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  1. - Top - End - #61
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    OrcBarbarianGuy

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    Default Re: Herald of the Ivory Labyrinth IC

    Thrax

    "If we go to a town, does that mean we have to fight an entire town ? Is this place all demons ? I doubt he has any enemies here...Can we trust anyone to give us directions ? Surely we would attract a lot of unwanted attention in a town." Thrax spits out a barrage of seemingly simple questions - not really waiting for answers. Satisfied he had done his part, he wandered off to let the 'brains' of the operation come up with a plan.

    He looked at the water for a moment and thought back to his home. The crisp glacial water of home was crystal clear - how he missed home and wondered vaguely if he would ever see it again...likely not. The conflict with the demons had raged for sometime now and there was much left to do. Perhaps his younger cousins would know peace.

  2. - Top - End - #62
    Ettin in the Playground
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    Default Re: Herald of the Ivory Labyrinth IC

    "For now, let's at least move away from this spot to make up our minds somewhere more discreet."

  3. - Top - End - #63
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    Default Re: Herald of the Ivory Labyrinth IC

    Eincar nods, as he goes over to Loqtar as they walk, summoning a rather potent litany, re-knitting the skalds injuries that the Bralani could not.

    "Agreed, I actually think the city the best choice, there, we at least have a place to focus on."

    Spoiler
    Show

    Eincar will have kept his stigmata up during his round to cast a Maximized cure on himself (this will be default unless stated)
    As they move away, he casts Heal on Loqtar for 130 hp's

    Eincar
    HP's: 207/242
    AC: 32
    T: 11 FF: 31
    CMD: 27 FCMD: 26
    Fort: 19 Ref: 10 Will: 21
    Effects: Endure Elements, Stole of the Inheritor, DR 5/good & 3/-, Overwhelming aura of LG, bleed 4
    Channel Energy: 8/9/day
    Aura Flare: 1/1/day
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  4. - Top - End - #64
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    OrcBarbarianGuy

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    Default Re: Herald of the Ivory Labyrinth IC

    Thrax

    "Okay sounds like a plan, the city it is. Anything we should know or we just going to teleport blindly in?" Thrax asked in a way to imply he didn't care either way.

  5. - Top - End - #65
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    Default Re: Herald of the Ivory Labyrinth IC

    Loqtar listens to the counsel of the other members of the group, only weighing in when everyone else has said their piece. The battle-bard eyes Salem in particular, his tusks gleaming as he smiles.

    "Echostal it is," he intones with finality. "If we can teleport to a more secluded quarter or street, we may find it easier to wander in. Then again, this is the Abyss. Those that live here can be anywhere they like with a snap of their fingers, so we would not stand out."
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  6. - Top - End - #66
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    OrcBarbarianGuy

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    Thrax

    "Well, I don't stand out. But you are fiercely ugly my friend."

  7. - Top - End - #67
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    Default Re: Herald of the Ivory Labyrinth IC

    The heroes gather around Salem/Lucent (not sure which one is casting teleport) and then as the more learned mage casts teleport they focus in their mind upon an artists impression of distant Echostal. There is a rush of cold air, and a sharp crack of displaced air accompanied by the stench of brimstone before you stumble forwards into a narrow street. To one side a geometry defying cliff wall vanishes into gloom some 400ft above your head whilst the other side of the street consists of closely packed rocky abodes, decaying fruits and rotting abyssaal plants line the front of the buildings adding a strange bouquet to the demonic pall. Smoke belches from many roofs where demonic war engines are forged and created for powerful evil patrons.

    This mining town consists of crude stone buildings interspersed with looming sculptures and stone cliff walls ranging from 200 to 500 feet high. The mazelike streets average at 20 feet in width, with some narrow alleys and frequent plazas. Many mine entrances open into the cliffs-the twisting mine tunnels themselves a re considered to be a part of Echostal's overall maze realm. Eerie screams and moans d rift along the mine tunnels and alleys, remnants of the strange haunts and flittering souls whose wailings give the town its name

    As you land in the street, shadows and scurrying lesser demons, cambions, tieflings and other alien creatures all turn to look at you. Two of the creatures are less concerned with looking and both, with the mark of Baphomet upon them roar and shake their massive 20ft long glaives into the sky as the towering muscle clad shaggy haired winged cylcops's with thick metallic black breastplates and huge bat wings point at you in rage....


    OOC "behind the veil"
    In the towns of the maze there is an approx 25% chance of being randomly attacked in the streets (the baseline level of violence in the demon cities, more if you glow with holy "good" power). If you defeat the attackers you are left in peace for a few hours before the random encounter chance creeps up again as people are cowed. Beyond that the towns function, as towns. There are merchants (of a sort) and Inns (of a sort though filled with peverse and depraved entertainment and offerings but you probably don't want to stay in them).

    In this case there are 2 abysaal Greater Cyclops 70ft down the "street" away from you. The street is some 30ft wide with a cliff vanishing into the gloom on the "west" and a line of rocky builkdings on the "East". You start in the North and the street you are on winds
    200ft further north before vanishing into a cave in the cliffs (or a fork to the east carries on in the "outside")


    Initiative for Round 1
    Loqtar / Lucent /
    Cyclops
    Eincar, Salem, Thrax

    Loqtar and Lucent are up... Welcome to Echostal


    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #68
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    RedWizardGuy

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    Default Re: Herald of the Ivory Labyrinth IC

    Lucent looks to the Cyclopes who appear ready to charge at them, blithely commenting, "And here is the welcoming party. I suspect if we make an example of these two we'll be left in peace for a little while at least." He tilts his head a little, "They seem brutish enough to have little mental defenses, hmm, I wonder if..."

    The mage pulls out his iron rod and extends it towards the pair. Targeting the one in front, he chants as tendrils of magic reach out towards the cyclops.

    Spoiler: OOC
    Show
    Trying again with the Hold monster, DC 24 Will save vs paralysis.
    If SR is needed, (1d20+18)[36]
    Last edited by Daishain; 2022-04-13 at 09:41 AM.
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  9. - Top - End - #69
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    Default Re: Herald of the Ivory Labyrinth IC

    "Well done," gravels Loqtar as space folds around them and they find themselves in Echostal. The half-orc takes in the dizzying cliff behind them and the midden of maze-like streets ahead, scanning for threats and quickly finding them.

    Two brutes. Hopefully this crew will make short work of them. The skald breathes in the smoke-fuelled air. Tastes blood. And draws his blade once more.

    Spoiler: Round 1 Actions
    Show
    Loqtar will cast Haste on the party as a standard action and spend a Swift Action to re-activate Raging Song.

    Just one of these combats, we’ll have time to actively prepare!

    Spoiler: Loqtar, Round 1
    Show
    Loqtar, the Storm Foretold
    Male Chaotic Good Half-Orc Skald (Fated Champion), Level 16, Init 11, HP 288/288, DR 4/-, Speed 30 ft
    AC 22, Touch 13, Flat-footed 19, CMD 32, Fort 22, Ref 12, Will 19, CMB +20/+15/+10, Base Attack Bonus 12/7/2
    +1 (+4) Shock Cold Iron Greatsword +26/+21/+16 (2d6+14 plus 1d6 elec, 17-20x2)
    Raging Song +29/+24/+19 (2d6+19 plus 2d6 elec, 17-20x2)
    Celestial Armor (+9 Armor, +3 Dex)
    Abilities Str 24, Dex 16, Con 20, Int 10, Wis 10, Cha 18
    Condition None
    Active Buffs Raging Song (+6 Str/+6 Con, Fast Healing 6, Fly 60 ft), Haste (additional attack, +1 attack rolls, AC, Ref)
    Last edited by 3SecondCultist; 2022-04-15 at 10:27 AM.
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  10. - Top - End - #70
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    DrK's Avatar

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    Default Re: Herald of the Ivory Labyrinth IC

    The massive creatures roar and shake their massive glaives, before the lead one pauses, stunned almost before its shakes its head like an enraged rhino and shakes off Lucent's attempts to hold it in place. Even as that happening Loqtar gives voice and his allies feel time slowing down and their pulses quickening with the rage. The lead one roars back at the singing skald and takes to the air swooping forward and dropping to the earth some 20ft in front of the skald and then spins the glaive around seeking to smote him in two!

    The other strides 35ft closer (closing to 35ft) before reaching out a hand, a searing pain hitting all of the heroes as its goes to pull all the moisture (mainly blood) from your bodies as eyes, ears and nose stream with blood that streaks towards the cyclops to form a rotating ball

    OOC

    Cyclops 1:
    Swift: Smite good vs Loqtar
    Move: Fly 50ft
    Standard: hit (1d20+27)[45] damage (3d8+40)[60]

    Cyclops 2:
    Move: 35ft
    Standard: Horrid Wilting on the Party (17d6)[66] Fort DC 19 for half






    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #71
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    OrcBarbarianGuy

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    Default Re: Herald of the Ivory Labyrinth IC

    Thrax

    Thrax takes a moment to watch the massive Cyclops close with the group, mildly in awe of their raw size and likely strength. Thrax winces at the sickening sound that errupts when Loqtar gets hit. Thrax feels his eyes start to water and blood to seep out of his nose and ears. "Gaah!"


    He moves towards the closest Cyclops and takes a swing with all his might.


    Spoiler: OOC
    Show






    Thrax will rage. I believe he would still have enlarge from the previous fight (1 minute/lvl)


    Move : 15 ft closer to the nearest Cyclops. (maybe its 20 ft ?)

    He wants to get right next to the Cyclops so it would need to move at least 10 ft to pull itself out of his attack range so the cyclops can't just 5 ft step out of his reach and the full attack (hopefully). I think moving this much in the cyclops reach probably provokes an AoO.


    Attack: (1d20+33)[43]
    Damage: (2d6+35)[41]
    (if crit - confirm : (1d20+33)[46] ) (not threatening a crit)



    Status:

    HP: 319/352
    AC: 26 (27 -2 rage, +1 haste)

    Effects:
    Enlarge
    Haste
    Come and Get me (enemies +4 to hit and damage vs Thrax)
    Fire resist : 25

    Last edited by Ragnarok'n'Roll; 2022-04-15 at 01:13 PM.

  12. - Top - End - #72
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    Eincar growls at the guards, moving as close to between them as he could, his stigmata starts to flow again, as he calls down the wroth of the Lady down upon these demonic giants.

    Spoiler
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    Swift: activate stigmata (bleed 4)
    Standard: Channel Energy (evil outsiders)
    (9d6)[22], Sickened & Bleed - (1d6)[3]
    Will save DC 24 for half and negate Sickened/bleed (can take new save each round)

    Eincar
    HP's: 205/242
    AC: 32
    T: 11 FF: 31
    CMD: 27 FCMD: 26
    Fort: 19 Ref: 10 Will: 21
    Effects: Endure Elements, Stole of the Inheritor, DR 5/good & 3/-, Overwhelming aura of LG, bleed 4
    Channel Energy: 7/9/day
    Aura Flare: 1/1/day
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  13. - Top - End - #73
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    3SecondCultist's Avatar

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    Pain, always more pain. This time it takes the form of a meteoric polearm blow to the chest, carving through his armor and nearly knocking him to his knees. There is a wet crunch, and Loqtar realizes dimly that the hit likely broke a few of his ribs. When he breathes out, there is more blood in his mouth and a band of agony across his midsection.

    "The sov - sovereign calls / and we must answer," the skald falters. No unbridled storm, this, but the clarion call to arms sung by heroes of Avistan, long ago. "A host of trumpets / we are to muster."

    One time, two times, three times, four; his greatsword erupts in sparks as he brings it to bear on his new-sworn foe.

    Spoiler: Round 2 Actions
    Show
    After Fast Healing 6, Loqtar is back up to 205 hp. Sadly no DR because of enemy smites.

    With Haste and Raging Song up, Loqtar is swinging fully (PA, Furious Focus) at the cyclops that just hit him. He will 5 ft step in to get into range first, if that’s what it takes. All of the usual modifiers apply, and if he can he’ll try to angle for flanking with Thrax (the +2 is not included on existing rolls).

    Attack 1: (1d20+30)[49] for (2d6+31)[34] damage and (2d6)[8] electricity damage (Crit Confirm (1d20+30)[39])

    Attack 2: (1d20+26)[29] for (2d6+31)[40] damage and (2d6)[5] electricity damage (Crit Confirm (1d20+26)[31])

    Attack 3: (1d20+21)[24] for (2d6+31)[38] damage and (2d6)[9] electricity damage (Crit Confirm (1d20+21)[29])

    Attack 4: (1d20+16)[25] for (2d6+31)[37] damage and (2d6)[10] electricity damage (Crit Confirm (1d20+16)[28])

    Spoiler: Loqtar, Round 2
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    Loqtar, the Storm Foretold
    Male Chaotic Good Half-Orc Skald (Fated Champion), Level 16, Init 11, HP 205/288, DR 4/-, Speed 30 ft
    AC 22, Touch 13, Flat-footed 19, CMD 32, Fort 22, Ref 12, Will 19, CMB +20/+15/+10, Base Attack Bonus 12/7/2
    +1 (+4) Shock Cold Iron Greatsword +26/+21/+16 (2d6+14 plus 1d6 elec, 17-20x2)
    Raging Song +29/+24/+19 (2d6+19 plus 2d6 elec, 17-20x2)
    Celestial Armor (+9 Armor, +3 Dex)
    Abilities Str 24, Dex 16, Con 20, Int 10, Wis 10, Cha 18
    Condition None
    Active Buffs Raging Song (+6 Str/+6 Con, Fast Healing 6, Fly 60 ft), Haste (additional attack, +1 attack rolls, AC, Ref)
    Last edited by 3SecondCultist; 2022-04-18 at 11:38 AM.
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  14. - Top - End - #74
    Ettin in the Playground
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    Default Re: Herald of the Ivory Labyrinth IC

    Salem was caught off guard by the disorientation of the teleport, and he wasn't able to get a shot away in time, and further reeled under the assault of their draining spell. But he needed only a moment to compose himself and start blasting shadowy lead at his hulking targets.

    Spoiler
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    Spell Combat / Spellstrike with Dazing Battering Blast. Point Blank Shot, Rapid Shot, Deadly Aim.

    (vs Cyclops 1) Haste Attack: (1d20+17)[32] vs Touch AC, (2d6+15)[22] Damage + (7d6)[20] Force Damage, DC 21 Reflex Save or be Dazed for 3 Rounds.

    (vs Cyclops 1) Rapid Shot Attack: (1d20+17)[23] vs Touch AC, (2d6+15)[24] Damage + (7d6)[32] Force Damage, DC 21 Reflex or be Dazed for 3 Rounds.
    Highest of (1d20+38)[44] or (1d20+38)[58] CMB on Bull Rush, if success, target must make a DC 21 Reflex Save or fall prone.

    (vs Cyclops 2) Spellstrike Attack: (1d20+17)[37] vs Touch AC, (2d6+15)[19] Damage + (7d6)[24] Force Damage, DC 21 Reflex or be Dazed for 3 Rounds.

    (vs Cyclops 2) First Iterative: (1d20+17)[31] vs Touch AC, (2d6+15)[22] Damage + (7d6)[24] Force Damage, DC 21 Reflex Save or be Dazed for 3 Rounds.
    Highest of (1d20+38)[55] or (1d20+38)[41] CMB on Bull Rush, if success, target must make a DC 21 Reflex Save or fall prone.

    (vs Cyclops 1) Second Iterative: (1d20+12)[23] vs Touch AC, (2d6+15)[20] Damage

    (vs Cyclops 1) Third Iterative: (1d20+7)[15] vs Touch AC, (2d6+15)[23] Damage

    DC 19 for the Shadowshooting weapon (+1d12 extra damage per hit if failed, +1 if success).

  15. - Top - End - #75
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    As Loqtar is struck mightily the second cyclops sucks the very life force from the party of heroes. The response is swift and brutal, the leading cyclops assailed by both skald and barbarian as both run into reach of the savage flashing glaive, despite the glaive slashing Thrax as he ran in both men swung their blades hewing great chunks of flesh from the beast.

    Loqtar was > 10ft away as it used Glaive reach so will have to move in and just get a single attack

    Behind them Salem unloaded a flurry of shots that peppered both cyclops with massive consussive impacts, the second cyclops driven to its knees by the damaging blows. Eincar holds out his hands, blood rain pouring from the low sky, but less effective against the cyclops than the demons they had confronted on their arrival.
    With a roar the second cyclops swoops in beside Salem dropping down beside the gun toting magus as the other one confronted by quarters too close for its glaive has to resort to horn, bite and clawed hands to slash at the two barbarians swaming it



    Cyclops 1 hurting but alive
    Bite Loqtar (1d20+27)[31] dam (1d8+31)[38]
    Gore Thrax (1d20+26)[30] dam (2d6+14)[25]
    Claw Loqtar (1d20+20)[25] dam (1d8+24)[31]

    Cyclops 2 fyies lands 10ft from Salem (its got 20ft reach) to threaten Lucent, Salem and Eincar at the back of the party
    Power attacking (1d20+20)[39] dam (3d8+30)[48] +1 bleed
    Thanks to Emperor Ing for the nice Avatar

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    Eincar is dismayed at his inability to deal with the enraged monsters, Perhaps it is this infernal place he ponders, as one of them lands almost on top of them. He summons a swift spell to empower himself, and unleashes on the demonic giant.

    Spoiler
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    Swift: Quickened Channel Vigor (13 rounds, choosing limbs for haste effect) Haste already been cast.
    free: 5ft step if needed
    Full Attack (-4 Power Attack)

    Attack 1 - (1d20+26)[31]
    Damage 1 - (1d8+9)[14]

    Attack 2 - (1d20+26)[44]
    Damage 2 - (1d8+9)[17]

    Attack 3 - (1d20+21)[26]
    Damage 3 - (1d8+9)[10]

    Attack 4 - (1d20+16)[20]
    Damage 4 - (1d8+9)[16]

    Eincar
    HP's: 201/242
    AC: 32
    T: 11 FF: 31
    CMD: 27 FCMD: 26
    Fort: 19 Ref: 10 Will: 21
    Effects: Endure Elements, Stole of the Inheritor, DR 5/good & 3/-, Overwhelming aura of LG, bleed 4, Haste
    Channel Energy: 7/9/day
    Aura Flare: 1/1/day
    Last edited by BelGareth; 2022-04-21 at 09:25 AM.
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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    Thrax

    Thrax winced as another grievous wound opens on his shoulder. "They smell like old mules..." He winces as he mocks the massive creatures. He tried to recall ever seeing such massive weapons before and failed. A slow trickle of blood ran down his arm that he barely noticed, lost in his anger.



    Spoiler: OOC
    Show



    Thrax's attack of Opportunity vs the Cyclops for attacking him:

    Attack: (1d20+28)[30]
    Damage (2d6+35)[43]



    Full attack (with Haste) on cyclops:

    +32/+27/+22/+17/+12 + Bite

    Attack: (1d20+32)[44]
    Damage (2d6+35)[40]

    Attack: (1d20+27)[38]
    Damage (2d6+35)[42]

    Attack: (1d20+22)[28]
    Damage (2d6+35)[42]

    Attack: (1d20+17)[37]
    Damage (2d6+35)[39]

    Attack: (1d20+12)[31]
    Damage (2d6+35)[40]

    Bite:
    Attack: (1d20+27)[39]
    Damage (1d8+10)[17]


    ( Rolls to confirm any crits above if needed : (1d20)[11] , (1d20)[10] , (1d20)[15] , (1d20)[18] )


    Status:

    HP: 276/352 -1 bleed / round
    AC: 26 (27 -2 rage, +1 haste)

    Effects:
    Enlarge
    Haste
    Rage
    Come and Get me (enemies +4 to hit and damage vs Thrax)
    Fire resist : 25

    Last edited by Ragnarok'n'Roll; 2022-04-21 at 12:10 AM.

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    Default Re: Herald of the Ivory Labyrinth IC

    Fighting through the continual bleeding, the battle-bard rises into the air once more - not to the point where he would be above the rooftops, but just enough to provide some clearance and give him the speed he needs. The lightning follows Loqtar as he flies through the air like a spear thrown.

    "With bright lance bared / and pennon unfurled" he cries, swinging the cold iron blade in a wide arc, "comes a host / that will shatter the world!"

    Spoiler: Round 3 Actions
    Show
    Loqtar is once again flying right into danger. With his 90 ft fly speed, he should be able to get around the cyclops and flank him. Once there, he is doing a Vital Strike Power Attack.

    Attack 1: (1d20+32)[46] for (4d6+31)[49] damage and (2d6)[9] electricity damage (Crit Confirm (1d20+32)[35])

    Spoiler: Loqtar, Round 3
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    Loqtar, the Storm Foretold
    Male Chaotic Good Half-Orc Skald (Fated Champion), Level 16, Init 11, HP 177/288, DR 4/-, Speed 30 ft
    AC 22, Touch 13, Flat-footed 19, CMD 32, Fort 22, Ref 12, Will 19, CMB +20/+15/+10, Base Attack Bonus 12/7/2
    +1 (+4) Shock Cold Iron Greatsword +26/+21/+16 (2d6+14 plus 1d6 elec, 17-20x2)
    Raging Song +29/+24/+19 (2d6+19 plus 2d6 elec, 17-20x2)
    Celestial Armor (+9 Armor, +3 Dex)
    Abilities Str 24, Dex 16, Con 20, Int 10, Wis 10, Cha 18
    Condition None
    Active Buffs Raging Song (+6 Str/+6 Con, Fast Healing 6, Fly 60 ft), Haste (additional attack, +1 attack rolls, AC, Ref)
    Last edited by 3SecondCultist; 2022-04-27 at 05:14 PM.
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  19. - Top - End - #79
    Ettin in the Playground
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    Default Re: Herald of the Ivory Labyrinth IC

    Salem decided to risk a volley of fire at point blank range. Better, he decided in that instant, than backing up into its wicked polearm.

    Spoiler
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    Haste Attack: (1d20+15)[22] To Hit, (1d12+12)[19] Damage

    Spellstrike Attack: (1d20+15)[33] To Hit, (1d12+12)[20] Damage

    Rapid Shot Attack: (1d20+15)[32] To Hit, (1d12+12)[15] Damage

    First Iterative: (1d20+15)[27] To Hit, (1d12+12)[19] Damage

    Second Iterative: (1d20+10)[19] To Hit, (1d12+12)[19] Damage

    Third Iterative: (1d20+15)[19] To Hit, (1d12+12)[16] Damage

    Min damage on these hits if it passes the DC 19 Will Save.

  20. - Top - End - #80
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    RedWizardGuy

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    Default Re: Herald of the Ivory Labyrinth IC

    Lucent steps a bit closer and strikes out with a lash of bright energy, trying to tangle it around the remaining Cyclops' throat.

    Spoiler: OOC
    Show
    Limp Lash, ranged touch attack (1d20+10)[29]
    spell resistance, (1d20+18)[26]

    On hit, target takes a 1d6 penalty, no save, to Str, Dex, and Con every round until I drop the lash, exceed the range (20'), or the lash is destroyed (its described as a whip, I assume it has similar sunder stats. (1d6)[3]
    Last edited by Daishain; 2022-04-26 at 08:25 PM.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  21. - Top - End - #81
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    DrK's Avatar

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    Default Re: Herald of the Ivory Labyrinth IC

    The massive cyclops's press their attacks chopping and hewing mightily, but not for long. Eincar and Thrax unleash a ferocious array of strikes at the beast, the barbarian in particular beyond savage as he hacks at the beast with massive swings of the blade that eventually fell the massive the beast in a welter of ichor. The other is assailed by a hail of fire from Salem, the bullets slamming into the massive giant beast as it strikes back with glaive, the massive weapon also lashing out towards the Loqtar as the bloodrager comes singing in hitting like a thunderbolt. Even as it turns towards the others there is a crack of a whip as Lucent lashes out with a black crackling whip that wraps around the treetrunk like neck draining its vitailty.

    The beast roars in fury striking with wild abandon at Salem, Loqtar and the whip itself.


    AoO vs Loqtar (1d20+20)[40] dam [roll]3d8+30]/roll] +1 bleed = If 31 confirms then 126 total damage
    AoO vs Salem (1d20+20)[22] dam [roll]3d8+30]/roll] +1 bleed

    Attack vs Loqtar (1d20+20)[35] dam [roll]3d8+30]/roll] +1 bleed
    Attack vs Salem (1d20+15)[16] dam [roll]3d8+30]/roll] +1 bleed
    Attack vs Whip (1d20+10)[19] dam [roll]3d8+30]/roll] +1 bleed
    EDIT: Apologies, then all three of the basic attacks should be -1 to hit and damage from the str penalty

    Damage rolls from OOC
    Damage rolls
    dam (3d8+30)[40]
    dam (3d8+30)[45]
    dam (3d8+30)[39]
    dam (3d8+30)[48]
    dam (3d8+30)[42]
    Last edited by DrK; 2022-04-27 at 05:10 PM.
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #82
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    Default Re: Herald of the Ivory Labyrinth IC

    Salem paused to sidestep the cyclops' clumsy blows, staying too close for it to use its enormous weapon, before firing another thundering volley into it at point-blank range. "Die already you bastard," he swore, a syllable for each trigger pull.

    Spoiler
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    Delay until the end of the good guys' turn, in case someone else kills it first, no need to eat an AOO.

    Point Blank Shot, Deadly Aim, Spell Combat + Spellstrike with Arcane Mark, all vs Touch AC, etc.

    Haste Attack: (1d20+15)[16] To Hit, (1d12+12)[16] Damage

    Spellstrike Attack: (1d20+15)[26] To Hit, (1d12+12)[14] Damage

    Rapid Shot Attack: (1d20+15)[19] To Hit, (1d12+12)[24] Damage

    First Iterative: (1d20+15)[20] To Hit, (1d12+12)[20] Damage

    Second Iterative: (1d20+10)[26] To Hit, (1d12+12)[13] Damage

    Third Iterative: (1d20+5)[8] To Hit, (1d12+12)[15] Damage

    Min damage on these hits if it passes the DC 19 Will Save.
    Last edited by Athaleon; 2022-04-29 at 05:17 PM.

  23. - Top - End - #83
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    OrcBarbarianGuy

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    Default Re: Herald of the Ivory Labyrinth IC

    Thrax

    Thrax pulls his weapon free from the first Cyclops's corpse. "And I thought they smelt bad on the outside...." He crinkles his nose and rushes torwards the 2nd Cyclops.



    Spoiler: Actions
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    Thrax will move right up to the Cyclops as close as he can get and attack. He'll likely end up eating an AoO.


    Attack: (1d20+33)[35]
    Damage: (2d6+35)[42]

    confirmed? (1d20+33)[47]


    (Not sure on the distance to the Cyclops, but if he needs to charge he will.)


    Status:

    HP: 275/352 -1 bleed / round
    AC: 26 (27 -2 rage, +1 haste)

    Effects:
    Enlarge
    Haste
    Rage
    Come and Get me (enemies +4 to hit and damage vs Thrax)
    Fire resist : 25

    Last edited by Ragnarok'n'Roll; 2022-04-29 at 09:21 PM.

  24. - Top - End - #84
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    Default Re: Herald of the Ivory Labyrinth IC

    Eincar grimaces, but had only begun, he was well into his rythm, but he had seen the beating Loqtar had taken, "Pull back, I will cover your retreat with a spell"

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    free: speak to Loqtar
    free: 5ft step if needed
    Immediate: will cast Breath of Life on Loqtar if he gets hit anything. heal - (5d8+13)[29]

    Full Attack (-4 Power Attack)

    Attack 1 - (1d20+26)[43]
    Damage 1 - (1d8+9)[11]

    Attack 2 - (1d20+26)[27]
    Damage 2 - (1d8+9)[15]


    Attack 3 - (1d20+21)[25]
    Damage 3 - (1d8+9)[12]

    Attack 4 - (1d20+16)[34]
    Damage 4 - (1d8+9)[13]

    Eincar
    HP's: 197/242
    AC: 32
    T: 11 FF: 31
    CMD: 27 FCMD: 26
    Fort: 19 Ref: 10 Will: 21
    Effects: Endure Elements, Stole of the Inheritor, DR 5/good & 3/-, Overwhelming aura of LG, bleed 4, Haste
    Channel Energy: 7/9/day
    Aura Flare: 1/1/day
    Last edited by BelGareth; 2022-05-02 at 04:03 PM.
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  25. - Top - End - #85
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    Default Re: Herald of the Ivory Labyrinth IC

    Although he can barely see for the sight of blood, Loqtar still stands. Some part of the back of his mind is crying for him to flee, to surrender. These foes are too great even for him, and he has rushed in like a fool. At his back, he hears Eincar calling for a retreat to heal his wounds, but the half-orc grinds his teeth together in steadfast determination.

    "If the charging is done / and the battle is won," comes the next refrain alongside a storm of sword slashes, "then the champions will rest / having passed the last test."

    Spoiler: Round 4 Actions
    Show
    Loqtar is standing his ground. He'll take a 5 ft step in and then full attack!

    Attack 1: (1d20+30)[46] for (2d6+31)[41] damage and (2d6)[7] electricity damage (Crit Confirm (1d20+30)[38])

    Attack 2: (1d20+26)[45] for (2d6+31)[43] damage and (2d6)[8] electricity damage (Crit Confirm (1d20+26)[28])

    Attack 3: (1d20+21)[31] for (2d6+31)[39] damage and (2d6)[8] electricity damage (Crit Confirm (1d20+21)[31])

    Attack 4: (1d20+16)[24] for (2d6+31)[37] damage and (2d6)[5] electricity damage (Crit Confirm (1d20+16[/roll])

    Spoiler: Loqtar, Round 4
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    Loqtar, the Storm Foretold
    Male Chaotic Good Half-Orc Skald (Fated Champion), Level 16, Init 11, HP 32/288, DR 4/-, Speed 30 ft
    AC 22, Touch 13, Flat-footed 19, CMD 32, Fort 22, Ref 12, Will 19, CMB +20/+15/+10, Base Attack Bonus 12/7/2
    +1 (+4) Shock Cold Iron Greatsword +26/+21/+16 (2d6+14 plus 1d6 elec, 17-20x2)
    Raging Song +29/+24/+19 (2d6+19 plus 2d6 elec, 17-20x2)
    Celestial Armor (+9 Armor, +3 Dex)
    Abilities Str 24, Dex 16, Con 20, Int 10, Wis 10, Cha 18
    Condition None
    Active Buffs Raging Song (+6 Str/+6 Con, Fast Healing 6, Fly 60 ft), Haste (additional attack, +1 attack rolls, AC, Ref)
    Last edited by 3SecondCultist; 2022-05-04 at 12:45 PM.
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  26. - Top - End - #86
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    Default Re: Herald of the Ivory Labyrinth IC

    Loqtar is rocked as a massive glaive blade impales him through the chest leaving a hole clear through the skald in a devastating blow as he coughs up blood and gore. The cyclops, fiendish and brutal swings and slices its blade, its glaive lashing out Thrax as he comes rocketing in for an attack. Then its just a sheer blood splattering display if savagery as Loqtar wades in with his blade, chopping massive chunks off the creature even as THrax arrives like Thunder.

    Finally Eincar steps in, his long blade lashing out taking the cyclops in the throat as it topples following THrax hacking into its knees... As the pair of creatures lie dead in the street you can see other lesser demons, strange planar beasts and despicable corrupted mortals all vanishing, slinking down the maze of alleys or caves that form tis section of hideous Ivory maze.



    AoO vs Thrax (1d20+20)[39] dam (3d8+30)[47] +1 bleed
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #87
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    Default Re: Herald of the Ivory Labyrinth IC

    Eincar was panting, his stigmata flowing freely, he quickly cast another spell, uttering a prayer to his deity.

    Once the bleeding stops, he pulls out a wand, and begins to administer to the others, starting with Loqtar.

    "Well, that was fun. Are to expect fights like that everywhere we go?" he knows the answer, but wanted to express his sardonic view of the situation.

    Spoiler
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    Spontaneously Maximized Cure Critical wounds (using Planar Adaptation and Faith Healing to maximize) for 45 hp's

    Eincar
    HP's: 238/242
    AC: 32
    T: 11 FF: 31
    CMD: 27 FCMD: 26
    Fort: 19 Ref: 10 Will: 21
    Effects: Endure Elements, Stole of the Inheritor, DR 5/good & 3/-, Overwhelming aura of LG
    Channel Energy: 7/9/day
    Aura Flare: 1/1/day
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  28. - Top - End - #88
    Ettin in the Playground
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    Default Re: Herald of the Ivory Labyrinth IC

    "Only if we're made," Salem muttered as he checked and cycled his gun's action with fluid, practiced motion. "Then again, I doubt anyone here'll be eager to try something after those two tried it and found out. Once we're back in shape let's see if we can find someone more helpful."

  29. - Top - End - #89
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    OrcBarbarianGuy

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    Default Re: Herald of the Ivory Labyrinth IC

    Thrax

    Thrax sneers at bodies. "I hope more try - us to be honest." Thrax leers at small demon peaking into the road.

    He looks over the weapons the Cyclops' carried and concludes they are too large to take, barely. He cleaned off his blade. "Someone want to check the bodies for anything useful?" He sounded doubtful.

    As Thrax is healed up, he thanks the cleric for his assistance.
    Last edited by Ragnarok'n'Roll; 2022-05-05 at 11:36 PM.

  30. - Top - End - #90
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    RedWizardGuy

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    Default Re: Herald of the Ivory Labyrinth IC

    Lucent sighs, and lets the spell on his lips flutter out. "Finding someone cooperative is likely to prove difficult, but not impossible. Simply walking the streets may give us some manner of opportunity, as it is bound to draw out the curious."
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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