Results 31 to 36 of 36
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2022-04-27, 07:57 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: How come anyone dies at all in RPGs?
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2022-04-27, 11:57 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: How come anyone dies at all in RPGs?
If you're asking about D&D worlds - remember that necromantic faiths/deities exist too, and they will actively be trying to disrupt any attempts to mass-sanctify or mass-repose any funeral rites or corpse disposal. on top of simply making their own undead to boot.
On top of which, not all undead even require the previous occupant's soul, or indeed any soul at all. So even in the unlikely event you're able to perfectly grant rest to every single fallen soul and have it move on, there's still the issue of the raw materials (bones and flesh) it left behind. And sure, you can comb every single battlefield or plague outbreak to burn everything you can find, but you're going to miss some, to say nothing of all the flesh and bones in the ground BEFORE you began such a practice.
Did I mention you'll have to do the same not just for every humanoid, but also every animal and insect?Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2022-04-27, 01:17 PM (ISO 8601)
- Join Date
- Dec 2018
Re: How come anyone dies at all in RPGs?
It may depend on the setting whether the soul is antecedent to biological consciousness, if those aspects are distinct from one another, and whether magic can provide a facsimile of either or both among many other fantastic variables. Corpses may be animated by the echoes of what was life. Is a ghost a memory of living energy or the eternal soul detached from crude matter? Does magic imitate life or vice-versa? I suppose it's ultimately up to the worldbuilder(s) to define the extent that death is a terminus of whatever life is, but at any rate, there are bound to be nearly as many ways to become undead as there are to become dead.
“Rule is what lies between what is said and what is understood.”~Raja Rudatha, the Spider Prince
Golem Arcana
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2022-04-27, 05:13 PM (ISO 8601)
- Join Date
- Jul 2014
Re: How come anyone dies at all in RPGs?
Answering the initial question:
The games are designed to allow for character death. Often even facilitates the creation of scenarios that guarantee character death.
Most of them, anyway.
And for some reason most of us seem to like it that way.the first half of the meaning of life is that there isn't one.
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2022-04-27, 10:48 PM (ISO 8601)
- Join Date
- Jun 2019
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Re: How come anyone dies at all in RPGs?
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2022-04-28, 12:58 PM (ISO 8601)
- Join Date
- Jul 2019
- Gender
Re: How come anyone dies at all in RPGs?
Interestingly, the default setting for Blades in the Dark has this baked in to the setting: everyone comes back as a ghost when they die, unless their body is disposed of promptly and in the right manner. There's an entire faction whose job it is to deal with this; they have a magical alarm that goes off whenever anyone dies, and when it does, they rush to that location, secure the body, and rush it to the Ghost Incinerator.
Notably, there's all sorts of cases where that doesn't work out, and the setting is swarming with ghosts. In fact, much of the technology of the setting is either uses ghosts or is designed to ward them off in some way (or both). Also, if your character dies, there's a relatively simple conversion to turn them into a ghost and keep playing them.