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  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Oct 2020

    Default Help creating the 5 man party roles

    Basically the: tank, divine, skill monkey,arcane,5th wheel.

    So here is my thoughts and plz add in build ideas.

    Tank: not afraid of a DMM persistent cleric, but could go for a lockdown build, can't be tob or psi... Can use feats however like stand still feat.

    Divine: cleric or druid.
    Cleric 6/rsop 4/contemplative 1/rsop 6/ cleric 3

    Skill monkey: rogue ish
    Spellthief/wizard/Spellswap sniper/unseen seer or arcane trickster

    Arcane: can't use the cheese class at all, 7vail I can however... Possible use same build as skill monkey?

    5th: sense I don't like bards that much, maybe a sorcerer with arcane disciple with touch of healing also.

    So I guess I would like help with "tank" and "arcane" roles.

    Or should I just In a nut shell use
    Cleric
    Rogue/wizard
    Sorcerer
    And just plug and play as needed.

    Btw we always use 15,14,13,12,10,8 than add 3d6 to areas we want so that's extra 3 to 18 points divided how we like.

    Just like to have builds, aka outlines, for groups I join and fill rolls where needed. I'm the odd type that likes all roles.
    Last edited by Rleonardh; 2022-05-16 at 02:15 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    OldWizardGuy

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    Jun 2018
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    Nottingham, England
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    Default Re: Help creating the 5 man party roles

    Quote Originally Posted by Rleonardh View Post
    Arcane: can't use the cheese class at all, 7vail I can however... Possible use same build as skill monkey?
    What are counted as cheese class? Without knowing what's banned we can't be much help. Does 7vail mean Initiate of the Sevenfold Veil?

    Btw, I hope you don't mind me saying, but the sneaky class is called Rogue, rouge is a type of cosmetic.

  3. - Top - End - #3
    Troll in the Playground
     
    sleepyphoenixx's Avatar

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    Oct 2012

    Default Re: Help creating the 5 man party roles

    Urban Savant (Cityscape) is a great alternative to Unseen Seer for skillmonkey-wizards without having to dip into rogue levels, if your DM allows you to use the knowledge(history) ranks to qualify (instead of bardic knowledge).

    It gets 6+int skill points and pretty much all the rogue class skills except open lock and disable device, full arcane casting in light armor, d6 HD and good reflex & will saves and a bunch of "make the DM tell me the monsters stats" meta knowledge abilities so you always know exactly which spell to use and what to watch out for.
    Great for people who try to avoid using meta knowledge, can't memorize all the monster manuals or play in games with custom enemies.

    It notably doesn't get trapfinding or disable device/open lock (but it does get search) so you'll have to get those from dips or items if they're important to you, but otherwise wizard 5/urban savant 10 is pretty much the perfect PrC for a spellcasting skillmonkey.

  4. - Top - End - #4
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Jun 2007

    Default Re: Help creating the 5 man party roles

    Quote Originally Posted by Rleonardh View Post
    Basically the: tank, divine, skill monkey,arcane,5th wheel.
    What exactly is your 5th wheel supposed to accomplish?
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Oct 2020

    Default Re: Help creating the 5 man party roles

    Incantatrix can't use
    Fatespinner can't use
    Innitiate of the Sevenfold Veil yes can use.

    5th wheel is support mostly and can help the other 4 do there job or just pack a different punch if needed

    Pretty much all is game except dragon magazine and psionics except feats from psionics like stand still feat.
    Last edited by Rleonardh; 2022-05-16 at 02:30 PM.

  6. - Top - End - #6
    Ogre in the Playground
     
    ElfWarriorGuy

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    Apr 2019

    Default Re: Help creating the 5 man party roles

    What I do is ask what people are doing and see if there are any obvious deficiencies. If there aren't many frontliners, do that. If there's a lack of ranged characters, do that. If you need some heal Support, build with that in mind. If it all seems to be covered, do whatever you want to try.

  7. - Top - End - #7
    Ogre in the Playground
     
    OrcBarbarianGuy

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    May 2018
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    Colorado
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    Default Re: Help creating the 5 man party roles

    Your best fifth wheel is probably a druid; they are powerful all around and can fill any roll very well. Need a healer, they can summon a unicorn and have wands of vigor or lesser vigor. Need a BFC'er they got the spells for that, blaster/ranged attacker they got the spells for that, scout they can send their hand spider off to explore, meatshield they can buff wild shape and wade in with their animal companion.

    Its really hard to beat a druid unless you want something off the wall or goofy.

    What exactly are you looking for in your arcanist, there are many ways they could go?

  8. - Top - End - #8
    Dwarf in the Playground
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    Oct 2020

    Default Re: Help creating the 5 man party roles

    Quote Originally Posted by liquidformat View Post
    Your best fifth wheel is probably a druid; they are powerful all around and can fill any roll very well. Need a healer, they can summon a unicorn and have wands of vigor or lesser vigor. Need a BFC'er they got the spells for that, blaster/ranged attacker they got the spells for that, scout they can send their hand spider off to explore, meatshield they can buff wild shape and wade in with their animal companion.

    Its really hard to beat a druid unless you want something off the wall or goofy.

    What exactly are you looking for in your arcanist, there are many ways they could go?


    Druid definitely one of my all time go to characters as you say can fill all the roles that party lacks or double down on roles.

    Arcane I'm more of control the battle field guy if wizard.
    Sorcerer I'm more blast and taking out single opponents that are the main threat.

  9. - Top - End - #9
    Dwarf in the Playground
     
    ElfWarriorGuy

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    Sep 2014

    Default Re: Help creating the 5 man party roles

    Quote Originally Posted by liquidformat View Post
    Your best fifth wheel is probably a druid; they are powerful all around and can fill any roll very well. Need a healer, they can summon a unicorn and have wands of vigor or lesser vigor. Need a BFC'er they got the spells for that, blaster/ranged attacker they got the spells for that, scout they can send their hand spider off to explore, meatshield they can buff wild shape and wade in with their animal companion.

    Its really hard to beat a druid unless you want something off the wall or goofy.

    What exactly are you looking for in your arcanist, there are many ways they could go?
    Thing is your best everywheel is Druid :D

  10. - Top - End - #10
    Dwarf in the Playground
    Join Date
    Oct 2020

    Default Re: Help creating the 5 man party roles

    So
    Tank druid
    Arcane druid
    Skiller druid
    Divine druid
    5th druid


    Is that the: bear riding a bear and shooting bears out of there eyes party? 🤣

    Tank: DMM persistent cleric or holy warrior war domain cleric
    Divine: any cleric or druid
    Skill monkey: spellthief/wizard/Spellswap Sniper/arcane trickster
    Arcane: Sorcerer
    5th: arcane disciple healing sorcerer or druid

    Think that's my roles and builds for plug and play for groups.
    Last edited by Rleonardh; 2022-05-16 at 08:40 PM.

  11. - Top - End - #11
    Troll in the Playground
     
    OrcBarbarianGuy

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    Jul 2005
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    Vancouver, BC, Canada

    Default Re: Help creating the 5 man party roles

    Or go the other way:

    Fighter
    Warmage
    Healer
    Rogue
    Bard

    Let the DM deal with a low op party for a change.

    Light the lamp not the rat LIGHT THE LAMP NOT THE RAT!!!

  12. - Top - End - #12
    Ogre in the Playground
    Join Date
    Dec 2010

    smile Re: Help creating the 5 man party roles

    Assuming high OP

    [Tank]
    DMM Persist Cleric does this job fairly well in the mid to late levels, of course with some prestige classes.
    other options
    - Ruby Knight Vindicator
    - Druid
    - Master of Many Forms,
    - optimized Psychic Warriors

    note that that tank is not a necessary role as you can replace it with a few pets/summons quite easily

    [Arcane]
    Wizard is a classic, and works great. I like Shadowcraft Mages in particular because of the nearly spontaneous casting.
    - Initiate of the 7th fold veil has been mentioned as a lovely defensive option
    - Even boring core Archmage does perfectly well.

    I assume anything with Circle Magic is rightfully banned.

    [Divine]
    Dweomerkeeper is probably the best Divine caster, but I suspect may be banned due to similarities to Incantatrix.
    other options:
    - Archivist is a good choice, with a Sacred Exorcist dip for access to Turn Undead as it gets a MUCH wider access to spells than most other divine casters.
    - Regular Cloistered Cleric with a bunch of dips (Church inquisitor, Contemplative, etc) works well enough and requires less spell research.

    [Skill Monkey]
    Rogue 1/Wizard X/Unseen Seer/etc. works extremely well, but primarily because it's a wizard..
    other options:
    - Factotum get literally all skills as class skills and extra actions making them fairly good Rogues.
    - Artificers surprisingly also have Trapfinding and add a whole other dimension to the game.
    - Beguiler is great too, especially with Shadowcraft Mage later to expand spell access.
    - Kobold Domain Cloistered Cleric CAN pull this off, but that feels more like a meme to me.

    [5th Wheel]
    I have to agree with Druid being top of the line here.
    other options
    - Wildshape Mystic Ranger with Sword of the Arcane order does everything until around level 10.

  13. - Top - End - #13
    Ogre in the Playground
     
    OldWizardGuy

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    Jun 2018
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    Nottingham, England
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    Default Re: Help creating the 5 man party roles

    Quote Originally Posted by Rleonardh View Post
    Arcane: Sorcerer
    Because they get no class features except familiar advancement, you generally don't want to play a single-classed sorcerer. Some prestige classes to consider:

    Mage of the Arcane Order (Complete Arcane): great if you're the only arcane caster, as it overcomes the sorcerer's big weakness of limited spells known. You have to take 3 feats to qualify though (Arcane Preparation to be able to prepare arcane spells, Cooperative Spell and one other metamagic feat).

    If you have a martial weapon proficiency (such as from being an elf) Abjurant Champion (Complete Mage) gives a lot of nice bonuses in exchange for a single meh feat (Combat Casting) once you can meet the BAB requirements.

    Sand Shaper (Sandstorm) is another way to increase your spells known.

    If you can meet the skill requirements (eg by taking the Knowledge Devotion feat) Divine Oracle (Complete Divine) works surprisingly well despite being primarily aimed at divine casters. It gets abilities like evasion, uncanny dodge and at level 10 immunity to surprise, which is very good. Gets some decent bonuses to divination spells too if that's something you're interested in.

  14. - Top - End - #14
    Ogre in the Playground
     
    Maat Mons's Avatar

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    May 2018

    Default Re: Help creating the 5 man party roles

    Punching Bag
    • Cleric 6 / Knight of the Raven 10 / whatever
    • Cleric 7 / Windwalker 10 / whatever
    • Druid 20

    Divine Caster
    • Archivist 5 / Divine Oracle 10 / Contemplative 5
    • Archivist 5 / Divine Oracle 5 / Contemplative 10
    • Cloistered Cleric 5 / Divine Oracle 10 / Contemplative 5
    • Cloistered Cleric 5 / Divine Oracle 5 / Contemplative 10

    Trapspringer
    • Ninja 1 / Cloistered Cleric 19
    • Rogue 1 / Wizard 5 / Unseen Seer 10 / Arcane Trickster 4
    • Trap Expert Ranger 1 / Archivist 4 / Seeker of the Misty Isle or Hexer or Windwalker or Verdent Lord or something

    Arcane Caster
    • Wizard 5 / Divine Oracle 10 / whatever

    Fifth Wheel
    • Wizard 5 / War Weaver 5 / whatever

  15. - Top - End - #15
    Barbarian in the Playground
     
    RogueGuy

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    Jul 2014

    Default Re: Help creating the 5 man party roles

    the only real defined roles are the tank and trap springer. A Divine character can be a blaster/party buffer/enemy debuffer and so can the Arcane person. What is needed of the Divine caster and the Arcane caster? I know the 5th man can just be about anything and is just kind of there. As a cleric player Summon monster was a common go-to for damage prevention on my part as damage it took was not something I would need to worry about healing as were other things that took monsters out of the fight (command, cause fear, etc.).
    If book of 9 swords is available I would recommend the Crusader as a tank. If not then I would go with a fighter/cleric/warpriest as the tank. If the War priest is considered cheeze (I do not see why it would be) then maybe just Fighter/cleric with a focus on protective spells.
    For the trap springer take a level of something with trapfinding and then go into bard or warlock while keeping hide, move silent, search and disable device capped off. I know there is a feat that makes it so that certain skills are class skills but I cannot remember what it is called off the top of my head that you would probably want. Take the dark stalker feat.
    For the Arcane caster if one cannot decide on what type of arcane caster to play and how you want to play it, go straight wizard. All the prestige classes are some form of specialization that cause a player to focus in on one particular style of casting over others. If you want to focus on a specific style of casting, then pick a prestige class.
    For the Divine caster if you want to focus on healing go cleric/ radiant servant of pelor. prep spells that can be used to prevent damage and dump them for healing as needed.
    for the 5th man go with a druid that focuses on summon nature's ally. Bring on the Badgerok.
    the first half of the meaning of life is that there isn't one.

  16. - Top - End - #16
    Dwarf in the Playground
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    Oct 2020

    Default Re: Help creating the 5 man party roles

    Quote Originally Posted by vasilidor View Post
    For the trap springer take a level of something with trapfinding and then go into bard or warlock while keeping hide, move silent, search and disable device capped off. I know there is a feat that makes it so that certain skills are class skills but I cannot remember what it is called off the top of my head that you would probably want. Take the dark stalker feat.
    Able learner is the feat.
    Last edited by Rleonardh; 2022-05-20 at 02:07 PM.

  17. - Top - End - #17
    Ogre in the Playground
     
    RedWizardGuy

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    Oct 2013

    Default Re: Help creating the 5 man party roles


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