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  1. - Top - End - #121
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    From the Daystalls, it is faster to head north outside of the walls, rather than push your way through the crowds of the Grand Bazaar again. A moderate footpath with only a small amount of traffic passes through small hovels, shacks, guarded warehouses, pesh dens, and a handful of other uninteresting buildings that don’t fit cleanly with one of those descriptors. The journey is a little more than a mile, until the sudden appearance of gnolls moving about indicates you’ve arrived in Dogtown. This region is the dirtiest and most dangerous part of the city. The humans and halfling street rats make furtive glances to gauge whether you have anything worth stealing. The gnolls mostly ignore you. Patrols of the Azure Guard are more frequent here as well. It is several blocks of squalor until you arrive at your destination.

    If the Azure Star is a testament to the opulent elements of Katapesh, then the Rabid Dog - a tall ramshackle tavern sandwiched between mining offices and warehouses north of the city’s Dawn Gate - is a testament to its seedier dispositions. The tavern caters primarily to gnolls and a rough assortment of ne’er-do-wells, most of whom probably should have been born as gnolls. It has a well-earned reputation for being one of the more dangerous places in the city. While one wrong word might see you beaten by a large angry gnoll, one wrong word too many might see you bound on a ship to Okeno - after all, abducting Katapeshi citizens may be illegal, but who can vouch for strangers brought by boat onto the slavers’ isle?

    The massive wooden door to the establishment sits ajar, and both sides display a large sign in gnollish scrawl and underneath in common, “Only one slave per patron.” Once near the doorway, you are beset by the cacophony within. The animalistic odor of gnoll is blended with cooked meats and the musty, sweet aroma of pesh smoke. Mostly gnollish is being spoken - barks, yips, growls, interspersed with a few other harsh phonemes. The large, high-ceilinged common room is occupied by about two dozen gnolls - more than half have a large chained man in tow, and only two humans in the room are unchained, though they seem comfortable. Some gnolls (and both humans) are playing cards or dice, others converse loudly, some just eat or drink in silence. Almost all are drinking some rust-colored liquor, several hookahs are in use, and a few gnolls have a rack, shoulder, or leg of rather rare grilled meat. Stairs lead to both a lower level and one above. The enslaved all stand around with heads bowed and do nothing.

    Though most don’t seem to notice your entrance, a few of the hyena-headed men and women eye you with some suspicion before returning to what they are doing. The hierarchical society of gnolls seems to involve a lot of sycophancy, which makes it easy to identify the important individuals with minimal study. First, there is a visibly aged gnoll, whose fur is a bit greenish, but nearly bleached on his sallow face. He talks with several gnolls who clearly show him deference. He also isn’t dragging a chained man behind him. Second, a gnoll female, who must be encroaching on eight feet given how tall she seems relative to the other gnolls seated at her table, is playing dice with five others and clearly commands respect. Her fur is brown with dark spots with a nearly black mohawk atop her head. Perhaps the clearest sign of her station is that the slave behind her is not a human, but an ogre. Third, at another gaming table which includes the two human males, a large shaggy looking gnoll with spotted straw-colored fur and a crutch talks boisterously in common. The three other gnolls clearly follow his lead, and his large slave appears to be a Chelish man with a vacant stare. Lastly, there is a gnoll of average height with black fur mottled with silver. He sits alone eating and drinking with no slave. What is significant about him is how, even more so than with your party, periodic nervous glances are cast in his direction. While he clearly isn’t a social nexus in this group, he is also definitely either respected or - more likely - feared.

  2. - Top - End - #122
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    If the Daystalls were uncomfortable, Dogtown is downright threatening. Mauricio has never seen such filth and poverty in one place. The presence of the Azure Guard is a comfort, small as it is.

    Mauricio eyes the interior of the Rabid Dog in the same way that he would appraise a caged animal. He notes the two unchained humans with a mixture of contempt and curiosity. Just who are they? Conspirators?

    The groups sticks out like a piglet in a crib, but walking up to each group of gnolls and asking the same question over and over sounds like a good way to end up bitten. Mauricio tries to find the barkeep. He has no doubt that whatever liquor they're drinking is probably foul, but at least they might be at least tolerated if the owner profits from their arrival.


    Spoiler: OOC
    Show
    Society roll to recall gnoll manners: (1d20+7)[17]
    Mauricio Averni
    HP: 17/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd

  3. - Top - End - #123
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    The bar appears to be unmanned, then a human woman comes down the stairs carrying dishes. She sets them down behind the bar and starts to wash them in a tub. While not as ostentatiously chained, you have no illusions about her role and circumstances for being here.

  4. - Top - End - #124
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Nightmare in Katapesh IC

    Sadar

    Sadar’s face recoils at the raw animal stench and he had murmured to the group, “Don’t show weakness, they are curs and dogs and respect only strength.”. As he enters the bar he heads straight up to the bar waiting for the woman to appear and orders whatever ale they have on tap and lets the conversation flow over him, the yips and barks familiar as he listens to the various gnollish groups for anything relevant

    Sadar speaks Gnoll
    Perception of anything interesting is being said (1d20+6)[22]
    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #125
    Barbarian in the Playground
     
    Zombie

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    Default Re: Nightmare in Katapesh IC

    If the random sightings of gnolls in Katapesh had bothered Kali earlier during her trips to the market, visiting Dogtown was far worse. Their gathered leads may have led them to this, but the small dwarf was still unprepared for how unsettled she felt by the barks, laughs, and the stench of the place. Even worse, seeing slaves with sunken and hopeless gazes pricked her conscience, but against this many gnolls and in a city like Katapesh, there was simply nothing she could do about any of it.

    It was miserable, and Kali couldn't keep a hand from straying towards her hatchet any time one of the towering gnolls moved too close to her. At least Sadar seemed just as irritated by their surroundings.

    "I don' think they'd appreciate the show o' strength I'd have in mind."
    Kali growled, more to herself than anyone in particular.

    Nor do I suspect I'd survive showin' it.

    "So who should we ask, and why should we trust any o' them?" Kali muttered, trying to be heard over the din. Her stomach grumbled at the smells of meat, but she would rather be dead than look for a bite to eat in this sort of establishment. "I'd wager the answers we'd get would only serve ta land us in a mite too much trouble."

    Spoiler: Current Status
    Show

    Kali Ashmane
    HP: 22/22
    AC: 18
    Class DC: 16
    Speed: 20ft
    Fort: +7
    Ref: +6
    Will:+5
    Perception: +7

    Buffs:
    Debuffs:

  6. - Top - End - #126
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    For two coppers, Sadar is given a warm ale possessing a bit of a swampy flavor, but it is better than he expected. He spends a minute with Kali at the bar taking in the conversations. The enormous female gnoll with an enslaved ogre is Kathalra al Rath, or more accurately Kathal-raa, with the final phoneme a growl. The other gnoll’s address her as ‘Kath’ mostly. Their conversation is entirely centered on their dice game.

    The gnoll with the greenish fur is called <yip>-ka-tar fe-<growl>, or Moss Pelt. His conversation with the gnolls he speaks to at first seems odd, he is asking if they are enjoying themselves, if they like their food, if they like their ka-<yip>-ka, which Sadar infers is their liquor, then it occurs to him that he is probably the owner.

    The other gnoll is speaking common, and seems entirely absorbed in his card game. He is addressed as Jaghun. Some business with the two humans is mentioned, but no details are given.

    The final gnoll simply eats his seared leg of lamb, drinks his ka-<yip>-ka, and says nothing to anyone and nothing is said to him.

  7. - Top - End - #127
    Titan in the Playground
     
    ClericGuy

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    Default Re: Nightmare in Katapesh IC

    Kharesh Hammerfist, dwarven monk

    Kharesh placed himself where he had a wall to his back and clear lines of observation around the room. He let the other engage for now - his attempts to influence anyone earlier had been disastrous and he'd rather not repeat the lesson here in a more dangerous location. He let his gaze keep moving, never lingering on one person, least it force an unwanted confrontation for no reason.

    Kharesh isn't a social creature, so he'll maintain watch over the tavern and let the others work their magic. Perception - (1d20+5)[13]

    Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

    Spoiler: Crunch& Status
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    AC: 17 HP 22 Initiative +5
    Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
    Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
    Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
    Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
    Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
    Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  8. - Top - End - #128
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    Sadar seems to have a better idea of what he is doing, so Mauricio lets the man take the lead in ordering drinks from the bar. The liquor must not be too offensive, judging from his reaction.

    In response to Kali's question, Mauricio responds in a low voice, "Well, since the gnoll that we came to speak with is right there, we had best be direct. I shall be more direct from this point forward. Besides, the more gnolls that we speak to, the more likely we are to offend... Hazardous to our health."

    Mauricio pays four coppers to the slave woman barkeep and holds a serving of ka-yip-ka in either hand as he approaches the large female gnoll. He frantically tries to push down on the feeling of dread should this conversation not go well.

    "Good day to you, madam. May I perhaps interest you in a drink... and a business proposition?"


    Spoiler: OOC
    Show
    Diplomacy to Make an Impression: (1d20+1)[12]
    Mauricio Averni
    HP: 17/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd

  9. - Top - End - #129
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    The enormous gnoll woman eyes Mauricio critically, there is a long pause, but she seems to deem the offering acceptable for at least a few moments of her attention. She grabs one of the drinks from the man’s slender fingers, and says in common with low growls to all ‘r’s and a bit of a yip on the ‘i’s, “I’ll take the drink. Make your case quickly stranger.”

  10. - Top - End - #130
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Nightmare in Katapesh IC

    Sadar

    Sadar follows his fellows towards the massive hulking female gnoll. Holding himself carefully he makes sure not to appear too aggressive as he allows his new found friend to speak with the gnoll slaver. He watches the other gnolls carefully, a hand near his weapon at all times.
    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #131
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    "To the point, then," Mauricio responds graciously. "I am here on behalf of a client who has... misplaced merchandise." He fights to keep the disgusted grimace off of his face at the euphemism. "A caravan was due from Solku three days ago, but never arrived. There is a particular item that my client seeks to recover. He would, of course, prefer discretion in this matter. There is no need for an auction. I understand that you are a woman who has experience with such matters?"


    Spoiler: OOC
    Show
    Diplomacy, Make a Request (I guess): (1d20+1)[16], +1 if Pursue a Lead applies
    Mauricio Averni
    HP: 17/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd

  12. - Top - End - #132
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    She eyes Mauricio, still clearly wary of the thin man, but apparently interested in the proposal. “You want one of our chattel, yes? To save on food and care, I could probably sell them to you. Which one?“

  13. - Top - End - #133
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    "The woman named Sofh," Mauricio answers. Zetath had said that the slave auctioneers had figured out the scholar's true identity, so there was no point in bothering with the alias.


    Spoiler: OOC
    Show

    Mauricio Averni
    HP: 17/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd
    Last edited by Prehysterical; 2022-07-07 at 12:47 AM. Reason: Formatting

  14. - Top - End - #134
    Titan in the Playground
     
    ClericGuy

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    Default Re: Nightmare in Katapesh IC

    Kharesh Hammerfist, dwarven monk

    Kharesh watched with interest, gauging the reactions between the two negotiating people. He glanced around the bar from time to time, looking for anyone who might be paying more attention to events than might be warranted.

    Nothing much to add, general Perception - (1d20+5)[13] vs the area and a Sense motive against the gnoll

    Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

    Spoiler: Crunch& Status
    Show
    AC: 17 HP 22 Initiative +5
    Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
    Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
    Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
    Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
    Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
    Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  15. - Top - End - #135
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    Kathalra drinks her new ka-<yip>-ka as Mauricio asks about Sofh. In response, the gnoll looks confused, turns to the gnoll next to her and asks, “Sofh?” The smaller male responds with a frown and a shake of his head. “We have no chattel by that name. You waste my time.”

    At that moment, the dark haired gnoll drinks the last gulp of his ka-<yip>-ka, tosses a few coins on the table, stands up, and heads toward the door. As he moves, the gnolls in the room go eerily silent, and when he finally disappears out the door, there is a simultaneous release of held breath that collectively forms an audible gasp. Afterwards, the room returns to its noisy state as if nothing ever happened.

    Spoiler: Kharesh
    Show
    The gnoll named Jaghun reacts a bit to the name Sofh. Though he returns focus to his game as soon as the dark haired gnoll leaves.

  16. - Top - End - #136
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Nightmare in Katapesh IC

    Sadar

    Sadar listens to the gnoll, then takes out his belt pouch and throws it in the palm of his hand. "Maybe some silver will help jog your memory" he barks and yips in poor Gnollish. He glances at the gnoll rising to leave but doesn't do more as he watches the large she-gnoll.
    Thanks to Emperor Ing for the nice Avatar

  17. - Top - End - #137
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    Sadar’s continued line of questioning turns things ugly quickly. The gnoll woman jumps to standing with a slam of her fists on the table. Having almost two feet and two hundred pounds on Sadar, her brutish posture instills a very primal terror. She growls in fury, “I said I don’t have your stupid woman! You waste more of my time and I will eat you!”

    From the other table, Jaghun shouts, “Kath, I know where this Sofh is, bring your coin here!”

    Kathalra glares at Jaghun, then back at Sadar, and seems to calm a bit from what she perceived as a slight. She sits back down and mutters “go,” and returns to her game.
    Last edited by SanguinePenguin; 2022-07-08 at 03:02 PM.

  18. - Top - End - #138
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    Mauricio isn't sure whether the gnoll is lying or telling the truth, but she certainly seems offended. Fortunately for all present, another gnoll has both the knowledge and the cooperation. The tiefling fights a sigh of relief as Kath begrudgingly sits back down to her game. Before leaving for the other table, Mauricio leaves the other glass of ka-yip-ka on the table before Kath as a parting peace offering. What else is he going to do with such slop? Drink it?

    He approaches the table with their seeming informant. "You have my ears, sir."

  19. - Top - End - #139
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    Kathalra seems to accept the ka-<yip>-ka as a peace offering.

    Jaghun says in common much cleaner than Kathalra’s, with more of a Katapesh accent than a gnollish one, “I know who has this Sofh, I know where she is, and I know exactly what happened. This information is yours for one gold.” Jaghun says this with his attention still half focused on his card game.
    Last edited by SanguinePenguin; 2022-07-08 at 09:29 PM.

  20. - Top - End - #140
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    Well, time to finally tap into Zetath's coffers... Mauricio places the gold coin on the table and slides it over beneath his fingers. "Delivered in full. Your turn."


    Spoiler: OOC
    Show
    Just gonna throw in a Perception check here to see if he's lying: (1d20+7)[25], +1 with Pursue a Lead
    Mauricio will only let go of the coin if he feels that Jaghun is being honest.
    Mauricio Averni
    HP: 17/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd

  21. - Top - End - #141
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    Kathalra seems to accept the ka-<yip>-ka as a peace offering.

    Jaghun reaches for the coin, but when Mauricio pulls it back, he seems to accept this. He continues to play his game, throwing a card into the center of the table. He leans in toward Mauricio and speaks very softly - even Mauricio and Sadar can barely hear him - “I wouldn’t give up one of my kind on this, but Kath screwed up, though she doesn’t know it. She sold this Sofh under the alias the woman gave to some nearby vermin. They somehow recognized her, realized she’d be worth a lot, scrounged up enough money to purchase her with some added sob story about being family, and now will auction her off under her real name. I overheard one of them boasting about it. This gang holes up in a decrepit warehouse a few blocks from here. It’s a sure thing that is where they’d have her. I can give you the specific location.” Jaghun holds out his hand for the coin, with his attention still mostly on his card game.

    Spoiler: Sense motives
    Show
    Though Sadar and Mauricio don’t trust the gnoll inherently, neither of them think he is lying to them.
    Last edited by SanguinePenguin; 2022-07-09 at 02:03 PM.

  22. - Top - End - #142
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Nightmare in Katapesh IC

    Mauricio's hairless brow lifts in interest at this information. And just which people would recognize her, he wonders. He places the gold coin in Jaghun's hand with all the precision of a surgeon.


    Spoiler: OOC
    Show
    Just for fun, Mauricio is going to perform a Perception check to see if the humans might be cheating while Jaghun is distracted. (1d20+7)[12]
    Mauricio Averni
    HP: 17/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd

  23. - Top - End - #143
    Ogre in the Playground
     
    Daemon

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    Default Re: Nightmare in Katapesh IC

    Mauricio doesn’t think anyone is cheating in the game. Jaghun provides clear directions to the warehouse and the party takes their leave of the intimidating gnoll tavern.

    It is about a ten minute walk, and by this time it is well into the late afternoon. The dingy streets replete with refuse continue to showcase their urchins, gnolls, and toughs, while also admitting a new element - handfuls of oblivious men and women slumped against the side of decrepit hovels and boarded up warehouses with with vapid looks of extreme ecstasy plastered on their gaunt faces. You catch the tail end of an urchin rifling through one of their pockets before fleeing - the euphoric man indifferent to or more likely unaware of the exchange.

    Finally you arrive at the small warehouse with no remaining signage to betray what (if any) legitimate purpose it once served. The building stands almost twelve feet in height and forming a roughly 30’x30’ square. The windows are all well boarded up and no activity is apparent from a distance. A large door, nearly 15’ wide and 10’ high could potentially be slid open, although whether such a flamboyant ingress is both unsecured and functional in light of the overall state of the building seems unlikely. To the right of this is a more standard sized door. A rickety ladder leads to the roof. A small 3’x3’ square hatch in the back of the building is about 7’ high off the ground. No other obvious entrances can be detected from a distance.

  24. - Top - End - #144
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    DrK's Avatar

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    Default Re: Nightmare in Katapesh IC

    Sadar

    Walking through the filthy streets Sadar shakes his head sadly at the filth and depravation. A muttered "Little better than the gnolls" he says to no-one in particular. As he gazes at the building his eyes look at the ladder and nods, "Shall we look at the roof and see if there an alternative way in that may be less well guarded? he suggests before slowly moving to the ladder and giving it a gentle shake to see if its still sound and solid
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #145
    Titan in the Playground
     
    ClericGuy

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    Default Re: Nightmare in Katapesh IC

    Kharesh Hammerfist, dwarven monk

    Kharesh didn't notice much, but one did not need to be a scout to see the female gnoll lose her temper. When she slammed the table and threatened Sadar, Kharesh moved within arms length with a fluid, step, eyes locked on a potential foe. However, when another bystander broke the tension, he relaxed a margin, waiting to release his full attention until Kathalra sat back down.

    The dwarf waited a moment, then moved to support his companions at the new table, all the while watching the room for signs of violence. Fortunately, this discussion was much more civilized and earned information that would hopefully pan out. Unless it was a trap, and the potential for more slaves on the market.

    After a few minutes of travel, the team arrived near what appeared to be an abandoned warehouse. Peering at the facility, Kharesh leaned in and whispered, "Trusting the tip, yes? I'll check the back." With that, he slipped into the shadows and moved to where the hatch was, eyeing it and gauging if he could climb any portion of the building without it coming down on him.

    Sneak over and check out the back ... can Kharesh climb up to the hatch? And lights on in the place? As we approach, any sounds to indicate numbers / types of people?
    Stealth - (1d20+5)[11], Perception - (1d20+5)[24], Athletics - (1d20+7)[12] to climb
    Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

    Spoiler: Crunch& Status
    Show
    AC: 17 HP 22 Initiative +5
    Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
    Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
    Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
    Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
    Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
    Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  26. - Top - End - #146
    Ogre in the Playground
     
    Daemon

    Join Date
    Nov 2010
    Gender
    Male

    Default Re: Nightmare in Katapesh IC

    Gex looks at the ladder and offers to take a look. He quietly climbs up and then about half a minute later climbs back down. “Roof is rotted through. Has a sun roof because of that, probably couldn’t support much weight up there. There is a higher level that the hatch leads to with bedrolls - I saw four, could be more. That level is over a separate room with its own door, probably taking up about a quarter of the space. I couldn’t see them, but I could hear at least two voices, but I also couldn’t make out what they said.”
    Last edited by SanguinePenguin; 2022-07-23 at 06:43 PM.

  27. - Top - End - #147
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Nightmare in Katapesh IC

    Sadar

    Sadar squints up at the roof again and then nods. "Well, if we can go up there and drop in the sun roof I reckon that will give us the element of surprise. They won't be expecting us from that direction." If the others agree he'll haulmself up carefully ad then try and lower himself down quietly through the rotted timber into the room above


    Perception (1d20+6)[12]
    Stealth (1d20+2)[3]
    Athletics (1d20+7)[24]
    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #148
    Firbolg in the Playground
     
    Prehysterical's Avatar

    Join Date
    Jan 2014
    Location
    Lawton, OK
    Gender
    Male

    Default Re: Nightmare in Katapesh IC

    Only when they have left the tavern does Mauricio let out a sigh of relief. That could have gone very poorly. As they walk to the safehouse, Mauricio notes the presence of the drug addicts with pity. Far too much work for him to do alone...

    When they finally arrive at their destination, Mauricio regards the building like a puzzle box. He joins Kharesh in examining the hatch. After some mental arithmetic, Mauricio looks to the dwarf with some mild discomfort. "I do not mean to offend, master dwarf, but... do you think you could give me a boost?" The tiefling's head tilts toward the hatch.


    Spoiler: OOC
    Show
    Guess I better roll Athletics: (1d20)[4]
    Stealth: (1d20+4)[14]
    Mauricio Averni
    HP: 17/17
    AC: 14
    Class DC: 17
    Speed: 25
    Fort: +4
    Ref: +6
    Will: +7
    Perception: +7
    Feats: Forensic Acumen, That's Odd

  29. - Top - End - #149
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Nightmare in Katapesh IC

    That the Rabid Dog tavern isn't a place for Gurmok is made clear to him a first glance, and he's relieved that the group's longshanks manage to extract both information and themselves from the visit without triggering a hopeless fight. He contends himself with observing the locals, memorizing their features, while keeping Zen in check - now would be a very bad time for the beast's antics. Trusting Jarghun's tip is the best bet, if not a safe one, so he follows his companions through the streets. He was sent around the Inner Sea to discover and learn, and here there's some learning to do, mostly about abject poverty, extreme misery and depravation. The Katapesh that appeared so splendid for the first few hours turns out to have a side darker than even the worst parts of the Forked Teeth's caverns. At least his brethren, even the nastier ones, have some degree of community sense.

    Leaving this sorry sight behind, he joins the group in examining the building, looking for the best entrance. "If the roof is unsafe for our weight, then maybe we split? Half of us to the hatch maybe?", he suggests.

    Spoiler
    Show
    Depending on what's needed:
    Acrobatics (1d20+5)[24]
    Athletics (1d20+3)[8]
    Last edited by Gwynfrid; 2022-07-19 at 08:44 AM.

  30. - Top - End - #150
    Ogre in the Playground
     
    Daemon

    Join Date
    Nov 2010
    Gender
    Male

    Default Re: Nightmare in Katapesh IC

    Sadar, Gex, and Kali take the ladder to the roof, as Kharesh, Mauricio, and Gurmok open the hatch. The three of them scurry quietly through the small hatch and onto a small second level of the warehouse with four bed rolls and a ladder. The roof team creeps along, the roof slightly creaking under their combined weight.

    Spoiler: Gurmok, Kharesh & Sadar
    Show
    You hear voices arguing softly.

    “Look, Sapha doesn’t want to abandon this hideout for nothing.”
    “I know, but what is the plan? We can’t keep her here forever.”
    “The plan is solid, I mean it worked, right? We try again then …”


    As he strains to better hear, Sadar shifts his weight which causes a piece of the roof to give way. The warrior is narrowly able to avoid following the debris onto the dirt floor below.

    “Crap! Was she followed?!”
    “Saph! We got company!” The voice shouts loudly, as its owner, a young man in leather armor comes into view from the area unseen from the gap in the roof and hurls a dart at Sadar, which strikes him in the shoulder.

    Spoiler: Actions
    Show
    R moved, drew a dart and threw it
    Attack: (1d20+7)[25] Damage: (1d4+2)[4]

    Everyone but Kali can act now


    Spoiler: Map
    Show
    Three levels: ground (including a room behind a closed door), above the room (7 ft up), and the roof (12ft up)
    Gray on roof is a hole, you can see most of the room.
    Gray on ground is a room behind a closed door (only Dalnu and Saph are in there).
    Dark red walls are doors (all but hatch is closed)
    Orange walls are ladders



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