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2007-11-25, 01:25 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- under your floorboards
- Gender
You're like Trappy McTrap, that's your name!
what feats etc would a ninth level rogue need to take to disarm traps more easily? (eg: faster, more accurately etc.) character has 16 int, I don't need to make traps, just disarm them really easily.
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2007-11-25, 01:27 PM (ISO 8601)
- Join Date
- Oct 2007
Re: You're like Trappy McTrap, that's your name!
I remember a feat somewhere that lets you use your int modifier for some checks, in addition to ability x. Also, obviously, if you want, you could, you know, take skill focus (disable device).
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2007-11-25, 01:27 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: You're like Trappy McTrap, that's your name!
A wand of Shatter?
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2007-11-25, 01:43 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: You're like Trappy McTrap, that's your name!
Well, Skill Focus: Disable Device would certainly help. Tactile Trapsmith, from Complete Adventurer (pg 112) allows you to use your dex in place of int for search and DD checks, so if you've got a nimble-but-not-bright rogue, that might help.
Is this a problem that a wand might help with? In addition to Shatter, there's Instant Locksmith from the spell compendium. Or talk with your DM about a custom bonus-to-skill item that takes up a body slot."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2007-11-25, 01:46 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
Re: You're like Trappy McTrap, that's your name!
I don't really think that destroying the traps was what he was looking for...
Take a look at the epic rules. By raising the DC, you can disable them more quickly. If you don't already have masterwork tools, get them if you're going to be doing this. Every bit helps.
Also, picking up some the luck reroll feats in the complete series (CAdv?), you can save yourself from some nasty traps when you roll a 1. If you don't already have masterwork tools, get them if you're going to be doing this. Every bit helpsLast edited by martyboy74; 2007-11-25 at 01:47 PM.
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2007-11-25, 01:56 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Extradimensional pocket...with the lint.
- Gender
Re: You're like Trappy McTrap, that's your name!
I don't know about feats, but there are PrCs in Dungeonscape, and CScoundrel (if I remember correctly), that allow you to disarm traps faster.
There is the Quick Fingers ACF in Dungeonscape. It reduces time to disarm traps.Last edited by BardicDuelist; 2007-11-25 at 02:02 PM.
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2007-11-25, 07:24 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: You're like Trappy McTrap, that's your name!
Also don't forget the Rogue class feature, Skill Mastery, which lets you take 10 on certain skill checks even when stressed. Much more valuable, to my mind, than the other special abilities you can choose.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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