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  1. - Top - End - #271
    Titan in the Playground
     
    Farmerbink's Avatar

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    Texas, again!
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    Default Re: DrK Slumbering Tsar IC

    Timoshko adds his own howl- disconcertingly similar to the undead assailant's cries- to the din. He catches one wolf on the flank as it recklessly passes by, eyes alight with glee as his scythe arcs again and again.

    Spoiler: Timoshko, round 3
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 29/51 ((37/63)) , Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)
    Anatomist (+1 to confirm critical hits)


    Bloodrage (claws, demonic bulk): 12/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 1/2
    Divine Favor: 9 rounds
    Inquisitor spells: 2/3
    Bloodrager spells: 5/5

    Free action: Bloodrage!
    power attack the lead "wolf"
    (1d20+12)[17] scythe (with reach)
    (1d20+13)[17] CC (32, x4)
    (2d6+16)[20] damage
    (6d6+48)[68] crit bonus
    If it's a hit, use the hunger for temp HP!

    Iterative:
    (1d20+7)[10] scythe (with reach)
    (1d20+8)[10] CC (27, x4)
    (2d6+16)[24] damage
    (6d6+48)[78] crit bonus
    If the first missed and this hit, use hunger for temp HP

    AOO from OOC:
    Timoshko AoO:
    (1d20+12)[23] scythe (with reach)

    (2d6+16)[25] damage

  2. - Top - End - #272
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus, cackling with delight, madness, or probably both, wheels about midair and flies back over the wolves. He lobs yet another bomb into their midst that explodes in another pyrotechnic blast.

    Spoiler: Actions, round 4
    Show
    Move: fly over the wolves
    Standard: throw bomb from 20’ up, try to hit 4, and hopefully splash 5. Ranged touch (1d20+7)[23] damage (3d6+7)[22] vs primary + splash 10 damage reflex DC 17 for half on splash

    Spoiler: Tsythus, round 4
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 33/39, Speed 40
    AC 16, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 26 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Fly : lots of lots
    Bombs: 8/10

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    - Shield
    X - CLW
    X - CLW
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    X - Alchemical Allocation
    - Bull's Strength + Str Mutagen
    - Open

    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining
    Mutagen: Dex 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 3/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  3. - Top - End - #273
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    As the wolves scattered, Darsalla pushed herself to her feet, gingerly hobbling on her injured leg. The images ahead disappeared, leaving the group facing imminent attacks from the rest of the wolves. Normally flippant, for now she moved to where she could still support the others, but not be on the front line. "No, no, really, this is your time to shine. I wouldn't want to intrude ..."

    Round 4? - Stand, step and wait for the inevitable attacks.

    Attack - (1d20+11)[25], Damage - (2d4+5)[11]

    Effects: mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 25/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (2/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Last edited by Starbin; 2023-03-13 at 05:16 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  4. - Top - End - #274
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Between Roger, Darsalla, Izzy and Timoshko the 4 wolves are destroyed, festering rotting corpses littering the sand. The last two still attacking the illusions vanish in a fireball that leaves only one on them heavily wounded with a leg hanging off. Dumbly it charges at the line of heroes and dies upon the enlarged scythes and long spears... With the 9 wolves slaughtered its a charnel yard in the ashen dust that blows steadily. Already starting to bury a few of the dead creatures that were left in Tsythus's smoking craters.
    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #275
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsall winced a bit at the bite mark on her calf, pouring a bit of wine over the wound, then took a swig for herself. "You know, I'm beginning to think the rumors that this region was filed with hostiles might have a glimmer of truth in there. Now, does anyone have anything stronger for this bite than wine?"

    OOC Just some snark ... and ready for any healing folks wish to offer up. down 21 hps.

    Effects: mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 25/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (2/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  6. - Top - End - #276
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Roger retains his last spells for the night and starts zapping the wand. This is a limited resource, so he stops short of healing people to full, but he does intend the group to survive the night's "rest".

    Spoiler
    Show
    Darsalla: (1d8+1)[3] (1d8+1)[8] and (1d8+1)[9]
    Timoshko: (1d8+1)[2] (1d8+1)[8] and (1d8+1)[3]
    Last edited by u-b; 2023-03-20 at 01:34 PM.

  7. - Top - End - #277
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Surrounded by the ghoulish wolves the party heal some of their wounds, thankful that none of them seem to have succumbed to the madness of the ghouls before slowly turning back to the north and trotting through the dusty haze. Judging from the weak sunlight filtering through the dust you begin to guess it maybe nearing midday as the warmth seems to spike despite the late autumn season and sweat forms on you all under the humid stagnant heat.

    Heat: Please make DC15 Fort saves to avoid Fatigue and 1d6 non lethal damage

    As you push on, there is a cawing from ahead from Roger's eagle as it cirlces something maybe 80ft north of roger (so ~130ft ahead of the wagon). peering through the shimmering dust Roger catches sight of something. Fragments of brittle bone crunch underfoot as you cross this forlorn landscape. There is no sign of vegetation, and it seems the earth has been pounded and dried into a fi ne chalky dust by the tread of countless feet. The slightest breeze stirs this dust and creates a choking haze in the air. A field of boulders comes into view ahead. The clip-clop of a horse’s hooves comes to your ears at the same time as you see a lonely rider slowly plod from behind one of the boulders. The rider approaches wearily with slumped shoulders, and you can see he is a knight. His armor is battered and dingy, and his shield bearing the bloody sword of Muir is marred by a great dent. Grizzled hair and beard protrude from beneath his helmet. A ragged noose dangles from around his neck. His horse is a bony nag that appears barely able to walk. Nonetheless as he see's you have seen him he looks up at the bird and then at you raising his lance in greeting...
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #278
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Roger stops and raises a hand, both to instruct the party to stop and to greet the strange knight. He is inclined to slowly advance to chat with the man, provided that the man seems to react favorably, but is ready to flee at slightest provocation. Meanwhile, he keeps his eye on the man and whatever's around.

    Spoiler
    Show
    Perception (1d20+20)[34]

  9. - Top - End - #279
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsall nodded her thanks to Roger, nudging Izzy with her elbow. "I think I'm wearing him down. I'm pretty sure he exhaled around me this time. He might even make eye contact next time, you think?"

    Taking up her position as they continued forward, Darsalla ignored the heat as the day wore on. Whether she was a good faker, or her heritage helped, only she knew for certain. But when the saw a knight with a noose ride out from the dust, she readied her chains. "I don't mean to be rude, but this isn't like visiting with the neighbors, is it? Plus, his choice of jewelry leaves something to be desired ..."

    OOC On edge, waiting for an ambush. Perception - (1d20+9)[15]

    Effects: mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 45/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (2/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  10. - Top - End - #280
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus circled in the air, getting a view of the area before the potion, again safely stashed in his pack, wore off. He liked flying, but he liked the aerial dropping of bombs more. He eventually landed dusted himself off and nodded approvingly to his allies, eager to continue on their way.

    The heat was brutal, but he did his best to endure. Once the ennoosled figure entered view, he frowned from behind his mask. "I concur with Miss Darsalla. Wearing a noose as a tie would be poor taste anywhere. Here...?" He takes an extract from his bandolier and downs it, "if we are lucky, he's a just mad. I more suspect the man hanged long ago, and didn't survive the ordeal. Still, he seems more hospitable than those demons and wolves, so we might as well have a chat. Do prepare, as it will be a long shot this ends amicably." He studies the man and horse they approach, trying to figure out if he should do more.

    Spoiler: Actions, round -1
    Show

    Survival (in case heat effects can be reduced for him or others): (1d20+9)[28]
    Heat: Fort (1d20+7)[9] NL (1d6)[5]

    Perception: (1d20+9)[25]
    Standard: drink shield extract

    Spoiler: Tsythus, round -1
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 33/39, Speed 40
    AC 16, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 26 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Shield: 60/60 rounds
    Bombs: 8/10

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    X - Shield
    X - CLW
    X - CLW
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    X - Alchemical Allocation
    - Bull's Strength + Str Mutagen
    - Open

    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining
    Mutagen: Dex 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 3/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  11. - Top - End - #281
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    As Roger halts and the others chat behind him, Tsythus drinking a protective extract to help him rehydrate. The knight seems to stare a long time and Roger's sharp eyes can see the lack of chest movement, the leathery dry skin and slightly glimmering undead sparks of unlife in the horse's eyes that mark his as undead. He hears a rasping voice bellow over the intervening distance, "Long have I wandered stranger. Cursed to not join my troops. Today... will today be the day that this curse no-longer holds." he finishes. As he does the lance starts to dip down, the undead charger's legs bunching together into a charge but Roger is faster still!

    the cursed undead paladin is not a great talker
    Initiatve:
    * Roger, Darsalla
    * Poor Sir Morten
    * The rest of the party

    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #282
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Roger guides the horse back to just in front of the front lines, casting a spell on the way.

    Spoiler
    Show
    Divine Favor +2/+2 luck for 10/10 rounds. Expecting the guy not to have the range to charge after that, but if he's super fast, Roger either takes cover behind the horse or tries to maneuver it our of the way, depending who of them is targeted.

  13. - Top - End - #283
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    The plate clad figure had started to spur his horse into a gallop but lets its low to walk a rasping "You would deny my my end... you coward" echoing over the dusty plain as Roger trots back to the others. The distant figure mutters and is clearly doing some sort of spellcasting but at this distance and with the wind its hard to make out as he trots closer, puffs of bone white dust rising from the ground under the undead beast's armoured hooves.


    Standard: Casts a spell
    Movement: Closes to 90ft from the party

    All players post in any order (I'll just resolve Roger last as he's technically the top of the next round)
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #284
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    As the horseman closed the gap, Darsalla watched with no small amount of amusement, spiked chain in hand. "Sooooo ... we just wait for him to get here? Should we be making refreshments, or just make it up once he arrives?"

    Rnd 1 - holding an attack to strike when the guy is in range. Spell attack w/arcane mark
    Attack 1 - (1d20+11)[29], Damage - (2d4+7)[14]; Attack 2 - (1d20+11)[29], Damage - (2d4+7)[12]

    Effects: arcana (+2 to spiked chain enhancement, 10 rounds); mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 45/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 5/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (2/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  15. - Top - End - #285
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus lifts another vial to his lips and downs it, then draws his blade - grunting with discomfort as his muscles swell under his large coat. He keeps his distance, but eying the undead knight warily.

    Spoiler: Actions, round 1
    Show

    Drink strength mutagen + bulls strength
    Move: draw blade

    Spoiler: Tsythus, round 1
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 33/39, NL 5 Speed 40
    AC 16, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 22 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Shield: 59/60 rounds
    Strength mutagen 60/60 rounds
    Bombs: 8/10

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    X - Shield
    X - CLW
    X - CLW
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    X - Alchemical Allocation
    X - Bull's Strength + Str Mutagen
    - Open

    Mutagenic Mixology - 0/2 remaining
    Boro Bead (1st) - 1/1 remaining
    Mutagen: Dex 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 3/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  16. - Top - End - #286
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Roger responds to the undead knight: "Relax, man, you end here! Just making sure I don't end here with you! Charge away!" He makes sure he is perfectly in line with everyone else, neither in front, nor behind, then shoots at the guy.

    Spoiler
    Show
    Durable cold iron arrow: (1d20+12)[18] for (1d8+6)[7] + (2d6)[2] (-2/+0 rapid shot, +2/+2+2d6 bane, +2/+2 divine favor)
    Durable cold iron arrow: (1d20+12)[29] for (1d8+6)[10] + (2d6)[8] (-2/+0 rapid shot, +2/+2+2d6 bane, +2/+2 divine favor)

    Will use Ride to evade the charge as appropriate.
    Last edited by u-b; 2023-04-05 at 11:56 PM.

  17. - Top - End - #287
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    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Izzy braces her greatspear against the charge.

    +9/4d6+8

  18. - Top - End - #288
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    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Timoshko prowls up to be standing at Izzy's flank. "If you seek the end, you've found it," he growls, lying in wait like a feral cat ready to pounce.

    Spoiler: Timoshko, after healing/round 1
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 42/51 ((37/63)) , Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)
    Anatomist (+1 to confirm critical hits)


    Bloodrage (claws, demonic bulk): 12/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 1/2
    Divine Favor: 9 rounds
    Inquisitor spells: 2/3
    Bloodrager spells: 5/5

    one move?
    Readied attack: (1d20+11)[17] scythe
    (1d20+11)[12] CC (31, x4)
    (2d4+6)[11] damage
    (6d4+18)[31] crit x4

  19. - Top - End - #289
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    Default Re: DrK Slumbering Tsar IC

    The dead knight ignores the arrows that streak around him as he spurs the unbreathing and unflinching horse forwards in a devastating charge. The lance drops towards Timoshko as he hurtles forward, lance skewering towards the savage tribesman and he grinds to a halt. Nearby Izzy lunges forward but her spear glances off the heavy steel of the knights shield and Tysthus is busy just behind her drinking potions. The tribesman's return strike also bounces off the heavy plate leaving a dent but not finding undead flesh.

    Charge Timishko
    * Timoshko misses
    * Izzy misses

    Spirited charge vs the blood rager (1d20+15)[27] dam (3d8+18)[27]

    Thanks to Emperor Ing for the nice Avatar

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    Default Re: DrK Slumbering Tsar IC

    Keeping just out of reach of the lance, Roger continues to shoot. He tries a different sort of arrows if the first one seems to have no effect.

    Spoiler
    Show
    Durable blunt? arrow: (1d20+10)[14] for (1d8+4)[5] (-2/+0 rapid shot, +2/+2 divine favor)
    Durable blunt? arrow: (1d20+10)[14] for (1d8+4)[12] (-2/+0 rapid shot, +2/+2 divine favor)
    Last edited by u-b; 2023-04-16 at 01:45 AM.

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    Default Re: DrK Slumbering Tsar IC

    With a roar, Timoshko swells in size again, lashing out with his scythe in gleaming arcs.

    Spoiler: Timoshko, round 2
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 16/51 ((37/63)) , Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)
    Anatomist (+1 to confirm critical hits)

    Inquisitor spells: 2/3
    Bloodrager spells: 5/5
    Bloodrage (claws, demonic bulk): 11/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 1/2
    Divine Favor: 8 rounds (+1 to-hit, and damage)


    full attack, using hunger on the first hit:
    (1d20+12)[27] scythe power attack
    (1d20+12)[13] CC 32, x4)
    (2d6+16)[21] damage
    (6d6+48)[66] crit bonus

    (1d20+7)[27] scythe power attack
    (1d20+7)[25] CC 27, x4)
    (2d6+16)[28] damage
    (6d6+48)[68] crit bonus

  22. - Top - End - #292
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    Default Re: DrK Slumbering Tsar IC

    The battle lasts mere seconds... Roger lets fly with flurries of arrows, a couple sticking out of the undead mockery of a paladin, others deflecting off the shield borne by him (still anointed with the imagery of the Army of Light from the initial wars) before Ser Martimus had charged in, his lance digging deep into Timoskho's side. The bloodrager did not care, stepping in, pushing the lance deeper into his leg the raging tribesman swung twice with the massive edge scythe. The first slicing across the breastplate denting and tearing it free, the second blow rending deep into Martimus's exposed chest and exploding out of his back.

    The undead knight sighs, a last breath held captive for centuries slips out from the dessicated lips as he fixes Timishko with a stare and a whispered "Escape.... Peace.. at last.." before slipping sideways off the back of the horse and clattering into the dust. The horse drops to its knees and disintegrates into dust as does the mortal remains of Martitmus. Only his rusted equipment and the lance sticking out Timoshko's leg the last remains.

    Spoiler: Loot
    Show


    Battered light fortification +1 half plate
    MW Heavy steel shield
    MW Lance
    Vicious Heavy Pick +1



    Do you continue towards Izzy's manor? The book is sandbox at the moment so you have 4 quadrants of the desolation to explore and there are clues scattered around that can lead you to Tzar that lies at the heart of the Desolation.
    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #293
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    Default Re: DrK Slumbering Tsar IC

    Roger picks up his arrows and drops all the loot* into the wagon. Then he zaps his wand a few times at Timoshko. Not quite satisfied with the result he zaps it a couple times more. Then he nods. "That should do. Moving on?"

    Roger is ready to continue to lead the way.

    Spoiler
    Show
    *Someone please take note of it.

    CLW: (1d8+1)[7] (1d8+1)[2] (1d8+1)[2] (1d8+1)[4]
    CLW: (1d8+1)[8] (1d8+1)[7] (from OOC)
    Last edited by u-b; 2023-04-22 at 01:51 AM.

  24. - Top - End - #294
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    Default Re: DrK Slumbering Tsar IC

    His hunger slaked, for the moment, Timoshko breathes in heavy satisfaction as the paladin disintegrates. Looking down at the pile of equipment, he glances around as if looking for the body. "Strange.... This will have to serve a reminder of your power, instead," he grunts, retrieving the fallen paladin's pick. He tests it for heft, and places it in a spare loop at his side with an expression of satisfaction.

    "Thank you, Roger," he grunts, nodding appreciatively before gazing into the distance again. He turns to Izzy with that strange, feral smile. "How sure are you we're still headed the right direction?"

    Spoiler: Timoshko, after healing
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 46/51 ((37/63)) , Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    +1 Vicious pick +11/+6 (1d6+4, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)
    Anatomist (+1 to confirm critical hits)

    Inquisitor spells: 2/3
    Bloodrager spells: 5/5
    Bloodrage (claws, demonic bulk): 11/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 0/2

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    Default Re: DrK Slumbering Tsar IC

    The fallen knight now permanently put to rest the group push on towards the NW of the ashen wastes. Another 2 hours pass before out of the haze a large structure can be seen. The building looks to have once been like a fort. A squat three storey square of heavy brick work, now partially buried up to the first floor on the western edge where it caught the prevailing wind

    A sense of decay permeates the old stone walls and no movements can be seen behind the arrow slits or atop the crenelated rooftop ramparts. A small partially demolished stable sits to the left of the structure whilst a large stony ziggurat massing almost as high as the fort stands some 300 yards to the east. It opening a dark yawning portal.

    It would seem that Izzy’s mansion is more an ancient outpost from the crusade that had assailed the ancient city of Tsar.
    Thanks to Emperor Ing for the nice Avatar

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    Default Re: DrK Slumbering Tsar IC

    The property seemed good enough to Roger, given the local state of things. In fact, good enough to maybe attract some other claims. Roger proposes that people just wait on the spot while his crew does some looking and sniffing around. If there are no objections, he rides onwards, in a sort of converging spiral centered on the main building, looking for any and all signs of anything, having the bird take a vantage view on the site and the dogs sniffing at stuff before Roger closes in.

  27. - Top - End - #297
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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla let the others loot the disappating remains of the warrior, scratching her chin for a moment. "Wonder who he was? Oh well, I'm sure we'll see him again soon enough. Let's find us a house!" Taking up her position in the small caravan, Darsalla scanned the horizon as they walked, peering for signs of more sneak sneaksters trying to sneak up on them.

    When they arrived at the remains of the manse, Darsalla nodded sagely. "A bit of a fixer upper, eh? But how about that location?"

    OOC - nothing valuable to add just yet ... unless snark is valuable :) She will do some detecting of magicks while they wait for the scouts

    Effects: arcana (+2 to spiked chain enhancement, 10 rounds); mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 45/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 5/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (2/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  28. - Top - End - #298
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    Default Re: DrK Slumbering Tsar IC

    "This is actually a fair bit better than I expected," Izzy comments to the group. "It actually has all its walls and a roof! Let us know if it's safe to approach Roger, then we'll make sure the main house is secured at least and we can start making ourselves at home."

  29. - Top - End - #299
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    Default Re: DrK Slumbering Tsar IC

    Approaching and slowly circling both dog and bird start cawing and barking as they approach the small graveyard that surrounds the zigguart. Its not clear what they can see/hear/smell, and certainly as Roger squints he can see nothing there but a low iron railed fence surrounding the fallen temple in a 40ft wide stone plaza around the 100ft square zigguarat. Ancient headstones and grave markers made of faded stone mark graves and burials in the stone garden... A pair of gates on the North and south (you approach from the SW) offer an entrance if you so wish.

    From the squat manse and collapsed shed there is nothing moving although both are covered heavily in bone white ash that looks undistribed.
    Last edited by DrK; 2023-05-15 at 02:34 AM.
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #300
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    Default Re: DrK Slumbering Tsar IC

    Roger stops and takes a good look at the scenery, particularly at the graveyard. If nothing seems to be amiss, he plans to sniff what the dogs are sniffing.

    Spoiler
    Show
    Perception 20 + 10 = 30

    Conditional Bloodhound to gain Scent.

    Quote Originally Posted by DrK View Post
    ...as Gashur squints...
    Well, Roger has a bit better perception.

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