A Monster for Every Season: Summer 2
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  1. - Top - End - #91
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    Default Re: Amonkhet: Trials of the Gods IC

    Aloysius

    Aloysius breaks into a full sprint toward the pillar, his summoned Scorpion soaking uo the attention of the undead nearby just in case Aloysius' protective spell fails him. Said scorpion is simply going to town on these undead, always shimmying and adjusting itself in between rounds of attacking the nearest Anointed such that hardly any of them have landed an attack on it yet.
    Spoiler: OoC
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    Scorpion
    Claw 1 Attack: (1d20+6)[14], damage: (1d6+4)[10]. If this its it attempts to start a grapple as a free action; Grapple check: (1d20+11)[18]. Immediate Constrict if that Grapple lands (Which I have forgotten about up until now because I always forget SOMETHING) (1d6+4)[8]
    Claw 2 Attack: (1d20+6)[20], damage: (1d6+4)[9]. If this its it attempts to start a grapple as a free action; Grapple check: (1d20+11)[29]. Immediate Constrict if that Grapple lands (1d6+4)[6]
    Tail Sting Attack: (1d20+1)[11], damage: (1d6+2)[5]. Undead are usually not subjected to poison, so I'll leave that out for now.

    Aloysius
    (Currently benefiting from 'Hide From Undead' for basically the next half hour)
    Fullround Action to run to the Pillar. Now the hard part begins...he has to climb the damn thing.

  2. - Top - End - #92
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    Default Re: Amonkhet: Trials of the Gods IC

    The scorpion releases the entirety of its wrath on the two Anointed before it, grabbing them, crushing them, and slamming them into the ground. It seemed preoccupied with this effort as its tail swings high, missing the other Anointed within range.

    Having lost its original target, A5 moves to flank Sothos and attack.

    Spoiler: rolls
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    (1d20+3)[5] vs AC for (1d6+3)[7] damage.


    The culmination of the sounds only moments ago comes to fruition. Aloysius is met head on when reaching the obelisk by a feline-like creature with scaled over front claws, sharp pointed ears, and a large scorpion stinger of a tail. It lets out a loud screech as it lunges at him, claws extended with the intent for blood.

    Spoiler: Meet the Manticore!
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    (1d20+7)[22] to hit, (2d4+3)[7] slashing damage (emphasis because of Lich DR.)


    The shrill roar seemed to echo, but Abraxas was too wise and knowing for it. To his right, another Manticore comes charging in, trying to make the same meal out of Senet!

    Spoiler: Another attack roll!
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    (1d20+7)[20] to hit, (2d4+3)[7] slashing damage.


    I have updated the tracker to reflect the new combatants, and remove all the dead ones. I have also updated the initiative order as some groups have ceased to exist and pockets have closed. It is viewable easily here. Next up is Abraxas (YOU FINALLY GET TO HIT THINGS!) and Aesi!
    Baamaa lyh ayd so telg.

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  3. - Top - End - #93
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    Default Re: Amonkhet: Trials of the Gods IC

    As the misshapened monstrosity screeched, Abraxas let out a fevered bellow in response. The gaunt man's heart rate quickened and spittle flew from his lips as he stepped forward. A member of his Crop was threatened and the manticore would now have to suffer the wrath of a warrior caught up in a full-on battle frenzy.

    Abraxas' polearm lashed out into savage arcs towards his foe. All the while, unintelligible howls erupted from his throat...

    Spoiler: Action
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    5 ft step to the right
    Free: Activating Whirling Frenzy (+4 Str, +2 AC & Reflex saves (6 rounds))
    Free: Demoralize the Manticore (from Intimidating Rage)
    (1d20+10)[29] Attack 1
    (2d4+9)[13] Dmg (if hit)
    (1d20+8)[9] Attack 2
    (2d4+9)[15] Dmg (if hit)

    Spoiler: Statblock
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    Abraxas
    M CN Human Barbarian (Wolf Totem)/Fighter, Level 2/1, Init 1, HP 29/29, Speed 40
    AC 17, Touch 13, Flat-footed 16, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
    MW Guisarme +10 (2d4+9, x3)
    MW Light flail +9 (1d8+3, x2)
    Mithral shirt (+4 Armor, +1 Dex, +2 Misc)
    Abilities Str 22, Dex 13, Con 14, Int 8, Wis 8, Cha 14
    Condition Enlarge Person: 3 minutes +2 Str, -2 Dex, -1 attack & AC
    Whirling Frenzy: +4 Str, +2 AC & Reflex saves (6 rounds)
    Last edited by Cygnia; 2022-07-06 at 05:11 PM. Reason: getting rid of "winged"

  4. - Top - End - #94
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    Default Re: Amonkhet: Trials of the Gods IC

    The massive pole-arm crashes down into the Manticore with a whirl of flourish! It still stands, but is certainly worse for wear, and almost seems taken aback from this display of might.
    Baamaa lyh ayd so telg.

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  5. - Top - End - #95
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    Default Re: Amonkhet: Trials of the Gods IC

    "It would be appreciated if someone could clear a path for my conjured minion." Aloysius shouts toward the main group. It is not exactly an urgent situation yet, but it very well could become one if he is left to deal with this creature on his own for too long.
    Last edited by Doxkid; 2022-07-07 at 06:08 PM.

  6. - Top - End - #96
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    Default Re: Amonkhet: Trials of the Gods IC

    Aesi witnesses the next challenge as presented, but his resolve keeps him to the task at hand. He continues his climb, assisted by his familiar.

    Spoiler: rolls
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    Climb check (1d20+1)[20]
    Aid other check (1d20)[12]


    Aesi succeeds, continuing climbing another (assuming double move at 1/4 speed) 15ft.

    It appears both A10 and A11 are dead, so we can go ahead to Sefu, Ashait, and Djem.
    Last edited by Buufreak; 2022-07-08 at 02:06 PM.
    Baamaa lyh ayd so telg.

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  7. - Top - End - #97
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    Default Re: Amonkhet: Trials of the Gods IC

    Sparing but a quick scowl at the new foe, the naga eyeballs the distance between the dark mage and herself. Proud as she is, she knows her limits. She's not fast enough to join that melee before the newcomer could act again.

    What Aloysius requests of her, on the other hand is nothing she can't do. The corners of her lips turning slightly upwards, she shifts her stance and she brings down blade and fang upon the dutiful anointed blocking the scorpion's path towards its master.


    Spoiler: Attack.
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    5' step to O25 and full attack:
    straightblade (1d20+6)[7] for (1d6+3)[7]; and
    bite (1d20)[6] for (1d4+1)[5]

  8. - Top - End - #98
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    Default Re: Amonkhet: Trials of the Gods IC

    Djem channels her last power, Stone Bones, as she swings at the last anointed in easy reach!

    Spoiler: combat
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    (1d20+5)[19] hit
    (1d8+2)[3] damage
    GNU Terry Pratchett

  9. - Top - End - #99
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    Default Re: Amonkhet: Trials of the Gods IC

    Sefu

    Using his blinking ability, Sefu manages to reach the top of the spire. Peering down over the cityscape, he views the seemingly infinite expanses of sandblasted building, with ever more forces of Anointed prepared to enter the fray.

    The Anointed continue their dueling with their respective opponents.

    Spoiler: rolls
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    A8 attacks Djem (1d20+3)[17] vs AC, (1d8+2)[9] damage on hit.
    A3 attacks Ashait (1d20+5)[16] vs AC, (1d6+3)[6] damage.


    We now return to the top of the key, with Isidor, Sothos, and Senet.
    Baamaa lyh ayd so telg.

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  10. - Top - End - #100
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    Default Re: Amonkhet: Trials of the Gods IC

    Isidor is beating himself up a bit. The really dangerous-looking Manticores are there, but currently he can't engage them. Well they are other things he could do. He changes his footing subtly and raises his sword high up in the air and let it fall heavily against the anointed.

    Spoiler: Attack against AN4
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    Using Mountain Hammer
    Attack: (1d20+6)[14]
    Damage: (1d8+3)[9] + (2d6)[7] MH and (1d6)[5] PS
    AC is currently 18.
    If I drop AN4 Isidor moves towards M25 to flank with Ashait.
    Last edited by Alhallor; 2022-07-13 at 02:50 AM.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  11. - Top - End - #101
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    Default Re: Amonkhet: Trials of the Gods IC

    That'll do lad. The Anointed crumbles under the weight of the blade, unmoving. You take your movement without issue.
    Baamaa lyh ayd so telg.

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  12. - Top - End - #102
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    Default Re: Amonkhet: Trials of the Gods IC

    Senet tries unsuccessfully to duck away from the large cat-looking thing, and while he prevents it from being lethal, he squeaks a bit as the claws bite through his clothes.

    Watch out, these are manticores! Their tail has a poisonous stinger and can launch spikes like they're arrows!

    He then proceeds to try to disable the one closest to him.

    Spoiler: Actions
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    Activate Abrupt Jaunt, allowing him to teleport to M39. This should make a bit more room for Abraxus's form.
    Cast Color Spray straight at the manticore.

    The manticore will need to make a Will save DC 16 to be messed up depending on its hit dice. If 5 or more, it will only be a 1 round stun.
    If it is 3-4, then it will be blinded and stunned for 1d4 rounds, and then stunned for 1 round.
    Last edited by Aracor; 2022-07-13 at 06:04 PM.

  13. - Top - End - #103
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    Default Re: Amonkhet: Trials of the Gods IC

    Saving throw!

    (1d20+2)[11]

    The splash of color sprays across the manticore, and it flails wildly, wincing its eyes, unable to make any headway of direction before seizing up in shock.
    Last edited by Buufreak; 2022-07-14 at 03:29 PM.
    Baamaa lyh ayd so telg.

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  14. - Top - End - #104
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    Default Re: Amonkhet: Trials of the Gods IC

    Sothos

    Sothos continues his flanking assault on A8.

    Spoiler: rolls
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    (1d20+8)[16] vs AC for (1d4)[2] plus (1d6)[4]


    Edit: didn't make not of it immediately, my mistake, with enough of the Anointed finished, we are at Aloysius.
    Last edited by Buufreak; 2022-07-18 at 12:39 PM.

  15. - Top - End - #105
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    Default Re: Amonkhet: Trials of the Gods IC

    Aloysius

    "Horrid creature. Suffer" One hand fires off a bolt of waxy magic at the beast while he shifts the other to defend himself from the next attack.

    Spoiler: OoC Aloysius
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    Aloysius casts Ray of Enfeeblement defensively.
    Concentration check: (1d20+9)[16] to cast defensively against DC 16
    Ranged Touch Attack Roll: (1d20+4)[13] against Touch AC.
    Strength Penalty: (1d6+1)[4]

    That's a LOT of rolls, so I expect things to go wrong. If I don't mess up a roll I'll at least roll a 1...


    The Scorpion simply brutalizes the Anointed; itís actions are nothing new, but the cruelty and destructiveness of itís attack is still an awesome thing to witness.

    Spoiler: Scorpion OoC
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    Claw 1 Attack: (1d20+6)[12], damage: (1d6+4)[9]. If this its it attempts to start a grapple as a free action; Grapple check: (1d20+11)[18]. Immediate Constrict if that Grapple lands (1d6+4)[8]
    Claw 2 Attack: (1d20+6)[19], damage: (1d6+4)[8]. If this its it attempts to start a grapple as a free action; Grapple check: (1d20+11)[18]. Immediate Constrict if that Grapple lands (1d6+4)[10]
    Tail Sting Attack: (1d20+1)[18], damage: (1d6+2)[3].

    ...Come to think of it, have any of these grapple attempts been working?

  16. - Top - End - #106
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    Default Re: Amonkhet: Trials of the Gods IC

    A frenzied Abraxas roared with glee at the manticore's new status. He knew nothing of the color spray's powers, only that his foe was weak and he was strong. Again, the lanky man brought his polearm down in vicious slashes in a gruesome harvest...

    Spoiler: Actions
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    (1d20+10)[15] (attack 1)
    (2d4+9)[14] (Dmg if hit)
    (1d20+8)[13] (attack 2)
    (2d4+9)[13] (Dmg if hit)

    Spoiler: Statblock
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    Abraxas
    M CN Human Barbarian (Wolf Totem)/Fighter, Level 2/1, Init 1, HP 29/29, Speed 40
    AC 17, Touch 13, Flat-footed 16, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
    MW Guisarme +10 (2d4+9, x3)
    MW Light flail +9 (1d8+3, x2)
    Mithral shirt (+4 Armor, +1 Dex, +2 Misc)
    Abilities Str 22, Dex 13, Con 14, Int 8, Wis 8, Cha 14
    Condition Enlarge Person: 3 minutes +2 Str, -2 Dex, -1 attack & AC
    Whirling Frenzy: +4 Str, +2 AC & Reflex saves (5 rounds)

  17. - Top - End - #107
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    Default Re: Amonkhet: Trials of the Gods IC

    Aloysius

    Your blackened ray of energy strikes the beast, sapping away its strength.

    The scorpion unleashes is ferocity onto the designated Anointed, grabbing it and squeezing the (un)life out of it.

    The last of the still present Anointed continues his fight, charging in and swiping at Sothos.

    The manticore retaliates against Aloysius, using what strength it still has to swipe widely, and even attempts to sting with its stinger of a tail.

    Spoiler: rolls
    Show
    A5 attacks Sothos with a charge, (1d20+5)[14] vs AC, (1d6+3)[4] damage.

    M1 full attacks Aloysius, all vs AC
    (1d20+5)[17] for (2d4+1)[3]
    (1d20+5)[18] for (2d4+1)[7]
    (1d20+0)[12] for (1d6+1)[5]


    EDIT:

    Abaxas

    With a swift and violent flourish of your polearm, the manticore crumbles under its own weight, too injured to move.
    Last edited by Buufreak; 2022-07-20 at 03:58 PM.
    Baamaa lyh ayd so telg.

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  18. - Top - End - #108
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    Default Re: Amonkhet: Trials of the Gods IC

    Seeing his comrades dispatch their adversaries efficiently, Aesi decided to change tactics. "Sadogo untie the ropes, and bring them to the other side." With that, he unshouldered his crossbow and flung himself off the obelisk. He extended his wings and they immediately caught the wind, steadying his descent, as he glided over the battlefield. Sailing over Sothos, he took aim at the Anointed next to him, and fired off a bolt.

    Spoiler: OOC
    Show

    Aesi will push off the obelisk, and glide 40' north, descending 5', which should place him one square north of Sothos, at a height of 40' up. He'll shoot his crossbow at AN5.
    (1d20+1)[2] (Aesi is normally +4 on ranged attacks, but he's -4 unfortunately, cause he's shooting into melee, so it cancels out, plus Knowledge devotion bonus.)
    Damage if it hits: (1d8+1)[2] piercing.

    Sadogo will obey his master and fly to the top of the obelisk and untie the top rope, which should still be tied to the second rope, and begin gathering them up before carrying them toward the other obelisk.

  19. - Top - End - #109
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    Default Re: Amonkhet: Trials of the Gods IC

    With a warring glow of blue and red in their eyes, the two Anointed chased off from Djem's turning return, a new drive and fury within them. They move faster, charging in, weapons brandished and ready for the kill.

    Spoiler: rolls
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    A11 attacks Sothos, (1d20+5)[24] vs AC, (1d6+3)[8] damage.
    A12 attack Djem, (1d20+5)[13] vs AC, (1d6+3)[7] damage.


    After this, I believe any and all opposition has taken their turn or is defeated, so we have Sefu, Ashait, and Djem, then we will return to the top of initiative with Isidor, Sothos, Senet, and Aloysius when the first 3 have finished their turns.
    Baamaa lyh ayd so telg.

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  20. - Top - End - #110
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    Default Re: Amonkhet: Trials of the Gods IC

    Djem uses stone bones strike to slash definitively at A12, who unwisely returned from fleeing.

    Spoiler: attack
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    (1d20+5)[11] to hit
    (1d8+2)[6] damage
    GNU Terry Pratchett

  21. - Top - End - #111
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    Default Re: Amonkhet: Trials of the Gods IC

    The undead deftly dodging out of the way of the incoming attack, a newfound litheness in its moves.
    Baamaa lyh ayd so telg.

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  22. - Top - End - #112
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    Default Re: Amonkhet: Trials of the Gods IC

    Ashait grinds her teeth in frustration. What on earth is Isidor doing? What on earth is everyone doing? FORGET THE DEAD! she bellows, darting forward towards the obelisk. AID THE MAGE INSTEAD!

    Spoiler: OOC
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    Ashait runs to O9 to get within charging distance of the manticore.

  23. - Top - End - #113
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    Default Re: Amonkhet: Trials of the Gods IC

    Taking a moment to center himself, Sefu looks over the battlefield determining where his skills can best be used.

    Spoiler: OOC
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    Full round action Recover Maneuver: Shadow jaunt.
    Iron chef accomplishments
    Czar Hail tied for 2nd

    Games I'm in
    Amonkhet: Trials of the Gods

    Awesome avatar by Linklele! - currently seeking new avatar!

  24. - Top - End - #114
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    Default Re: Amonkhet: Trials of the Gods IC

    Alright, assuming everyone has updated the map appropriately, this brings us back to the top of initiative. Appropriate individuals mentioned before, take your turn!
    Baamaa lyh ayd so telg.

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  25. - Top - End - #115
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    Default Re: Amonkhet: Trials of the Gods IC

    Ashait was right of course, the annointed were handled by the others near the Obelisk. And he could challenge the manticore.

    Isidor sets his Shield and his Sword at his side and runs frantically towards the Manticore, stopping just slightly before him.

    Spoiler: OOC
    Show
    Using the Run action to get towards the manticore. I also removed M2 from the map because he was defeated, I hope that was alright?
    I let my stance fall, but AC is currently 18 because I lose my dex-bonus to AC after running. 19 AC against the manticore, because he's my dodge target.
    Last edited by Alhallor; 2022-07-28 at 07:50 AM. Reason: Dodge
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

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