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  1. - Top - End - #151
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    As the party scans around the room searching without touching, looking at the fine details of the statues, tomb, and the odd pile of loot that is against the far wall. Shen notices a strange hairline that if not looking directly at it it could easily be missed. This hairline extends from the floor to the ceiling. The small pile of loot sits slightly to the right of this hairline. the floor in this area can not be seen as loot covers it fully.

  2. - Top - End - #152
    Barbarian in the Playground
    Join Date
    Jan 2022

    Default Re: Expeditionary Travelers IC

    Having noticed the discrepancy, Shen decided to telepathically communicate this before any further investigation. ”I think I might’ve found a secret passage over here partially covered by items”.

  3. - Top - End - #153
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria frowns at Shen's words. "That's strange. If our hypothetical thief left, then that may be the route chosen, however why leave the treasure?"
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  4. - Top - End - #154
    Barbarian in the Playground
    Join Date
    Jan 2022

    Default Re: Expeditionary Travelers IC

    ”There’s several possibilities as to what could’ve happened, but even without magic, there’s a few things you haven’t considered. For example, the circumstances or creatures present could’ve made a difference.”

    “Anyways, the question is where the danger currently lurks and if the door should be looked into now or the room continued to be explored.”
    As Shen finishes his thoughts, he looks around the room briefly and is disappointed by the lack of information he could uncover without getting close.

  5. - Top - End - #155
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    Something is very wrong. Sadly, I have no clue what it is. The Problemshooter continues to make no sudden moves and not touch anything.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  6. - Top - End - #156
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
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    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria nods, once, and takes another look around the ominous crypt. "Which raises the question: Do we want to proceed? I can attempt to teleport us out of here. This entire area feels like a trap."
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  7. - Top - End - #157
    Barbarian in the Playground
    Join Date
    Jan 2022

    Default Re: Expeditionary Travelers IC

    At the mention of the word teleport, Shen lit up a bit. ”I forgot teleportation was an option. This place might as well be a living trap. With that in mind, we’ve already done a lot of exploration, and this doesn’t appear to be connected to the original quest anyways.” He manages to say this without feeling bad for being a hypocrite.

  8. - Top - End - #158
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    I concur. This is... a death trap we found at the middle of a different death trap. Which we are only in because the people we were sent to find decided to commit suicide by way of dragon. And it has already been looted. I find it unlikely any good can come of staying here.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  9. - Top - End - #159
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

    Join Date
    Feb 2016
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    Male

    Default Re: Expeditionary Travelers IC

    A low growl emanates from Draxus' barrel chest as his metallic claws clench tightly. " "The four iron statues, the tomb and all of its contents, and even the gem skull all radiate with evil. It is....cloying. We should cleanse this place. With fire. "
    Spoiler: OOC
    Show

    Draxus
    Male C/G Shadow Half-Dragon Warforged Soulknife 10 / Illumine Soul 2 // Psy. Warrior 4 / Ninja 1 / Paladin 2, Level 12, Init -1, HP 96/111, DR 5/Magic, Speed 50'
    AC 32, Touch 28, Flat-footed 27, Fort 25, Ref 25, Will 28, Base Attack Bonus +12/+7/+2, Power Points 41/41
    +3 Splitting Mind Bolt +28/+28/+23/+23/+18/+18 (4d6+14 + 1d6 Sonic, 20/x3)
    +3 Flaming Keen Wounding Armblade Mind Blade +20/+15/+10 (3d8+14 + 1d6 Fire + 1d6 Sonic + 1 Bleeding, 17-20/x2)
    +3 Flaming Vampiric Whip-Dagger Mind Blade +20/+15/+10 (3d6+14 +1d6 Fire + 1d6 Sonic +1d6 to Living, 19-20/x2)
    Unarmored (+5 Dex, +2 Deflect, +4 Natural, +11 Misc)
    Abilities Str 20, Dex 20, Con 17, Int 12, Wis 32, Cha 8
    Condition Psionically Focused, Mind Arrow Charged with Psychic Strike (+3d8)
    Other Defenses Cold Resistance 15

    Action:
    +2HP (Fast Healing 2 from Shadow Creature Template)
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  10. - Top - End - #160
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
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    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria frowns at Draxus's words. and she turns to address him. "Evil waiting calmly in a tomb isn't really doing anything evil. And based on the power of the auras, it would be quite risky to attempt such a cleansing. If teleporting isn't blocked, we can return here after gathering more information, and being better prepared for what seems to be a death trap.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  11. - Top - End - #161
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

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    Feb 2016
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    Default Re: Expeditionary Travelers IC

    Gritting his sharp metallic teeth, Draxus gives Illaria a curt nod. " "Keeping everyone alive is the greater concern... for now. Please mark this place well in your mind. If we can escape now, we will want to return with fire and fury when the time comes to see this place cleansed."
    Spoiler: OOC
    Show

    Draxus
    Male C/G Shadow Half-Dragon Warforged Soulknife 10 / Illumine Soul 2 // Psy. Warrior 4 / Ninja 1 / Paladin 2, Level 12, Init -1, HP 98/111, DR 5/Magic, Speed 50'
    AC 32, Touch 28, Flat-footed 27, Fort 25, Ref 25, Will 28, Base Attack Bonus +12/+7/+2, Power Points 41/41
    +3 Splitting Mind Bolt +28/+28/+23/+23/+18/+18 (4d6+14 + 1d6 Sonic, 20/x3)
    +3 Flaming Keen Wounding Armblade Mind Blade +20/+15/+10 (3d8+14 + 1d6 Fire + 1d6 Sonic + 1 Bleeding, 17-20/x2)
    +3 Flaming Vampiric Whip-Dagger Mind Blade +20/+15/+10 (3d6+14 +1d6 Fire + 1d6 Sonic +1d6 to Living, 19-20/x2)
    Unarmored (+5 Dex, +2 Deflect, +4 Natural, +11 Misc)
    Abilities Str 20, Dex 20, Con 17, Int 12, Wis 32, Cha 8
    Condition Psionically Focused, Mind Arrow Charged with Psychic Strike (+3d8)
    Other Defenses Cold Resistance 15

    Action: None
    +2HP (Fast Healing 2 from Shadow Creature Template)
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  12. - Top - End - #162
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria nods, before attempting to cast teleport, to return us to the dragon cave.

    (1d100)[18] Teleport
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  13. - Top - End - #163
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    (cave entrance of white dragon just before entering)
    You find yourselves standing in waist deep snow, it is currently snowing on the mountain - there is no cave in sight anywhere.

    *

    (Narrow passageway)
    You find yourselves standing in a passageway that is about 3ft wide 6ft tall and extends to your right about 15ft and to your left about 15ft you believe these walls to be at least 6ft thick.

    as you are standing there you overhear the following.

    You are worthless I told you to destroy every last one who ventured up there no matter what. the king was to fall tonight and "Door Slams" voices fading into the distance.... with out those constructs it does not look like I get to blame it on prophecy, now we will have to do it the old fashion way..."two distinct sets of foot falls are fading away with the conversation"

  14. - Top - End - #164
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    The Problemshooter realizes two things in short order. First, he is very lost and alone. Second, the king should know of this right away. Once the voice falls silent, he turns around and hugs the left wall until he sees something besides hallway.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  15. - Top - End - #165
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Hearing the sound coming through the wall she was facing, Illaria demonstrates her tact and quietly disintegrates it, not particularly wanting to bother with a maze.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  16. - Top - End - #166
    Titan in the Playground
     
    PirateWench

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    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    your spell seems to need to work a bit harder than you anticipate, but a 10ft wide by 10ft thick hole in the wall has occurred on the other side of the hole, is what appears to be a hallway lit by braziers every 15ft to your left about 15ft is a partial wall and a large solid looking door, down the hall to the right the hall goes roughly 15ft then turns to the right. You do not hear anything.

  17. - Top - End - #167
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Looking both ways, Illaria quietly floats over, and cracks open the recently slammed door, taking a look at the other side.

    (1d20+6)[17] Hide
    (1d20+6)[25] Move silently(Note: She is floating)
    (1d20+17)[25] Listen(Can she still hear the footfalls, or is she able to deduce which way they went?)
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  18. - Top - End - #168
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Not hearing anything alarming, Illaria looks back, to check if The Troubleshooter was following her, before opening the door, and looking down the corridor.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  19. - Top - End - #169
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

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    Feb 2016
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    Male

    Default Re: Expeditionary Travelers IC

    ""Hhhmm...." Glancing around, Draxus looks around for any sign of his companions or the cave, assessing the area he finds himself in.
    Spoiler: OOC
    Show

    Draxus
    Male C/G Shadow Half-Dragon Warforged Soulknife 10 / Illumine Soul 2 // Psy. Warrior 4 / Ninja 1 / Paladin 2, Level 12, Init -1, HP 100/111, DR 5/Magic, Speed 50'
    AC 32, Touch 28, Flat-footed 27, Fort 25, Ref 25, Will 28, Base Attack Bonus +12/+7/+2, Power Points 41/41
    +3 Splitting Mind Bolt +28/+28/+23/+23/+18/+18 (4d6+14 + 1d6 Sonic, 20/x3)
    +3 Flaming Keen Wounding Armblade Mind Blade +20/+15/+10 (3d8+14 + 1d6 Fire + 1d6 Sonic + 1 Bleeding, 17-20/x2)
    +3 Flaming Vampiric Whip-Dagger Mind Blade +20/+15/+10 (3d6+14 +1d6 Fire + 1d6 Sonic +1d6 to Living, 19-20/x2)
    Unarmored (+5 Dex, +2 Deflect, +4 Natural, +11 Misc)
    Abilities Str 20, Dex 20, Con 17, Int 12, Wis 32, Cha 8
    Condition Psionically Focused, Mind Arrow Charged with Psychic Strike (+3d8)
    Other Defenses Cold Resistance 15

    Spot: (1d20+18)[38]
    +2HP (Fast Healing 2 from Shadow Creature Template)
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  20. - Top - End - #170
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    Draxus/Shen you see each other, but nothing resembling the cave which you know should be nearby based on the features of the mountain. you know the direction towards the closest village and estimate it will take a day to walk there.

    Illaria/Problemshooter
    you see each other, the only sounds you hear are that of the braziers burning, through open door you can see a hallway about 20ft wide, 15t high extending in a north south direction, to the south the floor becomes carpeted and decends down stairs some distance. To the north the hall extends about 50ft before ending at a closed heavly reinforced metalic door
    Last edited by samduke; 2022-08-05 at 02:05 PM.

  21. - Top - End - #171
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    The Problemshooter nods that he intends to follow. He remains in his normal shape, The Boomstick with safety on.

    (1d20+11)[18] move silently
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  22. - Top - End - #172
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria quickly continues to float down the hallway, and tests the closed door to determine if it was locked.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  23. - Top - End - #173
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    Illaria reaches the reinforced door, looking it over You notice this door has what appears to be not one but 10 separate key holes

    it is locked
    (if detect magic is attempted you will realize that it is no longer functioning along with any other magical thing you might posses.)

  24. - Top - End - #174
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Expeditionary Travelers IC

    The Problemshooter gestures to move over so he can try to open the locked door. He practiced for this!

    (1d20+19)[32] open lock
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  25. - Top - End - #175
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria whispers to The Problemshooter as he gets to work on the door. "Perhaps we should come back here later. The voice we heard must not have gone this way."
    Last edited by Archmage1; 2022-08-07 at 07:21 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  26. - Top - End - #176
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    After waiting for a moment to make sure that The Troubleshooter heard her, Illaria heads back down the corridor, through the door, and continues down the passage(Away from her "entry"). As she floats along, she continues to look about warily, listening intently for any signs of life.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  27. - Top - End - #177
    Bugbear in the Playground
     
    Geeksthenewsexy's Avatar

    Join Date
    Feb 2016
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    Male

    Default Re: Expeditionary Travelers IC

    Draxus turns to Shen after spotting his only present companion. "Is this not the entrance to the cave? It looks the same to me... but without the cave." Looking around in apparent confusion, he nods slowly. "Perhaps the others are also not exactly where intended. We should search for them."
    Spoiler: OOC
    Show

    Draxus
    Male C/G Shadow Half-Dragon Warforged Soulknife 10 / Illumine Soul 2 // Psy. Warrior 4 / Ninja 1 / Paladin 2, Level 12, Init -1, HP 102/111, DR 5/Magic, Speed 50'
    AC 32, Touch 28, Flat-footed 27, Fort 25, Ref 25, Will 28, Base Attack Bonus +12/+7/+2, Power Points 41/41
    +3 Splitting Mind Bolt +28/+28/+23/+23/+18/+18 (4d6+14 + 1d6 Sonic, 20/x3)
    +3 Flaming Keen Wounding Armblade Mind Blade +20/+15/+10 (3d8+14 + 1d6 Fire + 1d6 Sonic + 1 Bleeding, 17-20/x2)
    +3 Flaming Vampiric Whip-Dagger Mind Blade +20/+15/+10 (3d6+14 +1d6 Fire + 1d6 Sonic +1d6 to Living, 19-20/x2)
    Unarmored (+5 Dex, +2 Deflect, +4 Natural, +11 Misc)
    Abilities Str 20, Dex 20, Con 17, Int 12, Wis 32, Cha 8
    Condition Psionically Focused, Mind Arrow Charged with Psychic Strike (+3d8)
    Other Defenses Cold Resistance 15

    +2HP (Fast Healing 2 from Shadow Creature Template)
    "He who makes a beast of himself, loses the pain of being a man." - Dr. Johnson

  28. - Top - End - #178
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
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    Female

    Default Re: Expeditionary Travelers IC

    Quote Originally Posted by Archmage1 View Post
    After waiting for a moment to make sure that The Troubleshooter heard her, Illaria heads back down the corridor, through the door, and continues down the passage(Away from her "entry"). As she floats along, she continues to look about warily, listening intently for any signs of life.
    You reverse course going back past the door, past the hole in the wall around the corner to the right....
    as you round the corner you no longer make any sound as you travel you can not hear the sound of the burning braziers..
    you see the hallway extend another 30ft before ascending up about 30ft and then you can see no further.

  29. - Top - End - #179
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Expeditionary Travelers IC

    Illaria continues floating along, her green eyes needing no light to see as she ascends the stairs.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  30. - Top - End - #180
    Barbarian in the Playground
    Join Date
    Jan 2022

    Default Re: Expeditionary Travelers IC

    Shen just shrugs at the words before briefly looking for the direction to town. ”It is a bit strange, but considering the dragons left it, it probably has something to do with that.”

    “As for the others, we can search a bit, but based on the evidence, I’d say it’s unlikely we’ll find them. With the spell teleportation, those who take part in it end up in close proximity to each other, which didn’t happen. Additionally, I noticed a foreign presence as teleport was casted, which likely is the reason for that and thus it’s quite unlikely either of them are nearby. Our best bet probably is to get back to town and see if anything has changed.”

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