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  1. - Top - End - #181
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: Cosmic Hunters (IC)

    The Spider blinks away and now she's radiating darkness. Marvelous. Delja hisses indignantly as the spell energy from another magical assault uselessly washes over her and then it's decision time. Again. She assesses things as quickly as she can; she could go after the Spider, but splitting up with the whole hive converging on them doesn't seem wise. She better deal with her new shadow, then. Sorry, ugly, I'm not that sleepy right now. she tells the blaberring pile of tentacles with cold contempt and slipping her fingers into a pouch on her belt, pinches between two fingers and pulls out a small coin. Brilliant light bursts forth from it as she shifts closer and stabs at the creature.

    Spoiler: OOC
    Show

    Delja move action pulls out her copper piece with Continual Flame from her belt pouch; even if she was hit by Deeper Darkness, CFlame should negate it;
    she then 5' steps at V22; and
    attacks A1 defensively (for AC 71, T62): (1d20+26)[44] for (1d6+20)[25] magical piercing (possibly cold iron) plus (1d6)[4] cold and (1d4)[3] force.

  2. - Top - End - #182
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: Cosmic Hunters (IC)

    Ux Utanar winces as the spidery creature before him seems to stomach the blow with no sign of panic or weakness, then teleports away. The creature leaving the space before him allows him to witness through the darkness the vague silhouette of the two new monstrosities hurrying to add themselves to the fray. He remembers the first two of this kind they have encountered when entering the ship had been defeated rather easily, but he still would rather they didn't make things more complicated than they already were. These monsters are too weak to pose a worthy challenge, but they are numerous. Bracing himself for the attacks on the way, he barges through the width of the room to block off access to the two newcomers.

    "Don't move any further, or you will taste the steel of Ascalon", snarls the dragonborn to the squeezed-by creature. He also addresses Ereshki, glad to have her in his field of view and witness her not too badly hurt so far.

    "Ereshki, do not move from where you are!"


    The dire bat squeeks with panic and excitement at seeing her master, but happily stays away from the abomination before her as much as she can.

    Ux Utanar, somewhat seeing the shape of the arachnoid monster at the bottom of the lobby, decides this is the most dangerous ennemy and that he must keep on applying pressure.

    "If you are honorable enough, come and fight with us without your teleporting antics. Be brave and face your death eye to eye!"


    His feet stable in the ground, his lance ready to stab whatever wants to come close, he takes a deep breath...and unleashes a thunderous lightning bolt. The electricity courses right through the gibbering many-eyed monster before him and towards the arachnoid ennemy. Bolts of electricity dance on their skins and ensnare them for a few moments.

    Spoiler: OOC
    Show

    Move action: go to X23. Ux Utanar might be eating some AoOs on the way, he hopes his AC (back to 36 now that the charging penalty is over) is high enough to ward them off (and potentially bounce back half the damage to the attackers). His conditional +3 shield bonus to AC remains targeted to O2. Ah, and his lesser crystal of arrow deflection on his shield grants him a +5 bonus to AC against ranged attacks.
    Swift action: initiate a Fighting Challenge towards opponent O2 (the conditions of applicability are the same than for the Test of Mettle, so I suppose it applies as well). Ux Utanar now benefits from a +4 morale bonus on to-hit, damage and Will saves against that foe for 17 rounds.
    Standard action: breath weapon between the upper left corner of square X23 and the lower left corner of square W14. This should catch both A1 and O2. Since this is an area of effect attack, the concealment due to the supernatural ability of A2 should not apply. Ux Utanar deals (7d6+4)[26] electricity damage, divided by 2 (because of the use of the Entangling Exhalation feat). Cooldown duration: (1d4)[1] rounds. Duration of the entangling effect and the added 1d6 electricity damage at the beginning of their turn: (1d4)[3].
    Immediate action: since Ux Utanar is now adjacent to Myriad, if Myriad ever suffers physical damge before the start of Ux Utanar's next turn (and if she is still adjacent to him at that moment) then Ux Utanar spends his next turn's immediate action to use the Shield Ally class feature. The first attack for physical damage that Myriad would suffer is entirely transferred to Ux Utanar (and then, provided it's a melee attack, the Retributive Amulet will trigger and send back half of that to the attacker). All following physical attacks for that turn will be half transferred to Ux Utanar (and then again, Retributive Amulet).

    Ereshki remains in total defense, except if Myriad's attacks have taken down A2. In this case she will roost right next to Ux Utanar in the W25-X24 squares.

    Ah, in case an AoO must be rolled: he uses Stand Still as usual. Power Attack of 5: (1d20+18)[31] (add +4 if that's again O2) and damage (1d8+18)[25] (damage = Ref save to be allowed to keep moving, add +4 if that's again O2).
    Last edited by remetagross; 2022-09-20 at 10:31 AM.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  3. - Top - End - #183
    Orc in the Playground
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    Default Re: Cosmic Hunters (IC)

    Myriad. The aberration A2 is not flanked as Ereshki does not threaten it. Nonetheless the first three of Myriad's attacks land, even through the present gloom. The changeling's feint works on the first attack. She sees the silhouette of her dagger slicing well into the creature, accompanied by a spray of foul blood smelling of rotting flesh, all too familiar in these horrid halls.

    She heals 3 hp from the vampiric assault.

    Delja. Her shining piece dispels the darkness, and her followup strike lands. The blade bites deep into the slick gray physiology of the aberration. The thing squeals like a human child.

    The stench is going to take forever to wash off.

    Ux. As Ux moved past it, the aberration A2 attempted to bite Ux, but missed. The dragonborn's Fighting Challenge is successful. His lightning breath zaps both targets, but they appear to shrug off most of the damage. The aberration A2 is entangled, but the arachnoid O2 seems to move freely despite the coils of lightning winding about its form.

    A smell of ozone joins the present odor.

    Myriad's Mule. Cowers in its corner.

    ────────────────

    Aberration A1. Its saucer eye flashes red! Delja, Myriad, and Ux (and Ereshki) must make a Will save (DC 20) or become paralyzed. Entangled in a field of electricity, it gibbers, upset.

    Aberration A4. Moves from AC21 to AA23, squeezing into the tight hall. Then its saucer eye flashes red! Delja, Myriad, and Ux (but not Ereshki this time) must make another Will save (DC 20) or become paralyzed.

    A New Foe Approaches. Yet another aberration (A3) comes into view, just behind the arachnoid. This one is curiously mute and behaved, simply staring at the party with its giant alien eye.

    Aberration A5. Five-foot steps from Z23 to Y23 then full attacks Ux! Two slams, one bite, and two tentacles—none manage to get through the dragonborn's defenses. "More friends!" it cries in its high-pitched voice, waving its gore-slick tentacles with excitement.

    Arachnoid O2. The creature's deep voice rumbles in response to Ux, almost like laughter. A violent, unseen force sweeps the dragonborn's legs. Ux is being tripped! He must make a Strength check (DC 17) to fight the force and avoid falling prone.

    A deep voice whispers into the minds of the entire party. Telepathy. Why do you come here, outsiders? This toy world is ours by right of conquest... What do the interlopers seek?

    Aberration A2. Makes a full attack against Ux! Two slams, one hits for 11 hp damage. It bites but misses, then swipes with its tentacles twice but misses both times. Ux's retributive amulet lashes out with power but the aberration shrugs it off. (All damage values are, and will be henceforth, given in pre-amulet numbers.)

    "Dili said she wouldn't bite," it chitters. "But she was a liar!"

    Turn Order. Arachnoid O2 → Aberration A2Players' Block → Aberration A1 → Aberration A4 → Aberration A3 → Aberration A5.

  4. - Top - End - #184
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Cosmic Hunters (IC)

    The darkness goes away, but now she smells like aberrant goo. Great. Delja sighs as she shrugs off to more waves of magic, almost as an afterthought. That the Spider's now asking stupid questions (but, at least and at last in an actual language) barely even manages to annoy her. Why? To kill you and your smelly friends. Of course. What does it look like? she jabs at the Spider in Abyssal… And at the aberration with her sword. Repeatedly.

    Spoiler: OOC
    Show

    Defensive full attack (for AC 71 T 62):
    (1d20+26)[31] for (1d6+20)[23] magical piercing plus (1d6)[4] cold and (1d4)[3] force;
    (1d20+21)[25] for (1d6+20)[25] magical piercing plus (1d6)[1] cold and (1d4)[3] force;
    (1d20+16)[24] for (1d6+20)[23] magical piercing plus (1d6)[1] cold and (1d4)[2] force;
    (1d20+11)[16] for (1d6+20)[22] magical piercing plus (1d6)[4] cold and (1d4)[4] force.

  5. - Top - End - #185
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

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    Default Re: Cosmic Hunters (IC)

    Hissing in annoyance, Myriad takes in a sharp breath and mutters to herself through gritted teeth, "This is going to suck... before darting back the way she came, opening herself up to attacks from the creature in order to circle it (A2) in order to lay into it from behind, opposite of Ux, calling out to him, "Ux, keep looking threatening right where you are, please! Thanks in advance!

    Spoiler: Statblock
    Show
    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/175, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17/+12 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: Already Clear

    Move Action - 25' Move from W23 to U26

    Free Action - Bluff Check to Faint (Sense Motive Check of higher value Negates) Base 60 - 4 for Nonhumanoid = 56 (Additional -8 for a total of 48 if creature only has 1-2 Int) If the faint succeeds, the attack is against Flat-Footed AC

    Standard (Flanked) Attack VS Target A2 -
    1. (1d20+29)[39] for (1d4+10)[11] Piercing, (1d6)[4] Vampiric (Heals Myriad by same amount), (7d6)[32] Sneak Attack, & -1/Round Bleed Damage
    2. Previous successful Bleeding Wounds cause -1 HP.

    Note: The Bleeding Wounds caused by the invisible blade's dagger bleeds for 1 point of damage per round. Multiple wounds from the weapon result in a cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can only be stopped by a DC 15 Heal check or the application of any cure spell or other healing spell (heal, healing circle, and so on). Creatures immune to sneak attack damage are immune to bleeding wounds as well.

    Depending on DM's rules for AoOs, (she never moved out of the threat range, but did change threatened squares), Myriad may be taking one (or more, if it has Combat Reflexes) AoOs while moving.
    Last edited by Geeksthenewsexy; 2022-09-21 at 05:10 AM.
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  6. - Top - End - #186
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: Cosmic Hunters (IC)

    A5 has taken an additional (1d6)[4] electricity damage at the beginning of its turn (unless you have rolled it already?).

    Spoiler: If Ux Utanar has not used his immediate action for Shield Ally during Myriad's turn:
    Show

    A griffon-adorned medal resting on the chest of the knight, currently sprawled about on the floor in a rather ridiculous position ill-befitting a knight of his rank, flashes gold. In a blur of motion, the dragonborn is suddenly standing again on his feet, ready to continue the fight.

    Spoiler: If he does not have a swift action for the round anymore
    Show

    Ux Utanar, surprised at having his legs swept from under his feet, stands up as fast as he can, knowing he exposes himself in the meantime. That monster has more resources than he thought it had.

    "We seek first to avenge the crew of this ship that you have killed, second to free its master that you have trapped. Do you wish to negociate that?" speaks Ux Utanar in a clear and steady voice above the thunder of battle.
    "Did you say that too?" he whispers to Delja.
    "I am not moving, - Druce" answers the dragonborn - he was on the verge of using another name for her in the heat of it.

    Spinning about his great lance, the knight thrusts forward to the aberrant creature between Myriad and him.
    "I am your foe now, don't get distracted by whoever is behind you."
    Spoiler: If Ux Utanar has not used his immediate action for Shield Ally during Myriad's turn:
    Show

    He then reverses his motion to lash out at the monstrosity behind him that, according to her allies, does not play by the rules (+20 bonus damage from Knight righteous outrage at a cheater).
    "So you would be Dili." he mutters, panting. But he still locks gazes with the arachnoid monstrosity he is challenging between each blow of his spear.


    Spoiler: OOC
    Show

    If with a swift action:
    Immediate action: use the 1/day Medal of Steadfast Honor to get back up from prone. It might or might not trigger an AoO, depending on whether Ux Utanar has succeeded in warding A5 off in the corridor due to his previous AoO.
    Full-round action: full-round attack, Power Attack of 2. Ux Utanar will attack A2 until it's dead. Once it is (or if Myriad's previous attack has killed it already), then all subsequent attacks are for A5.
    Attack rolls: (1d20+24)[30], (1d20+19)[30], (1d20+14)[28], (1d20+9)[18]. No flanking bonus because of the Knight's Code.
    Damage rolls: (1d8+11)[13], (1d8+11)[15], (1d8+11)[12], (1d8+11)[19].
    If not:
    Move action: stand up from prone.
    Standard action: melee attack agasint A2, take the first of the above rolls.


    Ereshki, either paralyzed by fear or a supernatural effect, cawks miserably in her corner.
    Last edited by remetagross; 2022-09-22 at 04:36 AM.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  7. - Top - End - #187
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Cosmic Hunters (IC)

    Pained furrows form on Delja's forehead as she listens to the dragonborn address the obyrith. Hells, Ux, why do you hate me so? she grumbles.

  8. - Top - End - #188
    Orc in the Playground
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    Default Re: Cosmic Hunters (IC)

    Delja. Only her first attack hits. She deals damage; as before, the creature seems unaffected by the cold.

    Myriad. In order:

    • Aberration A2 bites at the changeling but misses.
    • Myriad's attack hits and gets the sneak attack off. Her dagger bites deep! She heals 4 hp from vampiric weapon.

    Ux. In order:

    • He hits his attack of opportunity against A5. The creature is stopped in its tracks. Incidentally, it ends up falling prone due to the dragonborn's Bulwark of Defense.
    • The first two of his attacks against A2 hit. The first, by some trickery, fails to puncture the creature's foul skin. The second only draws a little ichor, but it does damage.
    • Both the aberrations and arachoid are unaffected by the lightning damage from Ux's breath.
    • Ereshki is not paralyzed.

    Myriad's Mule. Is rooted to the spot. It is paralyzed! Its eyes are alight with terror.

    ────────────────

    Aberration A1. Full attacks Delja. All attacks miss. "Stand still or I can't give you medicine," it burbles.

    Aberration A4. Uses a supernatural ability. Its eye flashes! Delja, Myriad, and Ux must make a Will save (DC 20) or be paralyzed. This is a mind-affecting gaze attack. "LET ME THROUGH," it screams in its awful voice.

    Aberration A3. Moves from U7 to T12, then from T12 to U18. This one is silent.

    Aberration A5. Stands up; if Ux has reach, this provokes an attack of opportunity. Moves from Z23 to Y23, carefully advancing through the dragonborn's Bulwark of Defense; if Ux has reach, this would also provoke an attack of opportunity. "Wait your turn," it chitters. "Did you hear about the silver dragon who ate their spawn?"

    Arachnoid O2. The party notices that the creature's wounds seem to be rapidly closing on their own. It telepathically responds to the whole party, its deep voice booming in their minds, Curious! I would ask how you arrived here, but I have no interest in deals. If these failures of flesh-shaping do not overcome you, meet us in the chamber yonder for the final battle you so desire... It uses a spell-like ability, and teleports away in a flash of magic.

    It is gone.

    Aberration A2. Uses a supernatural ability. Its eye flashes! Delja, Myriad, and Ux (and Ereshki) must make another Will save (DC 20) or be paralyzed. This is a mind-affecting gaze attack.

    The creature drools something foul, though this fortunately precludes it from speaking nonsense this round.

    Turn Order. Aberration A2Players' Block → Aberration A1 → Aberration A4 → Aberration A3 → Aberration A5.
    Last edited by chaincomplex; 2022-09-22 at 10:11 PM.

  9. - Top - End - #189
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Cosmic Hunters (IC)

    Great. The Spider is gone to get ready for a showdown and here they are, stuck with these… Things and their stupid flashing eyes. It's funny that you'd say that. Delja replies to the aberration, mostly to vent, before she'd go on and try to remove its eye.

    Spoiler: OOC
    Show

    Another defensive full-attack (for AC 71 T 62): (1d20+26)[40] for (1d6+20)[25] magical piercing (and cold iron if she changed it or adamantine if she didn't) plus (1d4)[2] force;
    (1d20+21)[26] for (1d6+20)[22] magical piercing (and cold iron if she changed it or adamantine if she didn't) plus (1d4)[2] force;
    (1d20+16)[29] for (1d6+20)[22] magical piercing (and cold iron if she changed it or adamantine if she didn't) plus (1d4)[2] force;
    (1d20+11)[16] for (1d6+20)[24] magical piercing (and cold iron if she changed it or adamantine if she didn't) plus (1d4)[3] force.

  10. - Top - End - #190
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: Cosmic Hunters (IC)

    Armed with his lance, Ux Utanar jabs again at the one-eyed horror before him as it tries to come closer. He feels once again the magic of these creatures trying to wrest control of his body away from him. For the briefest moment, the knight feels his body starting to petriffy in place, his motion slowing down against his will. But he thinks about the soulbound mage he has come to free. He cannot allow himself to stop there. Ux Utanar brings about a surge of willpower, and he is free again.
    "Let's finish these, and then we'll pursue the spider-thing!"

    He brings about his weight left and right to fend off the monster facing him. Seeing how the creature warded off most of his previous blows, he leans in more into his next attacks, trading accuracy for penetrating power. Ereshki cawks to encourage her master, but has not been given the order to attack; she is happy to follow her instincts of not facing a creature with that many tentacles and that few eyes.

    Spoiler: OOC
    Show

    Ux Utanar has reach because of his lance, so he is allowed an AoO against O5, possibly preventing it once again to come closer. But only one, since he doesn't have Combat Reflexes. Attack roll: (1d20+24)[44], Ux Utanar cannot take advantage of the +4 to-hit against a prone opponent because that would be an unfair advantage for him. Damage roll (1d8+12)[16], turned into a Ref save of (10+damage) to be allowed to move.

    Full-round action for a full-round attack against O5. Ux Utanar goes with a Power Attack of 4. Attack rolls: (1d20+22)[42], (1d20+17)[26], (1d20+12)[31], (1d20+7)[24], damage rolls: (1d8+16)[22], (1d8+16)[19], (1d8+16)[20], (1d8+16)[18].
    In case there is at least one hit, swift action to trigger the Sudden Stunning property of the lance. A5 must make a DC 31 Will saving throw or be stunned for 1 round.

    In case that's needed, here's an extra AoO rolled in advance: (1d20+22)[27], (1d8+16)[19], still using Stand Still.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  11. - Top - End - #191
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

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    Default Re: Cosmic Hunters (IC)

    Myriad's cheery voice, which is rather off-putting in the current situation, calls out from behind her current target, "You're the best, Ux!" A moment later, everyone can just catch the sing-song chorus of a disturbing lullaby emerge from her vicinity in a hauntingly beautiful falsetto punctuated by wet squelching stabbing sounds.
    "There shant be trumpet, flute, or drum,
    The single sound, a whispered snick.
    For if your bad, the Legion comes,
    Dagger flashing, dagger quick..."

    Spoiler: Statblock
    Show
    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/179, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17/+12 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: Already Clear

    Move Action - None

    Free Action - Bluff Check to Faint (Sense Motive Check of higher value Negates) Base 60 - 4 for Nonhumanoid = 56 (Additional -8 for a total of 48 if creature only has 1-2 Int) If the faint succeeds, the first attack is against Flat-Footed AC.

    Full (Flanked) Attack VS Target A2 -
    1. (1d20+27)[28] for (1d4+10)[14] Piercing, (1d6)[1] Vampiric (Heals Myriad by same amount), (7d6)[29] Sneak Attack, & -1/Round Bleed Damage
    2. (1d20+22)[24] for (1d4+10)[11] Piercing, (1d6)[1] Vampiric (Heals Myriad by same amount), (7d6)[32] Sneak Attack, & -1/Round Bleed Damage
    3. (1d20+27)[30] for (1d4+10)[12] Piercing, (1d6)[6] Vampiric (Heals Myriad by same amount), (7d6)[22] Sneak Attack, & -1/Round Bleed Damage
    4. (1d20+17)[19] for (1d4+10)[12] Piercing, (1d6)[3] Vampiric (Heals Myriad by same amount), (7d6)[18] Sneak Attack, & -1/Round Bleed Damage
    5. Previous successful Bleeding Wounds cause -2 HP.

    Note: The Bleeding Wounds caused by the invisible blade's dagger bleeds for 1 point of damage per round. Multiple wounds from the weapon result in a cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can only be stopped by a DC 15 Heal check or the application of any cure spell or other healing spell (heal, healing circle, and so on). Creatures immune to sneak attack damage are immune to bleeding wounds as well.

    Perform (Sing) - Creepy Lullaby (1d20+30)[44] because....reasons?
    Last edited by Geeksthenewsexy; 2022-09-23 at 04:28 PM.
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  12. - Top - End - #192
    Orc in the Playground
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    Default Re: Cosmic Hunters (IC)

    Delja. Her first and third attacks hit, dealing piercing and force damage both times.

    Ux. Results:

    • His attack of opportunity on A5 hits, forcing the creature to remain in place at Z23.
    • His first, second, and third attacks hit, dealing piercing damage each time. This creature is less resistant to his attacks.
    • The creature is stunned.

    Myriad. Her feint succeeds. Her first and third attacks hit, dealing piercing damage both times and healing her for 1 hp and 6 hp respectively.

    Aberration A2 collapses to the floor, dead. Its body remains an obstacle.

    ────────────────

    Aberration A1. Its eye flashes with power. Delja, Myriad, and Ux (and Ereshki) must make a Will save (DC 20) or be paralyzed. This is a mind-affecting gaze attack. "I AM HELPING," it screams. It seems moved by Myriad's lullaby, though its exact mood is impossible to read.

    Aberration A4. Its eye flashes with power. Delja, Myriad, and Ux must make a Will save (DC 20) or be paralyzed. This is a mind-affecting gaze attack. "The dragon demanded her meal," it chitters. "So they made her wyrmling into a pie!"

    Aberration A3. It moves to attack Delja, squeezing between another aberration and the wall.

    • Move Action. Moves from U18 to U21.
    • Standard Action. Bites at Delja and hits. The nixie takes 13 hp damage and must make a Fortitude save (DC 23) to avoid contracting poison. Its teeth drip with a foul orange substance that seeps into the bite wound.

    The creature maintains its silence.

    Aberration A5. Cannot act—and arguably just as importantly, cannot speak.

    Turn Order. Players' Block → Aberration A1 → Aberration A4 → Aberration A3 → Aberration A5.
    Last edited by chaincomplex; 2022-09-24 at 04:29 AM.

  13. - Top - End - #193
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    Skipping around the now-dead abomination, Myriad continues to hum the same melody as the fragment of lullaby she was singing the chorus of just a moment earlier. Twirling around Delja with a flourish, she lunges at her new target with a faint before deftly switching to an actual attack from Delja's side but apparently slips on some previously unseen spatter on the ground, missing the creature entirely.

    Spoiler: Statblock
    Show
    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/186, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17/+12 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: Already Clear

    Move Action - 30' move from around the corpse from U26 to W22

    Free Action - Bluff Check to Faint A1 (Sense Motive Check of higher value Negates) Base 60 - 4 for Nonhumanoid = 56 (Additional -8 for a total of 48 if creature only has 1-2 Int) If the faint succeeds, the first attack is against Flat-Footed AC.

    Standard Attack VS Target A1 -
    1. (1d20+27)[28] for (1d4+10)[13] Piercing, (1d6)[2] Vampiric (Heals Myriad by same amount), (7d6)[25] Sneak Attack, & -1/Round Bleed Damage (CRITICAL MISS)

    Note: The Bleeding Wounds caused by the invisible blade's dagger bleeds for 1 point of damage per round. Multiple wounds from the weapon result in a cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can only be stopped by a DC 15 Heal check or the application of any cure spell or other healing spell (heal, healing circle, and so on). Creatures immune to sneak attack damage are immune to bleeding wounds as well.
    Last edited by Geeksthenewsexy; 2022-09-24 at 05:03 AM.
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  14. - Top - End - #194
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    Default Re: Cosmic Hunters (IC)

    Yes, ugly, you sure… Delja doesn't quite get to finish her sentence. Did… Did that thing just bite her? It barely stings, of course, but surprise makes her blink twice, quite confused, all the same. That's not exactly something that happens to her often. She really need to pull her faeces together, starting now. Druce, right-forward. she barks, lowering herself into a half-crouch before kicking her whole gaunt body forward to roll through the thicket of tentacles before her. Let's clean this up quick. she adds, back-stabbing the silent one in retaliation. And for rot's sake, stop it with the creepy songs!

    Spoiler: OOC
    Show

    Delja suggests that Myriad 5' step to X21 next round; she Tumbles under A1 to U20 herself, setting up a flank: Tumble: (1d20+27)[34] (if she draws an AoO anyway, she has AC 79, T 70 against it); she then
    attacks A3 defensively: (1d20+26)[35] for (1d6+20)[21] and (1d4)[2] force.

  15. - Top - End - #195
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    Default Re: Cosmic Hunters (IC)

    "Come to me, Ereshki!" says the dragonborn without looking directly at her. They have both shaken away the paralysing effect. The dire bat is happy to finally fly above the unmoving corpse of the aberration that had locked her away in the corner, screeching as she meets her master again. Ux Utanar swiftly hauls himself aboard with one hand and suddenly he is where he belongs once more: on the saddle of his trusted mount, a valiant Knight of Bahamut. I feel incomplete whenever I fight without you. And so do you, don't you? In the heat of battle, the dire bat screeches with excitement.

    Guiding Ereshki with his knees, Ux Utanar turns his attention away from the stunned aberration - there is no fairness in attacking a foe unable to defend itself - and instead lends a scaly hand to his two friends.
    "You have a new ennemy here. Face me!"
    Lunging above the slight frame of Myriad, Ux Utanar spears through the cornered aberration with vigor. Ereshki, intimidated by the unnatural creature, is unable to attack.

    Spoiler: OOC
    Show

    Ux Utanar keeps his Shield Block towards A5: his AC raises from 36 to 39 against A5 only.
    Free action: asks Ereshki to move to W23-X24, flying above the dead A2, 5ft from the ground. Since there is no danger for Ereshki here, I assume that doesn't count as using the animal trick "Come", which is required to make animals move where they would normally not go.
    Free action: fast mount on Ereshki. This is allowed as Ux Utanar still has a move action available for this round. Auto-success on the Ride check: Ux Utanar can always take 10 on them, and so rolls a 40 (the DC is 20).
    Full-round action: full-round attack against A1. This is possible because his lance gives him a 10ft reach, and he can measure the starting point of that reach from any corner that Ereshki occupies. The attack roll does not include the flanking bonus, but does include the +1 for attack from a superior position (since I assume Ereshki flying at 5ft of elevation makes it so that Ux Utanar is higher than A1. Power Attack of 2. Attack rolls: (1d20+25)[45], (1d20+20)[37], (1d20+15)[28], (1d20+10)[11], damage rolls: (1d8+12)[18], (1d8+12)[17], (1d8+12)[16], (1d8+12)[14].
    Swift action: in case one of these hits, then Ux Utanar activates once again the Sudden Stunning ability. Will save DC 31 to prevent stunning from happening.

    In case A5 wants to move in again, it will eat that Stand Stilling AoO: attack roll (1d20+25)[31], Ref save DC to be allowed to move: 10+(1d8+12)[18]

    Once during the following round, if Ereshki is attacked, Ux Utanar uses the Mounted Combat feat to replace her AC with the result of a Ride check. Taking 10 on that check gives 40. So, against the first attack that targets Ereshki before the start of Ux Utanar's next round, her AC is 40 (the feat does not specify what happens to her touch or flat-footed AC, though).
    Last edited by remetagross; 2023-04-06 at 10:43 AM.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  16. - Top - End - #196
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    Default Re: Cosmic Hunters (IC)

    Delja. Attack hits and deals piercing damage.

    Ux. Critical does not confirm. First two attacks hit and each deal piercing damage. Aberration 1 is stunned!

    Myriad's Mule. Still stunned. It is terrified.

    ────────────────

    Aberration 1. Is stunned and does not act. Drool spills from its maw.

    Aberration 4. "MOVE MOVE MOVE—" it screams.

    • Standard Action. Uses supernatural ability. Its eye flashes with power! Delja, Myriad, and Ux (and Ereshki) must make a Will save (DC 20) or be paralyzed.

    Aberration 3. It remains silent.

    • Full-Round Action. Full attacks Delja, missing all attacks.
    • 5-ft. Step. Steps from U21 to U22.

    Aberration 5. It tries to stun the party then closes with Ux.

    • Standard Action. Uses supernatural ability. Its eye flashes with power! Delja, Myriad, and Ux (and Ereshki) must make a Will save (DC 20) or be paralyzed.
    • Move Action. Moves from Z23 to Y23, dodging Ux's attack.
    • Free Action. Giggles and drools. Very disgusting.

    ────────────────

    Players' BlockAberration 1Aberration 4Aberration 3Aberration 5

  17. - Top - End - #197
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    Default Re: Cosmic Hunters (IC)

    Delja grimaces as the silent one tries to shuffle away and towards Myriad. Look at me, ugly. Look. At. Me. she hisses at the thing, springing into the air and pushing herself off the wall with a graceful kick to stab at the creature from above. And from behind. Thrice.

    Spoiler: OOC
    Show

    Delja free action yells stuff; then
    swift action initiates Sudden Leap within A3's threatened area (drawing an AoO (AC 79 T 70 due to Enhanced Mobility)) to leap at (drum roll) U21 (Jump: (1d20+17)[34], not that she really needs it); and
    full-attacks defensively (for AC 71 T 62):
    (1d20+26)[40] for (1d6+20)[25] magical piercing (adamantine or cold iron; I'm not quite sure which) plus (1d4)[1] force;
    (1d20+21)[28] for (1d6+20)[23] magical piercing (adamantine or cold iron; I'm not quite sure which) plus (1d4)[2] force;
    (1d20+16)[22] for (1d6+20)[21] magical piercing (adamantine or cold iron; I'm not quite sure which) plus (1d4)[3] force;
    (1d20+11)[27] for (1d6+20)[22] magical piercing (adamantine or cold iron; I'm not quite sure which) plus (1d4)[3] force.

  18. - Top - End - #198
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    Following through with her previous failed stab, Myriad uses the momentum to spin and slide further along the abomination's side, assuming a flanking position opposite Delja. Leading with a Faint as usual, Myriad begins another flurry of attacks with a grim and slightly manic smile across her currently dwarven features.

    Spoiler: Statblock
    Show
    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/186, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17/+12 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: Already Clear

    Move Action (Free Action) 5' Step from W22 to X21

    Free Action - Bluff Check to Faint A1 (Sense Motive Check of higher value Negates) Base 60 - 4 for Nonhumanoid = 56 (Additional -8 for a total of 48 if creature only has 1-2 Int) If the faint succeeds, the first attack is against Flat-Footed AC.

    Full (Flanked) Attack VS Target A1 -
    1. (1d20+27)[41] for (1d4+10)[13] Piercing, (1d6)[2] Vampiric (Heals Myriad by same amount), (7d6)[28] Sneak Attack, & -1/Round Bleed Damage
    2. (1d20+22)[35] for (1d4+10)[12] Piercing, (1d6)[6] Vampiric (Heals Myriad by same amount), (7d6)[18] Sneak Attack, & -1/Round Bleed Damage
    3. (1d20+17)[18] for (1d4+10)[14] Piercing, (1d6)[1] Vampiric (Heals Myriad by same amount), (7d6)[25] Sneak Attack, & -1/Round Bleed Damage
    4. (1d20+12)[21] for (1d4+10)[13] Piercing, (1d6)[5] Vampiric (Heals Myriad by same amount), (7d6)[27] Sneak Attack, & -1/Round Bleed Damage

    Note: The Bleeding Wounds caused by the invisible blade's dagger bleeds for 1 point of damage per round. Multiple wounds from the weapon result in a cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can only be stopped by a DC 15 Heal check or the application of any cure spell or other healing spell (heal, healing circle, and so on). Creatures immune to sneak attack damage are immune to bleeding wounds as well.
    Last edited by Geeksthenewsexy; 2022-09-29 at 06:10 PM.
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  19. - Top - End - #199
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    Default Re: Cosmic Hunters (IC)

    Ux Utanar is annoyed to see the monster he had locked down in the narrow lobby succeeding in evading his vigilant thrust. Leaving the now-stunned monster to his comrades, the dragonborn turns back in the direction of his old friend Aberration A5.
    Now is the time to put an end to it. Ereshki shakes off the paralyzing effects, motivated by her devotion to her rider.

    He jabs left and right, heaving with all his might behind each motion of his lance. His mount encourages him with both frightened and excited screeches.

    Spoiler: OOC
    Show

    Full-round action: full-round attack on A5, Power Attack of 3. Attack rolls: (1d20+24)[39], (1d20+19)[23], (1d20+14)[17], (1d20+9)[10], damage roll: (1d8+14)[19], (1d8+14)[21], (1d8+14)[15], (1d8+14)[21].

    In case someone somewhere triggers an AoO in the next round: (1d20+24)[26], Ref save DC 10 + (1d8+14)[20] to keep moving.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  20. - Top - End - #200
    Orc in the Playground
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    Default Re: Cosmic Hunters (IC)

    Delja. The first two attacks hit, and each deal piercing and force damage.

    Myriad. The first two attacks hit, and each deal piercing and sneak attack damage. The changeling heals for 2 hp and 6 hp damage respectively.

    Aberration 1 collapses to the ground, lifeless. Foul ichor spills from its mortal wounds across the floor.

    Ux. The first attack hits and deals piercing damage.

    ────────────────

    Aberration 4. Moves up and tries to paralyze the party.

    • Move Action. Moves from AA23 to Z23.
    • Standard Action. Uses supernatural ability. Its eye flashes with power! Delja and Ux (and Ereshki) must make a Will save (DC 20) or be paralyzed. This is a mind-affecting gaze attack.
    • Free Action. Its screaming continues incessantly, growing even louder and shifting a pitch up. Eventually it reaches cacophonous heights, its immense voice joined by the chamber's powerful echoes. For the next round, all creatures within 60 feet must make a Listen check (DC 20) to be able to understand each other.

    "AaaaaaAAAAAAAAAAAAAAAAAAAAA—"

    Aberration 3. Focuses on the dragonborn. It remains silent, not that anyone would be able to hear anything it might say in these conditions.

    • Full-Round Action. Full attacks Ux with two slams, one bite, and two tentacles. All miss.

    Aberration 5. Its maw opens and moves, as if speaking. It is hard to hear anything.

    • Full-Round Action. Full attacks Ux with two slams, one bite, and two tentacles. One slam hits, dealing 10 hp damage and 1 Constitution damage. One bite hits, dealing 17 hp damage and inflicting poison (DC 23 Fortitude save negates). Foul orange venom glistens in its maw. Given damage values are raw and do not factor in defenses.
    • Retributive Amulet. The dragonborn's protections kick in! Aberration 5 is dealt backlash damage. The backlash does not penetrate the creature's defenses.

    ────────────────

    Players' BlockAberration 4Aberration 3Aberration 5

  21. - Top - End - #201
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    Default Re: Cosmic Hunters (IC)

    Delja pinches the bridge of her nose in frustration. These slugmounds are just horrible and apparently they hate her poor, sensitive ears. UX! KILL THE DAMN THING ALREADY! she attempts to outyell the scream, just as she tries to catch Myriad's attention with a couple of quick, violent motions of her left arm before she'd lower herself again to dart forward and under the silent aberration with her blade snapping forward to bite into it once more.

    Spoiler: OOC
    Show

    D. tumbles to T23: Tumble: (1d20+27)[42]; her AC against AoOs is 79 T 70; and
    she attacks once, defensively (for AC 71 T 62): (1d20+26)[42] for (1d6+20)[22] magical piercing (adamantine? cold iron?) plus (1d4)[2] force.

    Listen checks to hear the others are at +24 and therefore automatically succesful.

  22. - Top - End - #202
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    Default Re: Cosmic Hunters (IC)

    Bouncing from her now-dead foe, the stab-happy changeling slides toward the large abomination being surrounded by her comrades at Delja's request. Wincing at the thing's keening wail, she yells herself, "This is terrible battle music but I've still heard worse from a bard or two!" Pausing only a moment to take in her companion's positions, she nods and lays into the new target.

    Spoiler: Statblock
    Show
    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/195, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17/+12 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: Already Clear

    Move Action (Free Action) 5' Step from X21 to W21

    Free Action - Bluff Check to Faint A3 (Sense Motive Check of higher value Negates) Base 60 - 4 for Nonhumanoid = 56 (Additional -8 for a total of 48 if creature only has 1-2 Int) If the faint succeeds, the first attack is against Flat-Footed AC.

    Full (Flanked) Attack VS Target A3 -
    1. (1d20+29)[49] for (1d4+10)[14] Piercing, (1d6)[1] Vampiric (Heals Myriad by same amount), (7d6)[26] Sneak Attack, & -1/Round Bleed Damage
    2. (1d20+24)[29] for (1d4+10)[13] Piercing, (1d6)[3] Vampiric (Heals Myriad by same amount), (7d6)[16] Sneak Attack, & -1/Round Bleed Damage
    3. (1d20+19)[33] for (1d4+10)[11] Piercing, (1d6)[2] Vampiric (Heals Myriad by same amount), (7d6)[22] Sneak Attack, & -1/Round Bleed Damage
    4. (1d20+14)[28] for (1d4+10)[13] Piercing, (1d6)[1] Vampiric (Heals Myriad by same amount), (7d6)[27] Sneak Attack, & -1/Round Bleed Damage

    Note: The Bleeding Wounds caused by the invisible blade's dagger bleeds for 1 point of damage per round. Multiple wounds from the weapon result in a cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can only be stopped by a DC 15 Heal check or the application of any cure spell or other healing spell (heal, healing circle, and so on). Creatures immune to sneak attack damage are immune to bleeding wounds as well.
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  23. - Top - End - #203
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    Default Re: Cosmic Hunters (IC)

    Ux Utanar shrugs off the poison, but the bite stinged anyway.
    "Ah, will you stop that? What did you just say, Delja!?" he yells.

    All the while, he spears about the creature facing him. They're tougher than what they look, but I least I've succeeded in warding them off so far.

    Spoiler: OOC
    Show

    Full-round action: full-round attack versus A5, power attack of 3.
    Attack rolls: (1d20+24)[28], (1d20+19)[37], (1d20+14)[28], (1d20+9)[15]. Damage rolls: (1d8+14)[21], (1d8+14)[22], (1d8+14)[22], (1d8+14)[22].
    Swift action: sudden stunning in case there's one hit, Will save DC 31 to avoid being stunned.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  24. - Top - End - #204
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    Default Re: Cosmic Hunters (IC)

    I SAID KILL THE ROTTEN SCREECHER ALREADY! the nixie yells back. Typical Ux, not hearing things like that.

  25. - Top - End - #205
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    Default Re: Cosmic Hunters (IC)

    Delja. Tumble is successful. Attack hits, and deals piercing and force damage.

    Myriad. Bluff is successful. All attacks hit, and all deal piercing and precision damage. Myriad heals 1, 3, 2, and 1 hp respectively.

    Aberration 3 falls to the ground, dead.

    Ux. Only the second attack hits, dealing piercing damage. He successfully stuns A5.

    ────────────────

    Aberration 4. Reaches past A5 to strike Ux.

    • Full-Round Action. Full attacks Ux with two slams and two tentacles. (It attempts to bite but is not in range.) The second slam hits, dealing 14 bludgeoning and 1 Constitution damage. The second tentacle hits, dealing 8 bludgeoning damage.
    • Retributive Amulet. Surges with power. Aberration 4 is hit by the backlash. The energy dissipates harmlessly against its thick skin.
    • Free Action. As A3 falls, Aberration 4's screaming grows to an inhuman volume. All beings within 60 feet must make a Listen check (DC 25) or be unable to hear anything besides the screaming. The screams are building to some crescendo.

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    Aberration 5. Stunned and unable to act.

    Initiative. Turn order:

    1. Players' Block
    2. Aberration 4
    3. Aberration 5
    Last edited by chaincomplex; 2022-10-05 at 06:46 PM.

  26. - Top - End - #206
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    Default Re: Cosmic Hunters (IC)

    The unceasing scream begins to translate into a constant, throbbing pain inside Delja's skull. She's had quite enough of that, and apparently, Ux Utanar is not going to get his priorities straight anytime soon. Wordlessly, she springs forward and over the sad heap that used to be the silent aberration to duck under the mounted knight and speed into the narrow corridor, intent on slipping past both slugmounds – and on feeding the Screamer something pointy.

    Spoiler: OOC
    Show

    Alright, Delja swift action initiates Sudden Leap for a 10' Jump: (1d20+17)[23];
    move action Tumbles to AA 23 (Swift Tumbler; she can move 25'): (1d20+27)[41], increasing her AC to 79 T 70 against AoOs and gaining concealment for the round (Child of Shadow stance); if all goes well, she then
    standard action attacks A4 defensively (AC 71 T 62): [roll]1d20+26[roll] for (1d6+20)[21] magical piercing, (1d6)[6] precision (Precise Strike; I kind of forgot she has it) and (1d4)[3] force.

  27. - Top - End - #207
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    Default Re: Cosmic Hunters (IC)

    Spoiler: That Attack roll, again
    Show
    (1d20+26)[44]; see damage in the previous post.

  28. - Top - End - #208
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    Default Re: Cosmic Hunters (IC)

    Spinning around, Myriad steps towards Ux and lets out a blast of eldritch power with her offhand towards the only thread within line-of-sight without hesitation.

    Spoiler: Statblock
    Show
    Myriad
    Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/202, Speed 30' Land
    AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
    +4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17/+12 (1d4+10 (+1d6 vs Living), 18-20/x2)
    Eldritch Blast (vs Touch AC) +20 (3d6, x2)
    Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
    +5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
    Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
    Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
    Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
    Other Defenses SR 25, Mettle
    Spoiler: Automatic Search Check
    Show
    If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
    Search For Traps: Already Clear


    Listen Check to hear others (1d20+27)[35]

    Move Action (Free Action) 5' Step from W21 to W22

    Eldritch Blast (Range Touch Attack) VS Target A5 -
    1. (1d20+20)[35] for (3d6)[13] Eldritch Blast Damage

    Last edited by Geeksthenewsexy; 2022-10-07 at 03:12 AM.
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  29. - Top - End - #209
    Ogre in the Playground
     
    remetagross's Avatar

    Join Date
    Oct 2015
    Location
    Paris
    Gender
    Male

    Default Re: Cosmic Hunters (IC)

    For once, Ux Utanar is glad he possesses such a poor sense of hearing.
    "I HAVEN'T HEARD ANYTHING DELJA WHAT DID YOU SAY?"

    All the while, he grimaces as the toxic tentacles of the screaming thing sap vitality out of him. I should clear the way before that monster so that Myriad can come in.
    He furiously attacks the previously-stunned aberration that has just come back to its senses.
    "Pay attention, the fight is going on here."

    Spoiler: OOC
    Show

    Full-round action: full-round attack versus A5, power attack of 3.
    Attack rolls: (1d20+24)[28], (1d20+19)[37], (1d20+14)[28], (1d20+9)[15]. Damage rolls: (1d8+14)[21], (1d8+14)[22], (1d8+14)[22], (1d8+14)[22].
    Swift action: sudden stunning in case there's one hit, Will save DC 31 to avoid being stunned.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  30. - Top - End - #210
    Orc in the Playground
    Join Date
    Mar 2022

    Default Re: Cosmic Hunters (IC)

    Delja. The nixie deftly slips through the gaps in the corridor that organically open and close with the movement of the aberrations she is dodging. She tumbles safely without taking any attacks of opportunity. Her attack critically hits, and deals piercing, force, and precision damage.

    Aberration 4's screaming ends abruptly as its voice mangles from the interruption. Blessed silence returns to the chamber—or, well, it is still quite loud with only the sounds of fizzling arcane energy and steel on bark-like flesh, but at least none of the adversaries are making a peep.

    Myriad. Her eldritch blast hits, but dissipates harmlessly against Aberration 5's skin. It has spell resistance!

    Ux. His first three attacks hit (none critically). He deals piercing damage.

    Aberration 5 falls dead. Its fleshy mass fills the hallway; its body remains an obstacle. It is a DC 30 Escape Artist check (free action part of movement) to squeeze past it without slowing down; a DC 25 Escape Artist check (free action part of movement) to squeeze past it as difficult terrain; alternatively, it weighs 500 pounds. (See: carrying rules.)

    ────────────────

    Aberration 4. It tries pathetically to resume screaming but only a small, choked, "aaaaaaaaaa," escapes its maw.

    • Full-Round Action. It full attacks Delja with two slams, one bite, and two tentacles. Only the last tentacle hits, dealing 7 hp damage.

    Turn Order. Players, Aberration 4.
    Last edited by chaincomplex; 2022-10-08 at 12:06 PM.

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