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  1. - Top - End - #121
    Barbarian in the Playground
     
    agignac's Avatar

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    Default Re: Chult Hex Crawl - OOC

    Okay, since you got hauled under water and knocked off the coatul, now you need a CON saving throw, DC 13 to avoid inhaling a bunch of water.
    Spoiler: Chult game links
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  2. - Top - End - #122
    Barbarian in the Playground
     
    agignac's Avatar

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    Default Re: Chult Hex Crawl - OOC

    If anybody is interested in chatting on discord, I've created a server there.

    https://discord.gg/pHNqayJR

    Just waiting for Xarmus and Ziri to finish up this round.
    Last edited by agignac; 2022-06-18 at 12:25 PM.
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  3. - Top - End - #123
    Bugbear in the Playground
     
    Sirithhyando's Avatar

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    Default Re: Chult Hex Crawl - OOC

    Quote Originally Posted by agignac View Post
    Okay, since you got hauled under water and knocked off the coatul, now you need a CON saving throw, DC 13 to avoid inhaling a bunch of water.
    Cons save :
    (1d20+2)[15]

  4. - Top - End - #124
    Barbarian in the Playground
     
    agignac's Avatar

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    Default Re: Chult Hex Crawl - OOC

    For those interested, we've started a pc-interactions thread over at Discord, to help facilitate easier conversation between PCs. There's also a rogue's gallery, and it would be great to have PC backstories there, as I keep having to hunt for them. It's not mandatory to be on discord; I just find it's helpful for quicker chatting.

    There's also a dice roller there, which I'm hoping I'll struggle less with. But feel free to roll dice here or IC, whatever works for you.
    Last edited by agignac; 2022-06-22 at 05:00 PM.
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  5. - Top - End - #125
    Ogre in the Playground
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    Default Re: Chult Hex Crawl - OOC

    Don’t know if this has been discussed in discord but I see it all the time.
    Bliksem climbs faster but is still exposed to the same difficulty checks anyone else would be.

    Climb speed doesn’t negate that, it just moves you quicker than half speed.

    Spider climb negates checks.

  6. - Top - End - #126
    Barbarian in the Playground
     
    agignac's Avatar

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    Default Re: Chult Hex Crawl - OOC

    Quote Originally Posted by Holy-hunter View Post
    Don’t know if this has been discussed in discord but I see it all the time.
    Bliksem climbs faster but is still exposed to the same difficulty checks anyone else would be.

    Climb speed doesn’t negate that, it just moves you quicker than half speed.

    Spider climb negates checks.
    Thanks, I confused myself yesterday looking this up. There isn't a ton of info on climbing. I'll require checks moving forward.
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  7. - Top - End - #127
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    agignac's Avatar

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    Default Re: Chult Hex Crawl - OOC

    I'm off for the weekend, back on Monday. I was hoping to get one more post in before I left, but the day kicked my ass. Have a great weekend.
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  8. - Top - End - #128
    Ogre in the Playground
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    Default Re: Chult Hex Crawl - OOC

    Sorry. What was the appox weight of the canoe?
    And distances above and below it?
    Last edited by Holy-hunter; 2022-07-06 at 01:24 AM.

  9. - Top - End - #129
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    Pyrophilios's Avatar

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    Default Re: Chult Hex Crawl - OOC

    According to the DMG it would be 100lb for a six person canoe, but I don't know if that is what we have here

  10. - Top - End - #130
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    Default Re: Chult Hex Crawl - OOC

    This is a dugout canoe, and heavier - close to 350 lbs. The cliff is 150 feet, and the canoe is about 75% of the way up, so 112 feet down and 38 feet to the top.

    I'll need a STR saving throw from TRH to hold the knot and keep it from slipping. DC 16

    -BTW, while looking up stats on dugout canoes, I found this fact: In 1978, Geordie Tocher and two companions sailed a dugout canoe (the Orenda II), based on Haida designs (but with sails), from Vancouver, British Columbia, Canada to Hawaiʻi. The dugout was 40-foot (12 m) long, made of Douglas fir, and weighed 3.5-short-ton (3.2 t).
    Spoiler: Chult game links
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  11. - Top - End - #131
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    Default Re: Chult Hex Crawl - OOC

    (1d20+1)[5] strength save

    Let's see...

    Well, that is slightly too little... I really should invest in that armor that let's me substitute int for strength on tests. (though that wouldn't have helped here either)
    Last edited by Pyrophilios; 2022-07-06 at 12:35 PM.

  12. - Top - End - #132
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    Default Re: Chult Hex Crawl - OOC

    It looks like Xarmus dove off the cliff without passing on the bird's warning. So you will not be prepared for the attack by the undead.

    Xarmus - I will need more information from you. Describe exactly what he is trying to do, and make the associated roll (s).
    Spoiler: Chult game links
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  13. - Top - End - #133
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    Kobold

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    Default Re: Chult Hex Crawl - OOC

    Ooops, forgot to include it in the post. The spell Nolwenn cast is the Feather Fall Xarmus asked for.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  14. - Top - End - #134
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    Default Re: Chult Hex Crawl - OOC

    Quote Originally Posted by agignac View Post
    It looks like Xarmus dove off the cliff without passing on the bird's warning. So you will not be prepared for the attack by the undead.

    Xarmus - I will need more information from you. Describe exactly what he is trying to do, and make the associated roll (s).
    Well people were already readying actions to attack so I figured the message was passed on. What’s the perception checklist to notice undead shambling 60ft away?

    I’m taking the three quarters of rope that has been pulled up, looping it around a tree, then featherfalling to the boat to tie it off.
    Once the new second knot is tied, I’ll fix the first.


    (1d20+7)[10] to tie
    (1d20+3)[13] to balance

  15. - Top - End - #135
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    Default Re: Chult Hex Crawl - OOC

    Initiatives:

    Bliksem (1d20+5)[6]
    Draelin (1d20+4)[23]
    Nix (1d20+2)[12]
    Nolwenn (1d20+2)[7]
    Qawasha (1d20+1)[9]
    The Red Horns (1d20+3)[5]
    Xarmus (1d20+3)[13]
    Enemies (1d20+1)[13]

    THere's a battle map in the slide deck.

    FYI, Ziri has pulled out of the game.
    Last edited by agignac; 2022-07-09 at 04:41 PM.
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  16. - Top - End - #136
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    Default Re: Chult Hex Crawl - OOC

    Quote Originally Posted by Holy-hunter View Post
    Well people were already readying actions to attack so I figured the message was passed on. [...]
    Are you the only one getting the message from the bird? Wasn't sure but if it is, i'll wait for the message next time ;)

  17. - Top - End - #137
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    Default Re: Chult Hex Crawl - OOC

    Quote Originally Posted by Sirithhyando View Post
    Are you the only one getting the message from the bird? Wasn't sure but if it is, i'll wait for the message next time ;)
    I'm the one who played that wrong. The bird is speaking bird-language, so Xarmus would have needed to cast speak with animals again to understand it. I'll be clearer next time, and if people are getting messages just to them, I'll put it in a spoiler.
    Spoiler: Chult game links
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  18. - Top - End - #138
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    Default Re: Chult Hex Crawl - OOC

    GZ bite (1d20+6)[18]
    damage (1d6+4)[10]
    GZ claw 1(1d20+6)[12]
    damage (1d4+4)[5]
    GZ claw 2(1d20+6)[13]
    damage (1d4+4)[5]
    GZ claw 3(1d20+6)[25]
    damage (1d4+4)[6]
    GZ claw 4(1d20+6)[10]
    damage (1d4+4)[5]

    Z1 on Draelin
    (1d20+3)[21]
    damage (1d6+1)[3]
    Z2 on Nyx
    (1d20+3)[4]
    damage (1d6+1)[6]
    Z3 on Bliksem
    (1d20+3)[10]
    damage (1d6+1)[4]
    Oops never mind that one is dead

    If there's something you can do to avoid damage that I haven't accounted for, feel free to do it.

    Ziri on GZ
    (1d20+6)[7]
    damage (1d8+4)[6]
    Last edited by agignac; 2022-07-12 at 10:19 PM.
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  19. - Top - End - #139
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    Default Re: Chult Hex Crawl - OOC

    Waiting on Draelin and Bliksem, if I don't hear by this evening I'll bot them and move on to the next round.
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  20. - Top - End - #140
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    Default Re: Chult Hex Crawl - OOC

    Hey everyone,
    Just letting you know, i think pbp isn't for me.
    It sad to realize it now, the interactions with the other character was fun and was only going to get better and deeper, but i can't see it happen on a pbp game.
    With that said, i'll be dropping out.
    Might've been short but it was fun.
    Thanks everyone and sorry

  21. - Top - End - #141
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    Default Re: Chult Hex Crawl - OOC

    Sorry for the delay, I was trying to figure out what to do, losing two PCs in so short a time. There's no easy or reasonable way for them to leave the party voluntarily, so I'm afraid they're done for. It's not very satisfying, I know, but I don't want to play 2 extra NPCs, so I'm going railroad this fight for this turn.

    The hex-crawl is new to me too, esp by pbp - I'm open to ideas, requests, comments etc if there's something that could increase people's fun.

    @Red Horns - how many ykwla do you have? One flew off stuck inside a coatul.

    Skel 1 attack Q (1d20+4)[17]
    damage (1d6+2)[7]
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  22. - Top - End - #142
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    Default Re: Chult Hex Crawl - OOC

    The Yklwa has the returning property through my infusion. It's the same again and again ;)

    As for dealing with player dropping out: Yepp, their chars are going to die. Which isn't as bad as it could be, since we are about to lose one of the canoes. Those are the jungles of Chult - drek happens.

  23. - Top - End - #143
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    Default Re: Chult Hex Crawl - OOC

    Quote Originally Posted by Pyrophilios View Post
    The Yklwa has the returning property through my infusion. It's the same again and again ;)

    As for dealing with player dropping out: Yepp, their chars are going to die. Which isn't as bad as it could be, since we are about to lose one of the canoes. Those are the jungles of Chult - drek happens.
    *Headdesk*
    Infusion! I knew I was forgetting something.
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  24. - Top - End - #144
    Ogre in the Playground
     
    Kobold

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    Default Re: Chult Hex Crawl - OOC

    Quote Originally Posted by Pyrophilios View Post
    As for dealing with player dropping out: Yepp, their chars are going to die. Which isn't as bad as it could be, since we are about to lose one of the canoes. Those are the jungles of Chult - drek happens.
    You can also always do the 'one of them is so badly injured they need to leave and the other goes with them', but this works just as well.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  25. - Top - End - #145
    Ettin in the Playground
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    Default Re: Chult Hex Crawl - OOC

    (1d20+6)[22]To hit
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

  26. - Top - End - #146
    Barbarian in the Playground
     
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    Default Re: Chult Hex Crawl - OOC

    The girallon zombie is down after TRH attack
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  27. - Top - End - #147
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    Default Re: Chult Hex Crawl - OOC

    Q survival
    (1d20+2)[4]

    RE afternoon
    (1d20)[5]

    RE night
    (1d20)[10]
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  28. - Top - End - #148
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    Default Re: Chult Hex Crawl - OOC

    I don't have time for a full description, but here's a pic of what trh sees.

    https://static.wikia.nocookie.net/fo...20211105030734
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  29. - Top - End - #149
    Ettin in the Playground
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    Default Re: Chult Hex Crawl - OOC

    I think i got covid. might have to drop out.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

  30. - Top - End - #150
    Barbarian in the Playground
     
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    Default Re: Chult Hex Crawl - OOC

    Quote Originally Posted by tonberrian View Post
    I think i got covid. might have to drop out.
    Oh no! I hope it's not a serious case.

    I'm happy to just have Nyx bop along with the others until you're up for posting again. No need to go scorched earth with her. However, no pressure, up to you.

    Get well!!
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