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  1. - Top - End - #91
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Naure (1d20-1)[16]

  2. - Top - End - #92
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Spoiler
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    (1d20+2)[10]
    (1d20+2)[20]

    (1d20+5)[6][roll]1d4+3[roll]

    (1d20+6)[17](1d4+4)[7]
    (1d20+6)[16](1d4+4)[7]
    (1d20+6)[13](1d8+4)[7]

    (1d20+6)[26](1d4+4)[5]
    (1d20+6)[23](1d4+4)[7]
    (1d20+6)[8](1d8+4)[7]
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  3. - Top - End - #93
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Critroll:

    Spoiler
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    (1d4)[3]


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  4. - Top - End - #94
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    PLEASE tell me 43 more damage kills it.
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  5. - Top - End - #95
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Welp, concentration checks:

    Concentration - (1d20+6)[15] / Concentration - (1d20+6)[8]
    Concentration - (1d20+6)[21] / Concentration - (1d20+6)[15]

    EDIT: Oof, just missed it.
    Last edited by Khosan; 2022-07-17 at 05:07 PM.

  6. - Top - End - #96
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Quote Originally Posted by Xihirli View Post
    PLEASE tell me 43 more damage kills it.
    It does, so one warp stalker down.
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  7. - Top - End - #97
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Great. In that case I’d like to move next to the elf, in between her and the other warp stalker.
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  8. - Top - End - #98
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    This might be a silly question, but could I roll a Nature check to see if shooting the hive would help or hurt us?

    I'm kinda just stuck between real world logic and video game logic on this one. Realistically, shooting the hive would just unleash a swarm of angry bees. In a video game though, it'd prevent more bees from joining in. From Skipsy's perspective, it might be more productive to attack the nest than risk shooting the bugs off Ox/Analastra or attacking the one remaining warpstalker.

    Nature - (1d20+5)[22] (disregard if not necessary)

  9. - Top - End - #99
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Quote Originally Posted by Khosan View Post
    This might be a silly question, but could I roll a Nature check to see if shooting the hive would help or hurt us?

    I'm kinda just stuck between real world logic and video game logic on this one. Realistically, shooting the hive would just unleash a swarm of angry bees. In a video game though, it'd prevent more bees from joining in. From Skipsy's perspective, it might be more productive to attack the nest than risk shooting the bugs off Ox/Analastra or attacking the one remaining warpstalker.

    [roll0] (disregard if not necessary)
    It's a totally reasonable question!

    Shooting it with a physical weapon is likely going to just make them mad (though at you, rather than Analastra). Using a more elemental solution (eg. fire, acid, cold, poison) could wipe out the whole hive. If it hits.
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  10. - Top - End - #100
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Yeah, on my next turn I'm not sure if I should swat the bugs or pick up the elf and run away with her.
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  11. - Top - End - #101
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Oh shoot, I rolled a d13 instead of 12 and didn't catch that, I'm dumb. Gonna reroll damage here in a sec

  12. - Top - End - #102
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Spoiler: OOC
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    Attack 1 Damage: (1d12+3)[12] slashing
    Attack 2 Damage: (1d12+3)[7] slashing

    Action Surge
    Attack 3 Damage: (1d12+3)[11] slashing
    Attack 4 Damage: (1d12+3)[4] slashing


    Edit: Yeah I deserved that
    Last edited by Kushina43; 2022-07-19 at 03:33 PM.

  13. - Top - End - #103
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Quote Originally Posted by Kushina43 View Post
    Oh shoot, I rolled a d13
    They go great with my d7s :D
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  14. - Top - End - #104
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    I hate when I try to roll a saving throw and accidentally grab my D3.
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  15. - Top - End - #105
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Spoiler
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    (1d20+5)[25]
    (1d20+5)[19]
    (1d20+5)[10]
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  16. - Top - End - #106
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    In order (9d20)[16][13][20][14][7][9][11][3][13](106)

    Preshielding with Power Word Shield.

  17. - Top - End - #107
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Can I know if there are any bugs left before I do my post?
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  18. - Top - End - #108
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Apparently we are in initiative, so no lumping actions together. in that case i will shield her again and heal her approaching.

  19. - Top - End - #109
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Conjuring a Lightwell/Healing Spirit next to Analastra (1d6)[5] and dealing 16 damage to each of two blood bugs.

  20. - Top - End - #110
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    I mean they still need to fail their saves to be sure of that.

    (1d20-1)[6]
    (1d20-1)[9]

    Which they did! So yes, two bugs are dead, one remains on Analastra, along with the (15ft up) hive spawning an undetermined amount while it's still undamaged.
    Last edited by Amnestic; 2022-07-21 at 04:06 PM.
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  21. - Top - End - #111
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    At a convention right now, so posting from my phone, but I'm off shift now and Skipsy has an idea.

    EDIT: Better rolls than I expected. Ox should be more or less perfect to 'tank' the bugs since he's straight up replaceable, but he also does force damage and has some damage/condition immunities which might be relevant.

    Also, actively workshopping what GLOOP stands for, Skipsy's version of Tasha's Caustic Brew. Right now it's sitting at Gaseous Lance for Operation by Outnumbered Personnel.
    Last edited by Khosan; 2022-07-22 at 04:40 PM.

  22. - Top - End - #112
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Spoiler
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    (1d20+5)[19](1d4+3)[4]
    (1d20+5)[7](1d4+3)[4]

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  23. - Top - End - #113
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Jok'lek kills off the two bugs; so the remaining party is free to try their hand at hive destruction.
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  24. - Top - End - #114
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Hmm. I could climb up and bite it? I don’t really have a free hand.
    Hmm. I’m going to check the houserules to see if Readying an Attack is any better in AD&D 5e.*

    *Amnestic’s Dungeons and Dragons Fifth Edition.
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  25. - Top - End - #115
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Quote Originally Posted by Xihirli View Post
    Hmm. I’m going to check the houserules to see if Readying an Attack is any better in AD&D 5e.*

    *Amnestic’s Dungeons and Dragons Fifth Edition.
    I haven't made any changes to Readying rules as they generally seemed 'fine' to me, though I'm always open to suggestions.
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  26. - Top - End - #116
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Now I think I have to shoot the hive, just out of spite if nothing else.

  27. - Top - End - #117
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Acid vial throw (1d20+2)[6]

  28. - Top - End - #118
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Why are normal wasps so much harder to beat than warpstalkers
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  29. - Top - End - #119
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Lmao, who knows. I'm gonna chuck my handaxes at it at this point.
    Edit: I want to try and move 15-20 feet east depending where I am in relation to Skipsy's position at the start of the turn, then use Charge and move the minimum 20ft for me to attack with advantage on a single throw. I have 35ft movement and Charge has me Dash before attacking, so I think that's available to me and will write/roll as if so, but will amend the post if needed
    Last edited by Kushina43; 2022-07-27 at 01:41 PM.

  30. - Top - End - #120
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Quote Originally Posted by Kushina43 View Post
    Lmao, who knows. I'm gonna chuck my handaxes at it at this point.
    I'm legitimately surprised by how difficult it is for this group to set things on fire.

    I'll have a post up later this evening.
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