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  1. - Top - End - #1
    Dwarf in the Playground
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    Mar 2022

    Default Cosmic Hunters (IC)


    Spoiler: Streets of Sigil
    Show

    You step through the shimmering portal and onto the cobble streets of Sigil, the City of Doors. Before, behind, and flanking you the urban sprawl of stone, cast iron, and chimney smoke continues onto an unseen horizon before rising into the sky. From a glance you see the city lives on a floating ring, the inner side to be specific. While fog—smog, rather, as you make a Fortitude save against DC 11 to avoid 1 Constitution damage from the foul but thin air—conceals the city's distant figure, it is not hard to work out from the curvature that walking along the curve should eventually bring you back where you started.

    You currently stand on a platform, one of three in a row amid a large plaza and in the shadow of a colossal onyx-black statue of a rearing three-eyed horse. You understand you are at the Triona in Clerk's Ward, a landmark visible throughout this labyrinthine city. You each clutch a large egg-shaped ruby gem in your hands; this is a key worth no less than 5,000 gp allowing you transit between Sigil and the Prime Material Plane from this particular portal platform. The Material Plane's side of the portal tends to skip around from month to month. You managed to track it to a tavern in a small Faerûnian town called Daggerford, which was an expensive hassle but given it is generally not possible to plane shift or gate to Sigil you had little choice in the matter.

    The plaza is crowded with several dozen locals, the usual humanoids but also planetouched and occasionally outright planar beings—you think you spot a bariaur or two. Half of the folk look to be on leisurely strolls, the other half on brisk, business paces. The clothing and architecture evinces a practical level of wealth: everyone here has a trade and the means to be comfortable, if not wealthy.

    Your arrival attracted attention. Nothing like alarm, but from the reactions you gather the portal you passed through rarely sees use. Eight guards in red plate armor are milling about the plaza. They look at your party with concern and mutter amongst themselves.

    ────────────────────────────────

    Your target is the mysterious Teru—mage and planeswalker—of whom you know only race and gender, namely human and male. He is said to be wise to the ways of the planes, especially the ways ruin comes to them. As legend lore would have it, he is a patron of the Society of Sensation, the tip that brought you here to the City of Doors where they headquarter.
    Last edited by chaincomplex; 2022-10-22 at 01:06 AM.

  2. - Top - End - #2
    Ogre in the Playground
     
    remetagross's Avatar

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    Oct 2015
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    Default Re: Cosmic Hunters (IC)

    Ux Utanar coughs once before clearing out the smog from his lungs, and pockets the ruby. He looks up, down, left, right...The place is as impressive as I was told! He pats the snout of his dire bat companion Ereshki, crawling on all four right behind him, and notices the guards' disquiet. The dragonborn makes a purposeful step towards them and raises his open hand as a sign of peace. Either the guards move to him and the group, or he moves towards them. Fixing a benevolent and powerful stare on what appears to him the leader of the guards, he softly says:
    "Greetings. My name is Ux Utanar tibur Human Randal Amblecrown, coming from the Prime with my companions." He gestures at his comrades.
    "We are looking for the Society of Sensations."
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  3. - Top - End - #3
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: Cosmic Hunters (IC)

    Delja sniffs the air inquisitively. It smells almost as bad as home. She can live with that. The attention that they get, with special emphasis on attention from what looks like local law-enforcement is a lot less welcome. She hoped the bustling of the city will mask their arrival, but alas. Such is her luck! When Ux Reallylongname heads straight for the guards, announcing their destination (because obviously he had to do that; Delja's not even surprised at this point), she can't, however, help but mutter a quick How subtle. She's not angry with the man, of course: Ux is a good fellow, and his manners have opened doors before that would have been a pain to bypass otherwise. But old wartime habits die hard, and her fey blood isn't likely to just go away either.

    Stashing her ruby away, she steps off the platform as well, feeling the cobblestones of the plaza with her soles and then, tugging at her cloak to better conceal the naked blade tied to her right, she takes a half-step to the side to put the dragonborn between herself and the guardsmen, just in case. An incident's the last thing she wants right now, after all.

    Spoiler: Check.
    Show

    Sleight of Hand to keep her sword out of sight: (1d20+14)[26]

  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: Cosmic Hunters (IC)

    From the reactions of his companions, Woren figured the air was bad. And he supposed that made some sense, considering the visibility wasn't all that great. Not that he cared too much about that, because they had finally arrived in Sigil after a surprising amount of difficulty. The fact that his considerable talents were insufficient on their own to get them here was slightly humbling.

    At least we're here now, he thought as he puts the portal gem away and watched the dragonborn make contact with what appears to be the city guard. Too distracted by the strange geometry of Sigil to strike up any kind of conversation, Woren was more than fine leaving such things to the rest for now. Hopefully they even shared a language.

    Absentmindedly he wondered how much of the lore he had managed to gather was actually accurate, seeing how it was impossible to even scry into Sigil. While he did expect something otherwordly, he hadn't expected this. It seemed he could still be excited even in his old age.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

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    Default Myriad

    'Drucilla the dwarven maiden' (*ahem* Myriad *ahem*) beams happily at the guards and nearly vibrates with perceived excitement and proceeds to babble at the guards happily, waving the smog away idly with one dismissive hand. "Yes! And we are so excited to visit your wonderful city! Is it true that cinnamon is actually contraband here? Does anyone ever fall down from up there? Oh! Do you know the current exchange rate of coinage? Wow, your armor is amazing! Where do you guys get outfitted?! Hey, do you know any really good places to eat around here?" Hardly seeming to breathe, the 'dwarven' woman gestures excitedly as she applies word vomit to the guards in an attempt to distract them from whatever obvious concern they had at the group's arrival and continues pelting them with innocuous questions and random praise. As she moves towards the guards casually, when she gets between the group and the guards, one hand that reaches up to scratch at the back of her neck mid-sentence makes a subtle 'shooing' motion to the group, attempting to afford them a chance to slip away if they are so inclined.

    [Bluff: 60 - "I'm a friendly yet harmless dwarf tourist and can totally be trusted!"]
    [Diplomacy: 50 - "If directed where we want to go, the dwarf's cheerful babbling will surely cease..."]
    (Myriad takes 10 on social checks as part of the Changeling Rogue class feature, Social Intuition)

    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/222, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Trap Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check thanks to her Trap Sensitivity feat. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: (1d20+37)[38]
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  6. - Top - End - #6
    Dwarf in the Playground
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    Mar 2022

    Default Re: Cosmic Hunters (IC)

    Quote Originally Posted by remetagross View Post
    "Greetings. My name is Ux Utanar tibur Human Randal Amblecrown, coming from the Prime with my companions." He gestures at his comrades.
    "We are looking for the Society of Sensations."
    One guard responds, concern slipping off his face replaced quickly by a mask of professionalism, "You primes should find yerselves a tout—a, er, guide. Helps ta not get peeled on th' streets." He looks your gear up and down, uncertain whether 'peeling' would be in your future, then chuckles. "Well, you look like you'll do alright on yer lonesome, in truth. Alright, you want ta head that'aways..." He proceeds to give loose directions based on landmarks but reassures you, "Can't miss it, really. Tallest tower on that edge of the Ring, 'least in Clerk's Ward anyhow. And, oh, it's jus' the one Sensation." He chuckles again.

    Another guard steps in, grim of expression and speaking in plain if accented Common, "Careful travelers. The Master of Portals claims a fee on usage of these gates, and it's the rare prime who holds the keys. You aren't in trouble—yet—but I wouldn't come here again without cutting a deal with the Master. He resides in Lady's Ward but you may want to talk to the Fated at the Hall of Records, since they handle most of his paperwork. They're just a short jaunt from the Civic Festhall, towards Sandstone District. Biggest building. Can't miss it, as they say." He tries to offer a compassionate smile, but it just turns into a grimace as he considers your situation.

    Quote Originally Posted by Geeksthenewsexy View Post
    'Drucilla the dwarven maiden' (*ahem* Myriad *ahem*) beams happily at the guards and nearly vibrates with perceived excitement and proceeds to babble at the guards happily, waving the smog away idly with one dismissive hand. "Yes! And we are so excited to visit your wonderful city! Is it true that cinnamon is actually contraband here? Does anyone ever fall down from up there? Oh! Do you know the current exchange rate of coinage? Wow, your armor is amazing! Where do you guys get outfitted?! Hey, do you know any really good places to eat around here?"
    The guards look at one another with concern of a different sort, almost pitying. "Ramander's going to proper bob these primes, he will," says one. "Poor luck these clueless walked through this particular gate. Happens every damn year." She sighs.

    "I 'unno," says another, appreciating your party's gear. "They look ready to stomp some poor sod into the stone..." But the guard seems to be having second thoughts. As far as Myriad can tell, she successfully convinced the bunch of the party's harmlessness.

    The first one says, "You primes definitely want a tout. Mebbe a factotum."

    ────────────────────────────────

    The plaza bustles, the denizens of Sigil once again ignoring your party. Another day, another prime. You hear chatter—of love, of life, of worries—woven through with the occasional laughter. Carts bearing craft goods and cabs the well-to-do navigate between crowds at expert speeds, drawn equally by pony-like beasts, pony in all ways save for rabbit ears and lanterns grasped by a tentacle reaching out from their sternums.

    Everything like the streets of Neverwinter, and nothing like the streets of Neverwinter.

    A slight bariaur accidentally brushes your party in her hurry, carrying a small crate bearing a sharp, acrid odor. The crate has a stamp reading The Styx Oarsman. The bariaur, young with an ewe's body below the waist, nervously says, "Sorry! Sorry! Coming through!" She tries to leave immediately, hoping none of you took offense.

  7. - Top - End - #7
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: Cosmic Hunters (IC)

    Ux Utanar makes an absent-minded hand sign to the young bariaur to indicates all is good as far as he is concerned, his mind still focused on the guards. He stays silent for a few seconds as he commits to memory the indications that have been provided.
    "Alright, I thank you for these thorough explanation - and apologies for having mispronounced the Society of Sensation. And in which direction is located Sandstone District from here? The Dragonborn is pleased to see the guards are cooperative and will not present an additional hurdle. Though they are probably mistaken thinking anyone, being Ramander or else, will bob them anytime soon.
    "Well, Drucilla, I think the ladies and gentlemen at this Hall of Records will be able to answer all your questions, don't you think? Maybe they will accept cinnamon as payment - I should have brought more!" Ux Utanar also makes an interrogative gesture towards Woren and Delja.
    "Shall we proceed?"

    Spoiler: OOC
    Show

    Ux Utanar's first inclination is to deal with the proper paperwork, as the Lawful Stupid brainwashed citizen he is, as it is the polite and sensible thing to do to better blend in and avoid future mishaps. He is ready to move from here whatever the destination we actually settle for.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  8. - Top - End - #8
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: Cosmic Hunters (IC)

    Delja is at first just as amused by Myriad's newest foray into histrionics (and, naturally, by the useful confusion it creates) as she is pleased by Ux's success in obtaining the information they were looking for, but then, she realizes two things that immediately make her groan, albeit only internally. Perhaps most importantly, for all the pride she takes in her brains, she's apparently an idiot. Or, at any rate, all rusted up to the point of borderline uselessness. She's wearing a string of disguise wrapped around her bun. Instead of playing hide and seek, she could have just done as "Drucilla" did and, mayhaps, make use of what she has. Were he around to witness this, Uzo would laugh his stupid slimy fish head off and worst of all, he'd be right. But while she cannot do much about most of that in plain sight, the most pressing issue is thankfully easy to remedy. With a mumbled command word, she gets her sword and gauntlet to take on the guise of a harmless looking stick halfway between a cane and a baton and a leather cord wrapped around her palm and wrist, respectively.

    Secondly, Ux went into law-abiding citizen mode. Again. She'll have to keep him on target. By all means. she tells the knight, sparing only a single disparaging glance to the bariaur and her crate. So long as we can take the scenic route. Word is, Sigil's sensational this time of the year.

    Spoiler: Checks.
    Show

    Bluff to clandestinely tell the others that "nah, business first, paperwork later": (1d20+20)[22]

    And a wild stab in the dark: Knowledge (local) concerning the Styx Oarsman: (1d20+12)[25];
    also, Spot to make sure the bariaur is not a pickpocket or something: (1d20+26)[30]

  9. - Top - End - #9
    Bugbear in the Playground
     
    MindFlayer

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    Mar 2008

    Default Re: Cosmic Hunters (IC)

    The delicate-looking elf mage with a thousand-yard stare simply pauses to allow his compatriots to interact with the guards as he takes in the sounds and sights of Sigil, feeling a tiny pang of satisfaction that their research had finally paid off, catapulting them to the city of portals and its planar crossroads. "The Hall of Records it is, then," Tuld-Culain nods, agreeing with Ux both from a practical point of view and because it sounds like the most interesting part of this metropolis to someone with almost no inclination towards sightseeing, like himself. He adds under his breath, "And if we can mollify this self-important sounding 'Master of Portals' without having to personally deal with him, so much the better." He has already dismissed the guards from his thoughts, though he turns a baleful eye towards the offending bariaur who bumps into the party. A sharp recrimination is just on the tip of his tongue, but instead he just sighs and turns to his compatriots. "Faster we set off, faster we find this Teru and what we came for."

    Spoiler: OOC
    Show
    Fort save: (1d20+19)[25].

    Spot check on the bariaur for whether it tried to pickpocket someone (1d20+30)[40], as being a high-level Beguiler, Tuld-Culain is familiar with plenty of tomfoolery. Also what I assume would be a Knowledge (Nature) roll to see if he recognizes the smell from the box: (1d20+22)[27].

    Also a Knowledge (Planes) roll (1d20+25)[33] to check whether he knows anything about the Master of Portals.

    In terms of what he would have cast before coming here: Tuld-Culain is currently under Mind Blank (24 hrs), an Extended Foresight (6 hrs 40 minutes), and Shapechange (3 hrs 20 minutes), Magic Vestment (20 hrs), Moment of Prescience (20 hrs). If people want specific buffs off the Cleric or Beguiler list, let me know.

  10. - Top - End - #10
    Dwarf in the Playground
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    Mar 2022

    Default Re: Cosmic Hunters (IC)

    Ux Utanar. The plain-speaking guard says, "You're welcome. Once you get to the Civic Festhall—that being where the Sensates do their business—Sandstone District is just between you and the Slags. You'll know the Slags by the chimneys, foul air, and mountains of rubble. If you hit the Slags, you've gone too far." While not great directions, so far none of the guards bothered with streets, seemingly deliberately. It appears locals know the city by landmarks.

    Delja. Delja does not know the Styx Oarsman.

    Tuld-Culain. Ramander, the 'Master of Portals', is by all accounts an irritating wizard who spends his time running a cartel on planar gates. Given the kind of folk who engage in planar travel this is a rather dubious profession, but being able to cast nine levels of spells gives the fool some leeway. Most planeswalkers feel his years are numbered nonetheless. Tuld-Culain is pretty sure the party could turn Ramander into a smear on the wall in a straight fight, but wizards are never not annoying foes.

    Searching his memory for the familiar scent of whatever the bariaur was carrying, Tuld-Culain recognizes it to be darklight brew. It is a drow poison that blinds its victim and causes substantial physical atrophy. Reputedly quite painful.

    The Bariaur. Delja and Tuld-Culain had watched the bariaur like a hawk, and are certain there was no tomfoolery involving possessions. Grateful to be left alone, the bariaur gallops off with her package and is in a moment lost in the crowd.

    ────────────────────────────────

    Cobble streets turn to white granite tile, avenues widen, buildings grow clean and orderly, and half the denizens begin looking like the clerks of the ward's namesake, with buttoned shirts and flowing robes.

    The party winds through the airy streets of Clerk's Ward, on their way to the Hall of Records.

    After twenty minutes the party passes the Civic Festhall, where the Society of Sensation headquarters. This colorful and baroque thing soars just short of the clouds, monolithic and grand, and among its flying buttresses and wide columns is its main body, a building that could fit an entire town or three within. In the plaza before the Festhall the wealthy and poor mingle with entertainers; stalls sell their wares and musicians play their intertwining tunes.

    The party continues back onto duller sections of the ward, eventually reaching the Hall of Records, guided by the distant stacks of the Slags then by the Hall itself.

    Grand in its own way, the Hall of Records is a cylindrical fortress three dozen stories tall in a gated garden of giant trees—trees being a rare sight here, much less in such size and numbers. Some nearby buildings clearly belong to the same "campus", but none nearly as domineeringly large. A steady flow of bureaucrats tells the party they are in the right place.

    ────────────────────────────────

    The lobby of the Hall of Records is big and busy. Behind a row of counters receptionists guide locals to the right rooms—neither receptionists nor locals look happy.

    A large sign has a map of the Hall with listings of departments and services. None mention portals; they are all the usual matters of licenses, property, debt, and taxes.

    Sounds like fun.

  11. - Top - End - #11
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: Cosmic Hunters (IC)

    Ereshki's bridle is affixed to a signpost outside the titanic office, the beast looking up and dawn and screeching with wonder at the sight around it. In the meantime, Ux Utanar is already regretting his suggestion to proceed as was asked. He walks up to the nearest office and addresses the clerk.
    "Greetings. My name is Ux Utanar tibur Human Randal Amblecrown, and here are my companions. We need an agreement with the Master pertaining to planar transportation. Could you please tell us the way to proceed. We do not have much time to spend here, if there would be a way to hasten the process."

    Knowing he is not nearly as socially gifted as Delja or Myriad, the hulking dragonborn prepares to step back and let any of them intervene to better dictate the flow of the situation.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  12. - Top - End - #12
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Cosmic Hunters (IC)

    Seeing that her subtle nudges fell on deaf ears (with all her gesturing towards the Sensation headquarters going likewise unnoticed) and Ux will just trudge straight on towards the local authorities with everyone else in tow, Delja rolls her eyes and follows grumpily herself, muttering a barely audible For the love ofÂ… This turn of events raises all new questions, of course. Should she set up a less conspicuous alter-ego before or after the run-in with the clerks? And what should she pick? Few planetouched come in her size. A mephling perhaps? Fire or water. She could pull that off. Or, rather, a wispling? Choices, choices.


    While she keeps an eye out for good cracks to slip into for changing between the two Halls, she finally settles on after. The paper chase would make little sense for a local(-adjacent entity). Accordingly, she enters the Hall of Records as she is, all green and wonderfully unkempt. Ux deserves some thorough embarrassment, after all. Still, though not feeling particularly helpful, she looks around with feigned didinterest hoping to locate the right counter or office. The fewer clerks they have to interact with, the better.

    Spoiler: Rolls.
    Show

    Spot to find a good hiding place around the streets: (1d20+26)[30]
    Spot to locate the right clerk/counter/office/informative poster or somesuch: (1d20+26)[38]
    Knowledge (local) regarding local law and bureaucratic organization: (1d20+12)[18]
    Bluff to stay in "nothing to see here, citizen" mode: (1d20+20)[31]

  13. - Top - End - #13
    Dwarf in the Playground
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    Mar 2022

    Default Re: Cosmic Hunters (IC)

    Ux Utanar. The receptionist's eyes glaze over as Ux Utanar recites his name and confusion flits over his expression when Ux Utanar mentions the "Master", though understanding quickly dawns. With lengthy instructions he directs the party to the Department of Licensing, Portals and Gates, 8th Floor.

    Delja. The immediate exterior locale of the Hall of Records is a gated park filled with great trees. The bureaucrats stick to the paths giving Delja plenty of room to hide outside. The interior of the Hall is a different story: with clerks and citizens on every corner, extraordinary steps would have to be taken to conceal oneself.

    Delja knows little of Sigilian bureaucracy.

    ────────────────────────────────

    The party climbs many flights of stairs and passes through a few halls before arriving as directed by the receptionist. The halls are quiet though busy, with the shuffling of robes of passing clerks and the scratching of quills through half-open office doors. Entering the right department, a few queries sufficed to stand the party before the appropriate bureaucrat.

    And appropriate the bureaucrat was. A bespectacled, doddering older human woman made it clear what was necessary for the Trioptic Nic'Epona—the formal name for the Triona, the party gathers—gates: "For each of the three gates one must rent a key: ruby to the Material, emerald to Elysium, and amber to Celestia. Each rents for 100 gp a month and permits passage for only one person. In addition a license must be possessed, a payment upfront of 1,700 gp plus upkeep of 30 gp a year. Only license holders may otherwise possess keys; any key held without a license will result in a fine of 100 gp a day. To obtain the license you must fill out a form and pass the background check, and all transit and cargo in transit must be declared a week in advance else a fine of 500 gp per undeclared crossing will be levied. Here are the relevant forms—" the clerk pulls out a stack of what must be hundreds of pages "—it may take up to two months to process your application. You need submit one application for each member of your group. Ask if you have any questions about the paperwork. And—" the lady fishes out a massive tome "—here is the legal contract. Your counterparty is the Master of Portals, who may cancel the agreement at any time. No refunds."

    In the cramped room that barely fits the party—notably missing any chairs save for the clerk's—the small old woman sits back, looks up at the party, and hums, waiting for their response.

    It may worth noting at this juncture that the party has seen only a handful of guards on each floor, mostly in the atrium. This particular floor had four. The nearest guard would probably take upwards of a minute to arrive.
    Last edited by chaincomplex; 2022-04-13 at 07:55 PM.

  14. - Top - End - #14
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

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    Default Re: Cosmic Hunters (IC)

    Humming and tutting with an understanding nod at appropriate times, Myriad's currently dwarven visage is a mask of understanding and deference as the process is explained. Knowing she won't be following any of these instructions, she doesn't really give the clerk her full attention, instead casing the area with a practiced eye as she 'examines the furnishings'.


    [Bluff: 60 - "I'm totally listening, I swear."]
    [Spot: (1d20+27)[33] - "I wonder if there is anything worth pocketing in here..." (See the Unseen + Detect Magic Active)]

    Spoiler: Statblock
    Show
    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/222, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Trap Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check thanks to her Trap Sensitivity feat. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: (1d20+37)[51]
    Last edited by Geeksthenewsexy; 2022-04-14 at 02:39 AM.
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  15. - Top - End - #15
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: Cosmic Hunters (IC)

    Ux Utanar slowly processes the implications of all that procedure to follow. He sifts through some contract pages and frowns. The frown intensifies over the course of a few seconds. He speaks with a low, grumbling, and somewhat annoyed voice.
    "...So in case I have understood correctly, we have to wait for months for an application that might not be accepted, and can later be revoked at a moment's notice and the whole thing is outrageously expensive. Is that correct, madam?"

    The dragonborn patiently waits for her answer, focusing the full magnitude of his stare on her. He then continues, his voice still annoyed but not all-out aggressive:
    "The matters with which we usually deal involve events of the magnitude of planes shattering, dragons wiping out entire continents and divinites ascending. I am entirely sure the paperwork will be able to wait for a few more weeks. All the more so that, if I have properly followed, as long as we stay in Sigil and do not use a portal to go anywhere, we do not need any of these legal agreements. Is that correct, madam? We will cater to all this once we leave - provided we leave by one the portals of the Master. Unless there might be a legal shortcut, devised for pending planar-class threats, that we could use?"

    Ux Utanar remains silent, still gazing at the old clerk.

    Spoiler: OOC
    Show

    Alright let's roll an Intimidate check to see if things can be moved forward a little bit: (1d20+37)[51]
    Anyhow mates, either we get the paper we need (by some way or another), either we don't, but I'm ready to leave and move towards the Society of Sensation about now.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  16. - Top - End - #16
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    Default Re: Cosmic Hunters (IC)

    Just kill me now. Delja mumbles, all the muscles in her scaly face contracting into an irked mask as the clerk keeps rambling on and on, producing more and more papers. Her first answer to Ux's first question she can tolerate, albeit barely. BUt when the dragonborn asks for further clarification after that, she loses most of her patience with the whole interaction. You know what? Ignore his first question. Answer the second. In one sentence, preferably, with no more than two predicates, thank you. she instructs the woman snappily from behind her companion's broad back, while silently gesturing at Tuld-Culain, trying to urge the caster to just mind whammy the bureaucrat if she stays less than agreeable.

    Spoiler: Rolls.
    Show

    Bluff to convey secret message: (1d20+20)[26]
    Aid another on Ux's Intimidate (mostly for the fun of it; I don't expect the clerk to be able to so much as come close to resisting a 51): (1d20+9)[11]

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    Default Re: Cosmic Hunters (IC)

    Anything Worth Grabbing... There is unfortunately little, save for the desk concealing something with a magic aura in its drawers; Delja and Woren can sense it is illusion magic. Besides the desk, floor-to-ceiling shelves overfill with volumes of handbooks and records, shoddily bound things at best but often just loose stacks of paper. A quick glance at their covers show riveting titles like Year 122, Quarter 2: Customs Forms. Hanging on the wall behind the clerk is a painting of a young couple. Along with a jar of brilliant peacock feather quills on the desk, these are the only signs of color in the room.

    Ux Utanar. If the clerk is nervous she probably cannot show it, so permanently fixed is her dull expression. However she removes her spectacles and drops her tone of legal recitation, instead adopting a natural one: "The Triona Gates are high-profile, and the Master will know immediately if I, ah, expedite your paperwork. If you find other, privately owned gates—well, chances are their owners are also paying the Master a fee, but you'll be dealing with the owners only. This—" she waves her hand at the paperwork "—is just for the Triona. You only need a license for this particular 'public' gate and a few others."

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    Default Re: Cosmic Hunters (IC)

    Ux Utanar's brow stiffens even more as he answers the clerk, his tone level but his face greatly annoyed.
    "Alright, you've failed to address the demand of my friend here - he indicates Delja - which means, as far as I am concerned, that we are done here. We will send you someone to take care of that for us eventually, but not now. I would like to thank you for your cooperation, except there was none. Good day all the same, madam."

    If the others agree, he exits the place, joins with his dire bat, and proposes the group to head towards the Tower of Sensation, based on the indications the guards have given.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

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    Ugh, finally. Delja mumbles, appending a more clearly audible That's how I like you, Ux! punctuating it with a soft little punch to the dragonborn's thigh and flashing a quick glance at the picture on the wall, before turning tails and leaving the room, joyfully "forgetting" to bid her farewells.

    Once outside, she slips away disappearing ampng the trees while Ux is busy retrieving his steed, and thus the party's progress is delayed anyway, emerging under a new guise, with smooth, tan skin, brilliant bright red hair, small, slightly pointed ears, wearing a maroon, silken vest with a blood red cape and sirwal. The briny smell is still there, nevertheless, lingering about her.

    Spoiler: Rolls.
    Show

    Spot to see what the picture on the clerk's wall's supposed to be: (1d20+26)[39]

    Hide in the park: (1d20+15)[35]

    She then uses her hat nondescript string of disguise to take on the appearance of a much less shabby wispling.

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    Default Re: Cosmic Hunters (IC)

    "Well, I must apologize for this delay, I didn't expect we would end up trapped in such a quagmire...oh, there you are!" says Ux Utanar as he realizes he was addressing, in fact, a genuine half-elf bystander, and not a disguised Delja. He smiles and turns towards the wispling.
    "Good thing you got me fooled - if I start being able to see through you, that means that entire city can too."
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  21. - Top - End - #21
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    Default Re: Cosmic Hunters (IC)

    The Painting. From a glance Delja sees the painting depicts a human couple in their twenties, a joyous pair in loving embrace on a sunny, grassy field. She makes a note that a male in the painting looks like a relative of the clerk, with roughly the same facial features. The framing suggests the painting is quite valuable—for ordinary mortals, that is, and certainly not by the standards of the party.

    Behind the Oak. Delja manages her transformation concealed by the giant conifers quite comfortably.

    Back to the Society. The colossal headquarters of the Sensates rises before the party once again. It is now two past noon but the plaza is as lively as ever. Trumpets and strings play discordant, unorganized tunes and laughter permeates; children run about with balloons and adults pull their hair over dice. It is an unending fair that surrounds the Society.

    Its great front doors are swung open, by guards who admit the party after a quick look over. The party enters and it is immediately quieter as the doors shut behind them.

    Quieter, but not quiet by a long shot. They are in a grand foyer apropos to the structure, a hemispherical room with a dozen levels of balconies, not quite opulent but very nearly there in the colorful and rich abstract frescoes that adorn the walls. The place looks to be able to fit two or three churches within, belfry and all. The people here keep their voices to a low chatter, not unlike a library, though an echo magnifies all speech. A few lounge about at luxurious couches and tables, but others speak to the many receptionists, purchasing access to something. There are scholars, clerks, and wealthy elites here, but also the commoners and performers and tradesfolk the party saw outside.

    Before the party can speak to a receptionist, a bariaur waves them over. She is young and bespectacled, with an intelligent spark to her eyes, and bears a large tome and quill. "I am Annali," she says in smooth Common. "Welcome to the Society of Sensation, adventurers of the Prime. This is not a typical introduction but it is clear to me you are not typical adventurers." She nods at the party's gear. "I am no expert in artifice but you bear the aura of ones accustomed to dangerous foes and deep secrets. Let me get straight to the point: we Sensates record and study memories, and it would be our privilege to record yours. Whether a great battle with a demon or the moment of epiphany researching the flow of time, we appreciate any contribution of unusual or rare experiences you may possess. We can pay up to one thousand gold per unique experience.

    "Now with that said,"
    she raises a hand in apology, "I am certain you did not come here to be entertained, so: how may the Sensates help you today?"

  22. - Top - End - #22
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    Default Re: Cosmic Hunters (IC)

    Quote Originally Posted by remetagross View Post
    "Well, I must apologize for this delay, I didn't expect we would end up trapped in such a quagmire...oh, there you are!" says Ux Utanar as he realizes he was addressing, in fact, a genuine half-elf bystander, and not a disguised Delja. He smiles and turns towards the wispling.
    "Good thing you got me fooled - if I start being able to see through you, that means that entire city can too."
    Delja flashes a curious expression at Ux which appears indicative of her being mildly amused by or at least satisfied with his reaction. Eh, put a plug in the flattery. I'm fresh out of being rusty, and I'd like to keep things that way. Except for the part with fresh, obviously. she replies moving past the knight and taking point with renewed confidence in her ability to blend in seamlessly.


    The wisplingnixie slows down somewhat as the group files into the tower, throwing only a few, superficial glances around, relying on her ears instead, so as not to look too much out of place. Accordingly, it is with no small amount of annoyance that she finds her efforts to have been in vain. That the bariaur calls her an adventurer doesn't help much either. She never really liked that term. To her, it implied a strange wantonness and lack of seriosity. Uzo is an adventurer at heart and Krii wanted to be one in her naive youth. She, in turn, used to be a mercenary. She had a stint as a hermit and before that, as (plainly put) a criminal. But not an adventurer. She's doing what she's doing hic et nunc out of desperation. She's still the same old, jaded, grounded creep she's always been.

    She does manage to swallow her pride, nevertheless, and despite herself, gives the glorified she-goat a slight but courteous bow. Greetings and well met, Annali. she says simply, before shifting ad leaning somewhat closer. As for what brings us here, am I right to presume that we can count on your discretion?

    Spoiler: Checks.
    Show

    Listen to pick up something from any ongoing conversations in one of the nine languages Delja speaks: (1d20+24)[25]

    Bluff to look genuinely pleasant, harmless and so not offended: (1d20+20)[39]

  23. - Top - End - #23
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    Considering the woman's words, 'Drucilla' nods and smiles. "Oh, you're a dear! I'm sure you can help us out!" Gesturing at her companion asking for discretion, she flashes a winning smile. Thinking to herself, she muses, Hhhmmm....how do we go about locating this guy quickly without making it obvious...


    [Bluff: 60 - "We're wonderful people, really!"]
    [Diplomacy: 50 - "You'll keep our secrets since we're obviously going to be wonderful friends, right?"]

    Spoiler: Statblock
    Show
    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/222, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Trap Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check thanks to her Trap Sensitivity feat. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: (1d20+37)[48]
    Last edited by Geeksthenewsexy; 2022-04-25 at 12:11 AM.
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

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    Default Re: Cosmic Hunters (IC)

    Having considered how his previous attempt at dealing through the paperwork has turned, Ux Utanar lets the more silver-tongued ones of the group at the forefront of the negociation for this time. The towering dragonborn, after having tied Ereshki's bridle at the entrance of the massive building, absent-mindedly takes in the immensity of the space around him. He almost gets lost into the fascinating hustle and bustle of the patrons heading left and right, of all races, ages and shapes. The voice of the bariaur clerk bring him back on point. He only adds his own presentation to the ongoing discourse.

    "Greetings Annali, my name is Ux Utanar tibur Human Randal Amblecrown. Your pleasant welcome is more than appreciated."


    The knight also catches the hinted at messages from Myriad. Though far less experienced than her in that regard, he knows he can reasonably try to answer in a similar fashion. Though the way he does so is fairly different (I like to think it is more Knightly): he fixes a benevolent and powerful stare on Annali, captivating his attention. This way, she doesn't catch the subtle hand gestures he makes towards the changeling.

    Noted for the discretion. But now what?


    Spoiler: OOC
    Show

    Bluff check (untrained) to get across a simple hidden message: DC 15. (1d20+14)[18]
    Last edited by remetagross; 2022-04-26 at 03:05 AM.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  25. - Top - End - #25
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    Default Re: Cosmic Hunters (IC)

    The People Are Talking. As far as Delja can tell from ambient chatter, two kinds of people come to the Sensates. The first comes for entertainment, to attend performances and experience the memories of others (by magical means). The second comes for learning, to attend lectures and also to experience the memories of others, though of a less pleasurable bent. As such the echoing murmurs in the hall center around the themes of excited anticipation or scholarly reflection.

    ────────────────────────────────

    Annali pauses as she considers. "My discretion is given freely and without terms. But we are not in a discrete place. She gestures about the crowded hall. "Come with me."

    If the party follows, she leads them down an adjoining hall, richly carpeted and adorned with tapestries on every inch of wall. It is truly quiet here, with only the occasional muffled footsteps of passersby. Then she brings them into an elegant office and shuts the door. It is a large and comfortably furnished room, with a lounge for guests. Innumerable portraits of planar creatures hang around you.

    Annali does not take her place at the desk but instead stands by the lounge, inviting the party to sit. "I have a distaste for kriegstanz, you should know, but if that is not your business I will listen without judgment. To be clear I may have to report to the factol of our society, so that is the limit of what discretion I can offer. Beyond that, anything you say here will remain here."

  26. - Top - End - #26
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    Default Re: Cosmic Hunters (IC)

    Ux Utanar pauses and considers for a moment. Let's not bring in Ereshki: even though the dire bat certainly fits within the place without any trouble, it would do them no good as far as stealth is concerned. Once in the lavishly furnished office, he takes in the magnificent tapestries and decorations. To start off with a good foot, he amiably answers the bariaur.
    "Well, for a start, let me appear as the beginner that I am in these kinds of negociations. What is a kriegstanz, and what is a factol? And I do hope that this question will indeed remain here." he aks with a humble and pleasant smile.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  27. - Top - End - #27
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    Default Re: Cosmic Hunters (IC)

    Quote Originally Posted by chaincomplex View Post
    Annali pauses as she considers. "My discretion is given freely and without terms. But we are not in a discrete place. She gestures about the crowded hall. "Come with me."
    Marvelous and of course. Delja intones in an almost singsong voice and another bow, her face still a professionally blank mask, following the bariaur without hesitation, trying, in the meantime to ignore how odd the thick carpet feels against the bare skin of her feet.

    Annali does not take her place at the desk but instead stands by the lounge, inviting the party to sit. "I have a distaste for kriegstanz, you should know, but if that is not your business I will listen without judgment. To be clear I may have to report to the factol of our society, so that is the limit of what discretion I can offer. Beyond that, anything you say here will remain here."
    We'll keep that in mind. the wispling nods understandingly as she seats herself, crossing her legs with fluid grace. Now, if you would indulge the curiosity of my friend here, we could as well cut to the chase. We do not mean to waste your time, obviously, for any longer than absolutely neccessary. she twitters unsmiling but pleasantly.

    Spoiler: OOC
    Show

    Bluff, since Delja cares a lot about Annali's time and convenience, why would anyone think otherwise: (1d20+20)[26]

  28. - Top - End - #28
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    Default Re: Cosmic Hunters (IC)

    Annali replies, distaste evident in her voice, "The kriegstanz is the game played by the powers that be within our fair city, and some as well without. It is the game of dominance played with lives as pawns, the object being control over some aspect of the Cage⁠—that being how we call Sigil. Sometimes it's powers of commerce, politics, or divinity, but mostly it's one of the fifteen factions. Each faction is an affirmation of a philosophy, a way to paint the multiverse with its colors. With the Sensates we believe these are the colors of memory and experience, but other factions tend to ideas of law or entropy or greed and so on.

    "Each faction appoints as its representative within the Cage one who they believe exemplifies their creed; this person is called a factol. Ours is Erin Montgomery. They aren't always the most skilled, as is Factol Montgomery's case, but their understanding of the faction is always beyond question.

    "Needless to say the Sensates have been entangled in such a game with the Takers and their allies, one I'm not certain we can win. Though I'm sure you have other business here; the kriegstanz is not something an outsider disinterested in plying the board with the powers of Sigil should concern themselves with."

  29. - Top - End - #29
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    A smile curling the corners of her lips, 'Drucilla' looks very interested as she murmurs wistfully, "Oh well, I mean...if there is time, surely we could dig further into that..." Shaking her head as if to clear it, she glances at her companions and nods her head towards the man to indicate him. "Should we just ask him about the guy we're looking for? I'm much better at telling lies than discerning them....but, I could always just replace him for a while if he betrays us and handle damage control." Shrugging her shoulders, she leaves the decision to her peers.

    [Sense Motive: 18 - "Can we really trust this guy...?"]

    Spoiler: Statblock
    Show
    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/222, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Trap Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check thanks to her Trap Sensitivity feat. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: (1d20+37)[49]
    Last edited by Geeksthenewsexy; 2022-05-01 at 11:37 PM.
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  30. - Top - End - #30
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    Default Re: Cosmic Hunters (IC)

    Happy? the wixie flashes a friendly glance at Ux, before briefly meeting Myriad's gaze, opening her eyes wide for the fraction of a heartbeat and drawing a quick circle in the air with the index finger of her left. Within the blink of an eye, she's all focused on Annali again, leaning forward slightly, her right arm motionless under the lush cloak. Worry not. We are not currently involved in local politics. We simply mean to arrange a meeting, of the, so to say, private sort with a patron of the Society.

    Spoiler: Rolls.
    Show

    Bluff to convey "any divinination stuff active in the room?" to Myriad: (1d20+20)[31]
    Sense Motive on Annali, especially her answer: (1d20+15)[25]

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