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  1. - Top - End - #151
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    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Hastur was pretty sure where this was going. Still, allowing the opportunity for sentient creatures that weren't raw manifestations of evil or direct enemies of his god to surrender was a noble act. He readies his guisarme to strike if the gnome does anything other than submit (or takes too long about it). "Drop your weapon! On the ground, now!"

    Spoiler: Hastur, round 3
    Show
    Readied attack (trigger, basically anything other dropping the weapon and laying down): (1d20+10)[15] Damage: (2d4+5)[9]
    CC: (1d20+10)[21] Damage: (4d4+10)[17]

    AoO attack if arises: (1d20+10)[12] Damage: (2d4+5)[10]
    CC: (1d20+10)[21] Damage: (4d4+10)[18]

    Add +1 to attacks if vs the drow due to Deep Tradition

    Spoiler: Hastur Status
    Show
    Hastur Stonemoor
    Male NG Dwarf Cleric / Disciple of the Pike Cavalier, Level 6//2, Init 1, HP 30/51, Speed 20
    AC 28, Touch 11, Flat-footed 27, CMD 19, Fort 7, Ref 3, Will 9, CMB +8, Base Attack Bonus 5
    Guisarme +1 (reach, trip) +10 (2d4+5, x3)
    Flail, heavy (disarm, trip) +8 (1d10+4, 19-20/x2)
    Full plate +1, (+10 Armor, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 10, Wis 18, Cha 10
    Condition Shield (59/60) +4 shield to AC
    Bark skin (lots) +3 enhancement to natural armor
    +1 AC vs large, +2 AC vs huge+

    Spells:
    Spoiler
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    0: Detect Magic, Guidance, Create Water, Stabilize
    1: Barbed Chains 1/1
    Bless 1/1
    Murderous Command 1/1
    Shield of Faith 1/1
    1D: Shield 0/1
    2: Ironskin 0/1
    Prot Evil, Communal 0/1
    Sound burst 1/1
    Summon Monster II 1/1
    2D: Barkskin 0/1
    3: Dispel Magic 1/1
    Stone Shape 0/1
    Summon Monster III 1/1
    3D: Protection from Energy 1/1

    Race/Class:
    Spoiler
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    Dwarf:
    Stability: +4 racial to CMD vs bull rush or trip
    Deep Tradition: +1 melee attack / +1 AC vs AoO for drow, duergar, aberration, giant, orc
    Hardy: +2 saves racial for poison, spells, spell-like abilities
    Stonecunning: +2 on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking
    Darkvision: 60 feet
    Cavalier:
    Bigger They Are :+1(2) dodge to AC against large (huge+)
    Order of the Hero (+1 know to ID monster)
    Challenge 1/day : +2 damage (+3 if larger) -2 AC
    Cleric:
    Deflection Aura (1/day, lvl rnds, 20-ft, +2 defl AC + CMD)
    Ferocious strike +lvl/2 damage 7/day (4/7)

  2. - Top - End - #152
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    The gnome stares up the crowded passageway where Timoshko barges beside him and Izzy and Hastur form a long line of spiky pole arms behind the savage and Skynir and Roger are further up the corridor behind them. The gnome spits blood onto Timishko's boots "They'll come fer you... you be dead men walking" he snarls as he slips between them, blade lashing out at Izzy as he jumps her spear and avoids hastur's thrust and Roger's arrows


    Free: 5ft to close with Izzy
    Move: feint Izzy (DC ?) (1d20+17)[29]
    Std: stab Izzy (1d20+13)[19] vs flat footed dam (1d4+6)[9] + (5d6)[22] sneak and -2 to his attacks for 1 round



    At the far end of the corridor Skynir and Roger both hear a pop of air in the room and appearing in a puff of dark smoke at the back the queue 10ft away from Roger (who is at the back) appears the drow warrior and the other gnome, who is now awake! The drow poises for battle as the gnome scuttles up to Roger and tries to shiv him

    Drow dimension door to the other end of the corridor
    Gnome move and stab Roger (1d20+13)[19] dam [roll1d4+6[/roll]
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #153
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    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Berely avoiding a hit, Roger pretends to be pragmatic, hoping the melee people would be back to save him if only "their" gnome is dead. "Pardon my priorities, but I will get that one first!" He says to the reappearing guys making a step away from them and trying to finish the wounded gnome.

    Spoiler
    Show
    Durable cold iron arrow: (1d20+11)[14] for (1d8+5)[6] and (2d6)[5] (incl. -2/-0 rapid shot, +1/+1 point-blank shot, +2/+2+2d6 bane)
    Durable cold iron arrow: (1d20+11)[18] for (1d8+5)[8] and (2d6)[4] (incl. -2/-0 rapid shot, +1/+1 point-blank shot, +2/+2+2d6 bane)

  4. - Top - End - #154
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    Default Re: DrK Slumbering Tsar IC

    Izzy narrows her eyes appraisingly at the gnome who misdirected and then stabbed her.

    "We paid you for safe lodgings and you were going to murder us in our sleep! You're not going to get away with this!" She hisses, stepping back into space and then stabbing him right back.

    Spoiler
    Show
    5ft step back.

    Move: Study Target +3 attack/damage
    Power Attack -2 (1d20+10)[19] Damage (2d6+12)[24]

  5. - Top - End - #155
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    (Un)Inspired's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Oh f***! Skynir yelps, startled by the sudden reappearance of the magician and the other gnome. How about a break from the teleporting? he calls out to the drow as he attempts to force her mind unconscious.

    Spoiler: Actions
    Show
    Slumber on the drow DC 18 Will save or unconscious
    Last edited by (Un)Inspired; 2022-08-12 at 07:54 AM.
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  6. - Top - End - #156
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    Daemon

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    Default Re: DrK Slumbering Tsar IC

    "Kill. The. Drow." Hastur bellows to the gnome with a voice laced with the power of his god. He moves in range of the new enemies, to make sure to capitalize on his reach weapon.

    Spoiler: Hastur, round 3
    Show
    Standard: Cast murderous command on the gnome. Will DC 15 or attack nearest ally (the drow).

    Move: into reach range of the drow (and to flank with the gnome if the spell works)

    AoO attack if arises: (1d20+10)[16] Damage: (2d4+5)[9]
    CC: (1d20+10)[26] Damage: (4d4+10)[17]

    Add +1 to attacks if vs the drow due to Deep Tradition

    Spoiler: Hastur Status
    Show
    Hastur Stonemoor
    Male NG Dwarf Cleric / Disciple of the Pike Cavalier, Level 6//2, Init 1, HP 30/51, Speed 20
    AC 28, Touch 11, Flat-footed 27, CMD 19, Fort 7, Ref 3, Will 9, CMB +8, Base Attack Bonus 5
    Guisarme +1 (reach, trip) +10 (2d4+5, x3)
    Flail, heavy (disarm, trip) +8 (1d10+4, 19-20/x2)
    Full plate +1, (+10 Armor, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 10, Wis 18, Cha 10
    Condition Shield (59/60) +4 shield to AC
    Bark skin (lots) +3 enhancement to natural armor
    +1 AC vs large, +2 AC vs huge+

    Spells:
    Spoiler
    Show
    0: Detect Magic, Guidance, Create Water, Stabilize
    1: Barbed Chains 1/1
    Bless 1/1
    Murderous Command 0/1
    Shield of Faith 1/1
    1D: Shield 0/1
    2: Ironskin 0/1
    Prot Evil, Communal 0/1
    Sound burst 1/1
    Summon Monster II 1/1
    2D: Barkskin 0/1
    3: Dispel Magic 1/1
    Stone Shape 0/1
    Summon Monster III 1/1
    3D: Protection from Energy 1/1

    Race/Class:
    Spoiler
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    Dwarf:
    Stability: +4 racial to CMD vs bull rush or trip
    Deep Tradition: +1 melee attack / +1 AC vs AoO for drow, duergar, aberration, giant, orc
    Hardy: +2 saves racial for poison, spells, spell-like abilities
    Stonecunning: +2 on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking
    Darkvision: 60 feet
    Cavalier:
    Bigger They Are :+1(2) dodge to AC against large (huge+)
    Order of the Hero (+1 know to ID monster)
    Challenge 1/day : +2 damage (+3 if larger) -2 AC
    Cleric:
    Deflection Aura (1/day, lvl rnds, 20-ft, +2 defl AC + CMD)
    Ferocious strike +lvl/2 damage 7/day (4/7)

  7. - Top - End - #157
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    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Timoshko continues to lash about with savage violence. He wastes no effort on speech, apparently content to solve the immediate problem presented by their murderous hosts with his scythe, and work out the legalities later. He brutally shoulders his way back towards the Gnome with death in his eyes.

    Spoiler: Timoshko, round 4
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 12/51 36/75, Speed 40
    AC 15 13, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19 23, Dex 10, Con 14 18, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating

    Bloodrage (claws, demonic bulk): 14/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 1/2

    (1d20+11)[31] scythe power attack
    (1d20+11)[15] crit confirm (31, x4)
    (2d4+12)[14] damage
    (6d4+36)[53] crit bonus

    (1d20+6)[19] scythe power attack
    (1d20+6)[7] crit confirm (26, x4)
    (2d4+12)[15] damage
    (6d4+36)[49] crit bonus

    Not sure how to address missing last round. If I'm allowed to just take two rounds, I'll largely do the same thing.

    Move if I have to to close distance (charge if possible)
    (1d20+11)[31] scythe power attack (+2 if charging)
    (1d20+11)[22] crit confirm (31, x4)
    (2d4+12)[15] damage
    (6d4+36)[53] crit bonus

    We will *definitely* use the hunger for temporary 68 HPs.

    Obviously, ignore this attack if Tim has to move
    (1d20+6)[20] scythe power attack
    (1d20+6)[12] crit confirm (26, x4)
    (2d4+12)[19] damage
    (6d4+36)[52] crit bonus

  8. - Top - End - #158
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    Default Re: DrK Slumbering Tsar IC

    At the far end of the corridor where the wounded gnome snarls and spits at Timisko and Izzy it manages to dodge around Izzy's spear before the savage barbarian leaps in, one scythe blow lands cutting a deep gash before the second lands with amazing force. The gnome barely has time to scream as the tip of the hooked blade shears through its skull and picks it off the ground, dangling by its impaled skull like a macabre decoration from the "First Fang's" weapon

    At the other end of the corridor the drow and second gnome are assailed by Skynir, Roger and Hastur. She throws off Skynir's slumber whilst the arrows appear to go wide as Roger fires them down the gloomy corridor. Hastur though offers a different route, tapping into the gnome's naturally murderous talent he bewitches it and flanks the drow as the gome goes to stab its dagger into the drow.

    stab its friend with sneak due to flanking (1d20+13)[29] dam (1d4+6)[9] + (5d6)[14] sneak

    The drow screams in a strange voice, its screams in high pitched gnomish (odd for a dark elf) as its ally stabs it in the back. Eyes ablaze she steps back away from Hastur and points at him, a thing of nightmare leaps out and flow towards him, a writing mass of shadows and terror that seeks to tear free his soul!


    5ft step back, combat casting (which passes) Phantsmal killer at hastur
    Will DC 18 to disbelieve, if fail then Fort DC 18 for DEATH or 3d6 damage

    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #159
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    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Profanely bolstered by the dark hunger of the goddess of his people, Timoshko lets out a feral roar of challenge to anything that dare go bump in the night. His ferocious glare falls upon the dark priestess, and he barrels down the hallway, out for blood.

    Spoiler: Timoshko, round 5
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 68 temp HP! 12/51 36/75, Speed 40
    AC 15 13, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19 23, Dex 10, Con 14 18, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating

    Bloodrage (claws, demonic bulk): 13/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 0/2

    Presumably 40' movement speed will cut it indoors? Move to melee with either of the enemies- preference for the Drow.

    (1d20+11)[20] scythe power attack
    (1d20+11)[27] crit confirm (31, x4)
    (2d4+16)[23] damage 19 dunno where I got +16
    (6d4+48)[58] crit bonus

  10. - Top - End - #160
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    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Hastur smiles as the gnome stabs the drow in the back. The drow then begins to cast a spell and the world… slows… down. Everything grinds to a halt, and the room darkens. A loud thrum at the edge of his hearing grows in intensity into a deafening pounding. The floor cracks into tessellations emitting a putrid violet light from the fissures. POUND the ground shakes with each thud, POUND kicking shards of stone up, BOOM until the whole ground gives way. A demonic maw bursts out with a half-dozen violet eyes gazing about. Hundreds of teeth the height of Hastur spread, and then the neck of the monstrosity contorts and snaps down. He can feel the serrated teeth rip through his body, unbearable pain courses through him. He can tell this is the end.

    Hastur grunts, and collapses to the ground, motionless. Zero breaths, zero beats of his heart, one bowel movement.

  11. - Top - End - #161
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    Default Re: DrK Slumbering Tsar IC

    As the "drow" definitely sounds strange, Roger makes a mental note of whether she also smells strange. Meanwhile, he steps back to make more space for melee types, shouts "Oh damned bitch... you'll die here and now!", and shoots two arrows at the "drow".

    Spoiler
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    Passive: Perception (sniff the air with Bloodhound)
    Swift: Judgment (Destruction)
    Full: Attack the "drow"
    Durable cold iron arrow: (1d20+9)[28] for (1d8+6)[10] (incl. -2/-0 rapid shot, +1/+1 point-blank shot, +0/+3 judgment)
    Durable cold iron arrow: (1d20+9)[16] for (1d8+6)[13] (incl. -2/-0 rapid shot, +1/+1 point-blank shot, +0/+3 judgment)

  12. - Top - End - #162
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    (Un)Inspired's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Aghh! Hastur?! Skynir, calls out as he sees the Templar hit the floor. So, it’s to the death then. He pulls a black metal and wood cross-hilted sword handle from his jacket pocket, concentrates on it for a second, and three foot long blade of brilliant yellow fire erupts from it. The half-elf advances, with Timoshko, on the magician, maneuvering around to help flank if at all possible.

    Spoiler: Actions
    Show
    Standard Action: Cast Flame Blade

    Move Action: move adjacent to the drow (flanking if possible, the extra movement and acrobatics from Flame Blade Dervish should allow this, let me know if not possible.)

    Swift Action: Activate Blood of Heroes for +1 to attack and damage

    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  13. - Top - End - #163
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    Default Re: DrK Slumbering Tsar IC

    Hastur falls, to the others a faint shadow reaches out to him, then with a soundless scream the dwarf topples to the ground, the light fading from his eyes as his chest falls still. Timoshko roars leaping over the falling dwarf scythe swinging at the drow who stands firm as the blade dings like a gong from a magical shield hanging in front of it. An arrow meets the same fate before the second one hits home to illicit a distinctly gnomish scream. Moments later, a blade of pure fire igniting in his hand Skynir arrives beside the savage barabrian.

    The drow falls back a step, now that the murderous light has left the gnome's eyes and points at the ground beneath Timoshko and Skynir's feet as a pit suddenly opens like a spiked maw!

    Drow 5ft away and casts spiked pit under Timoshko and Skynir DC 17 Reflex or fall 40ft ft, plus spikes (6d6)[18] damage and trapped in the 40ft deep pit

    The little gnome shakes his head and stares daggers at Skynir and Roger before snarling and hurling a dagger at Roger as he waits to see if anyone dare jump across the pit

    (1d20+13)[28] dam (1d4+2)[3]
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #164
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    Default Re: DrK Slumbering Tsar IC

    To Roger's surprise, the dagger wound felt trivial, so he ignored it. Instead, he shoots two more arrows at the "drow" and makes a step behind a doorpost to have some cover.

    Spoiler
    Show
    Full: Attack the "drow"
    Durable cold iron arrow: (1d20+9)[25] for (1d8+6)[10] (incl. -2/-0 rapid shot, +1/+1 point-blank shot, +0/+3 judgment)
    Durable cold iron arrow: (1d20+9)[18] for (1d8+6)[9] (incl. -2/-0 rapid shot, +1/+1 point-blank shot, +0/+3 judgment)

  15. - Top - End - #165
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    Default Re: DrK Slumbering Tsar IC

    Timoshko flows like a grand giant made of sand, easily sidestepping the gaping opening. He steps away from the pit, putting the arcanist between him and it. With a wicked smirk, he drives into the spellcaster, blade first, eager to put an end to her arcane assault. "Enough of your games!" he roars, as his scythe gleams in the meager torchlight.

    Spoiler: Timoshko, round 6
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 68 temp HP! 12/51 36/75, Speed 40
    AC 15 13, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19 23, Dex 10, Con 14 18, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Anatomist: +1 to confirm crits
    Spell Eating

    Bloodrage (claws, demonic bulk): 12/16
    Judgement: 0/1
    Touch of Darkness: 5/5
    The Hunger: 0/2


    Full-round attack!
    (1d20+11)[21] scythe attack
    (1d20+12)[29] crit confirm? (31, x2)
    (2d4+15)[20] damage (+9 for 23 str x1.5, +6 for power attack)
    (6d4+45)[61] crit bonus

    (1d20+6)[19] scythe attack
    (1d20+7)[23] crit confirm? (26, x2)
    (2d4+15)[18] damage (+9 for 23 str x1.5, +6 for power attack)
    (6d4+45)[64] crit bonus

  16. - Top - End - #166
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    Default Re: DrK Slumbering Tsar IC

    Seeing a potential route behind her opponents, Izzy ducks back through the hole she made earlier, and then attempts to crash through into the next bedroom along through the lodge's flimsy walls!

    Spoiler
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    CMB +8, inspiration day (1d20+8)[20] (1d6)[6]
    Last edited by RCgothic; 2022-08-21 at 11:17 AM.

  17. - Top - End - #167
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    Default Re: DrK Slumbering Tsar IC

    Appearing back out in the corridor behind her foes, Izzy goes to stab the drow with her spear!
    Spoiler
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    Power attack -2, +2 flanking: (1d20+9)[18] (2d6+9)[16]

  18. - Top - End - #168
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    Default Re: DrK Slumbering Tsar IC

    No, S***! Skynir cries out as he tumbled headlong into the pit conjured by the drow woman. Unable to catch the lip of the crevasse, he spills bodily onto the spikes, and gets skewered across his right lateral and thigh.

    He clenched his fist and swallows back the pain from his impalement. He pounds his fist against the side of the pit, calling out almost wordlessly and his body begins to change. His eyes become catlike and his half-eleven ears elongate as to long wings, with autumnal leaves for feathers, extend from his back.

    With a flap of his great wings be bursts forth from the pit, flying above the drow to triangulate with Izzy and Timoshko, surrounding the magician.

    Spoiler: Actions
    Show
    Skynir casts Fey Form and transforms into an Erlking, then flies out of the pit and above the drow.
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  19. - Top - End - #169
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    Default Re: DrK Slumbering Tsar IC

    Despite the most powerful attacks of the spell casters with pits and deadly phantasmal slaying its too much for the gnome and drow. THere is a splintering of wood as Izzy darts into the room and smashes through the wall before tumbling out into the corridor. With a warcry she and Timishko both attack the drow and sadly for the drow both strikes hit home, spear and scythe penetrating the drow who screams in gnomish before staggering and collapsing to the floor before lying still in a spreading pool of blood. As she dies her body quivers and shifts and trasnforms back into that of a small gnomish woman in dark silks, one with a passing resemblance to the two brothers.

    The other gnome, knife in hand, bleeding from arrows and other injuries gasps and screams in horror as his sister is slain, and even as is mouth opens in a wail of rage he arrow from Roger thuds into his open mouth and slams out of its brain killing it! The gnome collapsing as Skynir soars out of the spiked pit to the roof of the corridor to witness the carnage
    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #170
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    Default Re: DrK Slumbering Tsar IC

    As the Gnomes go down, Izzy slumps against a wall as the adrenal energy that powered her through two others leaves her.

    "Damn them!" she sighs. "Poor Hastur! What a wretched murderous little hellshole this camp is! I swear there are going to be some changes around here! At least now they won't object to our asking for our bits back. In fact I figure we now own this place. Not sure I want to live here though."

  21. - Top - End - #171
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    Default Re: DrK Slumbering Tsar IC

    Roger checks Hastur for signs of life. Finding none, he proceeds to check the other deceased and the whole building, ins, outs, and stuff. "I'll have a look around. Hm. Did Hastur leave a will? Or maybe some of you know his relatives?"

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    First take 10 on perception for a total of 25. Eventually take 20 on perception for a total of 35.
    Last edited by u-b; 2022-08-31 at 12:29 PM.

  22. - Top - End - #172
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    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Timoshko nods stoically. "Such is the way. They died as they lived- savagely. It is only fitting for us to claim the spoils."

    With surprising tenderness, he bends down over the fallen Dwarf. He removes the helmet gently, before closing his slain companions eyes gently. "May you wake in the sun in a garden of rest," he sing-whispers, revealing for the first time a stunningly profound, mellifluous voice. After a few moments of quiet, gentle humming he rises. "I suppose you might prefer a cavern," he grumbles. Looking around the room he frowns deeply.

    "It's unusual to have already brought vengeance upon a companion's killers. Saves us some time, at least." He shrugs, turning back to Hastur's still form. With gentle motions, he begins releasing the clasps that held the Dwarf's armor together, setting the pieces aside in a neat stack as he removes them. This done, he retrieves a blanket from a nearby bed and uses it to form a makeshift pallet and lies Hastur atop it. Finally, he retrieves a curved, gleaming blade and bows respectfully over the Dwarf. "Your power will live on," Timoshko utters, a solemn promise, before raising the blade overhead to begin cutting out his heart.

    Spoiler: OOC
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    I'm going to assume you guys interrupt Timoshko at some point. If not, He will ceremonially consume (sharing with anyone foolish enough that wants to partake) Hastur's heart; a genuine ritual of honor to the fallen.

  23. - Top - End - #173
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    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Seeing that Hastur is being cared for, Izzy helps to move the gnomes into another room and cover their bodies, and then goes about searching the rest of the inn, in particular for keys to rooms and valuables.

  24. - Top - End - #174
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Spreading out the party realise they are the only one staying here and can easily bar the doors and close down the inn/ boarding house for the night. Stacking the dead gnomes in a corner to be dealt with in the morning. Its from not knowing the tribes or being accepting but Timoshko honours the fallen hastur, feeling a surge of power and strength flow him as he east the now dead dwarf's raw heart! Before the others can place hastur in a room and cover him up.

    The night itself passes, wind whipping past the boarding house leaving it creaking and swaying slightly in the gusts as the dust from the field of bones whispers and scraps against the wooden shutters. Once during the night Roger thinks he hears the creak of chains outside but in the wind its hard to hear. But after a resteless and troubling night you awake refreshed ready to face the day once more....


    @Sanguine Penguin: Your new PC can arrive today in the morning if you so wish
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #175
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    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Kavos the peddler finally saw the Camp on the horizon. He had been making this dangerous journey for almost a year, bringing goods for the tavern and requested supplies for other groups in the Camp. The guards were absolutely necessary, but paying folk enough to make this journey took a hefty cut out of his profits. A few times now, he had been fortunate enough to “escort” some poor sod destined to die up the road to the Camp. They were generally as competent in combat as the guards - often more so - if a little villainous or perhaps mad. Still, it reduced what he had to pay out for guards and made the trip more profitable, so he was always eager to take them on.

    This journey, there were two escorted - a she-devil named Darsalla and a tall masked man named Tsythus. Kavos managed to weather the succubus’s charms somehow, and avoid succumbing to the temptations of the flesh. Granted she never seemed to make any advances at all, though he kept expecting them. He was pretty sure she was working her magic somehow and he was able to resist. Or maybe she could sense that he was too good of a man. Yeah, that must be it!

    The other one, Tsythus, always wore a doctor’s mask, but he did not seem to do much healing. He talked constantly, but not a word of sense ever left his mouth. He had a different smell every time Kavos saw him, but it always strange. He never seemed a fighter, but Kavos was sure he saw the lanky man rip a bugbear’s arm off with his bare hands. Then there were the explosions - everything he touched seemed liable to explode. The man seemed cursed and the Camp was a perfect grave for one such as he.

    Tsythus approaches Kavos as they enter the camp. “I had plenty more time to reflect of your insightful point about Ferason’s Treatise on the Elementary Mixtures - you are correct about the Maxim of Divisibility. That utter hogwash will mislead a generation I fear. Farewell, Kavos.”

    “Not one word of sense,” Kavos mutters at the strange Tsythus journeys past the hanged man and into the Camp.
    Last edited by SanguinePenguin; 2022-09-09 at 07:55 PM.

  26. - Top - End - #176
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    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla sighed as she stepped off the wagon, rubbing her back as she stretched. Glancing back at the driver staring at her, she rolled her eyes and walked. ”Hey friend, glad you appreciate the hard work it takes to keep a body in this good of shape. But I didn’t notice a lot of looks anyone else’s way … so thanks oodles for the ride, but you and your pervey self can head on back. Take care … safe travels … buh bye!” Her dismissal was punctuated by three pokes in the man’s chest with her tail.

    Blowing the man a kiss, she went to the wagon to grab her gear before pulling her hood down. Hurrying after the other rider, a big half-orc who was more focused on his vials and books than anything else, she called out, ”Wait up big guy … these kind of places are cautionary tales about NOT splitting up. So whaddya say we practice the old add-age of strength in numbers?”

    Darsalla paused long enough for Tsythus to answer, if he so chose. Otherwise, she’ll head into the camp herself.

    OOC - Heyo hang, looks like I’m back in it … let’s do this!

    Effects: Darkvision 60’; ER 5 vs fire

    Spoiler: Stats - WIP
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    AC HP Move Initiative
    Saves
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    Spells
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  27. - Top - End - #177
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    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus turns around, looking at Darsalla down the beak of his doctor’s mask. Despite the journey’s length, he had not spoken much with the woman on the way up. He hadn’t even realized she was planning to stay in the camp. His deep voice comes out a hint muffled through the mask, “why an excellent idea, Darsalla! Additional eyes will make it more likely to find what I’m seek - especially since I haven’t any idea what I’m even looking for! I didn’t realize you’d be staying. The first step is obviously a new laboratory - a room in the boardinghouse, perhaps? It will be good to have an ally here,” he extends a leather gloved hand. “Do you know what it is you seek here?”

  28. - Top - End - #178
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    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla ahrugged at the question of where to start. ”I’m good with almost anywhere … as long as the accommodations are better than our friend up there. ” She nodded in the direction of the swinging body. ”As for my purpose, let’s just say I had some family in the area … ”

    Her eyes turned distant for a moment, then back to normal as she smiled wanly and motioned for the half orc to lead the way.

    OOC - chit-chat!

    Effects: Darkvision 60’; ER 5 vs fire

    Spoiler: Stats - WIP
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    AC 15 HP 46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Skills:
    Spells:
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  29. - Top - End - #179
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    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus nods, “if the Camp’s reputation is to be believed, that gentleman,” he nods to corpse swinging in the breeze, “may have the best lodging - at least no one is trying to kill him now.”

    He leads Darsalla towards the Bender Brothers Boardinghouse and enters the establishment, hoping to set up a work space.

  30. - Top - End - #180
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    In the Boarding house

    During the night a thorough search of the boarding house revealed a small trove of loot and stolen items from a small store room hidden under the floor boards. Inside the store room was the gnome's stolen loot from you assume, previous victims that have been accumulated from their years of murder and larceny. This hoard is the party’s for the taking and includes: 880 iron bits, 1,200 gp, a +1 dagger, two silver urns (20 gp each), 6 assorted gems (2,800 gp total), and tapestry depicting a griffon rampant on a field of clouds made by Filini of Bard’s Gate (5, 000 gp). In addition upon the body of the dead brothers each has a +1 small shotsword, +1 chain shirt and a selection of potions [Invisibility, Oil Knock, Shield of Faith, CLW (3), CMW and a pair of matched rigns with a strange twin cog logo that you guess may be a family crest. (Each is a Ring of Protection +2) On the sister she has a small spell book written in clear and concise gnomish, a fine Cload of resistance +2, a thin narrow bamboo wand (Wand of Shocking grasp CL 3rd, 33 charges)

    Spoiler: Spellbook
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    0–all; 1st—grease, mage armor, sleep, shocking grasp, ventriloquism*
    2nd—acid arrow, bear’s endurance, cat’s grace, darkvision, locate object, alter self,
    3rd—daylight, fly, haste, invisibility sphere*, lightning bolt, blink, displacement, deep slumber
    4th—confusion, greater invisibility*, illusory wall*, shout, phantasmal killer



    As you gather your thoughts in the morning and glance at the room where Hastur's body has been stored you all hear a creak and the door being banged upon by the heavy hand of a half orc
    Thanks to Emperor Ing for the nice Avatar

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