sit only where the Eye Weed grows and is surrounded by the plants. They don't remove all the toxic chemicals, but enough that within settlements one can survive without extra technology, at least for the natives. Visitors from outside the region best be very careful removing their filtering masks (although for small amounts of time it is okay).
There are not many predators in the region, but there are parasites that destroy the Eye Weed which have to be controlled. Some fish can also stand the toxic chemicals and feed on the natives. Near the vents only very specialised creatures can survive the heat and the amount of chemicals.
Spoiler: PeopleThere are two main species in this region. The Lysmatella are smaller, shrimp-like creatures who are quite smart, while the Lupocyclus are more crab-like, larger but not as smart as the Lysmatella. the strange thing is that when Lysmatella and Lupocyclus work together, a sort of low-level hive mind forms between the two species, allowing mostly the Lysmatella to direct the work of the others more easily.
They live mostly in the valleys, where the level of toxic chemicals is less than on the tops of the hills. While the Lysmatella do most of the governing (what there is in the region), the Lupocyclus do the heavy lifting and most of the Eye Weed maintenance.
Spoiler: History and GovernmentThe region has always been fragmented, as the natives could only live where the Eye Weed grows (in the sandy valleys). While they can tolerate the toxic chemicals for long enough that some trade had developed, it wasn't enough for a strong centralised government. so the villages remained rather small, with a local noble (all from the Lysmatella) ruling over each village.
On the other hand, the fact that it was very difficult to move from one village to the other meant that there has been very little warfare between the villages. All villages maintain a militia to defend against predators, Mostly Lupocyclus with Lysmatella officers, and they have similar tactics, but there is not really a unified military.
Spoiler: ResourcesThe plant known as Eye Weed is grown across the region where-ever it can be grown. It is vital for life in the region, but some can be exported. It is very good at absorbing chemicals and also has some anti-biotic properties. Older plants actually contain a lot of chemicals that they absorbed in their lifetime, but the young shoots can be used to neutralise chemicals. this can be used to counter drugs or preserve food, or when a person has been outside of the villages too long, to counter the toxics they absorbed themselves.
While the Lupocyclus are quite content to live as before, the Lysmatella want exotic goods as a way to show their status and also to have something others from their species don't have.
Spoiler: FaithThe people in the region beleive that after dead, if you have fulfilled your destiny, your soul goes to another plain of existance (called the Dream World) where it can still be contacted by people with special abilities. If not, it is reincarnated in another body.
People with the ability to contact ancestors, called the dreaming dead, all can't form hive minds with others. So anybody who lacks the ability to form a hive-mind will become a priest (both species can become priests). The main training of priests to contact the dreaming dead is in a small village (Holy site 1) near the middle of the region where the only non-priests are one Lysmatella overseeing a group of Lupocyclus tending to the Eye Weed.
The second holy site is a chasm near the village of the priests, where there are a lot of villages around at various points. This is the only more organised part of the region as the villages are closer together. All the villages close to the chasm dispose of their dead by letting them into the chasm. It is tought that this chasm has a portal to the Dream World somewhere down below.
The last holy site is a small cave in the North-East, where according to legend the first Priest received the gift of Dream Talking from a soul so strong it could reach back by itself.
In the past years, a battle has been fought between different faiths and while the main priesthood is under the power of the Hymenocera, the holy sites, except for the site of the recently created holy order) are in the hands of the Shimmers of Unseen Bane.
Spoiler: region 29
Name: Belosa
Spoiler: GeographyA mostly sandy/muddy region with small rock formations dotted through the region. A lot of toxic chemicals are brought here on the current from the north-east, but there were a few crevassas in the region where toxic chemical poured out. The sand becomes a wasteland to the north-west. Closer to the North it's more hilly with the smokers also seen in region 4.
Due to the toxicity there are very few plants and the animals either tolerate the chemicals or actually need them. Near region 4 there grow some Eye Weed plants, but the rest of the region is not really suitable for them.
Spoiler: PeopleThe Belosiae are cephalopods, about 5 feet long (including tentacles). They have grown used to the chemicals and actually have filtration systems in their body. They also use some of the chemicals they ingest to be able to glow in a unique pattern, which they use in mating rituals or in dance feasts when tribes meet. They live in tribal units, roaming through the region.
Spoiler: History and GovernmentBecause the lack of sufficient shelter and the lack of materials to build them, the Belosiae are mostly nomads, traveling from place to place with their herds of Spine Crabs. Each family unit is self-contained, although they do intermarry. There is a council of the heads of the largest tribes and the priests which decides on the few things that affect the region as a whole. Beyond that all tribes govern themselves and the few conflicts between tribes are most often solved by a combat of champions. As they are nomadic, everyone learns to defend the tribe and the herds, meaning they have quite a lot of soldiers should the need arise.
There are a few small towns around the rock formations where tribes come together to trade.
Spoiler: ResourcesIn the region lives a species of crab called spine crabs. These are often well camouflaged in the wild, but are now domesticated. They serve as food and draft animal for a large amount of different jobs. The spine crabs themselves dig in the mud for small molluscs to eat.
Due to the relative low amount of rock in their own region they need a lot of building material to build houses for themselves.
Spoiler: FaithThe main faith in the region is ancestor worship, where they believe that their ancestor's souls will look after them if properly appeased. Near the border with region 4 some tribes follow a different form of ancestor worship as in that region. While they don't have many Dream Talkers (only a few Lupocyclus move over the border), they do have a location near a group of Eye Weed plants where the few Dream Talkers say they can hear the ancestors. It's not clear why this location is different, but a lot of tribes following this religion try to pass there at least once per year. This site has recently been taken over by the priests of the Hymenocera as part of their vendetta against the Dream Talkers
In the rest of the region a different form of ancestor worship takes place, where people just try to emulate prominent ancestors. In the largest town near the middle of the region has a large cave that functions as the Hall of the Ancestors. Any Belosia who has done something noteworthy for the whole region will get a 'statue' in the Hall, where his/her glow pattern is recreated using luminous algae and sponges.
A third site the Belosiae consider holy is the site of a large battle between them and the titans, where many ancestors did glorious deeds. For most visitors it's just a muddy plain.
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2022-08-18, 09:19 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Questions:
1; Will Algae-Based Fuel qualify for a heat based resource to Impress 55 with? I imagine it being some kind of combustible fuel akin to oil from dinosaurs, but I could be wrong, and I'd like to know before rolling to Impress 55 (which would seriously help an exploration roll downwards next turn).
The frozen algae and kelp forests around the eastern towns contain high-pressure fuel cells under the ground, where the frozen plant matter has collapsed on itself and formed layers and layers above each other.
3; Alternative Artifact Proposal, in light of this new Divine Quest:
Violet Scrye
A singular optic organ, harvested for specific purposes. The adherents of Mammos at first were not sure what to do with the deposed doubter queen, but soon found a way to Recycle her.
Mechanics: Once per turn, you may treat any region as if you had Merchant Support within it for the purposes of a Exploration or Prospect action, regardless of the ownership, condition, or existence of the Merchant Support in that region. This has no effect on the actual Merchant Support of the region.Last edited by Epinephrine_Syn; 2022-08-18 at 11:24 PM.
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2022-08-18, 11:45 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Maine
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
A fully reply to the latest round ofOOC questions and inquiries will be forthcoming this weekend, but this couldn't wait -
@Kythia: Your attempt to Oppress the Clergy in region 10 is an invalid action.
From the Rules Thread, under Action Basics:
You cannot use multiple actions on the same target in a single round. Some examples of what is not allowed include:
- Attempting to Convert the same Holy Site a second time in a single round if the first attempt fails, or attempting to Sack a Holy Site if a Conversion attempt fails in the same round.
- Attempting multiple Buyouts of the same Trade Post, or attempting to simultaneously Buyout and Coerce a single Trade Post.
- Attempting to simultaneously Sway, Impress, Oppress, and/or Undermine the same faction in the same region.
- Attempting to intercept an enemy army twice in the same region.
- Attempting to defend a region with two different armies to force a multi-way battle.
- Attempting to explore in the same direction from the same starting point with two different exploration methods.
If you would like to take a different action instead, you may do so.Last edited by Rolepgeek; 2022-08-18 at 11:47 PM.
Sincerely,
Role P. Geek
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2022-08-19, 02:49 AM (ISO 8601)
- Join Date
- Jun 2016
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Ah, I missed that. My apologies. I'll rewrite that as a fluff attempt to intimate them when I get in to work (on phone atm)
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2022-08-19, 09:06 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- New York, New York
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Region 59- Separatum Corporate Holdings
Spoiler: GeographyThe Separatum Corporate Holdings are located on a patch of rocky seafloor, instead of sand and silt, the seabed is mostly made of underwater limestone caves. This does mean that there are numerous caverns in the Holdings that open up into air filled chambers, except one should note that the air in these caverns, without circulation is heavy and not really breathable. That said, these pockets of air do create conditions perfect for the harvesting of algae – and are often called the algae mines by the people of the Holdings
Spoiler: PeopleThe Separatum Corporate Holdings include the expanse of land previously labeled Region 59. The land is densely populated, full of slums of previously starving people. Now however, within those slums are huge automated algae farming tanks that provide the substance for the population. These tanks are a blessing and a curse - the blessing being food and the curse being work. The tanks while automated need monitoring, and such jobs are in short supply. Competition for them is fierce. The government of the region is the Separatum Corporation, the shareholders of which are the five members of the original Relief Counsel. Given Deep Blue’s request for administrative control, the Herrings were elected as the Directive Board and Executive Committees. The Board and Committee oversee much of the functioning of the Corporate Holdings, while the rest of the Shareholders come by to inspect of push their various agendas – some more humanitarian than others. The Corporation, while stemming from a philanthropic concern, has, through the capitalistic bent of some of its members, and through the mercantile and expansionism of its other members, morphed into an entity that wants to make good on its investments. As such, the Corporation is, if not outright exploitative, is positioned to be just that at a drop of a hat. Citizens of the Holdings are in one sense workers belonging to the Corporation, while at the same time also being considered assets. Labor is, of course, always an asset, but the Board and Shareholders both monitor any depreciation and interest of each of their citizen-workers. It goes without saying that Unions are strongly discouraged.
The people of the Separatum Corporate Holdings are Mer – they are not a particularly distinguishable from those that lived in the former Scintillating Ceiling except maybe by their thin frames and hallow faces – but this is probably due to their long-malnourishment and current working conditions than anything genetic. They are also paler than other Mer, again probably due to staying in the caves with the algae tanks rather than dancing in the waves – the sun’s ultraviolet light might penetrate ice and water, but not rock.
Spoiler: FaithIf the Mer of the region had a faith prior to the communion they do not remember. Even the promises and chants of the communion are distant to them as they clock in and out of the algae mines and factories each day. Faith might be an opiate of the masses, but work and work alone feeds them.
Spoiler: ResourcesThe traditional resource of the region had been Coral Dyes, but after the crises and the takeover of the region by the Separatum Corporation, the development of an advanced algae farming apparatus, the real resource of the region must be considered its algae.
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2022-08-19, 06:26 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Czechia, Europe
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
I will be less available from tomorrow until the 28th, meaning the usual political map of the tropics will be delayed and I might not post until the second week of the round. If you happen to be itching to start a war with me, you can still feel free to.
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2022-08-19, 06:32 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
So when it comes to the Abyssal Steward artefact, given I've been told that posting here is helpful and we've discussed the right balance point for this sort of thing, but it might not be what I want as this isn't a normal artefact construction, I have a thing.
Spoiler: The Stewards probably have a name for it already
Fluff fluff fluff, I have no idea if ancient Steward artefacts look significantly different from the stuff we make nowadays
A Specialised Ship equipped with this artefact that is used to Prospect in a Wastes region gains a +2 bonus, unless Role decides on a different bonus.
Last edited by Volthawk; 2022-08-19 at 06:35 PM.
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2022-08-20, 04:56 PM (ISO 8601)
- Join Date
- Jun 2019
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Artifact Proposae
1. The Bubble: This orb floated up from the depths of the True Abyss within a great cloud of the Mother's Breath. Unlike the life-sustaining sulfides and other noxious boons, this bubble was filled only with the purest of water. Experimentation revealed that the Bubble could be made permeable, and water allowed to transgress its boundary, but when made again solid, it retains its water quality and its pressure.
Effect: As a Faith action, the holder of the Bubble may apply it to any region they choose--so long as any PC owner of that region does not object. When so placed, the Bubble allows its owner to interact with the region as though it were one depth shallower.
2. The Capstone: This pyramidal stone of pure white rose from the depths within a great cloud of the Mother's Breath. It's plain that this belongs in a great edifice unlike anything in the Dead Seas.
Effect: When placed into a Great Project as part of an action to contribute to the project, the Capstone provides a piece of Communion to the locals, bolstering their fortitude and collaboration. This region now gains a +1 on rolls to resist attacks, buyouts, conversions, hostile impressions and sways, and any other assaults, should the region owner choose.
3. The Mother's Favor: This disc of pressed, iridescent glass floated from the depths within a great cloud of the Mother's Breath. Whoever holds it hears the faintest echoes of distant whispers--the shared words of those blessed with the Eternal Communion.
Effect: Once per turn, the holder of this artifact may, once per turn, take an action as though they were part of the Eternal Communion. If they successfully usurp the position of faith head, they retain the title so long as they continue to act as a member of the Communion at least once per turn (and they do not otherwise lose the position as per normal rules)
4. The Tapping Wire: This ever twitching length of fine (both senses) metal wove its way from the depths within a great cloud of the Mother's Breath. When placed against a crystalline surface, snatches of distant voices can be heard.
Effect: This artifact provides insight into the hostile actions of the Abyssal Stewards. Whoever possesses the wire mitigates any malus inflicted by the Stewards for -1 or -2 rep by 1 (that is, a -1 to resist stacks and coercion total, and no penalty to secret actions).
5. The Hammer: This nondescript hammer rose up from the depths in a great cloud of the Mother's Breath.
Effect: When the owner of the Hammer contributes three actions to the same Great Project on the same turn, the Project moves four steps towards completion.
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2022-08-20, 08:27 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
As long as the Levt are not capable of flight, consider this approved. Flight just has messy implications for mechanics
Looking back on the conversation, I don't see where "within 12 regions of capital" came up. If you want to limit it to "people with trade route connections" or another metric that is already tracked, that's fine, but since artifacts can and are at least somewhat meant to be traded, stolen, and otherwise exchanged between players, having a fairly easily tracked limitation is important.
I'll DM about the lore stuff in discord since I know I'm getting to approvals lateNo bubbles no troubles
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2022-08-20, 09:25 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
I believe this has been updated and approved and is in your IC (mostly replying here for my own records)
If you add on "Whenever she uses a special 10 action, she depletes reserves and has that stat reset as 1d4+2 and lowers all other stats by 1d3 (rolled separately for each stat), that should be balanced enough?
I'm not sure about where the dynastic succession component fits into the fluff, however.
If you drop the battle bonus down to +3 and remove the "enemy commander is a Leader or General" restriction, this will work
I think this would work if instead of "at least 3 units", it's "can only be used if your army outnumbers the opposing army"
That works out!
Both approved! You can add them to your Waters of the World post
Approved! For some reason this gives me Snowpiercer vibes...
I don't believe you need my approval since this is something you're getting from ABS, but if you are asking for a check, this is fine!
Some of these were addressed by Role but just to put my voice in:
1. The fluff for Algae Based Fuel (and the name) was clarified to note that it is caloric fuel, not flammable fuel. Traditional flammable fuel doesn't work terribly well underwater anyways
3. That fluff is terrifying! However, as it stands with no limitations and so broadly defined, this would not be accepted.No bubbles no troubles
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2022-08-20, 09:28 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Limbo, I guess
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2022-08-20, 09:39 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
1. Unfortunately not permissible based on depth mechanics/intentions. Specific depth impacts other things so treating as one shallower would negate them, and it would have to be specific to the depth level (such as "this artifact allows you to interact with regions as if you have Depth 1 technology"). A once per round restriction would also likely be needed. The Gotezhar would probably love this fluff
2. That is a lot of resists that are far out of budget for even a normal Great Project. Unfortunately not permissible
3. This is a really interesting idea! With a slight rephrase to avoid stacking HS bonuses: "once per turn take an action as though they were part of the Eternal Communion instead of their current Faith", this should be good!
4. Points at least for having Role's face become the "hmm" emoji. As is this is too strong, but I encourage working with Role on this idea. Also very appreciative of the fine (both senses) metal wire)
5. This should work!No bubbles no troubles
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2022-08-20, 09:51 PM (ISO 8601)
- Join Date
- Mar 2012
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2022-08-20, 09:55 PM (ISO 8601)
- Join Date
- Jun 2019
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
What a great start! I've pared these down, but please don't feel at all hesitant to strike them down if they still offend!
1. The Bubble: This orb floated up from the depths of the True Abyss within a great cloud of the Mother's Breath. Unlike the life-sustaining sulfides and other noxious boons, this bubble was filled only with the purest of water. Experimentation revealed that the Bubble could be made permeable, and water allowed to transgress its boundary, but when made again solid, it retains its water quality and its pressure.
Effect: As a Faith action, the holder of the Bubble may assign it to a region of Depth 1. Once per turn, they may then interact with this region as though they had the requisite depth tech. In addition, so long as the Bubble is active within the region, the holder may hold supports and take non-action defensive rolls without penalty.
2. The Capstone: This pyramidal stone of pure white rose from the depths within a great cloud of the Mother's Breath. It's plain that this belongs in a great edifice unlike anything in the Dead Seas.
Effect: When placed into a Great Project as part of an action to contribute to the project, the Capstone provides a piece of Communion to the locals, bolstering their fortitude and collaboration. This region now gains a +1 on rolls to resist one type of assault of the owner's choice: attacks, buyouts, conversions, hostile impressions or sways. This bonus may be reassigned with a Faith action.
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2022-08-20, 10:24 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Last edited by Epinephrine_Syn; 2022-08-20 at 10:24 PM.
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2022-08-20, 11:17 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
If you add on "Whenever she uses a special 10 action, she depletes reserves and has that stat reset as 1d4+2 and lowers all other stats by 1d3 (rolled separately for each stat), that should be balanced enough?
I'm not sure about where the dynastic succession component fits into the fluff, however.
I think I need to think about this further.
Core concept is- "now all of my stats are separate people that change dynastically ways and only when they do a special 10. Only the first of these "subrulers" gets a special 5 action" I thought that last bit was enough of a price that it didn't need further penalties.
As for the fluff-
This fits the interpretation of doctrine that the "Holy Spirit that dwells in each of us" being our God.
Except, instead of a spirit, it's a herring parasite with an unnaturally large number of viable hosts that supports a distributed AI that was built from half understood technology originally intended to make sardines catch themselves, iiuc.
"Project Ezra" would be the leader, but the administration would be done by semi-anonymous bishops whose plans crest and wane independently but who share a new collective sub-conscious because of the ancient repurposed tech that lives in their brains.
The fact MRK is a conscious being every Sakura-Jin has a personal relationship with is also true, but "our hands, God's work"
BasicallyGNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2022-08-21, 10:54 AM (ISO 8601)
- Join Date
- Sep 2017
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Here's a compilation of the Astral Menagerie's mechanics and members for reference - Astral Menagerie Doc
No bubbles no troubles
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2022-08-21, 11:55 PM (ISO 8601)
- Join Date
- Sep 2020
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Kythia, if you have any questions about fluff for the Mimic/Kelpie feel free to reach out. I'm happy to help!
Last edited by Torv; 2022-08-21 at 11:55 PM.
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2022-08-22, 02:14 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Last edited by Kythia; 2022-08-22 at 02:24 PM.
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2022-08-22, 03:47 PM (ISO 8601)
- Join Date
- Aug 2016
- Location
- Behind you
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
To confirm a rules interaction before I lock myself in with the roll:
Originally Posted by Distance PenaltiesOriginally Posted by Region 96 ContaminationCeci n'est pas une signature.
Ti Linnad in Empire! 4
Commonwealth of Zara in Empire! 5
The Bel-Dan-Ub in Empire! 6
The Ironkelp Order in Empire! 7
Currently Running Empire! 8
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2022-08-22, 04:06 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
OK, so the Flowing Way just got to the 25+ Holy Site bracket, allowing us to pick our first faith tech for our respective schools. For the Cyphiri Way, would pretty much just copying the mechanics for Echo Chamber with different fluff (that'll be written up when I'm not catching up on half a dozen non-empire things and making sure I haven't missed anything here) and preferably switching the affected stat from Faith to Economy be allowed? I'm already heading towards a focus on dynastic stuff with my rough miracle idea, using the Way to predict the talents of new rulers and tailoring their education and training around that information, so the faith tech being a more focused and rudimentar application of the techniques that will be used there fits the direction of the school.
Last edited by Volthawk; 2022-08-22 at 04:09 PM.
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2022-08-22, 04:58 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Alternative ideas-
Miracle- Divination
If a Sakurado Empire rolls higher, after all modifiers, on a seek aid roll for an action after all modifiers, including those from the seek aid roll itself, and the Seek Aid Roll's final value would have been successful where the original was not, the second Roll is counted as a success, but not a great success.
This effect can only be applied once per round.
Technology- Scrying Surfaces
Requires: shiny objects
Rolling 18+ on a seek aid Roll results in a +2. This is calculated before Divination might apply.GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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2022-08-22, 05:02 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
OK, I can take that.
Combined arms
Training makes that the infantry can hold the line to make the cavalry attack in the flank of the enemy army to break them. While this can quickly win a battle, the infantry has to hold, no matter the casualties.
effect:
+4 to battle roll (4 points)
+10 to own casualties (-1 point)
can only be used if your army outnumbers the opposing armyClacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2022-08-24, 07:29 AM (ISO 8601)
- Join Date
- Jun 2016
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Hi
Rules query - I had worked my unit cap out as 4 (3 base +1 for aristocratic support in region 10) but the table gives 5. Is that a typo or something I missed? EDIT: Never mind, I found it. It's plus one per region including the first isn't it.
Proposed Tactical Doctrine -
Carnage
Less a "tactical doctrine" than an utter lack of anything approaching tactics or doctrine. Through sheer force of will and physical might a leader can get the Magaramchi to the battle field. More or less. Once blood hits the water though, the army descends into a chaotic mess of fighting and feeding, attacking the army, each other and anything that happens to be nearby with equal fervour.
3 free sack attemps, ordered as City>Holy Order>Trading Post (the intent being here that bigger things are sacked before smaller things) (+6)
+50% own losses (as they turn on one another) (-4 points)
Base budget of two points (-2)Last edited by Kythia; 2022-08-24 at 07:33 AM.
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2022-08-24, 05:47 PM (ISO 8601)
- Join Date
- Dec 2020
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
This is a floated question for the GMs:
Now that I have a ton of Merchant Nodes, I want to start turning my hodgepodge of merchant contacts into a real "Trade Zone" centered on Seatide. For that reason, I'd like to do a Great Project to issue a new currency. Seatide's going to build a Bank to print and issue the currency, along with financing and fiscal management. I've asked around, and lore-wise, it sounds like most of our empires are advanced enough that they probably have their own currencies. I specifically want to work on creating an international bank/currency.
The problem I'm having is nailing down what exactly would be a fair arrangement. I want the currency to provide some benefit to anyone who joins, while giving Seatide some control over the currency. But I am very not-sure what that would mean mechanically.
Current ideas that I have:
- Adopting the currency is a three-action Great Project. Every adoptee gets +1 Effective Trade Post for every other adoptee that uses the currency. Seatide gets a +1 to Impress Merchants in territories using the currency.
- Currency Holders get +1 to buyouts in each other's territory. Seatide can block currency holders from getting this benefit.
- Seatide creates the Currency as a 5-action Great Project. Other nations can adopt the currency with a 2-action Project. nations using the common currency get +2 increased Treasure cap, and can transfer 1 treasure to another currency user 1/turn. Seatide can kick people out of the union or block transactions.
I think you get the idea. What I want to know is: Are any of these ideas worth pursuing?Last edited by Talis; 2022-08-24 at 10:07 PM.
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2022-08-25, 04:39 PM (ISO 8601)
- Join Date
- Dec 2020
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Proposed technology for this turn, along with an "alternate" if the flavor is unacceptable.
Holographic Certification. +1 to rolls when resisting Undermine Support. Requirements: Photospore Signaling, A source of Bioluminescent Ink)
A new innovation using bio-luminescent ink to create intricate, 3-dimensional images that change color and form based on angle of observation and ambient lighting. Aside from its artistic value, the new technique can be used to create seals and certificates that are nearly impossible to forge, allowing for more secure documentation and greater trust in contracts and correspondences.
Turnicate Semaphor. +1 to rolls when resisting Undermine Support. Requirements: Photospore Signaling, Trophic Deconvolution, Plankton/Algae resource)
A carefully bred species of Turnicates that acts as a bioluminescent re-transmitter, and a shelter/breeding ground for Photospores. Planting a series of these Turnicates creates an invisible "cable" of Photospores that can rapidly transmit signals across great distances, allowing distant cities and settlements to send telegraph-like messages and notifications.
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2022-08-25, 05:18 PM (ISO 8601)
- Join Date
- Sep 2020
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
@MappyPK heard you're moving into tropical, Welcome!
Anything you can give us on the region location os it wet, airy, dry???!!?? We needs to know.
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2022-08-27, 04:54 PM (ISO 8601)
- Join Date
- Jun 2019
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Artifact proposum:
The Mother's Call
When doing battle with a civilization in violation of the Pax Arctica, distance losses occur every five regions instead of three. If battle occurs within one round of the inciting incident, also gain +1 to Battles.
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2022-08-28, 02:21 PM (ISO 8601)
- Join Date
- Jan 2018
- Location
- Sector ZZ9 Plural Z Alpha
- Gender
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Question
One of the contaminated regions revealed this round has an option that reduces one of your stats.
If I were to use that option but also take two other actions of that stat in the same round, would that stat hold level? What if my stat is currently a 10, so the other actions wouldn't normally increase it?Last edited by bc56; 2022-08-28 at 02:21 PM.
Awesome avatar (Kothar, paladin of Tlacua) by Linkele!
Originally Posted by William Shakespeare, King Lear, IV.i.46Originally Posted by Howard Tayler
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2022-08-28, 05:08 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Empire!7 - Into the Depths: Out-of-Character Thread (CWBG)
Hey Corona - just looking at people's posts and I'm pretty certain you already have Merchant support in region 10