Results 1 to 30 of 30
Thread: Jumping over an enemy?
-
2022-05-17, 06:36 AM (ISO 8601)
- Join Date
- Nov 2021
- Gender
Jumping over an enemy?
I am playing an Oath of Glory Paladin. This class has the option to increase the characters long- and high-jump distance by 10 ft for 10 minutes. So my 18 str Paladin can jump 17 ft up and 28 ft long (when he moves 10 ft before jumping). Could I jump over an enemy? I know that you can’t move through a hostile creatures space, but what if I jump more than 5ft high over the enemies head? And: is it even possible to combine long and high jumps?
-
2022-05-17, 07:03 AM (ISO 8601)
- Join Date
- May 2015
-
2022-05-17, 07:14 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Jumping over an enemy?
Going above the space a creature control is not moving through their space, so you can do it.
Indeed.
Also note that if you start in/get into the space they control and get out of said space while you jump (ex, if you jump 10ft above their head), it also triggers an opportunity attack.
Or in other words: Anakin and Obi-Wan, on Mustafar.
-
2022-05-17, 07:23 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: Jumping over an enemy?
There is one exception to the OA rule here. It's possible to jump high enough to actually fall into a enemies reach. Of course then you have that damage and the possible prone to contend with.
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
-
2022-05-17, 07:29 AM (ISO 8601)
- Join Date
- Feb 2017
-
2022-05-17, 07:42 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- RVA
- Gender
Re: Jumping over an enemy?
The high jump, though, is jumping up, not really up and also fifteen feet forward. This would need heavy DM approval.
I'd definitely require a check and, because jump distance comes out of movement, to avoid opportunity attacks (from a medium enemy), you'd move ten feet to get full jump distance and you'd need to start your jump ten feet from the enemy and land ten feet passed them, including the 5ft square they occupy. So, that's 25ft of lateral movement, plus 15ft of vertical (I won't count the 15ft of downward vertical as movement). It seems to me that you're moving about 40ft, but I'm not able to sketch a parabola and do the measurements right now (because I don't know how.)
Anybody better at geometry wanna confirm or deny the distance of this jump.
Also:
Why would the enemy share that? You fall prone for landing in difficult terrain (an occupied space). The enemy didn't land anywhere.Last edited by Burley; 2022-05-17 at 07:43 AM.
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
-
2022-05-17, 07:51 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Jumping over an enemy?
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2022-05-17, 07:55 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- RVA
- Gender
Re: Jumping over an enemy?
Where's that rule? All I can find is:
"A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall."
Not callin' you a liar. I just can't find that.Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
-
2022-05-17, 08:06 AM (ISO 8601)
- Join Date
- Jul 2016
- Gender
Re: Jumping over an enemy?
I mean, I'd allow it with a DC 15 Acrobatics check, but I'm not your DM. Check with them first to get the procedure nailed down.
-
2022-05-17, 08:09 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Jumping over an enemy?
It's Tasha's, pg. 170
FALLING ONTO A CREATURE
If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.
-
2022-05-17, 08:15 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- RVA
- Gender
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
-
2022-05-17, 08:44 AM (ISO 8601)
- Join Date
- Nov 2021
- Gender
-
2022-05-17, 08:50 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Jumping over an enemy?
You can. Under the rules for horizontal jump, it says you can clear a vertical obstacle equal to one quarter the distance you are jumping. So if you are jumping 20ft across you can clear a height of 5ft along the way.
The issue is getting a high jump distance and a higher speed to clear it. But technically someone jumping 40ft can clear a 10ft wall.Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2022-05-17, 08:51 AM (ISO 8601)
- Join Date
- Oct 2018
-
2022-05-17, 08:57 AM (ISO 8601)
- Join Date
- Nov 2021
- Gender
Re: Jumping over an enemy?
Last edited by Sir-Carlos; 2022-05-17 at 08:58 AM.
-
2022-05-17, 09:04 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Jumping over an enemy?
I don't think anyone is aware of this rule lol.
And that's correct, but bear in mind it would be up to the DM to allow this, as per the PHB.
It would depend on the height of the creature. If they are under 7ft, you clear them. The space they threaten is a different story :).Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2022-05-17, 11:40 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
-
2022-05-17, 11:42 AM (ISO 8601)
- Join Date
- Oct 2018
-
2022-05-17, 11:48 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Jumping over an enemy?
Note that disengaging as your action, even all the way over at your starting location, means they very likely won't get an opportunity attack.
I've just started playing a Harengon Glory Paladin myself, so I've thought about this a decent amount. My GM decided for some reason that the racial hop ability wasn't enough to really sell 'good at jumping' so he decided to double my long/high jump distances - it should be interesting. I'm going to have to take advantage of Enhance Ability: Cat's Grace to avoid taking fall damage for some really big jumps.
I've been meaning to play a character that is good at this for a while, so I'm pretty excited.
-
2022-05-17, 11:51 AM (ISO 8601)
- Join Date
- Mar 2016
- Location
- The Frozen North
- Gender
Re: Jumping over an enemy?
Optimizing vs Roleplay
If the worlds greatest optimizer makes a character and hands it to the worlds greatest roleplayer who roleplays the character. What will happen? Will the Universe implode?
Roleplaying vs Fun
If roleplaying is no fun then stop doing it. Unless of course you are roleplaying at gunpoint then you should roleplay like your life depended on it.
-
2022-05-17, 11:53 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: Jumping over an enemy?
Eh. 90% of time if someone is using very specific rules to try to pull something off they're more likely trying to cheese something out compared to somebody who just asked the dm if they can do a thing. I could see if it's a particularly odd request but this one's really straightforward.
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
-
2022-05-17, 12:01 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Jumping over an enemy?
Goomba stomping people is actually a pretty low key effective way to knock prone for no action cost, if you can get enough jump distance.
If you're a Glory Paladin, Harengon or have jump enhancing magic and take Athlete, you have enough movement to initiate a full distance jump and then stand up after you've knocked them prone.
-
2022-05-17, 12:12 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Jumping over an enemy?
True, but it depends on the jump optimization and speed. If you're moving 10ft to jump 28ft, you've already moved 38ft. So chances are Dash might be a better option than Disengage, unless your speed is 40ft.
I've just started playing a Harengon Glory Paladin myself, so I've thought about this a decent amount. My GM decided for some reason that the racial hop ability wasn't enough to really sell 'good at jumping' so he decided to double my long/high jump distances - it should be interesting. I'm going to have to take advantage of Enhance Ability: Cat's Grace to avoid taking fall damage for some really big jumps.
I've been meaning to play a character that is good at this for a while, so I'm pretty excited.Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2022-05-17, 12:40 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Jumping over an enemy?
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2022-05-17, 05:26 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Jumping over an enemy?
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
-
2022-05-17, 05:39 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Jumping over an enemy?
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2022-05-17, 06:12 PM (ISO 8601)
- Join Date
- Mar 2020
Re: Jumping over an enemy?
So a high level monk could fall at terminal velocity, take no damage and add 10d6 to his attack and possibly knock prone his opponent before even taking an attack action?
Sounds fun.
-
2022-05-17, 06:33 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Jumping over an enemy?
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2022-05-17, 06:38 PM (ISO 8601)
- Join Date
- Feb 2017
-
2022-05-17, 06:42 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender