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  1. - Top - End - #1
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Catacombs of Ravenloft - OOC

    Hello, everyone! This will be our OOC thread for this PF2 mini-adventure consisting of just one encounter. My goal here is for all of us to learn how PF2 mid/high level characters work in combat, and understand about tactics in this relatively new game system. In the process, of course, I aim for all of us to have fun!

    Please don't expect me to be the greatest expert on PF2. I have been playing the system for about 2 years, but my experience is still limited, primarily because my IRL group can't meet all that often. But I own the rulebooks, I know where to find a rule when necessary, so, given the thinking time allowed by pbp, I should be all right.

    The character roster is as follows:

    Player Character Class Ancestry Background
    BelGareth Ser Rychard Champion (Paladin) Human (Dhampir) Prisoner
    SanguinePenguin Aleith Gahrain Rogue (Thief) Human (Versatile) Artist
    Albinobrow Kluh Sakaar Barbarian (Giant instinct) Goblin (Unbreakable) Prisoner
    Nomrom Razick Alchemist (Bomber) Goblin (Charhide) Academy Dropout
    zylodrizzt eada'alshams almanfii Monk Elf (Sylph) Aerialist
    Thunder999 Jildu Varkild Magus (Twisting Tree hybrid study) Human (Aphorite) Martial Disciple

    Before I post the first IC thread, I have 3 requests for you :

    1) For the setting of the encounter, I have chosen an iconic locale in an all-time classic, Ravenloft. The creatures will include the story's main villain, but it will be a generic version from the Bestiary, with only a few minor changes from me. There will be no story reveals. Still, the map itself would be a minor spoiler for those who haven't ever played this great adventure. If this is a problem for anybody, I will change it. Please let me know.

    2) Please pick a speech color for your character. The convention for in-character posting is as follows:

    "Character speech is in your chosen color and between quotes like this."

    Character thoughts are in your chosen color and italics, with no quotes, like this.

    Spoiler: OOC
    Show
    Mechanical descriptions of combat actions and die rolls are in a spoiler like this.

    To make your DM's life easy, please include, at the bottom of the spoiler, your character summary stat block, with ongoing conditions, current HP, and a link to your character sheet.


    3) This last one is for BelGareth: I gave you a pass because, well, you had the idea for this game in the first place, but I still need you to choose your magic items before we start

    Link to recruitment thread
    Link to IC thread
    Last edited by Gwynfrid; 2022-06-10 at 02:56 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    Goblin

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    Default Re: Catacombs of Ravenloft - OOC

    1st! Suppose this will be my color

    I've got no issue with any of that.

    @dm not sure I gave myself nonmagical or consumable gear. Can I do so before we actually start? Is the map good for lots of movements (very mobile monk here)? I mean if not it's not like it changes much but it be cool if I could so stupid things with a purpose in mind and not just to test it.

    Not sure I should be concerned with lack of healing lol
    Last edited by zylodrizzt; 2022-06-03 at 08:40 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
    Daemon

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    Default Re: Catacombs of Ravenloft - OOC

    Pf2 is loaded with healing! Administer First Aid through the Medicine skill. Hopefully, others know this and are trained / have tools. Of course, death in a one-shot isn’t much different than victory. ;)

    FireBrickRed me!

  4. - Top - End - #4
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Catacombs of Ravenloft - OOC

    I'll go for Ordinary basic Red I think.

    Actually looking at people's sheets we've got plenty of healing, Nomrom's alchemist has expert medicine skill, battle medicine and ward medic, SanguinePenguin's rogue has it trained with battle medicine, I've got it trained with assurance but no battle medicine, and BelGareth's paladin has got lay on hands.

    On that note, I forgot to buy healer's tools so I can actually use my Medicine skill, is it OK if I fix that?
    Last edited by Thunder999; 2022-06-03 at 09:19 AM.

  5. - Top - End - #5
    Ogre in the Playground
     
    Goblin

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    Default Re: Catacombs of Ravenloft - OOC

    Yes I do understand pathfinder has alot of healing but it's not nessisarly in combat (I may be wrong but thought this was 1 encounter) healing. Administer 1st aid is 1 per hour (I think) per target and battle medicine is 1/day per target. At the same time in combat healing is considered a weak action for a turn usually for most systems so idk lol. So guess it comes down to if its 1 encounter or 1 short campaign.

  6. - Top - End - #6
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Catacombs of Ravenloft - OOC

    Quote Originally Posted by Thunder999 View Post
    On that note, I forgot to buy healer's tools so I can actually use my Medicine skill, is it OK if I fix that?
    Quote Originally Posted by zylodrizzt View Post
    @dm not sure I gave myself nonmagical or consumable gear. Can I do so before we actually start?
    Yes to both, as long as you still have room in your budget, you can buy anything you need.

    However, as soon as I post the IC thread (that will be no earlier than Sunday night), the shops will be closed.

    Quote Originally Posted by zylodrizzt View Post
    Is the map good for lots of movements (very mobile monk here)? I mean if not it's not like it changes much but it be cool if I could so stupid things with a purpose in mind and not just to test it.
    Yes, and this is one of the reasons I chose this map. Compared to PF1 (where the best option, especially at high level, is often to not move beyond a 5-ft step, so that you have a full attack), PF2 offers a lot more dynamic and mobile combat. I wanted to make sure the map allows everyone to try tactics involving mobility.

    Quote Originally Posted by zylodrizzt View Post
    Yes I do understand pathfinder has alot of healing but it's not nessisarly in combat (I may be wrong but thought this was 1 encounter) healing. Administer 1st aid is 1 per hour (I think) per target and battle medicine is 1/day per target. At the same time in combat healing is considered a weak action for a turn usually for most systems so idk lol. So guess it comes down to if its 1 encounter or 1 short campaign.
    PF2 isn't one of those systems. In fact, PF2 is carefully designed so that no action is consistently bad. There are circumstances when in-combat healing is the strongest move. There are circumstances when something else is.

    Also, Treat Wounds isn't usable in combat, as it takes 10 min. Hence Battle Medicine. Yes, it's only 1/day/patient, but it's a solid amount of healing. Most importantly, it requires only 1 action. This makes it nearly as good as a spell.
    Last edited by Gwynfrid; 2022-06-03 at 04:04 PM.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Nomrom's Avatar

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    Default Re: Catacombs of Ravenloft - OOC

    Hey all! Looking forward to a good time. I'll go with green for my goblin to live up to his heritage.

    As for healing, I can make a pretty good amount of healing potions each day and still have alchemical reagents left over for bombs and other combat stuff.

  8. - Top - End - #8
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    BelGareth's Avatar

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    Default Re: Catacombs of Ravenloft - OOC

    So sorry everyone, RL and all that,

    I believe I have updated my sheet as requested, no clue what to spend my money on.

    I'll claim purple
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  9. - Top - End - #9
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Catacombs of Ravenloft - OOC

    Great, thanks! This is fine. You have 350gp left to add maybe some consumables? Not strictly necessary though.

    I'll aim to start tonight or tomorrow.

  10. - Top - End - #10
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Catacombs of Ravenloft - OOC

    I'll take the color blue for my speech bubbles. I don't think I saw anyone with that yet.

    And I'm updated my sheet format just looking at spending the last 350GP and I should be all set.

  11. - Top - End - #11
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Catacombs of Ravenloft - OOC

    Here is, at long last, the IC thread. Good luck!

  12. - Top - End - #12
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    Default Re: Catacombs of Ravenloft - OOC

    Spoiler: secret roll
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    Perception (1d20+17)[27]

  13. - Top - End - #13
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    Default Re: Catacombs of Ravenloft - OOC

    Spoiler: some secret rolls
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    (1d4)[2]
    #1 (1d20+12)[16]
    #2 (1d20+12)[19]

  14. - Top - End - #14
    Ogre in the Playground
     
    Daemon

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    Default Re: Catacombs of Ravenloft - OOC

    Oh wow that round was complicated! I’ll try to track better. I did notice Ser Richards’s second attack was a d15. (1d20+15)[29]

  15. - Top - End - #15
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Catacombs of Ravenloft - OOC

    Quote Originally Posted by SanguinePenguin View Post
    Oh wow that round was complicated! I’ll try to track better. I did notice Ser Richards’s second attack was a d15. [roll0]
    Damnit, another botched one. Thanks for the fix. It's still a miss though.

    Doing this takes a fair bit of time and attention, especially because I have to bot 2 characters and besides, I don't have that great a mastery of the rules. I understand the mechanics well, but I have to look most details up.

    So, when I'm in a rush, the typos creep up...

  16. - Top - End - #16
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Catacombs of Ravenloft - OOC

    Roll to escape the tentacles for first action Athletics (1d20+21)[24] including enfeebled 2

  17. - Top - End - #17
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Catacombs of Ravenloft - OOC

    Action 2 to try and escape again [roll]1d20+21-5[/roll]

  18. - Top - End - #18
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Catacombs of Ravenloft - OOC

    (1d20+16)[29] I was hoping it would take the math written out.

  19. - Top - End - #19
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    Gwynfrid's Avatar

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    Default Re: Catacombs of Ravenloft - OOC

    Forgot tentacle damage (3d6)[8] bludgeoning.

  20. - Top - End - #20
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Catacombs of Ravenloft - OOC

    Attempting to break free once more! (1d20+21)[23] vs DC 31

  21. - Top - End - #21
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Catacombs of Ravenloft - OOC

    Attempt 2 (1d20+16)[33] vs DC 31
    again includes enfeebled 2 and the -5 to the roll for the attack trait trying to break free.

  22. - Top - End - #22
    Ogre in the Playground
     
    Goblin

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    Default Re: Catacombs of Ravenloft - OOC

    Grapple reroll
    (1d20+20)[36]

  23. - Top - End - #23
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    BelGareth's Avatar

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    Default Re: Catacombs of Ravenloft - OOC

    I’m here! Reading ic now
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

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    Firbolg in the Playground
     
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    Default Re: Catacombs of Ravenloft - OOC

    Spoiler
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    Roll for purposes to be revealed later... maybe (1d20+17)[21]

  25. - Top - End - #25
    Firbolg in the Playground
     
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    Default Re: Catacombs of Ravenloft - OOC

    Spoiler: More rolls
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    (1d20+18)[28]
    (1d20+15)[21]
    (1d20+16)[24]
    (1d20+13)[19]


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    Firbolg in the Playground
     
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    Default Re: Catacombs of Ravenloft - OOC

    Spoiler
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    Roll-rigga-roll...(1d20+15)[25]

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    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Catacombs of Ravenloft - OOC

    (1d4)[1] fire damage from Spellheart I forgot.

    EDIT never mind, that's not active, I was right the first time, fortunately doesn't matter.
    Last edited by Thunder999; 2023-02-20 at 11:15 AM.

  28. - Top - End - #28
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Catacombs of Ravenloft - OOC

    Kluh is going to try once more to sniff out the vampire. I'm going to roll all three actions here and see how many actions, if any, I have left once (if) I find him.

    Sniff 1 (1d20+15)[19]
    Sniff 2 (1d20+15)[26]
    Sniff 3 (1d20+15)[16]

  29. - Top - End - #29
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Catacombs of Ravenloft - OOC

    I'm going to write this for the current situation, as well as future references.

    I went to check the rulebook a little bit more thoroughly, and I think I had it wrong earlier. The initial intent of this game was to learn and test PF2 rules, so I'm glad for this opportunity to improve my understanding.

    Kluh wants to use Scent to find the vampire:

    Quote Originally Posted by Source Core Rulebook pg. 465 4.0
    Scent
    Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

    If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
    However, he has the Acute Senses feat:

    Quote Originally Posted by Source Core Rulebook pg. 88 4.0
    Acute Scent
    Feat 2
    Barbarian
    Prerequisites Acute Vision, or darkvision
    When you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet.
    This is what "imprecise" means:

    Quote Originally Posted by Source Core Rulebook pg. 464 4.0
    Imprecise Senses
    Hearing is an imprecise sense—it cannot detect the full range of detail that a precise sense can. You can usually sense a creature automatically with an imprecise sense, but it has the hidden condition instead of the observed condition. It might be undetected by you if it’s using Stealth or is in an environment that distorts the sense, such as a noisy room in the case of hearing. In those cases, you have to use the Seek basic action to detect the creature. At best, an imprecise sense can be used to make an undetected creature (or one you didn’t even know was there) merely hidden—it can’t make the creature observed.
    The clause "You can usually sense a creature automatically with an imprecise sense" means that if the vampire is within 30ft, Kluh doesn't need to use Seek to find him. He knows automatically where he is, except that the vampire remains hidden to him and he needs to succeed at a flat check to target him. He can Pinpoint his location to the others.

  30. - Top - End - #30
    Ogre in the Playground
     
    Goblin

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    Default Re: Catacombs of Ravenloft - OOC

    Miss chance for trip rnd 12 from eada

    (1d20)[1]

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