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    Barbarian in the Playground
     
    Wraithy's Avatar

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    Default You're like Trappy McTrap, that's your name!

    what feats etc would a ninth level rogue need to take to disarm traps more easily? (eg: faster, more accurately etc.) character has 16 int, I don't need to make traps, just disarm them really easily.
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    Default Re: You're like Trappy McTrap, that's your name!

    I remember a feat somewhere that lets you use your int modifier for some checks, in addition to ability x. Also, obviously, if you want, you could, you know, take skill focus (disable device).
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    Solo's Avatar

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    Default Re: You're like Trappy McTrap, that's your name!

    A wand of Shatter?

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    BlueWizardGirl

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    Default Re: You're like Trappy McTrap, that's your name!

    Well, Skill Focus: Disable Device would certainly help. Tactile Trapsmith, from Complete Adventurer (pg 112) allows you to use your dex in place of int for search and DD checks, so if you've got a nimble-but-not-bright rogue, that might help.

    Is this a problem that a wand might help with? In addition to Shatter, there's Instant Locksmith from the spell compendium. Or talk with your DM about a custom bonus-to-skill item that takes up a body slot.
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    Bugbear in the Playground
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    Default Re: You're like Trappy McTrap, that's your name!

    Quote Originally Posted by Solo View Post
    A wand of Shatter?
    I don't really think that destroying the traps was what he was looking for...

    Take a look at the epic rules. By raising the DC, you can disable them more quickly. If you don't already have masterwork tools, get them if you're going to be doing this. Every bit helps.

    Also, picking up some the luck reroll feats in the complete series (CAdv?), you can save yourself from some nasty traps when you roll a 1. If you don't already have masterwork tools, get them if you're going to be doing this. Every bit helps
    Last edited by martyboy74; 2007-11-25 at 01:47 PM.

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    Bugbear in the Playground
     
    BardGuy

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    Default Re: You're like Trappy McTrap, that's your name!

    I don't know about feats, but there are PrCs in Dungeonscape, and CScoundrel (if I remember correctly), that allow you to disarm traps faster.

    There is the Quick Fingers ACF in Dungeonscape. It reduces time to disarm traps.
    Last edited by BardicDuelist; 2007-11-25 at 02:02 PM.
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    Default Re: You're like Trappy McTrap, that's your name!

    Also don't forget the Rogue class feature, Skill Mastery, which lets you take 10 on certain skill checks even when stressed. Much more valuable, to my mind, than the other special abilities you can choose.
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