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  1. - Top - End - #1
    Ogre in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2019

    Default Ways to Expand a Spell List

    This thread was based off of this original thread before being greatly expanded.

    These threads are only as good as everyone else that assists in compiling them, so thank you for everyone for your help, no matter how minor.

    Corrections and additions always welcome.

    Quick Index
    Arcane Spellcasting
    Arcane Base Classes
    Arcane Feats
    Arcane Prestige Classes
    Arcane Items
    Divine Spellcasting
    Divine Base Classes
    Divine Feats
    Divine Prestige Classes
    Divine Items
    Non–Standard Means of Adding Spells
    Psionic Talents
    Psionic Base Classes
    Psionic Feats
    Psionic Prestige Class
    Non–Standard Means of Adding Psionic Abilities
    Gaining New Domains
    Arcane Prestige Classes Giving Domains
    Divine Prestige Classes Giving Domains
    Abbreviated Spell Lists
    Bloodline Feats Spell List
    Domain Spell List
    Domain Wizard Spell List
    Dragonmark Spell–Like Ability List
    Initiate Feats Spell List
    Planar Domain Spell List
    Unique Prestige Class Spell List

    Arcane Spellcasting

    Arcane Base Classes
    Beguiler (ECL 3, 7, 11, 15, 19) – Advanced Learning adds Wizard/Sorcerer Enchantment or Illusion spells (Player's Handbook II)
    Dread Necromancer (ECL 4, 8, 12, 16, 20) – Advanced Learning adds cleric or wizard spell of Necromancy School
    Sorcerer (Dragonblood Sorcerer) (ECL 7) – gain bonus spells based on alignment (Races of the Dragon)
    Sorcerer (Domain Access) (ECL 5) – lose a first and second–level spell at 5th level and know one less sorcerer spell at each subsequent level, gain a cleric domain and cast one domain spell of each spell level per day (Complete Champion)
    Spellthief (Trickster) (ECL 4) – gain Bard spellcasting (Dragon Magazine #353)
    Warmage (ECL 3, 6, 11, 16) – advanced learning at specific levels to gain wizard or sorcerer evocation spells (Complete Arcane)
    Warmage (Eclectic Learning) (ECL 3, 6, 11, 16) – add sorcerer/wizard spells, but the spell is one level higher than normal. (Player's Handbook 2)
    Wizard (Domain Wizard) (ECL 1, 3, 5, 7, 9, 11, 13, 15, 17) – add themed spells to spell list, see "Domain Wizard Spell List" (Unearthed Arcana)

    Arcane Feats
    Arcane Preparation – Allows spontaneous casters to prepare spells, which allows them to cast sanctified and corrupt spells (these need to be prepared and can't be spontaneously cast). (Complete Adventurer)
    Aberrant Dragonmark – Gain a dragonmark spell–like ability
    Apprentice Spellcaster – wizards get another spell in their spellbook, spontaneous casters add a spell to their spell list (might be able to be off–list) (Dungeon Master's Guide II)
    Arcane Disciple – add spells from domain to class list of arcane spells, can cast once per day. (Complete Arcane)
    Blessed of the Seven Sisters – adds a set list of nine spells between levels 1 to 7 (Ray of Hope, Vision of Heaven, Ease Pain, Blessed Sight, Sword of Conscience, Crown of Flame, Sacred Guardian, Crown of Brilliance, Righteous Smite) (Player's Guide to Faerun)
    Bloodline feats (spontaneous casters) – gain an extra spell each level. Spells listed below (Assorted books)
    Celestial Sorcerer Heritage (Sorcerer Only) – Protection from Evil (Player's Handbook II)
    Celestial Sorcerer Lore (Sorcerer Only) – Add Magic Circle against Evil, Tongues, and Teleport (Player's Handbook II)
    Corrupt Arcana – can prepare corrupt spells as a cleric/wizard (Heroes of Horror)
    Draconic Legacy – adds spells to spell list. Requires four Draconic feats and either one level of Sorcerer or Dragontouched feat. (Races of the Dragon)
    Dragonmarked Sorcerer (Sorcerer Only) – Add Sorcerer spells from least, lesser and greater Dragonmarks. (Dragon Magazine #351)
    Extra Spell – add a spell one level lower than highest level of spells to list of known/available spells (Complete Arcane)
    Improved Oneiromancy – gain dream–related spells (Heroes of Horror)
    Mother Cyst – adds cyst spells to spell list (Libris Mortis: The Book of the Undead)
    Planar Touchstone – Catalogues of Enlightenment – as a higher–order ability, you can get a Cleric Domain and cast one spell per day from that domain as if you had prepared that spell normally (Planar Handbook, P166–167)
    Precocious Apprentice – gain a chance at casting a second–level spell at 1st–level (Complete Arcane)
    War Magic Study – allows you to cast war magic spells, detailed in Dragon #309 (Dragon #309)

    Arcane Prestige Classes
    Class ECL for Bonus Spells Alignment Spellcasting Progression Spells Gained Sourcebook
    Arachnomancer Any Evil 7/10 Assorted Spells Level 1–9 Underdark
    Auspician 1 Chaotic 10/10 Fate Domain Faiths & Pantheons
    Blood Magus ECL 8 Not LG 8/10 Death Knell 1/day (not really added to spell list) Complete Arcane
    Celestial Mystic 2 ECL 9 LG 9/10 Able to cast spells with celestial or archon component Book of Exalted Deeds
    Combat Medic ECL 11 Non–Evil 9/10 Can spontaneously cast "Heal" (not really added to spell list) Heroes of Battle
    Divine Oracle 1 ECL 6 LG 9/10 Oracle domain Complete Divine
    Dracolexi ECL 8, 11, 14 9/10 Power Word Spells Races of the Dragon
    Dread Witch 4/5 Advances Arcane or Divine spells. Adds Bane and Doom (Arcane spellcaster only) Heroes of Horror
    Earthshaker 1 ECL 10 LG 9/10 Earth domain Dragon Magazine #314
    Eldritch Master ECL 9, 13 2/10 Adds an entire class spell list for future spells at 4th and 8th levels Dragon Magazine #280 p88
    Exalted Arcanist ECL 7, 11 Any Good 4/5 Two bonus spells known, Exalted Spells Book of Exalted Deeds
    Fiend–Blooded 2, 4, 6, 8, 10 ECL 7, 9, 11, 13, 15 Any Non–Good 9/10 Requires arcane but can advance arcane or divine casting. Add one spell to spells known (fire spell or enchantment, illusion or necromancy from any spell list) Heroes of Horror
    Geometer ECL 7, 11 Any Good 5/5 Glyph of Warding, Greater Glyph of Warding Complete Arcane
    Hathran LG, LN, or NG 10/10 Assorted Spells levels 1–8 Player's Guide to Faerun
    Hexer 2, 4, 6, 8, 10 ECL 9, 11, 13, 15, 17 Any Non–Good 10/10 Requires divine casting but can advance arcane or divine casting. Add one wizard/sorcerer spell to spells known Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
    Horned Harbinger 1 ECL 6 Any Evil 0 Death Domain Faiths & Pantheons
    Impure Prince 1 ECL 6 4/6 1 – Disguise Self, Protection from Evil, Remove Fear
    2 – Calm Emotions, Lesser Restoration, Zone of Natural Purity
    3 – Daylight, Remove Disease
    4 – Nature’s Wrath, Restoration
    Magic of Eberron
    Knight of the Thorn ECL 6, 11, 15 LE 10/10 One Additional Divination spell (Wizard) or spell known (Sorcerer) each day
    Augury, Divination, Commune
    Races of Destiny
    Loredelver ECL 10, 13, 16 Any Good 9/10 Can lose spells to spontaneously cast knock, arcane eye, greater dispel magic (not really added to spell list) Races of Destiny
    Lyric Thaumaturge ECL 9, 12, 15 10/10 Extra spell slots and an extra Sorcerer/Wizard spell levels 1–6 Races of Destiny
    Mage of the Arcane Order ECL 6 10/10 Prepared Spellcasters only, access to "Spellpool" Complete Arcane
    Malconvoker ECL 6 Non–Evil 10/10 Lesser Planar Binding, Planar Binding, Greater Planar Binding Complete Arcane
    Master Specialist 2, 5, 8 ECL 5, 8, 11 10/10 Specialist Wizards only, add one arcane spell of chosen school to spellbook Complete Arcane
    Prestige Bard Any Nonlawful 11/15 Gain access to Bardic Spell List Unearthed Arcana
    Rainbow Servant ECL 6, 9, 12, 15 Non–Evil, Non–Chaotic 10/10 Domains: Good, Air, Law, Cleric Spells Complete Arcane
    Recaster ECL 7, 9 10/10 Any two spells (one level lower than highest–level spell, any spell list) Complete Arcane
    Sandshaper ECL 5 Neutral 8/10 Assorted Spells Level 1–9 Sandstorm
    Shadowcraft Mage ECL 10 5/5 Can mimic wizard or sorcerer spells (evocation and most conjuration spells) Races of Stone
    Silver Pyromancer ECL 6 LG 4/5 Paladin spellcasting Five Nations
    Sublime Chord ECL 11 10/10 Bard, Sorcerer or Wizard spells Complete Arcane
    Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Troubador of Stars ECL 13 CG 5/10 Sanctified spells Complete Arcane
    Ultimate Magus ECL 7, 9, 11, 13, 15 8 and 10/10 Prepared arcane spell added to spontaneous arcane spell list Complete Mage
    Unseen Seer ECL 7, 10, 13 10/10 Divination spells Complete Arcane
    Wearer of Purple 1 ECL 6 Any Evil 10/10 Choose one domain from Death, Evil or Scalykind Dragons of Faerûn
    Wyrm Wizard 2, 4, 6, 8, 10 ECL 7, 9, 11, 13, 15 7/10 Spells from any class spell list Complete Arcane

    Arcane Spellcasting Items
    Domain Draught – gain access to a cleric domain for 24 hours, and allows those with access to domain spells to prepare spells from that domain. (Magic Item Compendium)
    Drake's Helm – Can attune arcane spells to the helm; act as if they are on your known–spells list (Explorers Handbook)
    Ring of Spell Storing – Can store up to five levels worth of spe
    Ring of Theurgy – Arcane spells stored in ring are treated as on your class list (but disappear when cast) (Complete Arcane)
    Runestaves – allows an arcane caster to expend a slot to cast the spell in the staff. (Magic Item Compendium)
    Spellwurm (spontaneous casters only) – Symbiont; adds blur, ancient knowledge and mage armor (Magic of Eberron)

    Divine Spellcasting

    Divine Base Classes
    Cleric (ECL 1) – two domains from deity and/or alignment (Player Handbook)
    Cleric (Arcane Disciple) (ECL 1–20) – trade Turn undead and domains to gain one spell from the bard or sorcerer/wizard spell list each level (Dragon Magazine #311)
    Cleric (Divine Magician) (ECL 1–20) – Lose one domain for one Abjuration, Divination, or Necromancy spell for each spell level you can cast (Complete Mage)
    Cleric (Cloistered Cleric) (Every increase in spell slots) – Knowledge Domain, in addition to two domains from deity and/or alignment (Unearthed Arcana). Also adds Message, Erase, Identify, Unseen Servant, Fox’s Cunning, Illusory Script, Secret Page, Tongues, Detect Scrying, Analyze Dweomer, Sequester, and Vision
    Druid (Domain Druid) – can choose one of the following domains – Air, Animal, Earth, Fire, Plant, Sun, or Water. (Unearthed Arcana)
    Druid (Sidhe Scholar) – gain Evil domain at 6th level
    Druid (Storm Druid) – spontaneous casting of storm–based spells, gets to add Chain Lightning to spell list which is otherwise off–list
    Druid (Wind Walker) – gain Air domain power at 12th level and Air domain spells at 14th level (Dragon #311)
    Favored Soul (Favored of Bahamut/Tiamat) (ECL 1, 12) – gain one 1st–level spell and one 5th/6th level spell (Dragon Magic)
    Paladin – The Bone Knight prestige class adds extra spells to Paladin spell list (Player's Handbook, Five Nations)
    Shaman – Gain spells from two domain lists and can prepare one of these spells in a domain slot


    Divine Feats
    Arctic Priest – characters with Cold or Winter Cleric domains can swap out prepared spells for spells on list (Control Weather, Create Food and Water, Endure Elements, Heroes' Feast, Hibernate, Protection from Energy and Resist Energy) (Frostburn)
    Corrupt Arcana – can prepare corrupt spells as a cleric/wizard (Heroes of Horror)
    Customize Domain – exchange spells in a cleric domain for "similar spells on any spell list you have access to" (Dragon Magazine #325)
    Draconic Legacy – adds spells to spell list. Requires four Draconic feats and Dragontouched feat. (Races of the Dragon)
    Extra Spell – add a spell one level lower than highest level of spells to list of known/available spells (Complete Arcane)
    Initiate Feats – adds spells to spell list, typically Cleric. See "Initiate Feats Spell List" for full list of spells gained with various Initiate feats. (Many books)
    Improved Oneiromancy – gain dream–related spells (Heroes of Horror)
    Life Restorer – for variant rules which nerfing resurrection: this feat is necessary in order to cast any Conjuration (healing) spell that return life to the dead; without the feat, such spells couldn't be neither prepared, nor cast (Dragon #342)
    Mother Cyst – adds cyst spells to spell list (Libris Mortis: The Book of the Undead)
    Planar Touchstone – Catalogues of Enlightenment – as a higher–order ability, you can get a Cleric Domain and cast one spell per day from that domain as if you had prepared that spell normally (Planar Handbook, P166–167)
    Sword of the Arcane Order – Paladins and Rangers gain arcane spells (Champions of Valor)
    Heretic of the Faith – swap a domain with another (Power of Faerûn)
    War Magic Study – allows you to cast war magic spells, detailed in Dragon #309 (Dragon #309)

    Divine Prestige Classes
    Class ECL for Bonus Spells Alignment Spellcasting Progression Spells Gained Sourcebook
    Auspician 1 Chaotic 10/10 Fate Domain Faiths & Pantheons
    Bone Knight 9/10 Assorted Spells Level 1–3 Five Nations
    Celestial Mystic 2 ECL 9 LG 9/10 Able to cast spells with celestial or archon component Book of Exalted Deeds
    Church Inquisitor 1 ECL 4 LG, LN 10/10 Domain: Inquisition Complete Divine
    Combat Medic ECL 11 Non–Evil 9/10 Can spontaneously cast "Heal" (not really added to spell list) Heroes of Battle
    Contemplative 1, 6 ECL 11, 16 10/10 Any two domains from deity or alignment Complete Divine
    Divine Disciple 1 ECL 8 5/5 Any domain (deity's available domains) Player's Guide to Faerun
    Divine Oracle 1 ECL 6 LG 9/10 Oracle domain Complete Divine
    Dracolyte 1 ECL 6 10/10 Glory or Domination Domain Frostburn
    Earthshaker 1 ECL 10 LG 9/10 Earth domain Dragon Magazine #314
    Fiend–Blooded 2, 4, 6, 8, 10 ECL 7, 9, 11, 13, 15 Any Non–Good 9/10 Requires arcane but can advance arcane or divine casting. Add one spell to spells known (fire spell or enchantment, illusion or necromancy from any spell list) Heroes of Horror
    Frost Mage ECL 8, 10, 14 10/10 Conjure Ice Beast I–IV, Animate Snow, Frostfell Frostburn
    Hathran LG, LN, or NG 10/10 Assorted Spells levels 1–8 Player's Guide to Faerun
    Hexer 2, 4, 6, 8, 10 ECL 9, 11, 13, 15, 17 Any Non–Good 10/10 Requires divine casting but can advance arcane or divine casting. Add one wizard/sorcerer spell to spells known Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
    Holt Warden ECL 6 Any Neutral 10/10 Plant Domain Complete Champion
    Horned Harbinger 1 ECL 6 Any Evil 0 Death Domain Faiths & Pantheons
    Impure Prince 1 ECL 6 4/6 Assorted Spells Level 1–4 (Listed Below) Magic of Eberron
    Knight of the Raven 3 ECL 7 Any Good 9/10 Sun Domain Expedition to Castle Ravenloft
    Malconvoker ECL 6 Non–Evil 10/10 Lesser Planar Binding, Planar Binding, Greater Planar Binding Complete Arcane
    Moonspeaker ECL 12, 20 Shifter only 12/12 ECL 12 – Invisibility, Deep Slumber
    ECL 20 – Lesser Planar Ally, Planar Ally, Greater Planar Ally, Gate
    Races of Eberron
    Olin Gisir 5 8 ECL 12, 15 10/10 5th – Dispel Chaos, Dispel Evil, or Dispel Law. 8th – Dictum, Holy Word, or Word of Chaos Lost Empires of Faerûn
    Ordained Champion 1 ECL 5 Lawful, Neutral Good, or Neutral Evil 3/5 War Domain (or any other deity domain if you have War domain). Can add War domain spells to class spell list if not Cleric. Complete Champion
    Prestige Paladin LG 8/15 Gain access to Paladin Spell List Unearthed Arcana
    Prestige Ranger 7/15 Gain access to Ranger Spell List Unearthed Arcana
    Radiant Servant of Pelor 5 ECL 5 NG 10/10 One of Pelor's domains (Community, Glory, Good, Healing, Nobility, Sin–Pride, Strength, Sun) or the Glory or Purification domain. Complete Divine
    Sea mother Whip ECL 6 LE, NE, CE, N 5/5 Watery Death prestige domain Underdark
    Seeker of the Mystic Isle 1, 7 ECL 6, 12 8/10 Travel and Magic domains Complete Divine
    Silverstar CG 10/10 Moon Domain spells (but not domain powers) Faiths & Pantheons
    Singer of Concordance 2 ECL 7 10/10 Choose one domain from Dragon, Healing, Knowledge, Magic, Strength, Travel, Wealth Races of the Dragon
    Sovereign Speaker 1–9 ECL 6–14 7/9 Choose one domain per level from large list Races of the Dragon
    Swift Wing 1 ECL 6 8/10 Dragon Domain Dragon Magic
    Talontar Blightord ELC 8 8/10 Adds the Blightbringer domain Unapproachable East
    Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Temple Raider of Olidammara 10 ECL 16 Independent Spell Progression (4ths) Luck Domain spell list added to class spells Complete Divine
    Warpriest 1 ECL 6 5/10 Glory or Domination domain Complete Divine
    Wavekeeper 1 9/10 Choose one domain from Blackwater, Ocean, Storm or Water Stormwrack
    Waveservant 1 10/10 Ocean Domain spells (but not domain powers). Clerics prepare Ocean Domain spells as divine spells Faiths & Pantheons
    Wearer of Purple 1 ECL 6 Any Evil 10/10 Choose one domain from Death, Evil or Scalykind Dragons of Faerûn
    Windwalker 1 10/10 Air domain spells and Travel domain spells (but not domain powers) Faiths & Pantheons

    Divine Items
    Domain Draught – gain access to a cleric domain for 24 hours, and allows those with access to domain spells to prepare spells from that domain. (Magic Item Compendium)
    Domain Icon – 3/day cast a divine spell and get a domain spell of that level or lower (Faiths of Eberron)
    allows a divine caster to expend a slot to cast the spell in the staff (Complete Champion)
    Domain Staff – allows a divine caster to expend a slot to cast the spell in the staff (Complete Champion)
    Ring of Spell Storing – Can store up to five levels worth of spells

    Non–Standard Means of Adding Spells
    Anyspell and Greater Anyspell – read and prepare any arcane spell up to 2nd level and 5th level (Spell Compendium)
    Archdragon Templates
    Chaotic Arch–Dragon – Chaos, Luck, and Trickery
    Evil Arch–Dragon – Death, Evil, and War
    Good Arch–Dragon – Good, Healing, and Protection
    Lawful Arch–Dragon – Knowledge, Law, and Strength (Dragon #321)
    Boccob's Reading Room (Magical Location) – Allows a character who prepares spells to write a new spell into their spellbook (Complete Mage)
    Cerebrosis – Purchasable feat that nets you fourteen unique spells. (Dragon Magazine #330, p27)
    Dragonblood Spell Pact (Sorcerer 5) – dragons and dragonblooded creatures can trade spell/s with eachother. (Dragons of Faerûn)
    Imbue with Spell Ability – allows the caster to give low–level spells to the recipient, which are kept until cast
    Imbue Familiar with Spell Ability – allows the caster to give low–level spells to their familiar, which are kept for hours/level or until cast (Complete Arcane)
    Least, Lesser, Greater Dragonmarks – Gain various spell–like abilities according to dragonmark choice. Extremely limited use compared to feats like Arcane Disciple or the Initiate feats. (Eberron Campaign Setting)
    See "Dragonmark Spell–Like Ability List" for a full list of Dragonmark spell–like abilities.
    See "Dragonmark Sorcerer" feat from Dragon Magazine #351
    Knowstone – spontaneous casters can cast a spell as if the spell was on their spell list. (Dragon Magazine #333, p93)
    Monster of Legend – template gives 5th–level Cleric casting from the Cleric spell list, as well as access to Protection, Strength, and War domains. (Monster Manual II)
    Node Spellcasting – very indirect (ask your GM) but evil or earth nodes grant spells up to a level of the node's class, and these are explicitly any spells, not just spells off a particular list. Node Spellcasting allows you to access the node's spells, in effect adding them to your spell list. (Champions of Ruin)
    Spell Storing – a +1 enchant that allows the character to store one spell up to third–level.
    Spellhoarding Dragon Psychosis Template – a dragon template that gives you an improved form of counterspelling and add them to your spell hoard. You may also be able to catch spells outside the dragon's spell list (Dragon #313)
    Substitute Domain – swap one domain for another domain your deity offers
    Touchstone (Kahar) – can use one of these spell–like abilities per day – aid, calm emotions, cure moderate wounds, lesser restoration, remove paralysis (caster level as Cleric level) (Sandstorm)
    Touchstone (Healing Waters of Abu–Ima) – can use one of these spell–like abilities per day – cure serious wounds, remove disease (caster level as Cleric level) (Sandstorm)
    Touchstone (Shrine at Kahar) – can use one of these spell–like abilities per day – aid, calm emotions, cure moderate wounds, lesser restoration, remove paralysis (caster level as Cleric level) (Sandstorm)
    Touchstone (Sunken Barge) – gain water walk as spell–like ability for 10 min/day (caster level as character level) (Sandstorm)
    Touchstone (Well of Al–Sharaz) – augury as spell–like ability once/day (caster level as Cleric level) (Sandstorm)
    Use Magic Device – cast spells applicable to said magic device
    Wish, Miracle, etc – can duplicate lower–level spells (Player's Handbook)

    Psionic Talents

    Psionic Base Classes
    Ardent (Substitute Powers) – allows you to add powers to mantles with less than ten abilities, and substitute equal or lesser abilities (at the GM's discretion). (WOTC Site)
    Binder – the vestiges "Arete", "The Triad" and "Abysm" all give bonus psionic abilities.
    Divine Mind (Ectopic Ally) – Gain the ability to summon an Astral Construct as a psi–like ability (WOTC Site)
    Divine Mind (Hidden Talent) – Gain a first–level power from the mantle you first selected (WOTC Site)
    Erudite (Spell–to–Power) Turn your power points into spells. (WOTC Site)
    Erudite (Favored Discipline) – choose a single discipline, and you can learn all powers of that discipline, regardless of the class list they're on (WOTC Site)
    Erudite (Mantled Erudite) – the powers of a mantle are considered general psion/wilderpowers (WOTC Site)
    Psychic Warrior (Mantled Warrior) – Choose a mantle at 2nd level in place of your feat. Can pick powers from the chosen mantle. (WOTC Site)
    Soul Knife (Hidden Talent) – Gain the Hidden Talent feat (WOTC Site)
    Wilder (Educated) – Gain the Expanded Knowledge feat (WOTC Site)
    Wilder (Mantled) – Gain the powers of a mantle (WOTC Site)
    Wilder (Shifter) – Gain access to the Egoist list (Eberron Campaign Setting)

    Psionic Feats
    Expanded Knowledge – Add one additional power up to one level lower than the highest–level power you can manifest, including powers from another discipline's list. (Expanded Psionics Handbook)
    Hidden Talent – choose one first–level power from any psion list (Expanded Psionics Handbook)
    Illithid Legacy – add Psionic Charm and Read Thoughts. (Requires one Illithid Heritage feat) (Complete Psionics)
    Illithid Legacy, Greater – add Dispel Psionics and Psionic Dominate (Complete Psionics)
    Tap Mantle – For classes with Mantles (Ardents, Divine Minds and ACF Psychic Warrior) they can access the spells of another mantle

    Psionic Prestige Class
    Ruby Disciple – The psionic version may add Sardior's domain spells as if they were telepathic abilities of equal level (WOTC Online)

    Non–Standard Means of Adding Psionic Abilities
    Allies with psionic powers can share abilities. Followers, psicrystals with "Hidden Talent" feat, or other psionic allies can all help with this.

    Mental Pinnacle (Sorcerer/Wizard 6) – A Sorcerer/Wizard spell that gives you various psionic abilities to use
    Power Storing – a +1 enchant that allows the character to store a targeted psionic ability worth up to five power points.
    Psychic Chirurgery (Telepath 9) – allows the caster to add psionic powers to another character. (Expanded Psionics Handbook)
    Use Psionic Device – cast a psionic ability on a psionic device

  2. - Top - End - #2
    Ogre in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2019

    Default Re: Ways to Expand a Spell List

    Gaining New Domains

    Arcane Prestige Classes giving Domains

    Domain Gained Class ECL for Bonus Spells Alignment Spellcasting Progression Spells Gained Sourcebook
    Air Domain Rainbow Servant ECL 9 Non–Evil, Non–Chaotic 10/10 Gained Domains: Good (ECL 6), Air (ECL 9) Law (ECL 12), and Cleric Spells Complete Arcane
    Craft Domain Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Death Domain Horned Harbinger 1 ECL 6 Any Evil 0 Gain Death Domain Faiths & Pantheons
    Death Domain Wearer of Purple 1 ECL 6 Any Evil 10/10 Choose one domain from Death, Evil or Scalykind Dragons of Faerûn
    Domination Warpriest 1 ECL 6 5/10 Glory or Domination domain Complete Divine
    Earth Earthshaker 1 ECL 10 LG 9/10 Gain Earth domain Dragon Magazine #314
    Earth Domain Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Evil Wearer of Purple 1 ECL 6 Any Evil 10/10 Choose one domain from Death, Evil or Scalykind Dragons of Faerûn
    Fate Domain Auspician 1 Chaotic 10/10 Fate Domain Faiths & Pantheons
    Fire Domain Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Good Domain Rainbow Servant ECL 6 Non–Evil, Non–Chaotic 10/10 Gained Domains: Good (ECL 6), Air (ECL 9) Law (ECL 12), and Cleric Spells Complete Arcane
    Glory Warpriest 1 ECL 6 5/10 Glory or Domination domain Complete Divine
    Knowledge Domain Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Law Domain Rainbow Servant ECL 12 Non–Evil, Non–Chaotic 10/10 Gained Domains: Good (ECL 6), Air (ECL 9) Law (ECL 12), and Cleric Spells Complete Arcane
    Metal Domain Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Oracle Divine Oracle 1 ECL 6 LG 9/10 Gain Oracle domain Complete Divine
    Planning Domain Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Scalykind Wearer of Purple 1 ECL 6 Any Evil 10/10 Choose one domain from Death, Evil or Scalykind Dragons of Faerûn

    Divine Prestige Classes Giving Domains

    Domains Added Class ECL for Bonus Spells Alignment Spellcasting Progression Spells Gained Sourcebook
    Any (by deity or Alignment) Contemplative 1, 6 ECL 11, 16 10/10 Any two domains from deity or alignment Complete Divine
    Any (by deity or Alignment) Divine Disciple 1 ECL 8 5/5 Any domain (deity's available domains) Frostburn
    Any (by deity or Alignment) (if you have the War domain) Ordained Champion 1 ECL 5 Lawful, Neutral Good, or Neutral Evil 3/5 War Domain (or any other deity domain if you have War domain). Can add War domain spells to class spell list if not Cleric. Complete Champion
    Any (by deity or Alignment) Sovereign Speaker 1–9 ECL 6–14 7/9 Choose one domain per level from large list Races of the Dragon
    Air Windwalker 1 10/10 Air domain spells and Travel domain spells (but not domain powers) Faiths & Pantheons
    Blackwater Wavekeeper 1 9/10 Choose one domain from Blackwater, Ocean, Storm or Water Stormwrack
    Blightbringer Talontar Blightlord 1 8/10 Adds Blightbringer domain Unapproachable East
    Community Radiant Servant of Pelor 5 ECL 5 NG 10/10 One of Pelor's domains (Community, Glory, Good, Healing, Nobility, Sin–Pride, Strength, Sun) or the Glory or Purification domain. Complete Divine
    Craft Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Death Horned Harbinger 1 ECL 6 Any Evil 0 Gain Death Domain Faiths & Pantheons
    Death Wearer of Purple 1 ECL 6 Any Evil 10/10 Choose one domain from Death, Evil or Scalykind Dragons of Faerûn
    Domination Dracolyte 1 ECL 6 10/10 Glory or Domination Domain Frostburn
    Dragon Singer of Concordance 2 ECL 7 10/10 Choose one domain from Dragon, Healing, Knowledge, Magic, Strength, Travel, Wealth Races of the Dragon
    Dragon Swift Wing 1 ECL 6 8/10 Dragon Domain Dragon Magic
    Earth Earthshaker 1 ECL 10 LG 9/10 Gain Earth domain Dragon Magazine #314
    Earth Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Evil Wearer of Purple 1 ECL 6 Any Evil 10/10 Choose one domain from Death, Evil or Scalykind Dragons of Faerûn
    Fate Domain Auspician 1 Chaotic 10/10 Fate Domain Faiths & Pantheons
    Fire Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Glory Dracolyte 1 ECL 6 10/10 Glory or Domination Domain Frostburn
    Glory Radiant Servant of Pelor 5 ECL 5 NG 10/10 One of Pelor's domains (Community, Glory, Good, Healing, Nobility, Sin–Pride, Strength, Sun) or the Glory or Purification domain. Complete Divine
    Glory Warpriest 1 ECL 6 5/10 Glory or Domination domain Complete Divine
    Good Radiant Servant of Pelor 5 ECL 5 NG 10/10 One of Pelor's domains (Community, Glory, Good, Healing, Nobility, Sin–Pride, Strength, Sun) or the Glory or Purification domain. Complete Divine
    Healing Radiant Servant of Pelor 5 ECL 5 NG 10/10 One of Pelor's domains (Community, Glory, Good, Healing, Nobility, Sin–Pride, Strength, Sun) or the Glory or Purification domain. Complete Divine
    Healer Singer of Concordance 2 ECL 7 10/10 Choose one domain from Dragon, Healing, Knowledge, Magic, Strength, Travel, Wealth Races of the Dragon
    Inquisition Church Inquisitor 1 ECL 4 LG, LN 10/10 Domain: Inquisition Complete Divine
    Knowledge Singer of Concordance 2 ECL 7 10/10 Choose one domain from Dragon, Healing, Knowledge, Magic, Strength, Travel, Wealth Races of the Dragon
    Knowledge Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Luck Temple Raider of Olidammara 10 ECL 16 Independent Spell Progression (4ths) Luck Domain spell list added to class spells Complete Divine
    Magic Seeker of the Mystic Isle 7 ECL 12 8/10 Travel (Level 1) and Magic (Level 7) domains Complete Divine
    Magic Singer of Concordance 2 ECL 7 10/10 Choose one domain from Dragon, Healing, Knowledge, Magic, Strength, Travel, Wealth Races of the Dragon
    Metal Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Moon Silverstar CG 10/10 Moon Domain spells (but not domain powers) Faiths & Pantheons
    Nobility Radiant Servant of Pelor 5 ECL 5 NG 10/10 One of Pelor's domains (Community, Glory, Good, Healing, Nobility, Sin–Pride, Strength, Sun) or the Glory or Purification domain. Complete Divine
    Ocean Wavekeeper 1 9/10 Choose one domain from Blackwater, Ocean, Storm or Water Stormwrack
    Ocean Waveservant 1 10/10 Ocean Domain spells (but not domain powers). Clerics prepare Ocean Domain spells as divine spells Faiths & Pantheons
    Oracle Divine Oracle 1 ECL 6 LG 9/10 Gain Oracle domain Complete Divine
    Planning Techsmith 3 ECL 9 4/6 Choose one domain from Craft, Earth, Fire, Knowledge, Metal or Planning Faiths & Pantheons
    Plant Holt Warden ECL 6 Any Neutral 10/10 Plant Domain Complete Champion
    Scalykind Wearer of Purple 1 ECL 6 Any Evil 10/10 Choose one domain from Death, Evil or Scalykind Dragons of Faerûn
    Sin–Pride Radiant Servant of Pelor 5 ECL 5 NG 10/10 One of Pelor's domains (Community, Glory, Good, Healing, Nobility, Sin–Pride, Strength, Sun) or the Glory or Purification domain. Complete Divine
    Storm Wavekeeper 1 9/10 Choose one domain from Blackwater, Ocean, Storm or Water Stormwrack
    Strength Radiant Servant of Pelor 5 ECL 5 NG 10/10 One of Pelor's domains (Community, Glory, Good, Healing, Nobility, Sin–Pride, Strength, Sun) or the Glory or Purification domain. Complete Divine
    Strength Singer of Concordance 2 ECL 7 10/10 Choose one domain from Dragon, Healing, Knowledge, Magic, Strength, Travel, Wealth Races of the Dragon
    Sun Knight of the Raven 3 ECL 7 Any Good 9/10 Sun Domain Expedition to Castle Ravenloft
    Sun Radiant Servant of Pelor 5 ECL 5 NG 10/10 One of Pelor's domains (Community, Glory, Good, Healing, Nobility, Sin–Pride, Strength, Sun) or the Glory or Purification domain. Complete Divine
    Travel Seeker of the Mystic Isle 1 ECL 6 8/10 Travel (Level 1) and Magic (Level 7) domains Complete Divine
    Travel Singer of Concordance 2 ECL 7 10/10 Choose one domain from Dragon, Healing, Knowledge, Magic, Strength, Travel, Wealth Races of the Dragon
    Travel Windwalker 1 10/10 Air domain spells and Travel domain spells (but not domain powers) Faiths & Pantheons
    War Domain Ordained Champion 1 ECL 5 Lawful, Neutral Good, or Neutral Evil 3/5 War Domain (or any other deity domain if you have War domain). Can add War domain spells to class spell list if not Cleric. Complete Champion
    Water Wavekeeper 1 9/10 Choose one domain from Blackwater, Ocean, Storm or Water Stormwrack
    Wealth Singer of Concordance 2 ECL 7 10/10 Choose one domain from Dragon, Healing, Knowledge, Magic, Strength, Travel, Wealth Races of the Dragon

    Abbreviated Spell Lists

    Bloodline Feats Spell List
    Requires spontaneous arcane casting. Gain a bonus spell known for each spell level, only have one bloodline. (Dragon Compendium)

    Air – Obscuring Mist, Gust of Wind, Wind Wall, Shout, Telekinesis, Control Winds, Ethereal Jaunt, Summon Monster VIII (elementals and outsiders with air subtype only) Freedom
    Anarchic – Color Spray, Tasha's Hideous Laughter, Rage, Confusion, Mind Fog, Mislead, Prismatic Spray, Maze, Weird
    Axoimatic – Detect Chaos, Locate Object, Magic Circle against Chaos, Locate Creature, Dismissal, True Seeing, Forcecage, Discern Location, Dominate Monster
    Celestial – Protection from Evil, Daylight, Magic Circle against Evil, Rainbow Pattern, Dismissal, Guards and Wards, Sequester, Sunburst, Summon Monster IX (good outsiders only)
    Draconic – Comprehend Languages, Darkvision, Protection from Elements, Fear, Mind Fog, True Seeing, Vision, Mind Blank, Dominate Monster
    Earth – Enlarge Person, Shatter, Keen Edge, Stone Shape, Transmute Rock to Mud, Move Earth, Statue, Iron Body, Summon Monster IX (Elementals and Outsideres with Earth Subtype only)
    Fey – Detect Secret Doors, Glitterdust, Tongues, Hallucinatory Terrain, Seeming, Mislead,, Sequester, Otto's Irresistable Dance, Wail of the Banshee (Dragon Compendium)
    Fiendish – Protection from Good, Darkness, Sepia Snake Sigil, Bestow Curse, Nightmare, Mislead, Insanity, Maze, Imprisonment (Dragon Compendium)
    Fire – Hypnotism, Pyrotechnics, Tongues, Fire Shield, Cloudkill, Summon Monster VI (Elementals and Outsiders with Fire Subtype only), Delayed Blast Fireball, Sunburst, Meteor Swarm (Dragon Compendium)
    Illithid – Hypnotism, Detect Thoughts, Suggestion, Feeblemind, Mass Suggestion, Insanity, Mind Blank, Dominate Monster (Dragon Compendium)
    Necromantic – Cause Fear, Ghoul Touch, Vampiric Touch, Contagion, Dominate Person, Eyebite, Control Undead, Trap the Soul, Wail of the Banshee (Dragon Compendium)
    Penumbra – Obscuring Mist, Darkness, Nondetection, Evard's Black Tentacles, Shadow Evocation, Shadow Walk, Plane Shift, Greater Shadow Evocation, Etherealness (Dragon Compendium)
    Plant – Endure Elements, False Life, Water Breathing, Minor Creation, Transmute Rock to Mud, Control Water, Control Weather, Control Plants, Imprisonment (Dragon Compendium)
    Serpent Bloodline – Cause Fear, Hypnotic Pattern, Sepia Snake Sigil, Phantasmal Killer, Dominate Person, Repulsion, Power Word Blind, Power Word Stun, Power Word Kill
    Water Bloodline – Expeditious Retreat, Fog Cloud, Waterbreathing, Quench, Transmute Rock to Mud, Otiluke's Freezing Sphere, Control Weather, Summon Monster VIII (elementals and outsiders with water subtype) Elemental Swarm

    Domain Spell List
    Information from this thread. Bolded spells are not native to the Cleric spell list

    Air – Obscure Mist, Wind Wall, Gaseous Form, Air Walk, Control Winds, Chain Lightning, Control Weather, Whirlwind, Elemental Swarm (PHB)
    Alteration (Mystic Only) – Enlarge Person, Alter Self, Gaseous Form, Polymorph, Baleful Polymorph, Flesh to Stone, Regenerate, Polymorph any Object, Shapechange[/B] (Dragonlance Campaign Setting)
    Ancestor – Detect Undead, Ancestral Vengeance, Speak with Dead, Divination, Atonement, Geas/Quest, Legend Lore, Compel, Foresight (Oriental Adventures)
    AnimalCalm Animals, Hold Animal, Dominate Animal, Summon Nature's Ally IV (animals only), Commune with Nature, Antilife Shell, Animal Shapes, Summon Nature's Ally VIII (animals only), Shapechange (PHB)
    Army – Bless, Lighten Load, Prayer, Divination, Easy March, Heroes Feast, Greater Scrying, Mass Heal, Teleportation Circle (Dragon Magazine #317 P78)
    Artifice – Animate Rope, Wood Shape, Stone Shape, Minor Creation, Fabricate, Major Creation, Hardening, True Creation, Prismatic Sphere (Eberron Campaign Setting)
    AvariceSticky Fingers, Treasure Scent, Locate Object, Shrink Item, Telekinesis, Leomund's Secret Chest, Sequester, Discern Location, Antipathy (Dragon Magazine #323 P63)
    Balance – Make Whole, Calm Emotion, Clarity of Mind, Dismissal, Mass Sanctuary, Banishment, Word of Balance, Protection from Spells, Weighed in the Balance (SpC)
    BeguilementHypnotism, Enthrall, Hypnotic Pattern, Deep Slumber, Confusion, Modify Memory, Mass Suggestion, Mass Hold Person, Otto's Irresistible Dance (Dragon Magazine #312 P50)
    Bestial Magic Fang, Bull's Strength, Greater Magic Fang, Claws of the Savage, Charm Monster, Hold Monster, Whirlwind of Teeth, Spread of Savagery, Were–Doom (Book of Vile Darkness)
    Blackwater – Cause Fear, Pressure Sphere, Evard's Black Tentacles, Transformation of the Deep, Blackwater Tentacle, Blackwater Taint, Dark Tide, Maelstrom, Doom of the Seas (Stormwrack)
    Blightbringer Hold Animal, Maw of Stone, Contagion, Fear, Cone of Cold, Finger of Death, Command of Plants, Horrid Wilting, Energy Drain (Unapproachable East)
    Cavern Detect Secret Doors, Darkness, Meld Into Stone, Leomund's Secure Shelter, Passwall, Find the Path, Maw of Stone, Earthquake, Imprisonment (SpC)
    Celerity Expeditious Retreat, Cat's Grace, Blur, Haste, Tree Stride, Wind Walk, Mass Cat's Grace, Improved Blink, Time Stop (SpC)
    Celestial – Vision of Heaven, Consecrate, Blessed Sight, Lesser Planar Ally, Heavenly Lightning, Call Faithful Servants, Heavenly Lightning Storm, Holy Aura, Gate (Book of Exalted Deeds)
    Chaos – Protection from Law, Shatter, Magic Circle Against Law, Chaos Hammer, Dispel Law, Animate Objects, Word of Chaos, Cloak of Chaos, Summon Monster IX (PHB)
    Charity Goodberry, Aid, Create Food and Water, Imbue with Spell Ability, Mass Cure Light Wounds, Heroes' Feast, Refuge, Mordenkainen Magnificent Mansion, Mass Heal (Dragon Magazine #355 P25)
    CharmCharm Person, Calm Emotions, Suggestion, Good Hope, Charm Monster, Geas/Quest, Insanity, Demand, Dominate Monster (SpC)
    Chastity – Shield of Faith, Lesser Restoration, Magic Vestment, Spell Immunity, Break Enchantment, Bigby's Interposing Hand, Repulsion, Antimagic Field, Mind Blank (Dragon Magazine #355, P25)
    Chromatic Dragon – Cause Fear, Gust of Wind, Claws of Darkness, Fear, Rebuking Breath, Symbol of Fear, Aura of Terror, Greater Stunning Breath, Weird
    City Rooftop Strider, City Lights, Winding Alleys, Commune with City, Skyline Runner, City Stride, Urban Shield, City's Might, Animate City (Races of Destiny)
    Cold Chill Touch, Chill Metal, Sleet Storm, Ice Storm, Wall of Ice, Cone of Cold, Control Weather, Polar Ray, Obedient Avalanche (SpC)
    Commerce – Comprehend Languages, Zone of Truth, Tongues, Glibness, True Seeing, Leomund's Secret Chest, Refeuge, Analyze Dweomer, Polymorph Any Object (Eberron Campaign Setting)
    Community – Bless, Status, Prayer, Tongues, Rary's Telepathic Bond, Heroes' Feast, Refuge, Mordenkainen's Magnificent Mansion, Mass Heal (SpC)
    Competition – Remove Fear, Zeal, Prayer, Divine Power, Righteous Might, Zealot Pact, Regenerate, Moment of Prescience, Greater Visage of the Deity (SpC)
    Corruption – Doom, Blindness/Deafness, Contagion, Morality Undone, Feeblemind, Pox, Insanity, Befoul, Despoil (Fiendish Codex I)
    Courage – Remove Fear, Aid, Cloak of Bravery, Heroism, Valiant Fury, Heroes' Feast, Greater Heroism, Lion's Roar, Greater Cloak of Bravery (SpC)
    Craft Animate Rope, Wood Shape, Stone Shape, Minor Creation, Wall of Stone, Fantastic Machine, Major Creation, Forcecage, Greater Fantastic Machine
    Creation – Create Water, Minor Image, Create Food and Water, Minor Creation, Major Creation, Heroes' Feast, Perament Image, True Creation, Pavillion of Grandeur (SpC)
    Darkness – Obscuring Mist, Blinding/Deafness, Blacklight, Armor of Darkness, Darkbolt, Prying Eyes, Nightmare, Power Word Bind, Power Word Kill. (SpC)
    Death – Cause Fear, Death Knell, Animate Dead, Death Ward, Slay Living, Create Undead, Destruction, Create Greater Undead, Wail of the Banshee (PHB)
    Deathbound Chill of the Grave, Blade of Pain and Fear, Fangs of the Vampire King, Wither Limb, Revive Undead, Awaken Undead, Avasculate, Avascular Mass, Wail of the Banshee (SpC)
    Deathless – Detect Undead, Consecrate, Halt Deathless, Spirit Steed, Hallow, Create Deathless, Control Deathless, Create Greater Deathless, Hero's Blade (Eberron Campaign Setting)
    Decay – Doom, Ray of Enlightenment, Contagion, Enervation, Blight, Antilife Shell, Withering Palm, Horrid Wilting, Energy Drain (Eberron Campaign Setting)
    Demonic Demonflesh, Demoncall, Demon Wings, Dimensional Anchor, Lesser Planar Binding, Planar Binding, Fiendish Clarity, Greater Planar Binding, Gate (Fiendish Codex I)
    Destiny – Omen of Peril, Augury, Delay Death, Bestow Curse, Stalwart Pact, Warp Destiny, Bestow Curse, Greater Moment of Prescience, Choose Destiny (Races of Destiny
    Destruction – Inflict Light Wounds, Shatter, Contagion, Inflict Critical Wounds, Mass Inflict Light Wounds, Harm, Disintegrate, Earthquake, Implosion (PHB)
    Diabolic – Protection from Good, Devil’s Eye, Devil’s Ego, Hellfire, Lesser Planar Binding, Planar Binding, Hellfire Storm, Demand, Investiture of the Pit Fiend (Fiendish Codex II)
    Domination – Command, Enthrall, Suggestion, Dominate Person, Greater Command, Greater, Geas/Quest, Mass Suggestion, True Domination, Monstrous Thrall (SpC)
    DragonMagic Fang, Resist Energy, Greater Magic Fang, Voice of the Dragon, True Seeing, [B]Stoneskin, Dragon Ally, Mass Suggestion, Dominate Monster (SpC)
    Dragon Below – Cause Fear, Death Knell, Bestow Curse, Lesser Planar Ally, Slay Living, Planar Ally, Blasphemy, Greater Planar Ally, Gate (Eberron Campaign Setting)
    DreamSleep, Augury, Deep Slumber, Phantasmal Killer, Nightmare, Dream Sight, Greater Scrying, Power Word Stun, Weird (SpC)
    DrowCloak of Power, Clairaudience/Clairvoyance, Suggestion Discern Lies, Spiderform, Greater Dispelling Screen, Word of Chaos, Greater Planar Ally, Gate (SpC)
    Dwarf – Magic Weapon, Bear’s Endurance, Glyph of Warding, Greater Magic Weapon, Fabricate, Stone Tell, Dictum, Protection from Spells, Elemental Swarm (SpC)
    Earth – Magic Stone, Soften Earth and Stone, Stone Shape, Spike Stones, Wall of Stone, Stoneskin, Earthquake, Iron Body, Elemental Swarm (PHB)
    ElfTrue Strike, Cat’s Grace, Snare, Tree Stride, Commune with Nature, Find the Path, Liveoak, Sunburst, Antipathy (SpC)
    EmotionDetect Emotions, Hypnotism, Rage, Confusion, Crushing Despair, Nightmare, Greater Heroism, Insanity, Weird (Dragon Magazine #340)
    Endurance – Endure Elements, Bear’s Endurance, Refreshment, Sustain, Stoneskin Bear’s Endurance, Globe of Invulnerability, Spell Turning, Iron Body
    Entropy – Cause Fear, Vision of Entropy, Ray of Exhaustion, Fear, Waves of Fatigue, Disintegrate, Insanity, Scintillating Pattern, Abyssal Rift (Fiendish Codex I)
    EnvyDisguise Self, Ray of Enfeeblement, Touch of Idiocy, Vampiric Touch, Crushing Despair, Magic Jar, Limited Wish, Simulacrum, Wish
    (SpC)
    Evil – Protection from Good, Desecrate, Magical Circle against Good, Desecrate, Unholy Blight, Dispel Good, Create Undead, Blasphemy, Unholy Aura, Summon Monster IX (Evil) (PHB)
    Exorcism – Protection from Evil, Magical Circle from Evil, Remove Curse, Dismissal, Dispel Evil, Banishment, Holy Word, Holy Aura, Freedom (Eberron Campaign Setting)
    Family – Bless, Shield Other, Helping Hand, Imbue with Spell Ability, Rary’s Telepathic Bond, Heroes’ Feast, Refuge, Protection from Spells, Prismatic Sphere (SpC)
    FateTrue Strike, Augury, Bestow Curse, Status, Mark of Justice, Geas/Quest. Vision, Mind Blank, Foresight (SpC)
    FeastGoodberry, Delay Poison, Create Food and Water, Neutralize Poison, Leomund’s Secure Shelter, Heroes’ Feast, Mordenkainen’s Magnificent Mansion, Deoxify, Feast of Champions (Eberron Campaign Setting)
    FeyFaerie Fire, Charm Person, Inspired Aim, Blinding Beauty, Tree Stride, Heroes’ Feast, Liveoak, Unearthly Beauty, Summon Nature’s Ally IX (Book of Exalted Deeds)
    FireBurning Hands, Produce Flame, Resist Energy (Cold or Fire only), Wall of Fire, Fire Shield, Fire Seeds, Fire Storm, Incendiary Cloud, Elemental Swarm (PHB)
    ForceMage Armor, Magic Missile, Blast of Force, Otiluke’s Resilient Sphere, Wall of Force, Repulsion, Forcecage, Otiluke’s Telekinetic Sphere, Bigby’s Crushing Hand, (SpC)
    Forge – Magic Weapon, Heat Metal, Keen Edge, Minor Creation, Wall of Iron, Major Creation, Hardening, Repel Metal or Stone, Iron Body (Dragonlance Campaign Setting)
    FuryTrue Strike, Bull’s Strength, Rage, Divine Power, Shout, Song of Discord, Abyssal Frenzy, Greater Shout, Mass Abyssal Frenzy (Fiendish Codex I)
    Gem DragonTrue Strike, Detect Thoughts, Mesmerizing Glare, Suggestion, Dragonsight, Probe Thoughts,, True Seeing, Mind Blank, Foresight (Dragon Magazine #344)
    Generosity – Deathwatch, Shield Other, Detect Thoughts, Discern Lies, True Seeing, Prying Eyes, Guards and Wards, Teleport Others, Foresight (Dragon Magazine #355)
    Ghost – Protection from Possession, Hold Person or Ghost, Undead Bane Weapon, Proper State, Contingent Spell Lock, Undeath to Death, Repel Ectoplasm, Trap the Soul, Forcecage (Ghostwalk)
    GloryDisrupt Undead, Bless Weapon, Searing Light, Holy Smite, Holy Sword, Bolt of Glory, Sunbeam, Crown of Glory, Gate (SpC)
    GluttonyGoodberry, Death Knell, Create Food and Water, Vampiric Touch, Baleful Polymorph, Heroes’ Feast Stone to Flesh, Bite of the King, Trap the Soul (SpC)
    GnomeSilent image, Gembomb, Minor Image, Minor Creation, Haullucinatory Terrain, Fantastic Machine, Screen, Otto’s Irrestible Dance, Summon Nature’s Ally IX (Earth Elementals or Animals only) (SpC)
    Good – Protection from Evil, Aid, Magic Circle Against Evil, Holy Smite, Dispel Evil, Blade Barrier, Holy Word, Holy Aura, Summon Monster IX (PHB)
    GreedCheat, Entice Gift, Knock, Fire Trap, Fabricate, Guards and Wards, Teleport Object, Phantasmal Thief, Sympathy (SpC)
    Halfling – Magic Stone, Cat's Grace, Magic Vestment, Freedom of Movement, Mordenkainen's Faithful Hound, Move Earth, Shadow Walk, Word of Recall, Foresight (SpC)
    Hatred – Doom, Scare, Bestow Curse, Rage, Righteous Might, Forbiddance, Blasphemy, Antipathy, Wail of the Banshee (SpC)
    Healing – Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds, Mass Cure Light Wounds, Heal, Regenerate, Mass Cure Critical Wounds, Mass Heal (PHB)
    Herald – Comprehend Languages, Enthrall, Tongues, Sending, Greater Command, Dream, Aspect of the Deity, Crown of Glory, Greater Aspect of the Deity (Book of Exalted Deeds)
    Hope – Bless, Aid, Heroism, Good Hope, Atonement, Greater Heroism, Greater Restoration, Greater Planar Ally, Miracle (Dragon #340)
    HumilityReduce Person, Hold Person, Bestow Curse, Ray of Exhaustion, Enervation, Waves of Fatigue, Symbol of Weakness, Spell Turning, Energy Drain (Dragon #355)
    HungerGhoul Light, Ghoul Glyph, Ghoul Gesture, Enervation, Ghoul Gauntlet, Eyes of the King, Field of Ghouls, Bite of the King, Energy Drain (SpC)
    HuntHide from Animals, Bear's Endurance, Snare, Locate Creature, Commune with Nature, Find the Path, Control Weather, Discern Location, Foresight (Dragon #342)
    IllusionSilent Image, Minor Image, Displacement, Phantasmal Killer, Persistent Image, Mislead, Project Image, Screen, Weird (SpC)
    Inquisition – Detect Chaos, Zone of Truth, Detect Thoughts, Discern Lies, True Seeing, Geas/Quest, Dictum, Shield of Law, Imprisonment (SpC)
    IncarnumDetect Incarnum, Soul Boon, Wall of Incarnum, Essentia Lock, Incarnum Weapon, Incarnum Vigor, Incarnum Bladestorm, Incarnum Apotheosis, Soulmeld Disjunction (Magic of Incarnum)
    InsightTrue Strike, Augury, Locate Object, Divination, Commune, Mass Owl's Wisdom, Greater Arcane Sight, Moment of Prescience, Foresight (Dragonlance Campaign Setting)
    Joy – Vision of Heaven, Elation, Distilled Joy, Good Hope, Chaav's Laugh, Greater Heroism, Starmantle, Sympathy, Otto's Irresistable Dance (Book of Exalted Deeds)
    Jungle Entangle, Warp Wood, Poison, Summon Nature's Ally IV, Rainbow Pattern, Wall of Thorns, Summon Nature's Ally VII, Creeping Doom, Shambler (WOTC Website, http://archive.wizards.com/default.a...d/bs/20041126a)
    KnowledgeDetect Secret Doors, Detect Thoughts, Clairaudience/Clairvoyance, Divination, True Seeing, Find the Path, Legend Lore, Discern Location, Foresight (PHB)
    KoboldCreate Trap, Gnome Blight, Fire Trap, Stone Sphere, Transmute Rock to Mud, Contingency, Ironguard, Maze, Transmute Rock to Lava (WOTC Website)
    Law – [B]Protection from Chaos, Calm Emotions, Magic Circle against Chaos, Order's Wrath, Dispel Chaos, Hold Monster, Dictum, Shield of Law, Summon Monster IX (PHB)
    Liberation – Omen of Peril, Undetectable Alignment, Rage, Freedom of Movement, Break Enchantment, Greater Dispel Magic, Refuge, Mind Blank, Unbinding (SpC)
    Life – Hide from Undead, Lesser Restoration, Plant Growth, Death Ward, Disrupting Weapon, Animate Objects, Regenerate, Animate Plants, Mass Heal (Eberron Campaign Setting)
    Luck – Entropic Shield, Aid, Protection from Energy, Freedom of Movement, Break Enchantment, Mislead, Spell Turning, Moment of Prescience, Miracle (PHB)
    Lung DragonUnseen Servant, Fog Cloud, Sign of Sealing, Air Walk, Draconic Might, Greater Sign of Sealing, Control Weather, Polymorph Any Object, Meteor Swarm (Dragon #344)
    LustCharm Person, Invisibility, Clairaudience/Clairvoyance, Lesser Planar Ally, Scrying, Symbol of Persuasion, Refuge, Sympathy, Trap the Soul (SpC
    MadnessLesser Confusion, Touch of Madness, Rage, Confusion, Bolts of Bedevilment, Phantasmal Killer, Insanity, Maddening Scream (SpC)
    MagicNystul's Magic Aura, Identify, Dispel Magic, Imbue with Spell Ability, Spell Resistance, Antimagic Field, Spell Turning, Protection from Spells, Modenkainen's Disjunction (PHB)
    Meditaton – Comprehend Languages, Owl's Wisdom, Locate Object, Tongues, Spell Resistance, Find the Path, Spell Turning, Mind Blank, Astral Projection (Eberron Campaign Setting)
    MentalismLesser Confusion, Detect Thoughts, Clairaudience/Clairvoyance, Modify Memory, Mind Fog, Rary's Telepathic Bond, Antipathy, Mind Blank, Astral Projection (SpC)
    Metal – Magic Weapon, Heat Metal, Keen Edge, Rusting Grasp, Wall of Iron, Blade Barrier, Transmute Metal to Wood, Iron Body, Repel Metal or STone (SpC)
    Metallic Dragon – Vision of Glory, Shield Other, Diamondsteel, Protection from Energy, Lesser Globe of Invulnerability, Wall of Iron, Ironguard, Iron Body, Greater Dragon Ally (Dragon #344)
    Mind – Comprehend Languages, Detect Thoughts, Lesser Telepathic Bond, Discern Lies, Rary's Telepathic Bond, Probe Thoughts, Brain Spider, Mind Blank, Weird (SpC)
    MoonFaerie Fire, Moonbeam, Moonblade, Fear, Moon Path, Permanent Image, Insanity, Animal Shapes, Moonfire (SpC)
    Mysticism – Divine Favor, Spiritual Weapon, Lesser Visage of the Deity, Weapon of the Deity, Righteous Might, Visage of the Deity, Blasphemy (evil) or Holy Word (Good), Holy Aura (Good), Unholy Aura (Evil), Greater Visage of the Deity (SpC)
    NecromancerRay of Enfeeblement, Command Undead, Vampiric Touch, Enervation, Waves of Fatigue, Eyebite, Control Undead, Horrid Wilting, Energy Drain (Eberron Campaign Setting)
    Night DomainSleep, Deeper Darkness, Deep Slumber, Phantom Steed, Nightmare, Shadow Walk, Waves of Exhaustion, Greater Shadow Evocation, Shades (Dragon #342)'
    Nobility – Divine Favor, Enthrall, Magic Vestment, Discern Lies, Greater Command, Geas/Quest, Repulsion,Demand, Storm of Vengeance (SpC)
    Ocean – Endure Elements, Sound Burst, Water Breathing, Freedom of Movement, Wall of Ice, Otiluke's Freezing Sphere, Waterspout, Maelstrom, Elemental Swarm
    OozeGrease, Web, Poison, Rusting Grasp, Oozepuppet, Transmute Rock to Mud, Slime Wave, Befoul, Implosion
    OracleIdentify, Augury, Divination, Scrying, Commune, Legend Lore, Greater Scrying, Discern Location, Foresight (SpC)
    Orc – Cause Fear, Produce Flames, Prayer, Divine Power, Prying Eyes, Eyebite, Blasphemy (Evil) or Holy Word (Good), Cloak of Chaos, Power Word Kill (SpC)
    Pact – Command, Shield Other, Speak with Dead, Divination, Stalwart Pact, Zealot Pact, Renewal Pact, Death Pact, Gate (SpC)
    Pain – Angry Ache, Sadism, Wrack, Liquid Pain, Thousand Needles, Pox, Wave of Pain, Symbol of Pain, Eternal Torture
    Passion – Cause Fear, Tasha's Hideous Laughter, Confusion, Crushing Despair, Greater Command, Greater Heroism, Song of Discord, Otto's Irresistable Dance, Dominate Monster (Eberron Campaign Setting)
    Patience – Sanctuary, Delay Poison, Protection from Energy, Slow, Hold Monster, Mass Bear's Endurance, Contingency, Sequester, Time Stop (Dragon #355)
    Pestilence – Doom, Summon Swarm, Contagion, Poison, Plague of Rats, Curse of Lycanthropy, Scourge, Horrid Wilting, Otyugh Swarm (SpC)
    Planning – Deathwatch, Augury, Clairaudience/Clairvoyance, Status, Detect Scrying, Heroes' Feast, Greater Scrying, Discern Location, Time Stop (SpC)
    PlantEntangle, Barkskin, Plant Growth, Command Plants, Wall of Thorns, Repel Wood, Animate Plants, Control Plants, Shambler (PHB)
    Pleasure – Remove Fear, Lastai's Caress, Heart's Ease, Remove Fatigue, Mass Eagle's Splendor, Celestial Blood, Empyreal Ecstasy, Spread of Contentment, Sublime Revelry (Book of Exalted Deeds)
    Portal – Summon Monster I, Analyze Portal, Dimensional Anchor, Dimension Door, Teleport, Banishment, Etherealness, Maze, Gate (SpC)
    Portal (Alternative)Portal Stabilization, Analyze Portal, Portal View, Dimension Door, Portal Barricade, Portal-to-Portal Redirect, Etherealness, Portal Reformat, Gate (Underdark)
    PrideHypnotism, Eagle's Splendor, Heroism, Divine Power, Mass Reduce Person, Forbiddance, Greater Heroism, Greater Spell Immunity, Mass Charm Monster (SpC)
    Protection – Sanctuary, Shield Other, Protection from Energy, Spell Immunity, Spell Resistance, Antimagic Field, Repulsion, Mind Blank, Prismatic Sphere (PHB)
    Purification – Nimbus of Light, Deific Vengeance, Recitation, Castigate, Dance of the Unicorn, Fires of Purity, Righteous Wrath of the Faithful, Sunburst, Greater Visage of the Deity (SpC)
    RadianceColor Spray, Hypnotic Pattern, Searing Light, Faerie Fire (Widened), Rainbow Pattern, Rainbow, Prismatic Spray, Scintillating Pattern, Prismatic Wall (Dragon #321)
    RenewalCharm Person, Lesser Restoration, Remove Disease, Reincarnate, Atonement, Heroes' Feast, Greater Restoration, Polymorph Any Object, Freedom (SpC)
    Repose – Deathwatch, Gentle Repose, Speak with Dead, Death Ward, Slay Living, Undeath to Death, Destruction, Surelife, Wail of the Banshee (Player's Guide to Faerun)
    Retribution – Shield of Faith, Bear's Endurance, Speak with Dead, Fire Shield, Mark of Justice, Banishment, Spell Turning, Discern Location, Storm of Vengeance (SpC)
    Revered Ancestor – Magic Weapon, Aid, Heroism, Spirit Steed, Glimpse of Eternity, Greater Heroism, Vision, Earthquake, Hero's Blade (Faiths of Eberron)
    RuneErase, Secret Page, Glyph of Warding, Explosive Runes, , Lesser Planar Binding, Greater Glyph of Warding, Instant Summons, Symbol of Death, Teleportation Circle (SpC)
    SandWaste Strider, Black Sand, Haboob, Blast of Sand, Flaywind Burst, Awaken Sand, Vitrify, Desert Binding, Summon Desert Ally IX (Sandstorm)
    ScalykindMagic Fang, Animal Trance (ophidians and reptiles only), Greater Magic Fang, Poison, Animal Growth (ophidians and reptiles only), Eyebite, Creeping Doom (composed of tiny snakes), Animal Shapes (ophidians and reptiles only), Shapechange
    SeafolkQuickswim, Fins to Feet, Scales of the Sealord, Siren's Call, Commune with Nature, Airy Water, Megalodon Empowerment, Depthsurge, Foresight (Stormwrack)
    SeductionCharm Person, Eagle's Splendor, Lesser Geas, Suggestion, Charm Monster, Dominate Person, Mass Charm Monster, Dominate Monster, Demand (Dragon #312)
    Shadow – Obscuring Mist, Darkness, Deeper Darkness, Shadow Conjuration, Shadow Evocation, Shadow Walk, Greater Shadow Conjuration, Greater Shadow Evocation, Shades (Eberron Campaign Setting)
    SkyRaptor's Sight, Summon Dire Hawk, Enduring Flight, Aerial Alacrity, Control Winds, Wind Walk, Reverse Gravity, Mastery of the Sky, Summon Devoted Roc (Races of the Wild)
    SlimeGrease, Melf's Acid Arrow, Poison, Rusting Grasp, Evard's Black Tentacles, Transmute Rock to Mud, Destruction, Power Word Blind, Implosion (SpC)
    SlothTouch of Fatigue, Unseen Servant, Deep Slumber, Slow, Symbol of Sleep, Waves of Fatigue, Shadow Walk, Waves of Exhaustion, Astral Projection (SpC)
    SpellMage Armor, Silence, Anyspell, Rary's Mnemonic Enhancer, Break Enchantment, Greater Anyspell, Limited Wish, Antimagic Field, Mordenkainen's Disjunction (SpC)
    SpiderSpider Climb, Summon Swarm, Phantom Steed (has vermin shape), Giant Vermin, Insect Plague, Spider Curse, Stone Spiders, Creeping Doom, Spider Shapes (SpC)
    Spirit – Bane, Scare, Bestow Curse, Death Ward, Enervation, Magic Jar, Eyebite, Finger of Death, Soul Bind (Dragon #312)
    SpiteBestow Wound, Rage, Vampiric Touch, Pronouncement of Fate, Fire in the Blood, Cloak of Hate, Pact of Return, Mantle of Pure Spite, Imprison Soul (Heroes of Horror)
    Storm – Entropic Shield, Gust of Wind, Call Lightning, Sleet Storm, Ice Storm, Summon Monster VI (Air only), Control Weather, Whirlwind, Storm of Vengeance (SpC)
    StrengthEnlarge Person, Bull's Strength, Magic Vestment, Spell Immunity, Righteous Might, Stoneskin, Bigby's Grasping Hand, Bigby's Clenched Fist, Bigby's Crushing Hand (PHB)
    Suffering – Bane, Bear's Endurance, Bestow Curse, Enervation, Feeblemind, Harm, Eyebite, Symbol of Pain, Horrid Wilting
    SummerImpede Sun's Brilliance, Sunstroke, Protection from Dessication, Skin of Cactus, Unearthly Heat, Sunbeam, Control Weather, Sunburst, Storm of Vengeance
    Summoner – Summon Monster I, Summon Monster II, Summon Monster III, Lesser Planar Ally, Summon Monster V, Planar Ally, Summon Monster VII, Greater Planar Ally, Gate (SpC)
    Sun – Endure Elements, Heat Metal, Searing Light, Fire Shield, Flame Strike, Fire Seeds, Sunbeam, Sunburst, Prismatic Sphere (PHB)
    Temperance – Remove Fear, Calm Emotions, Dispel Magic, Neutralize Poison, Atonement, Greater Dispel Magic, Symbol of Stunning, Shield of Law, Iron Body (Dragon #355)
    TemptationCharm Person, Beckoning Call, Suggestion, Charm Monster, Dominate Person, Mass Suggestion, Soul Link, Sympathy, Dominate Monster (Fiendish Codex)
    ThirstParching Touch, Dessicatem Tormenting Thirst, Dispel Water, Mass Dessicate, Symbol of Thirst, Mephit Mob (Dust, Salt or Sulfur Mephits only), Horrid Wilting, Energy Drain
    Thunder – Shatter, Soundburst, Call Lightning, Lightning Bolt, Shout, Chain Lighting, Control Weather, Power Word Stun, Storm of Vengeance (Dragon #290)
    TimeTrue Strike, Gentle Repose, Haste, Freedom of Movement, Permanency, Contingency, Legend Lore, Foresight, Time Stop (SpC)
    TradeMessage, Gembomb, Eagle's Splendor, Sending, Fabricate, True Seeing, Mordenkainen's Magnificent Mansion, Mind Blank, Discern Location
    Transformation – Enlarge Person, Alter Self, Gaseous Form, Involuntary Shapeshifting, Polymorph, Baleful Polymorph, Doppelganger Transformation, Polymorph Any Object, Shapechange (Races of Eberron)
    TravelLongstrider, Locate Object, Fly, Dimension Door, Teleport, Find the Path, Greater Teleport, Phase Door, Astral Projection (PHB)
    Treachery – Undetectable Alignment, Eagle's Splendor, Bestow Curse, Glibness, Magic Jar, Symbol of Persuasion, Eyebite, Trap the Soul, Imprisonment
    TrickeryDisguise Self, Invisibility, Nondetection, Confusion, False Vision, Mislead, Screen, Polymorph Any Object, Time Stop (PHB)
    TruthDetect Thoughts, Zone of Truth, See Invisibility, Discern Lies, True Seeing, Force Shapechange, Illusion Purge, Discern Location, Mass True Seeing (Races of Eberron)
    Tyranny – Command, Enthrall, Discern Lies, Fear, Greater Command, Geas/Quest, Bigby's Grasping Hand, Mass Charm Monster, Dominate Monster (SpC)
    UndeadChill Touch, Command Undead, Animate Undead, Halt Undead, Slay Living, Create Undead, Undeath to Death, Create Greater Undead, Wail of the Banshee (Dragon #312)

    (Continued)

  3. - Top - End - #3
    Ogre in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2019

    Default Re: Ways to Expand a Spell List

    Vile DarknessDarkvision, Darkbolt, Deeper Darkness, Damning Darkness, Evard's Black Tentacles, Wall of Force, Shadow Walk, Utterdark, Screen (Lords of Madness)
    War – Magic Weapon, Spiritual Weapon, Magic Vestmnet, Divine Power, Flame Strike, Blade Barrier, Power Word Blind, Power Word Stun, Power Word Kill (PHB)
    WarforgedRepair Light Damage, Lesser Construct Essence, Stone Construct, Repair Critical Damage, Greater Construct Energy Ward, Iron Construct, Mass Lesser Construct Essence, Total Repair, Summon Warforged Champion (Faiths of Eberron)
    Water – Obscuring Mist, Fog Cloud, Water Breathing, Control Water, Ice Storm, Cone of Cold, Acid Fog, Horrid Wilting, Elemental Swarm (Water only)
    Watery Death (Prestige Domain)Entangle, Mark of the Outcast, Control Weather, Rushing Waters, Dehydrate, Drown, Contagious Fog, Horrid Wilting, Drown, Mass (Underdark)
    WealthAlarm, Obscure Object, Glyph of Warding, Detect Scrying, Leomund's Secret Chest, Forbiddance, Sequester, Discern Location, Antipathy (SpC)
    Weather – Obscuring Mist, Fog Cloud, Call Lightning, Sleet Storm, Call Lightning Storm, Control Winds, Control Weather, Whirlwind, Storm of Vengeance
    Windstorm – Obscuring Mist, Binding Winds, Call Lightning, Ice Storm, Arc of Lightning, Cloudwalkers, Control Weather, Whirlwind, Greater Whirlwind (SpC)
    Winter – Ray of Frost, Chill Metal, Protection From Elements, Sleet Storm, Ice Storm, Cone of Cold, Otiluke's Freezing Sphere, Simulacrum, Elemental Swarm (Dragon #290)
    WinterSnowsight, Snow Walk, W inter's Embrace, Ice Storm, Blizzard, Death Hail, Control Weather, Summon Giants (Frost Giants only), Fimbulwinter (Frostburn)
    WrathRhino's Rush, Bull's Strength, Rage, Shout, Righteous Might, Song of Discord, Tenser's Transformation, Greater Shout, Storm of Vengeance (SpC)
    Zeal – Bless, Consecrate, Helping Hand, Dismissal, Commune, Greater Dispel Magic, Holy Word, Holy Aura, Miracle (Dragon #355)



    Domain Wizard Spell List
    Adds domain–themed spells (Unearthed Arcana)
    Abjuration – Resistance, Shield, Resist Energy, Dispel Magic, Remove Curse, Mage's Private Sanctum, Greater Dispel Magic, Banishment, Mind Blank, Prismatic Sphere
    Antimagic – Detect Magic, Protection from Chaos/Evil/Good/Law, Obscure Object, Dispel Magic, Lesser Globe of Invulnerability, Break Enchantment, Antimagic Field, Spell Turning, Protection from Spells, Mage's Disjunction
    Battle – Daze, True Strike, Protection from Arrows, Greater Magic Weapon, Fire Shield, Interposing Hand, Transformation, Power Word Blind, Moment of Prescience, Time Stop
    Cold – Ray of Frost, Chill Touch, Chill Metal, Sleet Storm, Wall of Ice, Cone of Cold, Freezing Sphere, Delayed Blast Frostball (as Delayed Blast Fireball), Polar Ray, Comet Swarm (As meteor Swarm)
    Conjuration – Acid Splash, Mage Armor, Web, Stinking Cloud, Summon Monster IV, Wall of Stone, Acid Fog, Summon Monster VII, Maze, Gate
    Diviniation – Detect Magic, Detect Secret Doors, See Invisibility, Arcane Sight, Arcane Eye, Prying Eyes, True Seeing, Greater Arcane Sight, Discern Location, Foresight
    Enchantment – Daze, Charm Person, Hideous Laughter, Suggestion, Confusion, Hold Monster, Greater Heroism, Insanity, Mass Charm Monster, Dominate Monster
    Evocation – Light, Magic Missile, Flaming Sphere, Lightning Bolt, Shout, Wall of Force, Forceful Hand, Mage's Sword, Telekinetic Sphere, Crushing Hand
    Fire – Flare, Burning Hands, Scorching Ray, Fireball, Wall of Fire, Cone of Fire (As cone of Cold), Summon Monster VI (Fire creatures only), Delayed Blast Fireball, Incendiary Cloud, Meteor Swarm
    Illusion – Ghost Sound, Disguise Self, Invisibility, Major Image, Phantasmal Killer, Shadow Evocation, Mislead, Mass Invisibility, Scintillating Pattern, Shades
    Necromancy – Disrupt Undead, Ray of Enfeeblement, False Life, Vampiric Touch, Fear, Waves of Fatigue, Circle of Death, Control Undead, Horrid Wilting, Energy Drain
    Storm – Ray of Frost, Obscuring Mist, Gust of Wind, Lightning Bolt, Ice Storm, Control Winds, Chain Lightning, Control Weather, Whirlwind, Storm of Vengeance
    Transmutation – Mage Hand, Expeditious Retreat, Levitate, Haste, Polymorph, Baleful Polymorph, Disintegrate, Reverse Gravity, Iron Body, Shapechange

    Dragonmark Spell–Like Ability List
    The feat “Dragonmarked Sorcerer” allows Sorcerer to add spells from least, lesser and greater Dragonmarks. (Dragon Magazine #351)

    Detection (Half–Elf): Detect Magic, Detect Poison, Detect Scrying, See Invisibility, True Seeing, Detect Dragonmark, Ebon Eyes, Discern Shapechanger, Know Vulnerabilities, Dragonsight
    Finding (Half–Orc or Human): Identify, Locate Object, Locate Creature, Instant search, Circle dance
    Handling (Human): Animal Growth
    Healing (Halfling): Cure Light Wounds, Lesser Restoration, Cure Serious Wounds, Neutralize Poison, Remove Disease, Restoration, Heal
    Hospitality (Halfling): Prestidigitation, Unseen Servant, Leomund's Secure Shelter, Mordenkainen's Magnificent Mansion, Clothier's Closet, Servant Horde, Dragonmark Demesne, Hidden Lodge
    Making (Human): Mending, Minor Creation, Repair Serious Damage, Fabricate, Major Creation, Golem Strike, Stick, Force Ladder, Quick Potion, Metal Melt, Wall of Gears
    Passage (Human): Expeditious Retreat, Mount, Dimension Leap, Dimension Door, Phantom Steed, Overland Flight, Teleport, Benign Transportation, Dark Way, Baleful Transposition, Swift Fly, Flight of The Dragon
    Scribing (Gnome): Arcane Mark, Comprehend Languages, Whispering Wind, Illusory Script, Secret Page, Tongues, Sending, Amanuensis, Ancient Knowledge, Speaking Stones, Dragonmark Symbol, Transcribe Symbol
    Sentinel (Human): Shield, Protection from Arrows, Protection from Energy, Lesser Globe of Invulnerability, Globe of Invulnerability, Aura of Evasion
    Shadow (Elf): Darkness, Disguise Self, Minor Image, Clairaudience/Clairvoyance, Shadow Conjuration, Scrying, Mislead, Prying Eyes, Shadow Walk, Insightful Feint, Net of Shadows, Veil of Shadow, Hide from Dragons, Shadow Form
    Storm (Half–Elf): Endure Elements, Fog Cloud, Gust of Wind, Sleet Storm, Control Weather, Electric Jolt, Storm Touch
    Warding (Dwarf): Alarm, Arcane Lock, Fire Trap, Misdirection, Explosive Runes, Nondetection, Mordenkainen's Faithful Hound, Guards and Wards, Dispel Ward, Hidden Ward, Shadow Cache, Sign of Sealing, Zone of Respite

    Initiate Feats Spell List
    The following feats add to a spell list, typically Cleric

    Arcane Insight (Boccob) (Cleric): True Strike, Arcane Sight, Rary's Telepathic Bond, Greater Arcane Sight, Moment of Prescience (Races of Destiny)
    Dread Tyranny (Hextor) (Cleric): Scare, Evard's Black Tentacles, Dominate Person, Eyebite (Races of Destiny)
    Dderywdd Chymdeithas Initiate (Need to spontaneously cast Summon Nature's Ally: Disguise Self, Undetectable Alignment, Helping Hand, Sending, Teleport, Shadow Walk, Sequester, Discern Location, Etheralness (Dragon #332)
    Eternal Strength (Kord) (Cleric): Heroism, Waves of Fatigue, Greater Heroism (Races of Destiny)
    Far Horizons (Fharlanghn) (Cleric): Expeditious Retreat, Leomund's Tiny Hut, Overland Flight, Shadow Walk (Races of Destiny)
    Gatekeeper Initiate (Need to spontaneously cast Summon Nature's Ally): Protection from Evil, Zone of Natural Purity, Dimensional Anchor, Nature's Wrath, Banishment, Dimensional Lock, Return to Nature, Mind Blank, Imprisonment (Eberron Campaign Setting)
    Greensinger Initiate (Need to spontaneously cast Summon Nature's Ally): Charm Person, Daze Monster, Displacement, Charm Monster, Hold Monster, MAss Cat's Grace, Ethereal Jaunt, Mass Charm Monster, Etherealness (Eberron Campaign Setting)
    Initiate of Aasterinian (Cleric): Expeditious Retreat, Soul of Anarchy, Greater Invisibility, Shadow Walk (Dragon Magic)
    Initiate of Amaunator (Cleric): Augury, Haste, Oder's Wrath, Sunburst, Time Stop (Power of Faerun)
    Initiate of Anhur (Cleric or Ranger): Bless Weapon, Spiritual Weapon, Thunderstroke (Champions of Valor)
    Initiate of Arvoreen (Cleric or Paladin): Enlarge Person, Low–Light Vision, Message, Blade Thirst, Safe Clearing (Champions of Valor)
    Initiate of Astilabor (Cleric) (Dragonblood Subtype): Hoard Gullet, Knock, Nondetection, Sequester (Dragon Magic)
    Initiate of Bahamut (Cleric) (Dragonblood Subtype): Featherfall, Wingblast, Lord of the Sky, Aspect of the Platinum Dragon (Dragon Magic)
    Initiate of Bane (Cleric): Mystic Lash, Battletide, Stone Walk, Undeath after Death (Player's Guide to Faerun)
    Initiate of Baravar Cloakshadow (Cleric or Paladin): Camouflage, Invisibility, Swift Invisibility, Displacement, Dimension Door (Champions of Valor)
    Initiate of Boccob (Any Divine spellcaster) – Memory Jar, Identify, Research Aid (Dragon #342)
    Initiate of Cyric (Cleric): Black Talon, Dread Blast, Skull of Secrets, Skull Eyes, Triple Mask (Player's Guide to Faerun)
    Initiate of Ehlonna (Any Divine spellcaster) – Longstrider, Snare, Commune with Nature, Animal Shapes (Dragon #342)
    Initiate of Eilistraee (Cleric or Ranger): Eilistraee's Moonfire, Lesser Spellsong, Spellsong (Cleric Only) (Champions of Valor)
    Initiate of Erythnul (Any Divine spellcaster) – Greater Cause Fear, Erythnul's Slaughter, Mass Rage (Dragon #342)
    Initiate of Falazure (Cleric) (Dragonblood Subtype) : Rot of Ages, Vampiric Touch, Waves of Fatigue, Waves of Exhaustion (Dragon Magic)
    Initiate of Fharlanghn (Any Divine spellcaster) – Alarm, Expeditious Retreat, Dimension Door, Phase Door, (Dragon #342)
    Initiate of Garyx (Cleric) (Dragonblood Subtype) : Flaming Sphere, Ferocity of Sanguine Rage, Lesser Dragonshape, Haze of Smoldering Stone (Dragon Magic)
    Initiate of Ghaunadaur (Cleric) : Corrosive Grasp, Blindsight, Amorphous Form, Slime Hurl, Mantle of the Slime Lord (Champions of Ruin)
    Initiate of Gond (Cleric) : Wieldskill, Understand Device, Fantastic Machine (Player's Guide to Faerun)
    Initiate of Grummsh (Cleric) : Battle Line, Bloodspear, Pocket Cave, Eyebite, Waves of Exhaustion (Champions of Ruin)
    Initiate of Heironeous (Any Divine spellcaster) – Lesser Mark of Justice, Greater Bless, Righteous of Heironeous (Dragon #342)
    Initiate of Helm (Cleric or Paladin) : Warning, Foreceward, Mace of Odo (Champions of Ruin)
    Initiate of Hextor (Any Divine spellcaster) – Scare, Greater Bane, Wrath of Hextor (Dragon #342)
    Initiate of Kord (Any Divine spellcaster) – Kord's Power Surge, Kord's Greeting, Champion of Kord (Dragon #342)
    Initiate of Kossuth (Cleric) : Aganazzar's Scorcher, Fire Stride, Shroud of Flame, Incendiary Cloud (Champions of Ruin)
    Initiate of Lendys (Cleric) (Dragonblood Subtype) : Detect Thoughts, Soul of Order, Lesser Geas, Hold Monster, Justice of the Wyrm King (Dragon Magic)
    Initiate of Loviatar (Cleric) : Nybor's Gentle Reminder, Mystic Lash, Fleshshiver (Champions of Ruin)
    Initiate of Milil (Cleric or Paladin) : Harmony, Dispel Silence, Reveille (Champions of Valor)
    Initiate of Nerull (Any Divine spellcaster) – Greater Cause Fear, Nerull's Scythe, Wail of the Banshee (Dragon #342)
    Initiate of Nobanion (Cleric or Paladin) : Lionheart, Summon Nature's Ally II (Lion Only), Shout (Champions of Valor)
    Initiate of Obad–Hai (Any Divine spellcaster) – Summer Breezes, Spontaneous Combustion, Quicksand, Waves of Destruction (Dragon #342)
    Initiate of Olidammara (Any Divine spellcaster) – Festival Feast, Olidammara's Bard Spell, Olidammar's Carapace (Dragon #342)
    Initiate of Pelor (Any Divine spellcaster) – True Turning, Greater Bless, Immolate the Wicked (Dragon #342)
    Initiate of Shar (Cleric) : Disguise Self, Crushing Despair, Armor of Darkness, Darkbolt (Champions of Ruin)
    Initiate of St. Cuthbert (Any Divine spellcaster) – Lesser Mark of Justice, Retributive Strike, Spell Turning (Dragon #342)
    Initiate of Tamara (Cleric) (Dragonblood Subtype) : Disrupt Undead, Chill Touch, Undying Vigor of the Dragonlords, Call of the Twilight Defender, Sunbeam (Dragon Magic)
    Initiate of Tchazzar (Cleric, Blackguard or Ranger) : Flare, Flame Blade, Palarandusk's Fire Breath, Fireball, Magic Vestment, Fire Shield (Dragons of Faerun)
    Initiate of the Holy Realm (Chauntea, Helm, Lathander, Nobanion, Selune, or Sune) (Cleric, Paladin or Ranger) : Alarm, Handfire, Horrible Taste, Rosemantle, Lionheart, Love Bite, Warning (Champions of Valor)
    Initiate of Tiamat (Cleric) (Dragonblood Subtype) : Charm Person, Curse of the Elemental Lords, Dominate Person, Glorious Master of the Elements, Aspect of the Chromatic Dragon (Dragon Magic)
    Initiate of Torm (Cleric or Paladin) : Bless Weapon (Cleric Only) Command (Paladin only), Hand of Torm (Champions of Valor)
    Initiate of Tymora (Cleric or Ranger) : Fleeting Fortune, Favor of Tymora (Champions of Valor)
    Initiate of Tyr (Cleric) : Sword and Hammer, Greater Sword and Hammer (Player's Guide to Faerun)
    Initiate of Varae (Cleric) : Blinding Spittle, Serpent Arrow, Veil, Animal Shapes (snakes only) (Champions of Ruin)
    Initiate of Vecna (Any Divine spellcaster) – Vecna's Courier, Arcane Eye, Eyebite (Dragon #342)
    Initiate of Wee Jas (Any Divine spellcaster) – Disguise Undead, Magic Jar, Circle of Death (Dragon #342)
    Law Inviolate (St. Cuthbert) : Color Spray, Daze Monster, Suggestion, Passwall, Power Word Stun (Races of Destiny)
    Nightbringer Initiate (Need to spontaneously cast Summon Nature's Ally, Non–Good): Inflict Light Wounds, Darkness, Deeper Darkness, Enervation, Summon Monster V (Shadow Mastiff only), Planar Ally (Mabar natives only), Control Undead, Create Greater Undead (shadows only), Gate (only to Mabar) (Faiths of Eberron)
    Radiant Fire (Pelor) (Cleric): Scorching Ray, Summon Monster III (Fire Elementals Only), Summon Monster VI (Fire Elementals Only), Summon Monster VIII (Fire Elementals Only)
    Undying Fate (Wee Jas) (Cleric): False Life, Halt Undead, Blight, Finger of Death(Races of Destiny)
    Warden Initiate (Spontaneously cast Summon Nature's Ally) : Protection from Evil, Detect Thoughts, Displacement, Locate Creature, Hold Monster, Repulsion, Banishment, Screen, Mass Hold Monster
    Whispered Secrets (Vecna) (Cleric) : Disguise Self, Darkvsiion, Glibness, Arcane Eye, Prying Eyes, Analyze Dweomer, Mind Blank (Races of Destiny)


    Planar Domains
    * Spell limited to summoning creatures of specified alignment. Bolded spells are not native to the Cleric spell list

    Abyss (CE) – Align Weapon, Cause Fear, Bull's Strength, Death Knell, Babau Slime, Summon Monster III*, Balor Nimbus, Poison, Slay Living, Summon Monster V*, Mass Bull's Strength, Harm, Destruction, Summon Monster VII*, Finger of Death, Bodak's Glare, Implosion, Summon Monster IX (Spell Compendium)
    Arborea (CG) – Endure Elements, Longstrider, Aid, Eagle's Splendor, Heroism, Summon Monster III*, Neutralize Poison, Opalescent Glare, Break Enchantment, Summon Monster V*, Heroes' Feast, Mass Eagle's Splendor, Spell Turning, Summon Monster VII*,. Greater Heroism, Mind Blank, Freedom, Summon Monster IX*
    Baator (LE) – Bane, Disguise Self, Darkness, Fox's Cunning, Detect Thoughts, Summon Monster III*, Deeper Darkness, Suggestion, Spell Resistance, Summon Monster V*, Dominate Person, Mass Fox's Cunning, Repulsion, Summon Monster VII*, Demand, Spell Turning, Imprisonment, Summon Monster IX*
    Celestia (LG) – Light of Lunia, Shield of Faith, Bear's Endurance, Shield Other, Magic Vesetment, Summon Monster III*, Divine Power, Greater Magic Weapon, Righteous Might, Summon Monster V*, Blade Barrier, Mass Bear's Endurance, Regenerate, Summon Monster VII*, Power Word Stun, Shield of Law, Foresight, Summon Monster IX*
    Elysium (NG) – Charm Person, Protection from Evil, Enthrall, Planar Tolerance, Magic Circle Against Evil, Mantle of Good, Charm Monster, Holy Smite, Dispel Evil, Mass Cure Light Wounds, Find the Path, Mind Fog, Control Weather, Holy Word, Holy Aura, Sunburst, Mass Heal, Moment of Prescience
    Hades (NE) – Doom, Protection from Good, Resist Planar Alignment, Rebuke, Magic Circle Against Good, Mantle of Evil, Contagion, Unholy Blight, Crushing Despair, Dispel Good, Mind Fog, Waves of Fatigue, Blasphemy, Plane Shift, Unholy Aura, Waves of Exhaustion, Energy Drain, Gate
    Limbo (CN) – Lesser Confusion, Protection from Law, Entropic Shield, Resist Planar Alignment, Magic Circle Against Law, Mantle of Chaos, Chaos Hammer, Perinarch, Baleful Polymorph, Dispel Law, Animate Objects, Insanity, Song of Discord, Word of Chaos, Cloak of Chaos, Otto's Irresistable Dance, Planar Perinarch, Shapechange
    Mechanus (LN) – Command, Protection from Chaos, Calm Emotions, Mechanus Mind, Magic Circle Against Chaos, Mantle of Law, Discern Lies, Order's Wrath, Dispel Chaos, Mark of Justice, Hold Monster, Wall of Gears, Dictum, Mass Hold Person, Iron Body, Shield of Law, Call Marut, Mordenkainen's Disjunction

    Unique Prestige Class Spell List
    This is a list of prestige classes that adds a set of spells to an existing character’s spells. This does not include prestige classes that add domains or domain spells, or add a new spell list.

    Arachnomancer (Underdark)
    0 – Stick
    1 – Summon Small Monstrous Spider.
    2 – Spiderskin.
    3 – Neutralize Poison, Poison, Summon Medium Monstrous Spider.
    4 – Giant Vermin, Repel Vermin, Summon Huge Monstrous Spider.
    5 – Spider Plague.
    6 – Summon Gargantuan Monstrous Spider.
    7 – Spider Plague.
    8 – Summon Colossal Monstrous Spider.
    9 – Shapechange
    Bone Knight (Five Nations)
    Adds spells to the Paladin spellcasting list only
    1 – Bane, Deathwatch, Doom.
    2 – Death Knell, Desecrate, Gentle Resposte.
    3 – Bestow Curse
    Deadgrim (Magic of Eberron)
    0 – Disrupt Undead
    1 – Chill Touch, Detect Undead, Hide from Undead
    2 – Command Undead, Ghoul Touch
    3 – Halt Undead, Vampiric Touch
    Hathran (Player's Guide to Faerun)
    1 – Naturewatch.
    2 – Low–Light Vision, Scatterspray.
    3 – Flashburst, Moon Blade.
    4 – Land Womb, Lesser Planar Ally.
    5 – Lesser Planar Binding, Moon Path.
    6 – Planar Ally, Planar Binding.
    8 – Greater Planar Binding.
    Impure Prince (Magic of Eberron)
    1 – Disguise Self, Protection from Evil, Remove Fear.
    2 – Calm Emotions, Lesser Restoration, Zone of Natural Purity.
    3 – Daylight, Remove Disease.
    4 – Nature’s Wrath, Restoration
    Knight of the Thorn
    One Additional Divination spell (Wizard) or spell known (Sorcerer) each day
    2 – Augury
    4 – Divination
    5 – Commune
    Moonspeaker (Races of Eberron)
    2 – Invisibility
    3 – Deep Slumber
    4 – Lesser Planar Ally
    6 – Planar Ally
    8 – Greater Planar Ally
    9 – Gate
    Sandshaper (Sandstorm)
    1 – Bear's Endurance, Bull's Strength, Cat's Grace, Endure Elements, Parching Touch, Speak with Animals, Summon Desert Ally I.
    2 – Eagle's Splendor, Fox's Cunning, Heat Metal, Owl's Wisdom, Resist Energy, Summon Desert Ally II, Summon Swarm.
    3 – Control Sand, Desiccate, Dispel Magic, Dominate Animal, Haboob, Slipsand, Summon Desert Ally III, Sunstroke, Tormenting Thirst, Wind Wall.
    4 – Blast of Sand, Summon Desert Ally IV, Wall of Sand, Wither.
    5 – Choking Sands, Flaywind Burst, Flesh to Salt, Summon Desert Ally V, Transmute Sand to Stone, Transmute Stone to Sand.
    6 – Awaken Sand, Mummify, Sandstorm, Summon Desert Ally VI.
    7 – Mass Flesh to Salt, Summon Desert Ally VII.
    8 – Summon Desert Ally VIII, Whirlwind.
    9 – Summon Desert Ally IX.

    Any further recommendations or corrections, etc are quite welcome.
    Last edited by pabelfly; 2023-06-15 at 01:24 PM.

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    Default Re: Ways to Expand a Spell List

    From level 2, Malconvoker adds the Planar Binding (Lesser, Normal, Greater) spells to a caster's spell list (known/list/spellbook).

    EDIT: Also, in actual spells - the spell Dragonblood Spellpact (Dragons of Faerun) allows two dragonblood casters to swap spells between their lists. Doesn't matter if the spells are arcane or divine, once you swap the spell, it's yours and part of your spell list.

    EDIT THE SECOND: I don't think it's listed above, but seeing as Dragon content's on the table - the Thunder domain is from the Red Sails setting in Dragon 290. Adds the following spells:

    Shatter, Soundburst, Call Lightning, Lightning Bolt, Shout, Chain Lighting, Control Weather, Power Word Stun, Storm of Vengeance

    The bolded ones are not on the default cleric spell list (Call Lightning and Control Weather are default druid spells.) Shatter is also granted as a first level domain spell rather than its default Cleric 2 spell status.


    From the same issue, Dragon 290, there is the Winter domain, which adds the following spells:

    Ray of Frost, Chill Metal, Protection From Elements, Sleet Storm, Ice Storm, Cone of Cold, Otiluke's Freezing Sphere, Simulacrum, Elemental Swarm

    Again, the bolded ones are not on the default cleric spell list, though some are Druid-only spells or appear on domains such as Air/Fire/Water.

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    Default Re: Ways to Expand a Spell List

    Quote Originally Posted by Saintheart View Post
    From level 2, Malconvoker adds the Planar Binding (Lesser, Normal, Greater) spells to a caster's spell list (known/list/spellbook).

    EDIT: Also, in actual spells - the spell Dragonblood Spellpact (Dragons of Faerun) allows two dragonblood casters to swap spells between their lists. Doesn't matter if the spells are arcane or divine, once you swap the spell, it's yours and part of your spell list.

    EDIT THE SECOND: I don't think it's listed above, but seeing as Dragon content's on the table - the Thunder domain is from the Red Sails setting in Dragon 290. Adds the following spells:

    Shatter, Soundburst, Call Lightning, Lightning Bolt, Shout, Chain Lighting, Control Weather, Power Word Stun, Storm of Vengeance

    The bolded ones are not on the default cleric spell list (Call Lightning and Control Weather are default druid spells.) Shatter is also granted as a first level domain spell rather than its default Cleric 2 spell status.


    From the same issue, Dragon 290, there is the Winter domain, which adds the following spells:

    Ray of Frost, Chill Metal, Protection From Elements, Sleet Storm, Ice Storm, Cone of Cold, Otiluke's Freezing Sphere, Simulacrum, Elemental Swarm

    Again, the bolded ones are not on the default cleric spell list, though some are Druid-only spells or appear on domains such as Air/Fire/Water.
    Thanks, Saintheart. I'll add these later, I appreciate the work

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    Default Re: Ways to Expand a Spell List

    Whoa, good work, thank you! *adds to bookmarks*

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    Quote Originally Posted by Biggus View Post
    Whoa, good work, thank you! *adds to bookmarks*
    Thank you so much, compliments like that are really appreciated.

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    Default Re: Ways to Expand a Spell List

    You're missing the Domain Icon (Faiths of Eberron) - lets you trade a spell slot for a spell from the attuned domain of equal or lower level 3/day.

    Great work.

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    Default Re: Ways to Expand a Spell List

    Eldritch Master PrC (Dragon #280): have 2/10 spellcasting progression, but at 4th and 8th levels allow to add the whole spell list from any other class

    "Initiate" feats:
    Eberron Campaign Setting have Gatekeeper Initiate, Greensinger Initiate, Nightbringer Initiate, and Warden Initiate
    Dragon #332 - Dderwydd Chymdeithas Initiate
    Dragon #342 - "Initiate" feats for all the Core deities - from Boccob to Wee Jas

    Dragon #308: Dragon Magic feat - allow to cast spells with the "Dragon Magic" component
    Dragon #343: Wormbound feat - allow to cast several Kyuss-related spells; also, the same article have Spellworm - an... "item" (living Vermin) which allow to cast one specific spell one time

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    Default Re: Ways to Expand a Spell List

    Hathran (Player's Guide to Faerun) grants a small number of spells known to arcane and divine spell if the caster can cast L4+ spells from that list.

    I request you also format your tables with alternating colors using the formatting from the Iron Chef competitions. (Sample)

    I also request you repost this on the MinMaxForums Handbook Discussion Forum and Handbook Submission Forum for greater exposure and redundancy.

    Thankee!
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
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    Default Re: Ways to Expand a Spell List

    I didn't see Domain Wizard variant included here, thought it deserved a mention. Great job btw!

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    Default Re: Ways to Expand a Spell List

    Quote Originally Posted by Saintheart View Post
    From level 2, Malconvoker adds the Planar Binding (Lesser, Normal, Greater) spells to a caster's spell list (known/list/spellbook).

    EDIT: Also, in actual spells - the spell Dragonblood Spellpact (Dragons of Faerun) allows two dragonblood casters to swap spells between their lists. Doesn't matter if the spells are arcane or divine, once you swap the spell, it's yours and part of your spell list.
    Added these. Still need to finish the domain spell list, so will add the mentioned stuff later. Thanks for the additions.

    Quote Originally Posted by sleepyphoenixx View Post
    You're missing the Domain Icon (Faiths of Eberron) - lets you trade a spell slot for a spell from the attuned domain of equal or lower level 3/day.

    Great work.
    Added with thanks.

    Quote Originally Posted by flappeercraft View Post
    I didn't see Domain Wizard variant included here, thought it deserved a mention. Great job btw!
    Added Domain Wizard. Added Domain Wizard spell lists. Thanks for the additions.

    Quote Originally Posted by Endarire View Post
    Hathran (Player's Guide to Faerun) grants a small number of spells known to arcane and divine spell if the caster can cast L4+ spells from that list.

    I request you also format your tables with alternating colors using the formatting from the Iron Chef competitions. (Sample)

    I also request you repost this on the MinMaxForums Handbook Discussion Forum and Handbook Submission Forum for greater exposure and redundancy.

    Thankee!
    Added Hathran. Added Hathran spell list. Fixed table colours.

    I'm not on the minmax forums, but you or someone else are quite welcome to share this. Still working on Domains and whatever additions other people are suggesting. Not sure if the forums share table formatting but I'd be happy to send this by notepad or whatever.

    Quote Originally Posted by ShurikVch View Post
    Eldritch Master PrC (Dragon #280): have 2/10 spellcasting progression, but at 4th and 8th levels allow to add the whole spell list from any other class

    "Initiate" feats:
    Eberron Campaign Setting have Gatekeeper Initiate, Greensinger Initiate, Nightbringer Initiate, and Warden Initiate
    Added these. Going to need some time to dig up the Dragon Magazine material to add it too.

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    Default Re: Ways to Expand a Spell List

    BoED has the feat Blessed of the Seven Sisters which is intended for those who can cast level 6+ arcane spells. I normally don't recommend the feat, but it's an option!
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
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    Quote Originally Posted by Endarire View Post
    BoED has the feat Blessed of the Seven Sisters which is intended for those who can cast level 6+ arcane spells. I normally don't recommend the feat, but it's an option!
    Added this. Seems like a pretty good option to me - nine spells is about what the average feat adds, but since it's between 1st and 7th-level, it works really well for spellcasters who wouldn't reach ninths.

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    Default Re: Ways to Expand a Spell List

    Quote Originally Posted by pabelfly View Post
    Added this. Seems like a pretty good option to me - nine spells is about what the average feat adds, but since it's between 1st and 7th-level, it works really well for spellcasters who wouldn't reach ninths.
    Getting nine spells doesn't help much if the spells just aren't very good.
    If you're going to spend a feat on expanding your class spell list you usually want a specific spell or set of spells or broad access to a different class list, not a handful of crap that won't really add much to your repertoire.
    You're not taking Arcane Disciple (Luck) because it adds nine spells for one feat, you're taking it because you want Miracle.

    BotSS doesn't have anything like that.
    Spells like Blessed Sight or Sacred Guardian are already barely worth preparing/learning over other spells if you already have them on your class list.
    They're simply not worth a feat or the complications of being exalted.

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    Quote Originally Posted by sleepyphoenixx View Post
    Getting nine spells doesn't help much if the spells just aren't very good.
    If you're going to spend a feat on expanding your class spell list you usually want a specific spell or set of spells or broad access to a different class list, not a handful of crap that won't really add much to your repertoire.
    You're not taking Arcane Disciple (Luck) because it adds nine spells for one feat, you're taking it because you want Miracle.

    BotSS doesn't have anything like that.
    Spells like Blessed Sight or Sacred Guardian are already barely worth preparing/learning over other spells if you already have them on your class list.
    They're simply not worth a feat or the complications of being exalted.
    Fair enough. I really like the flavour of the feat and spells though.

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    Default Re: Ways to Expand a Spell List

    Deadgrim PrC (Magic of Eberron): Extra Spells class feature adds some spells of 0th-3rd levels
    Dread Witch PrC (Heroes of Horror): Master of Terror class feature adds Bane and Doom as 2nd-level arcane spells

    For the Eldritch Master - its at 4th and 8th levels - thus, if you progress it this far, you would get two additional lists
    Last edited by ShurikVch; 2022-05-22 at 06:44 AM.

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    Default Re: Ways to Expand a Spell List

    You have the Blightbringer prestige domain listed, but I don't see the Talontar Blightlord (the only way to access the domain) Prestige Class listed anywhere.

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    Default Re: Ways to Expand a Spell List

    Moonspeaker adds the planar ally line, at 12th level, up to gate included. Also invisibility and deeper slumber at a earlier level
    Last edited by ciopo; 2022-05-22 at 02:25 PM.

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    Thumbs up Re: Ways to Expand a Spell List

    Great work - adding this to my extended sig.

    BTW Holt Warden is accidentally listed as being from Frostburn, rather than Complete Champion.

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    Excellent work.

    I currently have most of this information in various txt files but you have pointed me to a few new ones and collated it all.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: Ways to Expand a Spell List

    Spellhoarding Dragon psychosis template (Dragon #313) gives, among other things, Spellcatching SQ:
    Spellcatching (Su): Spellcatching is an improved form of counterspelling. It functions like normal counterspelling, except that the dragon may use any spell of the same level or higher as the countered spell so long as it either comes from the same school or has a descriptor in common with the spell to be countered. For example, any 3rd-level or higher spell with the fire descriptor or from the evocation school can be used to spellcatch a fireball. The dragon must also expend a gem worth at least 100 gp per level of the spell, or burn spells from its spellhoard to generate the same gp value. If the spellcatching attempt succeeds, the dragon counters the spell and immediately adds it to its spellhoard.
    It may allow to catch spells outside the Dragon's original spell list (or, maybe, not spells at all - like shadow mysteries)

    The Ruby Disciple have rather unusual source of additional psionic powers:
    Power Use (Sp): Psionic ruby disciples can discover Sardior's domain spells as though they were telepathy powers of equal level. Discovering a spell this way replaces one of the normal powers discovered by the psionic ruby disciple. Psionic ruby disciples can discover domain spells as powers only when gaining a level of psionic ruby disciple.

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    Default Re: Ways to Expand a Spell List

    It is very limited, but Ultimate Magus allows you to add spells from your spellbook to your spells known for your spontaneous arcane class; one spell every two levels in the prc.

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    Quote Originally Posted by Saintheart View Post
    EDIT THE SECOND: I don't think it's listed above, but seeing as Dragon content's on the table - the Thunder domain is from the Red Sails setting in Dragon 290. Adds the following spells:

    Shatter, Soundburst, Call Lightning, Lightning Bolt, Shout, Chain Lighting, Control Weather, Power Word Stun, Storm of Vengeance

    The bolded ones are not on the default cleric spell list (Call Lightning and Control Weather are default druid spells.) Shatter is also granted as a first level domain spell rather than its default Cleric 2 spell status.


    From the same issue, Dragon 290, there is the Winter domain, which adds the following spells:

    Ray of Frost, Chill Metal, Protection From Elements, Sleet Storm, Ice Storm, Cone of Cold, Otiluke's Freezing Sphere, Simulacrum, Elemental Swarm

    Again, the bolded ones are not on the default cleric spell list, though some are Druid-only spells or appear on domains such as Air/Fire/Water.
    Added these. Still need to finish off the rest of the Domain Spells, but getting there.

    Quote Originally Posted by ShurikVch View Post
    Deadgrim PrC (Magic of Eberron): Extra Spells class feature adds some spells of 0th-3rd levels
    Dread Witch PrC (Heroes of Horror): Master of Terror class feature adds Bane and Doom as 2nd-level arcane spells

    For the Eldritch Master - its at 4th and 8th levels - thus, if you progress it this far, you would get two additional lists
    Added the two Prcs and fixed Eldritch Master. Thank you very much.

    Quote Originally Posted by ShurikVch View Post
    Eldritch Master PrC (Dragon #280): have 2/10 spellcasting progression, but at 4th and 8th levels allow to add the whole spell list from any other class

    "Initiate" feats:
    Eberron Campaign Setting have Gatekeeper Initiate, Greensinger Initiate, Nightbringer Initiate, and Warden Initiate
    Dragon #332 - Dderwydd Chymdeithas Initiate
    Dragon #342 - "Initiate" feats for all the Core deities - from Boccob to Wee Jas
    Added these, thank you very much

    Quote Originally Posted by ShurikVch View Post
    Dragon #308: Dragon Magic feat - allow to cast spells with the "Dragon Magic" component
    Dragon #343: Wormbound feat - allow to cast several Kyuss-related spells; also, the same article have Spellworm - an... "item" (living Vermin) which allow to cast one specific spell one time
    I'm going to need a bit of time to dig up the relevant Dragon Magazines for these two, but they're on the list.

    Quote Originally Posted by Wonton64 View Post
    You have the Blightbringer prestige domain listed, but I don't see the Talontar Blightlord (the only way to access the domain) Prestige Class listed anywhere.
    Fixed this up, thanks.

    Quote Originally Posted by Thurbane View Post
    Great work - adding this to my extended sig.

    BTW Holt Warden is accidentally listed as being from Frostburn, rather than Complete Champion.
    Fixed this

    Love that this got added to a sig, thank you very much.

    Quote Originally Posted by ciopo View Post
    Moonspeaker adds the planar ally line, at 12th level, up to gate included. Also invisibility and deeper slumber at a earlier level
    Added this, thank you very much.

    Quote Originally Posted by ShurikVch View Post
    Spellhoarding Dragon psychosis template (Dragon #313) gives, among other things, Spellcatching SQ:

    It may allow to catch spells outside the Dragon's original spell list (or, maybe, not spells at all - like shadow mysteries)

    The Ruby Disciple have rather unusual source of additional psionic powers:
    Added both of these, thank you.

    Quote Originally Posted by ViperMagnum357 View Post
    It is very limited, but Ultimate Magus allows you to add spells from your spellbook to your spells known for your spontaneous arcane class; one spell every two levels in the prc.
    Added this as well, thanks.

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    Default Re: Ways to Expand a Spell List

    Precocious Apprentice feat - like Extra Spell for 2nd-level spell, except must be taken at 1st level

    Arch-Dragon templates (Dragon #321) get access to additional spells from domains:
    Chaotic Arch-Dragon - Chaos, Luck, and Trickery
    Evil Arch-Dragon - Death, Evil, and War
    Good Arch-Dragon - Good, Healing, and Protection
    Lawful Arch-Dragon - Knowledge, Law, and Strength

    Monster of Legend template (Monster Manual II) - 5th-level Cleric spellcasting with spells from Protection, Strength, and War domains

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    Default Re: Ways to Expand a Spell List

    I'm not sure if this actually works, but the Apprentice feat (DMG 2) adds an addiotnal spell known if you are a spontaneous arcane caster. It doesn't specifically say it has to be on your class list.

    I guess it would be in a similar category to Extra Spell.

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    Quote Originally Posted by ShurikVch View Post
    Precocious Apprentice feat - like Extra Spell for 2nd-level spell, except must be taken at 1st level

    Arch-Dragon templates (Dragon #321) get access to additional spells from domains:
    Chaotic Arch-Dragon - Chaos, Luck, and Trickery
    Evil Arch-Dragon - Death, Evil, and War
    Good Arch-Dragon - Good, Healing, and Protection
    Lawful Arch-Dragon - Knowledge, Law, and Strength

    Monster of Legend template (Monster Manual II) - 5th-level Cleric spellcasting with spells from Protection, Strength, and War domains
    Added and thank you.

    Quote Originally Posted by Thurbane View Post
    I'm not sure if this actually works, but the Apprentice feat (DMG 2) adds an addiotnal spell known if you are a spontaneous arcane caster. It doesn't specifically say it has to be on your class list.

    I guess it would be in a similar category to Extra Spell.
    Added and thank you.

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    Default Re: Ways to Expand a Spell List

    Truly, an incredible resource, and so well-organized. I'll definitely consult this in future iron chefs.
    I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.

    Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!

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    Default Re: Ways to Expand a Spell List

    Storm Druid variant class (Dragon #328): spontaneous casting allow to swap prepared spells for "storm" spells; 6th-level spells could be swapped to Chain Lightning, which is usually unavailable to Druids

    War Magic Study feat (Dragon #309) allow to cast [War] spells (and, maybe, even create your own custom [War] spells)

    Life Restorer feat (Dragon #342) - for variant rules which nerfing resurrection: this feat is necessary in order to cast any Conjuration (healing) spell that return life to the dead; without the feat, such spells couldn't be neither prepared, nor cast
    Last edited by ShurikVch; 2022-05-25 at 01:01 PM.

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    Default Re: Ways to Expand a Spell List

    Eggynack's Druid Guide has these Initiate feats which expand a spell list.

    This post gives other ways to expand a spell list.

    Enjoy!
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
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