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  1. - Top - End - #181
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    The Problemshooter shrugs and follows. The mist important thing now is to get back.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  2. - Top - End - #182
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    as you reach the top of the stairs the hallway extends another 15ft then turns to the right and there are more stairs leading up, following the stairs up further to another landing where the hall now extends back to the north about 90ft down the hallway you see a large solid looking reinforced door with several key holes.

  3. - Top - End - #183
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Not pausing in her steady floating advance, Illaria continues towards the door, her immaculate silver hair flowing in the wind of her passage.

    If she reaches the door without anything untoward happening, she tests it, to see if it is locked.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  4. - Top - End - #184
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    Quote Originally Posted by Archmage1 View Post
    Not pausing in her steady floating advance, Illaria continues towards the door, her immaculate silver hair flowing in the wind of her passage.

    If she reaches the door without anything untoward happening, she tests it, to see if it is locked.
    it is locked, ((if detect magic is attempted you will realize that it is no longer functioning along with any other magical thing you might posses.))
    Last edited by samduke; 2022-08-10 at 11:02 PM.

  5. - Top - End - #185
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria looks to The Troubleshooter. "Another antimagic door. Whomever these people are, they have a massive budget. And we have lost any chance of catching those voices. Perhaps they went down, not up?"
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  6. - Top - End - #186
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    After traversing back down the stairs though the hallway to the stairs leading down and going to the bottom of those stairs... you see all of the following.
    Large Room well lit, the ceiling is some 100ft tall however there is a noticeable (gargantuan) size hole in the ceiling
    the room from where you are to the opposite side is 250ft across and from the wall to your right which is about 90ft away to the wall on your left you again think it is roughly 250ft across.

    to your right there is a set of double doors they are closed and bared from the side as you look at them preventing easy access from the other side

    the floor is finely crafted marble and stone in places it is covered by rugs of various sizes.

    across you see a finely crafted stone wall it extends the entire distance unbroken

    looking left the wall that your stairs are on is constructed exactly like the one across from you.

    to your left at the far end of the room are 2 stone chairs ornately crafted one slightly larger than the other.

    to both sides of the chairs about 10ft away from each, are two columns made of marble some 5ft round.

    muffled cries are heard from a man that has been stretched across from one column to the other.
    on the floor at his feet lies a golden crown

    Roll Initiative
    BBEG (1d20+15)[17]
    Druid (1d20+10)[26]
    Last edited by samduke; 2022-08-11 at 12:35 PM.

  7. - Top - End - #187
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

    Join Date
    Feb 2016
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    Male

    Default Re: Expeditionary Travelers IC

    Furrowing a metallic brow, Draxus nods his head reluctantly. "We should at least leave signs for them, in case they pass through." Blade of psychic energy snapping out of his wrist, the half-dragon warforged begins scratching a crude arrow towards town on the face of the rock along with 'D & S' under it to denote who the sign came from.
    Spoiler: OOC
    Show

    Draxus
    Male C/G Shadow Half-Dragon Warforged Soulknife 10 / Illumine Soul 2 // Psy. Warrior 4 / Ninja 1 / Paladin 2, Level 12, Init -1, HP 104/111, DR 5/Magic, Speed 50'
    AC 32, Touch 28, Flat-footed 27, Fort 25, Ref 25, Will 28, Base Attack Bonus +12/+7/+2, Power Points 41/41
    +3 Splitting Mind Bolt +28/+28/+23/+23/+18/+18 (4d6+14 + 1d6 Sonic, 20/x3)
    +3 Flaming Keen Wounding Armblade Mind Blade +20/+15/+10 (3d8+14 + 1d6 Fire + 1d6 Sonic + 1 Bleeding, 17-20/x2)
    +3 Flaming Vampiric Whip-Dagger Mind Blade +20/+15/+10 (3d6+14 +1d6 Fire + 1d6 Sonic +1d6 to Living, 19-20/x2)
    Unarmored (+5 Dex, +2 Deflect, +4 Natural, +11 Misc)
    Abilities Str 20, Dex 20, Con 17, Int 12, Wis 32, Cha 8
    Condition Psionically Focused, Mind Arrow Charged with Psychic Strike (+3d8)
    Other Defenses Cold Resistance 15

    +2HP (Fast Healing 2 from Shadow Creature Template)
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  8. - Top - End - #188
    Titan in the Playground
     
    PirateWench

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    Feb 2015
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    Default Re: Expeditionary Travelers IC

    Quote Originally Posted by Geeksthenewsexy View Post
    Furrowing a metallic brow, Draxus nods his head reluctantly. "We should at least leave signs for them, in case they pass through." Blade of psychic energy snapping out of his wrist, the half-dragon warforged begins scratching a crude arrow towards town on the face of the rock along with 'D & S' under it to denote who the sign came from.
    Spoiler: OOC
    Show

    Draxus
    Male C/G Shadow Half-Dragon Warforged Soulknife 10 / Illumine Soul 2 // Psy. Warrior 4 / Ninja 1 / Paladin 2, Level 12, Init -1, HP 104/111, DR 5/Magic, Speed 50'
    AC 32, Touch 28, Flat-footed 27, Fort 25, Ref 25, Will 28, Base Attack Bonus +12/+7/+2, Power Points 41/41
    +3 Splitting Mind Bolt +28/+28/+23/+23/+18/+18 (4d6+14 + 1d6 Sonic, 20/x3)
    +3 Flaming Keen Wounding Armblade Mind Blade +20/+15/+10 (3d8+14 + 1d6 Fire + 1d6 Sonic + 1 Bleeding, 17-20/x2)
    +3 Flaming Vampiric Whip-Dagger Mind Blade +20/+15/+10 (3d6+14 +1d6 Fire + 1d6 Sonic +1d6 to Living, 19-20/x2)
    Unarmored (+5 Dex, +2 Deflect, +4 Natural, +11 Misc)
    Abilities Str 20, Dex 20, Con 17, Int 12, Wis 32, Cha 8
    Condition Psionically Focused, Mind Arrow Charged with Psychic Strike (+3d8)
    Other Defenses Cold Resistance 15

    +2HP (Fast Healing 2 from Shadow Creature Template)
    **presuming mark is on the ground or surface that is not shielded by tree branches

    **
    you draw a mark and then realize that the rate it is snowing the mark will be covered in a matter of minutes

    and if on a tree it will not be very large as all the trees up here are scrub/small (6-10ft tall)

  9. - Top - End - #189
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

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    Feb 2016
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    Male

    Default Re: Expeditionary Travelers IC

    Grunting in resignation at the snow accumiúlation, Draxus resigns himself to instead carving a quick and simple small arrow on any decent-sized branch or tree trunk along the way and hoping for quantity over quality on the way back to town.
    Spoiler: OOC
    Show

    Draxus
    Male C/G Shadow Half-Dragon Warforged Soulknife 10 / Illumine Soul 2 // Psy. Warrior 4 / Ninja 1 / Paladin 2, Level 12, Init -1, HP 106/111, DR 5/Magic, Speed 50'
    AC 32, Touch 28, Flat-footed 27, Fort 25, Ref 25, Will 28, Base Attack Bonus +12/+7/+2, Power Points 41/41
    +3 Splitting Mind Bolt +28/+28/+23/+23/+18/+18 (4d6+14 + 1d6 Sonic, 20/x3)
    +3 Flaming Keen Wounding Armblade Mind Blade +20/+15/+10 (3d8+14 + 1d6 Fire + 1d6 Sonic + 1 Bleeding, 17-20/x2)
    +3 Flaming Vampiric Whip-Dagger Mind Blade +20/+15/+10 (3d6+14 +1d6 Fire + 1d6 Sonic +1d6 to Living, 19-20/x2)
    Unarmored (+5 Dex, +2 Deflect, +4 Natural, +11 Misc)
    Abilities Str 20, Dex 20, Con 17, Int 12, Wis 32, Cha 8
    Condition Psionically Focused, Mind Arrow Charged with Psychic Strike (+3d8)
    Other Defenses Cold Resistance 15

    +2HP (Fast Healing 2 from Shadow Creature Template)
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  10. - Top - End - #190
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    Quote Originally Posted by Geeksthenewsexy View Post
    Grunting in resignation at the snow accumiúlation, Draxus resigns himself to instead carving a quick and simple small arrow on any decent-sized branch or tree trunk along the way and hoping for quantity over quality on the way back to town.
    Spoiler: OOC
    Show

    Draxus
    Male C/G Shadow Half-Dragon Warforged Soulknife 10 / Illumine Soul 2 // Psy. Warrior 4 / Ninja 1 / Paladin 2, Level 12, Init -1, HP 106/111, DR 5/Magic, Speed 50'
    AC 32, Touch 28, Flat-footed 27, Fort 25, Ref 25, Will 28, Base Attack Bonus +12/+7/+2, Power Points 41/41
    +3 Splitting Mind Bolt +28/+28/+23/+23/+18/+18 (4d6+14 + 1d6 Sonic, 20/x3)
    +3 Flaming Keen Wounding Armblade Mind Blade +20/+15/+10 (3d8+14 + 1d6 Fire + 1d6 Sonic + 1 Bleeding, 17-20/x2)
    +3 Flaming Vampiric Whip-Dagger Mind Blade +20/+15/+10 (3d6+14 +1d6 Fire + 1d6 Sonic +1d6 to Living, 19-20/x2)
    Unarmored (+5 Dex, +2 Deflect, +4 Natural, +11 Misc)
    Abilities Str 20, Dex 20, Con 17, Int 12, Wis 32, Cha 8
    Condition Psionically Focused, Mind Arrow Charged with Psychic Strike (+3d8)
    Other Defenses Cold Resistance 15

    +2HP (Fast Healing 2 from Shadow Creature Template)
    Okay you guys carve up trees as you head to the nearby village whereyour mounts await

  11. - Top - End - #191
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    Round 1
    Initiative order
    Druid [26]
    BBEG [17]
    Problemshooter [17]
    **King[16]
    Illaria [14]


    *Druid Casts a spell... (spellcraft dc 21) >Brilliant Aura<
    *BBEG Casts a spell... (spellcraft dc 18) >Haste<

    Party's Turn
    Last edited by samduke; 2022-08-13 at 09:30 AM.

  12. - Top - End - #192
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    The Problemshooter casts Freedom of Movement, hypothetically allowing him to easy slip bonds if he is transported into them.

    Switch us out. Then run, I'll be right behind you!

    Then he shouts!

    Majesty, be ready!
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  13. - Top - End - #193
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    With The Problemshooter prepared, Illaria casts benign transposition, swapping the places of The Problemshooter and the King.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  14. - Top - End - #194
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    Quote Originally Posted by Feathersnow View Post
    The Problemshooter casts Freedom of Movement, hypothetically allowing him to easy slip bonds if he is transported into them.

    Switch us out. Then run, I'll be right behind you!

    Then he shouts!

    Majesty, be ready!
    Quote Originally Posted by Archmage1 View Post
    With The Problemshooter prepared, Illaria casts benign transposition, swapping the places of The Problemshooter and the King.
    spells are cast and the problemshooter now finds himself bound by the rope, the king is free

    Round 2
    Initiative order
    Druid [26]
    BBEG [17]
    Problemshooter [17]
    King[16]
    Illaria [14]

    Druid casts Baleful Polymorph -toad- Saving Throw: Fortitude negates, Will partial; DC19
    Spell Resistance: Yes-caster level check (1d20+13)[22]
    Targeting the problemshooter

    BBEG casts fear
    Saving Throw: Will partial DC19
    Spell Resistance: Yes -caster level check (1d20+15)[27]
    Targeting the problemshooter
    Last edited by samduke; 2022-08-13 at 05:27 PM.

  15. - Top - End - #195
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    Realizing to his dismay that his spell didn't have the desired effect and he is being cast at by two evil arch-magi, the Problemshooter attempts to slip his bonds the old fashioned way!

    Spoiler: Escape artist!
    Show
    (1d20+10)[18]

    Penalties taken for shaken.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  16. - Top - End - #196
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Seeing The Problemshooter struggling to escape, Illaria strums a series of piercing, dissonant notes, before pointing her finger at the BBEG as she reaches a creshendo, firing a thin green ray at the creature.

    Spoiler: rolls
    Show

    Move: Song of Arcane Power
    Rolled: 31. +4 CL to the next spell cast.
    Note: Fast healing 3 is granted to Illaria and the King for 1 minute for using bardic music.
    Casting Disintegrate
    (1d20+18)[21] Hit(Touch attack)
    (1d20+16)[23] Spell Penetration

    High rolls succeed:
    (1d100)[28] Bypass incorporeal or ethereal
    (1d100)[8] bypass damage reduction

    Make a fortitude save(DC 26)(Works against objects, so undead are affected).
    If fail:
    (32d6)[107] damage(Note: If the target hits 0, instant death)
    If succeed
    (5d6)[10]

    Last edited by Archmage1; 2022-08-14 at 03:41 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  17. - Top - End - #197
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Default Re: Expeditionary Travelers IC

    The King spends the round unbarring the door and shouting for the guards ,

    Strahd does not see the finger of death its green trail extending nearly the length of the royal chamber. Striking him true enveloping him fully and the there was naught but agaseous cloud moving at high speed out the gargantuan hole in the roof .

    The royal adviser Druid hears the call for the gaurds and quickly decides to surrender

    Combat is over you have afew rounds you can ineract and interogate as welas be freed from the ropes

  18. - Top - End - #198
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    With the druid surrendering, and the king freed, Illaria checks, to verify that The Problemshooter was breaking free, before she turns her attention back to the druid. Her green eyes seemed to harden into stone as a green light glows around her hand. "Explain."
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  19. - Top - End - #199
    Titan in the Playground
     
    PirateWench

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    Feb 2015
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    Default Re: Expeditionary Travelers IC

    The druid stairs at you all blankly, then as if coming out of some sort of trance. What .. Where am I....

  20. - Top - End - #200
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria smiles winsomely at the Advisor as she floats closer, her beauty terrifying to behold. "Perhaps I can ask another way. Why post the reward about the dragon? Honesty here may improve your situation, as I could convince the king to accept a lesser sentence. Or you could be obdurate." She pauses for a moment. "You don't want to be obdurate. It's really in your best interest to answer as completely and honestly as you can."

    Spoiler: OOC
    Show

    Using Awesome Beauty(DC 26 Will to resist) All humanoid onlookers within 30 feet need to make the save or be shaken for one minute. Continuing to look means more saves, and each failure resets the duration to 1 minute(A success doesn't break the shake. It just prevents the duration from being refreshed.)

    (1d20+12)[13] Intimidate(If applicable)(Well... at least she literally just one shotted his ally, which might incline him to be reasonable?)
    (1d20+26)[42] Diplomacy(The real goal for persuading him to answer, but it may not be as applicable as I would like.)
    Last edited by Archmage1; 2022-08-15 at 09:49 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  21. - Top - End - #201
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    Vermund is not intimidated but is shaken for one minute
    Indifferent


    Speaking towards Illaria I will make you a deal I will tell you everything you wish to know only if you will play my game

    I have on my person 69 gambling cards - the game we each draw 13 cards alternating each to draw, if you can get 5 cards that beat mine then I will tell all before I die. If you fail then I die and you learn nothing

    is it a deal ?

  22. - Top - End - #202
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    The Problemshooter struggles out of the ropes and looks on. This is clear some kind of trick, but he has no idea what it is, and he furthermore knows Illaria knows and doesn't want to give the game away.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  23. - Top - End - #203
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria hums under her breath as she casts detect magic. "Would you object to explaining the rules, as well as letting my friend and I inspect the deck?"
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  24. - Top - End - #204
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    He takes the deck out and sets it on the floor near his feet then sits down, you may inspect it and any card in it as long as it remains in this area, where I also can see what you do.

    you attempt to cast your spell
    (you find that your spell detects nothing you also realize that none of your magic items work

    Surely a spell, no no magic allowed for this game...

    scanning him closely you notice the druid rotating a ring on his finger

    do not want you stacking the deck after all.
    Last edited by samduke; 2022-08-16 at 06:55 AM.

  25. - Top - End - #205
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    The Problemshooter watches, ready to act when this suddenly goes bad. I know people who can make you disappear. Somewhere justice won't find you easy. If you want that, say so, and drop whatever scheme this is.

    Spoiler: Bluff!
    Show
    (1d20+6)[26]
    Last edited by Feathersnow; 2022-08-16 at 12:52 PM.

  26. - Top - End - #206
    Titan in the Playground
     
    PirateWench

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    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    There is naught a place nor plane of existence that can hide me from the master

    You are free to play or not win and i tell all it is that simple other wise kill me and be done with it

  27. - Top - End - #207
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    The Problemshooter isn't playing. This is definitely a trick. That isn't my place, nor is it mine to stop others playing your game. But, for me, I want no part of this.

    The Problemshooter goes to guard the King. He really has no good reason to assume there is no one left to mount a rescue.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  28. - Top - End - #208
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    after watching the druid sit upon the floor it with the pile of cards they are stacked neatly. they appear to be used, but not worn nor damaged.
    as you look at them they are all face side down back side up the backs are all slightly colored in a mixture of blue and black ink design that represent the most popular (Game Set Cards) being sold on the market these days.

  29. - Top - End - #209
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria, looking over the cards, looks back to the druid. "Are you certain that is how you want to try playing this? If you turn on your master, your master will have more immediate problems. If death is what you seek, why not make things more complicated for the being that betrayed you, and left you here to die?"
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  30. - Top - End - #210
    Titan in the Playground
     
    PirateWench

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    Feb 2015
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    Default Re: Expeditionary Travelers IC

    Quote Originally Posted by Archmage1 View Post
    Illaria, looking over the cards, looks back to the druid. "Are you certain that is how you want to try playing this? If you turn on your master, your master will have more immediate problems. If death is what you seek, why not make things more complicated for the being that betrayed you, and left you here to die?"
    Oh you misunderstand that which left this place was but a pawn like myself to the master

    I would rather be dead - un-recoverably dead

    I offer this game as a source of a way for you to learn information for the master can not control the information if won from me in this manor

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