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  1. - Top - End - #211
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus stares into the wastes through his doctor’s mask, the eager grin on his face unseen by all, “a bivouac at this manor will likely be needed. While I wonder how lethal ‘out after dark’ could really be, testing this should be avoided until we have a sure fire exit strategy. This really is an inhospitable land,” Tsythus squats to collect a vial of the bone dust, bone and silt definitely… but something more? It largely exceeds the rumors, surely there are better places to set up a homestead, Miss Isabelle. You have quite the menagerie, Roger - lead on.”

    Spoiler: OOC
    Show
    Survival aid to Roger: (1d20+9)[10]

    Edit: Oh good, Tsythus is as lucky as Hastur…although RAW, he still succeeds at aid another since it only requires a roll of 10 and skills don’t automatically fail on a 1.
    Last edited by SanguinePenguin; 2022-11-01 at 01:07 AM.

  2. - Top - End - #212
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla stood with the others as they peered out into the wastes, apparently all of them seeing something she didn't see. Or perhaps they were posing for the moment, in hopes that someone would walk by and be struck by inspiration to paint the tableau. She crossed her arms for a moment, staring determinedly ahead, then dropped them with a snort. However a glance at Tsythus and Timoshko struck a cord. ”I see you all have masks, and I'm guessing we're not headed to a masquerade ball ... anyone know if they sell things like that around here?”

    Aside from wanting any items that could help mitigate the natural (or unnatural) hazards and risks of the Wastes, Darsalla is ready to go.

    OOC - Are there masks for sale to help combat the dust? Or would masks from torn sheets/fabric do the tricK? Anything else of interest to Waste travelers?

    Effects: Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 HP 46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/6 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic,
    1 (4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages: Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  3. - Top - End - #213
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    After a basic but filling lunch using the boarding house supplies to create an edible sort of bean stew with flat bread you make ready to head into the waste. The flat sullen eyes of the Camp's inhabitants watch you, the ghoulish undertaker pausing from digging the graves for the Bender brothers to offer you a wry wave and point to a clear patch of dirt as if to suggest there is plenty more room for you. Following Roger's tracks you start winding out into the ash wastes, within a half mile of leaving the camp and the road to the north your legs caked with fine white powder up to the thighs and gusts of wind sending zephyrs of bone dust swirling amongst you and setting people coughing despite the scarfs wrapped around their faces.

    The constant wind gives everything a shimmering haze and cuts down the visbility. The attack when it comes is without warning! As you are trotting along on you horses or on foot behind Roger there is a sudden hiss of displaced air and a shroud of darkness settles over Roger, Timoshko and Tsythus as the lead the party and three large lither red skinned shapes are visible in the shadows. The three creatures looking like flayed humaoids each armed with long barbed spears!



    As they crash around you Tsythus, Izzy and Darsalla are the first to react....

    OOC

    Three babau demons have teleported into attack you. With their impressive stealth modifier (+22 before weather and distance) they were able to ambush but sadly had to use their surprise actions to teleport in
    They appear 15ft directly in front of Roger, and 15ft to the left and right of the party but nearest to Tysthus and Timoshko

    After the surprise round Tysthus, Izzy and Darsalla beat the Babau's initiative

    Thanks to Emperor Ing for the nice Avatar

  4. - Top - End - #214
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    "Woah, watch out!" Izzy calls, quickly pulling out an extract. As she drinks it, she doubles in size and reach, moving to threaten several of the babau demons with her spear!

    Spoiler
    Show

    Standard: drink extract
    Move: To threaten at least two with her enlarged reach.

  5. - Top - End - #215
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    When the demons appear, Tsythus reacts quickly by grabbing a vial from his bandolier, seeing Izzy grab her own he adds, ”prosit!”, raises the vial for an instant in a toast, and downs the contents. He emits a low, long grunt, as if pained, draws his blade and moves next to the embiggened Izzy.

    Spoiler: Actions, round 1
    Show
    Standard: Drink bull’s strength + strength mutagen: +8 str -2 int
    Move: draw falchion, move next to Izzy, and not adjacent to any of the Babaus.

    Spoiler: Tsythus, round 1
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 39/39, Speed 40
    AC 19, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +12 (2d4+10, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 22 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Bulls strength - +4 strength
    Strength mutagen - +4 strength, -2 int

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    - Shield
    - Open
    - Open
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    - Alchemical Allocation
    - Open
    - Open

    Mutagenic Mixology - 1/2 remaining
    Boro Bead (1st) - 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success
    Last edited by SanguinePenguin; 2022-11-06 at 06:29 PM.

  6. - Top - End - #216
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla hissed as the demons appeared from the dust, shaking her head in disgust at missing them. ”Hullo, cousins ...” she muttered as she cast a spell and stepped forward with her chain spinning rapidly.

    Round 1 - Casting mage armor and stepping forward to join the line. Current reach is 10'

    Effects: mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/6 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic,
    1 (4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  7. - Top - End - #217
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    THree of the pary move up forming a wall to support the rest of them, Darsalla summoning an armour of force as she steps beside Izzy and Tsythus feeling his muscles surge and swell from his mutagen. Izzy in the centre suddenly ripples and expands, her small frame now a towering 10ft tall with a 15ft long barbed spear clutched in her hand! The demons skid to a halt, all snarling abysaal, all of you hearing a low growling Blood for the Lord of skulls, blood for the prince of the abyss and blood, for... me in the cackling babau's voices in your heads.

    Then with teamwork and synchronicity the three demons strike forward, Izzy able to to take strike at them as close rapidly... Lunging spears lashing at Izzy, Timoshko and Darsalla

    OOC
    Babau all move to 10ft and attack. If she has enough AoO Izzy can get an AoO on all 3

    bab1: vs Izzy (1d20+12)[15] dam (1d8+7)[15]
    bab2: vs Darsalla (1d20+12)[25] dam (1d8+7)[15]
    bab3: vs Timishko (1d20+12)[27] dam (1d8+7)[14]+ (2d6)[3] sneak


    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #218
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Since Roger was some distance ahead and the demons teleported at the core of the party, Roger is now somewhere behind their backs. He turns the horse around and guides it a bit closer to have a clearer shot and is presented with his choice of targets. The demons being obviously demons, Roger knows well how to get them hurt. That leaves choosing which one he'll hurt and when he will do it...

    Spoiler
    Show
    Delay until everyone else.
    Full attack the demon that seems to be hurt the most.

    Arrow: (1d20+11)[29] for (1d8+5)[9] + (2d6)[6] (incl. -2/-0 rapid shot, +1/+1 point-blank shot, +2/+2+2d6 bane)
    Arrow: (1d20+11)[12] for *scrubbed* + (2d6)[9] (incl. -2/-0 rapid shot, +1/+1 point-blank shot, +2/+2+2d6 bane)

    I think durable cold iron arrows won't survive the contact with the babau, but that's the only cold iron option Roger now has, so he instead uses normal arrows utilizing a +3 effective enhancement bonus (bow + bane) to overcome the DR.
    Last edited by u-b; 2022-11-26 at 07:55 AM.

  9. - Top - End - #219
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    Farmerbink's Avatar

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    Texas, again!
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    Default Re: DrK Slumbering Tsar IC

    Timoshko smiles, recognizing a strange familiarity in the creature's apparent thirst for blood. "Let it be spilled!" he roars, as he swells alongside Izzy. As his own blood flow with demeaning taint, he suddenly stands well taller than the demons, and lashes out with his scythe in a mirror to their assault.

    Spoiler: Timoshko, round 1
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 35/51, Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)

    Bloodrage (claws, demonic bulk): 15/16
    Judgement: 1/1
    Touch of Darkness: 5/5
    The Hunger: 2/2

    RAGE!
    (1d20+11)[18] scythe power attack (now 10' reach)
    (1d20+11)[15] CC (31, x4)
    (2d4+15)[21] damage
    (6d4+45)[58] crit bonus

    (1d20+6)[19] scythe power attack
    (1d20+6)[23] CC (26,x4)
    (2d4+15)[19] damage
    (6d4+45)[59] crit bonus

  10. - Top - End - #220
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    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    With her enlarged size Izzy is able to attack one of the demons as it closes, but her normally quick reflexes have been dulled by additional bulk and she's too slow to attack another.

    Spoiler
    Show
    Combat reflexes gives extra AoOs equal to myDEX modifier... Which in this case is zero.

    AoO with greatspear: (1d20+6)[14] (-2PA) damage (3d6+12)[22] (+6TH PA)


    Fortunately the attack against her just scrapes off her armour, so she steps back and makes another strike at the demon attacking her.

    Spoiler
    Show
    5ft step back.
    Attack with greatspear: (1d20+6)[15] (-2PA) damage (3d6+12)[26] (+6TH PA)

  11. - Top - End - #221
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus grunts, anyone watching closely who ups note his thick coat sitting tightly on him. He sprints to the nearest Babau and swings his blade with an animalistic howl.

    Spoiler: Actions, round 1
    Show
    Free: rage
    Move: encroach on Babau
    Standard: attack (1d20+14)[15] damage (2d4+13)[19] on crit (32+) (1d20+14)[33] damage (2d4+13)[21]

    Spoiler: Tsythus, round 2
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 51/39, Speed 40
    AC 17, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 26 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Bulls strength - +4 strength
    Strength mutagen - +4 strength, -2 int
    Rage 5/6

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    - Shield
    - Open
    - Open
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    - Alchemical Allocation
    - Open
    - Open

    Mutagenic Mixology - 1/2 remaining
    Boro Bead (1st) - 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 5/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  12. - Top - End - #222
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla grunted at the strike before smiling at the demon before her. ”Ah, so you like it rough … I can work with that.” One hand getured and she lashed out with the chain twice, one leaving a strange character in abyssal if it made contact. After, she stepped back to keep in line with her companions.

    Round 2 - Full attack w/spell strike. Casting arcane mark
    Attack 1 - (1d20+9)[10], Damage - (2d4+5)[11]
    Attack 2 - (1d20+9)[21], Damage - (2d4+5)[11]

    Effects: mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 31/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 7/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (3/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  13. - Top - End - #223
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    The three demons launch their attacks on the line of adventurers into the desolation. Spears clash and Timishoko and Tsythus both lose themselves to their rage. The pair of ragers swing and hack at the ichor covered blood demons but in their frezy the blades go wide. Izzy jabs forward with controlled thrusts but they are brushed aside by the demons' own spears. Darsalla and Roger are more fortunate, the spiked chain catching one in the knee although some of the damage is ablated, the demon then grunts as the arrow thuds into from Roger fired from where the ranger is standing further up the dust covered plain.

    Seeing the lone ranger one of the babaus turns and charges Roger atop his horse seeking an easy target, his back exposed leaving Izzy and Darsalla the chance to thrust at his exposed back as he turns and runs at the ranger, it proves to be his undoing as Izzy jabs forward and with a brutal thrust of her spear impales it through the neck causing it pop out of existence in a wet splatter of dried acidic blood.
    The other two continue battling the party infused by hatred for all things living. One jabbing at Timoshko with its spear, the other matching Tsythus's rage dropping its spear and stepping in close to tear apart the alchemist with bite and claw, its body stinking with the acidic ichor that it exudes.

    OOC

    Demon 1 turns and charges Roger. Izzy and Darsalla get AoO
    (1d20+14)[23] dam (1d8+7)[15]

    EDIT: he does not do this as the AoO critical killed him

    Demon 2 vs Timoshko and Izzye
    Timishko (1d20+12)[24] dam (1d8+7)[13]
    Izzy (1d20+7)[8] dam (1d8+7)[9]

    Demon 3: Drop spear, 5ft to Tsythus
    bite (1d20+12)[15] dam (1d6+5)[11]
    claw (1d20+12)[25] dam (1d6+5)[11]
    claw (1d20+12)[32] dam (1d6+5)[11]



    Last edited by DrK; 2022-12-05 at 03:44 AM.
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #224
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Spoiler: Crit threat on Tysthus
    Show

    claw (1d20+12)[27] Extra damage (1d6+5)[7]


    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #225
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    u-b's Avatar

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    Default Re: DrK Slumbering Tsar IC

    When the demon starts towards him, Roger gets ready to duck behind the horse. But then the demon does not survive beyond a pair of steps. Meanwhile, Jumbo starts to dive in. "Not now, Jumbo! Keep safe, we are winning!" The bird makes a pass over the scene while the dogs approach it from both sides and from a "safe" distance, barking vigorously. Roger observes how it goes and then condemns the remaining demon(s) to hell, both in word and in action. "This fate will befall the lot of you!"

    Spoiler
    Show
    Swift: Judgment (Justice)
    Full: attack the most damaged demon, again on the last initiative of all

    Dogs: not willing to attack unnatural creatures; they sort of flank at a distance and all-out bark
    Jumbo: makes a dive but is commanded to abort the attack
    The hores: retaliates in full

    Hoof: (1d20+5)[23] for (1d6+5)[10] cold iron ref (1d20+7)[27] or (1d8)[7] acid
    Hoof: (1d20+5)[17] for (1d6+5)[8] cold iron ref (1d20+7)[22] or (1d8)[8] acid
    Conditional Bite: (1d20+5)[7] for (1d4+5)[7] ref (1d20+7)[8] or (1d8)[5] acid (if not hurt in the attacks above)


    Arrow: (1d20+13)[30] for (1d8+5)[6] + (2d6)[3] (+1/+1 point-blank shot, -2/+0 rapid shot, +2/+0 inquisition: justice, +2/+2+2d6 bane)
    Arrow: (1d20+13)[27] for (1d8+5)[12] + (2d6)[6] (+1/+1 point-blank shot, -2/+0 rapid shot, +2/+0 inquisition: justice, +2/+2+2d6 bane)

    Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.
    Last edited by u-b; 2022-12-05 at 09:41 AM.

  16. - Top - End - #226
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    RCgothic's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Izzy stabs the retreating demon clean through its neck, then steps behind Timoshko and thrusts over his head at the demon attacking them both.

    Spoiler
    Show
    I forgot the +1 enhancement bonus to attack roll last turn. >.<

    AoO with -2PA (1d20+7)[27] damage (3d6+12)[18] confirmed 66 total

    Attack with -2PA (1d20+7)[14] damage (3d6+12)[24]

    Last edited by RCgothic; 2022-12-03 at 02:50 PM.

  17. - Top - End - #227
    Ogre in the Playground
     
    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Tsythus moans in pain. Even through the frenzy, he can tell that strike was bad. He swings his blade as controlled as he can, attempting to damage the Babau in kind.

    Spoiler: Actions, round 3
    Show

    Standard: power attack (1d20+12)[15] damage (2d4+19)[25] on crit (32+) (1d20+12)[23] damage (2d4+19)[27]

    Spoiler: Tsythus, round 3
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 23/39, Speed 40
    AC 16, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 26 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Bulls strength - +4 strength
    Strength mutagen - +4 strength, -2 int
    Rage 4/6

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    - Shield
    - Open
    - Open
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    - Alchemical Allocation
    - Open
    - Open

    Mutagenic Mixology - 1/2 remaining
    Boro Bead (1st) - 1/1 remaining

    Race/Class:
    Spoiler
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    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 4/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  18. - Top - End - #228
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    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla smirked as one of the demons ran off after Roger and was immediately gutted by Izzy. ”That's what you get for running out on a girl in the middle of a date!” Slipping around, she noticed one of the demon's going full feral on the good doctor. She stepped to flank the beast, attacking twice as she cast another mark of the beast ... on the beast!

    Round 3 - Presuming she used an arcane point (for +2 extra to her weapon on round 2) which gives her spiked chain a +3, which should overcome Cold Iron DR. 5' Step and full attack w/spell strike (hopefully flanking). Casting arcane mark
    Attack 1 - (1d20+11)[16], Damage - (2d4+7)[9]
    Attack 2 - (1d20+11)[16], Damage - (2d4+7)[15]

    Effects: arcane bonus (+2 extra to spiked chain, 9 rounds); mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 31/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (3/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  19. - Top - End - #229
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    Farmerbink's Avatar

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    Default Re: DrK Slumbering Tsar IC

    Timoshko lets out a triumphant howl. "Well struck, Izzy!" he bellows, unworried for the blood that flows from the demon's most recent spear thrust. Grinning in his manic way, he lashes out with the gleaming scythe once more.

    Spoiler: Timoshko, round 2
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 23/51 temp: 24/24?, Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)

    Bloodrage (claws, demonic bulk): 14/16
    Judgement: 1/1
    Touch of Darkness: 5/5
    The Hunger: 2/2

    RAGE!
    (1d20+11)[23] scythe power attack (now 10' reach)
    (1d20+11)[20] CC (31, x4)
    (2d6+15)[24] damage
    (2d6+15)[18] crit bonus
    Will use hunger if it hits

    (1d20+6)[24] scythe power attack (now 10' reach)
    (1d20+6)[15] CC (26, x4)
    (2d6+15)[26] damage
    (2d6+15)[21] crit bonus

  20. - Top - End - #230
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    Default Re: DrK Slumbering Tsar IC

    One of the demons whips round to charge at Roger, it manages three steps before the spear punches through its neck reducing to strange demonic ichor as its form loses cohesion. The other two snarl and how with rage, spears striking the explorers.

    The return attacks are not as efficient, Tsythus attacks but wounded his strikes swing wide, Izzy, her spear off balance by the weight of the dying demon is likewise off balance as her thrust is parried. The savage blows from the hulking raging barbaric tribesman are not as easily blocked and the scythe hacks into the demon even as the other demon is assailed by the crackling spiked chain that pulses with magical power from Darsalla as its whipped twice leaving sets of tracks from the chain decorating it chest. The demon grunts further as a pair of arrows punch into into its back.

    Despite the damage the demons worship carnage and savagery and lash out, one thrusting at Timoshko and one lashing out at the halfling, both stepping in closer towards their foes seeking to manever round to use their allies for cover against Roger and his demon bane arrows.

    OOC
    Vs Timishko (1d20+12)[32] dam (1d8+7)[14]
    Vs Timishko (1d20+7)[11] dam (1d8+7)[10]

    Vs Darsalla bite (1d20+12)[16] dam (1d6+5)[10]
    Vs Tsythus claw (1d20+12)[21] dam (1d6+5)[6]
    Vs Darsalla claw (1d20+12)[25] dam (1d6+5)[9]

    Thanks to Emperor Ing for the nice Avatar

  21. - Top - End - #231
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    DrK's Avatar

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    Default Re: DrK Slumbering Tsar IC

    OOC

    Crit threat on Timoshko (1d20+12)[14] dam (2d8+14)[26]

    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #232
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    Default Re: DrK Slumbering Tsar IC

    This suddenly wasn't looking so good. Roger starts to direct Daisy closer to the action, making two shots on the way.

    Spoiler
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    Full: attack the most wounded demon with the bow (no penalty within single move of the horse)
    Horse: move to flank the most wounded surviving demon, then kick it

    Arrow: (1d20+13)[15] for (1d8+5)[13] + (2d6)[5] (+1/+1 point-blank shot, -2/+0 rapid shot, +2/+0 inquisition: justice, +2/+2+2d6 bane)
    Arrow: (1d20+13)[30] for (1d8+5)[6] + (2d6)[6] (+1/+1 point-blank shot, -2/+0 rapid shot, +2/+0 inquisition: justice, +2/+2+2d6 bane)

    Hoof: (1d20+7)[14] for (1d6+5)[6] cold iron ref (1d20+7)[14] or (1d8)[5] acid (+2/+0 flank)

    Uhm, people?

  23. - Top - End - #233
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    ClericGuy

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    Default Re: DrK Slumbering Tsar IC

    Darsalla, Tiefling Magus//Swashbuckler

    Darsalla smiled again, her eyes flashing red as the creature raked one of its claws across her exposed arm. Twirling her chains, she kept the creature trapped between herself and Tsythus, murmuring aloud, "Awwww, he thinks he likes it rough. How sweet ...”

    With dazzling speed, the chains flew out again, another mark upon the demon ... this time, the rune for fool appeared upon it's chest.

    Round 4 - Step to flank with the doctor. Using the spiked chain w/cold iron DR equivalency; full attack with spell strike while flanking. Using arcane mark again.

    Attack 1 - (1d20+11)[20], Damage - (2d4+7)[11]
    Attack 2 - (1d20+11)[20], Damage - (2d4+7)[15]

    Effects: arcane bonus (+2 extra to spiked chain, 8 rounds); mage armor (+4 AC, 6 hours); canny defense (+3 AC [dodge]); Darkvision 60’; ER 5 vs fire

    Spoiler: Stats
    Show
    AC 15 (22) HP 22/46 Move 30’ Init +4
    Saves: Fort +7 Ref +8 Will +5
    Arcane pool 6/7 (swift, +2 enh)
    Darkness SLA 1/1
    Charmed Life 1/1
    Skills: Spellcraft +12, Intimidate +10, KS Planes +10, Sleight of Hand +9, Perception +9, Acrobatics +8, Craft (tattoo) +8, KS Arcana / Local +8, Use Magic Device +8, Fly +8, Perform (Dance) +6, KS Geography / History +5, Linguistics +5, Climb/Swim +4,
    Spoiler: Spells
    Show
    0 (4) - prestidigitation, acid splash, detect magic, arcane mark
    1 (3/4) - mage armor, chill touch, shocking grasp, silent image
    2 (3) - frigid touch, mirror image, pyrotechnics

    Magic Items +1 spiked chain, +1 rapier, ring of protection +1, belt of dex +2, vest of resistance +1
    Languages Common Abyssal, Infernal, Draconic, Elven,
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  24. - Top - End - #234
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    Daemon

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    Default Re: DrK Slumbering Tsar IC

    Shrugging off the previous attack, Tsythus’s mutated form swings his blade in a powerful overhead chop.

    Spoiler: Actions, round 4
    Show

    Standard: power attack w/ flank (1d20+14)[23] damage (2d4+19)[26] on crit (32+) (1d20+14)[21] damage (2d4+19)[27]

    Spoiler: Tsythus, round 4
    Show
    Tsythus Oren
    Male TN Half-Orc Alchemist (semi-Concocter)//Barbarian, Level 6//2, Init 2, HP 17/39, Speed 40
    AC 16, Touch 14, Flat-footed 16, CMD 21, Fort 7, Ref 9, Will 5, CMB +7, Base Attack Bonus 5
    Falchion +1 +14 (2d4+13, 18-20/x2)
    Splash (10 Dam, DC 17 for half) Bombs (ranged touch) (10/day) +7 (3d6+7, -)
    Dagger +11 (1d4+6, 19-20/x2)
    Chainshirt +1 (+5 Armor, +2 Dex, +1 Natural)
    Abilities Str 26 (14), Dex 14, Con 11, Int 16 (18), Wis 10, Cha 10
    Condition Bulls strength - +4 strength
    Strength mutagen - +4 strength, -2 int
    Rage 3/6

    Extracts:
    Spoiler
    Show

    Level1:
    - Shield
    - Shield
    - Open
    - Open
    - Open

    Level 2:
    X - Bull's Strength + Str Mutagen
    - Alchemical Allocation
    - Open
    - Open

    Mutagenic Mixology - 1/2 remaining
    Boro Bead (1st) - 1/1 remaining

    Race/Class:
    Spoiler
    Show
    Traits:
    Accelerated Drinker: Move action to drink potions
    Carefully Hidden: +1 will, +2 vs divinations

    Half-orc:
    Tenacious: 1/day reroll failed fort or will save, or con check
    Darkvision: 120 feet

    Alchemist:
    Poison Resistance +4
    Swift Poison
    Swift Alchemy

    Barbarian:
    Fast movement: +10 ft
    Uncanny dodge: no flat-footed, never lose dex bonus
    Rage: 3/6 rounds/day
    Knockdown: 1/rage, trip with no AoO, and deal str damage on success

  25. - Top - End - #235
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    Default Re: DrK Slumbering Tsar IC

    Izzy makes a powerful thrust over the heads of her companions in front at one of the demons still standing.
    Spoiler
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    Power Attack -2 (1d20+7)[23] Damage +6PA (3d6+13)[24]
    Last edited by RCgothic; 2023-01-04 at 04:42 AM.

  26. - Top - End - #236
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    Default Re: DrK Slumbering Tsar IC

    Timoshko grins in manic fury as the demon's thrust runs clean through his abdomen. "I'll see you in the endless deeps!" he roars, delivering another pair of truly savage slices with his own blade.

    Spoiler: Timoshko, round 3
    Show
    Timoshko Savarin, First Fang
    M Neutral (Evil?) Human - Duskprowler Clan Bloodrager 6 // Inquisitor 2, Level 6//2, Init 4, HP 8/51 , Speed 40
    AC 15, Touch 10, Flat-footed 15, CMD 20, Fort 9, Ref 4, Will 10, CMB +10/+5, Base Attack Bonus 6/1
    +1 Scythe +11/+6 (2d4+6, x4)
    Claws (during BR) +10/+10 (1d6+4, x2)
    +1 luck bonus to saves Calamitous Mail (+5 Armor)
    Abilities Str 19, Dex 10, Con 14, Int 10, Wis 14, Cha 11
    Condition Dimdweller: +2 intimidate, perception, stealth when in darkness; 60' darkvision
    Blood of Life: fast healing 1 during bloodrage
    Blood Sanctuary: +2 to saves vs allies' spells
    Corpse Cannibal: +2 fortitude saves vs disease
    Spell Eating
    Shinigami Technique, Step Up, Blind Fighting
    Power attack: -2 to-hit, +4 damage (+6, two-handed)

    Bloodrage (claws, demonic bulk): 13/16
    Judgement: 1/1
    Touch of Darkness: 5/5
    The Hunger: 1/2

    Judgement of destruction for more damage!

    (1d20+11)[19] scythe power attack (now 10' reach)
    (1d20+11)[22] CC (31, x4)
    (2d6+16)[22] damage
    (6d6+48)[64] crit bonus
    Will SOOOOOOO use hunger if it hits

    (1d20+6)[8] scythe power attack (now 10' reach)
    (1d20+6)[23] CC (26, x4)
    (2d6+16)[21] damage
    (6d6+48)[64] crit bonus

  27. - Top - End - #237
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    Default Re: DrK Slumbering Tsar IC

    Like a well oiled machine the various adventurers into the desolation work as a team, Roger launching an arrow into one of their backs before riding in distracting the demon from the scythe wielding raging madman whilst Tsythus and Darsalla flank the other. All of the heroes strikes land true and as the demon is crushed under the scythe the other falls to the long thrust of Izzy’s (currently very long) spear

    As both of the demons melt into the ash white dust, their forms losing cohesion as their “souls” are drawn back into the abyss the sound of the hissing sand is once more all that is left. The desolation’s first encounter a savage one and perhaps a taste of what is to come as you look into the distance where Izzy’s land awaits
    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #238
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    Default Re: DrK Slumbering Tsar IC

    "I hope there aren't too many more of those on my land," Izzy says, wrinkling her nose at the dissolving demons.

    "It's everyone okay? Those things were nasty!" she asks to ascertain the state of the party.

  29. - Top - End - #239
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    Default Re: DrK Slumbering Tsar IC

    In stark contrast to the blood trickling from his puckering wounds, Timoshko laughs in manic glee! "I've never felt more alive!" he bellows. "This land is full of blood and death! It will prove a grand, and worthy challenge!" He peers over the dry, desolate sands, apparently willing to let himself continue bleeding until his body stymies the flow naturally.

    Spoiler: OOC
    Show
    I would greatly appreciate someone healing Timoshko. He's at 9/51 HP, and I'd rather he didn't die immediately next time we find a threat. He is a complete maniac, but I'm only mostly crazy.

  30. - Top - End - #240
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    Default Re: DrK Slumbering Tsar IC

    Roger provides some heals for the wounded, then examines the demons' spears to see if they are of value.

    Spoiler
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    Timoshko: (2d8+6)[19] (1d8+5)[8] (1d8+5)[10]
    Tsythus: (2d8+6)[13]
    Darsalla: (2d8+6)[18]

    Feel free to request more healing, it is available.

    Detect magic and a good look at the spears.

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